[OVERVIEW]
- While holding its signature item, Thick Club, Marowak gains an extremely high attack stat. (Marowak doesn't "gain" a high attack stat. "Gain" refers to getting boosts, which Thick Club does not do.)(Attack is capitalized)(What role does this high Attack stat allow Marowak to perform)(What kind of teams does Marowak fit on?)
- With(its unique) access to Bonemerang, it can break through Focus Sash, Substitutes and Sturdy. (examples of Focus Sash, Substitute, and Sturdy users.)(How does Bonemerang differentiate Marowak from other Ground-types or Trick Room wallbreakers?)
- In Trick Room it's extremely terrifying.(Why is it terrifying? Go more in-depth on Marowak in Trick Room and what it can do over other Trick Room wallbreakers like Crabominable, Rampardos, Alolan Exeggutor, and Ursaring)
- However, it's very slow (isn't that the point of being a Trick Room attacker? mention that it's very slow "outside of Trick Room")and its defenses are decent at best. (What about its typing? Is it beneficial for the TR archetype?)
- It also faces competition from other ground types(Ground-types) like Torterra and Golem which possess better bulk and better typings.(Why does that help Marowak on Trick Room?)
[SET]
name: Offensive
(Probably could change the set name to like "Trick Room Attacker")
move 1: Bonemerang
Change to EQ
move 2: Stone Edge
move 3: Double-Edge
(You didn't make the set change, change this to Swords Dance, and reorder the moves correctly like asa said)
move 4: Knock Off
item: Thick Club
ability: Rock Head/Battle Armor
(Only Battle Armor like asa said)
nature: Brave
EVs:252 HP/ 252 Atk / 4 Def
(fix the spacing between the slashes and the colons)
[SET COMMENTS]
Moves
========
(spacing issues)
- Bonemerang is its main STAB move because it lets it OHKO Focus Sash and Sturdy users like Smeargle and Golem. (Why is this important for Trick Room)(Is the ability to go through Focus Sash and Sturdy really worth the 10% less accuracy compared to Earthquake. I don't think so, change to Earthquake)
- Stone Edge is mostly used against flying types(Flying-types) like Articuno, Volbeat, and Murkrow. (Volbeat isn't even a Flying-type?!?! Replace with like Swanna or Oricorio-G.)(Mention that Stone Edge rounds off Marowak's coverage)
- Use Double-Edge against pokemon that resist Earthquake like Bellosom. (Change to Swords Dance. Mention that Swords Dance can help Marowak break through bulkier teams.)
- Knock Off is useful against pokemon(Pokemon) that rely on items like another Marowak and Bronzor. (That's not the primary purpose of Knock Off)(Mention that it hits Psychic-types like Mesprit and Ghost-types like Golurk harder than anything else)
Set Details
========
(spacing issues)
- 252 Defense EVs let Marowak survive more physical hits from the likes of Aggron and Mudstale. (Marowak has HP EVs now, not Defense EVs)(Aggron faints to Earthquake easy, change the example to something like Primeape)(Why is this investment important? Be more specific than just physical/special hits from X and Y Pokemon)
- 252 Attack EVs and an Adamant nature maximize its attacking power.(allowing it to more adequately perform its role as a wallbreaker/TR sweeper)
- Thick Club doubles Marowak's attack. (Why is this a key element to Marowak?)
- Battle Armor prevents it from being killed by a random critical hit. (Why is this Marowak's best ability? Because its other two abilities are nearly useless)(What are some important calcs that not being hit critically helps?)
Usage Tips
========
(spacing issues)
- Prediction is the key to using Marowak since its very slow. (Vague. It doesn't matter if its slow if its going to be used in Trick Room)
- Marowak can be used as a lead to threaten Stealth Rock users like Clefairy and Golem. (No, it's Trick Room sweeper)
- You can also use Marowak as a cleaner against a heavily paralyzed team. (Change this point to where it mentions that Marowak can be used outside of Trick Room with other Speed control options such as spreading paralysis and Sticky Web, but that Trick Room is ultimately best)
- Knock Off is useful against grass types(Grass-types) that rely on Eviolite like Tangela and Roselia. (Again, not the primary purpose)(you already stated this in Moves. Remove)
- Marowak can switch into electric type(Electric-types) moves thanks to its Electric-type immunity. (No it really can't. Eelektross does ALOT with Giga Drain or Knocks Thick Club off, Lanturns Surfs you into oblivion. Marowak's Special Defense is too low to be switching in. Remove this point or change to specific Electric-type Pokemon such as Togedemaru)
- Use Double-Edge against pokemon(Pokemon) that resist Earthquake like Bellosom(Bellossom). (Again, another bullet point discussing moves in Usage Tips)(Remove)
- How should Marowak be brought in under Trick Room? Slow Pivots? After a sacrifical move such as Carbink's Explosion? etc.)
