UU Machamp

#1
Taken over from Magcargo 2 who took it over from TheManlyLadybug (RIP)

Overview
########

With its high Attack stat and decent bulk, Machamp can function as an effective bulky attacker when holding Assault Vest. Its base 130 Attack is nothing to laugh at, especially when paired with powerful moves. No Guard is an excellent ability on Machamp, as it grants perfect accuracy to moves such as Dynamic Punch and Stone Edge. Also, it gets decent coverage moves such as Knock Off.

Sadly, Machamp isn't without its flaws. It has a subpar Speed stat that leaves it outsped by many common threats. Additionally, Assault Vest does nothing to help its underwhelming physical bulk, which leaves it prone to many Flying-type attacks. It also faces major competition from other Fighting-types in UU such as Heracross and Mienshao. However, Machamp's access to No Guard and ability to function as an effective bulky attacker sets it apart from its UU brethren.

Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Ice Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========

Dynamic Punch is a powerful STAB move that always causes confusion, making it a staple on Machamp. It is also granted perfect accuracy thanks to No Guard. Knock Off gets nearly perfect neutral coverage alongside Dynamic Punch and can remove items such as Leftovers and Eviolite from opponents, potentially crippling them for the rest of the match. Stone Edge is another good coverage move that hits Flying- and Bug-types super effectively and is also perfectly accurate thanks to No Guard. Bullet Punch is good for picking off weakened opponents and hits Fairy-types super effectively, though Stone Edge deals more damage to them. Ice Punch can also be used in the last slot to hit threats such as Gligar, Nidoking, and Nidoqueen super effectively.

Set Details
========

The Speed EVs allow Machamp to outspeed minimum Speed Umbreon in addition to slow threats such as Chesnaught and Blissey. Attack is maximized with an Adamant nature to deal the most damage possible and the rest of the EVs are placed in HP. Assault Vest allows Machamp to take special attacks very well. 164 Speed EVs can be used to outspeed minimum Speed Florges, but it significantly takes away from Machamp's bulk.

Usage Tips
========

Machamp does its best in the early- to mid-game because of Dynamic Punch's ability to force the opponent to switch. Dynamic Punch should be used most of the time unless the opponent brings in a Pokemon that resists Fighting-type moves. If the opponent has a Pokemon such as Florges or Mew that Machamp can't deal significant damage to, it is recommended you switch Machamp out for a Pokemon that can handle them. Florges and Mew are easily handled by Nidoqueen and Hydreigon, respectively.

Team Options
========

Nidoking and Nidoqueen make good partners, as they can defeat walls such as Florges and Chesnaught that Machamp has issues with,. Additionally, they can set up Stealth Rock, which makes Machamp's job significantly easier. U-turn and Volt Switch users can bring in Machamp for free, which helps Machamp stick around longer. Hydreigon does this job well and can also check bulky Psychic-types such as Mew and Slowbro. Honchkrow appreciates the fact that Machamp can break through Hydreigon, Honchkrow's greatest offensive counter, and in turn, Honchkrow can take down walls such as Chesnaught and Florges, which Machamp cannot, . Mega Aggron makes a good partner as it can remove Florges as well as set up Stealth Rock. Mega Ampharos can switch into the Flying-type attacks Machamp fears, and Machamp can remove Choice Scarf Hydreigon that try to revenge KO Mega Ampharos. Machamp also enjoys hazard support from Pokemon such as Froslass, who can also spread paralysis.

Other Options
########

Poison Jab can be used to take out Fairy-types, but Machamp does not like giving up any of its moves, and they are handled more easily by other Pokemon. A Choice Band set seems appealing, but it is outclassed by Pokemon such as Heracross. Earthquake can be used to hit Poison-types, but like Poison Jab, it is not worth giving up a moveslot. Choice Scarf can be used for the surprise factor as it can get the jump on Pokemon such as non-Scarf Mienshao, but it has little use otherwise. The classic SubChamp set can be used as the confusion from Dynamic Punch gives it many turns to set up a Substitute, but it isn't as good as the Assault Vest set. Bulk Up can be used to boost Machamp's Attack, but it can be hard to set up sometimes.

Checks & Counters
########

**Fairy-types**: Fairy-types such as Aromatisse and Florges can take any attack Machamp can throw at them and hit back hard with a super effective STAB move.

