Magnezone (BW2 Revamp) [QC: 3/3] (GP: 2/2)

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**Original Writer: Glacier (Recieves credit as well)**
Original Magnezone Analysis


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[LIST]
[*]Get this fully written. [[COLOR=Purple]✓[/COLOR]]
[*]Change any errors pointed out from the content / set(s) of the analysis. [[COLOR=Purple]✓[/COLOR]]
[*]Recieve the final QC Check. [[COLOR=Purple]✓[/COLOR]]
[*]Fix any obvious grammar-prose mistakes before handing it to GP. [[COLOR=Purple]✓[/COLOR]]
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[*]Have this analysis on-site. [[COLOR=Purple]✓[/COLOR]]
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Magnezone

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3/3: | BKC | Lavos Spawn | Pocket |
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2/2: | GatoDelFuego | Oglemi |


[Overview]

<p>In a metagame where offensive threats have taken over, Magnezone finds it difficult to truly fit in. Despite its major offensive presence in its Special Attack, Magnezone is outsped by every single offensive Pokemon in the tier; most of them wielding a super effective attack against it. Walling Magnezone isn't that difficult either with Pokemon like Hippowdon and Celebi.</p>

<p>However, one must look closer to find the real usefulness in Magnezone. It has an excellent ability in Magnet Pull, an ability that traps Steel-types; as Magnezone has all the necessary tools to rid of them, specifically its STAB Electric-type moves and Hidden Power Fire, it's not only an aid to Dragon-types, it's also helpful to teams that struggle against Steel-types in general. Despite its common weaknesses, Magnezone's Steel typing grants it some useful resistances and is paired with its decent defenses. One must not overlook its stellar base 130 Special Attack as well. Overall, Magnezone must be used with caution if it plans to guide the team to victory.</p>

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire / Hidden Power Ice
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 148 HP / 252 SpA / 108 Spe

[SET COMMENTS]

<p>Magnezone's raw power is displayed in this set. With a high base 130 Special Attack and Choice Specs, Magnezone can plow through almost all of OU, bar Blissey and Chansey. This set's goal is to wallbreak through the opposing team, leaving an opening for a sweeper to clean up. Volt Switch is used to gain momentum throughout the match as well as to switch out when sensing danger. The choice of Hidden Power depends on what your team suffers against. Hidden Power Fire allows Magnezone to KO Steel-types easily, while Hidden Power Ice gives it the ability to hit Dragon-types, as well as Landorus and Gliscor, hard. Flash Cannon is Magnezone's primary STAB move, providing neutral coverage with no immunities, while Thunderbolt is the secondary STAB move.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone should stay focused in its role of eliminating Steel-types thanks to its ability, Magnet Pull. However, if more power is wanted for Magnezone with this set, Analytic could be an option. With Analytic, as long as Magnezone is slower than the adversary, its attacks get a 30% increase in power, making Magnezone more suited for breaking through walls, including specially defensive Heatran. The Analytic boost also applies during a switch from the opponent. 252 Special Attack EVs are to further enhance Magnezone's power, while 108 Speed EVs are to outrun Timid Wobbuffet, with the rest going to HP for additional bulk. 144 Speed EVs can be used to outspeed a minimum Speed Heatran in exchange for less bulk and can potentially 2HKO Heatran after Stealth Rock damage. Likewise, if more bulk is needed, 48 Speed EVs could be used and the rest would go into HP, and Magnezone could still outspeed a minimum Speed Scizor. A Modest nature maximizes Magnezone's Special Attack; however, if Magnezone needs to sport more Speed, Timid can be used in its place; it doesn't outspeed anything significant, however. Hidden Power Ground is only used to handle Heatran, as Magnezone's STAB moves cause more damage to other Pokemon than Hidden Power Ground would. Thunder is a great option for additional power if Magnezone is in the rain.</p>

<p>To give Magnezone the chance to use Thunder in place of Thunderbolt, Politoed is a great partner, providing rain and allowing Thunder to be used without the fear of missing. Politoed also has decent synergy with Magnezone, with each taking each others' weaknesses quite well and Magnezone using Volt Switch to go into Politoed when needed. Dragon-types, such as Latios and Salamence, are always good partners with Magnezone as they benefit from having Steel-types defeated. Choice Scarf users, such as Terrakion, Keldeo, or Rotom-W, are great partners to Magnezone as they can handle the faster threats of the OU tier that would otherwise KO Magnezone before it had a chance to attack. Terrakion can also deal with Blissey and Chansey, two Pokemon Magnezone struggles against. Choice Specs Keldeo in particular can severely dent Hippowdon with its Water-type STAB moves. Specially defensive Celebi can take Magnezone's attacks; Volcarona can easily KO Celebi, but it must be wary of Thunder Wave that could cripple its sweeping potential. It can also handle Jirachi, which Magnezone has difficulties defeating.</p>

[SET]
name: Substitute Attacker
move 1: Substitute
move 2: Charge Beam / Flash Cannon
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With this set, Magnezone can trap or set up against bulky Steel-types, such as Ferrothorn and Choice Band Scizor (locked into Pursuit or Bullet Punch), and proceed to eliminate them. Thanks to Magnezone's useful resistances and Charge Beam's Special Attack boost, it can usually set up a Substitute against Steel-types and eliminate them more easily. Substitute also allows Magnezone to evade status inflictions. For the second moveslot, Charge Beam is often the move of choice as it allows Magnezone to defeat specially defensive variants of Jirachi due to its Special Attack raises, and can actually be an offensive threat after a +2 boost, making Magnezone less of setup bait. Charge Beam also allows Magnezone to quicken the process of eliminating threats the rest of the team may have issues with. Flash Cannon, on the other hand, gives Magnezone another STAB move and additional coverage against Pokemon such as Mamoswine and Tyranitar. Thunderbolt is Magnezone's main STAB move, while the final moveslot is based on preference. Hidden Power Ice creates pseudo-BoltBeam coverage alongside Thunderbolt and causes severe damage to Gliscor and Landorus, two notable threats. However, Hidden Power Fire hits Ferrothorn, Skarmory, and other Steel-types.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is used to recover HP that was needed for Substitute, as well as increase durability. Magnet Pull is mandatory to this set to trap Steel-types and KO them. The EVs listed allow Magnezone to outspeed an Adamant Breloom, KOing it quickly with Hidden Power Ice. A Timid nature allows Magnezone to outspeed neutral base 70 Pokemon. Transferring 36 Speed EVs to HP can increase Magnezone's bulk while still outspeeding Adamant Scizor, though outspeeding Breloom is important.</p>

<p>Pokemon that benefit from Magnezone's ability to eliminate Steel-type Pokemon, specifically Swords Dance Scizor and Kyurem-B, make for good partners, allowing them to sweep through teams with no major resistances holding them back. Gyarados also benefits from the absence of Steel-types and has great offensive and defensive synergy with Magnezone. Levitate users, such as Gengar or Latios, can take any Ground-type attacks aimed at Magnezone, as well as handle threats Magnezone may attract such as Breloom. Rapid Spin users are also good partners to Magnezone as well; Pokemon such as Ferrothorn can set up entry hazards against Magnezone if it doesn't wield Hidden Power Fire, and even if it does, it can't help Ferrothorn from setting up at least one layer. Having allies that can rid of entry hazards, such as Starmie, which have decent synergy with Magnezone, and appreciates having Ferrothorn gone, are useful.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Ice / Hidden Power Fire / Hidden Power Ground
move 3: Thunderbolt
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Magnezone does not have the desired Speed a normal Choice Scarf user would have, Magnezone is still an excellent revenge killer thanks to its viable Speed, notable bulk, fantastic ability, and high Special Attack. This set holds a surprise element, outspeeding threats it may normally not outspeed and severely dent them with its powerful attacks. This is the only set that can trap and kill Swords Dance Lucario with consistency. Magnezone's bulk is what allows it to stand out from Magneton, whose Speed is more desirable. The ability to pivot out more often is what also makes Magnezone more suited for offensive teams. Volt Switch works as a scout move, switching out when needed while keeping momentum. The choice of Hidden Power solely depends on what you want Magnezone to defeat. Hidden Power Ice is mainly used to dispose of physical Dragon-types locked into Outrage such as Dragonite, Salamence, and Garchomp. It is also used to revenge kill threats 4x weak to Ice-type attacks such as Gliscor and Landorus. Hidden Power Fire, on the other hand, hits Ferrothorn, Scizor, and Forretress, and Hidden Power Ground is only used to check Heatran. Thunderbolt and Flash Cannon are both great STAB moves that provide good coverage to Magnezone.</p>

