Magnezone OU Revamp (QC 2/2) (GP 2/2)

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Ununhexium

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[OVERVIEW]
Magnezone has one job in the BW OU metagame, and it does that job well: trap and remove Steel-type Pokemon, particularly Skarmory, Ferrothorn, and Excadrill. Thanks to Magnezone's typing and ability, it can come in on most Steel-type Pokemon without much trouble and remove them. This makes Magnezone an enabler for Pokemon that are stopped by Steel-types, such as Latios, Garchomp, Landorus-T, Gliscor, and Amoonguss; making it the cornerstone of the famous DragMag style, where Magnezone clears the way for a collection of Dragon-type Pokemon to fire off powerful attacks. In addition, its ability to trap common entry hazard setters such as Ferrothorn and Skarmory and a common spinner and wallbreaker in Excadrill can make it a valuable teammate and take pressure off your spinner by reducing the need to spin as soon as possible. Also, thanks to its solid bulk, it can take weaker hits or resisted attacks from Pokemon such as Politoed and Latios in a pinch and get an attack off. However, Magnezone does not have much of an offensive presence beyond removing Steel-types due to its low Speed, and it has weaknesses to common attacking types, harming its overall viability.

[SET]
name: Sunny Day
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Sunny Day
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to knock out Skarmory without any trouble. Hidden Power Fire is used to allow Magnezone to take out most other Steel-types, particularly Ferrothorn, Excadrill, and Jirachi. Sunny Day clears rain and sand and increases the power of Hidden Power Fire, allowing Magnezone to trap and KO Ferrothorn when it was raining previously, 2HKO Excadrill, and do significantly more damage to Jirachi. Magnet Rise in tandem with Air Balloon allows Magnezone to trap Excadrill, which can no longer hit it with Earthquake.

Set Details
========
A Modest nature is chosen to deal as much damage as possible, notably increasing the damage done to Excadrill and giving Magnezone an easier time dealing with Leech Seed + Protect Ferrothorn and Wish + Protect Jirachi, while Timid does not hit many relevant benchmarks. Air Balloon allows Magnezone to set up Magnet Rise against Excadrill so that it can be trapped and removed and also allows Magnezone to dodge stray Earthquakes. For example, the combination of Air Balloon and Magnet Rise prevents Landorus-T from revenge killing Magnezone after the latter has removed its target.

Usage Tips
========
Magnezone's role is to trap and remove Steel-types, and it should be played as such. Magnezone can come in for free against Steel-types such as Ferrothorn, Skarmory, and Jirachi lacking U-turn and proceed to take them out. Magnezone should only come in on a free switch against Excadrill, however, as offensive variants can potentially pop its Air Balloon on the switch with Iron Head or Rapid Spin, allowing it to be KOed with Earthquake on the next turn before it can use Magnet Rise. In addition, in a one-on-one situation, Excadrill will use Iron Head to try to pop the Air Balloon and make Magnezone flinch, making it unable to use Magnet Rise safely. Magnezone will have to switch back out if this happens. Try to bring in Magnezone on a U-turn, Volt Switch, or double switch, as some players will bring in their Steel-type and switch it back out while Magnezone comes in to keep it at bay. After Magnezone has done its job, it can still serve a small purpose in taking a weak hit and attacking back or being sacrificed to bring in a sweeper unscathed.

Team Options
========
Any Pokemon that appreciates the removal of Steel-type Pokemon will appreciate Magnezone as a teammate. Wallbreakers such as Latios, Alakazam, Kyurem-B, and Mamoswine all appreciate the removal of Ferrothorn so that they can go to town on the other team with their powerful attacks. Gliscor, Garchomp, Landorus-T, and Salamence all enjoy the removal of Skarmory, which can otherwise stop them in their tracks. In addition, entry hazard setters such as Skarmory and Ferrothorn appreciate Magnezone's ability to remove one of the best spinners in the tier in Excadrill. Bulky teammates such as Tyranitar or Jirachi will enjoy the removal of Ferrothorn and Skarmory, which can otherwise set hazards and put more pressure on your spinner. Icy Wind Jirachi both lures in Excadrill and allows Magnezone to beat it every time, as it can no longer outspeed Magnezone and hit it before it gets a chance to use Magnet Rise. Other Jirachi sets make good partners as well, as it can lure in Excadrill, Ferrothorn, and Skarmory and bring in Magnezone with U-turn to trap them easily. Landorus-T and Gliscor can check Excadrill, removing some of the pressure on Magnezone to trap it, appreciate the removal of Skarmory, and can lure it in if running U-turn.

Dragon-types such as Garchomp, Dragonite, Latios, and Salamence get a special mention here, as they form the "DragMag" strategy and can quickly overwhelm an opposing team after the removal of their Dragon-type answer. In particular, Garchomp, Dragonite, and Salamence really prefer the removal of Skarmory, though removing Ferrothorn allows them to fire off Outrages without fear of being walled or taking Iron Barbs damage. Latios appreciates the removal of Ferrothorn in particular, which resists everything it runs except for the occasional Hidden Power Fire.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to quickly remove Skarmory. Volt Switch allows Magnezone to gain momentum on an opposing switch, allowing you to bring in your check to whatever is brought in, provided their switch-in is not a Ground-type or Thundurus-T. The choice of Hidden Power comes down to what you would rather take care of. Hidden Power Fire can be used if Ferrothorn and Scizor are very threatening. On the other hand, Hidden Power Ice is useful for revenge killing Pokemon such as Garchomp, Salamence, and Dragonite when they're locked into Outrage or lack any Speed boosts. Finally, Flash Cannon has solid neutral coverage and is therefore good for cleaning towards the end of the game, notably hitting Tyranitar and Mamoswine harder than anything else Magnezone has. Thunder Wave is another option that allows Magnezone to cripple faster Pokemon on the opposing team.

Set Details
========
The Speed boost from Choice Scarf allows Magnezone to function as a revenge killer against every relevant unboosted Pokemon up to Timid Tornadus while still letting it trap Steel-types.

Usage Tips
========
Choice Scarf Magnezone can come in for free against Skarmory and can remove it with Thunderbolt. It can also come in against Scizor locked into Pursuit or Bullet Punch and take it out with two Thunderbolts or a Hidden Power Fire if there is no rain. Additionally, Magnezone can come in and beat Ferrothorn if it's running Hidden Power Fire and there is no rain. If the opponent has no Ground-type or it is sufficiently weakened, feel free to spam Volt Switch early and often to maintain offensive momentum and chip away at the opponent's check to Magnezone, allowing it to come in later and clean up more easily against slower teams. Also, thanks to its good bulk, it is able to come in on a weaker attack and attempt to damage something or try to gain momentum with Volt Switch.

Team Options
========
Choice Scarf Magnezone is not as self sufficient as its other sets, so while it does offer support, it requires some support of its own. Nothing it has hits Ground-types really hard, outside of Hidden Power Fire against Excadrill, so strong Water- and Grass-types like Keldeo, Starmie, and Breloom can be useful in this regard. Also, if running Hidden Power Ice, Magnezone lacks the ability to deal with Ferrothorn, so checks to that are helpful. Interestingly, Breloom can fill both of these roles and is great for absorbing status for the team and punching holes. On the other hand, Magnezone provides a lot of support to its team. Choice Scarf Magnezone takes care of Skarmory and Ferrothorn with little trouble, which allows Pokemon such as Landorus-T, Garchomp, and Latios to go nuts on the opposing team. Landorus-T can also check Excadrill, lure in Skarmory, and bring Magnezone in versus it with U-turn. Removing Skarmory and Ferrothorn also makes spinning as soon as possible a less pressing issue, as quickly KOing them with Magnezone means they will not get as many entry hazards up. Jirachi is a great partner, as it lures in Ferrothorn and Skarmory and can pivot into Magnezone with U-turn, which can then trap them easily. Gliscor checks Excadrill and Landorus-T, greatly appreciates the removal of Skarmory, and can also lure it in to bring in Magnezone if running U-turn, making it a great partner as well.

[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Hidden Power Ice
move 4: Thunderbolt / Flash Cannon
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Substitute allows Magnezone to set up all over Ferrothorn and get a hit in against the opponent after their Steel-type is removed, notably making them more reluctant to bring in a Ground-type like Garchomp, Gliscor, Excadrill, or Landorus-T. Charge Beam allows Magnezone to boost its Special Attack against Ferrothorn, both allowing it to be removed with ease and enabling Magnezone to trade for at least one other Pokemon on the opposing team. Hidden Power Ice has fantastic coverage alongside Charge Beam, allowing Magnezone to hit Ground-types such as Gliscor, Garchomp, Landorus-T, and specially defensive Excadrill harder than anything else it has. Do note, however, that +6 Hidden Power Ice will not OHKO specially defensive Excadrill. Thunderbolt is used in the last moveslot to take out Skarmory more quickly than Charge Beam should Magnezone's stallbreaking capabilities not be required, limiting the entry hazards it can set up, and is Magnezone's go-to move after setting up because of its greater power and perfect accuracy. Flash Cannon can be used in the last slot for its solid neutral coverage, but most of its targets are hit harder by Hidden Power Ice, with the exception of Tyranitar.

