One of the most useful tools to a fighting game player is the Match up Chart. Now, I'm still in the learning process so I won't be acting as an authority by any means, I'd just like to get the discussion moving.
Couple thoughts on the matches we palyed, and skull in general.Well, I think i'd pretty much count as the closest thing to an authority on BatCap, so I've given it a shot. I highly suspect this to be somewhat different to what a lot of other people think, but that's kind of the point... Discuss, debate, argue, CapBattle, simply say a potential reason otherwise... because I'm only one guy.
The end results as far as I can figure the letter rankings to go:
A: Doom, Kril
A-: Ant, Argh
B+: Fid, Ohm
B: Casc, Gem, Rev, Skull, Soil
B-: Kit, Vit
The main two i suspect differeing opinions on:
- Skull actually loses to a number of characters in staying out, and has a little bit of trouble getting in to work the j.B magic without the somewhat predictable C-Bone Club. And he has no actual reversal to get people off of him, unless they time things wrong or he has super stocked (when it buidls terribly slowly off of getting hit). I'd actually venture to say that C-Club is one of the more subtle reasons people see him as a great character, moreso than Rangs and j.B.
- Krilowatt, though he has short overall range and a low healthpool, can get under a lot of things with either 2C or just plain forward dashing. He also has a great reversal in A-Spark, an EVIL ambiguous crossup on wakeup in his Dive shenanigans which tend to hit at an angle that very few anti-airs can actually catch. General safety on block and a half-decent projectile pestering game just end up making him a versatile and powerful character, potentially one of the best.