[ADDITIONAL COMMENTS]

<p>As this set is leaning towards outspeeding the opponent, a Timid nature is required to outspeed potent threats such as Keldeo, Terrakion, and Landorus. Magnet Pull is the ability of choice to further achieve its goal of trapping Steel-types. Magnezone has 252 EVs in both Speed and Special Attack to ensure it can attack as quickly as possible with as much power as it can muster. Thunder can replace Thunderbolt for that increase in overall power, though Thunder is recommended if there is rain present, as its accuracy is lackluster without it.</p>

<p>Dragon-type Pokemon are always good partners to Magnezone, especially when Hidden Power Fire is being used where Magnezone can easily rid of Steel-types, specifically Ferrothorn, Scizor, and Forretress. All three of these threats are major roadblocks, especially in the success of Latias, Latios, and Kyurem-B, which is why Magnezone is often used with them. Physical attackers, or users that contain Psyshock, such as Terrakion or Latios, can rid of Blissey and Chansey, Magnezone's biggest threats to this set&mdash;or any of Magnezone's sets. Scizor can also deal with Blissey and Chansey, and it even forms a VoltTurn core with Magnezone. Politoed pairs well with both Magnezone and Scizor; weakening their Fire-type weakness in rain and allowing Magnezone to freely use Thunder with perfect accuracy.</p>

[Other Options]

<p>Magnezone still has a variety of options to choose from, despite its small movepool. A dual screen set is viable, as Magnezone has the bulk and qualities, such as a slow Volt Switch and Explosion, to succeed with it. However, not only does it lose valuable moveslots, it is generally outclassed by the likes of Espeon or Xatu; it also detracts from its main goal of trapping Steel-types. A non-Choice all-out attacking set is viable, but status inflictions will hinder Magnezone more, and the lack of speed or power from the Choice items outweighs this option. Magnezone has Discharge, which is useful on weatherless teams, but the power loss compared to Thunderbolt or Thunder is noticeable. Signal Beam is a good coverage move because it KOes Celebi and Alakazam while hitting Reuniclus, Latias, and Jolteon for great damage. Air Balloon can be used to evade the 4x weakness to Ground-types. Magnet Rise is also an option to avoid Ground-type moves, but Magnezone would rather use Air Balloon since it's useful to Magnezone from the get-go. RestTalk may seem like a good moveset because of Magnezone's good bulk, but due to Magnezone's common weaknesses, this strategy is much harder to pull off. Metal Sound can be used as a wallbreaking tactic; it's hardly worth the moveslot, however. Hidden Power Grass can be used to handle Gastrodon and other Ground-types. Magnezone can also run a support set with Toxic and Thunder Wave, but they waste a invaluable moveslot in most cases and Magnezone would rather pummel the opponent with its base 130 Special Attack</p>

[Checks and Counters]

<p>BW2 has many threats that fare easily fare against Magnezone, so dealing with it isn't much of a hassle. Gastrodon is a great counter against Magnezone, as it is immune to Electric-type attacks and resists Flash Cannon. However, it must be careful of the occasional Hidden Power Grass. Celebi can also stop Magnezone in its tracks as it resists both of its STABs and can KO with Earth Power or Hidden Power Fire. It can also set up with Calm Mind or Nasty Plot against Magnezone, and get past its Substitute with Perish Song. However, it must be cautious of the rare Signal Beam. Specially defensive walls, such as Chansey and Blissey, can wall any attack Magnezone throws at them while slowly withering away its HP with Seismic Toss. Tyranitar, while weak to Flash Cannon, can easily dispose of Magnezone in the sand thanks to the Special Defense boost it provides. Heatran, Hippowdon, Latios, and Jolteon can easily get rid of Magnezone, and it can do very little in return to any of them.</p>

