[SET]
name: Support (Water)
move 1: Defog
move 2: Haze
move 3: Scald
move 4: Roost
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Calm
evs: 252 HP / 160 SpD / 96 Spe
[SET COMMENTS]
The role that Mantine plays on a Water team is that of a supporter. Defog allows Mantine to fulfill its job as a hazard remover, allowing its teammates to switch in and out of play without having to worry about chip damage. Haze allows Mantine to reset the stat boosts of special set-up sweepers such as Volcarona and Hatterene, preventing them from sweeping. Scald can threaten incoming Physical attackers with a burn. This is especially useful against utility pokemon such as Toxapex and Ferrothorn, as it will prevent passive recovery from Black Sludge or Leftovers. Roost should used whenever possible, allowing Mantine to stay in longer and wall special attackers such as Volcarona and Hatterene. With 96 speed EVs, Mantine is able to switch in and haze Azumarill's Belly Drum. The rest of the EVs are placed in Special Bulk, in order to make it as bulky as possible. Heavy-Duty Boots are a good item for Mantine to have because it allows it to freely switch in on Hazards that would otherwise harm it such as Stealth Rock.
Pokemon like Quagsire appreciate having a Grass neutrality on the team to cover for its 4x weakness to the type. In return, Quagsire's electric immunity allows it to take on attacks that would otherwise do 4x damage to Mantine.
Having Toxapex on the team also benefits Mantine, as a defensive wall helps counter one of Mantine’s main checks - Physical wall breakers such as Urshifu (Single Strike) and Terrakion. In addition, its Poison typing allows it to act as another neutrality to Grass. Mantine can also act as a check to Toxapex's Ground weakness, and running Haze on Mantine allows Toxapex to free a moveslot. In addition to providing a much appreciated immunity to Electric, Lanturn can also use Heal Bell to cure any of Mantine’s status conditions that may otherwise hinder its performance as a wall. Sap Sipper Azumarill can also be a useful teammate, taking pressure off of Mantine as a grass neutrality. It can also trap things such as Ferrothorn and Hatterene for the team, taking out two pokemon that Mantine would otherwise have to wall.
Offensive teammates such as CM Primarina, CM Keldeo, and BD Azumarill can appreciate Mantine's ability to remove hazards such as Toxic Spikes, which will hinder their ability to set up as they will lose HP every turn.
[CREDITS]
- Written by: [[FireMoonFly, 477061]]
- Water analysis by: [[FireMoonFly, 477061]]
- Quality checked by: [[<username1>, <userid1>]], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
name: Support (Water)
move 1: Defog
move 2: Haze
move 3: Scald
move 4: Roost
item: Heavy-Duty Boots / Leftovers
ability: Water Absorb
nature: Calm
evs: 252 HP / 160 SpD / 96 Spe
[SET COMMENTS]
The role that Mantine plays on a Water team is that of a supporter. Defog allows Mantine to fulfill its job as a hazard remover, allowing its teammates to switch in and out of play without having to worry about chip damage. Haze allows Mantine to reset the stat boosts of special set-up sweepers such as Volcarona and Hatterene, preventing them from sweeping. Scald can threaten incoming Physical attackers with a burn. This is especially useful against utility pokemon such as Toxapex and Ferrothorn, as it will prevent passive recovery from Black Sludge or Leftovers. Roost should used whenever possible, allowing Mantine to stay in longer and wall special attackers such as Volcarona and Hatterene. With 96 speed EVs, Mantine is able to switch in and haze Azumarill's Belly Drum. The rest of the EVs are placed in Special Bulk, in order to make it as bulky as possible. Heavy-Duty Boots are a good item for Mantine to have because it allows it to freely switch in on Hazards that would otherwise harm it such as Stealth Rock.
Pokemon like Quagsire appreciate having a Grass neutrality on the team to cover for its 4x weakness to the type. In return, Quagsire's electric immunity allows it to take on attacks that would otherwise do 4x damage to Mantine.
Having Toxapex on the team also benefits Mantine, as a defensive wall helps counter one of Mantine’s main checks - Physical wall breakers such as Urshifu (Single Strike) and Terrakion. In addition, its Poison typing allows it to act as another neutrality to Grass. Mantine can also act as a check to Toxapex's Ground weakness, and running Haze on Mantine allows Toxapex to free a moveslot. In addition to providing a much appreciated immunity to Electric, Lanturn can also use Heal Bell to cure any of Mantine’s status conditions that may otherwise hinder its performance as a wall. Sap Sipper Azumarill can also be a useful teammate, taking pressure off of Mantine as a grass neutrality. It can also trap things such as Ferrothorn and Hatterene for the team, taking out two pokemon that Mantine would otherwise have to wall.
Offensive teammates such as CM Primarina, CM Keldeo, and BD Azumarill can appreciate Mantine's ability to remove hazards such as Toxic Spikes, which will hinder their ability to set up as they will lose HP every turn.
[CREDITS]
- Written by: [[FireMoonFly, 477061]]
- Water analysis by: [[FireMoonFly, 477061]]
- Quality checked by: [[<username1>, <userid1>]], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Last edited: