Marowak [QC 0/3]

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apokemontrainer68

Banned deucer.
105.png

[OVERVIEW]
  • While holding its signature item, Thick Club, it's Attack gets doubled allowing it to break through walls like Ferroseed.
  • With it's unique access to Bonemerang, it can break through Focus Sash, Substitutes and Sturdy.
  • In Trick Room it's extremely terrifying because it's very slow, has a wide movepool and it's extremely powerful.
  • However outside of Trick Room it gets outsped by most Grass and Water-types and its defenses are decent at best.
  • It also faces competition from other Ground-types like Torterra and Golem which possess better bulk and better typings.

[SET]
name: Trick Room Attacker
move 1: Swords Dance
move 2: Bonemerang
move 3: Stone Edge
move 4: Knock Off
item: Thick Club
ability: Battle Armor
nature: Brave
EVs:252 HP / 252 Atk / 4 Def
IVs:0 Spe

[SET COMMENTS]
Moves
========
  • Bonemerang is its main STAB move because it's decently powerful and it lets it OHKO Focus Sash and Sturdy users like Smeargle and Golem.
  • Stone Edge is mostly used against Flying-types like Articuno, Swanna, and Murkrow.
  • Swords Dance can help Marowak break through bulkier teams.
  • Knock Off is useful against Psychic and Ghost-types like Mesprit and Golurk but it's also useful against pokemon that rely on eviolite like Ferroseed and and Gurdurr.
Set Details
========
  • 252 HP EVs let Marowak survive more physical hits from the likes of Primeape and Mudstale.
  • 252 Attack EVs and a Brave nature maximize its attacking power.
  • Thick Club doubles Marowak's attack.
  • Battle Armor is Marowak's best ability because Rock Head and Lighting Rod are mostly useless.
Usage Tips
========
  • Marowak can be used as a lead to threaten Stealth Rock users like Clefairy and Golem.
  • Marowak can be used outside of Trick Room with Sticky Web or Thunder Wave support.
  • Marowak can switch into some Electric-types such as Togedemaru and Manectric thanks to it's immunity to Electric-type moves
Team Options
========

  • Pokemon with access to Trick Room like Musharna and Audino are helpful.
  • Aggron and Golem help Marowak deal with its ice weakness.
  • Regice and Victreebel help Marowak deal with its grass weakness.
  • Bellossom and Torterra helps Marowak deal with its water weakness.
  • A Fire-type is useful since it can absorb Will-o-Wisp.
  • Other Trick Room sweepers like Rampardos and Crabominable are also good partners since they can also help cover Marowak's weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

  • Earthquake is a pretty good option but you can't OHKO Focus Sash and Sturdy users.
  • Fire Punch can be used against Ice-types and Grass-types but Stone Edge already hits Ice-types harder.
  • Thunder Punch can be used against Water-types and Flying-types but Stone Edge already hits Flying-types harder.
  • Rock Slide can be used if you prefer accuracy over power.
  • Double Edge+Rock Head gives Marowak a pretty strong attack that it can spam and without worrying about recoil damage
  • If you want to use Marowak outside of trick room, Sticky Web, Tailwind, or Thunder Wave support from Leavanny, Murkrow and Audino is appreciated.

Checks and Counters
===================

**Bulky Grass Types**: Bulky Grass Types such as Tangela, Roselia, and Lurantis can take out Marowak with STAB Grass-type moves.

**Bulky Water Types**: Bulky Water Types such as Carracosta and Poliwrath take out Marowak with STAB Water-type moves.

**Slower Pokemon**: Slower Pokemon such as Crabominable and Cradily are able to hit Marowak with super effective moves and also outspeed it.

**Knock Off **: Marowak is pretty screwed if it loses its item since it will lose all of its power.

**Will-o-Wisp users**: Will-o-Wisp users like Weezing and Dusknoir can burn Marowak and lower its attack.
 
Last edited:

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
Not a QC member, but our QC process requires bullet points, and not full sentences for the first two QC checks. Also be sure to add asterisks by the checks and counters. You can look at an analysis already in GP for reference. Please update your analysis accordingly.
 
