UU Magneton

Hilomilo

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[OVERVIEW]

Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Mega Altaria, and Nihilego to more easily sweep. Outside of trapping Steel-types, Magneton has decent offensive presence thanks to its high Special Attack, decent dual STAB coverage, and access to STAB Volt Switch. It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Klefki if need be. Unfortunately, Magneton's niche is often offset by its pitiful bulk, which mostly prevents it from taking advantage of its useful resistances or reliably coming into play. This can complicate its ability to trap Scizor due to its fear of directly switching in, often requiring that it accomplish its role with support from a pivoting teammate or through aggressive double switching. This also hampers its ability to check many Pokemon most other Steel-types can handle, such as Latias and Nihilego. Magneton's poor defensive capabilities are further compounded by its weaknesses to common Ground-, Fighting-, and Fire-type moves, which are often run as coverage by several Pokemon it could otherwise pressure, like Mega Aggron, Mega Altaria, and Togekiss. Its Speed is also extremely poor for an offensive Pokemon, leaving it outsped by the vast majority of the offensive metagame without a Choice Scarf and by Pokemon like Mega Aerodactyl and Zeraora even with a Choice Scarf. These flaws often prevent Magneton from being able to reliably provide for its team outside of its role as a trapper, meaning it faces severe competition from other Electric-types with stronger defining characteristics and niches, like Rotom-H and Mega Manectric, and should usually never be run unless trapping Steel-types is desired, making it a very niche Pokemon.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Of the two Electric-type attacks Magneton runs, Thunderbolt is the most powerful, making it a useful option in situations in which Magneton wishes to wallbreak without pivoting out of play. It's also useful for reliably 2HKOing Empoleon and Klefki while pressuring bulky Water-types. Hidden Power Fire cleanly OHKOes Scizor, Magneton's primary target, while dealing respectable damage to Mega Steelix. It is important to note, however, that it deals less damage than Thunderbolt to any Steel-type other than the two mentioned. Flash Cannon deals decent damage to various Pokemon that may try switching in on an Electric-type attack, notably 2HKOing both Hippowdon and Latias after Stealth Rock damage. It also hits Florges and Sylveon super effectively. Volt Switch pivots Magneton out of play as it forces switches. It can also be useful for guaranteeing heavy chip damage on Mega Aggron without fear of its Earthquake.

Set Details
========

Choice Specs puts considerable power behind Magneton's attacks, allowing it to 2HKO Empoleon and Klefki with Thunderbolt while OHKOing Scizor with Hidden Power Fire after Stealth Rock damage. Magnet Pull lets Magneton trap and remove Steel-types such as Empoleon, Scizor, Klefki, and Bronzong.

Usage Tips
========

Magneton's most effective method of removing Steel-types like Scizor and Bronzong is through coming in on them on an aggressive double switch, as they will be cautious of staying in play very long in fear of getting trapped. This strategy is quite risky and prediction reliant, however. If Magneton is being run alongside a partner holding Eject Button, like Amoonguss or Alomomola, it should try utilizing them to freely come in on Scizor. Magneton's poor bulk prevents it from reliably coming in on many Pokemon, including those it traps, meaning its best opportunities to come into play are through the support of a pivot or after a teammate has fainted. However, Magneton's typing can allow it to come in on a few resisted weak attacks, like Florges's Moonblast and Amoonguss's Giga Drain, if need be. It can most easily come in on Klefki, which is unable to remotely dent Magneton due to usually only running Play Rough to deal damage. Steel-types that can tank at least one hit and punish Magneton, like Mega Aggron and Stakataka, should be hit with Volt Switch in order for Magneton to guarantee solid chip damage while preventing itself from being OHKOed or crippled. Due to this set's decent power, it can function as a formidable early- to mid-game wallbreaker. However, Magneton should only try doing this if trapping Steel-types isn't needed or if it's already accomplished its role. Volt Switch should be spammed the most out of Magneton's attacks due to its ability to deal decent damage, chip switch-ins, and generate momentum as Magneton forces switches. If a Ground-type is predicted to switch in on an expected Volt Switch, it is best for Magneton to try nabbing them with Flash Cannon, as the likes of Hippowdon, Gligar, and Krookodile can all be 2HKOed by the attack, though the former often requires some prior damage. Mega Steelix is an exception, however, as it doesn't take meaningful damage from Flash Cannon but is weak to Fire-type moves, meaning Magneton should use Hidden Power Fire to nail it on the switch if it expects Mega Steelix to come in.

Team Options
========

Magneton fits well on offensive teams that appreciate a surefire way of removing Scizor. Dragon-types, such as Mega Altaria, Haxorus, and Latias, greatly appreciate Magneton's ability to remove or heavily weaken troublesome Steel-types for them, like Scizor and Mega Aggron. Other offensive Pokemon like Celebi, Togekiss, and Nihilego appreciate Magneton's ability to reliably remove or weaken Bronzong, Empoleon, Klefki, and Scizor. Pokemon that are particularly weak to Scizor due to its priority, such as Terrakion and Gengar, also appreciate Magneton as a teammate. Although its intended purpose isn't to pressure Water- and Fairy-types, Magneton can do this well with this set's breaking power, providing various sweepers, like Infernape, with easier opportunities to clean up. Magneton itself enjoys pivoting support from partners like Infernape, Mega Beedrill, and Hydreigon due to its limited opportunities to safely switch in. It also appreciates Pokemon capable of taking on Ground-types reliably, like Tsareena, Primarina, and Togekiss. Electric-type checks such as Kyurem and Gligar are often solid teammates due to Magneton's inability to adequately damage the likes of Mega Manectric and Zeraora. Pokemon capable of breaking past specially defensive foes that Magneton can't muscle through, like Blissey and Alolan Muk, are also good partners, making Terrakion and Crawdaunt solid options. Pokemon with the ability Regenerator, like Amoonguss and Alomomola, can utilize an Eject Button to safely get Magneton in against an opposing Scizor.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magneton's stronger Electric-type STAB attack, requiring much less chip damage for it to revenge kill Pokemon like Cobalion and Togekiss. It also OHKOes Moltres and Starmie. Hidden Power Fire's only use is to hit all variants of Scizor, Magneton's main target, for heavy damage, only failing to OHKO bulkier variants. Other than Scizor and Mega Steelix, all other Steel-types are hit harder by Thunderbolt. Flash Cannon can allow Magneton to revenge kill Pokemon like Terrakion, unboosted Mega Altaria, and Mamoswine. Volt Switch pivots Magneton out of play, allowing it to adequately chip Steel-types it can't OHKO while generating momentum.

Set Details
========

Choice Scarf lets Magneton outpace Cobalion and revenge kill it after some chip damage. It also allows Magneton to surprise and more easily take on Pokemon like Mamoswine, Starmie, and Kyurem. Magnet Pull is essential in allowing Magneton to trap opposing Steel-types.

Usage Tips
========

This set aims to reliably revenge kill Scizor with Hidden Power Fire, removing it from play. Since Magneton won't be able to directly switch in and opposing Scizor will be playing cautiously to avoid getting trapped, Magneton's best opportunities to come in on it are through double switches from Pokemon that often lure Scizor in, like Fairy- and Psychic-types. Magneton's frailty often means that its most reliable methods of coming in will be through a teammate's pivoting support or after a teammate has fainted. It can, however, come in on weak resisted hits from relatively passive Pokemon like Florges and Diancie. Magneton should take advantage of its enhanced Speed to function as a decent revenge killer, as it can outrun and KO several common fast offensive threats, like Gengar, Starmie, and Nihilego, after some chip damage. One of this set's main draws is its ability to more easily take on Cobalion. Thus, Magneton should try finding an opportunity to come in on Cobalion, chip it with Volt Switch if it isn't in range of Thunderbolt, and revenge kill it with Thunderbolt when it's weakened enough. Volt Switch should be used to generate momentum on forced switches after Magneton has accomplished trapping its designated targets. However, due to this set's lower damage output, Magneton must look out for letting defensive Ground-types like Gligar and Hippowdon in for free. Despite the increased Speed Choice Scarf provides, Magneton will still not be able to outrun especially fast Pokemon such as Mega Aerodactyl, Zeraora, Mega Beedrill, and Mega Manectric. It is also slower than most opposing Choice Scarf users, like Hydreigon and Krookodile. Due to this, it is not advised to stay in on those threats.

Team Options
========

Offensive teams that appreciate the removal of Steel-types, particularly Scizor, value Magneton for its ability to do this while functioning as an adequate revenge killer if need be. Dragon-types like Haxorus and Mega Altaria particularly appreciate Magneton's support, making them excellent partners. Pokemon that appreciate Fairy-type checks on their team, like Hydreigon, also pair well with Magneton. Pokemon with Regenerator, like Alomomola and Amoonguss, can use Eject Button to allow Magneton a free opportunity to switch in against Scizor, making its role much easier to accomplish. Magneton itself appreciates Ground-type checks, like Mega Blastoise and Celebi, as well as Pokemon capable of answering Electric-types, such as Krookodile, Swampert, and Mega Altaria. It also values support from pivots capable of safely bringing it into play, like Infernape, Scizor, and Tsareena. Powerful wallbreakers are also appreciated by Magneton for their ability to weaken Pokemon into range of its attacks due to this set's middling power. This makes Nidoking and Mamoswine worthy teammates. Lastly, Magneton appreciates entry hazard support on its team, particularly for allowing it to more easily KO bulky Scizor sets with Hidden Power Fire, making Nihilego and Gligar worthwhile teammates.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass is a decent option for nailing Swampert and Quagsire, which otherwise comfortably switch in, with 4x super effective damage. However, the rarity of these Pokemon compared to Scizor often doesn't make this worth sacrificing the utility of Hidden Power Fire. A set utilizing Eviolite and Thunder Wave can lure in Pokemon like Hydreigon and Latias and paralyze them on the switch. However, such a set is often situational and hard to fit.

Checks and Counters
===================

**Faster Pokemon**: Magneton's poor bulk allows faster threats such as Terrakion, Krookodile, and Mega Sharpedo to heavily threaten it with powerful STAB moves. Even its Choice Scarf set can be outpaced and threatened by Pokemon like Mega Aerodactyl, Mega Manectric, and Zeraora, as well as faster Choice Scarf users like Infernape, Krookodile, and Hydreigon.

**Electric-types**: Electric-types resist Magneton's STAB combination, and all have various ways of punishing it. Zeraora is immune to Thunderbolt and Volt Switch by virtue of its access to Volt Absorb, and it can either punish Magneton for setup turns or KO it with Close Combat. Mega Manectric can utilize its base forme ability in Lightning Rod to gain a Special Attack boost upon coming in on Magneton's Electric-type attacks while forcing it out with Overheat. Rotom-H resists any attack Magneton can throw at it while threatening to KO it with Overheat.

**Ground-types**: The likes of Hippowdon, Krookodile, Nidoking, and Gligar can all take a hit and OHKO Magneton with super effective STAB attacks. While Mamoswine fears coming in on Flash Cannon, it too can force Magneton out with its 4x super effective Earthquake. Mega Steelix is particularly troublesome, as it is only hit hard by the rather punishable Choice Specs-boosted Hidden Power Fire and can KO Magneton with Earthquake, set up Stealth Rock on it, or set up with Curse. Swampert is also a particularly effective check because it resists any common attack Magneton can throw at it.

**Specially Bulky Pokemon**: Specially bulky Pokemon often have easy ways of taking Magneton on. Blissey doesn't fear any of its attacks and can wear it down with Seismic Toss or perform one of its many potential utility roles. While Alolan Muk doesn't love taking repeated Volt Switches, it can threaten to trap Magneton with Pursuit or cripple it with Knock Off. Snorlax can also repeatedly sponge hits from Magneton while using it to set up with Curse or outright KOing it with Earthquake.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [martha, 384270]]
- Grammar checked by: [[Fireflame479], [The Dutch Plumberjack, 232216]]
 
Last edited:

Amane Misa

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Overview
Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Haxorus, and Nihilego to more easily sweep.
  • Add Mega Altaria, as it has always been one of the most common partners to Magneton since it was introduced.

Choice Specs
Team Options
  • I don't really see Rotom-C as useful of a partner, so just replace it with another example or remove it.
  • Add "Dragon-types" as the second bullet point. I am sure there's no need to explain how effective DragMag has been for a while now. You can add Dragon-types like Mega Altaria, Haxorus, and Latias there, and combine the other two points and categorize them as "Other Pokemon that appreciate the removal of Steel-types like Scizor and Mega Aggron", or something.
Magneton itself enjoys pivoting support from partners like Moltres, Mega Beedrill, and Hydreigon due to its limited opportunities to safely switch in.
  • The Pokemon that Moltres will lure in and U-turn on are Pokemon like Blissey, Mega Aerodactyl, and Nihilego. I know that Magneton can force out Nihilego, but it just loses to the former two, so replace it with another example or just remove it.
Magneton's inability to adequately damage most Electric-types makes checks to them, like Kyurem and Amoonguss, solid options for teammates as well.
  • This point is fine, but you need to rephrase it. I might be stupid but I just stared at my computer screen for an entire minute, trying to understand what you were trying to mean.
Choice Scarf
Usage Tips
Magneton should take advantage of its enhanced Speed to function as a decent revenge killer, as it can outrun and KO several common fast offensive threats, like Gengar, Nihilego, and Terrakion, after some chip damage.
  • Replace or remove Terrakion. Choice Scarf Magneton's Flash Cannon doesn't even OHKO Terrakion and Magneton could just die to Close Combat, or even worse, be used to give Terrakion a free turn to set up a Rock Polish. I would tell you to replace it with Cobalion but you already dedicated a bullet point for it.
Team Option
  • I would apply the Dragon-types thing from the Choice Specs set's Team Options here too.
Other Options
  • Remove the Hidden Power Ice mention. Its damage output on Pokemon that are x2 weak to Ice is almost similar to Flash Cannon's, so there's literally no reason to run it. Flash Cannon 2HKOes Gligar after Stealth Rock most of the time from full anyway.
  • Remove the Magnet Rise mention. Mega Aerodactyl and Mega Altaria will just outspeed Magneton and OHKO it with Earthquake before it even attempts to click Magnet Rise.
LOCK ON + ZAP CANNON
  • no?
  • I have been liking Eviolite + Thunder Wave on Magneton, as it can lure in faster Pokemon like Hydreigon and Latias, live a hit, and just cripple them with Thunder Wave.
Checks and Counters
  • I don't really like Cobalion in the Faster Pokemon section because Choice Scarf Magneton pretty much beats non-Rock Polish Cobalion with Volt Switch into Thunderbolt.
This generally looks fine, so good job. 1/3.
 