**Ghost-types**: Ghost-types such as Sableye and Doublade have little trouble handling Machamp, as they are immune to Dynamic Punch and take little from Machamp's coverage moves.

**Poison-types**: Poison-types such as Nidoqueen, Crobat, and Toxicroak take little damage from Machamp's attacks and can set up Stealth Rock, hit back hard with Brave Bird, or set up on it.

**Psychic-types**: Psychic-types such as Mew, Slowbro, and Cresselia take a small amount from Dynamic Punch and Stone Edge, but must be wary of Knock Off.

**Physical Walls**: Physical walls such as Gligar, Chesnaught, Suicune, and Hippowdon take little from any of Machamp's attacks, though Gligar needs to be careful if Machamp opts to run Ice Punch.
Overview
########
  • High Attack and decent bulk
  • No Guard Dynamic Punch is a very powerful and reliable STAB move
  • Decent coverage
  • Can function as a bulky attacker with Assault Vest
  • Terrible Speed
  • Faces competition with other, faster Fighting-types like Mienshao and Heracross
Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========
  • Dynamic Punch is a powerful STAB moves that causes confusion and has no drawbacks
  • Knock Off is to deal solid damage to ghost types or just take off lefties/eviolite from walls for later
  • Stone Edge hits Flying-types for super effective damage
  • Bullet Punch is used to take out significantly damaged threats and hits Fairy-type for super effective damage
  • Ice Punch can be used to hit Gligar and Nidoqueen/King for super effective damage
Set Details
========
  • The Speed EVs allow you to outspeed min speed umbreon and Vaporeon
  • Assault Vest allows you to tank special hits much better
  • 164 Speed EVs can be used to outspeed Florges, but it detracts from its bulk
Usage Tips
========
  • Functions well early- to mid-game thanks to Dynamic Punch's ability to force switches
  • Should use Dynamic Punch most of the time unless the foe has a Psychic or Flying-type, in which case using either Knock Off or Stone Edge is the superior choice
  • If the foe has a Pokemon that Machamp cannot deal much damage to, such as Florges or Mew, it is generally advised to double switch into a threat that can deal with these Pokemon, such as Nidoqueen and Hydreigon
Team Options
========
  • Nidoking and Nidoqueen are good partners, as both can defeat bulkier walls that Machamp has trouble defeating, such as Florges and Chesnaught. They can also setup SR
  • Hydreigon can bring Machamp in safety with U-Turn and checks bulky Psychic-types such as Slowbro and Mew
  • Honchcrow appreciates Machamp's ability to defeat Hydreigon, its best offensive check. In return, Honchcrow can break though defensive walls that Machamp can't, such as Florges and Chesnaught
  • Mega Aggron can counter Florges and Honchkrow, as well as setup SR
  • Mega Ampharos can switch into flying-type moves and slowbro, while machamp can defeat Choice Scarf Hydreigon trying to revenge kill ampharos
  • Hazard support from Pokemon such as Froslass who can also spread paralysis
Other Options
########
  • Poison Jab for fairies
  • Choice Band
  • Earthquake for Poison-types
  • Choice Scarf for surprise factor (can get non-Scarf Mienshao)
  • Sub Champ
  • Bulk Up
Checks & Counters
########

Fairy-types
  • Aromatisse
  • Florges
Ghost-types
  • Sableye
  • Cofagrigus
  • Jellicent
  • Doublade
Posion-types
  • Weezing
  • Nidoqueen
  • Qwiflish
  • Crobat
  • Toxicroak
Psychic-types
  • Mew
  • Slowbro
  • Cresselia
Physical Walls
  • Gligar
  • Chesnaught
  • Suicune
  • Hippowdon
 
Last edited:
#2
Remove Doublade and Gardevoir right now. The former is crippled severely by Knock Off while the latter isn't in UU. Remove mention of Vaporeon in Set Details.
 
