OU Magnezone (Choice Specs)

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[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's most reliable STAB move, letting it successfully trap the likes of Celesteela and Skarmory while still hitting walls that don't resist it hard. Hidden Power Fire is key for trapping Ferrothorn and Mega Scizor. Flash Cannon lets Magnezone heavily punish Ground-type switch-ins, such as Landorus-T, Zygarde, and Gliscor; it also throttles Tapu Bulu, which is usually a solid answer to Electric-types. Finally, Volt Switch lets Magnezone pivot out against Grass-types that can avoid a 2HKO from Flash Cannon, such as Tangrowth, Assault Vest Amoonguss, and Mega Venusaur. Volt Switch can also generate as well as maintain momentum.

Set Details
========

Magnet Pull lets Magnezone fulfill its role as a trapper, enabling it to remove and KO the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory. Choice Specs gives Magnezone immediate power behind its moves, notably taking Celesteela and Ferrothorn down more quickly, as the former could potentially beat Magnezone in a one-on-one situation between Leech Seed and Protect if healthy, whereas the latter could otherwise stack layers of Spikes against it. Maximum investment in Special Attack alongside a Modest nature allows Magnezone to hit as hard as possible, most notably having a chance to 2HKO Tangrowth and Mega Venusaur after Stealth Rock. 252 Speed EVs let it tie with opposing Modest Magnezone while still getting the jump on several important foes, such as Mega Scizor and most Tyranitar. A Timid nature could be used to outrun Landorus-T with little Speed investment and Adamant Tyranitar with maximum Speed investment, but these two are somewhat rare, making the trade-off more often than not suboptimal while losing out on potentially 2HKOing Tangrowth and Mega Venusaur.

Usage Tips
========

Try to put your opponent into a position in which Magnezone can trap the Steel-types it should, namely Celesteela, Mega Scizor, Ferrothorn, and Skarmory. Switching into Magnezone as you expect them to go into their Steel-type is a solid option; similarly, sacrificing an expendable Pokemon to entry hazards or a predicted attack from one of these Steel-types can let Magnezone come in freely. Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished provided they lack Knock Off, so try to take advantage of these Pokemon to switch Magnezone in. However, be careful not to leave it low on HP. When Magnezone is on the field, opponents could attempt to pivot a Ground-type in to block its Volt Switch; under these scenarios, hitting the likes of Landorus-T, Zygarde, and Gliscor with a Choice Specs-boosted Flash Cannon is more often than not the best bet. If your opponent's team lacks a Ground-type or if their Ground-type has already been taken down, spamming Volt Switch can be a great idea on something Magnezone forces out, as it is surprisingly strong after Choice Specs is factored in. After Steel-types have been successfully trapped and removed, Magnezone can act as a regular wallbreaker.

Team Options
========

Partners that appreciate certain Steel-types trapped by Magnezone are great choices. Strong Psychic-types such as Mega Alakazam and Mega Latios are arguably two of the Pokemon that benefit the most from Ferrothorn, Mega Scizor, and Celesteela being out of the equation, as Mega Alakazam doesn't appreciate taking a Bullet Punch and has some trouble overcoming Celesteela, while Mega Latios can't really break the aforementioned Pokemon without resorting to Hidden Power Fire for Mega Scizor and Ferrothorn or the very odd Thunderbolt for Celesteela. Kartana also notably appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and KOed, and the same applies to the likes of Mega Pinsir, Tapu Lele, and several others. Pivots that can bring Magnezone in are appreciated, especially those that can bait Steel-types in. For instance, Ash-Greninja can force Ferrothorn in, which gives Magnezone a free switch in, putting a lot of pressure on Ferrothorn's player; of course, Ash-Greninja also appreciates Ferrothorn getting trapped, and Magnezone acts as a decent pivot to most Grass-types that take it on. Clefable is also a solid partner, as it can keep Magnezone healthy with Wish and lure the Steel-types Magnezone likes to trap in, most notably Ferrothorn and Skarmory, as well as Mega Scizor and Celesteela. Knock Off users can remove Skarmory's Shed Shell, allowing Magnezone to trap it.
 
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Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished,
They definitely can punish Magnezone with Knock Off.

