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[OVERVIEW]
Magneton's advantages are nearly enough to make it a viable Pokemon in RBY NU. Due to its high Special and Electric typing, Magneton wields the most powerful Electric-type attacks in the tier. Notably, it is able to OHKO Poliwhirl, Kingler, and Fearow while sometimes landing an OHKO on Blastoise and Charizard. In addition, Thunder Wave lets it cripple the offensive potential of major offensive threats such as Mr. Mime and Arcanine. Also, Magneton's defensive stats allow it to switch in on many of these offensive Pokemon.
However, while these properties should give Magneton a place in the tier, its pitiful movepool and terrible Attack leave it nearly helpless against Ground-types like Nidoking and Golem, which happen to be some of the most common Pokemon in the tier. Its largest issue is its subpar Speed, which lowers its effectiveness at handling targets such as Moltres and Mr. Mime, as well as hampering its ability to safely use Rest. It also leaves it prey to partial-trapping users such as Dragonair and Rapidash. Finally, it faces stiff competition with Electrode, which is much faster and has access to better utility and coverage moves such as Screech and Explosion.
[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunder
move 3: Double-Edge
move 4: Rest
[SET COMMENTS]
Thunder Wave is essential, as it helps make up for Magneton's low Speed and cripples Wrap users. Thunder is Magneton's main offensive tool, allowing it to OHKO notable Pokemon like Poliwhirl and Blastoise. Thunder is because Thunderbolt misses the OHKO on notable Pokemon such as Blastoise. Double-Edge is used to deal damage to Ground-types, mainly Nidoking. Magneton can wake up from Rest with opportunities like switching into Fire Spin.
Thunderbolt can be used instead of Rest for its favorable accuracy. Flash is usable and can help losing matchups, but it's unreliable. Toxic over Double-Edge makes the Golem matchup better while worsening the Nidoking matchup. Substitute can be run alongside Toxic or other moves like Flash and Supersonic, although these latter options are unlikely to succeed unless the target is already paralyzed.
[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 93615], [Sevi 7, 505149]], [pacattacc, 520967], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517423]]
Magneton's advantages are nearly enough to make it a viable Pokemon in RBY NU. Due to its high Special and Electric typing, Magneton wields the most powerful Electric-type attacks in the tier. Notably, it is able to OHKO Poliwhirl, Kingler, and Fearow while sometimes landing an OHKO on Blastoise and Charizard. In addition, Thunder Wave lets it cripple the offensive potential of major offensive threats such as Mr. Mime and Arcanine. Also, Magneton's defensive stats allow it to switch in on many of these offensive Pokemon.
However, while these properties should give Magneton a place in the tier, its pitiful movepool and terrible Attack leave it nearly helpless against Ground-types like Nidoking and Golem, which happen to be some of the most common Pokemon in the tier. Its largest issue is its subpar Speed, which lowers its effectiveness at handling targets such as Moltres and Mr. Mime, as well as hampering its ability to safely use Rest. It also leaves it prey to partial-trapping users such as Dragonair and Rapidash. Finally, it faces stiff competition with Electrode, which is much faster and has access to better utility and coverage moves such as Screech and Explosion.
[SET]
name: Offensive
move 1: Thunder Wave
move 2: Thunder
move 3: Double-Edge
move 4: Rest
[SET COMMENTS]
Thunder Wave is essential, as it helps make up for Magneton's low Speed and cripples Wrap users. Thunder is Magneton's main offensive tool, allowing it to OHKO notable Pokemon like Poliwhirl and Blastoise. Thunder is because Thunderbolt misses the OHKO on notable Pokemon such as Blastoise. Double-Edge is used to deal damage to Ground-types, mainly Nidoking. Magneton can wake up from Rest with opportunities like switching into Fire Spin.
Thunderbolt can be used instead of Rest for its favorable accuracy. Flash is usable and can help losing matchups, but it's unreliable. Toxic over Double-Edge makes the Golem matchup better while worsening the Nidoking matchup. Substitute can be run alongside Toxic or other moves like Flash and Supersonic, although these latter options are unlikely to succeed unless the target is already paralyzed.
[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 93615], [Sevi 7, 505149]], [pacattacc, 520967], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517423]]
Last edited: