1v1 Magnezone

Ginger Princess

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[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is guaranteed to survive any singular attack - disregarding Mold Breaker - when it is at full HP and fire back with a powerful Gigavolt Havoc, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Porygon-Z, Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as it can utilize Metal Sound and Electroweb to lower the foe's Special Defense in order to OHKO with Gigavolt Havoc and outspeed opposing Pokemon to avoid them recovering health or boosting their own Special Defense before Magnezone can land a solid hit, which allows it to beat Pokemon such as Magearna, Tapu Lele, bulky Mega Gardevoir, Normalium Z Porygon-Z, and even Pokemon like Chansey, Blissey, and non-Amnesia Mega Venusaur. While Magnezone can get the job done mostly with those three moves, it also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistent damage. Unfortunately, Magnezone's middling base 60 Speed means that it needs to invest heavily in order to outspeed relevant threats even after an Electroweb. Magnezone also has trouble against Pokemon that can tank the damage done through Gigavolt Havoc and Pokemon that prevent Magnezone from utilizing Metal Sound, such as Mega Charizard X, Dragonite, bulky Mega Metagross, and bulky Mega Tyranitar, as well as any Ground-type Pokemon, such as Zygarde, Landorus-T, Donphan, Golem, and Excadrill.

[SET]
name: Electrium Z Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 SpA / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used to get the highest-Base Power Gigavolt Havoc possible from Magnezone to blast away Pokemon such as Mega Charizard Y, Porygon-Z, and Mega Slowbro. Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, and even slow Mega Venusaur. Electroweb reduces an opposing Pokemon's Speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant, but it is very important in some bulky offense matchups, such as against Tapu Lele and Magearna. After they have been hit by Electroweb, they will be slower than Magnezone, thus avoiding any potential mind games. Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, allowing it to preserve its Sturdy and blast these Pokemon with Gigavolt Havoc while living their attacks. Flash Cannon gives Magnezone consistent and relatively effective damage when compared to Electroweb and provides relevant Steel-type coverage to hit and reliably beat certain Fairy-type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choice item Pokemon it could not beat otherwise, such as Naganadel, Necrozma, and Nihilego, as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP EVs make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO Magnezone, allowing it to decrease their Special Defense with three Metal Sounds and OHKO them with Gigavolt Havoc. 224 Speed EVs allow Magnezone to outspeed speedy Tapu Lele after one Electroweb and avoid potential mind games against it, as well as slightly slower Pokemon such as fast Magearna and Normalium Z Porygon-Z. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choice item Victini, and Archeops.

Usage Tips
========

Magnezone should only use its Gigavolt Havoc when it knows that its foe is in range of being knocked out from it and will not be able to recover away any damage taken from Gigavolt Havoc or counterattack afterwards in any way. This is because Zap Cannon is very unreliable and therefore cannot be used to reliably beat anything. If you know that the opposing Pokemon cannot tank a Gigavolt Havoc, such as Mega Charizard Y, Primarina, or Genesect, use it immediately. If it can, Magnezone has two courses of action: if Magnezone is faster, it should start using Metal Sound immediately in order to get the foe in range of Gigavolt Havoc. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, generally the play is to use Electroweb before using Metal Sound to get the opposing Pokemon in range of a Gigavolt Havoc. Magnezone wants to be faster than its foe, as this allows it to properly react to recovery moves, Special Defense setup, or attacks and avoid several mind games. This will also get the foe in range of a Gigavolt Havoc while outspeeding the next turn, thus avoiding a 2HKO from Normalium Z Porygon-Z, bulky Magearna, Choice Specs Tapu Lele, and Choice Band Sawk. There are a few fringe cases where Magnezone's utility options come into play. Against Choice item special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will neutralize them and give them no room to counterplay, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, preserving Magnezone's Sturdy, and immediately attack them afterwards with Gigavolt Havoc. Against certain Fairy-type Pokemon that can tank Gigavolt Havoc, such as regular Diancie, slow Tapu Bulu, and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's role as a check-all to Fairy-type Pokemon. In situations where Magnezone is in a losing matchup that can still be affected by Electric-type attacks, such as Mega Charizard X, Firium Z Victini, and Rock Tomb Sawk, the only possible way to win at this point is to use Zap Cannon and hope for it to hit and cause paralysis. If this happens, immediately use Gigavolt Havoc on turn two and continue attacking with the most accurate moves at your disposal afterwards. This is by no means a repeatable or reliable strategy, but it should be known how to handle these matchups, should you ever face them.

Team Options
========

Pair Magnezone with Pokemon that can defend it against the multitude of Ground- and Dragon-types that most often threaten it. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele, and defensive Mega Swampert all prove excellent in taking on a large range of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwhelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon-Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-type Pokemon such as Kommo-o and Dragonite, which can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur and in return appreciate the defense Magnezone provides against Fairy-type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-type threats like Kyurem, Garchomp, and Tapu Bulu while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-type attacks, such as Genesect, Celesteela, and Durant. Also pair Magnezone with faster Pokemon such as Flame Charge Mega Charizard X, Greninja, and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff and even Smeargle, which take advantage of any slow Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ice can be run on Electrium Z sets to OHKO offensive Landorus-T, but the lost utility of other moves is quite noticeable. Magnezone can also utilize a bulky Choice Specs set with an EV spread of 252 HP / 4 Def / 252 SpA and a Modest nature with Thunderbolt, Flash Cannon, Hidden Power Ice, and Mirror Coat in order to have stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, Zygarde, and Landorus-T. Choice Specs can also run Hyper Beam over Mirror Coat in order to lure and beat non-Substitute, non-specially defensive Mega Charizard X, but those variants of Mega Charizard X are unlikely to be found in high-level competitive play. Besides these few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium Z, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon, in tandem with Electroweb and Thunderbolt, can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from immediately using Earthquake and allows Magnezone to instead lower Mega Gyarados's Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch. Magnet Rise can also be used to lure and beat slow Ground-type Pokemon, namely Donphan and Golem, alongside either Hidden Power Ice or Flash Cannon for coverage; if you want Magnezone to maintain its Electrium Z, however, in running both Magnet Rise and a coverage move, Magnezone loses the ability to run either Electroweb or Metal Sound.

Checks and Counters
===================

**Pokemon with Electric-type Immunities**: Pokemon that are completely unaffected by Gigavolt Havoc will basically hard wall Magnezone, as any coverage move that Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T, Zygarde, and Garchomp, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- and Grass-type Pokemon**: Offensive variants of Pokemon that resist Gigavolt Havoc and can in turn knock Magnezone out with standard Fire-, Fighting-, and Ground-type coverage moves, such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Gigavolt Havoc and follow up with super effective moves, such as bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker Users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Hydro Vortex followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [Osra, 239997]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [deetah, 297659]]
 
Last edited:

Chickenpie2

red:active
is a Contributor Alumnus
hey tda
overall very good analysis, honestly i don't see too much wrong with it at all. Good job!

QC check [1/3]

[OVERVIEW]

  • Magnezone is one of the best Sturdy Pokemon in the 1v1 Metagame, with impressive Special Attack, excellent typing, and notable natural bulk.
  • It is able to live any normal attack guaranteed and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, Kartana, and non-Grass Knot is waterium necessary? and Waterium Protean Greninja.
  • Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower their Special Defense in order to be OHKOed by Z-Zap Cannon, and avoid Pokemon recovering off damage or boosting their own Special Defense before Magnezone can land a solid hit, beating Pokemon such as Magearna, Tapu Lele, Meloetta, bulky Mega Gardevoir, Normalium Porygon Z, and even Pokemon such as Chansey, Blissey, and stall Mega Venusaur.
  • While Magnezone can get the job done mostly by utilizing those three moves, Magnezone also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistently damage.
  • Unfortunately, Magnezone's middling base 60 Speed means that Magnezone needs to invest heavily in order to be able to outspeed relevant threats after an Electroweb. This also means that it is threatened by several faster Pokemon that Magnezone cannot break through fast enough, such as Earthquake Mega Gyarados, bulky Mega Metagross, and Rock Tomb Mega Tyranitar.
[SET]
name: Electrium Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 Spa / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

  • Zap Cannon is used specifically to get the highest base power Gigavolt Havoc possible from Magnezone, and using that to blast away Pokemon such as Mega Charizard Y, Porygon Z, and Mega Slowbro. However, regular Zap Cannon can be used to make otherwise unwinnable matchups into legitimate 50/50s, most notably against offensive Mega Charizard X.
  • Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, Meloetta, and even slow Mega Venusaur.
  • Electroweb serves the purpose reducing an opponents speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant but it is very important in some bulky offense matchups, such as against Tapu Lele and Meloetta. After they have been Electrowebbed, they will be slower than Magnezone and thus avoid any potential 50/50s.
  • Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, meaning that Magnezone's Sturdy will remain intact, allowing Magnezone to then blast these Pokemon with Z-Zap Cannon while living each attack, thanks to Sturdy.
  • Mirror Coat allows Magnezone to counterattack Choiced Pokemon it could not beat otherwise, such as Naganadel, Necrozma and Nihilego as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as Special Dragonite, Hidden Power Ground Greninja, and Aegislash.
  • Flash Cannon gives Magnezone consistent and relatively effective damage, when compared to Electroweb, as well as giving Magnezone relevant Steel-Type coverage. This allows Magnezone to hit and reliably beat certain Fairy-Type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. (switch this with bullet point above, to match the move order)
Set Details
========