Add a point on how you can utilize Magnezone to wallbreak once the teams Steel-type has been removed.

  • As a rule of thumb, partners that appreciate certain Steel-types trapped by Magnezone are great choices.
That's not really how you use 'as a rule of thumb'.

Add Knock Off users to Team Options, as Skarmory usually are Shed Shell, which means Magnezone can't trap them.

Great job, 1/3.
 
Last edited:

Leo

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Choice Specs gives Magnezone immediate power behind its moves.
mention that it lets it do significantly more damage to stuff like ferro and celesteela which can sometimes use it as spikes fodder if leech on the switch+tect or just 1v1 it if steelas healthy enough
  • Kartana also greatly appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and knocked out.
  • Same applies to the likes of Mega Alakazam, Mega Pinsir, Tapu Lele, and several others.
these 2 bullets are essentially the same so just merge them imo. i'd honestly give zam the special mention instead of mtios cause zam+zone was very popular in wcop but thats up to u
Defensive Landorus-T can set up Stealth Rock and U-turn to Magnezone out as Mega Scizor comes in to remove them
defog zor is bad and defensive lando itself is kinda rare lately so i'd just cut this example

ℓ/ℓ
 

GMars

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A lot of these sentences are ended at the wrong spot, ex "Magnet Pull lets Magnezone fulfill its role as a trapper. Giving the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory a death sentence when the opportunity comes. " Look it over again before sending it off to gp

Maximum investment in Special Attack alongside a Modest nature allows it to hit as hard as possible. Mostly hitting Electric resistances and immunities with Flash Cannon.
Not sure what you're trying to say here about Flash Cannon

A Timid nature could be used to outrun Landorus-T with little Speed invest and 252 Spe EVs Adamant Tyranitar, but these two are somewhat rare, making the tradeoff more often than not suboptimal.
If there's a notable 2hko or ohko you miss out on w/ timid over modest it'd be good to mention it here

nice work, qc ℓℓℓ/ℓℓℓ
 

asa

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[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's most reliable STAB move, letting it successfully trap the likes of Celesteela and Skarmory while still hitting hard at walls that don't resist it walls that don't resist it hard. Hidden Power Fire is key for trapping Ferrothorn and Mega Scizor. Flash Cannon lets Magnezone heavily punish Ground-types switching on it, such as Landorus-T, Zygarde, and Gliscor; it also throttles Tapu Bulu, which is usually a solid answer to Electric-types attacks. Finally, Volt Switch lets it pivot out against Grass-types that can avoid a 2HKO from Flash Cannon, such as Tangrowth, Assault Vest Amoongus Amoonguss, and Mega Venusaur. As well as being, in general, Volt Switch can also a solid move to keep for generate as well as maintain momentum.

Set Details
========

Magnet Pull lets Magnezone fulfill its role as a trapper, giving enabling it to remove and KO the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory a death sentence when the opportunity comes. Choice Specs gives Magnezone immediate power behind its moves, notably taking Celesteela and Ferrothorn down quicker, as the former could potentially one on one it beat Magnezone in a one-on-one situation between Leech Seed and Protect if healthy, (AC) whereas the latter could otherwise set Spikes stack against it, provided Magnezone didn't wield a Choice Specs. Maximum investment in Special Attack alongside a Modest nature allows it to hit as hard as possible, most notably having a chance to 2HKO Tangrowth and Mega Venusaur after Stealth Rock. 252 EVs in Speed lets it tie with opposing Modest Magnezone while still getting the jump on several important foes, such as Mega Scizor and most Tyranitar. A Timid nature could be used to outrun Landorus-T with little Speed investment and 252 Spe EVs Adamant Tyranitar with maximum Speed investment, but these two are somewhat rare, making the trade-(AH)off more often than not suboptimal, and while losing out on the two aforementioned calculations potentially 2HKOing Tangrowth and Mega Venusaur.

