LC Mareanie

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Recover
move 4: Toxic Spikes / Iron Defense
item: Eviolite
ability: Regenerator
nature: Bold
evs: 196 HP / 20 Def / 92 SpA / 180 SpD

[SET COMMENTS]
Mareanie has great bulk, recovery, and a good typing in Poison / Water that allow it to come into Fighting- and Fairy-types such as Timburr and Spritzee repeatedly. Sludge Bomb makes it able to take care of Fairy-types such as Spritzee and Cottonee. Toxic Spikes is great to help cripple Pokemon that do not have any form of recovery for the rest of the game. Using Iron Defense allows Mareanie to become a great physical wall to take on Swords Dance users such as Pawniard and Galarian Farfetch'd and trappers such as Trapinch and Diglett. The EV spread allows Mareanie to take on Spritzee's Psychic and an unboosted Munchlax's Earthquake. An alternative EV spread of 116 HP / 180 Def / 12 SpA / 180 SpD enables Mareanie to be able to take physical attacks from Galarian Farfetch'd and Corphish a bit better at the cost of not recovering as much from Regenerator.

Pokemon that are weak to Fighting- and Fairy-type attacks such as Pawniard, Munchlax, and Timburr appreciate the fact that Mareanie can repeatedly come in on these attacks. All of its teammates love the pressure that Toxic Spikes put on grounded Pokemon, as Pokemon without recovery will be crippled for the rest of the game. However, Mareanie struggles with Ground-types such as Mudbray and Trapinch, so partners like Vullaby and Drifloon make great partners, as they are immune to Earthquake. Mareanie also likes to be paired with trappers such as Trapinch and Diglett in order to take care of Poison-types to make Toxic Spikes more threatening. Mareanie also struggles with Galarian Ponyta, so Pawniard and Munchlax are good to pair with Mareanie to take care of it.

[CREDITS]
- Written by: [[Yami, 393488]]
- Quality checked by: [[tazz, 240933], [Merritt, 213064]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited by a moderator:
- slash this spread and nature:
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
with the other. You can even use 196 HP / 20 Def / 92 SpA / 180 SpD for the first set so you don't have to slash the nature at the cost of it being a bit less aesthetically pleasing. Mention that this set checks powerful physical attackers like Farfetched and Corphish a bit better at the cost of being slightly less powerful and not recovering as much from regen.
- add diglett and trapinch to good teammates, as their ability to potentially trap opposing poison types makes toxic spikes much more threatening.
- Chinchou and Ferroseed aren't really good teammates for the reason you described at least, as they cannot switch into ground types. Vullaby and Drifloon would make more sense with that explanation and should probably themselves be included as needed ground resists on mareanie teams
- Munchlax should be included as a good teammate, as it is able to take attacks from the strong psychic types that threaten mareanie with ease and benefits greatly from Mareanie's ability to switch into fighting types repeatedly.
- Yami edit sludge bomb in this too, the damage rolls don't improve enough w/ wave vs bomb to warrant wave, the poison chance is worth the BP drop so use bomb instead

QC 1/2
 
Last edited:

Merritt

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You can't use that format for alternate EVs in the set, it will break the onsite analysis. Put the 116 HP / 180 Def / 12 SpA / 180 SpD spread as a mention in the set comments, just specify that spread in the sentence where you talk about it, and remove the mention of the "first" EV spread in the sentence before.

When you talk about Iron Defense, also mention that it helps prevent Mareanie from being beaten by Diglett and Trapinch.

Replace Onix with Mudbray in grounds mareanie struggles with, less vulnerable to Scald and does way more damage with EQ.

Good job, 2/2
 

deetah

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[SET]
name: Wall
move 1: Scald
move 2: Sludge Bomb
move 3: Recover
move 4: Toxic Spikes / Iron Defense
item: Eviolite
ability: Regenerator
nature: Bold
evs: 196 HP / 20 Def / 92 SpA / 180 SpD

[SET COMMENTS]
Mareanie has great bulk, recovery, and a good typing in Poison / Water that allows allow it on to come into Fighting- and Fairy-types such as Timburr and Spritzee repeatedly. Sludge Bomb makes it able to take care of Fairy-types such as Spirtzee Spritzee and Cottonee. Toxic Spikes is great to help cripple Pokemon that does do not have any form of recovery for the rest of the game. Using Iron Defense allows Mareanie to become a great physical wall to take on Swords Dance users such as Pawniard and Galarian Farfetch'd and trappers such as Trapinch and Diglett. The EV spread allows Mareanie to take on Spritzee's Psychic and an unboosted Munchlax's Earthquake. An alternative EV spread of 116 HP / 180 Def / 12 SpA / 180 SpD enables Mareanie to be able to take physical attacks from Galarian Farfetch'd and Corphish a bit better at the cost of not recovering as much from Regenerator.

Pokemon that are weak to Fighting- and Fairy-type attacks such as Pawniard, Munchlax, (AC) and Timburr appreciate the fact that Mareanie can repeatly be able to repeatedly come in on these attacks. All of its teammates love the pressure that Toxic Spikes put on grounded Pokemon, as Pokemon without recovery will be crippled for the rest of the game. However, Mareanie struggles with Ground-types such as Mudbray and Trapinch, so partners like Vullaby and Drifloon make great partners, (AC) as they are immune to Earthquake. Mareanie also like likes to be paired with trappers such as Trapinch and Diglett in order to take care of Poison-types to make Toxic Spikes more threatening. Mareanie also struggles with Galarian Ponyta, so Pawniard and Munchlax are good to pair with Mareanie to take care of it.

[CREDITS]
- Written by: [Yami, 393488]]
- Quality checked by: [[tazz, 240933], [Merritt, 213064]]
- Grammar checked by: [[<username1>, <userid1>]]
 

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