ZU Mareanie

BP

Champagne and Pools
Mareanie by alolan-sprites


[OVERVIEW]

Mareanie's access to Regenerator, decent mixed bulk, and expansive utility movepool allow it to excel on both balanced and defensive teams as a bulky pivot. Thanks to its solid defensive typing, Mareanie can check common threats such as Combusken, Silvally-Fighting, Silvally-Water, and Floatzel. Moreover, Toxic Spikes can wear down Pokemon such as Shiftry and Pinsir, and Haze allows Mareanie to prevent Pokemon such as Combusken and Muk from setting up. Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. Its passivity also means that it becomes Taunt and setup bait to Pokemon such as Floatzel, Vigoroth, Substitute Swords Dance Bouffalant, and Calm Mind Kadabra, though it can somewhat mitigate being setup fodder thanks to Haze. In addition, Mareanie's passiveness is an invitation to strong wallbreakers such as Beheeyem, Choice Specs Abomasnow, and Shiftry. This confines its role as a bulky pivot to mostly Balance and Stall. Finally, Mareanie fears being hit by Knock Off, as it loses most of its bulk when Eviolite is removed.

[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
Recover is necessary for Mareanie so that it can continue pivoting and not have to rely on Regenerator. Scald is useful for its burn utility, as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie. Alternatively, Sludge Bomb can be used to chip down Pokemon that Scald can't such as Floatzel, Silvally-Water, Swanna, and Abomasnow. Mareanie tends to struggle with Taunt Floatzel, and Sludge Bomb allows Mareanie to beat it. Toxic Spikes allows Mareanie to wear down the opposing team and thus support its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match, allowing constant pressure. Toxic can be run over Toxic Spikes in order to punish incoming switch-ins and Pokemon that try to use Mareanie as setup fodder. Haze prevents Mareanie from becoming setup fodder for a majority of the metagame's setup sweepers such as Combusken, Komala, Shiftry, Swords Dance Silvally-Fighting, and more. Knock Off is an option that allows Mareanie to cripple switch-ins such as Electivire and Abomasnow. In addition, Knock Off is able to whittle down defensive Pokemon such as Altaria, Lickilicky, and Bronzor as well as remove helpful items such as Eviolite and Leftovers.

Set Details
========
In order to maximize Mareanie's physical bulk, 248 HP and 252 Defense EVs are required. This allows Mareanie to more reliably check Pokemon such as Swords Dance Combusken. Alternatively, Mareanie can run a set consisting of 220 Special Defense EVs and a Calm nature in order to better check Pokemon such as Choice Specs Abomasnow and Swanna. Regenerator increases Mareanie's longevity and makes it much harder to wear down throughout the match. Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.

Usage Tips
========
Mareanie should be brought in on Pokemon it walls such as Combusken, Silvally-Fighting, and Mawile. When in play, Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip down wallbreakers that try to switch in. It's imperative that Mareanie stays healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot. When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foe's stat changes. However, Mareanie may not be able to stomach boosted attacks from Pokemon such as Bouffalant and Pinsir, so it should mainly focus on setup sweepers it is able to check reliably such as Combusken and Swanna. Mareanie is incredibly reliant on its Eviolite, so its important that moves like Knock Off, Trick, and Switcheroo from Pokemon like Komala, Rotom-S, and Floatzel aren't used on Mareanie.

Team Options
========
Mareanie fits best on balanced and defensive teams due to its primarily passive nature and a handful of resistances. Entry hazard setters such as Golem, Crustle, and Bronzor wear down opposing offensive threats for Mareanie. Bronzor makes for a fantastic partner on both balance and defensive teams because Mareanie can check Pokemon like Combusken for Bronzor while Bronzor is able to check Golem and Zebstrika. Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Shiinotic. Pokemon that can switch into Knock Off such as Silvally formes and Z-Move users like Combusken, defensive Granbull, and Pinsir all pair well with Mareanie. Mareanie pairs well with Pokemon that discourage or negate hazard removal such as Pawniard, Servine, Purugly, Gourgiest-XL, and Dusclops, as Mareanie likes to whittle down the opposing team. Wallbreakers that appreciate Toxic Spikes support such as Abomasnow, Shiftry, Pinsir, Floatzel, and Choice Band Komala all appreciate Mareanie as a defensive pivot. Gourgiest-XL makes for a great partner for Mareanie because it's able to check Ground-types and take advantage of Pokemon that rely on Knock Off as a coverage move. In return, Mareanie is able to check Pokemon like Combusken.

[STRATEGY COMMENTS]
Other Options
=============
Mareanie has no other viable options that wouldn't take away from its only set.

Checks and Counters
===================
**Electric-types** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should also be mentioned, as it is able to remove entry hazards and threaten Mareanie.

**Psychic-types** Psychic-types such as Mr. Mime, Beheeyem, and Kadabra all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its Magic Bounce, Natu is able to completely shut down Mareanie, as it is not able to set up Toxic Spikes or spread status.

