Mawile [QC: 0/3]

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snake

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[OVERVIEW]

- Mega Mawile's obscene power allows it to function as one of the best balance breaker's in the metagame.
- With coverage moves like Brick Break and Thunder Punch, it's able to break past the common Equilibra + Toxapex balance core, as well as other Fairy-type resists like Heatran, Celesteela, and Ferrothorn. Furthermore, it's STAB Play Rough can easily overwhelm Pokemon like Arghonaut and Rotom-W, making it extremely hard to switch into.
- Additionally, Mega Mawile can bypass its poor speed with Sucker Punch, which makes it harder to check offensively with otherwise solid checks like Pajantom and Mega Alakazam and allows it to pick off sweepers like Necturna and Volcarona.
- Mega Mawile can also opt for a Swords Dance to reach OHKOs and 2HKOs on everything in the metagame, but it's a little harder to use.
- Furthermore, its fantastic defensive typing allows Mega Mawile to act an offensive switch-in to Psychic- and Dark-types like Mega Alakazam and Weavile.
- Finally, Mega Mawile is a fantastic abuser on Trick Room teams, capitalizing off of Fidgit's extended Trick Room.
- Otherwise, Mega Mawile is stuck with its slow speed, and despite Sucker Punch's power, it doesn't have the strength to OHKO all Pokemon, even at +2, including not only Dark-type resists like Mega Diancie and Tapu Koko, but also Mega Garchomp and Heatran.
- Although Mega Mawile can break through the common Equilibra + Toxapex core, it relies on prediction to attain 2HKOs on them, as using the wrong coverage move opens Mega Mawile taking a returning Earth Power or Scald.
- Additionally, the multitude of Steel- and Fire-types in the metagame means that many Pokemon like Mega Tyranitar, Tangrowth, and Arghonaut have moves to hit it super effectively, making it even harder to switch in.

[SET]
name: All-Out Attacker
move 1: Play Rough
move 2: Brick Break
move 3: Thunder Punch
move 4: Sucker Punch
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Brick Break allows Mega Mawile to slice through Steel-types, OHKOing offensive Heatran, Kartana, and Magnezone and 2HKOing Equilibra, specially defensive Heatran, and Ferrothorn.
- Thunder Punch 2HKOes Toxapex and Celesteela and OHKOes Moltres after a little bit of chip damage.
- Sucker Punch allows Mega Mawile to bypass its low speed, OHKOing Pokemon like Mega Alakazam, Necturna, and Pajantom, as well as Volcarona and Aurumoth after Stealth Rock damage.

Set Details
========

- 204 Speed EVs ensures Mega Mawile will outspeed uninvested Arghonaut.
- Intimidate softens blows from Weavile before Mawile Mega Evolves.
- Investing 180 HP EVs allows Mega Mawile to survive Hawlucha's +2 High Jump Kick from full HP, which can be useful against a hyper offense match up.
- On Trick Room teams, Mega Mawile prefers an EV spread of 248 HP, 200 Attack, and 60 Defense EVs with a Brave nature, guaranteeing Mega Mawile to survive Mega Tyranitar's Earthquake, even after Spikes damage.

Usage Tips
========

Switching in Mega Mawile using aggressive double switches is best, but switching into Pokemon whose attacks that Mega Mawile resists like Weavile and Tornadus-T isn't the worst either. Additionally, Mega Mawile can switch into Pokemon like Arghonaut and Tangrowth if Earthquake is not predicted. On a forced switch, take care in choosing what move Mega Mawile should use, as Mega Mawile can be forced out if the opponent switches in a resist. Since Steel-types are usually good switch-ins to Mega Mawile, predicting them to switch in and using Brick Break or Fire Fang can be very rewarding. Be wary of using Sucker Punch, especially Pokemon that can take it and retailate, like Heatran and Garchomp, or against Shadow Sneak Necturna.

Team Options
========

Spikes allow Mega Mawile to nab OHKOs much more easily, especially against Heatran with Brick Break, so users like Greninja, Ferrothorn, and Arghonaut make for good teammates. Voltturn pivots like Tornadus-T, Tapu Koko, Rotom-W, and Krilowatt allow Mega Mawile to get in more quickly. Furthermore, Tornadus-T and Rotom-W act as solid Ground-type checks. Necturna and Kartana appreciate Steel-types being weakened or removed by Mega Mawile's Brick Break. Other Steel-types like Ferrothorn, Heatran, Magearna, and Kitsunoh are useful to check the myriad of Psychic-types in the metagame, as Mega Mawile is not enough to do so on its own. Alongside other Trick Room sweepers like Tapu Bulu and Hoopa-U and secondary setters like Slowking, Fidgit, and Magearna, Mega Mawile acts as one of the best sweepers on the archetype, helping stave off offensive threats when Trick Room ends with Sucker Punch.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Knock Off
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Sucker Punch allows Mega Mawile to deal with offense and faster checks, especially when combined with Swords Dance.
- It OHKOs Alakazam and Pajantom unboosted, and at +2, it can nearly OHKO Heatran and Mega Garchomp and always OHKOs Volcarona.
- Knock Off provides team support, and at +2 can OHKO Equilibra and 2HKO Toxapex, Celesteela, and Ferrothorn, provided their items are not removed yet.
- Thunder Punch is an alternative coverage move, allowing Mega Mawile to 2HKO Toxapex and Celesteela without relying on items, which would otherwise tank Play Rough comfortably and can force out Mega Mawile with Scald burns or Flamethrower. It also hits Moltres on the switch, further improving Mega Mawile's matchup against stall teams. However, replacing Knock Off cripples Mega Mawile's ability to deal with Equilibra or Ferrothorn on its own.

