Final Days said:
This is NOT your story. Understand that first. No matter how much they made you believe this was your story, it was not. While your actions do effect outcomes, Mealon's Data and Eve, how Mordin dies, who lives/dies, curing the genophage or not, the overall story does not change. You will still go to Palaven, Tuchanka, Thessia, Fight the Geth War, head to Cerberus base, and finally to Earth. This is Bioware's story, and has always been that way. It's the reason the 3 endings are so similar, so ambiguous. They are NOT going to end the Mass Effect universe with this game.
You're right, that's why they didn't promise 17(I believe that was the number, would need to get source) endings that differed wildly based on your choices in the first two games. Oh WAIT, they did promise that, I remember them telling that
story. Those silly entitled fans expecting to get what they were promised before they bought the product.
Here's a newflash to both you and the other guy who posted the "Bioware's story" card: I have some professional background in both writing and business, so let me help you guys out because you seem to be confused. Writers at their level aren't hired to just do whatever the fuck they want. They aren't just sitting in the back thinking "what ending would I like to do." They get paid pretty significant salaries because they perform an important function of Bioware more so than any other American developer(you could argue for SE and Quantic Dream worldwide I guess): they are making games that are sold primarily on the strength of their stories and these guys are the ones that make or break the success of that. There's responsibility in that, especially once you've developed an IP to the point there's significant fan expectations -- particularly after you built those fan expectations in media interviews and youtube promotions between games yourselves while spouting misinformation and exaggerations that would make Peter Molyneux look like a straight shooter(which hasn't worked out very well for Lionhead long term -- Molyneux is no longer with the company and Fable 3 sales fell way below projections after the first couple of months). The writers are employed to make money for their companies and they do that by creating a great story that appeals to their target demographic, not by engaging in literary masturbation over whatever idea they have at the time. It's pretty obvious judging by polls and petitions they failed pretty overwhelmingly at that with this ending; that's an indefensible business move. It'll lose them future sales -- especially on ME3 DLC but Bioware itself is really hurting its brand between this fiasco, lying about the From Ashes DLC, Dragon Age 2, even SWTOR on some level-- if they don't attend to it. Like all businesses, their primary objectives include both selling products and increasing the strength of their brand, and they just sacrificed the latter to do the former, which is incredibly unsustainable. Your condescension is unfounded. You have no idea what you're talking about.
Final Days said:
There's going to be DLC, (Both the ending prompt and the final cut scene of the boy and father/grandfather hint at it). Bioware can't make DLC if there's multiple different endings. You need a base, from which to continue, for all 3 endings that is at least the same.
Speaking of which, have you even beaten the game? Have you not noticed that if you beat the game it spits you back out before you raid the Cerberus base? HINT: Any DLC they do is going to take place before that point of no return. There is absolutely zero chance of them making DLC that occurs after that point, unless they give in to fan pressure and re-do the endings(and even that would be the extent of it), since would force them to give a bunch of answers they don't seem to want to give. If they wanted you to know for certain what happened to Shepard or the Normandy or your squad in the ending originally they would have told you; they didn't, and obviously you can't have postgame DLC featuring Shepard and team without those things, and that's before you even look at the mass relays or the rest of the galaxy. This is especially certain because Shepard doesn't survive most of the endings... it would make very little sense for them to do content after that point because, assuming all options were picked equally, 2/3 of their customers wouldn't even have it available.
Accent said:
So, it's okay to feel frustrated, and powerless, and angry. Because that's how you're supposed to feel. The ending is perfect in its ability to induce those feelings. It's also okay to say, "I didn't like how this was written". It's a very cold and detached observation, but a valid one. It's not okay to claim that it is not a proper ending and that it destroys everything Mass Effect stands for, because that's simply not for you to decide. Even if it completely shatters your personal interpretation of Mass Effect, your Shepard, then that's how it's supposed to be. Even inconsistencies are part of a story, and influence your perception of it. Even the lack of closure is part of a story- heck, even lack of story contributes to what a story is! So, please take the time to think about what the ending does and mean rather than what it fails to do.
Except it induces them for the wrong reasons. I don't think I've met anyone else who even cared what they picked after they saw the endings because all that changes is the color of explosion that occurs. Your choice is basically guaranteed not to be canon -- they have to make a call on what races are still alive on any future game they make, obviously -- and isn't reflective of anything in the game up to that point. Randomly going off on a differently limb with no foreshadowing is simply bad writing. The fact you got to make a choice at the end where each option seemed viable in spite of not being built into reasonable(especially the synthesis solution: that idea literally isn't even mentioned until you have the chance to pick it at any point in the trilogy) doesn't make it a success. Having a bunch of plotholes is not a positive story element. I can basically guarantee you in a boardroom somewhere they're trying to figure out damage control for this right now because they've either realized they've made a mistake or the community is playing into their hands; there's a reason they aren't defending it the way the Dragon Age 2 staff was.
Here is some fun questions to try to answer about this super appropriate and well-written ending before even looking at anyone outside of Shepard's immediate situation:
Who the hell is the starkid at the end? Why is he clearly the same kid as Shepard saw at the beginning of the game and has been dreaming about? Why is someone apparently capable of extracting this information from his mind to try to manipulate him? Where did Shepard's armor go? Why is it back if he survives? How did he get back to London if he survives? How the hell did Anderson get ahead of him on the way to the Citadel and why didn't the radio chatter notice either of them go in? How did TIM learn how to possess people in the last fifteen minutes of the game? How do my squadmates manage to teleport from getting killed by Harbinger's laser to inside the Normandy? why is the Normandy flying between relays when the ending starts? Why isn't it in the fight? How could it possibly have ended up on some random planet? Why is the kid at the end of the game's voice a combination of male shepards voice, female shepards voice, and the kid from the beginning of the game? How does Anderson manage to get inside the Citadel unscathed when he's clearly hit by the laser? If the Reapers are building another Human Reaper, why are there bodies all over the Citadel rotting instead of getting processed like in the Collector Base?
(the best answer is that Shepard is dreaming or indoctrinated, incidentally, which the internet is running with atm).