SM OU Magnezone + Salamence + Megawile Team (first RMT)

Do you think Megawile is broken


  • Total voters
    29
  1. > My First RMT<3 (Megawile + Salamence + Magnezone) <

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    [*]So this is my team with Megawile helping Salamence + Magnezone core (Steel Fairy Dragon) with Pheromosa and Magnezone forming a VoltTurn core! Landorus-T as my rocker in the team which is physically defensive. Tapu Fini is my defogger and thanks to its Misty Surge, it prevents Lando-T , Megawile and Salamence from getting burned. Tapu Fini's spread is directed as specially defensive mon.
    [*]Introduction
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    [*]Megawile got released so why not using it with 4 attacks moveset. Magnezone and Salamence tearing apart unprepared teams with Fini and Megawile! Welcome to my first RMT
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    [*]The Team
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    [*]Mawile @ Mawilite
    Ability: Intimidate
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Sucker Punch
    - Play Rough
    - Iron Head
    - Thunder Punch
  1. It got released for quite a while so why not use it, it got unbanned at the start! I needed a dark resist! With its enormous attack thanks to Huge Power (678 attack stat) and good movepool its what caused it got to Ubers in gen6 but Sucker Punch is a priority move hitting Ghost and Psychic Types and its here since its slow(obviosly), Play Rough is hitting hard with its STAB and 678 attack and its effective against common types (Dragon , Fighting and Dark). Thunder Punch prevents pokemons like Toxapex, Skarmory, Celesteela and etc!
  2. Magnezone @ Choice Specs
    Ability: Magnet Pull
    EVs: 128 HP / 252 SpA / 128 Spe
    Modest Nature
    - Volt Switch
    - Hidden Power [Fire]
    - Flash Cannon
    - Thunderbolt
  3. Trapping Steel Types and can kill them but depending (Steel pokemons outspeeding it with ground moves or being ground with ground moves and outspeeding) Ferrothorn and MScizor which kinda walls Megawile gets OHKO'd by HP Fire! Magnezone , Megawile and Salamence performs a Dragon Steel Fairy core, outside of synergy / weakness magnezone traps steel types for Megawile even tho it is one. Volt Switch for slow pivoting around, HP Fire have i explained and TBolt for electric type non pivot
  4. Leafy (Salamence) @ Flyinium Z
    Ability: Moxie
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Fly
    - Dragon Dance
  1. Frightening Sweeper with Outrage, EQ and Fly and Flyinium Z!
  2. Dragon Dancing to 1 outspeeds the whole tier! Supersonic Strike kills much which gives it its Moxie boost, EQ is a filler move that hits mons hard (Electric , Fire , Poison , Rock and Steel)
  3. Fly can be used when u outspeed and dont wanna get hit! Outrage is for cleaning late game when it is a few mons left.
  4. Lady Gaga (Pheromosa) @ Choice Scarf
    Ability: Beast Boost
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Bug Buzz
    - U-turn
    - Ice Beam
    - Focus Blast
  5. Fast as fuckk boii, Choice Scarf for outspeeding boosted threats, Bug Buzz STAB is nice killing last mons. U-Turn is for scouting out fast since its bad defenses. Ice Beam hitting the grounds , flying , grass and flying. Focus Miss hitting Dark, Steel, Ice , Normal and Steel.
  6. woof (Landorus-Therian) @ Rocky Helmet
    Ability: Intimidate
    EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Hidden Power [Ice]
    - U-turn
  1. I choose Lando-T for my second ground "resist" switchin,I needed a electric immunity aswell, Physically Defensive mon and a Stealth Rocker. Earthquake hitting hard with its "defensive" 325 attack. Stealth Rock chipping mons damage when they switchin and breaks sash! HP Ice for opposing lando-ts, Garchomp , Gliscor , etc!
  2. Tapu Fini @ Leftovers
    Ability: Misty Surge
    EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
    Calm Nature
    - Taunt
    - Nature's Madness
    - Moonblast
    - Defog
  3. I needed a water resist and a defogger! When i saw its SpD stat and title as "Best Defogger in Meta" i used it! i use much SpD since i need a SpD mon
  4. Conclusion
  5. Well, Megawile is released now for a while and 4 attacks is its best set. Stealth Rock is a very good move chipping / making a ton damage when u switch in and opponents may have it too so u can remove it by spinning or defogging, spinning is bad in this generation so i prefer defogging with lati@s or fini. Ground immunites are good to have since many mons carry EQ so my ground immunites are Salamence and Lando-T. Ice resists are Megawile, Magnezone and Tapu Fini since Salamence and Lando-T are 4x weak to Ice. VoltTurn with Mega Mawile is nice in this case Pheromosa and Magnezone fills that role.
Heil Fairydra (Mawile) @ Mawilite
Ability: Intimidate
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Thunder Punch

