[OVERVIEW]
- Malaconda carves its niche by utilising its typing, as well as access to Sucker Punch and Pursuit in combination with Infiltrator, to check strong threats such as Necturna, Mega Alakazam and Ash Greninja.
- Malaconda can force out many special attackers thanks to its considerable bulk and reliable recovery, giving it many oppurtunities to Pursuit trap or utilise these turns to spread paralysis with Glare or gain momentum with U-turn.
- Pursuit and Sucker Punch lets Malaconda force common Pokemon such as Pajantom and Mega Alakazam into 50/50 situations.
- Malaconda's ability, Infiltrator means it is able to OHKO -1 Necturna with Sucker Punch, even if it is behind a Substitute.
- A poor defense stat and its Grass / Dark typing makes Malaconda extremely weak to most Physical attackers, and will often take considerable damage from even weak, non-STAB physical attacks such as Tapu Koko's U-turn.
- Malaconda tends to be outclassed in its role as a pursuit trapper, mainly by Weavile, which can also utilise priority to prevent a Necturna sweep and has a much greater offensive presence, as well as Mega Tyranitar which is much bulkier and can set Stealth Rock.
- Malaconda offers little offensive pressure to teams and is therefore very easy for opposing teams to take advantage of its passivity.
[SET]
name: Black Glasses
move 1: Sucker Punch
move 2: Glare
move 3: Pursuit / U-turn
move 4: Synthesis
item: Black Glasses
ability: Infiltrator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Sucker Punch forces Pokemon such as Necturna, Mega Alakazam and Pajantom to consider not attacking Malaconda.
Pursuit is used so Malaconda can trap Pokemon such as Pajantom, Mega Latios and Mega Alakazam, which may switch out in fear of Glare or Sucker Punch.
U-turn can instead be used to gain momentum as opposing teams switch fearing a Glare whilst also giving Malaconda soemthing to use when Glare and Pursuit do not offer any value.
Set Details
========
Black Glasses allows Malaconda to secure a number of KO's with both Sucker Punch and Pursuit, most notably it allows Malaconda to always OHKO Necturna after it uses Shell Smash, Mega Alakazam, and Pajantom after Stealth Rock damage.
Infiltrator allows Malaconda to bypass Substitute with its attacks, making it able to either Glare or Revenge Kill setup sweepers such as Necturna preventing a sweep.
Maximising Malaconda's physical bulk allows it to comfortably live a +2 Never Ending Nightmare from Necturna, allowing it to switch in and KO it with Sucker Punch, as well as avoiding a 2hko from Pajantom's Ice Punch.
Usage Tips
========
- Utilise Malaconda's bulk in order to switch into threats such as Pajantom and Necturna which you can then threaten with Sucker Punch or Pursuit, putting them in an unfavourable 50/50 situation.
- Whenever Malaconda has a free turn where it forces something out that would take negligible damage from Pursuit, such as Ash Greninja, it should be using Glare, to spread paralysis in order to help its team more easily beat any threats, or U-turn to gain momentum.
- Be sure that opposing Greninja are not Protean variants before using Malaconda as a check, as Protean U-turn or Gunk Shot can both kill Malaconda after rocks.
- When dealing with Pokemon such as Tapu Lele and Volkraken, be sure to abuse potential choiced sets when they are locked into Psychic and Hydro Pump respectively, as it will often give Malaconda an easy chance to pursuit trap them.
Team Options
========
Good team options for Malaconda include Pokemon such as Volkraken and Heatran who all appreciate Malaconda's ability to trap and remove some of their best checks in the Mega Latis and Pajantom.
Wallbreakers such as Mega Medicham, Mega Crucibelle and Tapu Lele which have middling speed tiers greatly appreciate the speed control that Malaconda can offer by spreading paralysis with Glare, as it can allow them to break opponents teams much more easily.
Pokemon which Necturna can easily set up against such as Scarf Landorus-T, Gliscor, and Arghonaut appreciate Malaconda's ability to switch into it, and remove it.
