NU Mantine [QC 2/2] [GP 1/1]

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
come on little manta ray, standing in a hurricane

[OVERVIEW]

Mantine's excellent typing, good special bulk, and various utility options allow it to handle many of NU's top offensive and defensive Pokemon, such as Blastoise, Salazzle, Mudsdale, and Talonflame. Immunities to Ground and Water and a resistance to Fighting define Mantine's defensive presence, allowing it to come in on Choice-locked threats such as Passimian and Golurk and pivot well against other defensive Water-types such as Quagsire. Mantine's Scald and Toxic ensure it isn't overly passive, and it can more easily check physical attackers such as Silvally-Ground and Copperajah by crippling them with a burn. In addition, Mantine is not a sitting duck against traditional Water-type answers such as Toxicroak, Heliolisk, and Vileplume; its access to Hurricane and ability to easily fit Toxic set it apart from Vaporeon, which cannot viably run much to circumvent these checks due to its more restricted moveslots. However, Mantine's physical bulk is less than impressive, allowing threats such as Golurk and Tauros to muscle past it easily with the right coverage. Mantine is also extremely vulnerable to Knock Off from many of the physical attackers it wants to pivot into, as its Stealth Rock weakness means it struggles even more to take hits after losing its item. Finally, though Mantine seems like it would be a good Defog user, it has difficulty effectively removing hazards because it is threatened by most of the tier's common Stealth Rock setters: Diancie and Stakataka can defeat it with their Rock-type STAB attacks, and Copperajah can muscle through it with Rock Slide and Power Whip.

[SET]
name: Defensive Utility
move 1: Scald
move 2: Hurricane
move 3: Roost
move 4: Toxic / Defog
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Set Details
====

Hurricane lets Mantine OHKO Toxicroak after Life Orb damage and do solid damage to Grass-types like Vileplume and Rotom-C. Toxic allows Mantine to cripple defensive Pokemon like Vaporeon, Guzzlord, and opposing Mantine and put Blastoise on a timer. If these threats are accounted for elsewhere, Defog can be used to allow Mantine to remove hazards, especially if it can manage to weaken the opposing Stealth Rock setter with a Scald burn. The given EVs allow Mantine to outspeed Adamant Golurk and maximize its physical bulk. Mantine can also run spreads with more special bulk if desired; for example, 16 Special Defense EVs and a Calm nature allow Mantine to survive two Modest Expanding Forces from Choice Scarf Indeedee-F and take on Salazzle and Blastoise more easily.

If it is not running Defog, Mantine appreciates partners such as Tsareena and Dhelmise that can remove Stealth Rock in case it has to take a Knock Off. These Grass-types also check Heliolisk and Golurk and appreciate Mantine's ability to deal with Fire-types. Mantine is a shaky check to Fighting-types on its own, so partners like Sylveon, Talonflame, and Xatu that can handle them are much appreciated; the former can additionally support Mantine with Heal Bell while the latter can keep hazards off the field with Magic Bounce. Because Mantine is so vulnerable to Volt Switch users, partners that can absorb Volt Switch like Silvally-Ground, Togedemaru, and Mudsdale are necessary. The aforementioned Ground-types also take on Rock-types such as Tyrantrum, and Mantine absorbs Water-type attacks aimed at them in return. Bulky Steel-types, such as Copperajah and Stakataka, are greatly appreciated for their ability to handle powerful special attackers like Sylveon and Exploud that can overwhelm Mantine, and Mantine can pivot into the Fire- and Ground-type moves that threaten them.

[STRATEGY COMMENTS]
Other Options
====

Air Slash can be used over Hurricane for a far more reliable Flying-type STAB move, but it is much weaker, notably against Vileplume and Passimian. Haze can be used over Toxic or Defog to help Mantine deal with setup sweepers such as Scrafty and Blastoise more easily, but it can generally deal with these Pokemon regardless. Water Veil makes Mantine immune to Talonflame's Will-O-Wisp and is especially good on teams that already possess good Water-type counterplay, but Water Absorb is usually preferred to beat Blastoise and Inteleon even more consistently.