<p>Offensive Ground-types, such as Garchomp, Landorus-T, and Gliscor, can switch in on Magnezone and easily OHKO it with Earthquake; they must be careful of Choice Specs Magnezone's Flash Cannon or any non-Choice variant that carries Hidden Power Ice, however. Ice-types, such as Kyurem-B, Kyurem, and Mamoswine, can switch in on any of Magnezone's attacks except Flash Cannon.</p>

<p>Some checks to Magnezone that can switch in on it would be Dragon-types such as Dragonite, Latios, and Hydreigon. Though, they still must watch out for Hidden Power Ice. Other checks to Magnezone include Landorus, Landorus-T, Thundurus-T, Ninetales, Volcarona, and Venusaur. While all of the Pokemon listed aren't usually used to beat Magnezone, they have the potential to check it if such a situation arises.</p>

<p>Dugtrio gets a special mention; it can trap Magnezone, outspeed it, and KO it with its STAB Ground-type attack. Opposing Magnezone can also be an issue to it as well, especially if they carry Hidden Power Fire. Jirachi and Heatran are two defensive Steel-types that Magnezone has trouble getting rid of, thanks to their high bulk. The latter must be careful of a Choice Specs Magnezone that carry Hidden Power Ground, though Heatran usually can defeat Magnezone before it gets a chance to strike.</p>

<p>Most neutral strong special moves and super effective physical moves quickly disposes of Magnezone. There are many Pokemon that can't switch in on Magnezone but can defeat it one-on-one, such as Lucario. Once Substitute Magnezone carrying Charge Beam has the ball rolling, it's hard to stop, so having a Pokemon that can fare against it is important and easy to accomplish.</p>
 
You're right; my apologies. There isn't a reason to have a full 252 Spe, as it outspeeds nothing relevant with it. It was suppose to be the EV spread that Chillarmy has recommended to the previous writer, but I didn't see that. Thank you for pointing it out.

Edit: More Speed could be run to outspeed 8 Spe Heatran varients (152 Spe), I'll mention that in the AC when I come around to it.
 
It should be noted that the Analytic boost also applies during a switch.
 
Just a quick nitpick: drop Analytic to AC on the Specs set. I acknowledge that it provides a massive power boost for the Specs set, but on the other hand, you utterly ignore Magnezones main niche, which is trapping steels. Furthermore, your STABs, are hardly the greatest when some of the most threatening set up sweepers in the OU metagame are immune to your Electric STAB, while your Steel STAB ironically leaves you vulnerable to shit like Ferrothorn or Water types (Keldeo / Gyarados). Sure, I understand the power you get from it, but it comes at the cost of removing your main niche, as well as potentially opening up a weakness to some of the most threatening pokemon in OU.

So, drop it to AC please.
 
Ninetales, Infernape, and Heatran, can handle it. Heatran and Ninetales much be wary of Hidden Power Ground, however.

I don't understand why Ninetails and Heatran have to be wary of HP Ground, yet Infernape doesn't? All 3 are weak to Ground.
 
More to the point, though, don't they have to be wary of any electric-type attack? STAB Thunderbolt does more damage than HP ground and is present on all sets, and Volt Switch does plenty of damage AND allows Magnezone to escape a counterattack if it's faster (if it's not it's almost always dead, only exception is SpD tran speed creeping Max Speed Adamant Scizor.)
 
Firstly, why have you updated your analysis and not added mine.

Secondly, set order should be Specs, then Sub, and then Scarf.

-Just a few quick points

If Magnezone has trouble getting Substitute on the field fast enough, a Trick Room Reuniclus is a great partner to it, as it allows Magnezone to outspeed many of the top threats.