Set Details
========

- 204 Speed EVs are run to outspeed Arghonaut, which can 2HKO Mega Mawile with Earthquake.
- Intimidate is the ability of choice so that Mawile can better switch into Weavile, Tangrowth, and Pajantom before Mega Evolving.
- Running an EV spread of 180 HP, 124 Attack, and 204 Speed EVs allows Mega Mawile to tank a +1 Hawlucha High Jump Kick after Stealth Rock damage, which significantly improves Mega Mawile's matchup against hyper offense teams at the cost of some power. For Trick Room teams, a spread of 248 HP, 200 Attack, and 60 Defense EVs with a Brave nature minimizes Mega Mawile's speed and allows Mega Mawile to avoid the OHKO from Mega Tyranitar's Earthquake after one layer of Spikes.

Usage Tips
========

Aggressive double switches brings Mega Mawile into play the best, but it can use Pokemon like Weavile or Tangrowth to switch in also. Generally, it's better to use wear down the opposing team with attacking options earlier in the match. Later on, when the opposing team will be sufficiently weakened, Mega Mawile can clean up with Swords Dance-boosted Sucker Punch. Not Mega Evolving immediately allows Mawile to neuter Kartana and Hawlucha more than once, which is useful against hyper offensive teams where Mega Mawile has fewer Pokemon to take advantage of. Under Fidgit's Persistent-boosted Trick Room, Swords Dance should usually be used as soon as possible, as Mega Mawile can outspeed the opposing team for many turns.

Team Options
========

Because Mega Mawile forces so many switches, Spikes users like Ferrothorn, Arghonaut, and Greninja wear down at the opponent's Pokemon quickly, allowing Mega Mawile to pick up KOs against Pokemon such as Heatran and Tapu Koko more efficiently. Tapu Koko can wear down Ground-types for Mega Mawile, check Tornadus-T, and and pivot with Volt Switch, giving Mega Mawile a free switch-in. Electric Terrain makes Thunder Punch even more terrifying as well. Other useful Voltturn pivots include Krilowatt, Rotom-W, and Tornadus-T. Ground-type checks like Rotom-W, Tornadus-T, and Arghonaut make for good teammates, covering one of Mega Mawile's biggest weaknesses. Cleaners like Aurumoth, Necturna, and Choice Scarf Volkraken appreciate the holes that Mega Mawile punches into teams. Though Mega Mawile resists Psychic-, Flying-, and Fairy-type attacks, it should not be the team's main switch-in to these attacks, so pairing it with other Steel-types like Heatran, Ferrothorn, Kitsunoh, or Magearna is quite useful. For Trick Room teams, common teammates include Fidgit, Slowking, and Magearna, which can set Trick Room reliably, as well as Tapu Bulu, whose Grassy Terrain can mitigate Earthquake and provide passive healing. In return, Mega Mawile can keep faster threats at bay after Trick Room ends and help wear down Steel-types alongside Tapu Bulu.

[STRATEGY COMMENTS]
Other Options
=============

- Ice Punch punishes Landorus-T switch-ins, OHKOing all variants. It's also Mega Mawile's best option against Fidgit and serves as a more accurate option against incoming Dragon-types like Mega Garchomp and Pajantom. However, its coverage generally overlaps with Play Rough, and giving up Sucker Punch or a coverage move to hit Toxapex or Steel-types is hard.
- Although Mega Mawile has access to Stealth Rock and can threaten Mega Sableye with Play Rough, Mega Mawile won't be playing to its full potential as a powerful wallbreaker. Furthermore, other Stealth Rock setters like Heatran and Mega Garchomp are more effective at keeping Stealth Rock up.

Checks and Counters
===================

**Fire-types**: Heatran can tank a +2 Sucker Punch or +2 Thunder Punch and retaliate with its Fire-type STAB, but it's quickly worn down and OHKOed by Brick Break. Volkraken can tank an unboosted Sucker Punch, but Thunder Punch and +2 Sucker Punch will OHKO. For Mega Mawile running bulkier EV spreads, Stealth Rock easily pushes Volkraken into OHKO range. Volcarona can stomach any unboosted hit from Mega Mawile, retaliate with its Fire-type STAB, and potentially burn Mega Mawile with Flame Body. Moltres must watch out for Thunder Punch, but it otherwise switches in and forces out Mega Mawile with Flamethrower.

