[Overview]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
name: Eviolite
move 1: Thunderbolt
move 2: Volt Switch / Substitute
move 3: Hidden Power Fire
move 4: Flash Cannon / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 200 HP / 208 SpA / 100 Spe
[SET COMMENTS]
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
[Other Options]
- Has a niche with its ability Magnet Pull trapping Steel-types for Magneton to kill or set up on
- While Magneton has the most resistances in the whole game, its weaknesses are very common attacking types (Ground, Fire, Fighting)
- Being an NFE, it can boost its defenses with Eviolite, capitalizing on its resistance
- A very solid Pokemon overall
- Performs four different roles. The right one depends on your team's needs.
- Base 70 Speed is a letdown, and some variants can't trap certain mons
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- This Magneton is able to perform as a powerful wallbreaker in addition to its usual duty of trapping and slaughtering Steel-types. It reaches an SpA of 507, and hits like a bucket of bricks
- Strongest Volt Switch in the tier
- This set is Magneton's best chance at taking down Steelix
- You can use an alternate Hidden Power, but it's not recommended
- Pokemon that benefit from the removal of Steel-types are great partners, such as Druddigon, Swellow, Sceptile, Cinccino, and Escavalier. Cinccino shines as a partner in particular, as with Steelix removed it is more likely to sweep. However, Cinccino and Magneton share a Fighting-type weakness.
name: Eviolite
move 1: Thunderbolt
move 2: Volt Switch / Substitute
move 3: Hidden Power Fire
move 4: Flash Cannon / Charge Beam
item: Eviolite
ability: Magnet Pull
nature: Modest
evs: 200 HP / 208 SpA / 100 Spe
[SET COMMENTS]
- With the resistances it has and the bulk gifted to it by Eviolite, Magneton becomes a formidable attacker
- Thunderbolt is obligatory STAB, hurting from Magneton's good SpA
- Flash Cannon provides additional STAB
- Hidden Power Fire is used to kill the Steel-types Magneton is trapping. Many of the Steel-types used in RU are doubly weak to Fire - Ferroseed, Durant, Escavalier...
- Again, the moves and partners are the same
- Charge Beam can be used in place of Flash Cannon if you want to set up on the Steel-types; if using Charge Beam, opt for Substitute in place of Volt Switch; Life Orb is not recommended as it hampers Magneton's bulk
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- This Magneton focuses on revenge killing as well as trapping Steel-types. It outspeeds most of the unboosted metagame, as well as relatively slow Choice Scarf users such as Emboar
- Of all Magneton sets, this is best equipped to kill Durant, the tier's fastest Steel-type
- The moves are still the same, and are used here for the same reasons
- Again, using another Hidden Power is strongly not recommended
- Same partners - Druddigon, Swellow, etc. - apply, but note that stall teams in particular will love having Durant gone
[Other Options]
- In previous version of RU, a specially defensive Rest + Sleep Talk set could be used, and it's still possible due to Magneton's handy resistances, but it's no longer as useful and sleep mechanics are undesirable
- Endure + Custap Berry
- Dual Screens
- Magic Coat
- Magnet Rise
- Metal Sound
- Discharge
- There are no counters to Magneton, as nothing can stop Magneton from trapping a Steel-type, but there are plenty of checks
- Emboar and Entei can pummel Magneton with their STAB Fire-type attacks
- With Volt Absorb and a resistance to Magneton's other moves, Lanturn is a very solid response to Magneton
- Ground-types such as Quagsire, Sandslash, and Golurk can stop Magneton in its tracks barring the rare Hidden Power Grass or Ice
- Manectric can switch into an Electric-type move, gain a Lightningrod boost, and hurt Magneton with Overheat
- Rotom resists Electric- and Steel-type moves and can cripple Magneton with Trick or Thunder Wave (though Trick only hampers the Eviolite set)
- Gallade has the special bulk to withstand Magneton's attacks and retaliate with STAB Fighting-type attacks
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