I personally don't like this logic. By all means, you can hype Reuniclus as something to tackle special walls or something, but I don't consider "use TR to quickly get up a sub" as something I would seriously consider for a partner (I'd consider SR a better choice for Specs regardless). Magnezone (in my experience) has little problem getting up a sub since against Forry / Ferrothorn its faster, and against Skarm you are better off attacking since its potentially going to WW you out.

Hype up team-mates like Dragonite, its something that can potentially sweep better than Kyurem-B (which can usually break though steels anyway and usually struggles with being Loom weak / revenge killed easily) thanks to DD and stuff.

-I think you potentially need better logic with the scarf set. For instance, the following line looks really awkward:

Dragon-type Pokemon are always good partners to Magnezone, especially when Hidden Power Fire is being used, where Magnezone can easily outspeed and rid of Steel-types, specifically Ferrothorn, Scizor, and Forretress.

Magnezone can outspeed most of these pokemon already without a choice scarf, so that potentially needs rewording. (people can disagree with me on this, its entirely possible im nitpicking). Potentially mention Jirachi as something Specs wouldn't outspeed, but Scarf can or something.
 
More to the point, though, don't they have to be wary of any electric-type attack? STAB Thunderbolt does more damage than HP ground and is present on all sets, and Volt Switch does plenty of damage AND allows Magnezone to escape a counterattack if it's faster (if it's not it's almost always dead, only exception is SpD tran speed creeping Max Speed Adamant Scizor.)
Heatran I'm pretty sure takes more damage to Hidden Power as its quadruple weak to Ground, but your point still stands.
 
i spoke a fair bit with the previous author about the speed evs on the specs set. he suggest very low, smogon recommends 108, and i recommend 152 so you can outspeed 8 speed ev neutral heatran - specs tbolt does minimum 43% to specially defensive tran (obviously even more for hp thunder or hp ground) so you can trap and pick off weakened ones. unless the hp evs avoid a certain 2hko? the hp evs DO help in giving a bigger chance of surviving various outrages.
 
Firstly, why have you updated your analysis and not added mine.

Secondly, set order should be Specs, then Sub, and then Scarf.

-Just a few quick points



I personally don't like this logic. By all means, you can hype Reuniclus as something to tackle special walls or something, but I don't consider "use TR to quickly get up a sub" as something I would seriously consider for a partner (I'd consider SR a better choice for Specs regardless). Magnezone (in my experience) has little problem getting up a sub since against Forry / Ferrothorn its faster, and against Skarm you are better off attacking since its potentially going to WW you out.

Hype up team-mates like Dragonite, its something that can potentially sweep better than Kyurem-B (which can usually break though steels anyway and usually struggles with being Loom weak / revenge killed easily) thanks to DD and stuff.

-I think you potentially need better logic with the scarf set. For instance, the following line looks really awkward:



Magnezone can outspeed most of these pokemon already without a choice scarf, so that potentially needs rewording. (people can disagree with me on this, its entirely possible im nitpicking). Potentially mention Jirachi as something Specs wouldn't outspeed, but Scarf can or something.

I'm sorry about that; my computer didn't even show your comment, didn't see it until now. I'll add it in right away.

I'll add in everyone elses' suggestions as well. Thank you.
 
I don't think TR reuniclus should be mentioned at all as a partner to magnezone. Magnezone is not that slow, sub works very poorly with TR (wastes precious TR turns). The only reason I would think it worth mentioning is that Magnezone removes Jirachi, a big problem for reuniclus, especially the SpD sets.

I think it's a big mistake to think that being slow is a good thing, even for a pokemon with analytic. Getting an extra hit in by being faster is almost always worth more. I would not recommend a different spread for analytic specs at all, and I would even suggest that the listed spread at the moment is too slow. You haven't even mentioned a reason for it, which leads me to suspect speed creep (the spreads in AC both do this, although I find this more acceptable in AC). To give you an idea, I even tried scarf analytic magnezone once. That's how much I believe faster is still better. The main advantage is on the switch - volt switch becomes absurdly powerful, leaving the opponent in a very tough spot if not using a ground type. But if they are you really need HP Grass or HP Ice to deal with them. HP fire is a very poor choice with analytic and you need to mention this.

