Make A Wish!
Introduction
Hey there, Technetium43 here with a rather... unexpected RMT. To say that I and Pokemon Showdown have had a checkered past would be somewhat of an understatement, as I have left and come back more times than I can count due to the overwhelmingly toxic community. However, occasionally I'll come back and do some UU or Monotype teambuilding, and ladder up until I lose. Except this time I just... didn't end up losing. This team is, as of the time of writing (and I have no intention of changing this), completely undefeated. Unfortunately, I didn't expect it to end up doing particularly well, so I only saved one replay. It has achieved by miles the highest peak I've gotten on any ladder, mono or otherwise, and has been incredibly enjoyable to play.
Teambuilding Process
The core idea that this team was built around was a triple incarnate genie core. To be honest, this was less about an actual efficient analysis of them as core together, and more of a 'hey I wonder if I can make a good team with this'.
Stallbreaker Gliscor was my first addition to the team, being one of my favorite sets and general and providing a potent wall and wincon versus a number of different types and playstyles. In addition, it provides knock off support, which is incredibly appreciated, especially against the eviolite twins of normal.
To complement specially defensive Gliscor, provide hazard/defog support, and give an ice neutrality, there really was only one option: physically defensive Skarmory.
Originally in my mega slot, I had mixed defensive resttalk Mega Gyarados, however after finding it less than useful, I switched it to Mega Pidgeot, an incredibly underrated threat, as well as a great source of speed which my team had been sorely lacking.
This is the team in its final and current incarnation (pun absolutely intended). Definitely one of the more unique teams I've made, utilizing a number of unexpected threats with a solid defensive backbone in Gliscor and Skarmory.
The Team
Pan (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Rock Slide
- Sludge Wave
Genie number one, and certainly the most threatening of them, is Landorus. Having been banned from OU, you'd think the monotype metagame would be well prepared for it, but many people let this genie by in favor of his canine form, an absolutely criminal waste in my eyes. Rock Slide allows it to deal with Volcarona, Zapdos, Mega Pinsir, Zard Y, and other rock weak threats. Earth Power is obvious, but I chose to pass up Focus Blast in favor of two other coverage moves, Psychic and Sludge Wave. Psychic is incredibly helpful for mons like Gengar, Mega Venusaur, and pretty much every fighting type ever, and Sludge Wave is a godsend when faced with fairy monos. You can replace Psychic with Focus Blast if you find yourself having too many problems with Skarmory, however.
Ramuh (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
Genie number two, and my main tool versus offense, is Thundurus. Prankster Thunder Wave is absolutely incredible, and clutch paras combined with the speed drop can absolutely save a match in the most dire of circumstances. Grass Knot and Hidden Power Ice are my main weapons against Ground monos, taking out Mamoswine, Hippowdon, Garchomp, Landorus, and Gastrodon with ease. I chose Leftovers over Life Orb as getting that one more turn or switch in can net me those clutch Thunder Waves, and the extra damage isn't exactly necessary for Thundurus to perform his job.
Caelus (Tornadus) @ Chesto Berry
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Acrobatics
- Rest
- Sleep Talk
- Bulk Up
Caelus (Tornadus) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Taunt
- Tailwind
Introduction
Hey there, Technetium43 here with a rather... unexpected RMT. To say that I and Pokemon Showdown have had a checkered past would be somewhat of an understatement, as I have left and come back more times than I can count due to the overwhelmingly toxic community. However, occasionally I'll come back and do some UU or Monotype teambuilding, and ladder up until I lose. Except this time I just... didn't end up losing. This team is, as of the time of writing (and I have no intention of changing this), completely undefeated. Unfortunately, I didn't expect it to end up doing particularly well, so I only saved one replay. It has achieved by miles the highest peak I've gotten on any ladder, mono or otherwise, and has been incredibly enjoyable to play.
Teambuilding Process
The core idea that this team was built around was a triple incarnate genie core. To be honest, this was less about an actual efficient analysis of them as core together, and more of a 'hey I wonder if I can make a good team with this'.