  • 80 HP is in order to make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO, allowing Magnezone to decrease their Special Defense to a level where Magnezone can OHKO with Z-Zap Cannon.
  • 224 Spe is so that Magnezone can outspeed Pokemon with base 95 Speed, specifically Tapu Lele, after one Electroweb. This is in order to prevent potential 50/50s from offensive Tapu Lele. Naturally, being able to outspeed Tapu Lele after one Electroweb means that Magnezone will be able to outspeed slower Pokemon as well, such as fast Magearna, Meloetta, Normalium Porygon Z, and quoi?
  • The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible.
  • Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choiced Victini and Archeops.
Usage Tips
========

  • Magnezone should only use its Z-Zap Cannon when it knows that its opponent is in range of being knocked out from Z-Zap Cannon, i.e. will not be able to recover away any damage taken from Z-Zap Cannon or counterattack afterwards in any way. This is because regular Zap Cannon is very unreliable, sporting a 50% accuracy rate, and therefore cannot be used to reliably beat anything.
  • If you know that your opponent cannot tank a Z-Zap Cannon, such as if you are fighting Mega Charizard Y, Primarina, or Genesect, then use Z-Zap Cannon immediately.
  • If your opponent can withstand Z-Zap Cannon, Magnezone has two courses of action: If Magnezone is faster, it should start using Metal Sound immediately, in order to get the opponent in range of the Z-Zap Cannon. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them.
  • If Magnezone is slower, then generally the play is to use Electroweb before using Metal Sound to get them in range of a Z-Zap Cannon. Magnezone wants to be faster than its opponent, as this allows it to properly react to the opponent recovering, setting up their Special Defense, or using an attack; by going first, you avoid several 50/50 situations. This will allow you to win against standard Magearna, Tapu Lele, Meloetta,
  • This is either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk.
  • There are a few fringe cases wherein Magnezone's utility options come into play. Against Choiced special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will bounce back and return double the any (bounce back isn't a very accurate way of describing this) damage taken from these threats, and there's no counterplay they can use, as they are forced to attack.
  • Against Fake Out users, such as Mega Lopunny, Mega Medicham, and Mega Blastoise, if you are running Protect, use that Turn One, as this will block the Fake Out, along with any other attack, and allow Magnezone to OHKO them with Z-Zap Cannon.
  • Against certain Fairy-Type Pokemon that can tank Z-Zap Cannon, such as an unmegaed Mega Diancie, stall Tapu Bulu and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll as a check-all to Fairy-Type Pokemon.
Team Options
========

  • Pair Magnezone with Pokemon that can defend against the multitude of Ground- and Dragon-Type that most often threaten Magnezone. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele and defensive Mega Swampert all prove excellent in taking on a large amount of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon Z, which can give all of those Pokemon trouble.
  • Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-Type Pokemon such as Kommo-o and Dragonite, who can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur, while appreciating the defense Magnezone provides against Fairy-Type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-Type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-Type threats like Kyurem, Garchomp, and Tapu Bulu, while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-Type damage, such as Genesect, Celesteela, and Durant.
  • Also pair Magnezone with speed trap answers, such as Flame Charge Mega Charizard X, Greninja and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff or even Smeargle.
[STRATEGY COMMENTS]
Other Options
=============

  • Electrium Magnezone can run 252 Speed EVs and a Modest nature alongside Magnet Rise and either Flash Cannon or Hidden Power Ice in order to lure in the infamous Ground-type Sturdy duo, Donphan and Golem. Magnet Rise can also be cheekily used with Electrium Z in order to boost Magnezone's evasion by one stat, which, while naturally unreliable, can be used in dire situations to possibly cheese out a win.
  • Magnezone can also utilize a bulky Choice Specs set with 252 HP / 4 Def / 252 SpA EVs and a Modest Nature with Thunderbolt, Flash Cannon, Hidden Power Ice and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Landorus-T, and non-Snarl / Calm Mind Mega Sableye (What do you mean by this? I dont see how a choice specs could possibly have a better matchup vs any sableye). But besides a few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium, as it can no longer beat the bulky offense or stall Pokemon it could previously.
Checks and Counters
===================

**Pokemon with Electric-Type immunities**: Pokemon that are completely unaffected by Z-Zap Cannon will basically hardwall Magnezone, as any coverage move Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde-C, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak.

**Fast or Offensive Dragon- or Grass-Type Pokemon**: Offensive variants of Pokemon that can resist the power of Z-Zap Cannon and in turn knock Magnezone out with standard Fire-, Fighting- and Ground-Type coverage moves. Beware of threats such as Dragonite, Mega Charizard X, Kommo-o, Haxorus, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Z-Zap Cannon and follow up with super effective moves, such as Bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Hoopa-U can beat Magnezone.

**Mold Breaker users**: Pokemon such as Earthquake Mega Gyarados, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton, who can outspeed using Aqua Jet after a Waterium Z move, naturally outspeed Magnezone with either Rock Tomb or Choice Scarf, or utilize Electroweb and Hidden Power Ground to beat Magnezone, respectively.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
57A9F020-0F8C-4085-AD56-52CECA8F653C.gif
 
Last edited:
Magnezone is one of the best Sturdy Pokemon in the 1v1 Metagame, with impressive Special Attack, excellent typing, and notable natural bulk.
  • Thanks to its ability,it is able to live any normal attack guaranteed (normal needs a better definition here,) and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, and Kartana.
  • Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower their Special Defense in order to be OHKOed by Z-Zap Cannon you should specify better that the opponent is the one that dies to Z-Zap Cannon, and avoid Pokemon recovering off damage or boosting their own Special Defense before Magnezone can land a solid hit, beating Pokemon such as Magearna, Tapu Lele, Meloetta, bulky Mega Gardevoir, Normalium Porygon Z, and even Pokemon such as Chansey, Blissey, and stall Mega Venusaur.
  • While Magnezone can get the job done mostly by utilizing those three moves, Magnezone also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistently damage.
  • Unfortunately, Magnezone's middling base 60 Speed means that Magnezone needs to invest heavily in order to be able to outspeed relevant threats after an Electroweb. This also means that it is threatened by several faster Pokemon that Magnezone cannot break through fast enough, such as Earthquake Mega Gyarados, bulky Mega Metagross, and Rock Tomb Mega Tyranitar.

[SET]
name: Electrium Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 Spa / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

  • Zap Cannon is used specifically to get the highest base power Gigavolt Havoc possible from Magnezone, and using that to blast away Pokemon such as Mega Charizard Y, Porygon Z, and Mega Slowbro. However, regular Zap Cannon can be used to make otherwise unwinnable matchups into legitimate 50/50s, most notably against offensive Mega Charizard X elaborate further on how that works.
  • Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, Meloetta, and even slow Mega Venusaur.
  • Electroweb serves the purpose reducing an opponents speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant but it is very important in some bulky offense matchups, such as against Tapu Lele and Meloetta. After they have been Electrowebbed hit by Electroweb, they will be slower than Magnezone and thus avoid any potential 50/50s.
  • Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, meaning that Magnezone's Sturdy will remain intact, allowing Magnezone to then blast these Pokemon with Z-Zap Cannon while living each attack, thanks to Sturdy.
  • Flash Cannon gives Magnezone consistent and relatively effective damage, when compared to Electroweb, as well as giving Magnezone relevant Steel-Type coverage. This allows Magnezone to hit and reliably beat certain Fairy-Type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott.
  • Mirror Coat allows Magnezone to counterattack Choiced Pokemon it could not beat otherwise, such as Naganadel, Necrozma and Nihilego as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as Special Dragonite, Hidden Power Ground Greninja, and Aegislash.
Set Details
========

  • 80 HP is in order to make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO, allowing Magnezone to decrease their Special Defense to a level where Magnezone can OHKO with Z-Zap Cannon.
  • 224 Spe is so that Magnezone can outspeed Pokemon with base 95 Speed, specifically Tapu Lele, after one Electroweb. This is in order to prevent potential 50/50s from offensive Tapu Lele. Naturally, being able to outspeed Tapu Lele after one Electroweb means that Magnezone will be able to outspeed slower Pokemon as well, such as fast Magearna, Meloetta, and Normalium Porygon Z.
  • The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible.
  • Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choiced Victini and Archeops.