**Ground-types** Ground-types such as Golem, Sandslash, Marowak, and Silvally-Ground all threaten Mareanie but dislike switching into Scald. Gabite, in particular, is neutral to Water-type attacks and is able to pressure Mareanie more easily due to Earthquake.

**Strong Wallbreakers** Even with its decent bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala.

**Eviolite Removal** Without Eviolite, Mareanie loses a majority of its bulk, so Pokemon with that run Knock Off such as Komala, Pawniard, Shiftry, and Mawile all threaten it. In addition to Knock Off, Trick and Switcheroo from Pokemon such as Mr. Mime, Rotom-S and Floatzel also threaten Mareanie.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[BloodAce, 435539], [Aaronboyer, 239454]]
- Grammar checked by: [[Estronic, 240732], [A Cake Wearing A Hat, 388157]]
 
Last edited:

5gen

one man's custard is another man's pudding
is a Forum Moderatoris a Community Contributor
Moderator
comments in bold
Mareanie by alolan-sprites


[OVERVIEW]
  • Mareanie's access to Regenerator, decent mixed bulk, and an expansive utility move pool allows it to excel on both balanced and defensive teams as a bulky pivot.
  • Thanks to its solid defensive typing Mareanie can check common threats such as a multitude of Silvally formes, Floatzel, and Combusken.
  • Moreover, Mareanie's access to both Toxic Spikes and Haze means it can threaten some of the tiers prominent set up sweepers such as Komala, Shiftry, and Pinsir.
  • Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. It's also Taunt and settup bait to Pokemon such as Floatzel, Vigoroth, Sub SD Bouffalant, and CM Kadabra
  • In addition, Mareanie fears being subject to Knock Off as it loses most of its bulk when Eviolite is removed.
Emphasize that its passiveness can invite breakers in and that it usually only fits on more defensive/bulky builds.

[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Calm
evs: 248 HP / 40 Def / 220 SpD

[SET COMMENTS]
Moves
========
  • Recover is necessary for Mareanie so that it can continue pivoting.
  • Scald is useful for its burn utility as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie.
  • Alternatively, Sludge Bomb can be used to chip Pokemon that Scald wouldn't such as Floatzel, Silvally-Water, Swanna, and Abomasnow.
  • Toxic Spikes allows Mareanie to wear down the opposing team thus supporting its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match allowing constant pressure.
  • Toxic can be run over Toxic Spikes in order to punish Pokemon that try to use Mareanie as setup fodder or incoming switch-ins. Give examples
  • Haze prevents Mareanie from becoming setup fodder from a majority of the meta’s setup sweepers such as Komala, Shiftry, Swords Dance Silvally formes, Combusken, etc.
  • Knock Off is an option that allows Mareanie to cripple switchins such as Electivire and Abomasnow. Also defensive mons like Altaria, Lickilicky, and Bronzor. Like it's really effective at whittling down defensive backbones.
Set Details
========
  • In order to maximize Mareanie's bulk, 248 HP, 40 Defense, and 220 Special Defense EVs are required. Idk what this spread does specifically. Will talk it over with QC team and hit you up on Discord about it.
  • Alternatively, Mareanie can run a set consisting of 252 Defense EVs and a Bold nature in order to better tank Earthquake from the likes of Golem, Electivire, and Pinsir.
  • Regenerator is the most useful ability as it increases Mareanie's longevity and makes it much harder to wear down throughout the match.
  • Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.
Usage Tips
========
  • Mareanie should be brought in on Pokemon it walls such as Silvally-Fighting, Mawile, and Komala. Switch the Komala example. It doesn't come in on it that easily (CB or loses Evio to Knock, can't really touch it back).
  • When in play Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip opposing Pokemon.
  • It's imperative that Mareanie stay healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot.
  • When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foes stat changes. Expand on this a bit. (What should Mareanie stay in on or switch out) I.e Mareanie may or may not have to stomach a boosted attack and Haze, which forces it to Recover or switch to get Regen the following turn and that's a free switch for the opp.
  • Mareanie is incredibly reliant on its Eviolite so its important that moves like Knock Off, Trick, and Switcheroo aren't used on Mareanie.
  • Lastly, Mareanie should try to chip switchins with Scald, Sludge Bomb, or Knock Off. Go into more detail here. Mareanie usually invites breakers in and relies on Scald burns or Sludge Bomb poisons to punish them. On the other hand, Knock is great for punishing those "free switch-ins" like Lefties Komala, Licky, Altaria, and Bronzor.
Team Options
========
  • Mareanie fits best on balanced and defensive teams due to its primarily passive nature. + its fantastic resistances
  • Mareanie appreciates other hazard setters such as Golem, Crustle, and Bronzor in order to wear further wear down opposing offensive threats. Bronzor makes for a fantastic partner on both balance and defensive teams because of the great type synergy it holds with Mareanie.
  • Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Oricorio-E. Swap Oricorio-E for something else, doesn't really check Golem or Evire.
  • Pokemon that can switch into Knock Off such as Silvally formes, and Z-Move users' pair well with Mareanie. Give examples of Z-move users
  • Mareanie pairs well with Pokemon that discourage or negate hazard removal such as Pawniard, Gourgiest-XL, and Silvally-Ghost. Mention why
  • Wallbreakers that appreciate Toxic Spike support such as Abomasnow, Floatzel, and Choice Band Komala all pair well with Mareanie.
[STRATEGY COMMENTS]
Other Options
=============
  • Mareanie has no other options because of how potent its defensive pivot set is. It lacks any viable options that wouldn't take away from its only set.
Checks and Counters
===================
**Electric-type Pokemon** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should be mentioned as it is able to remove hazards and threaten Mareanie.