**Ground-types**: Garchomp has to fear Play Rough, but it has the bulk to tank a +2 Sucker Punch and OHKO with Earthquake. Landorus-T's Intimidate mitigates Mega Mawile's attacks, but it's generally worn down quickly, and the combination of Play Rough + Sucker Punch often reaches a KO. Furthermore, Ice Punch can OHKO.

**Steel-types**: Magearna can tank any of Mega Mawile's moves at +2 and can at worst deal heavy chip damage with Twinkle Tackle, but Fire Fang 2HKOs. Ferrothorn fears Knock Off, Brick Break, and Fire Fang, but it can check Swords Dance + Thunder Punch variants of Mega Mawile very well, chipping down Mega Mawile with Iron Barbs and wearing it down with Leech Seed. Kartana has the bulk to stomach a +2 Sucker Punch and retaliate with Corkscrew Crash, but it doesn't appreciate Brick Break or Fire Fang variants.

**Faster Dark-type Resists**: After a little bit of chip damage, Mega Diancie can tank a +2 Sucker Punch and OHKO with Earth Power, as can Mega Tyranitar with Earthquake. Tapu Koko can heavily damage it as well with Electric Terrain-boosted Thunderbolt. However, they cannot switch in directly, as Mega Mawile OHKOs them with Play Rough.

**Residual Damage**: Spikes from Arghonaut, Ferrothorn, and Greninja chip away at Mega Mawile's good bulk rather quickly. Furthermore, Mega Mawile takes a sizable amount of damage switching into Tornadus-T's Hurricane and Mega Alakazam's Psychic, despite resisting them, which prevents Mega Mawile from switching in as freely later in the game.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
comments in purple things to remove in red
[OVERVIEW]

- Mega Mawile can tear through balance staples like Arghonaut, Celesteela, and Toxapex with its obscene power.
- After a Swords Dance boost, almost nothing can switch into Mega Mawile directly, and coverage moves like Knock Off, Brick Break, and Ice Punch ensure that its usual Steel- and Ground-type checks have to be wary of switching in.
- Additionally, Mega Mawile can bypass its poor speed with Sucker Punch, which makes it harder to check offensively. I'd like some examples of Pokemon that want to check it offensively.
- Furthermore its fantastic defensive typing allows Mega Mawile to act an offensive switch-in to the multitude of Psychic- and Dark-types in the metagame like Mega Alakazam and Weavile.
- Finally, Mega Mawile is a fantastic abuser on Trick Room teams, capitalizing off of Fidgit's extended Trick Room turns.
- Otherwise, on most teams, Mega Mawile is stuck with its slow speed, and Sucker Punch doesn't cover all offensive threats. This really isn't descriptive enough.
- Additionally, the multitude of Steel- and Fire-types in the metagame means that many Pokemon like Mega Tyranitar, Tangrowth, and Arghonaut have moves to hit it super effectively, making it sometimes hard to switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Thunder Punch / Knock Off
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Sucker Punch allows Mega Mawile to deal with offense and faster checks, especially when combined with Swords Dance. It can nearly OHKO Aurumoth unboosted, and at +2, it can nearly OHKO Heatran and Garchomp and always OHKO Volkraken.
- Thunder Punch is the preferred coverage move, allowing Mega Mawile to 2HKO Toxapex, Celesteela, and Moltres, which would otherwise tank Play Rough comfortably and can force out Mega Mawile with Scald burns or Flamethrower.
- Knock Off, on the other hand, provides more team support and better neutral coverage overall, notably improving Mega Mawile's matchup against Ferrothorn. Mention that it's more reliant on Swords Dance to break through Pokemon like Toxapex, whereas Thunder Punch is sufficient without a boost too.

Set Details
========

- 204 Speed EVs are run to outspeed Arghonaut, which would can 2HKO Mega Mawile with the common Earthquake. You made it sound like it can't if Mega Mawile runs 204 Speed EVs.
- Intimidate is the ability of choice so that Mawile can better switch into Weavile and Pajantom before Mega Evolving. Mention the extra setup opportunities that it provides in general.
- Running an EV spread of 180 HP, 124 Attack, and 204 Speed EVs allows Mega Mawile to tank a +1 Hawlucha High Jump Kick after Stealth Rock damage, which significantly improves Mega Mawile's matchup against hyper offense teams.
- For Trick Room teams, a spread of 252 HP, 192 Attack, and 64 Defense EVs with a Brave nature minimizes Mega Mawile's speed allows Mega Mawile to avoid the OHKO from Garchomp's Earthquake. Does this spread factor in Rough Skin damage or not?