Usage Tips
========

Try to put your opponent into a position in which Magenzone Magnezone can trap the Steel-types it should, namely Celesteela, Mega Scizor, Ferrothorn, and Skarmory. Switching into Magnezone as you expect them to go into their Steel-type is a solid option; (ASC), (RC) similarly, sacrificing an expendable Pokémon Pokemon to hazards or a predicted attack from one of these Steel-types can let Magnezone come in freely. Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished provided they lack Knock Off, so try to take advantage of these Pokémon Pokemon to let switch Magnezone in. Just be careful not to leave it low on hit points HP. When Magnezone is on the field, opponents could attempt to pivot a Ground-type in to block its Volt Switch; under these scenarios, hitting the likes of Landorus-T, Zygarde, and Gliscor with a Choice Specs-boosted Flash Cannon is more often than not the best bet. If your opponent's team lacks a Ground-type, or it has already been taken down, spamming Volt Switch can be a great idea on something Magnezone forces out, as it is surprisingly strong after Choice Specs is factored in. After Magnezone's prey has all Steel-types have been successfully trapped and removed, it can act as how a regular wallbreaker would.

Team Options
========

More often than not, partners that appreciate certain Steel-types trapped by Magnezone are great choices. Strong Psychic-types such as Mega Alakazam and Mega Latios are arguably two of the Pokémon Pokemon that benefit the most from Ferrothorn, Mega Scizor, and Celesteela being out of the equation, as Mega Alakazam doesn't appreciate taking a Bullet Punch and has some trouble overcoming Celesteela, on the other side, while Mega Latios can't really break these without resorting to Hidden Power Fire for Mega Scizor and Ferrothorn, (RC) or the very odd Thunderbolt for the Ultra Beast Celesteela. Kartana also notably appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and knocked out KOed, (AC). (RP) and the same applies to the likes of Mega Pinsir, Tapu Lele, and several others. Pivots that can bring Magnezone in are appreciated, most notably especially those that can bait Steel-types in. For instance, Ash-Greninja can force Ferrothorn in, which gives Magnezone a free switch in, putting a lot of pressure in on Ferrothorn's player; of course, Ash-Greninja also appreciates Ferrothorn getting trapped, (RC) while Magnezone acts as a decent pivot to most Grass-types that take it on Ash-Greninja. Clefable is also a solid partner, (AC) as it can keep Magnezone healthy with Wish and lure the Steel-types Magnezone likes to trap in, most notably Ferrothorn and Skarmory, as well as Mega Scizor and Celesteela., (AP, RC) as Even though Mega Scizor can pivot U-turn out with U-turn and Celesteela can Flamethrower hit Magnezone with Flamethrower, but Magnezone can still come in on these Pokemon on in the right scenario. Knock Off users can also remove Skarmory's Shed Shell, allowing Magnezone to trap it.
 

Lumari

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, couple comments but basically no additional changes that i had to make
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's most reliable STAB move, letting it successfully trap the likes of Celesteela and Skarmory while still hitting hard at walls that don't resist it walls that don't resist it hard. Hidden Power Fire is key for trapping Ferrothorn and Mega Scizor. Flash Cannon lets Magnezone heavily punish Ground-types switching on it, such as Landorus-T, Zygarde, and Gliscor; it also throttles Tapu Bulu, which is usually a solid answer to Electric-types attacks. (verify that this preserves the point you're trying to make, if it really should be "attacks" then remove "usually" though) Finally, Volt Switch lets it pivot out against Grass-types that can avoid a 2HKO from Flash Cannon, such as Tangrowth, Assault Vest Amoongus Amoonguss, and Mega Venusaur. As well as being, in general, Volt Switch can also a solid move to keep for generate as well as maintain momentum. ("It is also a solid move in general to maintain momentum", preserves more of the initial writing, whichever you prefer)

