"Welcome, one and all Smogonites, to a CAP ASB battle! Today's match is between DarkSlay-leading off with this following challenge:"
"And Wikey-finishing the deal with this acceptance!"
"And I'm your host, Tortferngatr, reffing this match! Anyways, let's look at the challengers' Pokemon they've chosen to fight in this one-on-one duel: With DarkSlay, we see none other than his fine Slowpoke, Salmon!"
Slowpoke [Salmon] (F)
Nature: Bold (Adds * to Defense. Subtracts * from Attack.)
Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **(-)
Def: **** (+)
SpA: **
SpD: **
Spe: 15
EC: 0 / 4
MC: 0
DC: 0 / 5
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Future Sight (*)
Block (*)
Mud Sport (*)
Calm Mind (*)
Surf (*)
Ice Beam (*)
Item for this match: Leppa Berry
"Anyways, Wikey has sent his excellent Gligar, Holden, to the table!"
Gligar(*) Holden (M)
Nature:
Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****
SpA: *(-)
SpD: ***
Spe: 98 (+15%)
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity(DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Agility*
Night Slash*
Wing Attack*
Swords Dance*
Earthquake*
Stone Edge*
Item for this match: Oran Berry
"It seems like Salmon has the advantage in this fight-Ice Beam, Water STAB and all-but battles are not determined by just type-effectiveness! And who knows how the battle will end-Holden has Swords Dance, WAY more speed, and a super-effective Night Slash!"
"Now, normally DarkSlay would post which Pokemon he sends out first. But given that there's only one Pokemon for each side to send out, we'll skip that step. Wikey, you go first, then DarkSlay."
Anyways...
LET THE BATTLE BEGIN!
SEEKING BATTLE
Standard 1 V 1
Singles
DQ: 3 Days
2 Uses of Rest/Recover moves, 5 Uses of Chill
Arena:
Traditional Japanese Dojo
This dojo has been around for centuries, but remains in peak condition. The floor is made of soft mats, with a hardboard flooring underneath. It is a four walled, closed area. On the edges of the dojo are shallow pools of water originally used for decoration. The pools provide water, but are too shallow to dive in. The walls are covered in beautiful ivy. Since the floor is primarily cushion and hard wood, it is impossible to dig through it or find a sustainable area to cause quakes with. Evidently, a magical seal has been placed upon the dojo, preventing all types of weather from disrupting the peace and honor of the dojo.
Summary of Restrictions: No diving under water, no weather, no Dig/Earthquake/Level Ground/Magnitude.
"And Wikey-finishing the deal with this acceptance!"
I accept, DarkSlay.
All Abilities
Switch = KO ( :P )
Items Enabled
"And I'm your host, Tortferngatr, reffing this match! Anyways, let's look at the challengers' Pokemon they've chosen to fight in this one-on-one duel: With DarkSlay, we see none other than his fine Slowpoke, Salmon!"
Slowpoke [Salmon] (F)
Nature: Bold (Adds * to Defense. Subtracts * from Attack.)
Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **(-)
Def: **** (+)
SpA: **
SpD: **
Spe: 15
EC: 0 / 4
MC: 0
DC: 0 / 5
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Future Sight (*)
Block (*)
Mud Sport (*)
Calm Mind (*)
Surf (*)
Ice Beam (*)
"Anyways, Wikey has sent his excellent Gligar, Holden, to the table!"
Gligar(*) Holden (M)
Nature:
Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****
SpA: *(-)
SpD: ***
Spe: 98 (+15%)
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity(DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Agility*
Night Slash*
Wing Attack*
Swords Dance*
Earthquake*
Stone Edge*
"It seems like Salmon has the advantage in this fight-Ice Beam, Water STAB and all-but battles are not determined by just type-effectiveness! And who knows how the battle will end-Holden has Swords Dance, WAY more speed, and a super-effective Night Slash!"
"Now, normally DarkSlay would post which Pokemon he sends out first. But given that there's only one Pokemon for each side to send out, we'll skip that step. Wikey, you go first, then DarkSlay."
Anyways...
LET THE BATTLE BEGIN!