Usage Tips
========

  • Magnezone should only use its Z-Zap Cannon when it knows that its opponent is in range of being knocked out from Z-Zap Cannon, i.e. will not be able to recover away any damage taken from Z-Zap Cannon or counterattack afterwards in any way. This is because regular Zap Cannon is very unreliable, sporting a 50% accuracy rate, and therefore cannot be used to reliably beat anything.
  • If you know that your opponent cannot tank a Z-Zap Cannon, such as if you are fighting Mega Charizard Y, Primarina, or Genesect, then use Z-Zap Cannon immediately.
  • If your opponent can withstand Z-Zap Cannon, Magnezone has two courses of action: If Magnezone is faster, it should start using Metal Sound immediately, in order to get the opponent in range of the Z-Zap Cannon. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them.
  • If Magnezone is slower, then generally the play is to use Electroweb before using Metal Sound to get them in range of a Z-Zap Cannon. Magnezone wants to be faster than its opponent, as this allows it to properly react to the opponent recovering, setting up their Special Defense, or using an attack; by going first, you avoid several 50/50 situations. This will allow you to win against standard Magearna, Tapu Lele, Meloetta,
  • This is either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk.Why 2 diffrent bullet points for the same subject?
  • There are a few fringe cases wherein Magnezone's utility options come into play. Against Choiced special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will return double the damage taken from these threats, and there's no counterplay they can use, as they are forced to attack.
  • Against Fake Out users, such as Mega Lopunny, Mega Medicham, and Mega Blastoise, if you are running Protect, use that Turn One, as this will block the Fake Out, along with any other attack, and allow Magnezone to OHKO them with Z-Zap Cannon.I'd rephrase this section in order to entirely remove the mention of turns,also mention what happens if you think they will use Substitute.
  • Against certain Fairy-Type Pokemon that can tank Z-Zap Cannon, such as an unmegaed(??) Mega Diancie, stall Tapu Bulu and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll as a check-all to Fairy-Type Pokemon.
Team Options
========

  • Pair Magnezone with Pokemon that can defend against the multitude of Ground- and Dragon-Type that most often threaten Magnezone. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele and defensive Mega Swampert all prove excellent in taking on a large amount of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon Z, which can give all of those Pokemon trouble.
  • Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-Type Pokemon such as Kommo-o and Dragonite, who can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur, while appreciating the defense Magnezone provides against Fairy-Type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-Type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-Type threats like Kyurem, Garchomp, and Tapu Bulu, while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-Type damage, such as Genesect, Celesteela, and Durant.
  • Also pair Magnezone with speed trap answers, such as Flame Charge Mega Charizard X, Greninja and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff or even Smeargle.

[STRATEGY COMMENTS]
Other Options
=============

  • Electrium Magnezone can run 252 Speed EVs and a Modest nature alongside Magnet Rise and either Flash Cannon or Hidden Power Ice in order to lure in the infamous Ground-type Sturdy duo, Donphan and Golem. Magnet Rise can also be cheekily used with Electrium Z in order to boost Magnezone's evasion by one stat, which, while naturally unreliable, can be used in dire situations to possibly cheese out a win.
  • Magnezone can also utilize a bulky Choice Specs set with 252 HP / 4 Def / 252 SpA EVs and a Modest Nature with Thunderbolt, Flash Cannon, Hidden Power Ice and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp and Landorus-T. But besides a few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium, as it can no longer beat the bulky offense or stall Pokemon it could previously.
  • Air Baloon (yes)

Checks and Counters
===================

**Pokemon with Electric-Type immunities**: Pokemon that are completely unaffected by Z-Zap Cannon will basically hardwall Magnezone, as any coverage move Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T I'll give it to you that most Landorus-T are bulky,but it needs maximum HP investment to even make HP Ice a roll, Zygarde-C, Garchomp, you should mention how Choice Specs deals with both of those Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak.

**Fast or Offensive Dragon- or Grass-Type Pokemon**: Offensive variants of Pokemon that can resist the power of Z-Zap Cannon and in turn knock Magnezone out with standard Fire-, Fighting- and Ground-Type coverage moves. Beware of threats such as Dragonite, Mega Charizard X, Kommo-o, Haxorus, Jumpluff, and offensive Tapu Bulu.
I think Haxorus fits better in the Mold Breaker section
also 252+ SpA Magnezone Flash Cannon vs. 248 HP / 0 SpD Tapu Bulu: 302-356 (88 - 103.7%) -- 25% chance to OHKO
although not knowing by heart what offensive Tapu Bulu runs I cannot talk about this further,do mention that Choice Specs Flash Cannon should win.


**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Z-Zap Cannon and follow up with super effective moves, such as Bulky Mega Metagross, Mega Tyranitar, offensive Mew, and defensive Hoopa-U can beat Magnezone.
(252+ SpA Magnezone Electroweb vs. 252 HP / 4 SpD Hoopa-Unbound: 79-94 (21.7 - 25.8%) -- 2.1% chance to 4HKO)
(252+ SpA Magnezone Gigavolt Havoc (190 BP) vs. 252 HP / 4 SpD Hoopa-Unbound: 271-319 (74.4 - 87.6%) -- guaranteed 2HKO)


**Mold Breaker users**: Pokemon such as Earthquake Mega Gyarados, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack,however Mega Gyarados and Rampardos without Superpower can be caught off guard by Magnezones that carry an Air Baloon.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton, who can outspeed using Aqua Jet after a Waterium Z move, naturally outspeed Magnezone with either Rock Tomb or Choice Scarf, or utilize Electroweb and Hidden Power Ground to beat Magnezone, respectively. You should specify that it's special Waterium-Z that does the job.I'd also probably phrase this section in the following format,so as not to be confusing:These include Pokemon such as Carracosta, Sawk, and Magneton.Carracosta can hit Magnezone with a strong special Z-Hydro Pump, Sawk not only naturally outspeeds Magnezone,but can also even out the Speed drop from Magnezone's Electroweb with either Rock Tomb or Choice Scarf and Magneton can succesfully utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.
I'll take a final look after you implement and then give you the QC
 
Last edited:

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
motogp mostly implemented.
Decided to remove mention of 50/50ing char x, I forgot flame charge is a thing. Added Air Balloon, but afaik it only beats Mega Gyarados. Generally in the Checks and Counters section, we put mons that beat the main set, which is why Garchomp, Tapu Bulu, and Landorus-T are there. I did, however, add Tapu Bulu for the mons Choice Specs can beat. Said "Choice Scarf Hoopa-Unbound", since spdef hoopa isn't run.

however Mega Gyarados and Rampardos without Superpower can be caught off guard by Magnezones that carry an Air Baloon.
75% of rampardos carry Superpower.
 
I do realise that,however I've noticed that a lot of analyses include mentions of alternative sets in Checks & Counters to further justify using those sets,although it is generally avoided so my bad there.

I'm not going to copy and paste the whole analysis again,I'll just mention a few stuff I saw.

"Thanks to its ability Sturdy, it is able to live any attack guaranteed when it is at full HP, and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, and Kartana."
I asked you to define normal better,not remove the word entirely,because this sentence simply becomes untrue this way.

"Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower its opponent's Special Defense in order to be OHKOed by Z-Zap Cannon"
I also asked you to rephrase the "be OHKOed" part since to me it really sounds as if Magnezone was the one to be OHKOed,then again it might be just me.

"There is one notable 50/50 that should be elaborated on further. Against an offensive, non-bulky Mega Charizard X, Magnezone can essentially make the matchups a"
This sentence can't end here;also reminder to mention that it must not be carrying Flame Charge when you finish the sentence.

"Against certain Fairy-Type Pokemon that can tank Z-Zap Cannon, such as an unmegaed Mega Diancie "
You shouldn't really use that word in an analysis.

"Sawk can either use a Choice Scarf to minimize Electroweb's Speed drop or use Rock Tomb to match Electroweb's Speed drop"
Choice Scarf doese not minimize Electroweb's Speed drop,it indirectly negates it (or if you'd rather,it balances out Electroweb's effect without preventing it.

"This will allow you to win against standard Magearna, Tapu Lele, and Meloetta. This is either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk."
I believe those sentences should be swapped around,since it's better to first describe what x course of actions does,then explain what it beats.

QC 2/3,excellent analysis overall,do implement those though.
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
I do realise that,however I've noticed that a lot of analyses include mentions of alternative sets in Checks & Counters to further justify using those sets,although it is generally avoided so my bad there.

I'm not going to copy and paste the whole analysis again,I'll just mention a few stuff I saw.

"Thanks to its ability Sturdy, it is able to live any attack guaranteed when it is at full HP, and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, and Kartana."
I asked you to define normal better,not remove the word entirely,because this sentence simply becomes untrue this way.

"Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower its opponent's Special Defense in order to be OHKOed by Z-Zap Cannon"
I also asked you to rephrase the "be OHKOed" part since to me it really sounds as if Magnezone was the one to be OHKOed,then again it might be just me.

"There is one notable 50/50 that should be elaborated on further. Against an offensive, non-bulky Mega Charizard X, Magnezone can essentially make the matchups a"
This sentence can't end here;also reminder to mention that it must not be carrying Flame Charge when you finish the sentence.

