First, I thought Giraf would be quick banned from LC in view of his bulk/movepool/speed. Then, I learn about this suspect and I was like "ok, LC players played a lot of game with this pokemon and it will be a ban at an unanimous vote". But, I started to read this thread and I can't believe there are people who find it healthy in LC. Fortunately, historical LC players like Ninjadog, Door Money or Wesh Papillon provide some good elements in favor of a ban and I hope people will trust them because they have a really good point of view of this tier.
Nevertheless, I'm writing this in order to provide other elements about Giraf. Everything has been said but I want to insist on the moveset variety coupled to tera variety. As a reminder :
- Tera possibilities :
Fighting,
Ground and
Dark are the most popular but we can also have
Water /
Fire /
Normal.
- Best Sets :
- Girafarig @ Eviolite
Ability: Sap Sipper
Level: 5
Tera Type: Fighting/Fire
EVs: 76 Def / 196 SpA / 236 Spe
Timid Nature
- Nasty Plot
- Twin Beam
- Tera Blast
- Thunderbolt/Protect
This is the most common one. With its amazing bulk, you can easily setup with NP and start to hit hard on every pokemon because no-one resists to coverage Psy/Fight or Psy/Fire (except Slowpoke if you don't run Tbolt).
* Tera Fighting is interesting in order to kill Pawn and provide Sucker Punch and First Impression resists.
* Tera Fire is also interesting for Pawn but it allows you to kills Toedscool or Tinkatink at +2. You're also neutral to Sucker Punch while you're resisting to First Impression.
* About Tbolt, well I'm not sure about this move and I think Protect is much better for Nymble. You avoid the First Impression and that allows you to keep the momentum and have another kill. It also allows you to scout moves from Scarf users like Mankey and Larvesta. After tera, Giraf resists to Uturn so you can scout with Protect and stay on this Uturn thanks to the resistance provided by Fighting or Fire type.
- Girafarig @ Eviolite
Ability: Sap Sipper
Level: 5
Tera Type: Dark/Ground
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Psychic Fangs
- Earthquake
- Crunch
- Body Slam
The Physical one is also really strong. You're not dependant on Tera Blast to kill Pawn because of EQ. Thanks to this coverage you can hit everything in LC and now you have luck-based moves with Body Slam and Crunch. 30% chance to para with Body Slam is just insane in LC and you also have a chance to drop the defense thanks to Crunch which hits effectively other Giraf or Ghost pokemon. Oh and I forget Sap Sipper! A grass immunity is huge on Tera Ground Giraf and it also allows you to boost your Attack...
With Tera Dark, you're boosting Crunch while you're resisting Dark moves from Pawn or Zorua.
- Girafarig @ Eviolite
Ability: Sap Sipper
Level: 5
Tera Type: Water
EVs: 116 HP / 76 Def / 76 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Wish
- Protect
- Tera Blast
Ok, I hate to face this one. How are you supposed to kill it? Tera Water allows you to setup this monster on almost everything thanks to its amazing bulk : 25/14/14. Only 1 weakness thanks to Sap Sipper and you know how Electric pokemon are everywhere in LC (lol). Voltorb and Magnemite are ok in LC but not in every team and they are easily trapped by Diglett (like Mareanie btw). Moreover, it's easy to scout Magnemite moves thanks to Protect.
Well, I'll not spend too much time on other sets but keep in mind that you can also play Rest sets with CM or Nasty Plot and Early Bird Ability in order to heal you effectively.
Finally, I just want to show you 4 things :
- It's impossible to know at preview which Giraf you're facing.
- The best way to deal with it is to have your own Giraf + 2 checks at least because Pawniard is always easily killed by Giraf.
- Tera on Giraf adds too many uncertainties which limit your gameplan.
- There is nothing to easily revenge kill Girafarig.
Trust me,
ban Girafarig.
(Sorry for my average English, I hope to be understandable).