Gen 1 Machamp (Mini) [QC 2/2] [GP 1/1]

Plague von Karma

Banned deucer.
machamp.png

idk if this sprite is awful or amazing tbh

also approved by big man Amaranth

[OVERVIEW]

With STAB Fighting-type haymakers at its disposal, Machamp can look enticing to the average player. Being as fast as Exeggutor ensures it edges out and 2HKOes Chansey with even Low Kick, which many Pokemon simply cannot achieve. Similarly, Machamp has the potential to give Tauros and Snorlax trouble, albeit to a lesser extent due to a deathly fear of paralysis. It's also got some fair physical bulk and a handy resistance to Rock Slide, allowing it to switch into and threaten Rhydon. This boils down to solidifying Machamp as a straightforward attacker that benefits strongly from paralysis support.

Machamp's main problem is that while nearly every team includes the "Big 3" Normal-types — which Machamp can excel against in a flat one-on-one — a Psychic-type usually isn't far behind them. Machamp simply can't deal with Psychic-types, often failing to muster even a 2HKO on most and taking massive damage in return. Ergo, while Machamp hits like a freight train, it offers little defensive utility, which often opens gaping holes in its team. Additionally, Machamp despises paralysis, as what little Speed it has is what ensures it can threaten the Normal-types it wants to go after. When looking for a Pokemon to pummel paralyzed teams, Rhydon is often a better choice, possessing much greater defensive utility, immunity to Thunder Wave, and generally superior STAB moves. Machamp is thus a rare sight in RBY OU and generally isn't recommended.

[SET]
name: Wallbreaker
move 1: Low Kick / Submission
move 2: Body Slam
move 3: Hyper Beam
move 4: Earthquake

[SET COMMENTS]

STAB Low Kick may seem unassuming, but its 30.1% flinch rate in RBY makes Machamp excellent at bullying paralyzed Pokemon, making up for its mediocre defensive stats. Thanks to this, Machamp can potentially 2HKO a paralyzed Chansey — a very common sight in RBY OU — before it can muster a response. Alternatively, Submission can be used for more power, allowing Machamp to 2HKO Snorlax, Rhydon, and Tauros, albeit at the cost of significant recoil. Body Slam lets Machamp be a little more self-sufficient, paralyzing potential switch-ins to turn the tables on them. Hyper Beam is Machamp's strongest Normal-type attack, allowing it to KO Pokemon that otherwise shrug off its STAB move. Alakazam is a noteworthy target, as it can end up being 2HKOed switching in if it's paralyzed by Body Slam first. Finally, Earthquake ensures Machamp isn't completely helpless against Gengar, 2HKOing it and Jolteon.

Machamp has a wide offensive movepool, allowing it to fine-tune itself to fit a team. Using both Submission and Low Kick can let Machamp 2HKO Tauros, allowing it to more cleanly win a one-on-one interaction. Fire Blast deals up to 34.6% to Exeggutor with a high burn rate that can ruin its Explosion. Counter can be effective with Machamp's stat line, allowing it to switch in on a Hyper Beam and score a guaranteed OHKO on Pokemon like Tauros and Snorlax. This also applies when switching into Snorlax's Body Slam and Chansey's Seismic Toss; both Pokemon will often switch out in response, allowing Machamp to severely damage the switch-in. Since Machamp struggles a bit against Reflect Chansey, Karate Chop can be a serviceable option, being what's effectively a 100-Base Power Normal-type move that ignores Reflect thanks to its near-guaranteed critical hit rate. Unfortunately, Machamp's Speed leaves Karate Chop short of the 99.6% cap, making it a tad inconsistent. Finally, Rock Slide can be used for better matchups against Articuno and Zapdos, but it falls short of 2HKOing the latter, which makes it questionable.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Enigami, 233818], [Amaranth, 265630]]
- Grammar checked by: [[Muk, 33374]]
 
Last edited:

Plague von Karma

Banned deucer.
Tagging Gamer1234556 since I remember them having a lot to say about the on-site analysis.

Since this is an E+ rank right now it does need to be given a proper mini or full analysis, I chose to write a mini. Can always write additional sections via partial rewrites if someone wants to after this goes up.
 
Only thing I can think of is Counter being also useful when switching into Body Slam from Snorlax and Tauros and Seismic Toss from Chansey. These moves all deal over 100 damage to Machamp, and due to the threat of its Fighting STAB, these Normal-types are likely to switch out if they have a bulky Fighting resist to switch to. Using Counter will inflict 200+ damage on whatever switches in. A Countered Snorlax Body Slam can put Exeggutor into Hyper Beam range, for example.