All in all, I'm not convinced by this writeup. I would urge caution from my fellow QC members before giving this its final approval. I'll be taking a closer look at it myself when I find time.

edit:

Trick could also be an option to cripple opponents such as Blissey as well, and make Magnezone more versatile

Please do a little bit of research before you write an analysis like this. Magnezone doesn't learn trick (if it got it, it would use it, believe me). Honestly, you're really pushing it, and if things like this don't get fixed soon, another writer might need to be found.
 
I don't think TR reuniclus should be mentioned at all as a partner to magnezone. Magnezone is not that slow, sub works very poorly with TR (wastes precious TR turns). The only reason I would think it worth mentioning is that Magnezone removes Jirachi, a big problem for reuniclus, especially the SpD sets.

I think it's a big mistake to think that being slow is a good thing, even for a pokemon with analytic. Getting an extra hit in by being faster is almost always worth more. I would not recommend a different spread for analytic specs at all, and I would even suggest that the listed spread at the moment is too slow. You haven't even mentioned a reason for it, which leads me to suspect speed creep (the spreads in AC both do this, although I find this more acceptable in AC). To give you an idea, I even tried scarf analytic magnezone once. That's how much I believe faster is still better. The main advantage is on the switch - volt switch becomes absurdly powerful, leaving the opponent in a very tough spot if not using a ground type. But if they are you really need HP Grass or HP Ice to deal with them. HP fire is a very poor choice with analytic and you need to mention this.

All in all, I'm not convinced by this writeup. I would urge caution from my fellow QC members before giving this its final approval. I'll be taking a closer look at it myself when I find time.

edit:



Please do a little bit of research before you write an analysis like this. Magnezone doesn't learn trick (if it got it, it would use it, believe me). Honestly, you're really pushing it, and if things like this don't get fixed soon, another writer might need to be found.

You're right; I do need to be more careful with these. It won't happen again. Made the necessary changes.
 
Overview: I would remove the mention of Analytic - it's not one of Magnezone's main selling point.

Choice Specs:
being the closest to a Choice Band Scizor with its Special Attack
I don't like this statement, since CB Scizor & Specs Magnezone are very different Pokemon - I'll rephrase it as "being the closest special counterpart to Scizor with its Special Attack," which is less misleading.
while Hidden Power Ice grants access to hitting Dragon-types hard
You cannot forget Landorus and Gliscor, too!

~ Dont forget to explain those EVs - 108 Spe is to outrun Timid Wobbuffet (and by extension Skarmory).

Substitute:
With this set, Magnezone can trap or set up against defensive Steel-types, such as Ferrothorn, Skarmory, and Forretress.
Magnezone aint setting up on Skarmory or Forretress; the former would phaze Magnezone while the latter will Volt Switch out. This set allows Magnezone to set up on primarily Ferrothorn, CB Scizor locked into Bullet Punch / Pursuit, or maybe even CM Rachi, while it performs its main job of eliminating Steel-types.
Thanks to Magnezone's great defenses,
Magnezone's defenses are decent at best, its resistances are what truly enables it to set up on these Steel-types.
Volt Switch can be an option over Substitute if an all-out attacking set is preferred, though status inflictions will hinder Magnezone more effeciently.
Uhh, no, Substitute is the whole point of this set. Any non-choiced, all-attacking set should go to OO instead.
can Placing 36 Speed EVs in HP can increase Magnezone's bulk while still outspeeding Adamant Scizor, though, outspeeding Breloom is important.
If a more bulky set is preferred for Magnezone, an 152 HP / 180 SpA / 176 Spe EV spread can be used, still outspeeding Taunt Skarmory. Air Balloon can be used to evade the 4x damage from Ground-types; having recovery from Substitute is important to Magnezone's lifespan, however.
  • Why does this alternative EV spread have so much Speed (what is Taunt Skarmory)?.? Why the arbitrary number of HP / SpA EVs?
  • Remove Air Balloon - that is also OO material
Levitate users, such as Hydreigon, can take any Ground-type attacks aimed at Magnezone, as well as handle threats Magnezone may attract, such as Breloom.
Hydreigon is WEAK to Breloom -.- Perhaps replace Hydreigon with Latios or Gengar, both of which appreciates Magnezone support to some extent.