#5
Looks good tbh. I don't think that Sub Machamp or Bulk Up really deserve a set cause there are many other Fighting-Types in the tier so Machamp's only really niche is being a decent bulky fighter + 100% accurate Dynamic Punches.
-Add Choice Scarf to OO since it does have surprise value and can surprise Lucario/non-Scarf Hydra/non-Scarf Mienshao with Dynamic Punch so it's got that
-Add Sub Champ and BU to other options
-In team options, add using multiple entry hazards as a way to benefit from Machamp's ability to force switches so spikes users like Froslass (who can spread para), Roserade, Forretress etc
-Vaporeon is still mentioned in set details remove that
-Mention in set details that it can opt to run 164 Speed in order to outpace 0 speed Florges although it does detract from it's bulk quite significantly

Change all those things and get to writing this up QC 2/3
 
#11
Hi Ununhexium amcheck

Overview
########
Using itsWith a high Attack stat and decent bulk, Machamp can function asbe an effective bulky attacker when holding an Assault Vest. Its base 130 Attack is nothing to laugh at, especially when pairbacked with powerful moves. No Guard is an excellent ability on Machamp as it grants pup by powerfect accuracy onul moves such as Dynamic Punch and, Stone eEdge. Also, is gets decent coverage moves such as Knock Off, and Knock Off, the former two being perfectly accurate thanks to No Guard.

Sadly, Machamp isn't without its flaws. It has a subpar Speed stat that leaves it outsped by many common threats. Additionally, Assault Vest does nothing to help its mediocre physical bulk which leaves it prone to many Flying-typephysical attackers. It also faces major competition from other UU Fighting-types such as Heracross and Mienshao. However, Machamp's access to No Guard and ability to function as an effective bulky attacker sets it apart from its UU brethren.

Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Ice Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========
Dynamic Punch is a powerful STAB move that always causes confusion, making it a staple on Machamp. It is also granted perfect accuracy courtesy of No Guard. Knock Off gets nearly perfect neutral coverage alongside Dynamic Punch and can remove items such as Leftovers and Eviolite from opponents, potentially crippling them for the rest of the match. Stone Edge is another good coverage move that hits Flying- and Bug-types super effectively, and is granted perfect accuracy thanks to No Guard. Bullet Punch is good for picking off weakened opponents and hits Fairy-types super effectively, though Stone Edge deals more damage. Ice Punch can also be used in the last slot to hit threats such as Gligar, Nidoking, and Nidoqueen super effectively.

Set Details
========
The Speed EVs allow Machamp to outspeed minimum Speed Umbreon, but also allows Machamp to outspeed other slow threats such as Chesnaught and Blissey. In addition to the Speed, Attack is maximized with an Adamant nature to deal the most damage possible with the rest of the EVs placed in HP. Assault Vest is the chosen item as it allows yougives a boost to take sMachamps Special attacks very wellDefense. 164 Speed EVs can be used to outspeed minimum Speed Florges, but it significantly takes away from Machamp's bulk.


Usage Tips
========
Machamp does its best in the early- to mid-game because of Dynamic Punch's ability to force the opponent to switch. Dynamic Punch should be used most of the time unless the opponent brings in a Fighting resist. If the opponent has a Pokemon that Machamp can't deal significant damage to, such as Florges or Mew, it is recommended you switch into a threat that can handle them. Florges and Mew are easily handled by Nidoqueen and Hydreigon respectively.

Team Options
========
Nidoking and Nidoqueen make good partners as they can defeat walls that Machamp has issues with, such as Florges and Chesnaught. Additionally, they can set up Stealth Rock which can make Machamp's job significantly easier. U-turn and Volt Switch users can bring in Machamp for free, which helps Machamp stick around longer. Hydreigon does this job well and can also check bulky Psychic-types such as Mew and Slowbro. Honchkrow appreciates the fact that Machamp can break through Hydreigon, Honchkrow's greatest offensive counter, and in turn can take down walls that Machamp cannot such as Chesnaught and Florges. Mega Aggron makes a good partner as it can remove Florges as well as set up Stealth Rock. Mega Ampharos can switch into the Flying-type attacks Machamp fears, and Machamp can remove Choice Scarf Hydreigon that try to revenge KO Mega Ampharos. Machamp also enjoys hazard support from Pokemon such as Froslass, whoich can also spread paralysis.


Other Options
########
Poison Jab can be used to take out Fairy-types, but Machamp does not like giving up any of its moves and they are more easily handled by other Pokemon. A Choice Band set seems appealing, but it is outclassed by Pokemon such as Heracross who can run it better. Earthquake can be used to hit Poison-types, but like Poison Jab, it is not worth giving up a moveslot. Choice Scarf can be used for the surprise factor as it can get the jump on Pokemon such as non-Scarf Mienshao, but it has little use otherwise. The classic SubChamp set can be used as the confusion from Dynamic Punch gives it many opporturnities to set up a Substitute, but it isn't outclas good assed by the Assault Vest set. Bulk Up can be used to boost Machamp's Attack, but it can be hardstruggles to find opportunities to set up sometimes.