Last edited:

apokemontrainer68

Banned deucer.
Not a QC member, but our QC process requires bullet points, and not full sentences for the first two QC checks. Also be sure to add asterisks by the checks and counters. You can look at an analysis already in GP for reference. Please update your analysis accordingly.
I forgot about that.
 

apokemontrainer68

Banned deucer.
Not a QC member, but our QC process requires bullet points, and not full sentences for the first two QC checks. Also be sure to add asterisks by the checks and counters. You can look at an analysis already in GP for reference. Please update your analysis accordingly.
I've done what you said (i'm kinda new to this ok) and i don't think i quite did it properly
Now it just feels like it's too short.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
If you think that it's short, it probably is. You can lengthen your analysis by including more metagame examples and elaborating on all of your points. I can give an amateur QC check if you'd like.
 

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
hi, before you do that:

Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Bonemerang
- Stone Edge
- Knock Off

Something like this should be the set. It's more of a Trick Room wallbreaker than anything else. Be sure to put Substitute in moves.
 

apokemontrainer68

Banned deucer.
hi, before you do that:

Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Bonemerang
- Stone Edge
- Knock Off

Something like this should be the set. It's more of a Trick Room wallbreaker than anything else. Be sure to put Substitute in moves.
Done
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an AM QC Check, so only Implement What You Want
[OVERVIEW]

  • While holding its signature item, Thick Club, Marowak gains an extremely high attack stat. (Marowak doesn't "gain" a high attack stat. "Gain" refers to getting boosts, which Thick Club does not do.)(Attack is capitalized)(What role does this high Attack stat allow Marowak to perform)(What kind of teams does Marowak fit on?)
  • With(its unique) access to Bonemerang, it can break through Focus Sash, Substitutes and Sturdy. (examples of Focus Sash, Substitute, and Sturdy users.)(How does Bonemerang differentiate Marowak from other Ground-types or Trick Room wallbreakers?)
  • In Trick Room it's extremely terrifying.(Why is it terrifying? Go more in-depth on Marowak in Trick Room and what it can do over other Trick Room wallbreakers like Crabominable, Rampardos, Alolan Exeggutor, and Ursaring)
  • However, it's very slow (isn't that the point of being a Trick Room attacker? mention that it's very slow "outside of Trick Room")and its defenses are decent at best. (What about its typing? Is it beneficial for the TR archetype?)
  • It also faces competition from other ground types(Ground-types) like Torterra and Golem which possess better bulk and better typings.(Why does that help Marowak on Trick Room?)

[SET]
name: Offensive (Probably could change the set name to like "Trick Room Attacker")
move 1: Bonemerang Change to EQ
move 2: Stone Edge
move 3: Double-Edge (You didn't make the set change, change this to Swords Dance, and reorder the moves correctly like asa said)
move 4: Knock Off
item: Thick Club
ability: Rock Head/Battle Armor (Only Battle Armor like asa said)
nature: Brave
EVs:252 HP/ 252 Atk / 4 Def (fix the spacing between the slashes and the colons)

[SET COMMENTS]
Moves
========

(spacing issues)
  • Bonemerang is its main STAB move because it lets it OHKO Focus Sash and Sturdy users like Smeargle and Golem. (Why is this important for Trick Room)(Is the ability to go through Focus Sash and Sturdy really worth the 10% less accuracy compared to Earthquake. I don't think so, change to Earthquake)
  • Stone Edge is mostly used against flying types(Flying-types) like Articuno, Volbeat, and Murkrow. (Volbeat isn't even a Flying-type?!?! Replace with like Swanna or Oricorio-G.)(Mention that Stone Edge rounds off Marowak's coverage)
  • Use Double-Edge against pokemon that resist Earthquake like Bellosom. (Change to Swords Dance. Mention that Swords Dance can help Marowak break through bulkier teams.)
  • Knock Off is useful against pokemon(Pokemon) that rely on items like another Marowak and Bronzor. (That's not the primary purpose of Knock Off)(Mention that it hits Psychic-types like Mesprit and Ghost-types like Golurk harder than anything else)