Choice Scarf:

~ It's worth noting that this set is the only set that can trap and kill SD Lucario with consistency.

Hidden Power Ice is used mainly to revenge kill threats 4x weak to Ice-type attacks, Gliscor and Landorus, and to quickly get rid of Dragonite and Salamence.
I'd add that it's mainly used to dispose physical dragons locked into Outrage. Add Garchomp to the list, too.
Hidden Power Ice Ice is also used to complete pseudo BoltBeam coverage.
Modest could be used for more power, however.
Modest is NOT an option for this set, since now it only ties with positive base 100 Speed mons - that's just useless.
As this set is leaning towards outspeeding the opponent, Timid nature is recommended to maximize Magnezone's Speed.
Change recommended to "required," and explain why: to be faster than potent threats like Terrakion, Keldeo, Latios, Garchomp, and Landorus.
Thunder should only be used if there is rain present, as its accuracy is lackluster without it.
"only" is true strong - it is "recommended" to use Thunder under Rain, but using Thunder without it isn't that outrageous (especially when it already has STAB Volt Switch). This applies to Specs, too.
With Choice Scarf, Magnezone can now outspeed Jirachi and eliminate it, something the Choice Specs set couldn't do.
This is false - Scarf Magnezone is probably the worst set to use versus Jirachi, because it 1) cannot black paralysis like Sub Magnezone and 2) lacks the power to break CM or Wish rachi.

Other Options:
A dual screen set is viable, as Magnezone has the bulk and the tools to succede succeed with it.
Tools is such a meaningless word; be more specific (like slow Volt Switch / Explosion)
However, not only does it lose valuable moveslots, it is generally outclassed by the likes of Espeon or Xatu, and it's main goal is to trap Steel-types.
Rephrase the part in red as: it detracts from its main goal of trapping Steel-types.

~ Air Balloon and non-choiced all-attacker mention goes in here.

~ Add Metal Sound as a shaky wall-breaking / set-up disrupting option

Checks and Counters: Break this into separate paragraphs

First Para: Hard counters - Gastrodon (must be wary of HP Grass), Celebi (watch out for Signal Beam), Roserade, Chansey, Blissey, Tyranitar, Latias, Heatran, Hippowdon, Jolteon

Second Para: Circumstantial counters - mainly Ground- types that can switch into Magnezone without Specs or HP Ice (Garchomp and Gliscor) or Ice-types that can switch in on Magnezone without Flash Cannon (Kyurem, Kyurem-Black, Mamoswine).

Third Para: Checks (Pokemon that aren't really used to switch into Magnezone, but can if need be) - Dragons (Dragonite, Latios, Hydreigon), Landorus, Landorus-T, Thundurus-T, Ninetales, Volcarona, Venusaur

Fourth Para: Special checks or situations - Dugtrio is a death of magnets. Opposing Magnezone. It's worth mentioning that Jirachi and Heatran are two defensive Steel-types that Magnezone have trouble disposing, due to their unexploitable bulk combined with means of escape or defeating Magnezone.

Fifth Para: Weak Checks (Pokemon that can't switch into Magnezone, but can win 1-on-1). Mention how most neutral strong special moves and super-effective physical moves quickly ends Magnezone's life

They much be wary of Hidden Power Ground, however.
STAB Thunderbolt does more damage than a super effective HP Ground. The only mon that needs to be wary of HP Ground is Heatran, who usually melts Magnezone face off before it can even try.
 
I'm sorry about that; my computer didn't even show your comment, didn't see it until now. I'll add it in right away.