Stallbreaker Gliscor was my first addition to the team, being one of my favorite sets and general and providing a potent wall and wincon versus a number of different types and playstyles. In addition, it provides knock off support, which is incredibly appreciated, especially against the eviolite twins of normal.
To complement specially defensive Gliscor, provide hazard/defog support, and give an ice neutrality, there really was only one option: physically defensive Skarmory.
Originally in my mega slot, I had mixed defensive resttalk Mega Gyarados, however after finding it less than useful, I switched it to Mega Pidgeot, an incredibly underrated threat, as well as a great source of speed which my team had been sorely lacking.
This is the team in its final and current incarnation (pun absolutely intended). Definitely one of the more unique teams I've made, utilizing a number of unexpected threats with a solid defensive backbone in Gliscor and Skarmory.
The Team
Pan (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Rock Slide
- Sludge Wave
Genie number one, and certainly the most threatening of them, is Landorus. Having been banned from OU, you'd think the monotype metagame would be well prepared for it, but many people let this genie by in favor of his canine form, an absolutely criminal waste in my eyes. Rock Slide allows it to deal with Volcarona, Zapdos, Mega Pinsir, Zard Y, and other rock weak threats. Earth Power is obvious, but I chose to pass up Focus Blast in favor of two other coverage moves, Psychic and Sludge Wave. Psychic is incredibly helpful for mons like Gengar, Mega Venusaur, and pretty much every fighting type ever, and Sludge Wave is a godsend when faced with fairy monos. You can replace Psychic with Focus Blast if you find yourself having too many problems with Skarmory, however.
Ramuh (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
Genie number two, and my main tool versus offense, is Thundurus. Prankster Thunder Wave is absolutely incredible, and clutch paras combined with the speed drop can absolutely save a match in the most dire of circumstances. Grass Knot and Hidden Power Ice are my main weapons against Ground monos, taking out Mamoswine, Hippowdon, Garchomp, Landorus, and Gastrodon with ease. I chose Leftovers over Life Orb as getting that one more turn or switch in can net me those clutch Thunder Waves, and the extra damage isn't exactly necessary for Thundurus to perform his job.
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Acrobatics
- Rest
- Sleep Talk
- Bulk Up
Caelus (Tornadus) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Taunt
- Tailwind
Originally a Rest Talk BU set, after some experimentation I found this set more useful. Taunt plus a monstrously powerful hurricane puts some serious pressure on stall and balance, u-turn gives momentum, and helps a lot against balance, and tailwind allows me to speed up my other mons in a last ditch effort, which can put quite a bit of pressure on offense.
Daedalus (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 196 SpD / 60 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Now that we're out of genie territory, we come to some of the more standard mons. Swords Dance SpD Gliscor is one of my all time favorite sets, demolishing stall and walling a number of relevant threats. The speed EVs creep max speed base 60s, as well as Adamant Bisharp, and the defense EVs ensure that you live a +2 Life Orb Sucker Punch from an Adamant Bisharp, as well as a +2 Blackglasses Knock Off from a Timid Bisharp. The rest is dumped into HP until it hits a Toxic Orb number, and special defense.
Tyr (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird
Ah, the great metal burd in the sky. A staple on all flying teams, this bulky bastard does his job just as he needs to. He provides hazard control, sets up rocks, causes chip damage on mons like Mega Medicham and Mega Lopunny, and in general soaks up hits.
Corvis (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Hidden Power [Ground]
Bird Jesus is a very helpful addition to the team, as his blessings of hax and removal of the mighty Lava God are an absolute godsend. Hurricane is ridiculously spammable STAB with 120 base power and a chance to confuse. Heat Wave provides much needed fire type coverage for the likes of Ferrothorn and Scizor, and U-turn gives momentum, also allowing me to do a decent chunk to certain checks like Cradily or Meloetta. Hidden Power Ground used to be Roost, but I found myself struggling an uncomfortable amount with Heatran, and added HP Ground to lure it in. It also takes care of Magnezone quite well, as Mega Pidgeot outspeeds even Scarfed variants after mega evolving.