Checks & Counters
########
**Fairy-types**: Fairy-types such as Aromatisse and Florges can take any attack Machamp can throw at it and hit back hard with a super effective STAB move.

**Ghost-types**: Ghost-types such as Sableye and Doublade have little trouble handling Machamp as they are immune to Dynamic Punch and take little from Machamp's coverage moves.

**Poison-types**: Poison-types such as Nidoqueen, Crobat, and Toxicroak talke little damage from Machamp's attacks and can set up Stealth Rock, hit back hard with Brave Bird, or set up on it, respectively.

**Psychic-types**: Psychic-types such as Mew, Slowbro, and Cresselia take a small amount from Dynamic Punch and Stone Edge, but must be wary of Knock Off.

**Physical Walls**: Physical walls such as Gligar, Chesnaught, Suicune, and Hippowdon take little from any of Machamp's attacks, though Gligar needs to be careful if Machamp opts to run Ice Punch.


Overview
########
With a high Attack stat and decent bulk, Machamp can be an effective bulky attacker when holding an Assault Vest. Its base 130 Attack is nothing to laugh at, especially when backed up by powerful moves such as Dynamic Punch, Stone Edge, and Knock Off, the former two being perfectly accurate thanks to No Guard.

Sadly, Machamp isn't without its flaws. It has a subpar Speed stat that leaves it outsped by many common threats. Additionally, Assault Vest does nothing to help its mediocre physical bulk which leaves it prone to many physical attackers. It also faces major competition from other UU Fighting-types such as Heracross and Mienshao. However, Machamp's access to No Guard and ability to function as an effective bulky attacker sets it apart from its UU brethren.

Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Ice Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========
Dynamic Punch is a powerful STAB move that always causes confusion, making it a staple on Machamp. It is also granted perfect accuracy courtesy of No Guard. Knock Off gets nearly perfect neutral coverage alongside Dynamic Punch and can remove items such as Leftovers and Eviolite from opponents, potentially crippling them for the rest of the match. Stone Edge is another good coverage move that hits Flying- and Bug-types super effectively, and is granted perfect accuracy thanks to No Guard. Bullet Punch is good for picking off weakened opponents and hits Fairy-types super effectively, though Stone Edge deals more damage. Ice Punch can also be used in the last slot to hit threats such as Gligar, Nidoking, and Nidoqueen super effectively.

Set Details
========
The Speed EVs allow Machamp to outspeed minimum Speed Umbreon, but also allows Machamp to outspeed other slow threats such as Chesnaught and Blissey. Attack is maximized with an Adamant nature to deal the most damage possible with the rest of the EVs placed in HP. Assault Vest is the chosen item as it gives a boost to Machamps Special Defense. 164 Speed EVs can be used to outspeed minimum Speed Florges, but it significantly takes away from Machamp's bulk.

Usage Tips
========
Machamp does its best in the early- to mid-game because of Dynamic Punch's ability to force the opponent to switch. Dynamic Punch should be used most of the time unless the opponent brings in a Fighting resist. If the opponent has a Pokemon that Machamp can't deal significant damage to, such as Florges or Mew, it is recommended you switch into a threat that can handle them. Florges and Mew are easily handled by Nidoqueen and Hydreigon respectively.

Team Options
========
Nidoking and Nidoqueen make good partners as they can defeat walls that Machamp has issues with, such as Florges and Chesnaught. Additionally, they can set up Stealth Rock which can make Machamp's job significantly easier. U-turn and Volt Switch users can bring in Machamp for free, which helps Machamp stick around longer. Hydreigon does this job well and can also check bulky Psychic-types such as Mew and Slowbro. Honchkrow appreciates the fact that Machamp can break through Hydreigon, Honchkrow's greatest offensive counter, and in turn can take down walls that Machamp cannot such as Chesnaught and Florges. Mega Aggron makes a good partner as it can remove Florges as well as set up Stealth Rock. Mega Ampharos can switch into the Flying-type attacks Machamp fears, and Machamp can remove Choice Scarf Hydreigon that try to revenge KO Mega Ampharos. Machamp also enjoys hazard support from Pokemon such as Froslass, which can also spread paralysis.