Set Details
========
Leftovers is the item of choice to allow Magnezone to set up as many Substitutes as possible and increase its longevity in case your opponent tries to chip it down. Magnet Pull traps Steel-types, allowing Magnezone to set up against them. A Modest nature improves Magnezone's damage rolls against bulky Pokemon, giving it a better chance to KO them if you are unable to reach +6. Alternatively, a spread of 248 HP / 8 Def / 24 SpA / 84 SpD / 144 Spe allows Magnezone to survive a Hydro Pump from Choice Specs Keldeo, endure a Hydro Pump from Choice Scarf Keldeo in rain or take a rain-boosted Surf from Choice Specs Latios and KO it with a +2 Hidden Power Ice. These Speed EVs allow Magnezone to outspeed everything up to specially defensive Heatran, including Politoed, Jellicent, and Breloom that are not running Speed investment. This spread is notably effective when run alongside Barrier, though Barrier is not particularly common.

Usage Tips
========
This Magnezone set plays as a wallbreaker and trapper. Magnezone can come in for free against almost any Ferrothorn, Skarmory, or Jirachi. Be wary of Knock Off and Leech Seed from Ferrothorn or paralysis from Jirachi's Body Slam or Thunder, as the removal of Magnezone's Leftovers or constant chip damage from Leech Seed makes it far more difficult for it to set up against them, and paralysis will severely inhibit its ability to set up. When facing Skarmory, it is best to take it out with Thunderbolt as quickly as possible, as most Skarmory will use Whirlwind after they see a Substitute, and preventing Spikes is of high priority.

This Magnezone set requires aggressive plays such as double switching, as most players will not willingly keep their Ferrothorn in when they see you have a Magnezone. Double switching is especially important because there are not many Pokemon that invite Ferrothorn in and have Volt Switch or U-turn, with the only two being Rotom-W and Jirachi. The goal with this Magnezone set is to try to apply pressure on the opposing team early and trade for Ferrothorn and at least one other to shape the game in your favor.

Team Options
========
As this set is more focused on wallbreaking and less focused on removing Steel-types efficiently, the opponent can set up more entry hazards against this Magnezone set than others. Thus, a spinner such as Excadrill or Starmie is helpful to keep entry hazards off of your side of the field. This set lacks coverage for Excadrill, so checks to it such as Landorus-T and Gliscor are helpful. In addition, Pokemon that take advantage of Steel-types being removed make great teammates, such as Landorus-T, Garchomp, Mamoswine, Kyurem-B, and Latios. Rotom-W is a good partner, as it invites Ferrothorn in and can pivot to Magnezone with Volt Switch, and it is also an excellent VoltTurn partner with Landorus-T. Rotom-W is also a good Excadrill check, but it needs to be careful of Mold Breaker variants. Please note that this set does not fit particularly well on DragMag teams but rather on rain and sand teams to remove walls and apply heavy offensive pressure afterwards with powerful boosted attacks.

[STRATEGY COMMENTS]
Other Options
=============
A set consisting of Thunderbolt, Hidden Power Fire, Flash Cannon, and Thunder Wave with a Chople Berry can be used to survive a hit from Pokemon like Alakazam, Keldeo, and Terrakion and KO them with Thunderbolt or Flash Cannon or cripple them with Thunder Wave. However, it does not offer as much utility as other sets and is less consistent. Thunder Wave seems like a good option to cripple faster Pokemon that might try to come in, but none of Magnezone's sets have space for it other than Choice Scarf. Choice Specs is an option to OHKO Ferrothorn without any setup, but it is easy to take advantage of and does not really accomplish anything that Sunny Day Magnezone does not already accomplish. Barrier is also an option for the last slot on the Substitute + Charge Beam set, as it allows Magnezone to survive strong physical attacks such as Outrage from Kyurem-B, Garchomp, and Dragonite, as well as Keldeo's Secret Sword and Breloom's Drain Punch, but it promotes more long-term setup than trying to trade two Pokemon for one. Custap Berry is an option to take your opponent by surprise and KO a weakened Pokemon, as Magnezone has a tendency reach the activation benchmark over the course of a game, but it is not consistent. Salac Berry is an option on the Substitute + Charge Beam set to attempt to sweep faster teams after racking up Special Attack boosts, but it lacks consistency, still is not particularly fast, and comes with the heavy opportunity cost of Leftovers recovery. Magic Coat is an option for Magnezone to reflect Spikes back at a trapped Ferrothorn, but it usually is not worth the moveslot.

Checks and Counters
===================

**Ground-types**: Ground-types such as Hippowdon, Seismitoad, and Gastrodon do not really care about whatever move Magnezone throws at them and can KO it with a Ground-type STAB move. Excadrill can also come in on any move other than Hidden Power Fire and KO Magnezone, but it needs to be wary of Air Balloon + Magnet Rise variants. Garchomp, Gliscor, and Landorus-T can come in easily on Electric-type moves and Hidden Power Fire and KO Magnezone, but they need to be careful of Flash Cannon or Hidden Power Ice.

**Dragon-types**: Dragon-types such as Latios, Garchomp, Kyurem-B, and Hydreigon can switch in on one or more of Magnezone's moves and KO it with their move of choice.

**Fighting-types**: Fighting-types such as Keldeo, Terrakion, Mienshao, and Breloom can outspeed Magnezone and KO it with their STAB Fighting-type moves. However, they cannot switch in easily against Magnezone. In addition, Chople Berry sets can invalidate these checks.

**Faster Pokemon**: Pokemon such as Latios, Alakazam, and Starmie can outspeed and deal heavy damage to or KO Magnezone with the correct move after chip damage.

**Magnet Pull Circumvention**: Worry Seed on Ferrothorn and Shed Shell on Skarmory can invalidate Magnet Pull and allow them to switch out of Magnezone, defeating the purpose of running it.

**Specially Bulky Pokemon**: Heatran, Chansey, Amoonguss, and Cresselia take little damage from anything Magnezone throws at them and can chip it back or outright KO it in Heatran's case. In addition, bulky setup sweepers such as Reuniclus can shrug off most attacks from Magnezone and proceed to set up against it. Tyranitar can also come in against almost any move Magnezone has, but it needs to be careful of Flash Cannon and chip damage from Volt Switch.

[CREDITS]
- Written by: [[Ununhexium, 214836]]
- Quality checked by: [[Finchinator, 114198], [Caetano93, 394051]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
Last edited by a moderator:

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
this should be ready for QC. sorry if ive fucked anything up because im a little rusty in analysis writing and by a little rusty i mean i havent written one in literally 5 years


[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt is used to knock out Skarmory quickly and is also Magnezone's strongest move against Jirachi. Also, after removing the opponent's Steel-types, it is Magnezone's strongest move to throw out to try to weaken the opposing team. Volt Switch is used to grab momentum off of a predicted switch and is useful for whittling down the opponent's team for a cleaner to take advantage of later. Hidden Power Fire OHKOes Ferrothorn without any setup and is also Magnezone's strongest move against Excadrill if you want to try to catch it switching in or it is running no Speed EVs. Finally, Flash Cannon takes a big chunk out of Tyranitar, is Magnezone's strongest move against Ground-types such as Hippowdon, and has good neutral coverage otherwise, so it is a good option to spam after the removal of any Steel-types.

Set Details
========
Choice Specs allows Magnezone to OHKO Ferrothorn with Hidden Power Fire without any setup, a feat no other Magnezone set can accomplish, preventing Ferrothorn from setting up more than one layer of entry hazards. If more bulk is desired, 88 Speed EVs can be run to outspeed uninvested Skarmory and other base 70s, or 144 Speed EVs can be used to outspeed uninvested Heatran, which Magnezone has a high chance to 2HKO after Stealth Rock.

Usage Tips
========
This set can come in against Skarmory, Ferrothorn, and Jirachi easily and proceed to remove them with the respective move. Be careful of Knock Off on Ferrothorn, however, as losing Choice Specs will ensure that Ferrothorn can get at least one set of entry hazards before it goes down. Also, because this set is more powerful than any other set Magnezone runs, it can function as a wallbreaker and pivot with Volt Switch, and therefore is good at opening up holes in the opposing team. Please note that this set does not trap Excadrill, though Excadrill can not switch into Hidden Power Fire.

Team Options
========
Hard-hitting Psychic- and Dragon-types make great teammates for Magnezone, as they appreciate the removal of Steel-types and the damage that Magnezone can deal thanks to Choice Specs. These include Alakazam, Reuniclus, Latios, and Garchomp. Other Pokemon that benefit from the removal of Steel-types make good partners, too, including Excadrill, Landorus-T, Mamoswine, and Kyurem-B A check to Excadrill is valuable as well, as this set does not trap it and is in fact checked by Excadrill. However, it can not switch into Hidden Power Fire. Landorus-T makes a good partner in this regard, as it appreciates the removal of Skarmory, checks Excadrill, and can form a nifty VoltTurn core with Magnezone. Gliscor is also a good partner for similar reasons.
 