"Against certain Fairy-Type Pokemon that can tank Z-Zap Cannon, such as an unmegaed Mega Diancie "
You shouldn't really use that word in an analysis.

"Sawk can either use a Choice Scarf to minimize Electroweb's Speed drop or use Rock Tomb to match Electroweb's Speed drop"
Choice Scarf doese not minimize Electroweb's Speed drop,it indirectly negates it (or if you'd rather,it balances out Electroweb's effect without preventing it.

"This will allow you to win against standard Magearna, Tapu Lele, and Meloetta. This is either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk."
I believe those sentences should be swapped around,since it's better to first describe what x course of actions does,then explain what it beats.

QC 2/3,excellent analysis overall,do implement those though.
done.
 

The Official Glyx

Banned deucer.
red cross out = remove
blue = commentary
[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 Metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is able to live any attack guaranteed - disregarding Mold Breaker - when it is at full HP, and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower its opponent's Special Defense in order to OHKOed with Z-Zap Cannon, and avoid Pokemon recovering off damage or boosting their own Special Defense before Magnezone can land a solid hit, beating Pokemon such as Magearna, Tapu Lele, Meloetta, bulky Mega Gardevoir, Normalium Porygon Z, and even Pokemon such as Chansey, Blissey, and stall Mega Venusaur. While Magnezone can get the job done mostly by utilizing those three moves, Magnezone also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistently damage. Unfortunately, Magnezone's middling base 60 Speed means that Magnezone needs to invest heavily in order to be able to outspeed relevant threats after an Electroweb. This also means that it is threatened by several faster Pokemon that Magnezone cannot break through fast enough, such as Earthquake Mega Gyarados, bulky Mega Metagross, and Rock Tomb Mega Tyranitar. You start this sentence by bringing up Pokemon that threaten Magnezone through virtue of being faster, but the two I crossed out here don't have their wins against Magnezone affected by their speed at all. Perhaps bring up mons that can bulk hits from Magnezone and follow up with 2HKOs of their own, like Dragonite, Charizard-X, the mons I crossed out, etc.

[SET]
name: Electrium Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 Spa / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used specifically to get the highest base power Gigavolt Havoc possible from Magnezone, and using that to blast away Pokemon such as Mega Charizard Y, Porygon Z, and Mega Slowbro. Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, Meloetta, and even slow Mega Venusaur. Electroweb serves the purpose reducing an opponents speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant but it is very important in some bulky offense matchups, such as against Tapu Lele and Meloetta. After they have been hit by Electroweb, they will be slower than Magnezone, and thus avoid any potential 50/50s. Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, meaning that Magnezone's Sturdy will remain intact, allowing Magnezone to then blast these Pokemon with Z-Zap Cannon while living each attack, thanks to Sturdy. Flash Cannon gives Magnezone consistent and relatively effective damage, when compared to Electroweb, as well as giving Magnezone relevant Steel-Type coverage. This allows Magnezone to hit and reliably beat certain Fairy-Type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choiced Pokemon it could not beat otherwise, such as Naganadel, Necrozma and Nihilego as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as Special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP is in order to make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO, allowing Magnezone to decrease their Special Defense to a level where Magnezone can OHKO with Z-Zap Cannon. 224 Spe is so that Magnezone can outspeed Pokemon with base 95 Speed, specifically Tapu Lele, after one Electroweb. This is in order to prevent potential 50/50s from offensive Tapu Lele. Naturally, being able to outspeed Tapu Lele after one Electroweb means that Magnezone will be able to outspeed slower Pokemon as well, such as fast Magearna, Meloetta, and Normalium Porygon Z. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choiced Victini and Archeops.

Usage Tips
========

Magnezone should only use its Z-Zap Cannon when it knows that its opponent is in range of being knocked out from Z-Zap Cannon, i.e. will not be able to recover away any damage taken from Z-Zap Cannon or counterattack afterwards in any way. This is because regular Zap Cannon is very unreliable, sporting a 50% accuracy rate, and therefore cannot be used to reliably beat anything. If you know that your opponent cannot tank a Z-Zap Cannon, such as if you are fighting Mega Charizard Y, Primarina, or Genesect, then use Z-Zap Cannon immediately. If your opponent can withstand Z-Zap Cannon, Magnezone has two courses of action: If Magnezone is faster, it should start using Metal Sound immediately, in order to get the opponent in range of the Z-Zap Cannon. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, then generally the play is to use Electroweb before using Metal Sound to get them in range of a Z-Zap Cannon. Magnezone wants to be faster than its opponent, as this allows it to properly react to the opponent recovering, setting up their Special Defense, or using an attack; by going first, you avoid several 50/50 situations. This is either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk. This will allow you to win against standard Magearna, Tapu Lele, and Meloetta. There are a few fringe cases wherein Magnezone's utility options come into play. Against Choiced special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will return double the damage taken from these threats, and there's no counterplay they can use, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, allowing Magnezone's Sturdy to be preserved and avoiding the flinch, and immediately attack them afterwards with Z-Zap Cannon. Against certain Fairy-Type Pokemon that can tank Z-Zap Cannon, such as regular Diancie, stall Tapu Bulu and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll as a check-all to Fairy-Type Pokemon. I know use of RNG is a bit iffy, but perhaps add a little bit about how regular Zap Cannon helps win some otherwise unwinnable matchups? Like Heatran, Naganadel (if you don't have Mirror Coat), Mew, Victini, Sawk, etc.

Team Options
========

Pair Magnezone with Pokemon that can defend against the multitude of Ground- and Dragon-Type that most often threaten Magnezone. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele and defensive Mega Swampert all prove excellent in taking on a large amount of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-Type Pokemon such as Kommo-o and Dragonite, who can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur, while appreciating the defense Magnezone provides against Fairy-Type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-Type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-Type threats like Kyurem, Garchomp, and Tapu Bulu, while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-Type damage, such as Genesect, Celesteela, and Durant. Also pair Magnezone with speed trap answers, such as Flame Charge Mega Charizard X, Greninja and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff or even Smeargle.

[STRATEGY COMMENTS]
Other Options
=============

Electrium Magnezone can run 252 Speed EVs and a Modest nature alongside Magnet Rise and either Flash Cannon or Hidden Power Ice in order to lure in the infamous Ground-type Sturdy duo, Donphan and Golem. Magnet Rise can also be cheekily used with Electrium Z in order to boost Magnezone's evasion by one stat, which, while naturally unreliable, can be used in dire situations to possibly cheese out a win. Magnezone can also utilize a bulky Choice Specs set with 252 HP / 4 Def / 252 SpA EVs and a Modest Nature with Thunderbolt, Flash Cannon, Hidden Power Ice and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, and Landorus-T And also Zygarde. But besides a few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon, in tandem with Electroweb and Thunderbolt, can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from using Earthquake, and allows Magnezone to instead lower Mega Gyarados' Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch. Perhaps bring up that Hidden Power Ice can be used as an option on the Electrium set as well, since it still kills Lando and rolls for an OHKO vs Garchomp. Additionally, though a bit outdated with Spdef Zard X becoming progressively more mainstream, Specs Hyper Beam is also a thing, getting KOs against unbulked Zard X, Zeraora, Naganadel (more reliably than Specs Ice), and more.

Checks and Counters
===================

**Pokemon with Electric-Type immunities**: Pokemon that are completely unaffected by Z-Zap Cannon will basically hardwall Magnezone, as any coverage move Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde-C, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T and Garchomp and Zygarde, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- or Grass-Type Pokemon**: Offensive variants of Pokemon that can resist the power of Z-Zap Cannon and in turn knock Magnezone out with standard Fire-, Fighting- and Ground-Type coverage moves. Beware of threats such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Z-Zap Cannon and follow up with super effective moves, such as Bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Z-Hydro Pump followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [, ]]
- Grammar checked by: [[, ], [, ]]
Not really many issues at all, from what I can tell.
qc 3/3, once updated c:
 
I hope I'm not too early. Here's my amcheck, I'm sorry if I misunderstood anything.
Remove, add, comment, (RC) = Remove Comma, (AC) = Add Comma, (RA) = Remove Apostrophe, (AA) = Add Apostrophe

[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 Metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is able guaranteed to live any attack guaranteed (saying it's able to be guaranteed to live is redundant) - disregarding Mold Breaker - when it is at full HP, and fire back with a powerful Z-Zap Cannon, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Choice Scarf Porygon Z, Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone can utilize Metal Sound and Electroweb to lower its opponent's Special Defense in order to OHKOed (the "ed" makes it sound like magnezone is getting ohkoed) with Z-Zap Cannon, and avoid Pokemon recovering off damage health or boosting their own Special Defense before Magnezone can land a solid hit, beating Pokemon such as Magearna, Tapu Lele, Meloetta, bulky Mega Gardevoir, Normalium Porygon Z, and even Pokemon such as Chansey, Blissey, and stall Mega Venusaur. While Magnezone can get the job done mostly by utilizing those three moves, Magnezone also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistently damage. Unfortunately, Magnezone's middling base 60 Speed means that Magnezone it (repetitive) needs to invest heavily in order to be able to outspeed relevant threats, even after an Electroweb (better emphasizes the point). Magnezone also has trouble against Pokemon who can tank the damage done through Magnezone's Z-Zap Cannon(AC) and do not let Pokemon which prevent Magnezone from setting up Metal Sound(RA)s (awkward phrasing, unnecessary apostrophe), such as Mega Charizard X, Dragonite, bulky Mega Metagross and bulky Mega Tyranitar, as well as any Ground-type Pokemon, such as Zygarde, Landorus-T, Donphan, Golem, and Excadrill.

