[Overview]
*Its dominating days in DPP are gone
*It has become more and more niche as new threats have arrived, like Terrakion, Keldeo, Landorus-T, etc.
*Landorus-T, Machamp's worst nightmare, has become very common in OU
*Average bulk
*Only Fighting type with 100% accurate DynamicPunch
*Can annoy unprepared teams
[Set]
name: Substitute
move 1: Substitute
move 2: DynamicPunch
move 3: Payback
move 4: Ice Punch
item: Leftovers
ability: No Guard
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
[Set Comments]
*Substitute is Machamp's best set at competing in OU. Sub blocks status, and allows Machamp to take a powerful hit
*DynamicPunch is the only STAB Machamp should be using
*Payback hits Jellicent
*Ice Punch hits Gliscor, Landorus-T, Garchomp, and Dragons
*Really annoying if opponent lacks an appropriate check to Machamp like Breloom or Sableye
[Additional Comments]
*EVs allow Machamp to outspeed Blissey, but be outsped by Jellicent so Machamp can get 100 BP on Payback. Maximize attack and HP
*Entry hazards are annoying as hell. Forretress can spin and lay down hazards of Machamp's own, whereas Starmie can KO Skarmory and Landorus-T
*Breloom is a pain in the neck, as its STAB Bullet Seed will send Machamp to hell and back. Celebi and Skarmory can wall Breloom
*Entry hazards make Machamp even more annoying, as hazards + DynamicPunch are not fun to stomach. Skarmory, Forretress, Celebi, Landorus-T, etc.
*Skarmory, Forretress, and Landorus-T are annoying to Machamp; Magnezone can trap and KO Skarm and Forry, whereas a fast pokemon with an Ice-type move, like HP Ice Alakazam or Ice Beam Starmie, can KO Landy-T
[Other Options]
*SPECS CHAMP IS SO GODLY WITH 100% ACCURATE FOCUS BLAST
*Bullet Punch is weak without STAB
*Stone Edge for Gyarados
*Fire Punch and Thunder Punch
*Bulk Up better left to Conkeldurr
*Other Fighting STABs, like Cross Chop and Close Combat, do not utilize the main reason to use Machamp: 100% confusion chance
*Guts better left to Conkeldurr
*Earthquake hits Toxicroak
*Choice Band, but Machamp really wants to switch moves
[Checks and Counters]
*Landorus-T is Machamp's worst nightmare; although it is 2HKOd by Ice Punch, its Indimidate drops Machamp's attack a stage
*Bulky Gyarados is also a pain
*Skarmory and Forretress wall Machamp
*Breloom cannot switch into Machamp, but its STAB Bullet Seed will annihilate it
*Sableye is immune to DynamicPunch, is neutral to Payback, can break its Substitute with Night Shade, and then can abuse No Guard with a priority 100% Will-O-Wisp
*Entry hazards
*Sand and hail