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Magnezone has one job in the BW OU metagame and it does that job well: trap and remove Steel-type Pokemon, particularly Skarmory, Ferrothorn, and Excadrill. Thanks to Magnezone's typing and ability, it can come in on most Steel-type Pokemon without much trouble and remove them. This makes Magnezone an enabler for sweepers and wallbreakers that are stopped by Steel-types, such as Latios, Garchomp, Landorus-T. (didnt mention amoonguss, glisc, or jirachi who imo are better examples than lando) As such, it is the cornerstone of the famous DragMag style (feel like u could make this segway better, like "this ability to remove the most important checks to these pokemon makes it a main component on dragmag teams"). In addition, its ability to trap common hazard setters such as Ferrothorn and Skarmory and a common spinner and wallbreaker in Excadrill can make it a valuable teammate and take pressure off of your spinner. (how does trapping drill or the other 2 take pressure of my spinner? also teams with zone can afford no spin unless theyre running somethin like subdd nite or are really weak to spikes) Also, thanks to its solid bulk, it can take weaker hits or resisted attacks from Pokemon such as Politoed and Latios in a pinch and get an attack off. Magnezone does have its flaws, however. It does not have much of an offensive presence beyond removing Steel-types due to its low Speed (mention how stuff can pivot into its coverage like garchomp lando latios if the zone is in range of an attack etc), and it has weaknesses to common attacking types such as Ground, Fire, and Fighting (replace this with the stuff about pivots for its coverage, stating blatant dex info like this isnt needed and just filler). Overall, when played to its strengths, Magnezone is an excellent Pokemon and a valuable asset to many teams. (isnt excellent on its own, remove that, oversells zone as a whole)

[SET]
name: Sunny Day
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Sunny Day
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt is Magnezone's strongest STAB move that deals a decent amount of damage to much of the metagame and allows Magnezone to knock out Skarmory without any trouble. (remove tbolt bullet, not supposed to include stabs in these sections unless theres a 2nd stab of the same type) Hidden Power Fire is used to allow Magnezone to take out most other Steel-types, particularly Ferrothorn, Excadrill, and Jirachi. Sunny Day is the lynchpin of this set, as it clears weather, mainly Rain and Sand, and increases the power of Hidden Power Fire by 50%. (what other weather would it clear? lol. also remove the hp fire increase by 50% and just segway it to be one sentence about how hp fire traps ferro and exca and rachi) This allows Magnezone to trap and knock out Ferrothorn when it is raining (sunny day removes rain tho, reword this cause i get what ur tryna say but the avg reader is gonna misinterpret), and also allows it to 2HKO Excadrill and do significantly more damage to Jirachi. Magnet Rise in addition to Air Balloon allows Magnezone to trap Excadrill, as Excadrill can no longer hit Magnezone with Earthquake. (explain in more detail how it lets Magnezone trap drill instead of stating the obvious that drill cant hit with eq)

Set Details
========
Magnet Pull allows Magnezone to do what it does (trap Steel-types), and therefore is necessary on the set. (redundant sentence) The EVs allow Magnezone to hit as hard as possible while outspeeding many common metagame threats. (u dont need to explain 252 / 252 spreads, get rid of this) A Modest nature is chosen to deal as much damage as possible and notably increases the damage done to Excadrill and has an easier time dealing with Ferrothorn running Leech Seed + Protect and Wish + Protect Jirachi, and Timid does not hit many relevant benchmarks. Air Balloon allows Magnezone to set up Magnet Rise against Excadrill so that it can be trapped and removed and also allows Magnezone to dodge stray Earthquakes. (dodging stray eqs rarely if ever really plays into the game)

Usage Tips
========
Magnezone's role is to trap and remove Steel-types and should be played as such. Magnezone can come in for free against Steel-types such as Ferrothorn, Skarmory, Jirachi lacking Fire Punch and proceed to take them out. (uturn rachi isnt trapped by zone) You have to take care around Excadrill, however, as offensive Excadrill can potentially pop Magnezone's Air Balloon on the switch, allowing it to be knocked out with Earthquake on the next turn before Magnezone can use Magnet Rise. Try to bring in Magnezone on a U-turn, Volt Switch, or double switch, as some players will bring in their Steel-type and bring it out while Magnezone comes in to keep it at bay. (mention how it can get in on a sack. also, no mention of mag rising if up against a dragon if the balloon is intact to wall or least chip them should zone be uneeded? also, wheres a mention of how zone can take a hit or two from the stuff in the overview to get off a free hit or to act as a sack after its done trapping steels?)

Team Options
========
Any Pokemon that appreciates the removal of Steel-type Pokemon will appreciate Magnezone as a teammate. Wallbreakers such as Latios, Starmie, and Choice Specs Politoed (specs toeds not good lol and zones barely if ever used on rain. only defensive starmie is really seen outside rain save like dragspam (could add this a dragspam paragraph), replace toed and starmie with like kyurem-b and mamo) all appreciate the removal of Ferrothorn so that they can go to town on the other team with their powerful attacks. Garchomp, Landorus-T, and Salamence all enjoy the removal of Skarmory, who can otherwise stop them in their tracks. (removing ferros p nice for em too) In addition, hazard setters appreciate Magnezone's ability to remove one of the best spinners in the tier in Excadrill. (what hazard setters are these? how else do they take advantage of zones support?) Finally, bulky teammates will enjoy the removal of Ferrothorn and Skarmory who can otherwise set hazards and put more pressure on your spinner.

Add more here overall, for how many mons this set abilitates, you barely have anything. put more details

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice / Hidden Power Fire (hp fire first, trapping ferros still important and one of the main reasons to run zone to begin with)
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt is Magnezone's most powerful STAB move against most of the metagame, making it Magnezone's best move for picking off weakened threats, and allows Magnezone to quickly remove Skarmory. (tbolt part is filler) Volt Switch allows Magnezone to gain momentum on an opposing switch, allowing you to bring in your check to whatever they choose to bring in. (not if they have a ground or thund) The choice of Hidden Power comes down to what you would rather take care of. Hidden Power Ice is useful for revenge killing Pokemon such as Garchomp, Salamence, and Dragonite when locked into Outrage or without any Speed boosts. Hidden Power Fire can be used in its place if Ferrothorn and Scizor are very threatening. Finally, Flash Cannon has solid neutral coverage and is therefore good for cleaning towards the end of the game and notably hits Tyranitar and Mamoswine harder than anything else Magnezone has. (not even a mention of twave over flash cannon? it doesnt need a slash, but mention it in moves at least)

Set Details
========
The Speed boost from Choice Scarf allows Magnezone to function as a revenge killer against every relevant unboosted Pokemon up to Timid Tornadus while still allowing Magnezone to complete its job of trapping Steel-types. Also, it notably outspeeds +1 neutral-natured Dragonite. (dnite thing is wrong) Magnet Pull is still the ability of choice to allow Magnezone to trap and knock out Skarmory and Scizor if not locked into Superpower, as well as Ferrothorn outside of the Rain if running Hidden Power Fire. (dont need to explain what mag pull does, this is filler)

Usage Tips
========
Choice Scarf Magnezone can come in for free against Skarmory and can remove it with Thunderbolt. It can also come in against Scizor locked into Pursuit or Bullet Punch and take it out with two Thunderbolts or a Hidden Power Fire if there is no rain. Additionally, Magnezone can come in and beat Ferrothorn if running Hidden Power Fire and there is no rain. If the opponent has no Ground-type or it is sufficiently weakened, feel free to spam Volt Switch early and often to maintain offensive momentum and chip away at the opponent's check to Magnezone, allowing it to come in later and clean up more easily.

(zone isnt really a cleaner, also no mention of the bulk to scout and take hits like before. explain what the scarf is letting it trap or otherwise check and how it plays into using it, like how this can trap weakened drill)

Team Options
========
Choice Scarf Magnezone is not as self-sufficient as its other sets, so while it does offer support, it requires some support of its own. Nothing it has hits Ground-types really hard, outside of Hidden Power Fire against Excadrill, so strong Water- and Grass-types can be useful in this regard. These include Keldeo, Starmie, and Breloom. Also, if running Hidden Power Ice, Magnezone lacks the ability to deal with Ferrothorn, so checks to that are helpful. Interestingly, Keldeo and Breloom fill both of these roles, though Keldeo is unable to switch in on Ferrothorn. (keep this one to loom and expand on how pheal loom is a good partner maybe) On the other hand, Magnezone provides a lot of support. Choice Scarf Magnezone takes care of Skarmory with no trouble at all (all zones do?), which takes a lot of pressure off of your spinner and allows Pokemon such as Landorus-T and Garchomp to go nuts on the opposing team. (the way the end is written is informal and really vague, expand on it. also, how does trapping the spinner help chomp and lando do better then they woulda with the spinner there?) Also, since this set can revenge kill Dragon-types, that takes pressure off of your own Steel-types and allows them to set up entry hazards more easily. (what teammates, also non ice zone cant and zone shouldnt be ur revenge killer for dragons in any case)

(same issue here, theres barely anything here. add more)

[SET]
name: Substitute + Charge Beam (caetano will cover this one with u, so im not gonna put anything on moves or set details for now)
move 1: Substitute
move 2: Charge Beam
move 3: Hidden Power Ice
move 4: Thunderbolt / Flash Cannon
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Substitute allows Magnezone to set up all over Steel-types such as Ferrothorn, Skarmory, Scizor lacking Superpower or locked into Bullet Punch or Pursuit, and Jirachi lacking Fire Punch or any Jirachi in rain. It also allows Magnezone to get a hit in against the opponent after their Steel-type is removed, notably making your opponent more reluctant to bring in a Ground-type like Garchomp or Landorus-T. Charge Beam allows Magnezone to boost its Special Attack against these targets, both allowing them to be removed with ease and allowing Magnezone to sweep slower defensive teams after a few boosts. Hidden Power Ice has fantastic coverage alongside Charge Beam, allowing Magnezone to hit Ground-types such as Hippowdon, Gastrodon, Seismitoad, and specially defensive Excadrill harder than anything else Magnezone has. Thunderbolt is used in the last moveslot to take out Skarmory more quickly than Charge Beam should Magnezone's stallbreaking capabilities not be required, making it so that fewer entry hazards are set up, and is Magnezone's go-to move after setting up against stall teams. Flash Cannon is also an option in the last slot for its solid neutral coverage, but most of its targets are hit harder by Hidden Power Ice with the exception of Tyranitar.