Set Details
========

(spacing issues)
  • 252 Defense EVs let Marowak survive more physical hits from the likes of Aggron and Mudstale. (Marowak has HP EVs now, not Defense EVs)(Aggron faints to Earthquake easy, change the example to something like Primeape)(Why is this investment important? Be more specific than just physical/special hits from X and Y Pokemon)
  • 252 Attack EVs and an Adamant nature maximize its attacking power.(allowing it to more adequately perform its role as a wallbreaker/TR sweeper)
  • Thick Club doubles Marowak's attack. (Why is this a key element to Marowak?)
  • Battle Armor prevents it from being killed by a random critical hit. (Why is this Marowak's best ability? Because its other two abilities are nearly useless)(What are some important calcs that not being hit critically helps?)
Usage Tips
========

(spacing issues)
  • Prediction is the key to using Marowak since its very slow. (Vague. It doesn't matter if its slow if its going to be used in Trick Room)
  • Marowak can be used as a lead to threaten Stealth Rock users like Clefairy and Golem. (No, it's Trick Room sweeper)
  • You can also use Marowak as a cleaner against a heavily paralyzed team. (Change this point to where it mentions that Marowak can be used outside of Trick Room with other Speed control options such as spreading paralysis and Sticky Web, but that Trick Room is ultimately best)
  • Knock Off is useful against grass types(Grass-types) that rely on Eviolite like Tangela and Roselia. (Again, not the primary purpose)(you already stated this in Moves. Remove)
  • Marowak can switch into electric type(Electric-types) moves thanks to its Electric-type immunity. (No it really can't. Eelektross does ALOT with Giga Drain or Knocks Thick Club off, Lanturns Surfs you into oblivion. Marowak's Special Defense is too low to be switching in. Remove this point or change to specific Electric-type Pokemon such as Togedemaru)
  • Use Double-Edge against pokemon(Pokemon) that resist Earthquake like Bellosom(Bellossom). (Again, another bullet point discussing moves in Usage Tips)(Remove)
  • How should Marowak be brought in under Trick Room? Slow Pivots? After a sacrifical move such as Carbink's Explosion? etc.)
  • When is it appropriate to death fodder Marowak so that another teammate can switch in freely?
This section is also considerable vague. I would go more in-depth on how Marowak is played under Trick Room.

Team Options
========

(spacing)
  • Pokemon with access to Trick Room like Musharna and Audino are helpful since Marowak is very slow. (Mention having a dedicated Trick Room lead such as Carbink)
  • You can also use Sticky Web, Tailwind or Thunder Wave. (if one opts to use Marowak outside of Trick Room. Teammates that can support Marowak with other forms of Speed control include X, Y, and Z.)
  • Pyroar and Aggron help Marowak deal with its ice weakness. (This is not a balance team, this is a Trick Room HO team.)(Pyroar doesn't fit on Trick Room)(Mention Crabominable and Keep Aggron)
  • Murkrow and Articuno help Marowak deal with its grass weakness. (This is not a balance team, this is a Trick Room HO team.)(Murkrow is not a true Grass resist)(Mention Alolan Exeggutor and Crabominable)
  • Manectric and Bellossom helps Marowak deal with its water weakness. (This is not a balance team, this is a Trick Room HO team.)
  • A Fire-type is useful since it can absorb Will-o-Wisp. (This is not a balance team, this is a Trick Room HO team.)
  • Mention additional Trick Room sweepers such as Ursaring, Rampardos, and Crabominable. Also mention Trick Room sweepers that can setup Trick Room themselves such as Alolan Exeggutor and Beheeyem.
You've kinda lost focus of Marowak's main purpose being used on Trick Room. Some of the points are very vague

[STRATEGY COMMENTS]
Other Options
=============

(spacing)
  • Earthquake is a pretty good option but you can't OHKO Focus Sash and Sturdy users. (Exchange with Bonemerang)
  • Fire Punch can be used against Ice-types and Grass-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
  • Thunder Punch can be used against Water-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
  • Power-Up Punch or Swords Dance could be used if you want more power. (Swords Dance is gonna be on the main set. Remove PuP)
  • Stealth Rock and Substitute are also good options. (Why are they good options? Don't they ultimately detract from Marowak's goal of being a Trick Room sweeper?)
  • Brick Break, Iron Head and Outrage are other attacks you could use.(Remove, they don't have a purpose)
  • Rock Slide can be used if you prefer accuracy over power.(Why is Stone Edge important though? Because it's stronger)
  • Substitute could be used for Marowak to survive a little longer.(Remove, you already tried to mention Substitute once)
  • Double-Edge + Rock Head
  • Facade