Set Details
========

Magnet Pull lets Magnezone fulfill its role as a trapper, giving enabling it to remove and KO the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory a death sentence when the opportunity comes. Choice Specs gives Magnezone immediate power behind its moves, notably taking Celesteela and Ferrothorn down quicker, as the former could potentially one on one it beat Magnezone in a one-on-one situation between Leech Seed and Protect if healthy, (AC) whereas the latter could otherwise set (stack still works) Spikes stack against it, provided Magnezone didn't wield a Choice Specs. Maximum investment in Special Attack alongside a Modest nature allows it to hit as hard as possible, most notably having a chance to 2HKO Tangrowth and Mega Venusaur after Stealth Rock. 252 EVs in Speed lets it tie with opposing Modest Magnezone while still getting the jump on several important foes, such as Mega Scizor and most Tyranitar. A Timid nature could be used to outrun Landorus-T with little Speed investment and 252 Spe EVs Adamant Tyranitar with maximum Speed investment, but these two are somewhat rare, making the trade-(AH)off more often than not suboptimal, and while losing out on the two aforementioned calculations potentially 2HKOing Tangrowth and Mega Venusaur. (giving "making" and " losing" the same subject feels kind of awkward so not sure if a while clause works here, ", as losing out on potentially 2HKOing Tangrowth and Mega Venusaur isn't worth it" seems to flow better)

Usage Tips
========

Try to put your opponent into a position in which Magenzone Magnezone can trap the Steel-types it should, namely Celesteela, Mega Scizor, Ferrothorn, and Skarmory. Switching into Magnezone as you expect them to go into their Steel-type is a solid option; (ASC), (RC) similarly, sacrificing an expendable Pokémon Pokemon to entry hazards or a predicted attack from one of these Steel-types can let Magnezone come in freely. Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished provided they lack Knock Off, so try to take advantage of these Pokémon Pokemon to let switch Magnezone in. Just be careful not to leave it low on hit points HP. When Magnezone is on the field, opponents could attempt to pivot a Ground-type in to block its Volt Switch; under these scenarios, hitting the likes of Landorus-T, Zygarde, and Gliscor with a Choice Specs-boosted Flash Cannon is more often than not the best bet. If your opponent's team lacks a Ground-type (RC) or it has already been taken down, spamming Volt Switch can be a great idea on something Magnezone forces out, as it is surprisingly strong after Choice Specs is factored in. After Magnezone's prey has all Steel-types have been successfully trapped and removed, it Magnezone can act as how a regular wallbreaker would.

Team Options
========

More often than not, partners that appreciate certain Steel-types trapped by Magnezone are great choices. Strong Psychic-types such as Mega Alakazam and Mega Latios are arguably two of the Pokémon Pokemon that benefit the most from Ferrothorn, Mega Scizor, and Celesteela being out of the equation, as Mega Alakazam doesn't appreciate taking a Bullet Punch and has some trouble overcoming Celesteela, on the other side, while Mega Latios can't really break these without resorting to Hidden Power Fire for Mega Scizor and Ferrothorn, (RC) or the very odd Thunderbolt for the Ultra Beast Celesteela. Kartana also notably appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and knocked out KOed, (AC). (RP) and the same applies to the likes of Mega Pinsir, Tapu Lele, and several others. Pivots that can bring Magnezone in are appreciated, most notably especially those that can bait Steel-types in. For instance, Ash-Greninja can force Ferrothorn in, which gives Magnezone a free switch in, putting a lot of pressure in on Ferrothorn's player; of course, Ash-Greninja also appreciates Ferrothorn getting trapped, (RC) while Magnezone acts as a decent pivot to most Grass-types that take it on Ash-Greninja. Clefable is also a solid partner, (AC) as it can keep Magnezone healthy with Wish and lure the Steel-types Magnezone likes to trap in, most notably Ferrothorn and Skarmory, as well as Mega Scizor and Celesteela., (AP, RC) as Even though Mega Scizor can pivot U-turn out with U-turn and Celesteela can Flamethrower hit Magnezone with Flamethrower, but Magnezone can still come in on these Pokemon on in the right scenario. Knock Off users can also remove Skarmory's Shed Shell, allowing Magnezone to trap it.
 

A Cake Wearing A Hat

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[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's most reliable STAB move, letting it successfully trap the likes of Celesteela and Skarmory while still hitting walls that don't resist it hard. Hidden Power Fire is key for trapping Ferrothorn and Mega Scizor. Flash Cannon lets Magnezone heavily punish Ground-types switching on it Ground-type switch-ins, such as Landorus-T, Zygarde, and Gliscor; it also throttles Tapu Bulu, which is usually a solid answer to Electric-types. Finally, Volt Switch lets it Magnezone pivot out against Grass-types that can avoid a 2HKO from Flash Cannon, such as Tangrowth, Assault Vest Amoonguss, and Mega Venusaur. Volt Switch can also generate as well as maintain momentum.