A Cake Wearing A Hat

moist and crusty
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~overview~
= stress more in the overview that magneton is very, very niche and should pretty much never be used if not needed to trap steels

= It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Froslass if need be.
- if your only counterplay to froslass, a suicide lead, is to hard choice scarf magneton, REALLY hoping it uses Icy Wind on the switch so you can slow volt out into a fastmon, then that's about the least consistent possible strategy and your team needs to be rethought. If Froslass uses destiny bond on your slow volt, assuming the magneton is slower, then you either get another spike up or a KOed teammate. If Froslass doesn't use icy wind on the switch then you're pretty much back at square one and can't really do anything to either stop the second (and maybe third) spike from going up or losing magneton to dbond, depending on prediction. Remove this and replace it with Alomomola or something. It has knock off but at least the stakes are less high.

~both sets~

= in the moves sections (or usage tips ig w/e works best) of both sets please mention that hp fire is weaker than tbolt vs all steels not named scizor (and mlix). it's elementary information but it's also important enough to be worth noting for the people reading these

~specs usage tips~

= 4 SpA Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Magneton: 84-100 (34.7 - 41.3%) boy this is depressing, cut sylv in the last line of usage tips in specs, just leave it as two examples. Also, in the second-to-last point, do specify that magneton can and should come in on klefki directly if not predicting a double or anything. That's like the one mon in the tier that can do jack shit to magneton, and magneton can trap it. Pretty important.

~scarf usage tips~

= It can, however, come in on weak resisted hits from relatively passive Pokemon like Sylveon and Froslass.
- both of these examples are unsatisfactory for previously stated reasons so instead rephrase this such that it says that Magneton can pivot into certain resisted attacks and weak moves from Pokemon such as Togekiss and Alomomola, respectively.

~oo~

= please delete the meme i will not stamp this until it's gone

= honestly, remove eviomag, it sucks real bad and i'd rather use electrium z if i wanted non-choiced bc then it'd at least be able to have some offensive presence and KO scizor without hp fire (and therefore be able to afford other hidden powers)/OHKO empoleon from full. On that note, add z-tbolt to oo.
 

autumn

only i will remain
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[OVERVIEW]

Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Mega Altaria, and Nihilego to more easily sweep. Outside of trapping Steel-types, Magneton can function as a decent offensive presence, thanks to its high Special Attack, the decent dual coverage its typing provides, and its access to STAB Volt Switch. It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Klefki if need be. Unfortunately, Magneton's niche is often offset by its pitiful bulk, which mostly prevents it from taking advantage of its useful resistances or reliably coming into play. (you can talk about how it struggles to check stuff most steels can check like latias too) This can complicate its ability to trap Scizor due to its fear of directly switching in, often requiring that it accomplishes its role with support from a pivoting teammate or through aggressive double switching. Magneton's poor defensive capabilities are further compounded by its weaknesses to common Ground-, Fighting-, and Fire-type moves, which are often run as coverage by several Pokemon it could otherwise pressure, like Mega Aggron, Mega Altaria, and Togekiss. Its Speed is also extremely poor for an offensive Pokemon, leaving it outsped by the vast majority of the offensive metagame without a Choice Scarf. This also prevents it from outspeeding Pokemon like Mega Aerodactyl and Zeraora even with a Choice Scarf. These flaws often prevent Magneton from being able to reliably provide for its team outside of its role as a trapper, which faces it with severe competition from other Electric-types with stronger defining characteristics and niches. (you can give some examples of these so this sentence isn't as repetitive with the next) This means that Magneton should usually never be run unless trapping Steel-types is desired, making it a very niche Pokemon.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Of the two Electric-type attacks Magneton runs, Thunderbolt is the most powerful, making it a useful option in situations in which Magneton wishes to wallbreak without pivoting out of play. It's also useful for reliably 2HKOing Empoleon and Klefki while pressuring bulky Water-types. Hidden Power Fire cleanly OHKOs Scizor, Magneton's primary target, while dealing respectable damage to Mega Steelix. It is important to note, however, that it deals less damage than Thunderbolt to any Steel-type other than the two mentioned. Flash Cannon deals decent damage to various Pokemon that may try switching in on an Electric-type attack, notably 2HKOing both Hippowdon and Latias after Stealth Rock damage. (it can also be used to hit fairy types if needed) Volt Switch pivots Magneton out of play as it forces switches. It can also be useful for guaranteeing heavy chip damage on Mega Aggron without fear of its Earthquake.

Set Details
========

Choice Specs puts considerable power behind Magneton's attacks, allowing it to 2HKO Empoleon and Klefki with Thunderbolt while OHKOing Scizor after Stealth Rock damage. (can specify hp fire since you specify a move for the others) Magnet Pull lets Magneton trap and remove Steel-types such as Empoleon, Scizor, Klefki, and Bronzong.