Set Details
========
Leftovers are the item of choice to allow Magnezone to set up as many Substitutes as possible and increase its longevity in case your opponent tries to chip it down. Magnet Pull traps Steel-types, allowing Magnezone to set up against them. Timid is the preferred nature to outspeed 252 Speed neutral-natures base 70 Pokemon such as Breloom and Politoed, and the power boost from Modest is not as necessary if you are boosting Magnezone's Special Attack with Charge Beam anyway.

Usage Tips
========
This Magnezone set plays as a stallbreaker as well as a trapper. Magnezone can come in for free against almost any Ferrothorn, Skarmory, or Jirachi. Be wary of Knock Off and Leech Seed from Ferrothorn or Fire Punch from Jirachi , as the removal of Magnezone's Leftovers or being affected by Leech Seed makes it far more difficult for Magnezone to set up against them, and Fire Punch from a Choice Scarf Jirachi will deal heavy damage to Magnezone and break all of its Substitutes outside of Rain. When facing Skarmory, it is sometimes best to take it out with Thunderbolt as quickly as possible, as most Skarmory will use Whirlwind after they see a Substitute.

Team Options
========
As this set is more focused on stallbreaking and less focused on removing Steel-types efficiently, the opponent can set up more entry hazards against this Magnezone set than others. As such, a spinner such as Excadrill, Starmie, or Tentacruel (remove tenta, ur not runnin this set on rain or sun stall lol) is helpful to keep entry hazards off of your side of the field. Since the moves on this set are a combination of Electric, Ice, and Steel (not often gonna be that coverage, also reword to not write out types, jsut say that the coverage makes it struggle with drill) it has trouble dealing with Excadrill, so a secondary check to it such as Landorus-T (zone isnt a drill check, remove secondary. also add more options) is helpful. In addition, Pokemon that take advantage of Steel-types being removed make great teammates, such as Landorus-T, Garchomp, Alakazam, Reuniclus, and Latios. (zam isnt really used with zone, nor is reuni very often but if ur gonna mention it, say boltbeam) Alakazam, Reuniclus, and Latios get a special mention as this set is particularly effective in taking out Jirachi, one of their best counters, and Alakazam and Reuniclus are immune to all entry hazards and Latios is immune to Spikes, all of which are set up more easily against this set. (remove zam here too and specify boltbeam reuni, focus reunis fine vs ferro)

(Add more members here, flesh things out. u didnt mention glisc, mamo, or much at all really in terms of partners and dont flesh them out enough)

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]
Moves
========
Thunderbolt is used to knock out Skarmory quickly and also Magnezone's strongest move against Jirachi. Also, after removing the opponent's Steel-types, it is Magnezone's strongest move to throw out to try to weaken the opposing team. (both of these opening sentences are redundant, remove them) Volt Switch is used to grab momentum off of a predicted switch and is useful for whittling down the opponent's team for a cleaner to take advantage of later. Hidden Power Fire OHKOes Ferrothorn without any setup (say why thats good, it prevents more than 1 layer at most from going up) and is also Magnezone's strongest move against Excadrill if you want to try to catch it switching in. (say u can ko slow spdef drills that are weakened) Finally, Flash Cannon takes a big chunk out of Tyranitar and is Magnezone's strongest move against Ground-types such as Hippowdon and has good neutral coverage otherwise, so it is a good option to spam after the removal of any Steel-types. (which do i spam, tbolt or flash cannon?)

Set Details
========
Choice Specs greatly increases Magnezone's damage output, notably (replace allowing with allows) allowing it to OHKO Ferrothorn with Hidden Power Fire without any setup, a feat no other Magnezone set can accomplish. (why does this matter?) 88 Speed EVs are run to outspeed uninvested Skarmory and other base 70s, but 144 Speed EVs can be used to outspeed uninvested Heatran, which Magnezone has a high chance to 2HKO after Stealth Rock.

Usage Tips
========
This set can come in against Skarmory, Ferrothorn, and Jirachi easily and proceed to remove them with the respective move. Be careful of Knock Off on Ferrothorn, however, as losing Choice Specs will ensure that Ferrothorn can get at least one set of entry hazards before it goes down. Also, because this set is more powerful than any other set Magnezone runs, it can function as a wallbreaker and pivot with Volt Switch, and therefore is good at opening up holes in the opposing team. Please note that this set does not trap Excadrill, though Excadrill can not switch into Hidden Power Fire.

Team Options
========
Hard-hitting Psychic- and Dragon-types make great teammates for Magnezone, as they appreciate the removal of Steel-types and the damage that Magnezone can deal thanks to Choice Specs. These include Alakazam, Reuniclus, Latios, and Garchomp. A check to Excadrill is valuable as well, as this set does not trap it and is in fact checked by Excadrill. However, it can not switch into Hidden Power Fire. Landorus-T makes a good partner too, as it appreciates the removal of Skarmory, checks Excadrill, and can form a nifty VoltTurn core with Magnezone.

(add more)

[STRATEGY COMMENTS]
Other Options
=============
A set consisting Thunderbolt, Hidden Power Fire, Flash Cannon, and Thunder Wave with a Chople berry can be used to survive a hit from Pokemon like Alakazam, Keldeo, and Terrakion and knock them out with Thunderbolt or Flash Cannon or cripple them with Thunder Wave. However, it does not have the utility that the other sets have. (say the utility of the other sets is oftentimes more valuable) Thunder Wave seems like a good option to cripple faster Pokemon that might try to come in, but none of Magnezone's sets (what happened when writing this sentence?) Custap berry is an option to take your opponent by surprise and knock out a weakened Pokemon, but it is not consistent (talk about how zone tends to get on low hp during the game, which is why this can work). Salac berry is an option on the Substitute + Charge Beam set to attempt to sweep faster teams after racking up Special Attack boosts, but it lacks consistency, still is not particularly fast, and comes with the heavy opportunity cost of Leftovers recovery.

Checks and Counters
===================

**Ground-types**: Ground-types such as Hippowdon, Seismitoad, and Gastrodon (mention more relevent ground types my god) do not really care about whatever move Magnezone throws at them and can knock it out with a Ground-type STAB move. Excadrill can also come in on any move other than Hidden Power Fire and knock out Magnezone, but it needs to be wary of Air Balloon + Magnet Rise Magnezone. Garchomp can come in easily on Electric-type moves and Hidden Power Fire and knock out Magnezone, but needs to be careful of Flash Cannon or Hidden Power Ice. (u didnt even mention lando or glisc at all)

**Fighting-types**: Fighting-types such as Keldeo, Terrakion, Mienshao, and Breloom can outspeed Magnezone and knock it out with their STAB Fighting-type moves. However, they can not switch in easily against Magnezone. (mention chople here somehow)

**Faster Pokemon**: Pokemon such as Latios, Alakazam, and Starmie can outspeed and deal heavy damage to or knock out Magnezone with the correct move. (say how latios can ko weakened zone, latios cant ohko with any common move nor can starmie outside rain. just add more here in general, maybe say faster pokemon with super effective coverage or faster pokemon that can ko zone)

**Magnet Pull Circumvention**: Techs (dont use the word tech in an analysis, reword the beginning.) such as Shed Shell on Skarmory and Worry Seed on Ferrothorn can invalidate Magnet Pull and allow them to switch out of Magnezone, defeating the purpose of running Magnezone.

**Specially Bulky Pokemon**: Chansey, Amoonguss, and Cresselia take little damage from anything Magnezone throws at them and can chip it back with Seismic Toss or Hidden Power Fire. In addition, bulky setup sweepers such as Reuniclus can shrug off most attacks from Magnezone and proceed to set up against it. (put more common stuff here, put heatran glisc tar here at min)

[CREDITS]
- Written by: [[Ununhexium, 214836]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
[/QUOTE]
 
[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Hidden Power Ice
move 4: Thunderbolt / Flash Cannon
item: Leftovers
ability: Magnet Pull
nature: Timid (Modest)
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Substitute allows Magnezone to set up all over Steel-types such as Ferrothorn, Skarmory (it can't setup on skar because of whirlwind), Scizor lacking Superpower or locked into Bullet Punch or Pursuit (scizor sets are irrelevant and honestly the mon is not important to mention), and Jirachi lacking Fire Punch or any Jirachi in rain (jirachi almost never uses fire punch and all def sets have u-turn so you can't setup on it). It also allows Magnezone to get a hit in against the opponent after their Steel-type is removed, notably making your opponent more reluctant to bring in a Ground-type like Garchomp or Landorus-T (mention gliscor and excadrill here too). Charge Beam allows Magnezone to boost its Special Attack against these targets (only ferrothorn allow you to setup charge beam), both allowing them to be removed with ease and allowing Magnezone to sweep slower defensive teams after a few boosts (it never sweeps, the set objective is to trade zone for 2 mons min from your oponent side). Hidden Power Ice has fantastic coverage alongside Charge Beam, allowing Magnezone to hit Ground-types such as Hippowdon, Gastrodon, Seismitoad (list better ranked mons here as gliscor, garchomp, landorus), and specially defensive Excadrill harder than anything else Magnezone has (important to mention that +6 hp ice isn't a ohko). Thunderbolt is used in the last moveslot to take out Skarmory more quickly than Charge Beam should Magnezone's stallbreaking capabilities not be required, making it so that fewer entry hazards are set up, and is Magnezone's go-to move after setting up against stall teams. Flash Cannon is also an option in the last slot for its solid neutral coverage, but most of its targets are hit harder by Hidden Power Ice with the exception of Tyranitar (you can mention Barrier as a last move as zone normally don't need this slot with anything in particular and Barrier let it to live, at +6, earthquakes from common ground type sets and turn it into a pseudo dragon check).