Other Options
########
Poison Jab can be used to take out Fairy-types, but Machamp does not like giving up any of its moves and they are more easily handled by other Pokemon. A Choice Band set seems appealing, but is outclassed by Pokemon such as Heracross. Earthquake can be used to hit Poison-types, but like Poison Jab, it is not worth giving up a moveslot. Choice Scarf can be used for the surprise factor as it can get the jump on Pokemon such as non-Scarf Mienshao, but it has little use otherwise. The classic SubChamp set can be used as the confusion from Dynamic Punch gives it opportunities to set up a Substitute, but it is outclassed by the Assault Vest set. Bulk Up can be used to boost Machamp's Attack, but it struggles to find opportunities to set up.

Checks & Counters
########
**Fairy-types**: Fairy-types such as Aromatisse and Florges can take any attack Machamp can throw at it and hit back hard with a super effective STAB move.

**Ghost-types**: Ghost-types such as Sableye and Doublade have little trouble handling Machamp as they are immune to Dynamic Punch and take little from Machamp's coverage moves.

**Poison-types**: Poison-types such as Nidoqueen, Crobat, and Toxicroak take little damage from Machamps attacks and can set up Stealth Rock, hit back hard with Brave Bird, or set up on it, respectively.

**Psychic-types**: Psychic-types such as Mew, Slowbro, and Cresselia take a small amount from Dynamic Punch and Stone Edge, but must be wary of Knock Off.

**Physical Walls**: Physical walls such as Gligar, Chesnaught, Suicune, and Hippowdon take little from any of Machamp's attacks, though Gligar needs to be careful if Machamp opts to run Ice Punch.
 
#13
GP 1/2

Overview
########

Using its high Attack stat and decent bulk, Machamp can be function as an effective bulky attacker when holding Assault Vest. Its base 130 Attack is nothing to laugh at, especially when paired with powerful moves. No Guard is an excellent ability on Machamp, [comma] as it grants perfect accuracy to on moves such as Dynamic Punch and Stone Edge. Also, it is gets decent coverage moves such as Knock Off.

Sadly, Machamp isn't without its flaws. It has a subpar Speed stat that leaves it outsped by many common threats. Additionally, Assault Vest does nothing to help its underwhelming physical bulk, [comma] which leaves it prone to many Flying-type attacks. It also faces major competition from other UU Fighting-types, [comma] such as Heracross and Mienshao. However, Machamp's access to No Guard and ability to function as an effective bulky attacker sets it apart from its UU brethren.

Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Ice Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========

Dynamic Punch is a powerful STAB move that always causes confusion, making it a staple on Machamp. It is also granted perfect accuracy due to courtesy of No Guard. Knock Off gets nearly perfect neutral coverage alongside Dynamic Punch and can remove items such as Leftovers and Eviolite from opponents, potentially crippling them for the rest of the match. Stone Edge is another good coverage move that hits Flying- and Bug-types super effectively and is also perfectly accurate granted perfect accuracy thanks to No Guard. Bullet Punch is good for picking off weakened opponents and hits Fairy-types super effectively, though Stone Edge deals more damage overall. Ice Punch can also be used in the last slot to hit threats such as Gligar, Nidoking, and Nidoqueen super effectively.

Set Details
========

The Speed EVs allow Machamp to outspeed minimum Speed Umbreon, [remove comma] but also allows Machamp to outspeed in addition to other slow threats such as Chesnaught and Blissey. In addition to the Speed, Attack is also maximized with an Adamant nature to deal the most damage possible, and with the rest of the EVs are placed in HP. Assault Vest is the chosen item as it allows Machamp you to take special attacks very well. 164 Speed EVs can be used to outspeed minimum Speed Florges, but it significantly takes away from Machamp's bulk.
[space]
Usage Tips
========

Machamp does its best in the early- to mid-game because of Dynamic Punch's ability to force the opponent to switch. Dynamic Punch should be used most of the time unless the opponent brings in a Fighting-type resist. If the opponent has a Pokemon that Machamp can't deal significant damage to, such as Florges or Mew, it is recommended you switch Machamp out for into a Pokemon threat that can handle or threaten them. Florges and Mew are easily handled by Nidoqueen and Hydreigon, [comma] respectively.
[space]
Team Options
========