**Ground-type Pokemon** Ground-types such as Sandslash, Marowak, and Silvally-Ground all threaten Mareanie despite being extremely weak to Scald.

**Psychic-type Pokemon** Psychic-types such as Mr. Mime, Beheeyem, and Metang all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its ability, Magic Bounce, Natu is able to completely shut down Mareanie as it is not able to setup Toxic Spikes or spread status.

**Strong Wallbreakers** Even with its exceptional bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala.

**Knock Off Users** Without Eviolite, Mareanie loses a majority of its bulk so Pokemon with that run Knock Off suck as Komala, Pawniard, Shiftry, and Mawile all threaten it.
qc 1/3 when implemented
 
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Mareanie by alolan-sprites


[OVERVIEW]
  • Mareanie's access to Regenerator, decent mixed bulk, and an expansive utility move pool allows it to excel on both balanced and defensive teams as a bulky pivot.
  • Thanks to its solid defensive typing Mareanie can check common threats such as a multitude of Silvally formes, Floatzel, and Combusken. Make Combusken the first example, specify some Silvally formes.
  • Moreover, Mareanie's access to both Toxic Spikes and Haze means it can threaten some of the tiers prominent set up sweepers such as Komala, Shiftry, and Pinsir. I dont like the wording on this since it implies that Komala is affected by Toxic Spikes. Shiftry and Pinsir probably arent great examples either since Shiftry (and Komala) cripples it with knock off and Pinsir is capable of breaking Mareanie. Instead say something like Toxic Spikes can wear down Pokemon such as Shiftry and Pinsir and Haze allows Mareanie to prevent Pokemon such as Combusken and CroMuk from setting up.
  • Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. Its passivity also means that it becomes taunt and settup bait to Pokemon such as Floatzel, Vigoroth, Substitute Swords Dance Bouffalant, and Calm Mind Kadabra.
  • In addition, Mareanie fears being subject to Knock Off as it loses most of its bulk when Eviolite is removed.
  • Finally, Mareanie's passiveness is an invitiation to strong wallbreakers. This confines its role as a bulky pivot to mostly defensive and bulky builds. move this up above the knock off point.
[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Calm
evs: 248 HP / 40 Def / 220 SpD

We are gonna do with a fully physically defensive set with a Bold nature instead. 248 hp / 252 def / 4 spdef.

[SET COMMENTS]
Moves
========
  • Recover is necessary for Mareanie so that it can continue pivoting.
  • Scald is useful for its burn utility as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie.
  • Alternatively, Sludge Bomb can be used to chip Pokemon that Scald wouldn't such as Floatzel, Silvally-Water, Swanna, and Abomasnow. Mention how Sludge Bomb specifically allows Mareanie to beat Taunt Floatzel which it would otherwise struggle with.
  • Toxic Spikes allows Mareanie to wear down the opposing team thus supporting its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match allowing constant pressure.
  • Toxic can be run over Toxic Spikes in order to punish Pokemon that try to use Mareanie as setup fodder or incoming switch-ins.
  • Haze prevents Mareanie from becoming setup fodder from a majority of the meta’s setup sweepers such as Komala, Shiftry, Swords Dance Silvally formes, Combusken, etc. Combusken first, specify silvally formes
  • Knock Off is an option that allows Mareanie to cripple switchins such as Electivire and Abomasnow. In addtion, Knock Off is able to whittle down defensive Pokemon such as Altaria, Lickilicky, and Bronzor.
Set Details
========
  • In order to maximize Mareanie's bulk, 248 HP, 40 Defense, and 220 Special Defense EVs are required. update this to reflect the new spread. Mention how the physically defensive spread allows it to check pokemon such as Swords Dance Combusken reliably.
  • Alternatively, Mareanie can run a set consisting of 252 Defense EVs and a Bold nature in order to better tank Earthquake from the likes of Golem, Electivire, and Pinsir. Change this to talk about the alternative SpDef spread. Mention how this allows Mareanie to better check pokemon such as Choice Specs Aboma, Swanna, etc.
  • Regenerator is the most useful ability as it increases Mareanie's longevity and makes it much harder to wear down throughout the match.
  • Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.
Usage Tips
========
  • Mareanie should be brought in on Pokemon it walls such as Silvally-Fighting, Mawile, and Swanna. replace swanna as exmaples and instead mention Combusken. put it first also.
  • When in play Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip opposing Pokemon.
  • It's imperative that Mareanie stay healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot.
  • When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foes stat changes. However, Mareanie may not be able to stomach boosted attacks from Pokemon such as Bouffalant and Pinsir, so it should mainly focus set up sweepers it is able to check reliably such as Swanna, and Bulk Up Komala. Add combusken, make it the first example. remove bu komala as an example, it doesnt want to take knock unless absolutely neccesary.
  • Mareanie is incredibly reliant on its Eviolite so its important that moves like Knock Off, Trick, and Switcheroo aren't used on Mareanie. mention some trick and switcheroo users Mareanie should be wary of.
  • Lastly, Mareanie should try to chip powerful wallbreakers that will try to switch in with Scald and Sludge Bomb. Moreover, Knock Off is primarily used to chip more defensive swtich ins such as Lickilicky, Bronzor, and Leftovers Komala.
Team Options
========
  • Mareanie fits best on balanced and defensive teams due to its primarily passive nature and its handful of resistances.
  • Hazard setters such as Golem, Crustle, and Bronzor wear down opposing offensive threats for Mareanie. Bronzor makes for a fantastic partner on both balance and defensive teams because of the great type synergy it holds with Mareanie. specify that mareanie checks pokemon like combusken for bronzor while bronzor can check pokemon such as
  • Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Tangela.
  • Pokemon that can switch into Knock Off such as Silvally formes, and Z-Move users' like Combusken, defensive Granbull, and Pinsir all pair well with Mareanie.
  • Mareanie pairs well with Pokemon that discourage or negate hazard removal such as Pawniard, Gourgiest-XL, and Silvally-Ghost. This is because Mareanie likes to whittle down the opposing team. gourgeist-xl and silv ghost block spin, you should specify that. silv ghost also isnt the best example since defensive silvally-ghost struggles with Komala, the most relevant spinner.
  • Wallbreakers that appreciate Toxic Spike support such as Abomasnow, Floatzel, and Choice Band Komala all appreciate Mareanie as a defensive pivot. Pinsir and Shiftry are definitely good examples for this too.
Mention Gourgeist-XL as a partner (outside of the rapid spin thing) as it can check Ground-types for Mareanie and abuses Pokemon who rely on Knock Off as a coverage move. In return, Mareanie can check pokemon such as Combusken for Gourgeist.

[STRATEGY COMMENTS]
Other Options
=============
  • Mareanie has no other options because of how potent its defensive pivot set is. It lacks any viable options that wouldn't take away from its only set.
Checks and Counters
===================
**Electric-type Pokemon** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should be mentioned as it is able to remove hazards and threaten Mareanie.

**Ground-type Pokemon** Ground-types such as Sandslash, Marowak, and Silvally-Ground all threaten Mareanie despite being extremely weak to Scald. add golem here and reword this to say that they all threaten Mareanie but dislike switching into Scald.

**Psychic-type Pokemon** Psychic-types such as Mr. Mime, Beheeyem, and Metang all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its ability, Magic Bounce, Natu is able to completely shut down Mareanie as it is not able to setup Toxic Spikes or spread status. replace metang with a more relevant example like Kadabra. Metang doesnt usually run Zen Headbutt even.

**Strong Wallbreakers** Even with its exceptional bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala. Mareanie's bulk isnt that exceptional. say decent bulk or something.

**Knock Off Users** Without Eviolite, Mareanie loses a majority of its bulk so Pokemon with that run Knock Off suck as Komala, Pawniard, Shiftry, and Mawile all threaten it.
QC 2/3

160330
 
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Aaronboyer

I Can't Hold Your Heart When I'm Fixing Mine
is a Contributor to Smogon
Mareanie by alolan-sprites


[OVERVIEW]

Mareanie's access to Regenerator, decent mixed bulk, and an expansive utility move pool allows it to excel on both balanced and defensive teams as a bulky pivot. Thanks to its solid defensive typing Mareanie can check common threats such as Combusken, Silvally-Fighting, Silvally-Water, Silvally-Ghost, and Floatzel. Moreover, Toxic Spikes can wear down Pokemon such as Shiftry and Pinsir and Haze allows Mareanie to prevent Pokemon such as Combusken and CroMuk from setting up. Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. Its passivity also means that it becomes taunt and settup bait to Pokemon such as Floatzel, Vigoroth, Substitute Swords Dance Bouffalant, and Calm Mind Kadabra.Mention that it can mitigate this somewhat with Haze though. In addition, Mareanie's passiveness is an invitiation to strong wallbreakers. such as? This confines its role as a bulky pivot to mostly defensive and bulky builds. Finally, Mareanie fears being subject to Knock Off as it loses most of its bulk when Eviolite is removed.