Usage Tips
========

Magneton's most effective method of removing Steel-types like Scizor and Bronzong is through coming in on them on an aggressive double switch, as they will be cautious of staying in play very long in fear of getting switched into and trapped. This strategy is quite risky and prediction-reliant, however. If Magneton is being run alongside a partner holding Eject Button, like Amoonguss or Alomomola, it should try utilizing them to freely come in on Scizor. Steel-types that can tank at least one hit and punish Magneton, like Mega Aggron and Bisharp, should be hit with Volt Switch in order for Magneton to guarantee solid chip damage while preventing itself from being OHKOed or crippled. (using volt to avoid damage from bisharp isn't super accurate because it can just sucker so i would remove this example) Due to this set's decent power, it can function as a formidable early- to mid-game wallbreaker. However, Magneton should only try doing this if trapping Steel-types isn't needed or if it's already accomplished its role. Volt Switch should be spammed the most out of Magneton's attacks, due to its ability to deal decent damage, chip switch-ins, and generate momentum as Magneton forces switches. If a Ground-type is predicted to switch in on an expected Volt Switch, it is best for Magneton to try nabbing them with Flash Cannon, as the likes of Hippowdon, Gligar, and Krookodile can all be 2HKOed by the attack, though the former often requires some prior damage. Mega Steelix is an exception, however, as it doesn't take meaningful damage from Flash Cannon but is weak to Fire-type moves, meaning Magneton should use Hidden Power Fire to nail it on the switch if it expects Mega Steelix to come in. Magneton's poor bulk prevents it from reliably coming in on many Pokemon, including those it traps, meaning its best opportunities to come into play are through the support of a pivot or after a teammate has fainted. However, Magneton's typing can allow it to come in on a few resisted weak attacks, like Florges's Moonblast and Amoonguss's Giga Drain, if need be. It can most easily come in on Klefki, which is unable to remotely dent Magneton due to usually only running Play Rough to deal damage. (would suggest grouping the "how to bring mag in" stuff with the how to bring it in to trap things. it has some similar concepts of double switches as well so having that alongside the trapping part is useful + starts the section with the best way to use it)

Team Options
========

Magneton fits well on offensive teams that appreciate a sure-fire way of removing Scizor. Dragon-types, such as Mega Altaria, Haxorus, and Latias, greatly appreciate Magneton's ability to remove or heavily weaken troublesome Pokemon (specify steels bc that's the appeal of dragmag) for them, like Scizor and Mega Aggron. Other offensive Pokemon like Celebi, Togekiss, and Nihilego appreciate Magneton's ability to reliably remove or weaken a few thorns in their side, like Bronzong, Empoleon, Klefki, and Scizor. Pokemon that are particularly weak to Scizor due to its priority, such as Terrakion and Gengar, also appreciate Magneton as a teammate. Although its intended purpose isn't to pressure Water- and Fairy-types, Magneton can do this well with this set's breaking power, providing various sweepers, like Infernape and Kommo-o, with easier opportunities to clean up. Magneton itself enjoys pivoting support from partners like Infernape, Mega Beedrill, and Hydreigon due to its limited opportunities to safely switch in. It also appreciates Pokemon capable of taking on Ground-types reliably, like Tsareena, Primarina, and Togekiss. Electric-type checks such as Kyurem and Amoonguss (amoon is mentioned after and running it with mag without eject isn't the best idea for an otherwise offensive team so I'd replace it with a ground of some sort) are often solid teammates due to Magneton's inability to adequately damage the likes of Mega Manectric and Zeraora. Pokemon capable of breaking past specially defensive foes that Magneton can't muscle through, like Blissey and Alolan Muk, are also good partners, making Terrakion and Crawdaunt solid options. Pokemon with the ability Regenerator, like Amoonguss and Alomomola, can utilize an Eject Button to safely get Magneton in against an opposing Scizor. (these pokemon also provide some defensive presence too)
- talk about some faster pokemon here because specs mag is very slow and is easily revenge killed


[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magneton's stronger Electric-type STAB attack, requiring much less chip damage for it to revenge kill Pokemon like Cobalion and Togekiss. It also OHKOs Moltres and Starmie. Hidden Power Fire's only use is to hit Scizor, Magneton's main target, for a guaranteed OHKO. (252 SpA Magneton Hidden Power Fire vs. 244 HP / 96 SpD Scizor: 268-316 (78.3 - 92.3%) -- guaranteed 2HKO new bulky sd spread isn't guaranteed from scarf) Other than Scizor and Mega Steelix, all other Steel-types are hit harder by Thunderbolt. Flash Cannon can allow Magneton to revenge kill Pokemon like Terrakion, unboosted Mega Altaria, and Mamoswine. Volt Switch pivots Magneton out of play, allowing it to adequately chip Steel-types it can't OHKO while generating momentum.

Set Details
========

Choice Scarf allows Magneton to outpace Cobalion and revenge kill it after some chip damage. It also allows Magneton to surprise and more easily take on Pokemon like Mamoswine, Starmie, and Kyurem. Magnet Pull is essential in allowing Magneton to trap opposing Steel-types.

Usage Tips
========

This set aims to reliably revenge kill Scizor with Hidden Power Fire, removing it from play. Since Magneton won't be able to directly switch in and opposing Scizors will be playing cautiously to avoid getting trapped, Magneton's best opportunities to come in on it are through double switches from Pokemon that often lure Scizor in, like Fairy- and Psychic-types. (also after a teammate has fainted to reliably trap and revenge it) Magneton should take advantage of its enhanced Speed to function as a decent revenge killer, as it can outrun and KO several common fast offensive threats, like Gengar, Starmie, and Nihilego, after some chip damage. One of this set's main draws over Choice Specs is its ability to more easily take on Cobalion. As such, Magneton should try finding an opportunity to come in on Cobalion, chip it with Volt Switch if it isn't in range of a Thunderbolt, and revenge kill it with Thunderbolt later or if it's already weakened enough. Volt Switch should be used to generate momentum on forced switches after Magneton has accomplished trapping its designated targets. However, due to this set's weaker damage output, Magneton must look out for letting defensive Ground-types like Gligar and Hippowdon in for free. Despite the increased Speed Choice Scarf will provide, Magneton will still not be able to outrun especially fast Pokemon such as Mega Aerodactyl, Zeraora, Mega Beedrill, and Mega Manectric. It also is slower than most opposing Choice Scarf users, like Hydreigon and Krookodile. Due to this, it is not advised to stay in on the aforementioned threats. Magneton's frailty often means that its most reliable methods of coming in will be through a teammate's pivoting support or after a teammate has fainted. It can, however, come in on weak resisted hits from relatively passive Pokemon like Florges and Diancie. (this would be better in the same place as where you talk about bringing it in before so the section flows from idea to idea better)

Team Options
========

Offensive teams that appreciate the removal of Steel-types, particularly Scizor, appreciate Magneton for its ability to do this while functioning as an adequate revenge killer if need be. Dragon-types like Haxorus and Mega Altaria particularly appreciate the removal of Steel-types, making them excellent partners. Pokemon in need of a Water-type check, like Mega Aggron, Suicune, and Krookodile, often enjoy Magneton's ability to considerably weaken most. (magneton really isn't a good water check and pairing it with pokemon that rely on it to be one doesn't accurately reflect what it does and teammates it works well with) Pokemon that appreciate Fairy-type checks on their team, like Hydreigon and Kommo-o, also pair well with Magneton. Pokemon with Regenerator, like Alomomola and Amoonguss, can use Eject Button to allow Magneton a free opportunity in against Scizor, making its role much easier to accomplish. Magneton itself appreciates Ground-type checks, like Mega Blastoise and Celebi, as well as Pokemon capable of answering to Electric-types, such as Hippowdon (hippowdon isn't really the best example to fix on an offensive team with magneton honestly), Swampert, and Mega Altaria. It also values support from pivots capable of safely bringing it into play, like Infernape, Scizor, and Tsareena. Powerful wallbreakers are also appreciated by Magneton for their ability to weaken Pokemon into range of its attacks, due to this sets middling power. This makes Nidoking and Mamoswine worthy teammates.
- can talk about hazards here for scizor mostly but because this set is a lot weaker it can appreciate them to aid it revenge killing

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass is a decent option for nailing Swampert and Quagsire, which otherwise comfortably switch in, with 4x effective damage. However, the rarity of these Pokemon often doesn't make this worth sacrificing the utility of Hidden Power Fire, which cleanly OHKOes Scizor. (not always on scarf) A set utilizing Eviolite and Thunder Wave can lure in Pokemon like Hydreigon and Latias, paralyzing them on the switch. However, such a set is often situational and hard to fit.

