Gen 3 Magneton (Ubers) QC: 0/3


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  • The Ubers metagame revolves heavily on keeping constant offensive pressure on the opponent, and Spikes are one of the best ways of punishing the opposition for switching in and out.
  • Skarmory and Forretress are by far the best setters due to their high Defense and plethora of notable resistances.
  • However, Magneton can take advantage of these Pokemon due to their Steel-typing and awful Special Defense stats, utilizing Magnet Pull to trap and remove them from play.
  • Magneton also has a plethora of notable resistances that helps it take on other Pokemon such as Jirachi.
  • Unfortunately, several Pokemon such as Latias and Celebi resist Magneton's Electric STAB, and even more such as Ho-oh, Groudon, and Rayquaza tend to carry Earthquake as coverage.
  • Additionally, Magneton isn't very fast, which allows it to be outsped by several foes such as Mewtwo, Deoxys-A, and Latios.
  • Nevertheless, Magneton's unique role in trapping and removing Steel-types is extremely beneficial for its teammates.
name: Steel Trapper
move 1: Thunderbolt / Thunder
move 2: Hidden Power Fire / Hidden Power Water
move 3: Toxic
move 4: Substitute / Protect
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

  • Thunderbolt is Magneton's most reliable STAB option, nailing Steel-types such as Skarmory, Jirachi, and Metagross for STAB super effective or neutral damage.
  • Thunder is a stronger than Thunderbolt and benefits from Kyogre's Drizzle support, giving it perfect accuracy and notably 2HKOing Jirachi.
  • Hidden Power Fire nails Forretress and is stronger than Thunderbolt in hitting Steel-types when used in combination with Drought support from Groudon. Hidden Power Fire also nails Steelix who would otherwise be immune to Thunderbolt.
  • Hidden Power Water is also usable in trapping Steelix and is used commonly with Thunder with Drizzle support from Kyogre.
  • Toxic is utilized to passively rack up Toxic recoil on foes Magneton doesn't otherwise fair well against such as opposing Groudon and Ho-oh, while being used in combination with either Substitute or Protect to shield Magneton and inflict even more passive damage.

  • Leftovers gradually restores Magneton’s health and works well in tandem with Substitute to rack up extra Toxic recoil against a foe.
  • Magneton’s main niche lies in Magnet Pull, as it allows to trap and remove Steel-types such as Forretress and Skarmory, and to a lesser extent Metagross and Jirachi.
  • Magneton's Modest nature in tandem with its maximum Special Attack investment gives Magneton the damage output to OHKO the Steel-types its attempting to trap. With such investment, Pokemon such as Skarmory could Whirlwind Magneton away or Forretress could use Explosion.
  • Speed investment outspeeds common metagame threats such as Kyogre, non-SubSalac Groudon, Choice Band Rayquaza, and Deoxys-D, as well as certain Steel-types such as Forretress, Skarmory, and Metagross before it gets an Agility boost. Against the former set of non-Steel-types, this Speed investment allows Magneton to intoxicate the foe on the switch, Protect to rack up extra recoil, and possibly pick Pokemon off with either Thunderbolt or Hidden Power Fire.
  • Magneton's primary purpose is to lure, trap, and remove Steel-types such as Forretress and Skarmory from play, so utilizing Team Preview to your advantage to find the most opportune time to switch in Magneton is key.
  • After the opponent's Steel-types have been removed, Magneton should focus on inducing Toxic status on as many foes as possible, using Substitute or Protect to rack up additional poison recoil.
  • Magneton is best utilized with Pokemon such as Calm Mind Latios and Snorlax that appreciate Steel-types being removed from play before attempting to sweep.
  • Magneton appreciates being paired with Ground-immune teammates such as Lugia, Rayquaza, and the aforementioned Latios.

[Other Options]
  • Hidden Power Ice nails Dragon-types such as Rayquaza, Latios, and Latias and would otherwise round out Magneton's coverage more smoothly. However, this makes Magneton less efficient at performing its primary role of a Steel-type trapper, and Latios and Latias can boost with Calm Mind to eventually be able to shrug off Hidden Power Ice anyways.
  • Thunder Wave can be utilized to slow down faster does and give Magneton more opportunities to set up a free Substitute. However, the recoil Toxic inflicts on foes is usually more beneficial than the free turns paralysis can generate.
  • Metal Sound can be effective at breaking Steel-types with higher base Special Defense stats such as Jirachi. However, against the majority of targets, those opposing Pokemon can just switch out after their Special Defense has been lowered.

[Checks and Counters]
  • All variants of Groudon threaten Magneton with STAB Earthquake and can easily switch into a Sun-boosted Hidden Power Fire, although they dislike being badly poisoned by Toxic.
  • Snorlax is a general blanket check to special attackers such as Magneton and can either set up with Curse or threaten Magneton out with Earthquake.
  • Other Earthquake users such as Bulk Up Mewtwo and Choice Band Rayquaza also easily outspeed and KO Magneton. However, they don't particularly want to switch into Thunderbolt, Thunder Wave, and in the case of Rayquaza, Hidden Power Ice.
  • Blissey is easily able to soak up any and all Thunderbolts and Hidden Power Fires cast its way, self-alleviate its status with either Aromatherapy or Natural Cure, and restore its health with Soft-Boiled. Blissey can also break Magneton's Substitutes with either Seismic Toss or a Calm Mind-boosted Flamethrower.
  • Refresh variants of Latios and Latias resist both Thunderbolt and Hidden Power Fire, can self-alleviate their status, and can use Magneton as setup bait with either Dragon Dance or Calm Mind, respectively.
  • Dugtrio can trap Magneton with Arena Trap and revenge kill it with Earthquake without a Substitute up. However, it does not want to switch into Hidden Power Water, and even a sun-boosted Hidden Power Fire does upwards of 75%.
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Mention Magnet and Charcoal as item options. The former for guaranteed OHKO on Careful Skarm with Tbolt and the latter for guaranteed OHKO on Careful Forry. I know that Skarm and Forry don't always run SDef in Ubers though and the latter OHKO is often decided by what weather it is anyway so maybe it should be Other Options. Will let someone else weigh in on this.

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