Checks and Counters
===================

**Special Attackers**: Special Attackers such as Pyroar and Ninetales can take out Marowak pretty easily with STAB moves. (These examples are weak to Earthquake and are slower than Marowak in Trick Room)

**Grass Types**: Grass Types such as Tangela, Roselia(replace Roselia with like Leafeon), and Servine(replace Servine with Lurantis) can take out Marowak with STAB Grass-type moves. (What is Marowak's best option against them, and why can these Grass-types still win the matchup? Because of their high Defense)

**Water Types**: Water Types such as Carracosta and Poliwrath take out Marowak with STAB Water-type moves.(What is Marowak's best option against them, and why can these Water-types still win the matchup? Because of their high Defense)

**Ice Types**: Ice-types such as Articuno and Rotom Frost are immune to Earthquake and take out Marowak with STAB Ice-type moves. (But they get decimated by Stone Edge and they are slower than Marowak in Trick Room)

**Knock Off users(Change to just Knock Off)**: Marowak is pretty screwed if it loses its item since it will lose all of its power.(Examples of Knock Off users?)

**Will-o-Wisp users**: Will-o-Wisp users like Ninetales and Dusknoir can burn Marowak and lower its attack. (Neither one of these Pokemon commonly run Will-o-Wisp. Ninetales is a Nasty Plot Sweeper and Dusknoir is a Z-Memento Trick Room setter)

Finished
 
Last edited:

apokemontrainer68

Banned deucer.
This is an AM QC Check, so only Implement What You Want
[OVERVIEW]

  • While holding its signature item, Thick Club, Marowak gains an extremely high attack stat. (Marowak doesn't "gain" a high attack stat. "Gain" refers to getting boosts, which Thick Club does not do.)(Attack is capitalized)(What role does this high Attack stat allow Marowak to perform)(What kind of teams does Marowak fit on?)
  • With(its unique) access to Bonemerang, it can break through Focus Sash, Substitutes and Sturdy. (examples of Focus Sash, Substitute, and Sturdy users.)(How does Bonemerang differentiate Marowak from other Ground-types or Trick Room wallbreakers?)
  • In Trick Room it's extremely terrifying.(Why is it terrifying? Go more in-depth on Marowak in Trick Room and what it can do over other Trick Room wallbreakers like Crabominable, Rampardos, Alolan Exeggutor, and Ursaring)
  • However, it's very slow (isn't that the point of being a Trick Room attacker? mention that it's very slow "outside of Trick Room")and its defenses are decent at best. (What about its typing? Is it beneficial for the TR archetype?)
  • It also faces competition from other ground types(Ground-types) like Torterra and Golem which possess better bulk and better typings.(Why does that help Marowak on Trick Room?)

[SET]
name: Offensive (Probably could change the set name to like "Trick Room Attacker")
move 1: Bonemerang
move 2: Stone Edge
move 3: Double-Edge (You didn't make the set change, change this to Swords Dance, and reorder the moves correctly like asa said)
move 4: Knock Off
item: Thick Club
ability: Rock Head/Battle Armor (Only Battle Armor like asa said)
nature: Brave
EVs:252 HP/ 252 Atk / 4 Def (fix the spacing between the slashes and the colons)

[SET COMMENTS]
Moves
========

(spacing issues)
  • Bonemerang is its main STAB move because it lets it OHKO Focus Sash and Sturdy users like Smeargle and Golem. (Why is this important for Trick Room)(Is the ability to go through Focus Sash and Sturdy really worth the 10% less accuracy compared to Earthquake. I don't think so, change to Earthquake)
  • Stone Edge is mostly used against flying types(Flying-types) like Articuno, Volbeat, and Murkrow. (Volbeat isn't even a Flying-type?!?! Replace with like Swanna or Oricorio-G.)(Mention that Stone Edge rounds off Marowak's coverage)
  • Use Double-Edge against pokemon that resist Earthquake like Bellosom. (Change to Swords Dance. Mention that Swords Dance can help Marowak break through bulkier teams.)
  • Knock Off is useful against pokemon(Pokemon) that rely on items like another Marowak and Bronzor. (That's not the primary purpose of Knock Off)(Mention that it hits Psychic-types like Mesprit and Ghost-types like Golurk harder than anything else)

