Maserato vs. Birkal, simple stuff

Rules said:
3v3 LC
Singles
Switch = KO
Arena=up to acceptor
1 day DQ
2 subs
2 recovers 5 chills
items weren't specified, so i'll say training if you guys have any.


Maserato's team:
447.png

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC
DC 4/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick
Privatyke
nautacur2.png

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Toxic
Protect
Earthquake
Torment
Waterfall

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss
Rebble
Gempre1.png

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Nature: Modest
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

DC 0/5
EC 0/9
MC 0

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Tutor moves (no egg moves)
Heat Wave
Giga Drain
Earth Power
Stealth rock
Trick

Tm/HM moves
Calm Mind
Fire blast
Flash cannon
Shadow ball
Volt Switch


Birkal's squad:
2tfMj

Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail
280.png

Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2 / 9
MC: 0
DC: 1 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave
532.png

Timburr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 3/9
MC: 0
DW: 2/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower
Stone Edge

Detect
Counter
Endure
Reversal
Mach Punch
Drain Punch

Ice Punch
ThunderPunch
Fire Punch

Taunt
Brick Break
Payback
Substitute
Facade
Rock Slide
Low Sweep

Turn Order:
Maserato sends out (and equips).
Birkal sends out, (equips), and orders.
Maserato orders.
I ref.
 
532.png


Lead the way, Timburr! Take an Exp. Share too.

Low Sweep | Brick Break | Low Sweep

If Dig, use Counter.
If Hi Jump Kick, use Detect once and push back actions.​
 
Pre-Round 1
maserato
447.png
@nothing
HP: 90 | EN: 100
Stats: 4/2/2/1/60
Size: 1 | Weight: 2
Other:
vs.
Birkal
532.png
@Exp. Share
HP: 100 | EN: 100
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other:
Arena notes:​


The two fighting-types trade blows like they were born for this, dealing near equal damage, but Timburr's greater stamina is even more of an advantage now.

Speed Order: Riolu, Timburr

Action 1

Riolu used Screech! -6 EN
hit<=8500: 2589=yes
Timburr's Defense harshly fell!

Timburr used Low Sweep! -3 EN
crit<=625: 2105=no
6+3+6-3=12 damage
Riolu's Speed fell!


Action 2

Timburr used Brick Break! -5 EN
crit<=625: 4645
8+3+6-3=14 damage

Riolu used Counter! -12 EN
14*1.5=21 damage


Action 3

Timburr used Low Sweep! -3 EN
crit<=625: 1758=no
6+3+6-3=12 damage
Riolu's Speed fell!

Riolu used Force Palm! -4 EN
crit<=625: 1196
para<=3000: 4328=no
6+3+6-3+4=16 damage


Summary:

Riolu: -38 HP, -22 EN

Timburr: -37 HP, -11 EN



Post-Round 1
maserato
447.png
@nothing
HP: 52 | EN: 78
Stats: 4/2/2/1/60 (24)
Size: 1 | Weight: 2
Other: -2 Speed
vs.
Birkal
532.png
@Exp. Share
HP: 63 | EN: 89
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other: -1 Defense
Arena notes:​

Turn Order:
Birkal orders. <--------|
maserato orders. <----|
I ref.
 
I believe i order next lockdown o I will. Riolu use force palm then bulk up and then high jump kick
If counter use chill once and then bulk up the second time and push actions back
If damaging fighting type attack use counter
 
Keep it coming, Timburr. You're doing great!

Fire Punch (Activate Sheer Force) | Taunt | Detect
 
Pre-Round 2
maserato
447.png
@nothing
HP: 52 | EN: 78
Stats: 4/2/2/1/60 (24)
Size: 1 | Weight: 2
Other: -2 Speed
vs.
Birkal
532.png
@Exp. Share
HP: 63 | EN: 89
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other: -1 Defense, Sheer Force enabled
Arena notes:​


Timburr shows his mischievous side by calling Riolu unspeakable names with a Taunt while protecting himself from the subsequent attack, causing Riolu to hit the ground hard. That looked like it hurt...

Speed Order: Timburr, Riolu

Action 1

Timburr used Fire Punch! -6 EN
crit<=625: 3913=no
8+2+6-3=13 damage

Riolu used Force Palm! -8 EN
crit<=625: 3706=no
paralysis<=3000: 8107=no
6+3+6-3+2=14 damage


Action 2

Timburr used Taunt! -10 EN
Riolu was Taunted into a rage!

Riolu can't use Bulk Up because of the Taunt!