Set Details
========

Magnet Pull lets Magnezone fulfill its role as a trapper, enabling it to remove and KO the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory. Choice Specs gives Magnezone immediate power behind its moves, notably taking Celesteela and Ferrothorn down quicker more quickly, as the former could potentially beat Magnezone in a one-on-one situation between Leech Seed and Protect if healthy, whereas the latter could otherwise Spikes stack layers of Spikes against it. Maximum investment in Special Attack alongside a Modest nature allows it Magnezone to hit as hard as possible, most notably having a chance to 2HKO Tangrowth and Mega Venusaur after Stealth Rock. 252 Speed EVs in Speed lets let it tie with opposing Modest Magnezone while still getting the jump on several important foes, such as Mega Scizor and most Tyranitar. A Timid nature could be used to outrun Landorus-T with little Speed investment and Adamant Tyranitar with maximum Speed investment, but these two are somewhat rare, making the trade-off more often than not suboptimal while losing out on potentially 2HKOing Tangrowth and Mega Venusaur.

Usage Tips
========

Try to put your opponent into a position in which Magnezone can trap the Steel-types it should, namely Celesteela, Mega Scizor, Ferrothorn, and Skarmory. Switching into Magnezone as you expect them to go into their Steel-type is a solid option; similarly, sacrificing an expendable Pokemon to entry hazards or a predicted attack from one of these Steel-types can let Magnezone come in freely. Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished provided they lack Knock Off, so try to take advantage of these Pokemon to switch Magnezone in. Just However, be careful not to leave it low on HP. When Magnezone is on the field, opponents could attempt to pivot a Ground-type in to block its Volt Switch; under these scenarios, hitting the likes of Landorus-T, Zygarde, and Gliscor with a Choice Specs-boosted Flash Cannon is more often than not the best bet. If your opponent's team lacks a Ground-type or it if their Ground-type has already been taken down, spamming Volt Switch can be a great idea on something Magnezone forces out, as it is surprisingly strong after Choice Specs is factored in. After Steel-types have been successfully trapped and removed, Magnezone can act as a regular wallbreaker.

Team Options
========

More often than not, partners Partners (Phrase is said way too often here and it's honestly hardly ever necessary, especially here) that appreciate certain Steel-types trapped by Magnezone are great choices. Strong Psychic-types such as Mega Alakazam and Mega Latios are arguably two of the Pokemon that benefit the most from Ferrothorn, Mega Scizor, and Celesteela being out of the equation, as Mega Alakazam doesn't appreciate taking a Bullet Punch and has some trouble overcoming Celesteela, (AC) while Mega Latios can't really break these the aforementioned Pokemon without resorting to Hidden Power Fire for Mega Scizor and Ferrothorn or the very odd Thunderbolt for Celesteela. Kartana also notably appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and KOed, and the same applies to the likes of Mega Pinsir, Tapu Lele, and several others. Pivots that can bring Magnezone in are appreciated, especially those that can bait Steel-types in. For instance, Ash-Greninja can force Ferrothorn in, which gives Magnezone a free switch in, putting a lot of pressure on Ferrothorn's player; of course, Ash-Greninja also appreciates Ferrothorn getting trapped while, (AC) and Magnezone acts as a decent pivot to most Grass-types that take it on. Clefable is also a solid partner, as it can keep Magnezone healthy with Wish and lure the Steel-types Magnezone likes to trap in, most notably Ferrothorn and Skarmory, as well as Mega Scizor and Celesteela. Even though Mega Scizor can pivot out with U-turn and Celesteela can hit Magnezone with Flamethrower, Magnezone can still come in on these Pokemon in the right scenario. (is this is a usage tip?) Knock Off users can remove Skarmory's Shed Shell, allowing Magnezone to trap it.