Set Details
========
Leftovers are the item of choice to allow Magnezone to set up as many Substitutes as possible and increase its longevity in case your opponent tries to chip it down. Magnet Pull traps Steel-types, allowing Magnezone to set up against them. Timid is the preferred nature to outspeed 252 Speed neutral-natures base 70 Pokemon such as Breloom and Politoed (change to modest, all base 70 mons rarely uses + speed nature and the extra damage is important to reach some kills), and the power boost from Modest is not as necessary if you are boosting Magnezone's Special Attack with Charge Beam anyway (timid don't reach any imprtant benchmark and the extra damage IS important as you can't go to +6 in spa all games).

(You can mention here a diferent spread: EVs: 248 HP / 24 SpA / 84 SpD / 152 Spe with Modest Nature. This spread have enough speed to creep all common def politoads, spdef heatrans, subs / sd / bu looms, jellicents, skars and ttars. The HP and the SpD makes it allways survives a keldeo hydro fired in rain or from a specs one and 1 focus blast from timid thundurus-t, modest is a roll to kill. If used alongside barrier you can even avoid 2hko from all common ground types earthquakes at +6. The extra bulk can also be used to surprise a Latios trying to rk you with surf.)


Usage Tips
========
This Magnezone set plays as a stallbreaker (wallbreaker) as well as a trapper. Magnezone can come in for free against almost any Ferrothorn, Skarmory, or Jirachi. Be wary of Knock Off and Leech Seed from Ferrothorn or Fire Punch from Jirachi (fear being paralized from body slam / thunder and jirachi steal momentum with u-turn, also fire punch have 0 usage), as the removal of Magnezone's Leftovers or being affected by Leech Seed makes it far more difficult for Magnezone to set up against them, and Fire Punch from a Choice Scarf Jirachi will deal heavy damage to Magnezone and break all of its Substitutes outside of Rain (choice scarf rachi is very rare and irrelevant as they never uses fire punch in the set). When facing Skarmory, it is sometimes best to take it out with Thunderbolt as quickly as possible, as most Skarmory will use Whirlwind after they see a Substitute (the optimal play is to never let they up spikes).

(Important to mention here that this zone needs agressive plays to work as no good player will let it trap their mons for free as most teams have ways to deal with it. Remember that this set wants to bring early game pressure and the set idea is to trade zone for at least 2 mons.)

Team Options
========
As this set is more focused on stallbreaking (wallbreaking) and less focused on removing Steel-types efficiently, the opponent can set up more entry hazards against this Magnezone set than others. As such, a spinner such as Excadrill, Starmie, or Tentacruel is helpful to keep entry hazards off of your side of the field. Since the moves on this set are a combination of Electric, Ice, and Steel (not often gonna be that coverage, also reword to not write out types, just say that the coverage makes it struggle with drill) it has trouble dealing with Excadrill, so a secondary (dedicated) check to it such as Landorus-T (list more optins like gliscor, thundurus-t and rotom-w) is helpful. In addition, Pokemon that take advantage of Steel-types being removed make great teammates, such as Landorus-T, Garchomp, Alakazam, Reuniclus, and Latios. (zam isnt really used with zone, nor is reuni very often but if ur gonna mention it, say boltbeam) Alakazam, Reuniclus, and Latios get a special mention as this set is particularly effective in taking out Jirachi, one of their best counters (again, jirachi often run u-turn) , and Alakazam and Reuniclus are immune to all entry hazards and Latios is immune to Spikes, all of which are set up more easily against this set. (remove zam here too and specify boltbeam reuni, focus reunis fine vs ferro)

(Important to mention that this set is not to be used in a dragmag structure. This set likes more balanced builds with sand, to help dealing extra damage, or rain, to soften fire hits, while doing it's job of removing walls and soften offensive pressures).
 

Ununhexium

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also added Dragon-types to checks and counters and updated some stuff in the details for Barrier on the Substitute set
 

MANNAT

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I would honestly just remove specs zone altogether, scarf at least has some fringe utility on sun teams that can offset rain vs ferro and set up sun for it to revenge kill exca. On the other hand the inconsistency of specs against ferro compared to sunny day and sub+charge beam honestly makes it not worth using given that it doesn't even accomplish the feat that it aims to consistently (OHKOing ferro before it can set hazards/limit it to one). Ironically, it's even worse about conceding hazards to ferro in rain than Sunny Day is, and it doesn't have the added benefit of messing up exca in sun that scarf does, so overall there's never a reason to use it in modern BW OU.
 

Ununhexium

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I would honestly just remove specs zone altogether, scarf at least has some fringe utility on sun teams that can offset rain vs ferro and set up sun for it to revenge kill exca. On the other hand the inconsistency of specs against ferro compared to sunny day and sub+charge beam honestly makes it not worth using given that it doesn't even accomplish the feat that it aims to consistently (OHKOing ferro before it can set hazards/limit it to one). Ironically, it's even worse about conceding hazards to ferro in rain than Sunny Day is, and it doesn't have the added benefit of messing up exca in sun that scarf does, so overall there's never a reason to use it in modern BW OU.
I had it because I was told to have it. If QC also thinks it doesn't deserve a set I am more than happy to remove it and relegate it to OO
 

Finchinator

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Specs does belong in the OO, I agree.

I would move the Salac Berry option to the backslash of the Substitute set whereas I would move the Barrier option from the set commentary to the OO section. I think that Barrier is kind of its own dedicated variant of Magnezone, which also tends to use different spreads and find use on different teams, so I don't love just grouping it with the generic set -- OO seems like a superior fit to me.

Rest looks solid to me, approval/stamp/w.e it's supposed to be here!
 

Lumari

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GP 1/2
[OVERVIEW]
Magnezone has one job in the BW OU metagame, (AC) and it does that job well: trap and remove Steel-type Pokemon, particularly Skarmory, Ferrothorn, and Excadrill. Thanks to Magnezone's typing and ability, it can come in on most Steel-type Pokemon without much trouble and remove them. This makes Magnezone an enabler for Pokemon that are stopped by Steel-types, such as Latios, Garchomp, Landorus-T, Gliscor, and Amoonguss, (comma) This capability makes notably making it the cornerstone of the famous DragMag style offense, where Magnezone clears the way for a collection of Dragon-type Pokemon to fire off powerful attacks. In addition, its ability to trap common entry hazard setters such as Ferrothorn and Skarmory and a common spinner and wallbreaker in Excadrill can make it a valuable teammate and take pressure off of your spinner by reducing the need to spin as soon as possible. Also, thanks to its solid bulk, it can take weaker hits or resisted attacks from Pokemon such as Politoed and Latios in a pinch and get an attack off. However, Magnezone does have its flaws, however. It does not have much of an offensive presence beyond removing Steel-types due to its low Speed, and it has weaknesses to common attacking types. Overall, when played on the right team, Magnezone is an excellent Pokemon and a valuable asset to many teams, but it is not particularly good otherwise.

[SET]
name: Sunny Day
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Sunny Day
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to knock out Skarmory without any trouble. Hidden Power Fire is used to allow Magnezone to take out most other Steel-types, particularly Ferrothorn, Excadrill, and Jirachi. Sunny Day is the lynchpin of this set, as it clears weather, being rain and sand (RC) and increases the power of Hidden Power Fire by 50%, allowing Magnezone to trap and knock out Ferrothorn when it was raining previously, and also allows it to as well as 2HKO Excadrill and do significantly more damage to Jirachi. Magnet Rise in addition to tandem with Air Balloon allows Magnezone to trap Excadrill, as Excadrill which can no longer hit Magnezone with Earthquake.

Set Details
========
A Modest nature is chosen to deal as much damage as possible, (AC) and notably increases increasing the damage done to Excadrill and has giving Magnezone an easier time dealing with Ferrothorn running Leech Seed + Protect and Wish + Protect Jirachi, and while Timid does not hit many relevant benchmarks. Air Balloon allows Magnezone to set up Magnet Rise against Excadrill so that it can be trapped and removed and also allows Magnezone to dodge stray Earthquakes. For example, the combination of Air Balloon and Magnet Rise prevent prevents (if i read this properly?) Landorus-T from revenge killing Magnezone after removing the latter has removed its target.

Usage Tips
========
Magnezone's role is to trap and remove Steel-types, (AC) and it should be played as such. Magnezone can come in for free against Steel-types such as Ferrothorn, Skarmory, and Jirachi lacking U-turn and proceed to take them out. You have to take care around Magnezone should only come in on a free switch against Excadrill, however, as offensive Excadrill variants can potentially pop Magnezone's Air Balloon on the switch with Iron Head or Rapid Spin, allowing it to be knocked out with Earthquake on the next turn before Magnezone can use Magnet Rise, so Magnezone should only come in on a free switch. In addition, in a 1v1 one-on-one situation, Excadrill will use Iron Head to try to pop the Air Balloon and flinch make Magnezone flinch, making it unable to use Magnet Rise safely. Magnezone will have to come switch back out if this happens. Try to bring in Magnezone on a U-turn, Volt Switch, or double switch, as some players will bring in their Steel-type and bring switch it back out while Magnezone comes in to keep it at bay. After Magnezone has done its job, it can still serve a small purpose in taking a weak hit and attacking back or being sacked sacrificed to bring in a sweeper unscathed.