Checks and Counters
====

**Electric-types**: Rotom-C and Heliolisk can switch into Mantine and gain momentum with Volt Switch as Mantine is forced out, and Heliolisk is also immune to Scald. However, both of these Pokemon dislike Toxic, and Rotom-C is hit fairly hard by Hurricane.

**Toxic**: Toxic forces Mantine to use Roost and switch out constantly to avoid taking major damage, which can rack up quickly with Stealth Rock if its Heavy-Duty Boots has been removed. As such, Mantine needs to be careful when attempting to switch into defensive Pokemon such as Vaporeon, Mudsdale, and Talonflame.

**Physical Attackers**: The vast majority of physical attackers have little trouble breaking past Mantine due to its low physical bulk. For example, Choice Band Passimian can 2HKO Mantine with Rock Slide. Poltergeist users such as Golurk and Decidueye prey on Mantine due to its reliance on Heavy-Duty Boots. Other strong attackers like Tsareena, Grimmsnarl, and Toxicroak can easily 2HKO Mantine as well, while Snorlax can use it as setup fodder. However, all of these Pokemon bar Snorlax are threatened by Hurricane or Scald.

**Knock Off**: Several physical attackers that Mantine checks, namely Escavalier and Passimian, carry Knock Off to remove its Heavy-Duty Boots.

**Special Wallbreakers**: Very powerful special attackers, such as Choice Specs Indeedee-F, Sylveon, and Exploud, can easily 2HKO Mantine with their STAB moves. These Pokemon all have respectable special bulk as well and can therefore switch directly into Mantine if needed. Starmie can heal off Hurricane damage and nearly OHKO Mantine with Thunderbolt.

[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Mantine's excellent typing, good special bulk, and various utility options allow it to handle many of NU's top offensive and defensive Pokemon, such as Blastoise, Salazzle, Escavalier, and Talonflame. Immunities to Ground and Water and a resistance to Fighting define Mantine's defensive presence, allowing it to come in on Choice-locked threats such as Passimian and Golurk and play around Dragalge's attempts to pivot with Flip Turn. Access to Scald and Toxic ensure that Mantine isn't overly passive, and it can more easily check physical attackers such as Silvally-Ground and Copperajah by crippling them with a burn. In addition, Mantine is not a sitting duck against traditional Water-type answers such as Toxicroak and Vileplume due to its access to Hurricane, helping to set it apart from Vaporeon. (You could add Heliolisk to this list, but it'd require a bit of rewording to address how Vaporeon is somewhat locked into very passive movesets that give it little flexibility when trying to account for some of its really hard checks.) However, Mantine's physical bulk is less than impressive, allowing threats such as Golurk, Tauros, and Sirfetch'd to muscle past it easily with the right coverage. Mantine is also extremely vulnerable to Knock Off from many of the physical attackers it wants to pivot into, as its Stealth Rock weakness means it struggles even more to take hits after losing its Heavy-Duty Boots. Finally, though Mantine seems like it would be a good Defog user, it has difficulty effectively removing hazards because it is threatened by most of the tier's common Stealth Rock setters: Diancie and Stakataka can defeat it with their Rock-type STAB attacks, and Copperajah can muscle through it with Rock Slide and Power Whip.

[SET]
name: Defensive Utility
move 1: Scald
move 2: Hurricane
move 3: Roost
move 4: Toxic / Defog
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Set Details
====

Hurricane lets Mantine OHKO Toxicroak after Life Orb damage and Sirfetch'd after two rounds of Stealth Rock, and do solid damage to Grass-types like Vileplume and Rotom-C. Toxic allows Mantine to cripple defensive Pokemon like Vaporeon, Guzzlord, and opposing Mantine and put Blastoise on a timer. If these threats are accounted for elsewhere, Defog can be used to allow Mantine to remove hazards, especially if it can manage to weaken the opposing Stealth Rock setter with a Scald burn. The given EVs allow Mantine to outspeed Adamant Machamp and Golurk and maximize its physical bulk. (A mention to EV spreads that offer more special bulk should be included. For example: 252+ SpA Indeedee-F Expanding Force (120 BP) vs. 252 HP / 16+ SpD Mantine in Psychic Terrain: 153-180 (40.9 - 48.1%) -- guaranteed 3HKO)