[SET]
name: Electrium Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 Spa / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used specifically (unnecessary) to get the highest base power Gigavolt Havoc possible from Magnezone, and using that to blast away Pokemon such as Mega Charizard Y, Porygon Z, and Mega Slowbro. Metal Sound is paramount in blasting breaking (repetitive) through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, Meloetta, and even slow (does speed matter? specify bulky if that's what you mean) Mega Venusaur. Electroweb serves the purpose reducing reduces an opponents speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant(AC) but it is very important in some bulky offense matchups, such as against Tapu Lele and Meloetta. After they have been hit by Electroweb, they will be slower than Magnezone, and thus avoiding any potential 50/50s (wrong tense). Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, meaning that Magnezone's Sturdy will remain intact, allowing Magnezone to then blast these Pokemon with Z-Zap Cannon while living each their attacks, thanks to Sturdy (living each attack makes it sound like youre surviving more than one ohko move, although my rephrasing could still be interpreted that way). Flash Cannon gives Magnezone consistent and relatively effective damage,(RC) when compared to Electroweb, as well as giving Magnezone and provides relevant Steel-Ttype coverage. This allows Magnezone to hit and reliably beat certain Fairy-Ttype Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choiced Pokemon it could not beat otherwise, such as Naganadel, Necrozma and Nihilego as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as Special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP is in order to make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO, allowing Magnezone to decrease their Special Defense to a level where Magnezone can OHKO with Z-Zap Cannon. 224 Speed is so that Magnezone can outspeed Pokemon with base 95 Speed, specifically Tapu Lele,(RC) Tapu Lele with base 95 Speed after one Electroweb. This is in order to prevent potential 50/50s from offensive Tapu Lele. Naturally, being able to outspeed Tapu Lele after one Electroweb means that Magnezone will be able to outspeed slower Pokemon as well, such as fast Magearna, Meloetta, and Normalium Porygon Z. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choiced Victini and Archeops.

Usage Tips
========

Magnezone should only use its Z-Zap Cannon when it knows that its opponent is in range of being knocked out from Z-Zap Cannon, i.e. and will not be able to recover away any damage taken from Z-Zap Cannon or counterattack afterwards in any way. This is because regular Zap Cannon is very unreliable, sporting a 50% accuracy rate, and therefore cannot be used to reliably beat anything. If you know that your opponent cannot tank a Z-Zap Cannon, such as if you are fighting Mega Charizard Y, Primarina, or Genesect, then use Z-Zap Cannon immediately. If your opponent can withstand Z-Zap Cannon, Magnezone has two courses of action: If Magnezone is faster, it should start using Metal Sound immediately,(RC) in order to get the opponent in range of the Z-Zap Cannon. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, then generally the play is to (too casual) use Electroweb before using Metal Sound to get them in range of a Z-Zap Cannon. Magnezone wants to be faster than its opponent, as this allows it to properly react to the opponent recovering, setting up their Special Defense, or using an attack; by going first, you avoid several 50/50 situations. This is Electroweb is used either to get the opponent in range of a Z-Zap Cannon while outspeeding the next turn, thus avoiding a 2HKO, in the case of Normalium Porygon Z, Choice Specs Tapu Lele, and Choice Band Sawk. This will allow you to win against standard Magearna, Tapu Lele, and Meloetta. There are a few fringe cases wherein Magnezone's utility options come into play. Against Choiced special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will return double the damage taken from these threats, and there's no counterplay they can use, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, allowing Magnezone's Sturdy to be preserved preserving Magnezone's Sturdy (unnecessarily verbose) and avoiding the flinch, and then immediately attack them afterwards with Z-Zap Cannon. Against certain Fairy-Ttype Pokemon that can tank Z-Zap Cannon, such as regular Diancie, stall Tapu Bulu and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll as a check-all to Fairy-Type Pokemon. In situations where Magnezone is up against in a losing matchup against Pokemon who can still be affected by Electric-type attacks, such as Mega Charizard X, Firium Victini, and Rock Tomb Sawk, the only possible way to win at this point is to use regular Zap Cannon and hope for it to hit. If it does so, immediately use Z-Zap Cannon on Tturn two (as far as I know, turn doesn't need to be capitalized), and continue attacking with the most accurate moves at your disposal afterwards. This is by no means a repeatable or reliable strategy, but it should be known how to handle these matchups, should you ever face them.

Team Options
========

Pair Magnezone with Pokemon that can defend against the multitude of Ground- and Dragon-Ttypes that most often threaten Magnezone. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele and defensive Mega Swampert all prove excellent in taking on a large amount of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-Ttype Pokemon such as Kommo-o and Dragonite, who can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur, while appreciating the defense Magnezone provides against Fairy-Ttype Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-Ttype Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-Ttype threats like Kyurem, Garchomp, and Tapu Bulu, while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-Ttype damage, such as Genesect, Celesteela, and Durant. Also pair Magnezone with speed trap answers, such as Flame Charge Mega Charizard X, Greninja and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff or even Smeargle.

[STRATEGY COMMENTS]
Other Options
=============

Electrium Magnezone can run 252 Speed EVs and a Modest nature alongside Magnet Rise and either Flash Cannon or Hidden Power Ice in order to lure in the infamous Ground-type Sturdy duo, Donphan and Golem. Hidden Power Ice can also be run by itself on Electrium sets,(RC) to OHKO offensive Landorus-T, but the lost utility of other moves is quite noticeable. Magnet Rise can also be cheekily used with Electrium Z in order to boost Magnezone's evasion by one stat, which, while naturally unreliable, can be used in dire situations to possibly cheese out a win. Magnezone can also utilize a bulky Choice Specs set with 252 HP / 4 Def / 252 SpA EVs and a Modest Nature with Thunderbolt, Flash Cannon, Hidden Power Ice and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, Zygarde, and Landorus-T. Choice Specs can also run Hyper Beam over Mirror Coat in order to lure and beat non-Substitute, non-specially defensive Mega Charizard X, but those variants of Mega Charizard X are unlikely to be found in high level competitive play. Besides these few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon,(RC) in tandem with Electroweb and Thunderbolt,(RC) can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from using Earthquake, and allows Magnezone to instead lower Mega Gyarados's Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch.

Checks and Counters
===================

**Pokemon with Electric-Ttype immunities**: Pokemon that are completely unaffected by Z-Zap Cannon will basically hardwall ("hardwall" is iffy as a term though i'm not sure how to replace it) Magnezone, as any coverage move Magnezone can muster use will not be reliable against these threats. Theyis includes threats such as Donphan, Golem, Landorus-T, Zygarde, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T, Zygarde, and Garchomp, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- or Grass-Ttype Pokemon**: Offensive variants of Pokemon that can resist the power of Z-Zap Cannon and in turn knock Magnezone out with standard Fire-, Fighting- and Ground-Ttype coverage moves. Beware of threats such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Z-Zap Cannon and follow up with super effective moves, such as Bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even (unnecessary) has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Z-Hydro Pump followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb(AC) or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 Metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is guaranted to live survive any singular attack—disregarding Mold Breaker—when it is at full HP (RC) and fire back with a powerful with Gigavolt Havoc, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Porygon-Z, (AH) Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as Magnezone it can utilize Metal Sound and Electroweb to lower its opponent's enemy's Special Defense in order to OHKO with Gigavolt Havoc (RC) and avoid outspeed opposing Pokemon to avoid them recovering health (seems like that's what EWeb's purpose would be?) or boosting their own Special Defense before Magnezone can land a solid hit, beating which allows it to beat Pokemon such as Magearna, Tapu Lele, bulky Mega Gardevoir, Normalium Z Porygon Z, and even Pokemon like Chansey, Blissey, and non-Amnesia Mega Venusaur. While Magnezone can get the job done mostly by utilizing with those three moves, Magnezone it also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistently consistent damage. Unfortunately, Magnezone's middling base 60 Speed means that it needs to invest heavily in order to be able to outspeed relevant threats even after an Electroweb. Magnezone also has trouble against Pokemon who that can tank the damage done through Gigavolt Havoc and Pokemon which that prevent Magnezone from setting up utilizing Metal Sounds Sound, such as Mega Charizard X, Dragonite, bulky Mega Metagross and bulky Mega Tyranitar, as well as any Ground-type Pokemon, such as Zygarde, Landorus-T, Donphan, Golem, and Excadrill.