Team Options
========
Any Pokemon that appreciates the removal of Steel-type Pokemon will appreciate Magnezone as a teammate. Wallbreakers such as Latios, Alakazam, Kyurem-B, (AC) and Mamoswine all appreciate the removal of Ferrothorn so that they can go to town on the other team with their powerful attacks. Gliscor, Garchomp, Landorus-T, and Salamence all enjoy the removal of Skarmory, who which can otherwise stop them in their tracks. In addition, entry hazard setters such as Skarmory and Ferrothorn of your own appreciate Magnezone's ability to remove one of the best spinners in the tier in Excadrill. Bulky teammates will enjoy the removal of Ferrothorn and Skarmory, (AC) who which can otherwise set hazards and put more pressure on your spinner. In addition, Icy Wind Jirachi both lures in Excadrill and allows Magnezone to beat it every time, as it can no longer outspeed Magnezone and hit it before Magnezone gets a chance to use Magnet Rise. Other Jirachi sets make good partners as well, as it can lure in Excadrill, Ferrothorn, and Skarmory and bring in Magnezone with U-turn, allowing Magnezone to trap them easily. Landorus-T and Gliscor make good partners, (AC) as they can check Excadrill, removing some of the pressure on Magnezone to trap it, appreciate the removal of Skarmory, and can lure it in if running U-turn.

Dragon-types such as Garchomp, Dragonite, Latios, and Salamence get a special mention here, (AC) as they form the "DragMag" strategy (RC) and can quickly overwhelm an opposing team after the removal of their Dragon resist answer. In particular, Garchomp, Dragonite, (AC) and Salamence really prefer the removal of Skarmory, though removing Ferrothorn allows them to fire off Outrages without fear of being walled or taking Iron Barbs damage. Latios appreciates the removal of Ferrothorn in particular, who which resists everything Latios runs except for the occasional Hidden Power Fire.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to quickly remove Skarmory. Volt Switch allows Magnezone to gain momentum on an opposing switch, allowing you to bring in your check to whatever they choose to bring in, provided their switch-in is not a Ground-type or Thundurus-T. The choice of Hidden Power comes down to what you would rather take care of. Hidden Power Fire can be used if Ferrothorn and Scizor are very threatening. On the other hand, Hidden Power Ice is useful for revenge killing Pokemon such as Garchomp, Salamence, and Dragonite when they're locked into Outrage or without lack any Speed boosts. Finally, Flash Cannon has solid neutral coverage and is therefore good for cleaning towards the end of the game, (AC) and notably hits notably hitting Tyranitar and Mamoswine harder than anything else Magnezone has. Thunder Wave is another option that allows Magnezone to cripple faster Pokemon on the opposing team.

Set Details
========
The Speed boost from Choice Scarf allows Magnezone to function as a revenge killer against every relevant unboosted Pokemon up to Timid Tornadus while still allowing Magnezone to complete its job of trapping Steel-types.

Usage Tips
========
Choice Scarf Magnezone can come in for free against Skarmory and can remove it with Thunderbolt. It can also come in against Scizor locked into Pursuit or Bullet Punch and take it out with two Thunderbolts or a Hidden Power Fire if there is no rain. Additionally, Magnezone can come in and beat Ferrothorn if it's running Hidden Power Fire and there is no rain. If the opponent has no Ground-type or it is sufficiently weakened, feel free to spam Volt Switch early and often to maintain offensive momentum and chip away at the opponent's check to Magnezone, allowing it to come in later and clean up more easily against slower teams. Also, thanks to its good bulk, it is able to come in on a weaker attack and attempt to damage something or try to gain momentum with Volt Switch.

Team Options
========
Choice Scarf Magnezone is not as self-sufficient as its other sets, so while it does offer support, it requires some support of its own. Nothing it has hits Ground-types really hard, outside of Hidden Power Fire against Excadrill, (and hp ice) so strong Water- and Grass-types can be useful in this regard. These include Keldeo, Starmie, and Breloom. Also, if running Hidden Power Ice, Magnezone lacks the ability to deal with Ferrothorn, so checks to that are helpful. Interestingly, Breloom fill both of these roles and is great for absorbing status for the team and punching holes. On the other hand, Magnezone provides a lot of support to its team. Choice Scarf Magnezone takes care of Skarmory and Ferrothorn with little trouble, which allows Pokemon such as Landorus-T, Garchomp, and Latios to go nuts on the opposing team. Landorus-T can also check Excadrill and lure in Skarmory with U-turn. Removing Skarmory and Ferrothorn also makes spinning as soon as possible a less pressing issue, as knocking them out quickly with Magnezone means they will not get as many entry hazards up. Jirachi is a great partner, (AC) as it lures in Ferrothorn and Skarmory and can U-turn out of them into to Magnezone, trapping which can then trap them easily. Gliscor checks Excadrill and Landorus-T, greatly appreciates the removal of Skarmory, and can also lure it in for to bring in Magnezone if running U-turn, making it a great partner as well.

[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Hidden Power Ice
move 4: Thunderbolt / Flash Cannon
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Substitute allows Magnezone to set up all over Ferrothorn. It also allows Magnezone to get a hit in against the opponent after their Steel-type is removed, notably making your opponent more reluctant to bring in a Ground-type like Garchomp, Gliscor, Excadrill, or Landorus-T. Charge Beam allows Magnezone to boost its Special Attack against Ferrothirn Ferrothorn, both allowing it to be removed with ease and allowing enabling Magnezone to trade for at least one other Pokemon on the opposing team. Hidden Power Ice has fantastic coverage alongside Charge Beam, allowing Magnezone to hit Ground-types such as Gliscor, Garchomp, Landorus-T, and specially defensive Excadrill harder than anything else Magnezone has. Do note, however, that +6 Hidden Power Ice will not OHKO specially defensive Excadrill. Thunderbolt is used in the last moveslot to take out Skarmory more quickly than Charge Beam should Magnezone's stallbreaking capabilities not be required, making it so that fewer limiting the entry hazards are it can set up, and is Magnezone's go-to move after setting up because of its greater power and perfect accuracy. Flash Cannon can be used in the last slot for its solid neutral coverage, but most of its targets are hit harder by Hidden Power Ice, (AC) with the exception of Tyranitar.

Set Details
========
Leftovers are the item of choice to allow Magnezone to set up as many Substitutes as possible and increase its longevity in case your opponent tries to chip it down. Magnet Pull traps Steel-types, allowing Magnezone to set up against them. A Modest nature is chosen as it improves Magnezone's damage rolls against bulky Pokemon, giving it a better chance to knock them out if you are unable to reach +6. Alternatively, a spread of 248 HP / 8 Def / 24 SpA / 84 SpD / 144 Spe can be used, allowing allows Magnezone to survive a Hydro Pump from Choice Specs Keldeo (or Choice Scarf Keldeo in rain) and allows Magnezone to survive or take a rain-boosted Surf from Choice Specs Latios in rain and knock it out with a +2 Hidden Power Ice. These Speed EVs allow Magnezone to outspeed everything up to specially defensive Heatran, including Politoed, Jellicent, and Breloom that are not running Speed investment. This spread is notably effective when run alongside Barrier. (first time you're mentioning this one)

Usage Tips
========
This Magnezone set plays as a wallbreaker as well as a trapper. Magnezone can come in for free against almost any Ferrothorn, Skarmory, or Jirachi. Be wary of Knock Off and Leech Seed from Ferrothorn or paralysis from Jirachi's Body Slam or Thunder, as the removal of Magnezone's Leftovers or being affected by constant chip damage from Leech Seed makes it far more difficult for Magnezone to set up against them, and paralysis will severely inhibit Magnezone's ability to set up. When facing Skarmory, it is best to take it out with Thunderbolt as quickly as possible, as most Skarmory will use Whirlwind after they see a Substitute, (AC) and preventing Spikes is of high priority.

This Magnezone set requires aggressive plays such as double switching, (RH) as most players will not willingly keep their Ferrothorn in when they see you have a Magnezone. Double switching (RH) is especially important as because there are not many Pokemon that invite Ferrothorn in and have Volt Switch or U-turn, with the only two being Rotom-W and Jirachi. The goal with this Magnezone set is to try to apply pressure on the opposing team early and trade for Ferrothorn and at least one other, so be sure to make these aggressive plays early so you can shape the game in your favor.

Team Options
========
As this set is more focused on wallbreaking and less focused on removing Steel-types efficiently, the opponent can set up more entry hazards against this Magnezone set than others. As such Thus, a spinner such as Excadrill or Starmie is helpful to keep entry hazards off of your side of the field. This set lacks coverage for Excadrill, so checks to it such as Landorus-T or Gliscor are helpful. In addition, Pokemon that take advantage of Steel-types being removed make great teammates, such as Landorus-T, Garchomp, Mamoswine, Kyurem-B, (AC) and Latios. Rotom-W is a good partner, (AC) as it invites Ferrothorn in and can pivot to Magnezone with Volt Switch, and is also an excellent VoltTurn partner with Landorus-T. Rotom-W is also a good Excadrill check, but it needs to be careful of Excadrill running Mold Breaker variants. Please note that this set does not fit particularly well on DragMag teams (RC) but rather on rain and sand teams to remove walls and apply heavy offensive pressure afterwards with powerful boosted attacks.

[STRATEGY COMMENTS]
Other Options
=============
A set consisting of Thunderbolt, Hidden Power Fire, Flash Cannon, and Thunder Wave with a Chople Berry can be used to survive a hit from Pokemon like Alakazam, Keldeo, and Terrakion and knock them out with Thunderbolt or Flash Cannon or cripple them with Thunder Wave. However, it does not offer as much utility as other sets and is less consistent. Thunder Wave seems like a good option to cripple faster Pokemon that might try to come in, but none of Magnezone's sets have space for it other than Choice Scarf. Choice Specs is an option to OHKO Ferrothorn without any setup, but it is easy to take advantage of and does not really accomplish anything that Sunny Day Magnezone does not already accomplish. Barrier is also an option for the last slot on the Substitute + Charge Beam set, (AC) as it allows Magnezone to survive strong physical attacks such as Outrage from Kyurem-B, Garchomp, and Dragonite, as well as Keldeo's Secret Sword and Drain Punches from Breloom's Drain Punch, but it promotes more long-term setup than trying to trade two Pokemon for one. Custap Berry is an option to take your opponent by surprise and knock out a weakened Pokemon, as Magnezone has a tendency reach the activation benchmark over the course of a game, but it is not consistent. Salac Berry is an option on the Substitute + Charge Beam set to attempt to sweep faster teams after racking up Special Attack boosts, but it lacks consistency, still is not particularly fast, and comes with the heavy opportunity cost of Leftovers recovery. Magic Coat is an option for Magnezone to reflect Spikes back at a trapped Ferrothorn, but it usually is not worth the moveslot.