Nidoking and Nidoqueen make good partners, [comma] as they can defeat walls that Machamp has issues with, such as Florges and Chesnaught. Additionally, they can set up Stealth Rock, [comma] which makes can make Machamp's job significantly easier. U-turn and Volt Switch users can bring in Machamp for free, which helps Machamp stick around longer. Hydreigon does this job well and can also check bulky Psychic-types such as Mew and Slowbro. Honchkrow appreciates the fact that Machamp can break through Hydreigon, Honchkrow's greatest offensive counter, and in turn can take down walls that Machamp cannot, [comma] such as Chesnaught and Florges. Mega Aggron makes a good partner, [comma] as it can remove Florges as well as set up Stealth Rock. Mega Ampharos can switch into the Flying-type attacks Machamp fears, and Machamp can remove Choice Scarf Hydreigon that try to revenge KO Mega Ampharos. Machamp also enjoys hazard support from Pokemon such as Froslass, who can also spread paralysis.
[space]
Other Options
########

Poison Jab can be used to take out Fairy-types, but Machamp does not like giving up any of its moves, [comma] and they are more easily handled by other Pokemon. A Choice Band set seems appealing, but it is outclassed by Pokemon such as Heracross who can run it better. Earthquake can be used to hit Poison-types, but like Poison Jab, it is not worth giving up a moveslot. Choice Scarf can be used for the surprise factor, [comma] as it can get the jump on Pokemon such as non-Scarf Mienshao, but it has little use otherwise. The classic SubChamp set can be used, [comma] as the confusion from Dynamic Punch gives it many turns to set up a Substitute, but it isn't as good as the Assault Vest set. Bulk Up can be used to boost Machamp's Attack, but it can be hard to set up sometimes.
[space]
Checks & Counters
########

**Fairy-types**: Fairy-types such as Aromatisse and Florges can take any attack Machamp can throw at it and hit back hard with a super effective STAB move.

**Ghost-types**: Ghost-types such as Sableye and Doublade have little trouble handling Machamp, [comma] as they are immune to Dynamic Punch and take little from Machamp's coverage moves.

**Poison-types**: Poison-types such as Nidoqueen, Crobat, and Toxicroak tale take little damage from Machamp's attacks and can set up Stealth Rock, hit back hard with Brave Bird, or set up on it.

**Psychic-types**: Psychic-types such as Mew, Slowbro, and Cresselia take a small amount from Dynamic Punch and Stone Edge, but must be wary of Knock Off.

**Physical Walls**: Physical walls such as Gligar, Chesnaught, Suicune, and Hippowdon take little from any of Machamp's attacks, though Gligar needs to be careful if Machamp opts to run Ice Punch.
 
Last edited:
#15
Should I still implement the amcheck Ender?
I included the parts of the amcheck that I liked. It was actually one of the better ones I've seen in terms of not introducing errors (I only saw one or two introduced), but it didn't catch everything. I would just go ahead and do mine strictly, but again, I did incorporate changes from the amcheck that were correct or useful.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Smogon Social Media Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#17
hi
Overview
########

UsingWith its high Attack stat and decent bulk, Machamp can function as an effective bulky attacker when holding Assault Vest. Its base 130 Attack is nothing to laugh at, especially when paired with powerful moves. No Guard is an excellent ability on Machamp, as it grants perfect accuracy to moves such as Dynamic Punch and Stone Edge. Also, ist gets decent coverage moves such as Knock Off.

Sadly, Machamp isn't without its flaws. It has a subpar Speed stat that leaves it outsped by many common threats. Additionally, Assault Vest does nothing to help its underwhelming physical bulk, which leaves it prone to many Flying-type attacks. It also faces major competition from other UU Fighting-types in UU such as Heracross and Mienshao. However, Machamp's access to No Guard and ability to function as an effective bulky attacker sets it apart from its UU brethren.