Set Details
========

(spacing issues)
  • 252 Defense EVs let Marowak survive more physical hits from the likes of Aggron and Mudstale. (Marowak has HP EVs now, not Defense EVs)(Aggron faints to Earthquake easy, change the example to something like Primeape)(Why is this investment important? Be more specific than just physical/special hits from X and Y Pokemon)
  • 252 Attack EVs and an Adamant nature maximize its attacking power.(allowing it to more adequately perform its role as a wallbreaker/TR sweeper)
  • Thick Club doubles Marowak's attack. (Why is this a key element to Marowak?)
  • Battle Armor prevents it from being killed by a random critical hit. (Why is this Marowak's best ability? Because its other two abilities are nearly useless)(What are some important calcs that not being hit critically helps?)
Usage Tips
========

(spacing issues)
  • Prediction is the key to using Marowak since its very slow. (Vague. It doesn't matter if its slow if its going to be used in Trick Room)
  • Marowak can be used as a lead to threaten Stealth Rock users like Clefairy and Golem. (No, it's Trick Room sweeper)
  • You can also use Marowak as a cleaner against a heavily paralyzed team. (Change this point to where it mentions that Marowak can be used outside of Trick Room with other Speed control options such as spreading paralysis and Sticky Web, but that Trick Room is ultimately best)
  • Knock Off is useful against grass types that rely on Eviolite like Tangela and Roselia. (Again, not the primary purpose)(you already stated this in Moves.)
  • Marowak can switch into electric type(Electric-types) moves thanks to its Electric-type immunity. (No it really can't. Eelektross does ALOT with Giga Drain or Knocks Thick Club off, Lanturns Surfs you into oblivion. Marowak's Special Defense is too low to be switching in. Remove this point or change to specific Electric-type Pokemon such as Togedemaru)
  • Use Double-Edge against pokemon(Pokemon) that resist Earthquake like Bellosom(Bellossom).

Team Options
========

(spacing)
  • Pokemon with access to Trick Room like Musharna and Audino are helpful since Marowak is very slow. (Mention having a dedicated Trick Room lead such as Carbink)
  • You can also use Sticky Web, Tailwind or Thunder Wave. (if one opts to use Marowak outside of Trick Room. Teammates that can support Marowak with other forms of Speed control include X, Y, and Z.)
  • Pyroar and Aggron help Marowak deal with its ice weakness. (This is not a balance team, this is a Trick Room HO team.)
  • Murkrow and Articuno help Marowak deal with its grass weakness. (This is not a balance team, this is a Trick Room HO team.)
  • Manectric and Bellossom helps Marowak deal with its water weakness. (This is not a balance team, this is a Trick Room HO team.)
  • A Fire-type is useful since it can absorb Will-o-Wisp. (This is not a balance team, this is a Trick Room HO team.)
  • Mention additional Trick Room sweepers such as Ursaring, Rampardos, and Crabominable. Also mention Trick Room sweepers that can setup Trick Room themselves such as Alolan Exeggutor and Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============

(spacing)
  • Earthquake is a pretty good option but you can't OHKO Focus Sash and Sturdy users. (Exchange with Bonemerang)
  • Fire Punch can be used against Ice-types and Grass-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
  • Thunder Punch can be used against Water-types. (Examples? Why is this important? What would Marowak be giving up? What costs come at running this move?)
  • Power-Up Punch or Swords Dance could be used if you want more power. (Swords Dance is gonna be on the main set. Remove PuP)
  • Stealth Rock and Substitute are also good options. (Why are they good options? Don't they ultimately detract from Marowak's goal of being a Trick Room sweeper?)
  • Brick Break, Iron Head and Outrage are other attacks you could use.(Remove, they don't have a purpose)
  • Rock Slide can be used if you prefer accuracy over power.(Why is Stone Edge important though? Because it's stronger)
  • Substitute could be used for Marowak to survive a little longer.(Remove, you already tried to mention Substitute once)
  • Double-Edge + Rock Head
  • Facade

Checks and Counters
===================

**Special Attackers**: Special Attackers such as Pyroar and Ninetales can take out Marowak pretty easily with STAB moves. (These examples are weak to Earthquake and are slower than Marowak in Trick Room)