Usage Tips
========

- Aggressive double switches brings Mega Mawile into play the best, but it can definitely use Weavile or Tornadus-T to switch in. I don't really like switching Mega Mawile into Tornadus-T like 85% of the time because your team should have a better switch in anyway and ~40% chip is really significant for a Pokemon like Mega Mawile. Abusing Pokemon like Tangrowth is a lot easier, even when taking Earthquake into consideration.
- Generally, it's best to use attacking options early-game to wear down the opposing team. As the game goes on, Mega Mawile can then more freely use Swords Dance to pick up KOs with +2 Sucker Punch.
Mention not Mega Evolving for Pokemon like Kartana and Hawlucha.
- Under Fidgit's Persistent-boosted Trick Room, Swords Dance should be used as soon as possible, as Mega Mawile can outspeed the opposing team for many turns.

Team Options
========

- Spikes users like Ferrothorn, Arghonaut, and Greninja wear down at the opponent's Pokemon quickly, allowing Mega Mawile to pick up KOs more efficiently. The fact that Mega Mawile forces so many switches should have an explicit mention. Also want to see a Heatran and Tapu Koko mention for KOs that Mega Mawile will pick up easier.
- Tapu Koko can wear down Ground-types for Mega Mawile and pivot with Volt Switch, giving Mega Mawile a free switch-in. Electric Terrain makes Thunder Punch even more terrifying as well. Mention how it's a good check to Tornadus-T. Other useful Voltturn pivots include Krilowatt, Rotom-W, and Tornadus-T.
- Cleaners like Aurumoth, Kartana, and Chocie Scarf Volkraken appreciate the holes that Mega Mawile punches into teams. Non-Choice Scarf Kartana isn't really a cleaner.
- Though Mega Mawile resists Psychic-, Flying-, and Fairy-type attacks, it should not be the team's switch-in to these attacks, so pairing it with Heatran, Ferrothorn, Kitsunoh, or Magearna is quite useful.
- For Trick Room teams, common teammates include Fidgit, Slowking, and Magearna, which can set Trick Room reliably, as well as Tapu Bulu, whose Grassy Terrain can mitigate Earthquake and provide passive healing. What does Mega Mawile offer for them?
Solid checks to Ground-types are really important.


[SET]
name: All-Out Attacker
move 1: Play Rough
move 2: Thunder Punch
move 3: Sucker Punch
move 4: Brick Break
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Thunder Punch complements Play Rough the best, 2HKOing common Fairy-type resists like Toxapex, Celesteela, and Moltres.
- Sucker Punch allows Mega Mawile to bypass its low speed, OHKOing Pokemon like Mega Alakazam and Pajantom.
- Brick Break OHKOes offensive Heatran and Kartana after Stealth Rock and 2HKOes bulky Heatran and Ferrothorn, which could otherwise switch into Play Rough.

Set Details
========

- Intimidate softens blows from Weavile before Mawile Mega Evolves. Add Tangrowth.
Why 204 Speed?

- Shifting 128 Attack EVs into HP allows Mega Mawile to survive Hawlucha's +2 High Jump Kick from full HP, which can be useful against a hyper offense match up.

Usage Tips
========

- Switching in Mega Mawile using aggressive double switches is best, but switching into Pokemon whose attacks that Mega Mawile resists like Weavile and Tornadus-T isn't the worst either. Additionally, Mega Mawile can switch into Pokemon like Arghonaut and Tangrowth if Earthquake is not predicted.
- With 4 attacks, Mega Mawile is generally used best just using the attack that can hit the opposing Pokemon super effectively. However, if the opponent has Toxapex, Celesteela, or Moltres, it's best to use Thunder Punch on the switch in, which severely cripples these Pokemon. I think that this set is a lot more prediction reliant than you make it out to be.
- Be wary of using Sucker Punch, especially against Shadow Sneak Necturna or Pokemon that can take it and retailate. What Pokemon can take it?
- Since Brick Break can heavily dent common answers to Mega Mawile like Heatran and Ferrothorn, it's generally best to save until it's sure to KO.

Team Options
========

- Spikes allow Mega Mawile to nab OHKOs much more easily, so users like Greninja, Ferrothorn, and Arghonaut make for good teammates. Entry hazards in general are really good with this Mega Mawile. You should definitely give a bullet to Stealth Rock setters, because you can't use the best with Mega Mawile, as it is a Mega Evolution.
- Voltturn pivots like Tornadus-T, Tapu Koko, Krilowatt, and Rotom-W allow Mega Mawile to get in more quickly.
- Necturna and Kartana appreciate Steel-types being weakened or removed by Mega Mawile's Brick Break.
- Other Steel-types like Ferrothorn, Heatran, Magearna, and Kitsunoh are useful to check the myriad of Psychic-types in the metagame, as Mega Mawile is not enough to do so on its own.
You need Ground-type checks.