[SET]
name: Electrium Z Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 SpA / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used to get the highest-Base (AH) Power Gigavolt Havoc possible from Magnezone to blast away Pokemon such as Mega Charizard Y, Porygon-Z, (AH) and Mega Slowbro. Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, and even slow Mega Venusaur. Electroweb reduces an opponents opposing Pokemon's Speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant, but it is very important in some bulky offense matchups, such as against Tapu Lele and Magearna. After they have been hit by Electroweb, they will be slower than Magnezone, thus avoiding any potential 50/50s mind games. Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, meaning that Magnezone's allowing it to preserve its Sturdy will remain intact, allowing Magnezone to then and blast these Pokemon with Gigavolt Havoc while living their attacks, thanks to Sturdy. Flash Cannon gives Magnezone consistent and relatively effective damage when compared to Electroweb (RC) and provides relevant Steel-type coverage. This allows Magnezone to hit and reliably beat certain Fairy-type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choiced item Pokemon it could not beat otherwise, such as Naganadel, Necrozma, (AC) and Nihilego, (AC) as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP is in order to EVs make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO Magnezone, allowing Magnezone it to decrease their Special Defense with three Metal Sounds and OHKO them with Gigavolt Havoc. 224 Speed is so that EVs allow Magnezone can to outspeed Tapu Lele with base 95 Speed (dex info, do you mean fully invested Tapu Lele?) after one Electroweb and avoid potential mind games against it, as well as slightly slower Pokemon such as fast Magearna and Normalium Z Porygon-Z. (AH) This is in order to prevent potential 50/50s from speedy Tapu Lele. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choiced item Victini, (AC) and Archeops.

Usage Tips
========

Magnezone should only use its Gigavolt Havoc when it knows that its opponent foe is in range of being knocked out from Gigavolt Havoc, it and will not be able to recover away any damage taken from Gigavolt Havoc or counterattack afterwards in any way. This is because Zap Cannon is very unreliable, sporting a 50% accuracy rate, and therefore cannot be used to reliably beat anything. If you know that your opponent the opposing Pokemon cannot tank a Gigavolt Havoc, such as Mega Charizard Y, Primarina, or Genesect, then use Gigavolt Havoc immediately. If your opponent can withstand Gigavolt Havoc If it can, Magnezone has two courses of action: if Magnezone is faster, it should start using Metal Sound immediately in order to get the opponent foe in range of the Gigavolt Havoc. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, then generally the play is to use Electroweb before using Metal Sound to get them the opposing Pokemon in range of a Gigavolt Havoc. Magnezone wants to be faster than its opponent foe, as this allows it to properly react to the opponent recovering, setting up their recovery moves, Special Defense setup, or using an attack; by going first, you attacks and avoid several 50/50 situations mind games. This will also get the opponent in range of a Gigavolt Havoc while outspeeding the next turn, thus avoiding a 2HKO, in the case of from Normalium Z Porygon Z, bulky Magearna Choice Specs Tapu Lele, and Choice Band Sawk. Using Electroweb to go first will allow you to win against bulky Magearna, Tapu Lele, and Normalium Z Porygon Z. (read this as a repeat, might've misread it though) There are a few fringe cases wherein Magnezone's utility options come into play. Against Choiced special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will return double the damage taken from these threats, (OHKO them? dunno if correct but practical info >>>> dex info) and there's no counterplay they can use, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, preserving Magnezone's Sturdy, and immediately attack them afterwards with Gigavolt Havoc. Against certain Fairy-type Pokemon that can tank Gigavolt Havoc, such as regular Diancie, slow Tapu Bulu, (AC) and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll as a check-all to Fairy-type Pokemon. In situations where Magnezone is in a losing matchup that can still be affected by Electric-type attacks, such as Mega Charizard X, Firium Victini, and Rock Tomb Sawk, the only possible way to win at this point is to use regular Zap Cannon and hope for it to hit and cause a paralysis, as that is a 100% guaranteed secondary effect, if the move lands. If it does so this happens, immediately use Gigavolt Havoc on turn two (RC) and continue attacking with the most accurate moves at your disposal afterwards. This is by no means a repeatable or reliable strategy, but it should be known how to handle these matchups, should you ever face them.

Team Options
========

Pair Magnezone with Pokemon that can defend it against the multitude of Ground- and Dragon-type that most often threaten Magnezone it. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele and defensive Mega Swampert all prove excellent in taking on a large amount range of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-type Pokemon such as Kommo-o and Dragonite, who which can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur, while appreciating and in return appreciate the defense Magnezone provides against Fairy-type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-type threats like Kyurem, Garchomp, and Tapu Bulu (RC) while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-type damage attacks, such as Genesect, Celesteela, and Durant. Also pair Magnezone with faster Pokemon such as Flame Charge Mega Charizard X, Greninja, (AC) and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff or and even Smeargle, who which take advantage of any slow Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Electrium Z Magnezone can run 252 Speed EVs and a Modest nature alongside Magnet Rise and either Flash Cannon or Hidden Power Ice in order to lure in the infamous feared Ground-type Sturdy duo, Donphan and Golem. Hidden Power Ice can also be run by itself on Electrium sets (RC) to OHKO offensive Landorus-T, but the lost utility of other moves is quite noticeable. Magnet Rise can also be cheekily used with Electrium Z in order to boost Magnezone's evasion by one stat, which, while naturally unreliable, can be used in dire situations to possibly cheese out a win with some luck. (do you guys rly want to officially advocate using this though) Magnezone can also utilize a bulky Choice Specs set with an EV spread of 252 HP / 4 Def / 252 SpA EVs and a Modest Nature with Thunderbolt, Flash Cannon, Hidden Power Ice and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, Zygarde, and Landorus-T. Choice Specs can also run Hyper Beam over Mirror Coat in order to lure and beat non-Substitute, non-specially defensive Mega Charizard X, but those variants of Mega Charizard X are unlikely to be found in high-level (AH) competitive play. Besides these few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium Z, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon, in tandem with Electroweb and Thunderbolt, can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from immediately using Earthquake (RC) and allows Magnezone to instead lower Mega Gyarados's Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch.

Checks and Counters
===================

**Pokemon with Electric-type Immunities**: Pokemon that are completely unaffected by Gigavolt Havoc will basically hardwall hard wall Magnezone, as any coverage move Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T, Zygarde, and Garchomp, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- and Grass-type Pokemon**: Beware of offensive variants of Pokemon that can resist the power of Gigavolt Havoc and can in turn knock Magnezone out with standard Fire-, Fighting- and Ground-type coverage moves, (comma) Beware of threats such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Gigavolt Havoc and follow up with super effective moves, such as bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Hydro Vortex followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
 

Ginger Princess

Girl moding so hard rn
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Implemented, i believe
as it can utilize Metal Sound and Electroweb to lower its enemy's Special Defense in order to OHKO with Gigavolt Havoc and outspeed opposing Pokemon to avoid them recovering health (seems like that's what EWeb's purpose would be?) or boosting their own
Yeah, I mean to imply the effects in a respective order.

qc is discussing mrise's place in OO

edit: removed mrise kept mrise, rephrased it as:

Magnet Rise can also be used to lure and beat slow Ground-type Pokemon, namely Donphan and Golem, alongside either Hidden Power Ice or Flash Cannon for coverage, if you want Magnezone to maintain its Electrium Z; however, in running both Magnet Rise and a coverage move, Magnezone loses the ability to run either Electroweb or Metal Sound.
 
Last edited:

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma (SC) = Semicolon

GP 2/2

garchompstamp.gif


[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is guaranted guaranteed to survive any singular attack - disregarding Mold Breaker - when it is at full HP and fire back with a powerful with Gigavolt Havoc, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Porygon-Z, Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as it can utilize Metal Sound and Electroweb to lower its enemy's the foe's (I really think "foe" sounds better than "enemy" when referring to the opposing Pokemon, but this change is up to you) Special Defense in order to OHKO with Gigavolt Havoc and outspeed opposing Pokemon to avoid them recovering health or boosting their own Special Defense before Magnezone can land a solid hit, which allows it to beat Pokemon such as Magearna, Tapu Lele, bulky Mega Gardevoir, Normalium Z Porygon-(AH)Z, and even Pokemon like Chansey, Blissey, and non-Amnesia Mega Venusaur. While Magnezone can get the job done mostly with those three moves, it also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistent damage. Unfortunately, Magnezone's middling base 60 Speed means that it needs to invest heavily in order to outspeed relevant threats even after an Electroweb. Magnezone also has trouble against Pokemon that can tank the damage done through Gigavolt Havoc and Pokemon that prevent Magnezone from utilizing Metal Sound, such as Mega Charizard X, Dragonite, bulky Mega Metagross, (AC) and bulky Mega Tyranitar, as well as any Ground-type Pokemon, such as Zygarde, Landorus-T, Donphan, Golem, and Excadrill.