**Grass Types**: Grass Types such as Tangela, Roselia(replace Roselia with like Leafeon), and Servine(replace Servine with Lurantis) can take out Marowak with STAB Grass-type moves. (What is Marowak's best option against them, and why can these Grass-types still win the matchup? Because of their high Defense)

**Water Types**: Water Types such as Carracosta and Poliwrath take out Marowak with STAB Water-type moves.(What is Marowak's best option against them, and why can these Water-types still win the matchup? Because of their high Defense)

**Ice Types**: Ice-types such as Articuno and Rotom Frost are immune to Earthquake and take out Marowak with STAB Ice-type moves. (But they get decimated by Stone Edge and they are slower than Marowak in Trick Room)

**Knock Off users(Change to just Knock Off)**: Marowak is pretty screwed if it loses its item since it will lose all of its power.(Examples of Knock Off users?)

**Will-o-Wisp users**: Will-o-Wisp users like Ninetales and Dusknoir can burn Marowak and lower its attack. (Neither one of these Pokemon commonly run Will-o-Wisp. Ninetales is a Nasty Plot Sweeper and Dusknoir is a Z-Memento Trick Room setter)

Not done yet.
So i think my main problem is that i don't really explain much.
 

tondas

This hennessy is gonna be the death of me
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
AM check, implement whatever you'd like!
View attachment 123879
[OVERVIEW]
  • While holding its signature item, Thick Club, it's Attack gets doubled allowing it to break through walls like Palossand and Ferroseed. Palossand is not in this tier, replace mention
  • With it's unique access to Bonemerang, it can break through Focus Sash, Substitutes and Sturdy.
  • In Trick Room it's extremely terrifying because it's very slow, has a wide movepool and it's extremely powerful. This is quite overselling it. While yes it's very powerful under TR it has to compete with other breakers like Ursaring and Crabominable.
  • However outside of Trick Room it gets outsped by most Grass and Water-types and its defenses are decent at best. Mention its special bulk specifically, it's pretty bad and special grass/ice/water moves are super common
  • It also faces competition from other Ground-types like Torterra and Golem which possess better bulk and better typings. I'd change these mentions to the aforementioned Trick Room attackers, since you rlly shouldn't use this thing off of TR

[SET]
name: Trick Room Attacker
move 1: Swords Dance
move 2: Bonemerang
move 3: Stone Edge
move 4: Knock Off
item: Thick Club
ability: Battle Armor
nature: Brave
EVs:252 HP / 252 Atk / 4 Def
Include 0 Speed IVs.

[SET COMMENTS]
Moves
========
  • Bonemerang is its main STAB move because it lets it OHKO Focus Sash and Sturdy users like Smeargle and Golem. Well not necessarily "because". It's just your primary attacking move thanks to its high base power, breaking sashes and sturdy is more of a bonus perk than anything
  • Stone Edge is mostly used against Flying-types like Articuno, Swanna, and Murkrow. Ehh, replace Murkrow with something more common.
  • Swords Dance can help Marowak break through bulkier teams.
  • Knock Off is useful against Psychic and Ghost-types like Mesprit and Golurk. Mention how you also remove Eviolite on things like Gurdurr and Ferroseed which aids in breaking them.
  • Mention Substitute letting it avoid status moves.
Set Details
========
  • 252 HP EVs let Marowak survive more physical hits from the likes of Primeape and Mudstale.
  • 252 Attack EVs and a Brave nature maximize its attacking power. Mention the -Speed nature increasing its Speed when under Trick Room.
  • Thick Club doubles Marowak's attack.
  • Battle Armor is Marowak's best ability because Rock Head and Lighting Rod are mostly useless. Change "mostly" to completely.
Usage Tips
========
  • Marowak can be used as a lead to threaten Stealth Rock users like Clefairy and Golem. This is untrue. Trick Room teams benefit the most from leading with Carbink, to set up Stealth Rock, Trick Room, and then Explosion to generate momentum. Plus, other rockers like Mesprit and Aurorus are perfectly capable of beating it.
  • Marowak can be used outside of Trick Room with Sticky Web or Thunder Wave support. "Thunder Wave support" isn't really a viable strategy, since you rely on using it on a faster mon with a different teammate and also getting it off successfully. I'd stick this bullet in other options if anything, since the main thing you're going after here, including the set name, is Trick Room.
  • Marowak can switch into some Electric-types such as Togedemaru and Manectric thanks to it's immunity to Electric-type moves
  • Mention something about finding setup time for Swords Dance, such as forcing a switch or setting up on something passive.
  • Mention keeping it away from a potential Will-O-Wisp, which is crippling on sets lacking Substitute.
Team Options
========

  • Pokemon with access to Trick Room like Musharna and Audino are helpful. More like mandatory lol
  • If you want to use Marowak outside of trick room, Sticky Web, Tailwind, or Thunder Wave support from Leavanny, Murkrow and Audino is appreciated. Again, put this in a bullet in other options
  • Aggron and Golem help Marowak deal with its ice weakness.
  • Regice and Victreebel help Marowak deal with its grass weakness.
  • Bellossom and Torterra helps Marowak deal with its water weakness.
  • A Fire-type is useful since it can absorb Will-o-Wisp. Okay there are several issues with these three bullets. You should be including Trick Room mons exclusively, as this is the only playstyle Marowak fits on. Mention how something like Crabominable takes on Ice- and Grass-type Pokemon in this area, instead.
  • Other Trick Room sweepers like Rampardos and Crabominable are also good partners since they can also help cover Marowak's weaknesses. Rampardos isn't viable, replace mention

[STRATEGY COMMENTS]
Other Options
=============

  • Earthquake is a pretty good option but you can't OHKO Focus Sash and Sturdy users. Mention the inability to break through Sturdy/Subs which is something TR struggles with.
  • Fire Punch can be used against Ice-types and Grass-types but Stone Edge already hits Ice-types harder. This is almost always just for Ferroseed, but this is hard to justify using because for one, it's easy for it to scout and also burn a turn of Trick Room with protect, and SD/Knock into Bonenerang is often enough on its own.
  • Thunder Punch can be used against Water-types and Flying-types but Stone Edge already hits Flying-types harder.
  • Rock Slide can be used if you prefer accuracy over power. Downsides to this?
  • Double Edge+Rock Head gives Marowak a pretty strong attack that it can spam and without worrying about recoil damage
  • Something about using this independent of trick room can go here. Don't forget to mention the Ground-types that tend to outclass it outside of dedicated TR teams.

Checks and Counters
===================

**Bulky Grass Types**: Bulky Grass Types such as Tangela, Roselia, and Lurantis can take out Marowak with STAB Grass-type moves.

**Bulky Water Types**: Bulky Water Types such as Carracosta and Poliwrath take out Marowak with STAB Water-type moves.

**Slower Pokemon**: Slower Pokemon such as Crabominable and Cradily are able to hit Marowak with super effective moves and also outspeed it.

**Knock Off **: Marowak is pretty screwed if it loses its item since it will lose all of its power. Elaborate and mention examples.

**Will-o-Wisp users**: Just call it Will-O-Wisp. Will-o-Wisp users like Weezing and Dusknoir can burn Marowak and lower its attack.

Add something about mons wasting Trick Room turns here, this is an issue with the archetype in general.
Many of these sections feel quite barren and awkward to read, and don't really go into detail about how the mon in question should operate. There's also a few grammar issues here and there, so a quick spell/grammar check could help this out quite a bit.
 
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apokemontrainer68

Banned deucer.
AM check, implement whatever you'd like!


Many of these sections feel quite barren and awkward to read, and don't really go into detail about how the mon in question should operate. There's also a few grammar issues here and there, so a quick spell/grammar check could help this out quite a bit.
I'm just kinda new to this.
And i'm pretty sure Palossand is in the tier.
edit:nvm
 
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asa

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Unfortunately, I'm going to have to reassign this. Even after two AM checks (you didn't even implement some of the stuff they had to say, which would've helped the analysis), there's too many issues to the point where it felt like in my QC check, I was writing everything for you. Stuff like recommending Sticky Web / Thunder Wave / Tailwind support in Team Options despite it already being on a Trick Room team + things that do not fit on Trick Room in the slightest like Regice and Victreebel + mentioning barely relevant Pokemon like Dusknoir and Rampardos shows lacking knowledge of both the Pokemon and the metagame, and the vagueness and lack of elaboration across the board is also not very good.

You're free to reserve something else if you want, I'm fine with that. But, I'd advise looking at other in-progress analyses for reference to get a feel of how it works.
 
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