[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Calm
evs: 248 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Recover is necessary for Mareanie so that it can continue pivoting and so that it doesnt have to rely on just Regenerator. Scald is useful for its burn utility as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie. Alternatively, Sludge Bomb can be used to chip Pokemon that Scald wouldn't such as Silvally-Water, Swanna, and Abomasnow. Mareanie tends to struggle with Taunt Floatzel and Sludge Bomb allows Mareanie to beat it. Not overly sure why Floatzel is not in the same list as S-Water Swanna and Aboma. Toxic Spikes allows Mareanie to wear down the opposing team thus supporting its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match allowing constant pressure. Toxic can be run over Toxic Spikes in order to punish Pokemon that try to use Mareanie as setup fodder or incoming switch-ins. Haze prevents Mareanie from becoming setup fodder from a majority of the meta’s setup sweepers such as Combusken, Komala, Shiftry, Swords Dance Silvally-Fighting, Silvally-Ghost, etc. Knock Off is an option that allows Mareanie to cripple switchins such as Electivire and Abomasnow. In addtion, Knock Off is able to whittle down defensive Pokemon such as Altaria, Lickilicky, and Bronzor. Specifically mention the removal of items such as Eviolite and Lefties.

Set Details
========
In order to maximize Mareanie's physical bulk, 248 HP, 252 Defense, and 4 Special Defense EVs are required. This allows Mareanie to more reliably check Pokemon such as Swords Dance Combusken and Silvally-Ghost. Alternatively, Mareanie can run a set consisting of 220 Special Defense EVs and a Calm nature in order to better check Pokemon such as Choice Specs Abomasnow, Swanna, etc. Regenerator is the most useful ability as it increases Mareanie's longevity and makes it much harder to wear down throughout the match. Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.

Usage Tips
========
Mareanie should be brought in on Pokemon it walls such as Combusken, Silvally-Fighting, and Mawile. When in play Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip opposing Pokemon. It's imperative that Mareanie stay healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot. When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foes stat changes. However, Mareanie may not be able to stomach boosted attacks from Pokemon such as Bouffalant and Pinsir, so it should mainly focus set up sweepers it is able to check reliably such as Combusken, and Swanna. Mareanie is incredibly reliant on its Eviolite so its important that moves like Knock Off, Trick, and Switcheroo aren't used on Mareanie. Trick and Switcheroo users such as Floatzel, Rotom-Fan, and Mr. Mime all threaten Mareanie Lastly, Mareanie should try to chip powerful wallbreakers that will try to switch in with Scald and Sludge Bomb. Moreover, Knock Off is primarily used to chip more defensive swtich ins such as Lickilicky, Bronzor, and Leftovers Komala.

Team Options
========
Mareanie fits best on balanced and defensive teams due to its primarily passive nature and its handful of resistances. Hazard setters such as Golem, Crustle, and Bronzor wear down opposing offensive threats for Mareanie. Bronzor makes for a fantastic partner on both balance and defensive teams because of Mareanies knack for checking pokemon like Combusken for Bronzor while Bronzor is able to check Golem and Zebstrika. Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Tangela. Specifically mention that Tangela and Mareanie can form a solid Regenerator core together. Pokemon that can switch into Knock Off such as Silvally formes, and Z-Move users' like Combusken, defensive Granbull, and Pinsir all pair well with Mareanie. Mareanie pairs well with Pokemon that discourage or negate hazard removal such as Pawniard, you have two spinblocker examples, add Purugly or Servine here and spin blockers such as Gourgiest-XL, and Dusclops. This is because Mareanie likes to whittle down the opposing team. Wallbreakers that appreciate Toxic Spike support such as Abomasnow, Shiftry, Pinsir, Floatzel, and Choice Band Komala all appreciate Mareanie as a defensive pivot. Gourgiest-XL makes for a great partner for Mareanie because its able to check Ground-types and abuse Pokemon who rely on Knock Off as a coverage move. In return, Mareanie is able to check Pokemon like Combusken.

[STRATEGY COMMENTS]
Other Options
=============
Mareanie has no other options because it lacks any viable options that wouldn't take away from its only set.

Checks and Counters
===================
**Electric-type Pokemon** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should be mentioned as it is able to remove hazards and threaten Mareanie.

**Ground-type Pokemon** Ground-types such as Golem, Sandslash, Marowak, and Silvally-Ground all threaten Mareanie but dislike switching into Scald. Move between Psychic-types and Strong Wallbreakers and mention Gabite's neutrality to Water

**Psychic-type Pokemon** Psychic-types such as Mr. Mime, Beheeyem, and Kadabra all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its ability, Magic Bounce, Natu is able to completely shut down Mareanie as it is not able to setup Toxic Spikes or spread status.

