444...445! So many goddamn flights of stairs! You'd think a world that creates a ghost seeing telescope could make an elevator but NOOO...
Wait,what? Man! I come up here to have a smoke and these two douchebags are up here battlin'! One of them is wearing a cat suit,too! Ugh, my luck. Well, my lunch break lasts 30 more minutes.. I s'pose I'll watch.
Mienfoo [Grace] (Female)
Nature: Hasty
Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: *(-1)
SpA: **
SpD: **
Spe: 75(65x1.15)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Ability 3: Reckless
Type: Innate(DW)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Knock Off
Low Kick
Vital Throw
Dig
Stone Edge
Swords Dance
Nohface [Shade] (Female)
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: ***(+1)
SpA: *(-1)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Ability 1: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Tackle
Leer
FeatherDance
Yawn
Meteor Mash
Dig
Will-o-Wisp
Dream Eater
Charmander(*) Steamy (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: **
Def: * (-)
SpA: ***
SpD: **
Spe: 75 (65 * 1.15)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)
Counter (*)
Focus Punch (*)
Outrage (*)
Fire Blast (*)
Will-o-wisp (*)
Substitute (*)
Mudkip(*) Jenny (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Mudkip
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Refresh (*)
Ice Beam (*)
Surf (*)
Dig (*)
Teddiursa(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
Teddiursa
HP: 100
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)
Close Combat (*)
Crunch (*)
Counter (*)
Toxic (*)
Facade (*)
Protect (*)
The Order Of Operations, Gentlemen!
1.RitterCat releases pokemon
2.Showsni releases and give actions
3.Ritter gives actions
4.I Ref
5.Ritter Acts
6.Showsni Acts
7.I Ref
8.Showsni Acts
and so on.
Wait,what? Man! I come up here to have a smoke and these two douchebags are up here battlin'! One of them is wearing a cat suit,too! Ugh, my luck. Well, my lunch break lasts 30 more minutes.. I s'pose I'll watch.
The challengers:Quote:
Originally Posted by Fat RitterCat/Showsni
2v2 singles
DQ: 3 days
2 recovers/ 5 chills
Arena: Top of a skyscraper. Not diggable, qute obviously. A railing around the sides, but if enough stress is put on them they will break
Switch = KO
Items enabled
All abilities

Mienfoo [Grace] (Female)
Nature: Hasty
Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: *(-1)
SpA: **
SpD: **
Spe: 75(65x1.15)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Ability 3: Reckless
Type: Innate(DW)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Knock Off
Low Kick
Vital Throw
Dig
Stone Edge
Swords Dance

Nohface [Shade] (Female)
Nature: Adamant
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: ***(+1)
SpA: *(-1)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Ability 1: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Tackle
Leer
FeatherDance
Yawn
Meteor Mash
Dig
Will-o-Wisp
Dream Eater

Charmander(*) Steamy (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: **
Def: * (-)
SpA: ***
SpD: **
Spe: 75 (65 * 1.15)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)
Counter (*)
Focus Punch (*)
Outrage (*)
Fire Blast (*)
Will-o-wisp (*)
Substitute (*)

Mudkip(*) Jenny (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
Mudkip
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Refresh (*)
Ice Beam (*)
Surf (*)
Dig (*)

Teddiursa(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
Teddiursa
HP: 100
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)
Close Combat (*)
Crunch (*)
Counter (*)
Toxic (*)
Facade (*)
Protect (*)
The Order Of Operations, Gentlemen!
1.RitterCat releases pokemon
2.Showsni releases and give actions
3.Ritter gives actions
4.I Ref
5.Ritter Acts
6.Showsni Acts
7.I Ref
8.Showsni Acts
and so on.