Besides that, looks good. QC 1/2
 

Plague von Karma

Banned deucer.
Only thing I can think of is Counter being also useful when switching into Body Slam from Snorlax and Tauros and Seismic Toss from Chansey. These moves all deal over 100 damage to Machamp, and due to the threat of its Fighting STAB, these Normal-types are likely to switch out if they have a bulky Fighting resist to switch to. Using Counter will inflict 200+ damage on whatever switches in. A Countered Snorlax Body Slam can put Exeggutor into Hyper Beam range, for example.

Besides that, looks good. QC 1/2
Implemented this, hopefully in a presentable manner. Thanks!
 
I'm obviously not a QC person or anything, but maybe it would be a good idea to note that Earthquake is its most powerful move without drawbacks? It's stronger than STAB Low Kick and doesn't have the accuracy or recoil problems of Submission. I know pretty much the only mons in OU that are hit the same by both are Ground-types (Rhydon, Golem, Sandslash) so its rarely relevant but I think it adds a nice bit of perspective on just how dire Fighting-type STAB is in Generation 1.
 
Changes in bold, GP 1/1

View attachment 340659
idk if this sprite is awful or amazing tbh

also approved by big man Amaranth

[OVERVIEW]

With STAB Fighting-type haymakers at its disposal, Machamp can look enticing to the average player. Being as fast as Exeggutor ensures it edges out and 2HKOes Chansey with even Low Kick, which many Pokemon simply cannot achieve. Similarly, Machamp has the potential to give Tauros and Snorlax trouble, albeit to a lesser extent due to it having a deathly fear of paralysis. It's also got some fair physical bulk and a handy resistance to Rock Slide, allowing it to switch into and threaten Rhydon. This boils down to solidifying Machamp as a straightforward attacker that benefits strongly from paralysis support.

However, while Machamp seems enticing to newer players, you may wonder why it hasn't torn up the Kantonian landscape. Machamp's main problem is that while nearly every team includes the "Big 3" Normal-types — which Machamp can excel against in a flat one-on-one — a Psychic-type usually isn't far behind them. Machamp simply can't deal with Psychic-types, often failing to muster even a 2HKO on most and taking massive damage in return. Ergo, while Machamp hits like a freight train, it offers little defensive utility in return, which often opens gaping holes in its team. Additionally, Machamp despises taking paralysis, as what little Speed it has is what ensures it can threaten the Normal-types it wants to go after. When looking for a Pokemon to pummel paralyzed teams, Rhydon is often a better choice, possessing much greater defensive utility, immunity to Thunder Wave, and generally superior STAB moves. Because of these factors, Machamp is thus a rare sight in RBY OU and generally isn't recommended.

[SET]
name: Wallbreaker
move 1: Low Kick / Submission
move 2: Body Slam
move 3: Hyper Beam
move 4: Earthquake

[SET COMMENTS]

STAB Low Kick may seem unassuming, but its 30.1% flinch rate in RBY makes Machamp excellent at bullying paralyzed Pokemon, making up for its mediocre defensive stats. Thanks to this, Machamp can potentially 2HKO a paralyzed Chansey — a very common sight in RBY OU — before it can muster a response. Alternatively, Submission can be used for even more power, allowing Machamp to 2HKO Snorlax, Rhydon, and Tauros, albeit at the cost of significant recoil. Body Slam lets Machamp be a little more self-sufficient, paralyzing potential switch-ins to turn the tables on them. Hyper Beam is Machamp's strongest Normal-type attack, allowing it to KO Pokemon that otherwise shrug off its STAB move. Alakazam is a noteworthy target, as it can end up being 2HKOed switching in if it's paralyzed by Body Slam first. Finally, Earthquake ensures Machamp isn't completely helpless against Gengar, 2HKOing it and Jolteon.

Machamp has a wide offensive movepool, allowing it to fine-tune itself to fit a team. Using both Submission and Low Kick can let Machamp 2HKO Tauros, allowing it to more cleanly win a one-on-one interaction. Fire Blast deals up to 34.6% to Exeggutor with a high burn rate that can ruin its Explosion. Counter can be effective with Machamp's stat line, allowing it to switch in on a Hyper Beam and score a guaranteed OHKO on Pokemon like Tauros and Snorlax. This also applies when switching into Snorlax's Body Slam and Chansey's Seismic Toss; both Pokemon will often switch out in response, allowing Machamp to severely damage the switch-in. Since Machamp struggles a bit against Reflect Chansey, Karate Chop can be a serviceable option, being what's effectively a 100-Base Power Normal-type move that ignores Reflect thanks to its near-guaranteed critical hit rate. Unfortunately, Machamp's Speed leaves Karate Chop short of the 99.6% cap, making it a tad inconsistent. Finally, Rock Slide can be used for better matchups against Articuno and Zapdos, but it falls short of 2HKOing the latter, which makes it questionable.

[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Enigami, 233818], [Amaranth, 265630]]
- Grammar checked by: [[name, id]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top