Leafy (Salamence) @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fly
- Dragon Dance

Police (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Lady Gaga (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- U-turn
- Ice Beam
- Focus Blast

woof (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Calm Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
 
Hi! I like your team as it is good example of DragMag core. However, there are some changes I'd like to suggest.
  • Focus Punch>Iron Head on
    . While Iron Head is a good stab, you will mostly use it against Mega Venusaur, which is already handled by your team, and Mega Venusaur also can't do much against it. Focus Punch is an incredibly strong attack, and it goes well with Mawile's ability to force switches. For example, you can OHKO on a predicted switch to Heatran.
  • >
    on
    .
    Your team is extremely weak to Mega Charizard Y. I didn't want to remove a Pokemon just for checking it, so a simple yet effective change from Choice Specs to Choice Scarf will do. There is no true counter to Mega Charizard Y in offense, but Choice Scarf Magnezone can outspeed Charizard and hit it with Thunderbolt.
  • >
    . Your team has difficulty getting past Rotom-W, as it can cripple Mega Mawile with Will-o-Wisp. Also, your team can be less effective due to wearing down with all those pivoting. So I suggest using Latias instead of Tapu Fini. It gives you all the things you wanted from Tapu Fini, such as hazard removal, Water resist, specially defensive Pokemon etc. Further, it has better Special Attack and Speed, and is not as passive as Tapu Fini and does not drain momentum. Using Pheromosa and VoltTurn with Tapu Fini is weird too, so Latias is the best replacement. Also, it can also provide Healing Wish support, for example, it can give Mawile a second chance at wallbreaking.
I hope this helps. Good luck with your team!

Heil Fairydra (Mawile) @ Mawilite
Ability: Intimidate
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Focus Punch
- Thunder Punch

Leafy (Salamence) @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fly
- Dragon Dance

Police (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Lady Gaga (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- U-turn
- Ice Beam
- Focus Blast

woof (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
 
Hi! I like your team as it is good example of DragMag core. However, there are some changes I'd like to suggest.
  • Focus Punch>Iron Head on
    . While Iron Head is a good stab, you will mostly use it against Mega Venusaur, which is already handled by your team, and Mega Venusaur also can't do much against it. Focus Punch is an incredibly strong attack, and it goes well with Mawile's ability to force switches. For example, you can OHKO on a predicted switch to Heatran.
  • >
    on
    .
    Your team is extremely weak to Mega Charizard Y. I didn't want to remove a Pokemon just for checking it, so a simple yet effective change from Choice Specs to Choice Scarf will do. There is no true counter to Mega Charizard Y in offense, but Choice Scarf Magnezone can outspeed Charizard and hit it with Thunderbolt.
  • >
    . Your team has difficulty getting past Rotom-W, as it can cripple Mega Mawile with Will-o-Wisp. Also, your team can be less effective due to wearing down with all those pivoting. So I suggest using Latias instead of Tapu Fini. It gives you all the things you wanted from Tapu Fini, such as hazard removal, Water resist, specially defensive Pokemon etc. Further, it has better Special Attack and Speed, and is not as passive as Tapu Fini and does not drain momentum. Using Pheromosa and VoltTurn with Tapu Fini is weird too, so Latias is the best replacement. Also, it can also provide Healing Wish support, for example, it can give Mawile a second chance at wallbreaking.
I hope this helps. Good luck with your team!

Heil Fairydra (Mawile) @ Mawilite
Ability: Intimidate
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Sucker Punch
- Play Rough
- Focus Punch
- Thunder Punch

Leafy (Salamence) @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Fly
- Dragon Dance

Police (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Lady Gaga (Pheromosa) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- U-turn
- Ice Beam
- Focus Blast

woof (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
So i just came home and saw all the fixes but for first of all! Thanks for liking my teeam but here is my thoughts, I dont think focus punch isnt good on Megawile since IT IS ONLY PREDICTED SWITCHINS! Iron Head makes more work than just hitting predicted switches i would otherwise pick Fire Fang instead of Iron Head (i have no fire move if u noticed, "For example, you can OHKO on a predicted switch to Heatran." I just switchin my Salamence or Lando-T but its a example! Magnezone set Scarf > Specs is agreed ,no problems but now i see your spread as non SpD "EVs: 4 Def / 252 SpA / 252 Spe " otherwise good! and the thing u said about Will-O here is the thing (Rotom-W) "Go Tapu Fini" "Rotom-W used Will-O-Wisp" "Tapu Fini surronds in a protective mist" and heres a thing, can you help me pick something to help curing my stat conditions since Fini is gone
 

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