Kyurem-Black: God this thing is a monster. With its powerful mixed BoltBeam coverage, I have a helluva time switching into it, my only hope being to outspeed it with both Mega Pidgeot and Landorus, taking it out, but losing one of my mons in the process. If it's scarfed, I have a slightly easier time, with proper prediction of course.
Mega Gardevoir: I have next to nothing to switch into this thing, and the only mon I have that can OHKO it is Landorus.
Keldeo: Again, I have very limited switchins to this, my best bet being Thundurus and Mega Pidgeot.
Unaware CM Clefable: If my Landorus gets knocked out, this thing has a field day with my team. It can set up on my Mega Pidgeot barring confuse hax, and everything else can do nothing to it.
Opposing Thundurus: Fast, powerful BoltBeam coverage, and an immunity to ground render this quite a threat to my team.
Conclusion
This is in fact my first RMT, so if there are any glaring mistakes feel free to let me know. Also, I know the triple genie core is weird and that Tornadus is not exactly the optimal choice, but it is the heart of the team, and not exactly open to being changed. Thank you for taking the time to read this, and may all your wishes be granted. ;)
Daedalus (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 196 SpD / 60 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Now that we're out of genie territory, we come to some of the more standard mons. Swords Dance SpD Gliscor is one of my all time favorite sets, demolishing stall and walling a number of relevant threats. The speed EVs creep max speed base 60s, as well as Adamant Bisharp, and the defense EVs ensure that you live a +2 Life Orb Sucker Punch from an Adamant Bisharp, as well as a +2 Blackglasses Knock Off from a Timid Bisharp. The rest is dumped into HP until it hits a Toxic Orb number, and special defense.
Tyr (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird
Ah, the great metal burd in the sky. A staple on all flying teams, this bulky bastard does his job just as he needs to. He provides hazard control, sets up rocks, causes chip damage on mons like Mega Medicham and Mega Lopunny, and in general soaks up hits.
Corvis (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Hidden Power [Ground]
Bird Jesus is a very helpful addition to the team, as his blessings of hax and removal of the mighty Lava God are an absolute godsend. Hurricane is ridiculously spammable STAB with 120 base power and a chance to confuse. Heat Wave provides much needed fire type coverage for the likes of Ferrothorn and Scizor, and U-turn gives momentum, also allowing me to do a decent chunk to certain checks like Cradily or Meloetta. Hidden Power Ground used to be Roost, but I found myself struggling an uncomfortable amount with Heatran, and added HP Ground to lure it in. It also takes care of Magnezone quite well, as Mega Pidgeot outspeeds even Scarfed variants after mega evolving.
Pan (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Calm Mind
- Sludge Wave
Ramuh (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
Caelus (Tornadus) @ Chesto Berry
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Acrobatics
- Rest
- Sleep Talk
- Bulk Up
Daedalus (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 196 SpD / 60 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Tyr (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird
Corvis (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Hidden Power [Ground]
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Calm Mind
- Sludge Wave
Ramuh (Thundurus) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Grass Knot
- Thunderbolt
- Hidden Power [Ice]
Caelus (Tornadus) @ Chesto Berry
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Acrobatics
- Rest
- Sleep Talk
- Bulk Up
Daedalus (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 196 SpD / 60 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off
Tyr (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Roost
- Stealth Rock
- Defog
- Brave Bird
Corvis (Pidgeot-Mega) (M) @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Hidden Power [Ground]
Conclusion
This is in fact my first RMT, so if there are any glaring mistakes feel free to let me know. Also, I know the triple genie core is weird and that Tornadus is not exactly the optimal choice, but it is the heart of the team, and not exactly open to being changed. Thank you for taking the time to read this, and may all your wishes be granted. ;)
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