Checks and Counters
===================

**Faster Pokemon**: Magneton's poor bulk allows faster threats such as Terrakion, Krookodile, and Mega Sharpedo to heavily threaten it with powerful STAB moves. Even its Choice Scarf set can be outpaced and threatened by Pokemon like Mega Aerodactyl, Mega Manectric, and Zeraora, as well as faster Choice Scarf users like Infernape, Krookodile, and Hydreigon.

**Electric-types**: Electric-types resist Magneton's STAB combination and all have various ways of punishing it. Zeraora is immune to Thunderbolt and Volt Switch by virtue of its access to Volt Absorb, while it can either punish Magneton for setup turns or KO it with Close Combat. Mega Manectric can utilize its base forme ability in Lightning Rod to gain a Special Attack boost upon coming in on Magneton's Electric-type attacks while forcing it out with Overheat. Rotom-H resists any attack Magneton can throw at it while threatening to KO it with Overheat.

**Ground-types**: The likes of Hippowdon, Krookodile, Nidoking, and Gligar can all take a hit and OHKO Magneton with super effective STAB attacks. While Mamoswine fears coming in on Flash Cannon, it too can force Magneton out with its 4x effective Earthquake. Mega Steelix is particularly troublesome, as it is only hit hard by the rather punishable Choice Specs-boosted Hidden Power Fire and can either KO Magneton with Earthquake, set up Stealth Rock on it, or set up with Curse. Swampert is also a particularly effective check in that it resists any common attack Magneton can throw at it.

**Specially Bulky Pokemon**: Specially bulky Pokemon often have easy ways of taking Magneton on. Blissey doesn't fear any of its attacks and can wear it down with Seismic Toss or perform one of its many potential utility roles. While Alolan Muk doesn't love taking repeated Volt Switches, it can threaten to trap Magneton with Pursuit or cripple it with Knock Off. Snorlax can also repeatedly sponge hits from Magneton while using it to set up with Curse or outright KOing it with Earthquake.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3
LOCK ON + ZAP CANNON
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Be sure to add all of the credits you missed

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Mega Altaria, and Nihilego to more easily sweep. Outside of trapping Steel-types, Magneton can function as a has decent offensive presence,(RC) thanks to its high Special Attack, the decent dual STAB coverage its typing provides, and its access to STAB Volt Switch. It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Klefki if need be. Unfortunately, Magneton's niche is often offset by its pitiful bulk, which mostly prevents it from taking advantage of its useful resistances or reliably coming into play. This can complicate its ability to trap Scizor due to its fear of directly switching in, often requiring that it accomplishes its role with support from a pivoting teammate or through aggressive double switching. This also hampers its ability to check many Pokemon most other Steel-types can handle, such as Latias and Nihilego. Magneton's poor defensive capabilities are further compounded by its weaknesses to common Ground-, Fighting-, and Fire-type moves, which are often run as coverage by several Pokemon it could otherwise pressure, like Mega Aggron, Mega Altaria, and Togekiss. Its Speed is also extremely poor for an offensive Pokemon, leaving it outsped by the vast majority of the offensive metagame without a Choice Scarf. This also prevents it from outspeeding Pokemon like Mega Aerodactyl and Zeraora even with a Choice Scarf. These flaws often prevent Magneton from being able to reliably provide for its team outside of its role as a trapper, which meaning it faces it with severe competition from other Electric-types with stronger defining characteristics and niches, like Rotom-H and Mega Manectric. This means that Magneton should usually never be run unless trapping Steel-types is desired, making it a very niche Pokemon.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Of the two Electric-type attacks Magneton runs, Thunderbolt is the most powerful, making it a useful option in situations in which Magneton wishes to wallbreak without pivoting out of play. It's also useful for reliably 2HKOing Empoleon and Klefki while pressuring bulky Water-types. Hidden Power Fire cleanly OHKOes Scizor, Magneton's primary target, while dealing respectable damage to Mega Steelix. It is important to note, however, that it deals less damage than Thunderbolt to any Steel-type other than the two mentioned. Flash Cannon deals decent damage to various Pokemon that may try switching in on an Electric-type attack, notably 2HKOing both Hippowdon and Latias after Stealth Rock damage. It also hits Florges and Sylveon super effectively. Volt Switch pivots Magneton out of play as it forces switches. It can also be useful for guaranteeing heavy chip damage on Mega Aggron without fear of its Earthquake.

Set Details
========

Choice Specs puts considerable power behind Magneton's attacks, allowing it to 2HKO Empoleon and Klefki with Thunderbolt while OHKOing Scizor with Hidden Power Fire after Stealth Rock damage. Magnet Pull lets Magneton trap and remove Steel-types such as Empoleon, Scizor, Klefki, and Bronzong.

Usage Tips
========

Magneton's most effective method of removing Steel-types like Scizor and Bronzong is through coming in on them on an aggressive double switch, as they will be cautious of staying in play very long in fear of getting switched into and trapped. This strategy is quite risky and prediction-(RH)reliant, however. If Magneton is being run alongside a partner holding Eject Button, like Amoonguss or Alomomola, it should try utilizing them to freely come in on Scizor. Magneton's poor bulk prevents it from reliably coming in on many Pokemon, including those it traps, meaning its best opportunities to come into play are through the support of a pivot or after a teammate has fainted. However, Magneton's typing can allow it to come in on a few resisted weak attacks, like Florges's Moonblast and Amoonguss's Giga Drain, if need be. It can most easily come in on Klefki, which is unable to remotely dent Magneton due to usually only running Play Rough to deal damage. Steel-types that can tank at least one hit and punish Magneton, like Mega Aggron and Stakataka, should be hit with Volt Switch in order for Magneton to guarantee solid chip damage while preventing itself from being OHKOed or crippled. Due to this set's decent power, it can function as a formidable early- to mid-game wallbreaker. However, Magneton should only try doing this if trapping Steel-types isn't needed or if it's already accomplished its role. Volt Switch should be spammed the most out of Magneton's attacks,(RC) due to its ability to deal decent damage, chip switch-ins, and generate momentum as Magneton forces switches. If a Ground-type is predicted to switch in on an expected Volt Switch, it is best for Magneton to try nabbing them with Flash Cannon, as the likes of Hippowdon, Gligar, and Krookodile can all be 2HKOed by the attack, though the former often requires some prior damage. Mega Steelix is an exception, however, as it doesn't take meaningful damage from Flash Cannon but is weak to Fire-type moves, meaning Magneton should use Hidden Power Fire to nail it on the switch if it expects Mega Steelix to come in.