Action 3

Timburr used Detect! -6 EN

Riolu used Hi Jump Kick! -7 EN
Timburr protected itself!
Riolu kept going and crashed!
(13+3+6-3)*.5=9.5 recoil to Riolu
(13+3+6-3)/2.5=-7.6 EN to Timburr


Summary:

Riolu: -23 HP, -15 EN

Timburr: -14 HP, -30 EN



Post-Round 2
maserato
447.png
@nothing
HP: 29 | EN: 63
Stats: 4/2/2/1/60 (34)
Size: 1 | Weight: 2
Other: -1 Speed, Taunted (4a)
vs.
Birkal
532.png
@Exp. Share
HP: 49 | EN: 59
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other: Sheer Force enabled
Arena notes:​

Turn Order:
Birkal orders.
maserato orders.
I ref.
 
Low Sweep (Sheer Force Deactivate) | Brick Break | Low Sweep (Sheer Force Activate)

If Counter, use Chill and push back actions.
If Hi Jump Kick, use Detect once and push back actions.​
 
Gah sorry, I was editing my post as you made your orders; I'll go back to my old substitutions.

EDIT: Done.
 
You are Taunted, maserato, and thus cannot use Protect or Copycat, please reorder.
also note that Prankster is not unlocked as of the the start of this battle
 
I'm pretty sure you have to leave Sheer Force activated/deactivated for the whole round, but since it doesn't matter, I'll just let it go.

Pre-Round 3
maserato
447.png
@nothing
HP: 29 | EN: 63
Stats: 4/2/2/1/60 (34)
Size: 1 | Weight: 2
Other: -1 Speed, Taunted (4a)
vs.
Birkal
532.png
@Exp. Share
HP: 49 | EN: 59
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other: Sheer Force enabled
Arena notes:​


And Timburr just knocks Riolu into max Reversal power, letting it use a devastating FINAL SMASH that could have taken over half Timburr's health.

Speed Order: Timburr, Riolu

Action 1

Timburr used Low Sweep! -3 EN
crit<=625: 4444=lol
6+3+6-3=12 damage
Riolu's Speed fell!

Riolu used Force Palm! -4 EN
crit<=625: 3521=no
paralysis<=3000: 5407=no
6+3+6-3=12 damage


Action 2

Timburr used Brick Break! -5 EN
crit<=625: 2025
8+3+6-3=14 damage

Riolu used FINAL SMASH! (Reversal+Reversal) -50.75 EN
crit<=625: 671=no
45+3+6-3=51 damage (!!!)
Timburr fainted!


Summary:

Riolu: -26 HP, -55 EN

Timburr: -63 HP, -8 EN



Post-Round 3
maserato
447.png
@nothing
HP: 3 | EN: 8
Stats: 4/2/2/1/60 (24)
Size: 1 | Weight: 2
Other: -2 Speed, Taunted (2a), cooldown (1a)
vs.
Birkal
532.png
@Exp. Share
HP: -14 | EN: 51
Stats: 4/2/0/2/35
Size: 1 | Weight: 2
Other: Sheer Force disabled
Arena notes:​

Turn Order:
Birkal sends out and equips.
maserato orders.
Birkal orders.
I ref.
 
@maserato: Nope, only the action goes to completion, although that is only relevant for doubles+ (except in TLRs, then combat ends as soon as the last mon faints, but you won't be TLRing any time soon)

Pre-Round 4
maserato
447.png
@nothing
HP: 3 | EN: 8
Stats: 4/2/2/1/60 (24)
Size: 1 | Weight: 2
Other: -2 Speed, Taunted (2a), cooldown (1a)
vs.
Birkal
280.png
@Exp. Share
HP: 90 | EN: 100
Stats: 1/1/1/2/46
Size: 1 | Weight: 1
Other:
Arena notes:​


do you really need flavor?

Speed Order: Ralts, Riolu

Action 1

Ralts used Confusion! -2 EN
crit<=625: 6075=no
confuse<=irrelevant
(5+3)*1.5=12 damage
Riolu fainted!


Summary:

Riolu: -12 HP, -0 EN

Ralts: -0 HP, -2 EN



Post-Round 4
maserato
447.png
@nothing
HP: -9 | EN: 8
Stats: 4/2/2/1/60
Size: 1 | Weight: 2
Other: fainted
vs.
Birkal
280.png
@Exp. Share
HP: 90 | EN: 98
Stats: 1/1/1/2/46
Size: 1 | Weight: 1
Other:
Arena notes:​

Turn Order:
maserato sends out Pebble the Rebble (no post necessary)
Birkal orders.
maserato orders.
I ref.
 
Thunder Wave | Psychic | Magical Leaf

If Stealth Rock, use Encore once and push back actions.
If Shadow Ball, Disable it the following action and push back actions.​
 
Disable needs a target, maserato.

DAT said:
Disable: The Pokemon focuses on the memory of one of the foe's last three (3) actions, and uses telepathic powers to erase the memory of that attack from the opponent. The opponent is unable to use the selected attack for six (6) actions. If the Pokemon was ordered to use the locked attack in the same round it is Disabled, the move will fail. Disable can affect moves that take effect over multiple turns, such as Bide. Only one move can be Disabled at a time per Pokemon, and if Disable is used again before a previous use of Disable wears off on that Pokemon, it fails.
 
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