[SET]
name: Electrium Z Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 SpA / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used to get the highest-Base Power Gigavolt Havoc possible from Magnezone to blast away Pokemon such as Mega Charizard Y, Porygon-Z, and Mega Slowbro. Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, and even slow Mega Venusaur. Electroweb reduces an opposing Pokemon's Speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant, but it is very important in some bulky offense matchups, such as against Tapu Lele and Magearna. After they have been hit by Electroweb, they will be slower than Magnezone, thus avoiding any potential mind games. Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, allowing it to preserve its Sturdy and blast these Pokemon with Gigavolt Havoc while living their attacks. Flash Cannon gives Magnezone consistent and relatively effective damage when compared to Electroweb and provides relevant Steel-type coverage to hit and reliably beat certain Fairy-type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choice item Pokemon it could not beat otherwise, such as Naganadel, Necrozma, and Nihilego, as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP EVs make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO Magnezone, allowing it to decrease their Special Defense with three Metal Sounds and OHKO them with Gigavolt Havoc. 224 Speed EVs allow Magnezone to outspeed speedy Tapu Lele after one Electroweb and avoid potential mind games against it, as well as slightly slower Pokemon such as fast Magearna and Normalium Z Porygon-Z. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choice item Victini, and Archeops.

Usage Tips
========

Magnezone should only use its Gigavolt Havoc when it knows that its foe is in range of being knocked out from it and will not be able to recover away any damage taken from Gigavolt Havoc or counterattack afterwards in any way. This is because Zap Cannon is very unreliable and therefore cannot be used to reliably beat anything. If you know that the opposing Pokemon cannot tank a Gigavolt Havoc, such as Mega Charizard Y, Primarina, or Genesect, use Gigavolt Havoc it immediately. If it can, Magnezone has two courses of action: if Magnezone is faster, it should start using Metal Sound immediately in order to get the foe in range of Gigavolt Havoc. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, generally the play is to use Electroweb before using Metal Sound to get the opposing Pokemon in range of a Gigavolt Havoc. Magnezone wants to be faster than its foe, as this allows it to properly react to recovery moves, Special Defense setup, or attacks and avoid several mind games. This will also get the opponent foe in range of a Gigavolt Havoc while outspeeding the next turn, thus avoiding a 2HKO from Normalium Z Porygon-(AH)Z, bulky Magearna, Choice Specs Tapu Lele, and Choice Band Sawk. There are a few fringe cases where Magnezone's utility options come into play. Against Choiced Choice item special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will neutralize them and there's no counterplay they can use give them no room to counterplay, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, preserving Magnezone's Sturdy, and immediately attack them afterwards with Gigavolt Havoc. Against certain Fairy-type Pokemon that can tank Gigavolt Havoc, such as regular Diancie, slow Tapu Bulu, and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll role as a check-all to Fairy-type Pokemon. In situations where Magnezone is in a losing matchup that can still be affected by Electric-type attacks, such as Mega Charizard X, Firium Z Victini, and Rock Tomb Sawk, the only possible way to win at this point is to use regular Zap Cannon and hope for it to hit and cause a paralysis. If this happens, immediately use Gigavolt Havoc on turn two and continue attacking with the most accurate moves at your disposal afterwards. This is by no means a repeatable or reliable strategy, but it should be known how to handle these matchups, should you ever face them.

Team Options
========

Pair Magnezone with Pokemon that can defend it against the multitude of Ground- and Dragon-types that most often threaten it. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele, (AC) and defensive Mega Swampert all prove excellent in taking on a large range of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming overwhelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon-(AH)Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-type Pokemon such as Kommo-o and Dragonite, which can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur and in return appreciate the defense Magnezone provides against Fairy-type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-type threats like Kyurem, Garchomp, and Tapu Bulu while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-type attacks, such as Genesect, Celesteela, and Durant. Also pair Magnezone with faster Pokemon such as Flame Charge Mega Charizard X, Greninja, and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff and even Smeargle, which take advantage of any slow Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ice can be run on Electrium Z sets to OHKO offensive Landorus-T, but the lost utility of other moves is quite noticeable. Magnezone can also utilize a bulky Choice Specs set with an EV spread of 252 HP / 4 Def / 252 SpA and a Modest nature with Thunderbolt, Flash Cannon, Hidden Power Ice, (AC) and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, Zygarde, and Landorus-T. Choice Specs can also run Hyper Beam over Mirror Coat in order to lure and beat non-Substitute, non-specially defensive Mega Charizard X, but those variants of Mega Charizard X are unlikely to be found in high-level competitive play. Besides these few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium Z, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon, in tandem with Electroweb and Thunderbolt, can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from immediately using Earthquake and allows Magnezone to instead lower Mega Gyarados's Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch. Magnet Rise can also be used to lure and beat slow Ground-type Pokemon, namely Donphan and Golem, alongside either Hidden Power Ice or Flash Cannon for coverage; (SC) if you want Magnezone to maintain its Electrium Z, (AC) however, in running both Magnet Rise and a coverage move, Magnezone loses the ability to run either Electroweb or Metal Sound.

Checks and Counters
===================

**Pokemon with Electric-type Immunities**: Pokemon that are completely unaffected by Gigavolt Havoc will basically hard wall Magnezone, as any coverage move that Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T, Zygarde, and Garchomp, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- and Grass-type Pokemon**: Offensive variants of Pokemon that resist Gigavolt Havoc and can in turn knock Magnezone out with standard Fire-, Fighting-, (AC) and Ground-type coverage moves, such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Gigavolt Havoc and follow up with super effective moves, such as bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker Users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Hydro Vortex followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [Osra, 239997]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma (SC) = Semicolon

GP 2/2

View attachment 198664


[OVERVIEW]

Magnezone is one of the best Sturdy Pokemon in the 1v1 metagame, with impressive Special Attack, excellent typing, and notable natural bulk. Thanks to its ability Sturdy, it is guaranted guaranteed to survive any singular attack - disregarding Mold Breaker - when it is at full HP and fire back with a powerful with Gigavolt Havoc, immediately knocking out frail offensive Pokemon such as Mega Charizard Y, Porygon-Z, Genesect, and Kartana. Magnezone also has an excellent matchup against bulkier offense and stall Pokemon, as it can utilize Metal Sound and Electroweb to lower its enemy's the foe's (I really think "foe" sounds better than "enemy" when referring to the opposing Pokemon, but this change is up to you) Special Defense in order to OHKO with Gigavolt Havoc and outspeed opposing Pokemon to avoid them recovering health or boosting their own Special Defense before Magnezone can land a solid hit, which allows it to beat Pokemon such as Magearna, Tapu Lele, bulky Mega Gardevoir, Normalium Z Porygon-(AH)Z, and even Pokemon like Chansey, Blissey, and non-Amnesia Mega Venusaur. While Magnezone can get the job done mostly with those three moves, it also has access to useful utility options such as Protect and Mirror Coat, as well as a secondary STAB move in the form of Flash Cannon for consistent damage. Unfortunately, Magnezone's middling base 60 Speed means that it needs to invest heavily in order to outspeed relevant threats even after an Electroweb. Magnezone also has trouble against Pokemon that can tank the damage done through Gigavolt Havoc and Pokemon that prevent Magnezone from utilizing Metal Sound, such as Mega Charizard X, Dragonite, bulky Mega Metagross, (AC) and bulky Mega Tyranitar, as well as any Ground-type Pokemon, such as Zygarde, Landorus-T, Donphan, Golem, and Excadrill.

[SET]
name: Electrium Z Offense
move 1: Zap Cannon
move 2: Metal Sound
move 3: Electroweb
move 4: Protect / Flash Cannon / Mirror Coat
item: Electrium Z
ability: Sturdy
nature: Modest
evs: 80 HP / 204 SpA / 224 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Zap Cannon is used to get the highest-Base Power Gigavolt Havoc possible from Magnezone to blast away Pokemon such as Mega Charizard Y, Porygon-Z, and Mega Slowbro. Metal Sound is paramount in blasting through several viable bulky offense and stall Pokemon, such as Magearna, Tapu Lele, and even slow Mega Venusaur. Electroweb reduces an opposing Pokemon's Speed by one stage while also simultaneously dealing chip damage. This may seem irrelevant, but it is very important in some bulky offense matchups, such as against Tapu Lele and Magearna. After they have been hit by Electroweb, they will be slower than Magnezone, thus avoiding any potential mind games. Protect allows Magnezone to evade Fake Out damage coming from Pokemon such as Mega Lopunny, Mega Blastoise, and Mega Medicham, allowing it to preserve its Sturdy and blast these Pokemon with Gigavolt Havoc while living their attacks. Flash Cannon gives Magnezone consistent and relatively effective damage when compared to Electroweb and provides relevant Steel-type coverage to hit and reliably beat certain Fairy-type Pokemon such as Mega Diancie, slow Tapu Bulu, and Whimsicott. Mirror Coat allows Magnezone to counterattack Choice item Pokemon it could not beat otherwise, such as Naganadel, Necrozma, and Nihilego, as well as dissuading other special attackers from using their strongest attacks immediately, which can apply pressure against Pokemon such as special Dragonite, Hidden Power Ground Greninja, and Aegislash.