**Strong Wallbreakers** Even with its decent bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala.

**Knock Off Users** Without Eviolite, Mareanie loses a majority of its bulk so Pokemon with that run Knock Off suck as Komala, Pawniard, Shiftry, and Mawile all threaten it. Recategorize this as Eviolite Removal and mention Trick/Switcheroo users also.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[Bloodace, 435539], [[5gen, 296755], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3
163590
 
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Estronic

mechanical fever
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[OVERVIEW]

Mareanie's access to Regenerator, decent mixed bulk, and an expansive utility move pool movepool allow it to excel on both balanced and defensive teams as a bulky pivot. Thanks to its solid defensive typing, (AC) Mareanie can check common threats such as Combusken, Silvally-Fighting, Silvally-Water, Silvally-Ghost, and Floatzel. Moreover, Toxic Spikes can wear down Pokemon such as Shiftry and Pinsir, (AC) and Haze allows Mareanie to prevent Pokemon such as Combusken and Muk from setting up. Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. Its passivity also means that it becomes Taunt and set up setup bait to Pokemon such as Floatzel, Vigoroth, Substitute Swords Dance Bouffalant, and Calm Mind Kadabra. It, (AC) though it can somewhat mitigate being setup fodder this though thanks to access to Haze. In addition, Mareanie's passiveness is an invitation to strong wallbreakers such as Choice Specs Abomasnow, Beheeyem, and Shiftry. This confines its role as a bulky pivot to mostly defensive and bulky builds. Finally, Mareanie fears being subject to Knock Off, (AC) as it loses most of its bulk when Eviolite is removed.

[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
Recover is necessary for Mareanie so that it can continue pivoting and not have to rely on Regenerator. Scald is useful for its burn utility, (AC) as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie. Alternatively, Sludge Bomb can be used to chip down Pokemon that Scald can't wouldn't such as Floatzel, Silvally-Water, Swanna, and Abomasnow. Mareanie tends to struggle with Taunt Floatzel, (AC) and Sludge Bomb allows Mareanie to beat it. Toxic Spikes allows Mareanie to wear down the opposing team and thus supporting its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match, (AC) allowing constant pressure. Toxic can be run over Toxic Spikes in order to punish Pokemon that try to use Mareanie as setup fodder or incoming switch-ins. Haze prevents Mareanie from becoming setup fodder from a majority of the meta’s metagame's setup sweepers such as Combusken, Komala, Shiftry, Swords Dance Silvally-Fighting, Silvally-Ghost, and more etc. Knock Off is an option that allows Mareanie to cripple switch-ins such as Electivire and Abomasnow. In addition, Knock Off is able to whittle down defensive Pokemon such as Altaria, Lickilicky, and Bronzor as well as remove the helpful items such as Eviolite and Leftovers.

Set Details
========
In order to maximize Mareanie's physical bulk, 248 HP, 252 Defense, and 4 Special Defense 248 HP and 252 Defense EVs are required. This allows Mareanie to more reliably check Pokemon such as Swords Dance Combusken and Silvally-Ghost. Alternatively, Mareanie can run a set consisting of 220 Special Defense EVs and a Calm nature in order to better check Pokemon such as Choice Specs Abomasnow, (RC) and Swanna, etc. (or just add more examples) Regenerator is the most useful ability, (AC) as it increases Mareanie's longevity and makes it much harder to wear down throughout the match. Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.

Usage Tips
========
Mareanie should be brought in on Pokemon it walls such as Combusken, Silvally-Fighting, and Mawile. When in play, (AC) Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip down opposing Pokemon. It's imperative that Mareanie stays healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot. When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foe's (add apostrophe) stat changes. However, Mareanie may not be able to stomach boosted attacks from Pokemon such as Bouffalant and Pinsir, so it should mainly focus set up on setup sweepers it is able to check reliably such as Combusken, (RC) and Swanna. Mareanie is incredibly reliant on its Eviolite, (AC) so its important that moves like Knock Off, Trick, and Switcheroo aren't used on Mareanie. Trick and Switcheroo users such as Floatzel, Rotom-Fan Rotom-S, and Mr. Mime all threaten Mareanie. Lastly, Mareanie should try to chip down powerful wallbreakers that will try to switch in with Scald and Sludge Bomb. Moreover, Knock Off is primarily used to chip down more defensive switch-ins such as Lickilicky, Bronzor, and Leftovers Komala.

Team Options
========
Mareanie fits best on balanced and defensive teams due to its primarily passive nature and its handful of resistances. Hazard setters such as Golem, Crustle, and Bronzor wear down opposing offensive threats for Mareanie. Bronzor makes for a fantastic partner on both balance and defensive teams because of Mareanie's (add apostrophe) knack (replace with another word to convey this; knack is too casual) for checking pokemon Pokemon like Combusken for Bronzor while Bronzor is able to check Golem and Zebstrika. Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Tangela. Tangela, in particular, is able to form a solid Regenerator core with Mareanie. Pokemon that can switch into Knock Off such as Silvally formes, (RC) and Z-Move users' (remove apostrophe) like Combusken, defensive Granbull, and Pinsir all pair well with Mareanie. Mareanie pairs well with Pokemon that discourage or negate hazard removals such as Pawniard, Servine, Purugly, (AC) and spin blockers spinblockers such as Gourgiest-XL, (RC) and Dusclops. This is because, (AC) as Mareanie likes to whittle down the opposing team. Wallbreakers that appreciate Toxic Spikes support such as Abomasnow, Shiftry, Pinsir, Floatzel, and Choice Band Komala all appreciate Mareanie as a defensive pivot. Gourgiest-XL makes for a great partner for Mareanie because it's (add apostrophe) able to check Ground-types and abuse take advantage of Pokemon who that rely on Knock Off as a coverage move. In return, Mareanie is able to check Pokemon like Combusken.