Good stallbreakers such as Pajantom, Calm Mind Tapu Lele, and Tail Glow Aurumoth make excellent partners for Malaconda as they ease the stall matchups which Malaconda struggles in. In return, Malaconda can trap Mega Alakazam and slow down Pokemon such as Ash Greninja and Weavile, which can pose a threat to them.
[STRATEGY COMMENTS]
Other Options
=============
Power Whip can be used to more reliably beat Ash Greninja, the Pokemon which lets Malaconda in the most often. However, Ash Greninja can be heavily crippled with Glare which is often sufficient counterplay.
Checks and Counters
===================
**U-turn users**: The combination of Malaconda's 4x weakness to Bug and its miserable Defense stat means Pokemon such as Greninja and Landorus-T can often OHKO Malaconda with U-turn after hazard damage. Even weak, non-STAB U-turn's from the likes of Tapu Koko will deal considerable damage.
**Flying-types**: Pokemon such as Tornadus and Tomohawk can break through Malaconda with their high powered STABs despite its respectable Special Defense, although both fear Glare and must be wary of getting Paralysed.
**Fire-types**: Fire-type Pokemon such as Heatran and Volkraken pose a big threat to Malaconda as they force it out with Inferno Overdriver and U-turn respectively, however they still struggle to switch in due to the threat of Paralysis from Malaconda's Glare.
**Physical Wallbreakers**: Pokemon such as Mega Medicham and Mega Crucibelle can all take advantage of Malaconda's poor defense stat as they can all OHKO it comfortably Malaconda can dissuade them from coming in with Glare, however, as none of these Pokemon appreciates being paralysed. Mega Mawile especially can take advantage of Malaconda as it can switch in freely as it resists any attack Malaconda is likley to run. Malaconda must also be wary of Z moves from Pokemon it can normally trap, such as Pajantom, as Devastating Drake, for example, can deal significant damage and can even OHKO Malaconda if it is slightly weakened.
[CREDITS]
- Written by: [Jho, 208105]
- Quality checked by: [[snake_rattle ,227784 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
- Malaconda carves its niche by utilising its typing, as well as access to Sucker Punch and Pursuit in combination with Infiltrator, to check strong threats such as Necturna, Mega Alakazam and Ash Greninja.
- Malaconda can force out many special attackers thanks to its considerable bulk and reliable recovery, giving it many oppurtunities to Pursuit trap or utilise these turns to spread paralysis with Glare or gain momentum with U-turn.
- Pursuit and Sucker Punch lets Malaconda force common Pokemon such as Pajantom and Mega Alakazam into 50/50 situations.
- Malaconda's ability, Infiltrator means it is able to OHKO -1 Necturna with Sucker Punch, even if it is behind a Substitute.
- A poor defense stat and its Grass / Dark typing makes Malaconda extremely weak to most Physical attackers, and will often take considerable damage from even weak, non-STAB physical attacks such as Tapu Koko's U-turn.
- Malaconda tends to be outclassed in its role as a pursuit trapper, mainly by Weavile, which can also utilise priority to prevent a Necturna sweep and has a much greater offensive presence, as well as Mega Tyranitar which is much bulkier and can set Stealth Rock.
- Malaconda offers little offensive pressure to teams and is therefore very easy for opposing teams to take advantage of its passivity.
[SET]
name: Black Glasses
move 1: Sucker Punch
move 2: Glare
move 3: Pursuit / U-turn
move 4: Synthesis
item: Black Glasses
ability: Infiltrator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Sucker Punch forces Pokemon such as Necturna, Mega Alakazam and Pajantom to consider not attacking Malaconda.
Pursuit is used so Malaconda can trap Pokemon such as Pajantom, Mega Latios and Mega Alakazam, which may switch out in fear of Glare or Sucker Punch.
U-turn can instead be used to gain momentum as opposing teams switch fearing a Glare whilst also giving Malaconda soemthing to use when Glare and Pursuit do not offer any value.