Set Details
========

80 HP EVs make sure Seismic Toss from Pokemon like Chansey and Blissey cannot 3HKO Magnezone, allowing it to decrease their Special Defense with three Metal Sounds and OHKO them with Gigavolt Havoc. 224 Speed EVs allow Magnezone to outspeed speedy Tapu Lele after one Electroweb and avoid potential mind games against it, as well as slightly slower Pokemon such as fast Magearna and Normalium Z Porygon-Z. The rest is put into Special Attack in order to make sure Magnezone can hit as hard as possible. Sturdy is run in order to prevent taking fatal damage from Pokemon such as Mega Charizard Y, Greninja, Genesect, Choice item Victini, and Archeops.

Usage Tips
========

Magnezone should only use its Gigavolt Havoc when it knows that its foe is in range of being knocked out from it and will not be able to recover away any damage taken from Gigavolt Havoc or counterattack afterwards in any way. This is because Zap Cannon is very unreliable and therefore cannot be used to reliably beat anything. If you know that the opposing Pokemon cannot tank a Gigavolt Havoc, such as Mega Charizard Y, Primarina, or Genesect, use Gigavolt Havoc it immediately. If it can, Magnezone has two courses of action: if Magnezone is faster, it should start using Metal Sound immediately in order to get the foe in range of Gigavolt Havoc. This will ensure victory against Pokemon such as any slow variant of Magearna, Chansey, Blissey, and stall Mega Venusaur, as they will neither be able to do enough damage nor raise their Special Defense fast enough before Magnezone OHKOes them. If Magnezone is slower, generally the play is to use Electroweb before using Metal Sound to get the opposing Pokemon in range of a Gigavolt Havoc. Magnezone wants to be faster than its foe, as this allows it to properly react to recovery moves, Special Defense setup, or attacks and avoid several mind games. This will also get the opponent foe in range of a Gigavolt Havoc while outspeeding the next turn, thus avoiding a 2HKO from Normalium Z Porygon-(AH)Z, bulky Magearna, Choice Specs Tapu Lele, and Choice Band Sawk. There are a few fringe cases where Magnezone's utility options come into play. Against Choiced Choice item special attackers, such as Choice Scarf Tapu Lele, Naganadel, and Nihilego, the correct play is to always use Mirror Coat if you are running it, as this will neutralize them and there's no counterplay they can use give them no room to counterplay, as they are forced to attack. Against Fake Out users, such as non-Substitute Mega Lopunny, Mega Medicham, and Mega Blastoise, use Protect to block Fake Out, preserving Magnezone's Sturdy, and immediately attack them afterwards with Gigavolt Havoc. Against certain Fairy-type Pokemon that can tank Gigavolt Havoc, such as regular Diancie, slow Tapu Bulu, and Whimsicott, use Flash Cannon immediately to beat these Pokemon, cementing Magnezone's roll role as a check-all to Fairy-type Pokemon. In situations where Magnezone is in a losing matchup that can still be affected by Electric-type attacks, such as Mega Charizard X, Firium Z Victini, and Rock Tomb Sawk, the only possible way to win at this point is to use regular Zap Cannon and hope for it to hit and cause a paralysis. If this happens, immediately use Gigavolt Havoc on turn two and continue attacking with the most accurate moves at your disposal afterwards. This is by no means a repeatable or reliable strategy, but it should be known how to handle these matchups, should you ever face them.

Team Options
========

Pair Magnezone with Pokemon that can defend it against the multitude of Ground- and Dragon-types that most often threaten it. Pokemon such as Mega Gyarados, Tapu Fini, Modest Greninja, bulky Tapu Lele, (AC) and defensive Mega Swampert all prove excellent in taking on a large range of threats, such as Dragonite, Mega Charizard X, Landorus-T, Donphan, Kommo-o, Golem, and Garchomp. In return, Magnezone can provide protection against overwelming overwhelming offensive threats such as Mega Charizard Y, Tapu Lele, Magearna, and Porygon-(AH)Z, which can give all of those Pokemon trouble. Magnezone can also work well in a Dragon / Steel / Fairy core, as it will appreciate the work put in from Dragon-type Pokemon such as Kommo-o and Dragonite, which can handle several threats to Magnezone such as Donphan, Golem, and offensive Mega Venusaur and in return appreciate the defense Magnezone provides against Fairy-type Pokemon such as Tapu Lele, Tapu Fini, and Mega Mawile. Fairy-type Pokemon such as Alolan Ninetales and Mega Gardevoir can beat Dragon-, Ground-, and Grass-type threats like Kyurem, Garchomp, and Tapu Bulu while appreciating Magnezone's favorable matchup against Pokemon that resist Fairy-type attacks, such as Genesect, Celesteela, and Durant. Also pair Magnezone with faster Pokemon such as Flame Charge Mega Charizard X, Greninja, and Mega Lopunny, as Magnezone is naturally slow and cannot outspeed Pokemon such as Jumpluff and even Smeargle, which take advantage of any slow Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ice can be run on Electrium Z sets to OHKO offensive Landorus-T, but the lost utility of other moves is quite noticeable. Magnezone can also utilize a bulky Choice Specs set with an EV spread of 252 HP / 4 Def / 252 SpA and a Modest nature with Thunderbolt, Flash Cannon, Hidden Power Ice, (AC) and Mirror Coat in order to have a stronger matchups against Pokemon it couldn't reliably beat before, such as Garchomp, Tapu Bulu, Zygarde, and Landorus-T. Choice Specs can also run Hyper Beam over Mirror Coat in order to lure and beat non-Substitute, non-specially defensive Mega Charizard X, but those variants of Mega Charizard X are unlikely to be found in high-level competitive play. Besides these few minor matchups, Choice Specs Magnezone is generally outclassed by Electrium Z, as it can no longer beat the bulky offense or stall Pokemon it could previously. An Air Balloon, in tandem with Electroweb and Thunderbolt, can be utilized in order to reliably beat one of the best Pokemon in the tier, Mega Gyarados. Mega Gyarados will often run Earthquake in order to OHKO Magnezone, as it is able to ignore Sturdy through Mold Breaker. Air Balloon prevents Mega Gyarados from immediately using Earthquake and allows Magnezone to instead lower Mega Gyarados's Speed through Electroweb and finish the job with Thunderbolt. Mega Gyarados, meanwhile, is unable to OHKO Magnezone, even with a boosted Waterfall or Crunch. Magnet Rise can also be used to lure and beat slow Ground-type Pokemon, namely Donphan and Golem, alongside either Hidden Power Ice or Flash Cannon for coverage; (SC) if you want Magnezone to maintain its Electrium Z, (AC) however, in running both Magnet Rise and a coverage move, Magnezone loses the ability to run either Electroweb or Metal Sound.

Checks and Counters
===================

**Pokemon with Electric-type Immunities**: Pokemon that are completely unaffected by Gigavolt Havoc will basically hard wall Magnezone, as any coverage move that Magnezone can muster will not be reliable against these threats. They include threats such as Donphan, Golem, Landorus-T, Zygarde, Garchomp, Mega Swampert, Excadrill, Zeraora, Thundurus-T, and Alolan Marowak. Choice Specs can handle a few of these, notably Landorus-T, Zygarde, and Garchomp, but the other Pokemon will soundly defeat Magnezone.

**Fast or Offensive Dragon- and Grass-type Pokemon**: Offensive variants of Pokemon that resist Gigavolt Havoc and can in turn knock Magnezone out with standard Fire-, Fighting-, (AC) and Ground-type coverage moves, such as Dragonite, Mega Charizard X, Kommo-o, Jumpluff, and offensive Tapu Bulu.

**Specially Defensive Offensive Pokemon**: Certain Pokemon that can naturally tank a neutral Gigavolt Havoc and follow up with super effective moves, such as bulky Mega Metagross, Mega Tyranitar, offensive Mew, and Choice Scarf Hoopa-U can beat Magnezone.

**Mold Breaker Users**: Pokemon such as Earthquake Mega Gyarados, Haxorus, Hawlucha, and Rampardos can all ignore Magnezone's Sturdy and OHKO it with strong super effective moves before Magnezone even has a chance to attack.

**Faster Sturdy Users**: The fastest Sturdy Pokemon in the 1v1 metagame possess the tools necessary in order to beat Magnezone, as they can naturally tank anything Magnezone can throw at them. These include Pokemon such as Carracosta, Sawk, and Magneton. Carracosta can hit Magnezone with a strong special Hydro Vortex followed up by an Aqua Jet, Sawk can either use a Choice Scarf to still outspeed Magnezone after Electroweb or use Rock Tomb to match Electroweb's Speed drop, and Magneton can utilize Electroweb and Hidden Power Ground in order to take care of Magnezone.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[Chickenpie2, 305552], [Motogp, 412409], [Osra, 239997]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
implemented, and uploaded!
 

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