If it is not running Defog, Mantine appreciates partners such as Tsareena and Dhelmise that can remove Stealth Rock in case it has to take a Knock Off. These Grass-types also check Heliolisk and Golurk for Mantine and appreciate its ability to deal with Fire-types. Mantine is a shaky check to Fighting-types on its own, so partners like Sylveon, Talonflame, and Xatu that can handle them are much appreciated; the former can additionally support Mantine with Heal Bell while the latter can keep hazards off the field with Magic Bounce. Because Mantine is so vulnerable to Volt Switch users, partners that can absorb Volt Switch like Silvally-Ground, Togedemaru, and Mudsdale are necessary. Bulky Steel-types, such as Copperajah and Stakataka, are greatly appreciated for their ability to handle powerful special attackers like Sylveon and Exploud that can overwhelm Mantine. All of the aforementioned Ground- and Steel-types (Not really? Togedemaru gets blasted by Tyrantrum, and Copperajah/Stakataka are pretty vulnerable to it too because of Close Combat.) also take on Rock-types such as Tyrantrum for Mantine, and it absorbs the Water-, Fire-, and Ground-type attacks aimed at them in return.

[STRATEGY COMMENTS]
Other Options
====

Air Slash can be used over Hurricane for a far more reliable Flying-type STAB move, but it is much weaker, notably against Vileplume and Sirfetch'd. Haze can be used over Toxic or Defog to help Mantine deal with setup sweepers such as Escavalier Scrafty (Swords Dance Escavalier is more of a wallbreaker than sweeper) and Blastoise more easily, but it can generally deal with these Pokemon regardless.

Checks and Counters
====

**Electric-types**: Rotom-C and Heliolisk can switch into Mantine and gain momentum with Volt Switch as Mantine is forced out, and Heliolisk is also immune to Scald. However, both of these Pokemon dislike Toxic, and Rotom-C is hit fairly hard by Hurricane.

**Toxic**: Toxic forces Mantine to click Roost and switch out constantly to avoid taking major damage, which can rack up quickly with Stealth Rock if its Heavy-Duty Boots have been removed. As such, Mantine needs to be careful when attempting to switch into defensive Pokemon such as Vaporeon, Mudsdale, and Talonflame that can cripple it with Toxic.

**Physical Attackers**: The vast majority of physical attackers have little trouble breaking past Mantine due to its low physical bulk. Sirfetch'd, for example, has a chance to 2HKO Mantine with Choice Band-boosted Close Combat. Poltergeist users such as Golurk and Decidueye can prey on Mantine due to its reliance on Heavy-Duty Boots. Other strong attackers like Tsareena, Grimmsnarl, and Toxicroak can easily 2HKO Mantine as well, while Snorlax can use it as setup fodder. However, all of these Pokemon bar Snorlax are threatened by Hurricane or Scald.

**Rock-types**: Tyrantrum can easily force Mantine out, putting pressure on Mantine's team to respond to its powerful Head Smash. Aerodactyl, Stakataka, and Diancie can all hit Mantine hard with their Rock-type STAB moves, preventing Mantine from safely removing their Stealth Rock with Defog. However, all of them bar Heal Bell Diancie fear a burn from Scald. (Mostly suggesting this removal because Mantine has enough room around them because of Scald + having six subsections here feels a bit much.)

**Knock Off**: Several physical attackers that Mantine checks, namely Escavalier, Machamp, and Passimian, carry Knock Off to remove its Heavy-Duty Boots, which can cause it to take severe Stealth Rock damage later in the battle.

**Certain Special Wallbreakers**: Very powerful special attackers, such as Choice Specs Indeedee-F, Sylveon, and Exploud, can easily 2HKO Mantine with their respective Choice Specs-boosted STAB moves. These Pokemon all have respectable special bulk as well, and can therefore switch directly into Mantine if needed. Starmie can heal off Hurricane damage and nearly OHKO Mantine with Thunderbolt. Dragalge can come in on Mantine multiple times over the course of a battle and fish for a poison with Sludge Bomb, but it is not as immediately dangerous and can be worn down by Hurricane after a Scald burn. (Added some specifications early because Mantine can technically check these foes with special bulk investment, especially non-Choice Specs Indeedee-F. Even Sylveon can be PP stalled out of Hyper Voice.)