- When is it appropriate to death fodder Marowak so that another teammate can switch in freely?
This section is also considerable vague. I would go more in-depth on how Marowak is played under Trick Room.
Team Options
========
(spacing)
- Pokemon with access to Trick Room like Musharna and Audino are helpful since Marowak is very slow. (Mention having a dedicated Trick Room lead such as Carbink)
- You can also use Sticky Web, Tailwind or Thunder Wave. (if one opts to use Marowak outside of Trick Room. Teammates that can support Marowak with other forms of Speed control include X, Y, and Z.)
- Pyroar and Aggron help Marowak deal with its ice weakness. (This is not a balance team, this is a Trick Room HO team.)(Pyroar doesn't fit on Trick Room)(Mention Crabominable and Keep Aggron)
- Murkrow and Articuno help Marowak deal with its grass weakness. (This is not a balance team, this is a Trick Room HO team.)(Murkrow is not a true Grass resist)(Mention Alolan Exeggutor and Crabominable)
- Manectric and Bellossom helps Marowak deal with its water weakness. (This is not a balance team, this is a Trick Room HO team.)
- A Fire-type is useful since it can absorb Will-o-Wisp. (This is not a balance team, this is a Trick Room HO team.)
- Mention additional Trick Room sweepers such as Ursaring, Rampardos, and Crabominable. Also mention Trick Room sweepers that can setup Trick Room themselves such as Alolan Exeggutor and Beheeyem.
You've kinda lost focus of Marowak's main purpose being used on Trick Room. Some of the points are very vague
[STRATEGY COMMENTS]
Other Options
=============
(spacing)
- Earthquake is a pretty good option but you can't OHKO Focus Sash and Sturdy users. (Exchange with Bonemerang)
- Fire Punch can be used against Ice-types and Grass-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
- Thunder Punch can be used against Water-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
- Power-Up Punch or Swords Dance could be used if you want more power. (Swords Dance is gonna be on the main set. Remove PuP)
- Stealth Rock and Substitute are also good options. (Why are they good options? Don't they ultimately detract from Marowak's goal of being a Trick Room sweeper?)
- Brick Break, Iron Head and Outrage are other attacks you could use.(Remove, they don't have a purpose)
- Rock Slide can be used if you prefer accuracy over power.(Why is Stone Edge important though? Because it's stronger)
- Substitute could be used for Marowak to survive a little longer.(Remove, you already tried to mention Substitute once)
- Double-Edge + Rock Head
- Facade
Checks and Counters
===================
**Special Attackers**: Special Attackers such as Pyroar and Ninetales can take out Marowak pretty easily with STAB moves.
(These examples are weak to Earthquake and are slower than Marowak in Trick Room)
**Grass Types**: Grass Types such as Tangela, Roselia
(replace Roselia with like Leafeon), and Servine
(replace Servine with Lurantis) can take out Marowak with STAB Grass-type moves.
(What is Marowak's best option against them, and why can these Grass-types still win the matchup? Because of their high Defense)
**Water Types**: Water Types such as Carracosta and Poliwrath take out Marowak with STAB Water-type moves.
(What is Marowak's best option against them, and why can these Water-types still win the matchup? Because of their high Defense)
**Ice Types**: Ice-types such as Articuno and Rotom Frost are immune to Earthquake and take out Marowak with STAB Ice-type moves.
(But they get decimated by Stone Edge and they are slower than Marowak in Trick Room)
**Knock Off users
(Change to just Knock Off)**: Marowak is pretty screwed if it loses its item since it will lose all of its power.
(Examples of Knock Off users?)
**Will-o-Wisp users**: Will-o-Wisp users like Ninetales and Dusknoir can burn Marowak and lower its attack.
(Neither one of these Pokemon commonly run Will-o-Wisp. Ninetales is a Nasty Plot Sweeper and Dusknoir is a Z-Memento Trick Room setter)