I'm putting out another one of these.
Challenging people to a 2v2 NFE doubles!
Switch = Why.jpg
2 day DQ
2 subs
1 recovery/3 chills
all abilities
items = training
You pick the arena, as long as it's not ASB or Unown soup
---------------------------------I accept.
Arena:
The Cave of Echoes
Dark. Minimal vision. Dark-Type moves gain a flat 5% increase in accuracy.
All sound based moves gain one (1) BAP.
The referee can fill in/change the rest.
Welcome to the Cave of Echoes! Echoes! Echoes! Two new battlers on the scene are in the duking it out in the dark. The trainers in question are, Madotsuki & akela! And I, DFrog, will be your referee for the duration of this battle. Begin!
Madotsuki said:I'm using these, of course.
Deino [Jack Noir] (M)
Nature: Mild (+Special Attack, -Defense)
Type:
Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
MC: 0
EC: 0/9
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dark Pulse
Earth Power
Head Smash
Dragon Tail
Taunt
Work Up
Breezi [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
MC: 0
DC: 1/5
EC: 2/6
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Sludge Bomb
Toxic Spikes
Spikes
Stealth Rock
Wish
Trick Room
Taunt
U-turn
akela said:
Whismur (*) [Titanus] [M]
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW) (Innate) (LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Level Up (8)
Pound (*)
Uproar (*)
Astonish (*)
Howl (*)
Supersonic (*)
Stomp (*)
Hyper Voice
Screech
Egg (3)
Circle Throw (*)
Extrasensory (*)
SmellingSalt (*)
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Toxic (*)
Ice Beam (*)
Flamethrower (*)
Purrloin [Bagheera] [M]
Nature: Naughty (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up (9)
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Egg (3)
Faint Attack
Foul Play
Pay Day
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Shadow Claw
Snarl
Cut
- Madotsuki equips items (if any)
- akela orders & equips items (if any)
- Madotsuki orders
- I ref
- ???
- PROFIT!