[STRATEGY COMMENTS]
Other Options
=============

- Ice Punch punishes Landorus-T switch-ins, OHKOing all variants. It's also Mega Mawile's best option against Fidgit and serves as a more accurate option against incoming Dragon-types like Garchomp and Pajantom. But why should I not run it?
- Fire Fang hits other Steel-types like Ferrothorn, Kartana, Magearna, and Mega Scizor harder than Brick Break, but missing out on Heatran is usually not preferred.
Mention why Stealth Rock is bad on Mega Mawile. While it usually shouldn't even get a mention because it's bad, I think it deserves a mention because some teams kinda want the compression, but it's usually not worth it in the end.

Checks and Counters
===================

**Fire-types**: Heatran can tank a +2 Sucker Punch or +2 Thunder Punch and retaliate with its Fire-type STAB. But it's quickly worn down. Volkraken can tank an unboosted Sucker Punch, but +2 Sucker Punch and Thunder Punch will OHKO. Stealth Rock.

**Ground-types**: Garchomp has to fear Play Rough, but it has the bulk to tank a +2 Sucker Punch and OHKO with Earthquake. Landorus-T's Intimidate mitigates Mega Mawile's attacks, but it's generally worn down quickly, and Ice Punch can end it. Landorus-T has a pretty good chance of getting 2HKOed by Play Rough into Sucker Punch even at -1.

**Steel-types**: Magearna can tank any of Mega Mawile's moves at +2 and can at worst deal heavy chip damage with Twinkle Tackle. Ferrothorn fears Knock Off and Brick Break, but it can chip down Mega Mawile with Iron Barbs and wear it down with Leech Seed. It's a really good check to Thunder Punch variants. Kartana can probably get a mention.

**Other Faster Attackers**: Mega Diancie can tank a +2 Sucker Punch and OHKO with Earth Power, as can Mega Tyranitar with Earthquake. Tapu Koko can heavily damage it as well with Electric Terrain-boosted Thunderbolt. However, they cannot switch in directly, as Mega Mawile OHKOs them with Play Rough. You could probably rename this to "Faster Dark-resistant Pokemon" or something.

**Residual Damage**: Spikes from Arghonaut, Ferrothorn, and Greninja chip away at Mega Mawile's good bulk rather quickly. Mega Mawile hoping to knock out a weakened Celesteela or Ferrothorn have to be wary of Leech Seed. Celesteela would just Flamethrower. You already mention Ferrothorn somewhere else so there's no need to mention it again. I think that switching into stuff like Hurricane from Tornadus-T and Mega Alakazam in general definitely deserve a mention here because doing so will quickly dampen the opportunities for Mega Mawile to switch in for the rest of the game.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
This is pretty good already, but I want to look over it once more.
 
comments in purple things to remove in red
[OVERVIEW]

- Mega Mawile can tear through balance staples like Arghonaut, Celesteela, and Toxapex with its obscene power. I feel like Tangrowth'd be a better mention than Toxapex - it's generally less risky to take advantage of Tangrowth than Toxapex in the long run.
- After a Swords Dance boost, almost nothing can switch into Mega Mawile directly, and coverage moves like Knock Off, Brick Break, and Ice Punch ensure that its usual Steel- and Ground-type checks have to be wary of switching in. Ice Punch sucks.
- Additionally, Mega Mawile can bypass its poor speed with Sucker Punch, which makes it harder to check offensively with otherwise solid checks like Pajantom and Mega Mawile. Did you mean Mega Alakazam instead of Mega Mawile?
- Furthermore its fantastic defensive typing allows Mega Mawile to act an offensive switch-in to the multitude of Psychic- and Dark-types in the metagame like Mega Alakazam and Weavile.
- Finally, Mega Mawile is a fantastic abuser on Trick Room teams, capitalizing off of Fidgit's extended Trick Room turns.
- Otherwise, on most teams, Mega Mawile is stuck with its slow speed, and despite Sucker Punch's power, it doesn't have the strength to OHKO all Pokemon at +2. Be a bit more specific; what Pokemon can't it OHKO at +2, give some examples like Dark-resistant Pokemon etc.
- Additionally, the multitude of Steel- and Fire-types in the metagame means that many Pokemon like Mega Tyranitar, Tangrowth, and Arghonaut have moves to hit it super effectively, making it sometimes hard to switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Thunder Punch / Knock Off
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Sucker Punch allows Mega Mawile to deal with offense and faster checks, especially when combined with Swords Dance. It can nearly OHKO Aurumoth unboosted, and at +2, it can nearly OHKO Heatran and Garchomp and always OHKO Volkraken. It's pretty important for Mega Alakazam.
- Thunder Punch is the preferred coverage move, allowing Mega Mawile to 2HKO Toxapex, Celesteela, and Moltres, which would otherwise tank Play Rough comfortably and can force out Mega Mawile with Scald burns or Flamethrower. Moltres does still pressure Mega Mawile out with Flamethrower because it's faster, but it can't comfortably switch in because of Thunder Punch, so it should be worded different.
- Knock Off, on the other hand, provides more team support and better neutral coverage overall, notably improving Mega Mawile's matchup against Ferrothorn. However, it's more reliant on Swords Dance to 2HKO Toxapex and Celesteela, while Thunder Punch ensures a guaranteed 2HKO. Instead of saying "while Thunder Punch ensures a guaranteed 2HKO," I think that you should say that it applies immediate pressure.