Team Options
========

Magneton fits well on offensive teams that appreciate a sure-fire way of removing Scizor. Dragon-types, such as Mega Altaria, Haxorus, and Latias, greatly appreciate Magneton's ability to remove or heavily weaken troublesome Steel-types for them, like Scizor and Mega Aggron. Other offensive Pokemon like Celebi, Togekiss, and Nihilego appreciate Magneton's ability to reliably remove or weaken a few thorns in their side, like Bronzong, Empoleon, Klefki, and Scizor. Pokemon that are particularly weak to Scizor due to its priority, such as Terrakion and Gengar, also appreciate Magneton as a teammate. Although its intended purpose isn't to pressure Water- and Fairy-types, Magneton can do this well with this set's breaking power, providing various sweepers, like Infernape and Kommo-o, with easier opportunities to clean up. Magneton itself enjoys pivoting support from partners like Infernape, Mega Beedrill, and Hydreigon due to its limited opportunities to safely switch in. It also appreciates Pokemon capable of taking on Ground-types reliably, like Tsareena, Primarina, and Togekiss. Electric-type checks such as Kyurem and Gligar are often solid teammates due to Magneton's inability to adequately damage the likes of Mega Manectric and Zeraora. Pokemon capable of breaking past specially defensive foes that Magneton can't muscle through, like Blissey and Alolan Muk, are also good partners, making Terrakion and Crawdaunt solid options. Pokemon with the ability Regenerator, like Amoonguss and Alomomola, can utilize an Eject Button to safely get Magneton in against an opposing Scizor.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magneton's stronger Electric-type STAB attack, requiring much less chip damage for it to revenge kill Pokemon like Cobalion and Togekiss. It also OHKOes Moltres and Starmie. Hidden Power Fire's only use is to hit all variants of Scizor, Magneton's main target, for heavy damage, only failing to OHKO bulkier variants. Other than Scizor and Mega Steelix, all other Steel-types are hit harder by Thunderbolt. Flash Cannon can allow Magneton to revenge kill Pokemon like Terrakion, unboosted Mega Altaria, and Mamoswine. Volt Switch pivots Magneton out of play, allowing it to adequately chip Steel-types it can't OHKO while generating momentum.

Set Details
========

Choice Scarf allows lets Magneton to outpace Cobalion and revenge kill it after some chip damage. It also allows Magneton to surprise and more easily take on Pokemon like Mamoswine, Starmie, and Kyurem. Magnet Pull is essential in allowing Magneton to trap opposing Steel-types.

Usage Tips
========

This set aims to reliably revenge kill Scizor with Hidden Power Fire, removing it from play. Since Magneton won't be able to directly switch in and opposing Scizors Scizor will be playing cautiously to avoid getting trapped, Magneton's best opportunities to come in on it are through double switches from Pokemon that often lure Scizor in, like Fairy- and Psychic-types. Magneton's frailty often means that its most reliable methods of coming in will be through a teammate's pivoting support or after a teammate has fainted. It can, however, come in on weak resisted hits from relatively passive Pokemon like Florges and Diancie. Magneton should take advantage of its enhanced Speed to function as a decent revenge killer, as it can outrun and KO several common fast offensive threats, like Gengar, Starmie, and Nihilego, after some chip damage. One of this set's main draws over Choice Specs is its ability to more easily take on Cobalion. As such, Magneton should try finding an opportunity to come in on Cobalion, chip it with Volt Switch if it isn't in range of a Thunderbolt, and revenge kill it with Thunderbolt later or if it's already weakened enough. Volt Switch should be used to generate momentum on forced switches after Magneton has accomplished trapping its designated targets. However, due to this set's weaker damage output, Magneton must look out for letting defensive Ground-types like Gligar and Hippowdon in for free. Despite the increased Speed Choice Scarf will provides, Magneton will still not be able to outrun especially fast Pokemon such as Mega Aerodactyl, Zeraora, Mega Beedrill, and Mega Manectric. It also is also slower than most opposing Choice Scarf users, like Hydreigon and Krookodile. Due to this, it is not advised to stay in on the aforementioned threats.

Team Options
========

Offensive teams that appreciate the removal of Steel-types, particularly Scizor, appreciate value Magneton for its ability to do this while functioning as an adequate revenge killer if need be. Dragon-types like Haxorus and Mega Altaria particularly appreciate the removal of Steel-types, making them excellent partners. Pokemon that appreciate Fairy-type checks on their team, like Hydreigon and Kommo-o, also pair well with Magneton. Pokemon with Regenerator, like Alomomola and Amoonguss, can use Eject Button to allow Magneton a free opportunity to switch in against Scizor, making its role much easier to accomplish. Magneton itself appreciates Ground-type checks, like Mega Blastoise and Celebi, as well as Pokemon capable of answering to Electric-types, such as Krookodile, Swampert, and Mega Altaria. It also values support from pivots capable of safely bringing it into play, like Infernape, Scizor, and Tsareena. Powerful wallbreakers are also appreciated by Magneton for their ability to weaken Pokemon into range of its attacks,(RC) due to this sets set's middling power. This makes Nidoking and Mamoswine worthy teammates. Lastly, Magneton appreciates entry hazard support on its team, particularly for allowing it to more easily KO bulky Scizor sets with Hidden Power Fire, making Nihilego and Gligar worthwhile teammates.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass is a decent option for nailing Swampert and Quagsire, which otherwise comfortably switch in, with 4x super effective damage. However, the rarity of these Pokemon often doesn't make this worth sacrificing the utility of Hidden Power Fire, which can OHKO Scizor. A set utilizing Eviolite and Thunder Wave can lure in Pokemon like Hydreigon and Latias, paralyzing them on the switch. However, such a set is often situational and hard to fit.

Checks and Counters
===================

**Faster Pokemon**: Magneton's poor bulk allows faster threats such as Terrakion, Krookodile, and Mega Sharpedo to heavily threaten it with powerful STAB moves. Even its Choice Scarf set can be outpaced and threatened by Pokemon like Mega Aerodactyl, Mega Manectric, and Zeraora, as well as faster Choice Scarf users like Infernape, Krookodile, and Hydreigon.