 
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Volt Switch
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========


Thunderbolt is Magnezone's most reliable STAB move, letting it successfully trap the likes of Celesteela and Skarmory while still hitting walls that don't resist it hard. Hidden Power Fire is key for trapping Ferrothorn and Mega Scizor. Flash Cannon lets Magnezone heavily punish Ground-type switch-ins, such as Landorus-T, Zygarde, and Gliscor; it also throttles Tapu Bulu, which is usually a solid answer to Electric-types. Finally, Volt Switch lets Magnezone pivot out against Grass-types that can avoid a 2HKO from Flash Cannon, such as Tangrowth, Assault Vest Amoonguss, and Mega Venusaur. Volt Switch can also generate as well as maintain momentum.

Set Details
========


Magnet Pull lets Magnezone fulfill its role as a trapper, enabling it to remove and KO the likes of Ferrothorn, Mega Scizor, Celesteela, and Skarmory. Choice Specs gives Magnezone immediate power behind its moves, notably taking Celesteela and Ferrothorn down more quickly, as the former could potentially beat Magnezone in a one-on-one situation between Leech Seed and Protect if healthy, whereas the latter could otherwise stack layers of Spikes against it. Maximum investment in Special Attack alongside a Modest nature allows Magnezone to hit as hard as possible, most notably having a chance to 2HKO Tangrowth and Mega Venusaur after Stealth Rock. 252 Speed EVs let it tie with opposing Modest Magnezone while still getting the jump on several important foes, such as Mega Scizor and most Tyranitar. A Timid nature could be used to outrun Landorus-T with little Speed investment and Adamant Tyranitar with maximum Speed investment, but these two are somewhat rare, making the trade-off more often than not suboptimal while losing out on potentially 2HKOing Tangrowth and Mega Venusaur.

Usage Tips
========


Try to put your opponent into a position in which Magnezone can trap the Steel-types it should, namely Celesteela, Mega Scizor, Ferrothorn, and Skarmory. Switching into Magnezone as you expect them to go into their Steel-type is a solid option; similarly, sacrificing an expendable Pokemon to entry hazards or a predicted attack from one of these Steel-types can let Magnezone come in freely. Magnezone can switch into the likes of Clefable and Ferrothorn without getting punished provided they lack Knock Off, so try to take advantage of these Pokemon to switch Magnezone in. However, be careful not to leave it low on HP. When Magnezone is on the field, opponents could attempt to pivot a Ground-type in to block its Volt Switch; under these scenarios, hitting the likes of Landorus-T, Zygarde, and Gliscor with a Choice Specs-boosted Flash Cannon is more often than not the best bet. If your opponent's team lacks a Ground-type or if their Ground-type has already been taken down, spamming Volt Switch can be a great idea on something Magnezone forces out, as it is surprisingly strong after Choice Specs is factored in. After Steel-types have been successfully trapped and removed, Magnezone can act as a regular wallbreaker.

Team Options
========


Partners that appreciate certain Steel-types trapped by Magnezone are great choices. Strong Psychic-types such as Mega Alakazam and Mega Latios are arguably two of the Pokemon that benefit the most from Ferrothorn, Mega Scizor, and Celesteela being out of the equation, as Mega Alakazam doesn't appreciate taking a Bullet Punch and has some trouble overcoming Celesteela, while Mega Latios can't really break the aforementioned Pokemon without resorting to Hidden Power Fire for Mega Scizor and Ferrothorn or the very odd Thunderbolt for Celesteela. Kartana also notably appreciates Mega Scizor, Celesteela, and Skarmory getting trapped and KOed, and the same applies to the likes of Mega Pinsir, Tapu Lele, and several others. Pivots that can bring Magnezone in are appreciated, especially those that can bait Steel-types in. For instance, Ash-Greninja can force Ferrothorn in, which gives Magnezone a free switch in, putting a lot of pressure on Ferrothorn's player; of course, Ash-Greninja also appreciates Ferrothorn getting trapped, and Magnezone acts as a decent pivot to most Grass-types that take it on. Clefable is also a solid partner, as it can keep Magnezone healthy with Wish and lure the Steel-types Magnezone likes to trap in, most notably Ferrothorn and Skarmory, as well as Mega Scizor and Celesteela. Knock Off users can remove Skarmory's Shed Shell, allowing Magnezone to trap it.


Posting for lyd because his computer decided to stop working.
 
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