I'll add in everyone elses' suggestions as well. Thank you.

cool cool. if you're going to mention that 152 speed will outrun 8 speed specially defensive tran you should mention a damage calc to show that pretty much 2hko after rocks, otherwise many people will assume tran can tank it.

in fact this calculator says specszone does 45-53% to a 252 hp/252 sp def+ heatran and has a 2% chance to 2hko without rocks.

http://kalashnikov.pokecenter.ru/damage/

obviously you don't switch a magnezone in to a specially defensive heatran that's about to use lava plume but it's very useful to destroy weakened tran or people who think they can switch in a heatran and sponge zone's attacks. which is why it's my preference.
 
This set allows Magnezone to set up on primarily Ferrothorn, CB Scizor locked into Bullet Punch / Pursuit, or maybe even CM Rachi, while it performs its main job of eliminating Steel-types.

Apart from analytic specs, almost no magnezone is beating CM rachi. In fact it's probably worth mentioning in checks and counters. Specially defensive Jirachi, however, you can set up on.
 
Ok; Thank you, jc104, Pocket, and Lork. I'll add all of this in when I have more free time, as I'm quite busy atm.
 
A few things:

1)
152 Speed EVs can be used to outspeed a 8 Speed EVed Heatran in exchange for less bulk and can potentiallt 2HKO Heatran after Stealth Rock damage. Likewise, if more bulk is needed, 56 Speed EV could be used, and the rest would go to HP, and Magnezone could still outspeed a 8 EV Scizor.

I know this is only AC, but it's still speed creeping. We only outspeed minimum or maximum in analyses, so put 140 Speed EVs and 44 EVs for minimum Heatran or Scizor, respectively.

2) The Choice Scarf set needs a strong mention of why you'd use it over Magneton, who is faster (which allows it to revenge key threats such as Starmie, ScarfTar, Alakazam, Dugtrio, +1 Adamant Dragonite and Gyarados) and can kill pretty much anything that Magnezone can kill. You need to mention that Magnezone's bulk allows it to pivot around a lot more than Magneton can, and this is what makes Magnezone worth using. For all intents and purposes, Magneton is a better revenge killer than Magnezone, but the bulk can be important for offensive teams to pivot around while still having a Steel trapper.

3) For the SubCharge set, there are two things I need you to fix. One is the bit which says "max Speed allows you to outspeed Adamant Breloom so you can Sub before he Spores you". Breloom doesn't need to Spore Magnezone when it can just kill it with Low Sweep. If you're using the Magnezone, Subbing is probably not the best idea, rather than just kill it with HP Ice if Breloom is weakened (eg if it just switched into Thunderbolt). Second thing is that while you can trap and set up on Ferrothorn, I'd suggest that you mention Rapid Spinners as teammates to SubCharge, since if Ferrothorn is trapped, it's just going to Spike in your face because it's got nothing better to do. You might come out of it with like a +4 Magnezone with a Sub up, but once your Sub is gone, your opponent is going to force you out, and you're going to be taking Spikes damage all day long after that.

4) Your analysis seems to be a bit too brief, IMO. Try expanding on the teammates section a bit more. For example:

Choice Scarf users, such as Terrakion, Keldeo, or Rotom-W, are great partners to Magnezone, as they can handle the faster threats of the OU tier that would otherwise KO Magnezone before it had a chance to attack.

You could go into much more detail than that. It's not just the faster threats that can kill Magnezone because he gets outsped. What about Pokemon that it can't break easily, such as Blissey, or SpD Hippowdon or Celebi? Name some strategies in which the reader may be able to put into his/her team so they can break through those threats more easily. What about Steels that Magnezone can't kill (Heatran, Jirachi)? How do you get rid of them? On your SubCharge set, you can explain how Magnezone can set up on Ferrothorn and Scizor with some greater detail. These are all things you can do to give your analysis a bit more mass, IMO.
 
Thank you shrang; I went through the analysis and tried to explain things as much as I could without making it fluff, and added the details you mentioned.
 
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