Assault Vest
############
name: Assault Vest
move 1: Dynamic Punch
move 2: Knock Off
move 3: Stone Edge
move 4: Bullet Punch / Ice Punch
ability: No Guard
item: Assault Vest
evs: 172 HP / 252 Atk / 84 Spe
nature: Adamant

Moves
========

Dynamic Punch is a powerful STAB move that always causes confusion, making it a staple on Machamp. It is also granted perfect accuracy courtesy ofthanks to No Guard. Knock Off gets nearly perfect neutral coverage alongside Dynamic Punch and can remove items such as Leftovers and Eviolite from opponents, potentially crippling them for the rest of the match. Stone Edge is another good coverage move that hits Flying- and Bug-types super effectively and is also perfectly accurate thanks to No Guard. Bullet Punch is good for picking off weakened opponents and hits Fairy-types super effectively, though Stone Edge deals more damage to them. Ice Punch can also be used in the last slot to hit threats such as Gligar, Nidoking, and Nidoqueen super effectively.

Set Details
========

The Speed EVs allow Machamp to outspeed minimum Speed Umbreon in addition to slow threats such as Chesnaught and Blissey. Attack is maximized with an Adamant nature to deal the most damage possible and the rest of the EVs are placed in HP. Assault Vest allows Machamp to take special attacks very well. 164 Speed EVs can be used to outspeed minimum Speed Florges, but it significantly takes away from Machamp's bulk.

Usage Tips
========

Machamp does its best in the early- to mid-game because of Dynamic Punch's ability to force the opponent to switch. Dynamic Punch should be used most of the time unless the opponent brings in a Pokemon that resists Fighting-type rmovesist. If the opponent has a Pokemon such as Florges or Mew that Machamp can't deal significant damage to, such as Florges or Mew, it is recommended you switch Machamp out for a Pokemon that can handle them. Florges and Mew are easily handled by Nidoqueen and Hydreigon, respectively.

Team Options
========

Nidoking and Nidoqueen make good partners, as they can defeat walls that Machamp has issues with, such as Florges and Chesnaught that Machamp has issues with. Additionally, they can set up Stealth Rock, which makes Machamp's job significantly easier. U-turn and Volt Switch users can bring in Machamp for free, which helps Machamp stick around longer. Hydreigon does this job well and can also check bulky Psychic-types such as Mew and Slowbro. Honchkrow appreciates the fact that Machamp can break through Hydreigon, Honchkrow's greatest offensive counter, and in turn, Honchkrow can take down walls that Machamp cannot, such as Chesnaught and Florges that Machamp cannot. Mega Aggron makes a good partner as it can remove Florges as well as set up Stealth Rock. Mega Ampharos can switch into the Flying-type attacks Machamp fears, and Machamp can remove Choice Scarf Hydreigon that try to revenge KO Mega Ampharos. Machamp also enjoys hazard support from Pokemon such as Froslass, who can also spread paralysis.

Other Options
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Poison Jab can be used to take out Fairy-types out, but Machamp does not like giving up any of its moves, and they are handled more easily handled by other Pokemon. A Choice Band set seems appealing, but it is outclassed by Pokemon such as Heracross. Earthquake can be used to hit Poison-types, but like Poison Jab, it is not worth giving up a moveslot. Choice Scarf can be used for the surprise factor as it can get the jump on Pokemon such as non-Scarf Mienshao, but it has little use otherwise. The classic SubChamp set can be used as the confusion from Dynamic Punch gives it many turns to set up a Substitute, but it isn't as good as the Assault Vest set. Bulk Up can be used to boost Machamp's Attack, but it can be hard to set up sometimes.

Checks & Counters
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**Fairy-types**: Fairy-types such as Aromatisse and Florges can take any attack Machamp can throw at ithem and hit back hard with a super effective STAB move.

**Ghost-types**: Ghost-types such as Sableye and Doublade have little trouble handling Machamp, as they are immune to Dynamic Punch and take little from Machamp's coverage moves.

**Poison-types**: Poison-types such as Nidoqueen, Crobat, and Toxicroak take little damage from Machamp's attacks and can set up Stealth Rock, hit back hard with Brave Bird, or set up on it.

**Psychic-types**: Psychic-types such as Mew, Slowbro, and Cresselia take a small amount from Dynamic Punch and Stone Edge, but must be wary of Knock Off.

**Physical Walls**: Physical walls such as Gligar, Chesnaught, Suicune, and Hippowdon take little from any of Machamp's attacks, though Gligar needs to be careful if Machamp opts to run Ice Punch.

GP 2/2
 
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