Checks and Counters
===================

**Ground-types**: Ground-types such as Hippowdon, Seismitoad, and Gastrodon do not really care about whatever move Magnezone throws at them and can knock it out with a Ground-type STAB move. Excadrill can also come in on any move other than Hidden Power Fire and knock out Magnezone, but it needs to be wary of Air Balloon + Magnet Rise Magnezone variants. Garchomp, Gliscor, and Landorus-T can come in easily on Electric-type moves and Hidden Power Fire and knock out Magnezone, but they need to be careful of Flash Cannon or Hidden Power Ice.

**Dragon-types**: Dragon-types such as Latios, Garchomp, Kyurem-B, and Hydreigon can switch in on one or more of Magnezone's moves and knock it out with their move of choice.

**Fighting-types**: Fighting-types such as Keldeo, Terrakion, Mienshao, and Breloom can outspeed Magnezone and knock it out with their STAB Fighting-type moves. However, they can not cannot switch in easily against Magnezone. In addition, Chople Berry sets can invalidate these checks.

**Faster Pokemon**: Pokemon such as Latios, Alakazam, and Starmie can outspeed and deal heavy damage to or knock out Magnezone with the correct move after chip damage.

**Magnet Pull Circumvention**: Worry Seed on Ferrothorn and Shed Shell on Skarmory can invalidate Magnet Pull and allow them to switch out of Magnezone, defeating the purpose of running Magnezone.

**Specially Bulky Pokemon**: Heatran, Chansey, Amoonguss, and Cresselia take little damage from anything Magnezone throws at them and can chip it back or outright knock out Magnezone in Heatran's case. In addition, bulky setup sweepers such as Reuniclus can shrug off most attacks from Magnezone and proceed to set up against it. Tyranitar can also come in against almost any move Magnezone has, but it needs to be careful of Flash Cannon and chip damage from Volt Switch.

[CREDITS]
- Written by: [[Ununhexium, 214836]]
- Quality checked by: [[Finchinator, 114198], [Caetano93, 394051]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

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[OVERVIEW]
Magnezone has one job in the BW OU metagame, and it does that job well: trap and remove Steel-type Pokemon, particularly Skarmory, Ferrothorn, and Excadrill. Thanks to Magnezone's typing and ability, it can come in on most Steel-type Pokemon without much trouble and remove them. This makes Magnezone an enabler for Pokemon that are stopped by Steel-types, such as Latios, Garchomp, Landorus-T, Gliscor, and Amoonguss;(comma -> semicolon) it the cornerstone of the famous DragMag style, where Magnezone clears the way for a collection of Dragon-type Pokemon to fire off powerful attacks. In addition, its ability to trap common entry hazard setters such as Ferrothorn and Skarmory and a common spinner and wallbreaker in Excadrill can make it a valuable teammate and take pressure off your spinner by reducing the need to spin as soon as possible. Also, thanks to its solid bulk, it can take weaker hits or resisted attacks from Pokemon such as Politoed and Latios in a pinch and get an attack off. However, Magnezone does not have much of an offensive presence beyond removing Steel-types due to its low Speed, and it has weaknesses to common attacking types, harming its overall viability. Overall, when played on the right team, Magnezone is an excellent Pokemon and a valuable asset to many teams, but it is not particularly good otherwise.

[SET]
name: Sunny Day
move 1: Thunderbolt
move 2: Hidden Power Fire
move 3: Sunny Day
move 4: Magnet Rise
item: Air Balloon
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to knock out Skarmory without any trouble. Hidden Power Fire is used to allow Magnezone to take out most other Steel-types, particularly Ferrothorn, Excadrill, and Jirachi. Sunny Day clears rain and sand and increases the power of Hidden Power Fire by 50%, allowing Magnezone to trap and knock out KO Ferrothorn when it was raining previously, 2HKO Excadrill, and do significantly more damage to Jirachi. Magnet Rise in tandem with Air Balloon allows Magnezone to trap Excadrill, which can no longer hit Magnezone it with Earthquake.

Set Details
========
A Modest nature is chosen to deal as much damage as possible, notably increasing the damage done to Excadrill and giving Magnezone an easier time dealing with Ferrothorn running Leech Seed + Protect Ferrothorn and Wish + Protect Jirachi, while Timid does not hit many relevant benchmarks. Air Balloon allows Magnezone to set up Magnet Rise against Excadrill so that it can be trapped and removed and also allows Magnezone to dodge stray Earthquakes. For example, the combination of Air Balloon and Magnet Rise prevents Landorus-T from revenge killing Magnezone after the latter has removed its target.

Usage Tips
========
Magnezone's role is to trap and remove Steel-types, and it should be played as such. Magnezone can come in for free against Steel-types such as Ferrothorn, Skarmory, and Jirachi lacking U-turn and proceed to take them out. Magnezone should only come in on a free switch against Excadrill, however, as offensive variants can potentially pop Magnezone's its Air Balloon on the switch with Iron Head or Rapid Spin, allowing it to be knocked out KOed with Earthquake on the next turn before Magnezone it can use Magnet Rise. In addition, in a one-on-one situation, Excadrill will use Iron Head to try to pop the Air Balloon and make Magnezone flinch, making it unable to use Magnet Rise safely. Magnezone will have to switch back out if this happens. Try to bring in Magnezone on a U-turn, Volt Switch, or double switch, as some players will bring in their Steel-type and switch it back out while Magnezone comes in to keep it at bay. After Magnezone has done its job, it can still serve a small purpose in taking a weak hit and attacking back or being sacrificed to bring in a sweeper unscathed.

Team Options
========
Any Pokemon that appreciates the removal of Steel-type Pokemon will appreciate Magnezone as a teammate. Wallbreakers such as Latios, Alakazam, Kyurem-B, and Mamoswine all appreciate the removal of Ferrothorn so that they can go to town on the other team with their powerful attacks. Gliscor, Garchomp, Landorus-T, and Salamence all enjoy the removal of Skarmory, which can otherwise stop them in their tracks. In addition, entry hazard setters such as Skarmory and Ferrothorn of your own appreciate Magnezone's ability to remove one of the best spinners in the tier in Excadrill. Bulky teammates (such as?) will enjoy the removal of Ferrothorn and Skarmory, which can otherwise set hazards and put more pressure on your spinner. In addition, Icy Wind Jirachi both lures in Excadrill and allows Magnezone to beat it every time, as it can no longer outspeed Magnezone and hit it before Magnezone it gets a chance to use Magnet Rise. Other Jirachi sets make good partners as well, as it can lure in Excadrill, Ferrothorn, and Skarmory and bring in Magnezone with U-turn to trap them easily. Landorus-T and Gliscor make good partners, as they can check Excadrill, removing some of the pressure on Magnezone to trap it, appreciate the removal of Skarmory, and can lure it in if running U-turn.

Dragon-types such as Garchomp, Dragonite, Latios, and Salamence get a special mention here, as they form the "DragMag" strategy and can quickly overwhelm an opposing team after the removal of their Dragon-type answer. In particular, Garchomp, Dragonite, and Salamence really prefer the removal of Skarmory, though removing Ferrothorn allows them to fire off Outrages without fear of being walled or taking Iron Barbs damage. Latios appreciates the removal of Ferrothorn in particular, which resists everything Latios it runs except for the occasional Hidden Power Fire.

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt allows Magnezone to quickly remove Skarmory. Volt Switch allows Magnezone to gain momentum on an opposing switch, allowing you to bring in your check to whatever they choose to bring is brought in, provided their switch-in is not a Ground-type or Thundurus-T. The choice of Hidden Power comes down to what you would rather take care of. Hidden Power Fire can be used if Ferrothorn and Scizor are very threatening. On the other hand, Hidden Power Ice is useful for revenge killing Pokemon such as Garchomp, Salamence, and Dragonite when they're locked into Outrage or lack any Speed boosts. Finally, Flash Cannon has solid neutral coverage and is therefore good for cleaning towards the end of the game, notably hitting Tyranitar and Mamoswine harder than anything else Magnezone has. Thunder Wave is another option that allows Magnezone to cripple faster Pokemon on the opposing team.

Set Details
========
The Speed boost from Choice Scarf allows Magnezone to function as a revenge killer against every relevant unboosted Pokemon up to Timid Tornadus while still allowing Magnezone to complete its job of trapping letting it trap Steel-types.

Usage Tips
========
Choice Scarf Magnezone can come in for free against Skarmory and can remove it with Thunderbolt. It can also come in against Scizor locked into Pursuit or Bullet Punch and take it out with two Thunderbolts or a Hidden Power Fire if there is no rain. Additionally, Magnezone can come in and beat Ferrothorn if it's running Hidden Power Fire and there is no rain. If the opponent has no Ground-type or it is sufficiently weakened, feel free to spam Volt Switch early and often to maintain offensive momentum and chip away at the opponent's check to Magnezone, allowing it to come in later and clean up more easily against slower teams. Also, thanks to its good bulk, it is able to come in on a weaker attack and attempt to damage something or try to gain momentum with Volt Switch.