[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Good, QC 1/2 when done.
 

memesketch

won't look back, i must shine
is a Tiering Contributoris a Contributor to Smogon
Rabia done. Worked around some stuff in the overview and team options sections, could you check to see if it was what you had in mind before I continue with qc?
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
Rabia done. Worked around some stuff in the overview and team options sections, could you check to see if it was what you had in mind before I continue with qc?
the sentence w/ lisk croak plume in the overview is scuffed still because you say hurricane helps vs them all, which obv in the case of helio isnt true. imo something like saying "hurricane + ability to run toxic more easily than vapo set it apart" would work
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
OVERVIEW]

Mantine's excellent typing, good special bulk, and various utility options allow it to handle many of NU's top offensive and defensive Pokemon, such as Blastoise, Salazzle, Escavalier, Mudsdale, (as RestTalk beats Mantine and Muds is more vulnerable and relevant) and Talonflame. Immunities to Ground and Water and a resistance to Fighting define Mantine's defensive presence, allowing it to come in on Choice-locked threats such as Passimian and Golurk and pivot well against other defensive Water-types such as Quagsire. Access to Scald and Toxic ensure that Mantine isn't overly passive, and it can more easily check physical attackers such as Silvally-Ground and Copperajah by crippling them with a burn. In addition, Mantine is not a sitting duck against traditional Water-type answers such as Toxicroak, Heliolisk, and Vileplume; its access to Hurricane and ability to easily fit Toxic set it apart from Vaporeon, which cannot viably run much to circumvent these checks due to its more restricted moveslots. However, Mantine's physical bulk is less than impressive, allowing threats such as Golurk, Tauros, and Sirfetch'd to muscle past it easily with the right coverage. Mantine is also extremely vulnerable to Knock Off from many of the physical attackers it wants to pivot into, as its Stealth Rock weakness means it struggles even more to take hits after losing its Heavy-Duty Boots. Finally, though Mantine seems like it would be a good Defog user, it has difficulty effectively removing hazards because it is threatened by most of the tier's common Stealth Rock setters: Diancie and Stakataka can defeat it with their Rock-type STAB attacks, and Copperajah can muscle through it with Rock Slide and Power Whip.

[SET]
name: Defensive Utility
move 1: Scald
move 2: Hurricane
move 3: Roost
move 4: Toxic / Defog
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Set Details
====

Hurricane lets Mantine OHKO Toxicroak after Life Orb damage and Sirfetch'd after two rounds of Stealth Rock, and do solid damage to Grass-types like Vileplume and Rotom-C. Toxic allows Mantine to cripple defensive Pokemon like Vaporeon, Guzzlord, and opposing Mantine and put Blastoise on a timer. If these threats are accounted for elsewhere, Defog can be used to allow Mantine to remove hazards, especially if it can manage to weaken the opposing Stealth Rock setter with a Scald burn. The given EVs allow Mantine to outspeed Adamant Machamp and Golurk and maximize its physical bulk. Mantine can also run spreads with more special bulk if desired; for example, 16 Special Defense EVs and a Calm nature allow Mantine to survive two Modest Expanding Forces from Choice Scarf Indeedee-F and take on Salazzle and Blastoise more easily.

If it is not running Defog, Mantine appreciates partners such as Tsareena and Dhelmise that can remove Stealth Rock in case it has to take a Knock Off. These Grass-types also check Heliolisk and Golurk and appreciate Mantine's ability to deal with Fire-types. Mantine is a shaky check to Fighting-types on its own, so partners like Sylveon, Talonflame, and Xatu that can handle them are much appreciated; the former can additionally support Mantine with Heal Bell while the latter can keep hazards off the field with Magic Bounce. Because Mantine is so vulnerable to Volt Switch users, partners that can absorb Volt Switch like Silvally-Ground, Togedemaru, and Mudsdale are necessary. The aforementioned Ground-types also take on Rock-types such as Tyrantrum, and Mantine absorbs Water-type attacks aimed at them in return. Bulky Steel-types, such as Copperajah and Stakataka, are greatly appreciated for their ability to handle powerful special attackers like Sylveon and Exploud that can overwhelm Mantine, and Mantine can pivot into the Fire- and Ground-type moves that threaten them.