**Electric-types**: Electric-types resist Magneton's STAB combination and all have various ways of punishing it. Zeraora is immune to Thunderbolt and Volt Switch by virtue of its access to Volt Absorb, while and it can either punish Magneton for setup turns or KO it with Close Combat. Mega Manectric can utilize its base forme ability in Lightning Rod to gain a Special Attack boost upon coming in on Magneton's Electric-type attacks while forcing it out with Overheat. Rotom-H resists any attack Magneton can throw at it while threatening to KO it with Overheat.

**Ground-types**: The likes of Hippowdon, Krookodile, Nidoking, and Gligar can all take a hit and OHKO Magneton with super effective STAB attacks. While Mamoswine fears coming in on Flash Cannon, it too can force Magneton out with its 4x effective Earthquake. Mega Steelix is particularly troublesome, as it is only hit hard by the rather punishable Choice Specs-boosted Hidden Power Fire and can either KO Magneton with Earthquake, set up Stealth Rock on it, or set up with Curse. Swampert is also a particularly effective check in that because it resists any common attack Magneton can throw at it.

**Specially Bulky Pokemon**: Specially bulky Pokemon often have easy ways of taking Magneton on. Blissey doesn't fear any of its attacks and can wear it down with Seismic Toss or perform one of its many potential utility roles. While Alolan Muk doesn't love taking repeated Volt Switches, it can threaten to trap Magneton with Pursuit or cripple it with Knock Off. Snorlax can also repeatedly sponge hits from Magneton while using it to set up with Curse or outright KOing it with Earthquake.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [, ]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Mega Altaria, and Nihilego to more easily sweep. Outside of trapping Steel-types, Magneton has decent offensive presence thanks to its high Special Attack, decent dual STAB coverage its typing provides, and access to STAB Volt Switch. It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Klefki if need be. Unfortunately, Magneton's niche is often offset by its pitiful bulk, which mostly prevents it from taking advantage of its useful resistances or reliably coming into play. This can complicate its ability to trap Scizor due to its fear of directly switching in, often requiring that it accomplishes its role with support from a pivoting teammate or through aggressive double switching. This also hampers its ability to check many Pokemon most other Steel-types can handle, such as Latias and Nihilego. Magneton's poor defensive capabilities are further compounded by its weaknesses to common Ground-, Fighting-, and Fire-type moves, which are often run as coverage by several Pokemon it could otherwise pressure, like Mega Aggron, Mega Altaria, and Togekiss. Its Speed is also extremely poor for an offensive Pokemon, leaving it outsped by the vast majority of the offensive metagame without a Choice Scarf. This also prevents it from outspeeding and by Pokemon like Mega Aerodactyl and Zeraora even with a Choice Scarf. These flaws often prevent Magneton from being able to reliably provide for its team outside of its role as a trapper, meaning it faces severe competition from other Electric-types with stronger defining characteristics and niches, like Rotom-H and Mega Manectric, (comma) This means that Magneton and should usually never be run unless trapping Steel-types is desired, making it a very niche Pokemon.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Of the two Electric-type attacks Magneton runs, Thunderbolt is the most powerful, making it a useful option in situations in which Magneton wishes to wallbreak without pivoting out of play. It's also useful for reliably 2HKOing Empoleon and Klefki while pressuring bulky Water-types. Hidden Power Fire cleanly OHKOes Scizor, Magneton's primary target, while dealing respectable damage to Mega Steelix. It is important to note, however, that it deals less damage than Thunderbolt to any Steel-type other than the two mentioned. Flash Cannon deals decent damage to various Pokemon that may try switching in on an Electric-type attack, notably 2HKOing both Hippowdon and Latias after Stealth Rock damage. It also hits Florges and Sylveon super effectively. Volt Switch pivots Magneton out of play as it forces switches. It can also be useful for guaranteeing heavy chip damage on Mega Aggron without fear of its Earthquake.

Set Details
========

Choice Specs puts considerable power behind Magneton's attacks, allowing it to 2HKO Empoleon and Klefki with Thunderbolt while OHKOing Scizor with Hidden Power Fire after Stealth Rock damage. Magnet Pull lets Magneton trap and remove Steel-types such as Empoleon, Scizor, Klefki, and Bronzong.

Usage Tips
========

Magneton's most effective method of removing Steel-types like Scizor and Bronzong is through coming in on them on an aggressive double switch, as they will be cautious of staying in play very long in fear of getting trapped. This strategy is quite risky and prediction reliant, however. If Magneton is being run alongside a partner holding Eject Button, like Amoonguss or Alomomola, it should try utilizing them to freely come in on Scizor. Magneton's poor bulk prevents it from reliably coming in on many Pokemon, including those it traps, meaning its best opportunities to come into play are through the support of a pivot or after a teammate has fainted. However, Magneton's typing can allow it to come in on a few resisted weak attacks, like Florges's Moonblast and Amoonguss's Giga Drain, if need be. It can most easily come in on Klefki, which is unable to remotely dent Magneton due to usually only running Play Rough to deal damage. Steel-types that can tank at least one hit and punish Magneton, like Mega Aggron and Stakataka, should be hit with Volt Switch in order for Magneton to guarantee solid chip damage while preventing itself from being OHKOed or crippled. Due to this set's decent power, it can function as a formidable early- to mid-game wallbreaker. However, Magneton should only try doing this if trapping Steel-types isn't needed or if it's already accomplished its role. Volt Switch should be spammed the most out of Magneton's attacks due to its ability to deal decent damage, chip switch-ins, and generate momentum as Magneton forces switches. If a Ground-type is predicted to switch in on an expected Volt Switch, it is best for Magneton to try nabbing them with Flash Cannon, as the likes of Hippowdon, Gligar, and Krookodile can all be 2HKOed by the attack, though the former often requires some prior damage. Mega Steelix is an exception, however, as it doesn't take meaningful damage from Flash Cannon but is weak to Fire-type moves, meaning Magneton should use Hidden Power Fire to nail it on the switch if it expects Mega Steelix to come in.

Team Options
========

Magneton fits well on offensive teams that appreciate a sure-fire surefire way of removing Scizor. Dragon-types, such as Mega Altaria, Haxorus, and Latias, greatly appreciate Magneton's ability to remove or heavily weaken troublesome Steel-types for them, like Scizor and Mega Aggron. Other offensive Pokemon like Celebi, Togekiss, and Nihilego appreciate Magneton's ability to reliably remove or weaken Bronzong, Empoleon, Klefki, and Scizor. Pokemon that are particularly weak to Scizor due to its priority, such as Terrakion and Gengar, also appreciate Magneton as a teammate. Although its intended purpose isn't to pressure Water- and Fairy-types, Magneton can do this well with this set's breaking power, providing various sweepers, like Infernape and Kommo-o, (dead) with easier opportunities to clean up. Magneton itself enjoys pivoting support from partners like Infernape, Mega Beedrill, and Hydreigon due to its limited opportunities to safely switch in. It also appreciates Pokemon capable of taking on Ground-types reliably, like Tsareena, Primarina, and Togekiss. Electric-type checks such as Kyurem and Gligar are often solid teammates due to Magneton's inability to adequately damage the likes of Mega Manectric and Zeraora. Pokemon capable of breaking past specially defensive foes that Magneton can't muscle through, like Blissey and Alolan Muk, are also good partners, making Terrakion and Crawdaunt solid options. Pokemon with the ability Regenerator, like Amoonguss and Alomomola, can utilize an Eject Button to safely get Magneton in against an opposing Scizor.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magneton's stronger Electric-type STAB attack, requiring much less chip damage for it to revenge kill Pokemon like Cobalion and Togekiss. It also OHKOes Moltres and Starmie. Hidden Power Fire's only use is to hit all variants of Scizor, Magneton's main target, for heavy damage, only failing to OHKO bulkier variants. Other than Scizor and Mega Steelix, all other Steel-types are hit harder by Thunderbolt. Flash Cannon can allow Magneton to revenge kill Pokemon like Terrakion, unboosted Mega Altaria, and Mamoswine. Volt Switch pivots Magneton out of play, allowing it to adequately chip Steel-types it can't OHKO while generating momentum.