Team Options
========
Choice Scarf Magnezone is not as self sufficient(RH) as its other sets, so while it does offer support, it requires some support of its own. Nothing it has hits Ground-types really hard, outside of Hidden Power Fire against Excadrill, so strong Water- and Grass-types like Keldeo, Starmie, and Breloom can be useful in this regard. These include Keldeo, Starmie, and Breloom. Also, if running Hidden Power Ice, Magnezone lacks the ability to deal with Ferrothorn, so checks to that are helpful. Interestingly, Breloom can fill both of these roles and is great for absorbing status for the team and punching holes. On the other hand, Magnezone provides a lot of support to its team. Choice Scarf Magnezone takes care of Skarmory and Ferrothorn with little trouble, which allows Pokemon such as Landorus-T, Garchomp, and Latios to go nuts on the opposing team. Landorus-T can also check Excadrill,(AC) and lure in Skarmory,(AC) and bring Magnezone in versus it with U-turn. Removing Skarmory and Ferrothorn also makes spinning as soon as possible a less pressing issue, as knocking them out quickly KOing them with Magnezone means they will not get as many entry hazards up. Jirachi is a great partner, as it lures in Ferrothorn and Skarmory and can U-turn out of them to pivot into Magnezone with U-turn, which can then trap them easily. Gliscor checks Excadrill and Landorus-T, greatly appreciates the removal of Skarmory, and can also lure it in to bring in Magnezone if running U-turn, making it a great partner as well.

[SET]
name: Substitute + Charge Beam
move 1: Substitute
move 2: Charge Beam
move 3: Hidden Power Ice
move 4: Thunderbolt / Flash Cannon
item: Leftovers
ability: Magnet Pull
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Substitute allows Magnezone to set up all over Ferrothorn (RP) It also allows Magnezone to get a hit in against the opponent after their Steel-type is removed, notably making your opponent them more reluctant to bring in a Ground-type like Garchomp, Gliscor, Excadrill, or Landorus-T. Charge Beam allows Magnezone to boost its Special Attack against Ferrothorn, both allowing it to be removed with ease and enabling Magnezone to trade for at least one other Pokemon on the opposing team. Hidden Power Ice has fantastic coverage alongside Charge Beam, allowing Magnezone to hit Ground-types such as Gliscor, Garchomp, Landorus-T, and specially defensive Excadrill harder than anything else Magnezone it has. Do note, however, that +6 Hidden Power Ice will not OHKO specially defensive Excadrill. Thunderbolt is used in the last moveslot to take out Skarmory more quickly than Charge Beam should Magnezone's stallbreaking capabilities not be required, limiting the entry hazards it can set up, and is Magnezone's go-to move after setting up because of its greater power and perfect accuracy. Flash Cannon can be used in the last slot for its solid neutral coverage, but most of its targets are hit harder by Hidden Power Ice, with the exception of Tyranitar.

Set Details
========
Leftovers are is the item of choice to allow Magnezone to set up as many Substitutes as possible and increase its longevity in case your opponent tries to chip it down. Magnet Pull traps Steel-types, allowing Magnezone to set up against them. A Modest nature improves Magnezone's damage rolls against bulky Pokemon, giving it a better chance to knock KO them out if you are unable to reach +6. Alternatively, a spread of 248 HP / 8 Def / 24 SpA / 84 SpD / 144 Spe allows Magnezone to survive a Hydro Pump from Choice Specs Keldeo,(AC) or endure a Hydro Pump from Choice Scarf Keldeo in rain,(AC) or take a rain-boosted Surf from Choice Specs Latios and knock KO it out with a +2 Hidden Power Ice. These Speed EVs allow Magnezone to outspeed everything up to specially defensive Heatran, including Politoed, Jellicent, and Breloom that are not running Speed investment. This spread is notably effective when run alongside Barrier, though Barrier is not particularly common.

Usage Tips
========
This Magnezone set plays as a wallbreaker as well as a and trapper. Magnezone can come in for free against almost any Ferrothorn, Skarmory, or Jirachi. Be wary of Knock Off and Leech Seed from Ferrothorn or paralysis from Jirachi's Body Slam or Thunder, as the removal of Magnezone's Leftovers or constant chip damage from Leech Seed makes it far more difficult for Magnezone it to set up against them, and paralysis will severely inhibit Magnezone's its ability to set up. When facing Skarmory, it is best to take it out with Thunderbolt as quickly as possible, as most Skarmory will use Whirlwind after they see a Substitute, and preventing Spikes is of high priority.

This Magnezone set requires aggressive plays such as double switching, as most players will not willingly keep their Ferrothorn in when they see you have a Magnezone. Double switching is especially important because there are not many Pokemon that invite Ferrothorn in and have Volt Switch or U-turn, with the only two being Rotom-W and Jirachi. The goal with this Magnezone set is to try to apply pressure on the opposing team early and trade for Ferrothorn and at least one other (RC) so be sure to make these aggressive plays early so you can to shape the game in your favor.

Team Options
========
As this set is more focused on wallbreaking and less focused on removing Steel-types efficiently, the opponent can set up more entry hazards against this Magnezone set than others. Thus, a spinner such as Excadrill or Starmie is helpful to keep entry hazards off of your side of the field. This set lacks coverage for Excadrill, so checks to it such as Landorus-T or and Gliscor are helpful. In addition, Pokemon that take advantage of Steel-types being removed make great teammates, such as Landorus-T, Garchomp, Mamoswine, Kyurem-B, and Latios. Rotom-W is a good partner, as it invites Ferrothorn in and can pivot to Magnezone with Volt Switch, and it is also an excellent VoltTurn partner with Landorus-T. Rotom-W is also a good Excadrill check, but it needs to be careful of Mold Breaker variants. Please note that this set does not fit particularly well on DragMag teams but rather on rain and sand teams to remove walls and apply heavy offensive pressure afterwards with powerful boosted attacks.

[STRATEGY COMMENTS]
Other Options
=============
A set consisting of Thunderbolt, Hidden Power Fire, Flash Cannon, and Thunder Wave with a Chople Berry can be used to survive a hit from Pokemon like Alakazam, Keldeo, and Terrakion and knock KO them out with Thunderbolt or Flash Cannon or cripple them with Thunder Wave. However, it does not offer as much utility as other sets and is less consistent. Thunder Wave seems like a good option to cripple faster Pokemon that might try to come in, but none of Magnezone's sets have space for it other than Choice Scarf. Choice Specs is an option to OHKO Ferrothorn without any setup, but it is easy to take advantage of and does not really accomplish anything that Sunny Day Magnezone does not already accomplish. Barrier is also an option for the last slot on the Substitute + Charge Beam set, as it allows Magnezone to survive strong physical attacks such as Outrage from Kyurem-B, Garchomp, and Dragonite, as well as Keldeo's Secret Sword and Breloom's Drain Punch, but it promotes more long-term setup than trying to trade two Pokemon for one. Custap Berry is an option to take your opponent by surprise and knock out KO a weakened Pokemon, as Magnezone has a tendency reach the activation benchmark over the course of a game, but it is not consistent. Salac Berry is an option on the Substitute + Charge Beam set to attempt to sweep faster teams after racking up Special Attack boosts, but it lacks consistency, still is not particularly fast, and comes with the heavy opportunity cost of Leftovers recovery. Magic Coat is an option for Magnezone to reflect Spikes back at a trapped Ferrothorn, but it usually is not worth the moveslot.

Checks and Counters
===================

**Ground-types**: Ground-types such as Hippowdon, Seismitoad, and Gastrodon do not really care about whatever move Magnezone throws at them and can knock KO it out with a Ground-type STAB move. Excadrill can also come in on any move other than Hidden Power Fire and knock out KO Magnezone, but it needs to be wary of Air Balloon + Magnet Rise variants. Garchomp, Gliscor, and Landorus-T can come in easily on Electric-type moves and Hidden Power Fire and knock out KO Magnezone, but they need to be careful of Flash Cannon or Hidden Power Ice.

**Dragon-types**: Dragon-types such as Latios, Garchomp, Kyurem-B, and Hydreigon can switch in on one or more of Magnezone's moves and knock it out KO it with their move of choice.

**Fighting-types**: Fighting-types such as Keldeo, Terrakion, Mienshao, and Breloom can outspeed Magnezone and knock it out KO it with their STAB Fighting-type moves. However, they cannot switch in easily against Magnezone. In addition, Chople Berry sets can invalidate these checks.

**Faster Pokemon**: Pokemon such as Latios, Alakazam, and Starmie can outspeed and deal heavy damage to or knock out KO Magnezone with the correct move after chip damage.

**Magnet Pull Circumvention**: Worry Seed on Ferrothorn and Shed Shell on Skarmory can invalidate Magnet Pull and allow them to switch out of Magnezone, defeating the purpose of running Magnezone it.

**Specially Bulky Pokemon**: Heatran, Chansey, Amoonguss, and Cresselia take little damage from anything Magnezone throws at them and can chip it back or outright knock out Magnezone KO it in Heatran's case. In addition, bulky setup sweepers such as Reuniclus can shrug off most attacks from Magnezone and proceed to set up against it. Tyranitar can also come in against almost any move Magnezone has, but it needs to be careful of Flash Cannon and chip damage from Volt Switch.

[CREDITS]
- Written by: [[Ununhexium, 214836]]
- Quality checked by: [[Finchinator, 114198], [Caetano93, 394051]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]

gp 2/2 when done
 
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