[STRATEGY COMMENTS]
Other Options
====

Air Slash can be used over Hurricane for a far more reliable Flying-type STAB move, but it is much weaker, notably against Vileplume and Sirfetch'd. Haze can be used over Toxic or Defog to help Mantine deal with setup sweepers such as Scrafty and Blastoise more easily, but it can generally deal with these Pokemon regardless.

Checks and Counters
====

**Electric-types**: Rotom-C and Heliolisk can switch into Mantine and gain momentum with Volt Switch as Mantine is forced out, and Heliolisk is also immune to Scald. However, both of these Pokemon dislike Toxic, and Rotom-C is hit fairly hard by Hurricane.

**Toxic**: Toxic forces Mantine to click Roost and switch out constantly to avoid taking major damage, which can rack up quickly with Stealth Rock if its Heavy-Duty Boots have been removed. As such, Mantine needs to be careful when attempting to switch into defensive Pokemon such as Vaporeon, Mudsdale, and Talonflame that can cripple it with Toxic.

**Physical Attackers**: The vast majority of physical attackers have little trouble breaking past Mantine due to its low physical bulk. Sirfetch'd, for example, has a chance to 2HKO Mantine with Choice Band-boosted Close Combat. Poltergeist users such as Golurk and Decidueye can prey on Mantine due to its reliance on Heavy-Duty Boots. Other strong attackers like Tsareena, Grimmsnarl, and Toxicroak can easily 2HKO Mantine as well, while Snorlax can use it as setup fodder. However, all of these Pokemon bar Snorlax are threatened by Hurricane or Scald.

**Knock Off**: Several physical attackers that Mantine checks, namely Escavalier, Machamp, and Passimian, carry Knock Off to remove its Heavy-Duty Boots, which can cause it to take severe Stealth Rock damage later in the battle. (Fluff)

**Certain Special Wallbreakers**: Very powerful special attackers, such as Choice Specs Indeedee-F, Sylveon, and Exploud, can easily 2HKO Mantine with their respective Choice Specs-boosted STAB moves. These Pokemon all have respectable special bulk as well, and can therefore switch directly into Mantine if needed. Starmie can heal off Hurricane damage and nearly OHKO Mantine with Thunderbolt.

[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Looks great. QC 2/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Mantine's excellent typing, good special bulk, and various utility options allow it to handle many of NU's top offensive and defensive Pokemon, such as Blastoise, Salazzle, Mudsdale, and Talonflame. Immunities to Ground and Water and a resistance to Fighting define Mantine's defensive presence, allowing it to come in on Choice-locked threats such as Passimian and Golurk and pivot well against other defensive Water-types such as Quagsire. Access to Scald and Toxic ensure that Mantine Mantine's Scald and Toxic ensure it isn't overly passive, and it can more easily check physical attackers such as Silvally-Ground and Copperajah by crippling them with a burn. In addition, Mantine is not a sitting duck against traditional Water-type answers such as Toxicroak, Heliolisk, and Vileplume; its access to Hurricane and ability to easily fit Toxic set it apart from Vaporeon, which cannot viably run much to circumvent these checks due to its more restricted moveslots. However, Mantine's physical bulk is less than impressive, allowing threats such as Golurk and Tauros to muscle past it easily with the right coverage. Mantine is also extremely vulnerable to Knock Off from many of the physical attackers it wants to pivot into, as its Stealth Rock weakness means it struggles even more to take hits after losing its Heavy-Duty Boots item. Finally, though Mantine seems like it would be a good Defog user, it has difficulty effectively removing hazards because it is threatened by most of the tier's common Stealth Rock setters: Diancie and Stakataka can defeat it with their Rock-type STAB attacks, and Copperajah can muscle through it with Rock Slide and Power Whip.