Set Details
========

Choice Scarf lets Magneton outpace Cobalion and revenge kill it after some chip damage. It also allows Magneton to surprise and more easily take on Pokemon like Mamoswine, Starmie, and Kyurem. Magnet Pull is essential in allowing Magneton to trap opposing Steel-types.

Usage Tips
========

This set aims to reliably revenge kill Scizor with Hidden Power Fire, removing it from play. Since Magneton won't be able to directly switch in and opposing Scizor will be playing cautiously to avoid getting trapped, Magneton's best opportunities to come in on it are through double switches from Pokemon that often lure Scizor in, like Fairy- and Psychic-types. Magneton's frailty often means that its most reliable methods of coming in will be through a teammate's pivoting support or after a teammate has fainted. It can, however, come in on weak resisted hits from relatively passive Pokemon like Florges and Diancie. Magneton should take advantage of its enhanced Speed to function as a decent revenge killer, as it can outrun and KO several common fast offensive threats, like Gengar, Starmie, and Nihilego, after some chip damage. One of this set's main draws over Choice Specs (cross-set referencing) is its ability to more easily take on Cobalion. As such, Thus, Magneton should try finding an opportunity to come in on Cobalion, chip it with Volt Switch if it isn't in range of Thunderbolt, and revenge kill it with Thunderbolt later or if when it's already weakened enough. Volt Switch should be used to generate momentum on forced switches after Magneton has accomplished trapping its designated targets. However, due to this set's weaker lower damage output, Magneton must look out for letting defensive Ground-types like Gligar and Hippowdon in for free. Despite the increased Speed Choice Scarf provides, Magneton will still not be able to outrun especially fast Pokemon such as Mega Aerodactyl, Zeraora, Mega Beedrill, and Mega Manectric. It is also slower than most opposing Choice Scarf users, like Hydreigon and Krookodile. Due to this, it is not advised to stay in on the aforementioned those threats.

Team Options
========

Offensive teams that appreciate the removal of Steel-types, particularly Scizor, value Magneton for its ability to do this while functioning as an adequate revenge killer if need be. Dragon-types like Haxorus and Mega Altaria particularly appreciate the removal of Steel-types Magneton's support, making them excellent partners. Pokemon that appreciate Fairy-type checks on their team, like Hydreigon and Kommo-o, also pair well with Magneton. Pokemon with Regenerator, like Alomomola and Amoonguss, can use Eject Button to allow Magneton a free opportunity to switch in against Scizor, making its role much easier to accomplish. Magneton itself appreciates Ground-type checks, like Mega Blastoise and Celebi, as well as Pokemon capable of answering Electric-types, such as Krookodile, Swampert, and Mega Altaria. It also values support from pivots capable of safely bringing it into play, like Infernape, Scizor, and Tsareena. Powerful wallbreakers are also appreciated by Magneton for their ability to weaken Pokemon into range of its attacks due to this set's middling power. This makes Nidoking and Mamoswine worthy teammates. Lastly, Magneton appreciates entry hazard support on its team, particularly for allowing it to more easily KO bulky Scizor sets with Hidden Power Fire, making Nihilego and Gligar worthwhile teammates.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Grass is a decent option for nailing Swampert and Quagsire, which otherwise comfortably switch in, with 4x super effective damage. However, the rarity of these Pokemon compared to Scizor (Swampert doesn't seem "rare") often doesn't make this worth sacrificing the utility of Hidden Power Fire, which can OHKO Scizor. A set utilizing Eviolite and Thunder Wave can lure in Pokemon like Hydreigon and Latias, paralyzing and paralyze them on the switch. However, such a set is often situational and hard to fit.

Checks and Counters
===================

**Faster Pokemon**: Magneton's poor bulk allows faster threats such as Terrakion, Krookodile, and Mega Sharpedo to heavily threaten it with powerful STAB moves. Even its Choice Scarf set can be outpaced and threatened by Pokemon like Mega Aerodactyl, Mega Manectric, and Zeraora, as well as faster Choice Scarf users like Infernape, Krookodile, and Hydreigon.

**Electric-types**: Electric-types resist Magneton's STAB combination, (AC) and all have various ways of punishing it. Zeraora is immune to Thunderbolt and Volt Switch by virtue of its access to Volt Absorb, and it can either punish Magneton for setup turns or KO it with Close Combat. Mega Manectric can utilize its base forme ability in Lightning Rod to gain a Special Attack boost upon coming in on Magneton's Electric-type attacks while forcing it out with Overheat. Rotom-H resists any attack Magneton can throw at it while threatening to KO it with Overheat.

**Ground-types**: The likes of Hippowdon, Krookodile, Nidoking, and Gligar can all take a hit and OHKO Magneton with super effective STAB attacks. While Mamoswine fears coming in on Flash Cannon, it too can force Magneton out with its 4x super effective Earthquake. Mega Steelix is particularly troublesome, as it is only hit hard by the rather punishable Choice Specs-boosted Hidden Power Fire and can KO Magneton with Earthquake, set up Stealth Rock on it, or set up with Curse. Swampert is also a particularly effective check because it resists any common attack Magneton can throw at it.

**Specially Bulky Pokemon**: Specially bulky Pokemon often have easy ways of taking Magneton on. Blissey doesn't fear any of its attacks and can wear it down with Seismic Toss or perform one of its many potential utility roles. While Alolan Muk doesn't love taking repeated Volt Switches, it can threaten to trap Magneton with Pursuit or cripple it with Knock Off. Snorlax can also repeatedly sponge hits from Magneton while using it to set up with Curse or outright KOing it with Earthquake.

[CREDITS]
- Written by: [[Hilomilo, 313384]]
- Quality checked by: [[Amane Misa, 312356], [A Cake Wearing A Hat, 388157], [martha, 384270]]
- Grammar checked by: [[Fireflame479, 231476], [, ]]
 

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