Set Details
========

- 204 Speed EVs are run to outspeed Arghonaut, which can 2HKO Mega Mawile with Earthquake.
- Intimidate is the ability of choice so that Mawile can better switch into Weavile, Tangrowth, and Pajantom before Mega Evolving.
- Running an EV spread of 180 HP, 124 Attack, and 204 Speed EVs allows Mega Mawile to tank a +1 Hawlucha High Jump Kick after Stealth Rock damage, which significantly improves Mega Mawile's matchup against hyper offense teams.
- For Trick Room teams, a spread of 248 HP, 200 Attack, and 60 Defense EVs with a Brave nature minimizes Mega Mawile's speed allows Mega Mawile to avoid the OHKO from Mega Tyranitar's Earthquake after one layer of Spikes damage.

Usage Tips
========

- Aggressive double switches brings Mega Mawile into play the best, but it can definitely use Weavile or Tangrowth to switch in. Add "Pokemon like" before Weavile or Tangrowth; the analysis should paint a general picture, not "restrict" (for lack of a better word) the reader to just 2 Pokemon to switch into.
- Generally, it's best to use attacking options early-game to wear down the opposing team. As the game goes on, Mega Mawile can then more freely use Swords Dance to pick up KOs with +2 Sucker Punch. The way you have worded this, the 2 sentences don't immediately click. It should be something like this: use attacking options to wear down opposing teams -> now you can clean with +2 Sucker Punch.
- Not Mega Evolving immediately allows Mawile to neuter Kartana and Hawlucha, which is useful for more offensive teams.
- Under Fidgit's Persistent-boosted Trick Room, Swords Dance should be used as soon as possible, as Mega Mawile can outspeed the opposing team for many turns. You make it sound like this is absolutely optimal, which is not always the case.

Team Options
========

- Because Mega Mawile forces so many switches, Spikes users like Ferrothorn, Arghonaut, and Greninja wear down at the opponent's Pokemon quickly, allowing Mega Mawile to pick up KOs against Pokemon such as Heatran and Tapu Koko more efficiently.
- Stealth Rock users like Heatran and Garchomp can further wear down the opposing team. This seems like filler information to me - Stealth Rock users are mandatory on every team and Mega Mawile doesn't benefit more from it than any other Pokemon.
- Tapu Koko can wear down Ground-types for Mega Mawile, check Tornadus-T, and and pivot with Volt Switch, giving Mega Mawile a free switch-in. Electric Terrain makes Thunder Punch even more terrifying as well. Other useful Voltturn pivots include Krilowatt, Rotom-W, and Tornadus-T.
- Ground-type checks like Rotom-W, Tornadus-T, and Arghonaut make for good teammates, covering one of Mega Mawile's biggest weaknesses.
- Cleaners like Aurumoth and Choice Scarf Volkraken appreciate the holes that Mega Mawile punches into teams.
- Though Mega Mawile resists Psychic-, Flying-, and Fairy-type attacks, it should not be the team's switch-in to these attacks, so pairing it with Heatran, Ferrothorn, Kitsunoh, or Magearna is quite useful.
- For Trick Room teams, common teammates include Fidgit, Slowking, and Magearna, which can set Trick Room reliably, as well as Tapu Bulu, whose Grassy Terrain can mitigate Earthquake and provide passive healing. In return, Mega Mawile can keep more offensive teams at bay with Sucker Punch and help wear down Steel-types alongside Tapu Bulu. I'm not sure if I like the "Mega Mawile can keep more offensive teams at bay with Sucker Punch" bit considering that Trick Rooms thing is definitely that it fucks with offensive builds.

[SET]
name: All-Out Attacker
move 1: Play Rough
move 2: Thunder Punch
move 3: Sucker Punch
move 4: Brick Break
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Thunder Punch complements Play Rough the best, 2HKOing common Fairy-type resists like Toxapex, Celesteela, and Moltres. Thunder Punch doesn't 2HKO Moltres. Mega Mawile does 99.7% with Thunder Punch, Moltres uses Roost the next turn and stays alive with barely 1%.
- Sucker Punch allows Mega Mawile to bypass its low speed, OHKOing Pokemon like Mega Alakazam and Pajantom. Aurumoth's a really important target.
- Brick Break OHKOes offensive Heatran and Kartana after Stealth Rock and 2HKOes bulky Heatran and Ferrothorn.
- Fire Fang hits other Steel-types like Ferrothorn, Kartana, Magearna, and Mega Scizor much harder than Brick Break, but it misses out on Heatran. Neither Ferrothorn or Kartana are other Steel-types since you mentioned them before already. Maybe say that Fire Fang still hits them instead.