[SET]
name: Defensive Utility
move 1: Scald
move 2: Hurricane
move 3: Roost
move 4: Toxic / Defog
item: Heavy-Duty Boots
ability: Water Absorb
nature: Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Set Details
====

Hurricane lets Mantine OHKO Toxicroak after Life Orb damage and do solid damage to Grass-types like Vileplume and Rotom-C. Toxic allows Mantine to cripple defensive Pokemon like Vaporeon, Guzzlord, and opposing Mantine and put Blastoise on a timer. If these threats are accounted for elsewhere, Defog can be used to allow Mantine to remove hazards, especially if it can manage to weaken the opposing Stealth Rock setter with a Scald burn. The given EVs allow Mantine to outspeed Adamant Machamp and Golurk and maximize its physical bulk. Mantine can also run spreads with more special bulk if desired; for example, 16 Special Defense EVs and a Calm nature allow Mantine to survive two Modest Expanding Forces from Choice Scarf Indeedee-F and take on Salazzle and Blastoise more easily.

If it is not running Defog, Mantine appreciates partners such as Tsareena and Dhelmise that can remove Stealth Rock in case it has to take a Knock Off. These Grass-types also check Heliolisk and Golurk and appreciate Mantine's ability to deal with Fire-types. Mantine is a shaky check to Fighting-types on its own, so partners like Sylveon, Talonflame, and Xatu that can handle them are much appreciated; the former can additionally support Mantine with Heal Bell while the latter can keep hazards off the field with Magic Bounce. Because Mantine is so vulnerable to Volt Switch users, partners that can absorb Volt Switch like Silvally-Ground, Togedemaru, and Mudsdale are necessary. The aforementioned Ground-types also take on Rock-types such as Tyrantrum, and Mantine absorbs Water-type attacks aimed at them in return. Bulky Steel-types, such as Copperajah and Stakataka, are greatly appreciated for their ability to handle powerful special attackers like Sylveon and Exploud that can overwhelm Mantine, and Mantine can pivot into the Fire- and Ground-type moves that threaten them.

[STRATEGY COMMENTS]
Other Options
====

Air Slash can be used over Hurricane for a far more reliable Flying-type STAB move, but it is much weaker, notably against Vileplume and Machamp Passimian. Haze can be used over Toxic or Defog to help Mantine deal with setup sweepers such as Scrafty and Blastoise more easily, but it can generally deal with these Pokemon regardless. Water Veil makes Mantine immune to Talonflame's Will-O-Wisp and is especially good on teams that already possess good Water-type counterplay, but Water Absorb is usually preferred to beat Blastoise and Inteleon even more consistently.

Checks and Counters
====

**Electric-types**: Rotom-C and Heliolisk can switch into Mantine and gain momentum with Volt Switch as Mantine is forced out, and Heliolisk is also immune to Scald. However, both of these Pokemon dislike Toxic, and Rotom-C is hit fairly hard by Hurricane.

**Toxic**: Toxic forces Mantine to click use Roost and switch out constantly to avoid taking major damage, which can rack up quickly with Stealth Rock if its Heavy-Duty Boots have has been removed. As such, Mantine needs to be careful when attempting to switch into defensive Pokemon such as Vaporeon, Mudsdale, and Talonflame that can cripple it with Toxic.

**Physical Attackers**: The vast majority of physical attackers have little trouble breaking past Mantine due to its low physical bulk. Machamp, for example, has a chance to 2HKO Mantine with Guts-boosted Close Combat. For example, Choice Band Passimian can 2HKO Mantine with Rock Slide. Poltergeist users such as Golurk and Decidueye can prey on Mantine due to its reliance on Heavy-Duty Boots. Other strong attackers like Tsareena, Grimmsnarl, and Toxicroak can easily 2HKO Mantine as well, while Snorlax can use it as setup fodder. However, all of these Pokemon bar Snorlax are threatened by Hurricane or Scald.

**Knock Off**: Several physical attackers that Mantine checks, namely Escavalier, Machamp, Escavalier and Passimian, carry Knock Off to remove its Heavy-Duty Boots.

**Special Wallbreakers**: Very powerful special attackers, such as Choice Specs Indeedee-F, Sylveon, and Exploud, can easily 2HKO Mantine with their respective Choice Specs-boosted STAB moves. These Pokemon all have respectable special bulk as well (remove comma) and can therefore switch directly into Mantine if needed. Starmie can heal off Hurricane damage and nearly OHKO Mantine with Thunderbolt.

[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[Rabia, 336073], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Consider AM GPing in the future---I think you've got quite a solid handle of the standards. GP 1/1 when this is implemented GP Team
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top