[STRATEGY COMMENTS]
Other Options
=============
Mareanie has no other options because it lacks any viable options that wouldn't take away from its only set.

Checks and Counters
===================
**Electric-types Pokemon** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should also be mentioned, (AC) as it is able to remove hazards and threaten Mareanie.

**Psychic-types Pokemon** Psychic-types such as Mr. Mime, Beheeyem, and Kadabra all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its ability, (RC) Magic Bounce, Natu is able to completely shut down Mareanie, (AC) as it is not able to set up Toxic Spikes or spread status.

**Ground-types Pokemon** Ground-types such as Golem, Sandslash, Marowak, and Silvally-Ground all threaten Mareanie but dislike switching into Scald. Gabite, in particular, is neutral to Water-type attacks and is able to pressure Mareanie more easily much easier. (and explain why it can do it more easily a bit more)

**Strong Wallbreakers** Even with its decent bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala.

**Eviolite Removal** Without Eviolite, Mareanie loses a majority of its bulk, (AC) so Pokemon with that run Knock Off suck such as Komala, Pawniard, Shiftry, and Mawile all threaten it. In addition to Knock Off, Trick and Switcheroo from Pokemon such as Mr. Mime, Floatzel, and Rotom-Fan Rotom-S also threaten Mareanie.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[BloodAce0107, 435539], [[5gen, 296755], [Aaronboyer, 239454]] (also switch bloodace's and 5gen's names so it's in order of who checked it, a bit petty but it feels weird if it isn't)
- Grammar checked by: [[, ], [, ]]
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[OVERVIEW]

Mareanie's access to Regenerator, decent mixed bulk, and an expansive utility movepool allow it to excel on both balanced and defensive teams as a bulky pivot. Thanks to its solid defensive typing, Mareanie can check common threats such as Combusken, Silvally-Fighting, Silvally-Water, Silvally-Ghost, and Floatzel. Moreover, Toxic Spikes can wear down Pokemon such as Shiftry and Pinsir, and Haze allows Mareanie to prevent Pokemon such as Combusken and Muk from setting up. Unfortunately, Mareanie is overwhelmingly passive and can easily be forced out by common Electric- and Ground-types such as Electivire, Zebstrika, and Golem. Its passivity also means that it becomes Taunt and setup bait to Pokemon such as Floatzel, Vigoroth, Substitute + Swords Dance Bouffalant, and Calm Mind Kadabra, though it can somewhat mitigate being setup fodder thanks to access to Haze. In addition, Mareanie's passiveness is an invitation to strong wallbreakers such as Choice Specs Abomasnow, Beheeyem, Choice Specs Abomasnow, and Shiftry. This confines its role as a bulky pivot to mostly defensive and bulky builds balance and stall. Finally, Mareanie fears being subject to hit by Knock Off, as it loses most of its bulk when Eviolite is removed.

[SET]
name: Defensive Pivot
move 1: Recover
move 2: Scald / Sludge Bomb
move 3: Toxic Spikes / Toxic
move 4: Haze / Knock Off
item: Eviolite
ability: Regenerator
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
Recover is necessary for Mareanie so that it can continue pivoting and not have to rely on Regenerator. Scald is useful for its burn utility, as it discourages physical attackers such as Golem, Crustle, and Electivire from switching into Mareanie. Alternatively, Sludge Bomb can be used to chip down Pokemon that Scald can't such as Floatzel, Silvally-Water, Swanna, and Abomasnow. Mareanie tends to struggle with Taunt Floatzel, (AC) and Sludge Bomb allows Mareanie to beat it. Toxic Spikes allows Mareanie to wear down the opposing team and thus supporting support its teammates. Thanks to Regenerator, Mareanie can set up Toxic Spikes consistently throughout the match, allowing constant pressure. Toxic can be run over Toxic Spikes in order to punish incoming switch-ins and Pokemon that try to use Mareanie as setup fodder or incoming switch-ins. Haze prevents Mareanie from becoming setup fodder from for a majority of the metagame's setup sweepers such as Combusken, Komala, Shiftry, Swords Dance Silvally-Fighting, Silvally-Ghost, and more. Knock Off is an option that allows Mareanie to cripple switch-ins such as Electivire and Abomasnow. In addition, Knock Off is able to whittle down defensive Pokemon such as Altaria, Lickilicky, and Bronzor as well as remove helpful items such as Eviolite and Leftovers.

Set Details
========
In order to maximize Mareanie's physical bulk, 248 HP and 252 Defense EVs are required. This allows Mareanie to more reliably check Pokemon such as Swords Dance Combusken and Silvally-Ghost. Alternatively, Mareanie can run a set consisting of 220 Special Defense EVs and a Calm nature in order to better check Pokemon such as Choice Specs Abomasnow and Swanna. Regenerator is the most useful ability, as it (not really a statement that provides any value to the reader, plus this wording creates some ambiguity with the word "it") increases Mareanie's longevity and makes it much harder to wear down throughout the match. Eviolite is the only item Mareanie runs because of the buff it provides to Mareanie's defensive stats.