Set Details
========

- 204 Speed EVs ensures Mega Mawile will outspeed uninvested Arghonaut.
- Intimidate softens blows from Weavile before Mawile Mega Evolves.
- Investing 180 HP EVs allows Mega Mawile to survive Hawlucha's +2 High Jump Kick from full HP, which can be useful against a hyper offense match up.
- Trick Room Mega Mawile prefers a spread of 248 HP, 200 Attack, and 60 Defense EVs and a Brave nature, guaranteeing Mega Mawile to survive Mega Tyranitar's Earthquake after Spikes damage. Trick Room Mega Mawile?

Usage Tips
========

- Switching in Mega Mawile using aggressive double switches is best, but switching into Pokemon whose attacks that Mega Mawile resists like Weavile and Tornadus-T isn't the worst either. Additionally, Mega Mawile can switch into Pokemon like Arghonaut and Tangrowth if Earthquake is not predicted.
- On a forced switch, take care in choosing what move Mega Mawile should use, as Mega Mawile can be forced out if the opponent switches in a resist.
- Be wary of using Sucker Punch, especially Pokemon that can take it and retailate, like Heatran and Garchomp, or against Shadow Sneak Necturna.
- Since Brick Break can heavily dent common answers to Mega Mawile like Heatran and Ferrothorn, it's generally best to save until it's sure to KO. I disagree. Weakening them early-game goes a very long way.

Team Options
========

- Spikes allow Mega Mawile to nab OHKOs much more easily any significant ones?, so users like Greninja, Ferrothorn, and Arghonaut make for good teammates.
- Voltturn pivots like Tornadus-T, Tapu Koko, Rotom-W, and Krilowatt allow Mega Mawile to get in more quickly. Furthermore, Tapu Koko and Rotom-W act as solid Ground-type checks. Tapu Koko commonly runs Shuca Berry, yes, but this does not turn it into a solid check to Ground-types.
- Necturna and Kartana appreciate Steel-types being weakened or removed by Mega Mawile's Brick Break.
- Other Steel-types like Ferrothorn, Heatran, Magearna, and Kitsunoh are useful to check the myriad of Psychic-types in the metagame, as Mega Mawile is not enough to do so on its own.
- Alongside other Trick Room sweepers like Tapu Bulu and Hoopa-U and secondary setters like Slowking, Fidgit, and Magearna, Mega Mawile acts as one of the best sweepers on the archetype, helping stave off offensive threats when Trick Room ends with Sucker Punch.

[STRATEGY COMMENTS]
Other Options
=============

- Ice Punch punishes Landorus-T switch-ins, OHKOing all variants. It's also Mega Mawile's best option against Fidgit and serves as a more accurate option against incoming Dragon-types like Garchomp and Pajantom. However, its coverage generally overlaps with Play Rough, and giving up Sucker Punch or a coverage move to hit Toxapex or Steel-types is hard.
- Although Mega Mawile has access to Stealth Rock and can threaten Mega Sableye with Play Rough, Mega Mawile is much slower and less bulky than other, more reliable Stealth Rock setters like Garchomp, Heatran, Mega Tyranitar, and Mega Diancie. It's a slot that's detrimental to Mega Mawile's full potential. Add to this that other good Stealth Rock setters are out there, and it's completely wasted. That's what this bullet should focus on.

Checks and Counters
===================

**Fire-types**: Heatran can tank a +2 Sucker Punch or +2 Thunder Punch and retaliate with its Fire-type STAB, but it's quickly worn down. Brick Break. Volkraken can tank an unboosted Sucker Punch, but +2 Sucker Punch and Thunder Punch will OHKO. Switch the order around because this makes it seem like a neutral Thunder Punch doesn't OHKO. For Mega Mawile running bulkier EV spreads, Stealth Rock easily pushes Volkraken into OHKO range. Volcarona is good enough to be mentioned here too.

**Ground-types**: Garchomp has to fear Play Rough, but it has the bulk to tank a +2 Sucker Punch and OHKO with Earthquake. Landorus-T's Intimidate mitigates Mega Mawile's attacks, but it's generally worn down quickly, and the combination of Play Rough + Sucker Punch often reaches a KO. Furthermore, Ice Punch can OHKO.

**Steel-types**: Magearna can tank any of Mega Mawile's moves at +2 and can at worst deal heavy chip damage with Twinkle Tackle, but Fire Fang 2HKOs. Ferrothorn fears Knock Off, Brick Break, and Fire Fang, but it can check Swords Dance + Thunder Punch variants of Mega Mawile very well, chipping down Mega Mawile with Iron Barbs and wearing it down with Leech Seed. Kartana has the bulk to stomach a +2 Sucker Punch and retaliate, but it doesn't appreciate Brick Break or Fire Fang variants.

