MATCH OVER
1 vs 1
DQ: 2 days
2 uses of Rest / Recover, 5 chills
All abilities enabled
Items enabled
Arena:
And without further ado, our challengers!
FinnRagetti:
FinnRagetti will issue his actions first (also, don't forget to choose an item!) Tortferngatr will follow suit.
3... 2... 1... FIGHT!
1 vs 1
DQ: 2 days
2 uses of Rest / Recover, 5 chills
All abilities enabled
Items enabled
Arena:
A subterrainean cavern plays host to this pokemon battle. The cavern is 50ft x 30ft x 100ft. There is a 15 ft circle opening from the top of the arena, the only source of light in the arena. The ground is soft, making it easy to dig. The walls are made of jagged rock. You can see anything in the circle clearly, 5ft outside the circle dimly, and nothing at all outside of that.
And without further ado, our challengers!
Tortfernagatr:
@ Oran Berry
Syclar [Freeze] Male
Nature: Rash (+* special attack, -* special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 91
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician (DW, not yet activated): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks:
Leer
Leech Life
Ice Shard
Focus Energy
Slash
Icy Wind
Earth Power
Tail Glow
Spikes
Blizzard
Struggle Bug
Hidden Power (Electric, base 6, energy cost 4)
Nature: Rash (+* special attack, -* special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 91
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician (DW, not yet activated): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks:
Leer
Leech Life
Ice Shard
Focus Energy
Slash
Icy Wind
Earth Power
Tail Glow
Spikes
Blizzard
Struggle Bug
Hidden Power (Electric, base 6, energy cost 4)
FinnRagetti:
Zuruggu/Scraggy (Rex) (M)
Nature: Careful (+* Special Defense, -* Special Attack)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: ***
SpA: *(-)
SpD: ****(+)
Spe: 48
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
(*)Leer
(*)Low Kick
(*)Sand Attack
(*)Faint Attack
(*)Headbutt
(*)Swagger
(*)Brick Break
(*)Payback
(*)Drain Punch
(*)Fire Punch
(*)Ice Punch
(*)Bulk Up
(*)Rock Slide
(*)Dig
Nature: Careful (+* Special Defense, -* Special Attack)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: ***
SpA: *(-)
SpD: ****(+)
Spe: 48
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
(*)Leer
(*)Low Kick
(*)Sand Attack
(*)Faint Attack
(*)Headbutt
(*)Swagger
(*)Brick Break
(*)Payback
(*)Drain Punch
(*)Fire Punch
(*)Ice Punch
(*)Bulk Up
(*)Rock Slide
(*)Dig
FinnRagetti will issue his actions first (also, don't forget to choose an item!) Tortferngatr will follow suit.
3... 2... 1... FIGHT!