Usage Tips
========
Mareanie should be brought in on Pokemon it walls such as Combusken, Silvally-Fighting, and Mawile. When in play, Mareanie should be setting up Toxic Spikes or firing off Scald or Sludge Bomb to fish for status or chip down opposing Pokemon wallbreakers that try to switch in. It's imperative that Mareanie stays healthy by utilizing Recover and Regenerator in order to maintain its role as a defensive pivot. When facing a setup sweeper, Mareanie should utilize Haze in order to negate the foe's stat changes. However, Mareanie may not be able to stomach boosted attacks from Pokemon such as Bouffalant and Pinsir, so it should mainly focus set up on setup sweepers it is able to check reliably such as Combusken and Swanna. Mareanie is incredibly reliant on its Eviolite, so its important that moves like Knock Off, Trick, and Switcheroo from Pokemon like Komala, Rotom-S, and Floatzel aren't used on Mareanie. Trick and Switcheroo users such as Floatzel, Rotom-S, and Mr. Mime all threaten Mareanie. (rather repetitive with the previous sentence and can be merged easily, which I have done) Lastly, Mareanie should try to chip down powerful wallbreakers that will try to switch in with Scald and Sludge Bomb. (this is just the second sentence of this section in more detail; i just added the detail in to that sentence, making this unnecessary.) Moreover, Knock Off is primarily used to chip down more defensive switch-ins such as Lickilicky, Bronzor, and Leftovers Komala. (this is just restating the last sentence in moves. don't do that.)

Team Options
========
Mareanie fits best on balanced and defensive teams due to its primarily passive nature and a handful of resistances. Hazard Entry hazard setters such as Golem, Crustle, and Bronzor wear down opposing offensive threats for Mareanie. Bronzor makes for a fantastic partner on both balance and defensive teams because of Mareanie's ability for checking Mareanie can check Pokemon like Combusken for Bronzor while Bronzor is able to check Golem and Zebstrika. Mareanie appreciates Pokemon that can switch into Electric- and Ground-type attacks such as Gourgeist-XL, Altaria, and Tangela. Tangela, in particular, is able to form a solid Regenerator core with Mareanie. Pokemon that can switch into Knock Off such as Silvally formes and Z-Move users like Combusken, defensive Granbull, and Pinsir all pair well with Mareanie. Mareanie pairs well with Pokemon that discourage or negate hazard removal such as Pawniard, Servine, Purugly, and spin blockers such as (doesn't fit with the rest of the sentence + spinblockers are already covered under the umbrella of pokemon that negate hazard removal) Gourgiest-XL, and Dusclops, as Mareanie likes to whittle down the opposing team. Wallbreakers that appreciate Toxic Spike Spikes support such as Abomasnow, Shiftry, Pinsir, Floatzel, and Choice Band Komala all appreciate Mareanie as a defensive pivot. Gourgiest-XL makes for a great partner for Mareanie because it's able to check Ground-types and take advantage of Pokemon that rely on Knock Off as a coverage move. In return, Mareanie is able to check Pokemon like Combusken.

[STRATEGY COMMENTS]
Other Options
=============
Mareanie has no other options because it lacks any viable options that wouldn't take away from its only set.

Checks and Counters
===================
**Electric-types** Mareanie struggles with Electric-types such as Electivire, Raichu, and Zebstrika due to their super effective STAB attacks. Rotom-S should also be mentioned, (AC) as it is able to remove entry hazards and threaten Mareanie.

**Psychic-types** Psychic-types such as Mr. Mime, Beheeyem, and Kadabra all threaten Mareanie. Kadabra can bypass status and entry hazards thanks to its ability Magic Guard and KO Mareanie easily. Thanks to its ability Magic Bounce, Natu is able to completely shut down Mareanie, as it is not able to set up Toxic Spikes or spread status.

**Ground-types** Ground-types such as Golem, Sandslash, Marowak, and Silvally-Ground all threaten Mareanie but dislike switching into Scald. Gabite, in particular, is neutral to Water-type attacks and is able to pressure Mareanie much easier more easily due to Earthquake.

**Strong Wallbreakers** Even with its decent bulk, Mareanie fears strong wallbreakers like Abomasnow, Rampardos, and Choice Band Komala.

**Eviolite Removal** Without Eviolite, Mareanie loses a majority of its bulk, so Pokemon with that run Knock Off such as Komala, Pawniard, Shiftry, and Mawile all threaten it. In addition to Knock Off, Trick and Switcheroo from Pokemon such as Mr. Mime, Rotom-S, and Floatzel, (RC) and Rotom-S (so that all trick users precede all switcheroo users in the list, to conform with "Trick and Switcheroo") also threaten Mareanie.

- Written by: [[Broken Phobias, 272450]]
- Quality checked by: [[5gen, 296755], [[BloodAce, 435539], [Aaronboyer, 239454]]
- Grammar checked by: [[Estronic, 240732], [A Cake Wearing A Hat, 388157]]

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