Set Details
========
Black Glasses allows Malaconda to secure a number of KO's with both Sucker Punch and Pursuit, most notably it allows Malaconda to always OHKO Necturna after it uses Shell Smash, Mega Alakazam, and Pajantom after Stealth Rock damage.
Infiltrator allows Malaconda to bypass Substitute with its attacks, making it able to either Glare or Revenge Kill setup sweepers such as Necturna preventing a sweep.
Maximising Malaconda's physical bulk allows it to comfortably live a +2 Never Ending Nightmare from Necturna, allowing it to switch in and KO it with Sucker Punch, as well as avoiding a 2hko from Pajantom's Ice Punch.
Usage Tips
========
- Utilise Malaconda's bulk in order to switch into threats such as Pajantom and Necturna which you can then threaten with Sucker Punch or Pursuit, putting them in an unfavourable 50/50 situation.
- Whenever Malaconda has a free turn where it forces something out that would take negligible damage from Pursuit, such as Ash Greninja, it should be using Glare, to spread paralysis in order to help its team more easily beat any threats, or U-turn to gain momentum.
- Be sure that opposing Greninja are not Protean variants before using Malaconda as a check, as Protean U-turn or Gunk Shot can both kill Malaconda after rocks.
- When dealing with Pokemon such as Tapu Lele and Volkraken, be sure to abuse potential choiced sets when they are locked into Psychic and Hydro Pump respectively, as it will often give Malaconda an easy chance to pursuit trap them.
Team Options
========
Good team options for Malaconda include Pokemon such as Volkraken and Heatran who all appreciate Malaconda's ability to trap and remove some of their best checks in the Mega Latis and Pajantom.
Wallbreakers such as Mega Medicham, Mega Crucibelle and Tapu Lele which have middling speed tiers greatly appreciate the speed control that Malaconda can offer by spreading paralysis with Glare, as it can allow them to break opponents teams much more easily.
Pokemon which Necturna can easily set up against such as Scarf Landorus-T, Gliscor, and Arghonaut appreciate Malaconda's ability to switch into it, and remove it.
Good stallbreakers such as Pajantom, Calm Mind Tapu Lele, and Tail Glow Aurumoth make excellent partners for Malaconda as they ease the stall matchups which Malaconda struggles in. In return, Malaconda can trap Mega Alakazam and slow down Pokemon such as Ash Greninja and Weavile, which can pose a threat to them.
[STRATEGY COMMENTS]
Other Options
=============
Power Whip can be used to more reliably beat Ash Greninja, the Pokemon which lets Malaconda in the most often. However, Ash Greninja can be heavily crippled with Glare which is often sufficient counterplay.
Checks and Counters
===================
**U-turn users**: The combination of Malaconda's 4x weakness to Bug and its miserable Defense stat means Pokemon such as Greninja and Landorus-T can often OHKO Malaconda with U-turn after hazard damage. Even weak, non-STAB U-turn's from the likes of Tapu Koko will deal considerable damage.
**Flying-types**: Pokemon such as Tornadus and Tomohawk can break through Malaconda with their high powered STABs despite its respectable Special Defense, although both fear Glare and must be wary of getting Paralysed.
**Fire-types**: Fire-type Pokemon such as Heatran and Volkraken pose a big threat to Malaconda as they force it out with Inferno Overdriver and U-turn respectively, however they still struggle to switch in due to the threat of Paralysis from Malaconda's Glare.
**Physical Wallbreakers**: Pokemon such as Mega Medicham and Mega Crucibelle can all take advantage of Malaconda's poor defense stat as they can all OHKO it comfortably Malaconda can dissuade them from coming in with Glare, however, as none of these Pokemon appreciates being paralysed. Mega Mawile especially can take advantage of Malaconda as it can switch in freely as it resists any attack Malaconda is likley to run. Malaconda must also be wary of Z moves from Pokemon it can normally trap, such as Pajantom, as Devastating Drake, for example, can deal significant damage and can even OHKO Malaconda if it is slightly weakened.
[CREDITS]
- Written by: [Jho, 208105]
- Quality checked by: [[snake_rattle ,227784 ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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