**Faster Dark-type Resists**: Mega Diancie can tank a +2 Sucker Punch and OHKO with Earth Power, as can Mega Tyranitar with Earthquake. Tapu Koko can heavily damage it as well with Electric Terrain-boosted Thunderbolt. However, they cannot switch in directly, as Mega Mawile OHKOs them with Play Rough.

**Residual Damage**: Spikes from Arghonaut, Ferrothorn, and Greninja chip away at Mega Mawile's good bulk rather quickly. Furthermore, Mega Mawile takes a sizable amount of damage switching into Tornadus-T's Hurricane and Mega Alakazam's Psychic, despite resisting them, which prevents Mega Mawile from switching in as freely later in the game.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3. :blobthumbsup:
 

xavgb

:xavgb:
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Former Other Tournament Circuit Champion
World Defender
[OVERVIEW]

- Mega Mawile can tear through balance staples like Arghonaut, Celesteela, and Tangrowth with its obscene power.
- After a Swords Dance boost, almost nothing can switch into Mega Mawile directly, and coverage moves like Knock Off, Brick Break, and Fire Fang ensure that its usual checks have to be wary of switching in.
- Additionally, Mega Mawile can bypass its poor speed with Sucker Punch, which makes it harder to check offensively with otherwise solid checks like Pajantom and Mega Alakazam. - Sucker Punch does more than this, it also allows Mawile to act as a stop to huge sweeping threats like Aurumoth and Necturna.
- Furthermore its fantastic defensive typing allows Mega Mawile to act an offensive switch-in to the multitude of Psychic- and Dark-types in the metagame like Mega Alakazam and Weavile.
- Finally, Mega Mawile is a fantastic abuser on Trick Room teams, capitalizing off of Fidgit's extended Trick Room turns.
- Otherwise, on most teams, Mega Mawile is stuck with its slow speed, and despite Sucker Punch's power, it doesn't have the strength to OHKO all Pokemon at +2, including not only Dark-type resists like Mega Diancie and Tapu Koko, but also Garchomp and Heatran.
- Additionally, the multitude of Steel- and Fire-types in the metagame means that many Pokemon like Mega Tyranitar, Tangrowth, and Arghonaut have moves to hit it super effectively, making it sometimes hard to switch in.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Sucker Punch
move 4: Thunder Punch / Knock Off
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Sucker Punch allows Mega Mawile to deal with offense and faster checks, especially when combined with Swords Dance. It OHKOs Alakazam and nearly OHKO Aurumoth unboosted, and at +2, it can nearly OHKO Heatran and Garchomp and always OHKO Volkraken.
- Thunder Punch is the preferred coverage move, allowing Mega Mawile to 2HKO Toxapex and Celesteela, which would otherwise tank Play Rough comfortably and can force out Mega Mawile with Scald burns or Flamethrower. It also hits Moltres on the switch, further improving Mega Mawile's matchup against stall teams.
- Knock Off, on the other hand, provides more team support and better neutral coverage overall, notably improving Mega Mawile's matchup against Ferrothorn and Leftovers Heatran, while maintaining the ability to break through Toxapex at +2. However, it's more reliant on Swords Dance to 2HKO Toxapex and Celesteela, while Thunder Punch applies more immediate pressure. - Added the last bit because Brick Break is brought up later in 4 attacks so it may be confusing why that isn't run instead.

Set Details
========

- 204 Speed EVs are run to outspeed Arghonaut, which can 2HKO Mega Mawile with Earthquake.
- Intimidate is the ability of choice so that Mawile can better switch into Weavile, Tangrowth, and Pajantom before Mega Evolving.
- Running an EV spread of 180 HP, 124 Attack, and 204 Speed EVs allows Mega Mawile to tank a +1 Hawlucha High Jump Kick after Stealth Rock damage, which significantly improves Mega Mawile's matchup against hyper offense teams.
- For Trick Room teams, a spread of 248 HP, 200 Attack, and 60 Defense EVs with a Brave nature minimizes Mega Mawile's speed and allows Mega Mawile to avoid the OHKO from Mega Tyranitar's Earthquake after one layer of Spikes damage.

Usage Tips
========

- Aggressive double switches brings Mega Mawile into play the best, but it can use Pokemon like Weavile or Tangrowth to switch in.
- Generally, it's better to use wear down the opposing team with attacking options earlier in the match. Later on, when the opposing team will be sufficiently weakened, Mega Mawile can clean up with Swords Dance-boosted Sucker Punch.
- Not Mega Evolving immediately allows Mawile to neuter Kartana and Hawlucha, which is useful for more offensive teams.
- Under Fidgit's Persistent-boosted Trick Room, Swords Dance should usually be used as soon as possible, as Mega Mawile can outspeed the opposing team for many turns.

Team Options
========

- Because Mega Mawile forces so many switches, Spikes users like Ferrothorn, Arghonaut, and Greninja wear down at the opponent's Pokemon quickly, allowing Mega Mawile to pick up KOs against Pokemon such as Heatran and Tapu Koko more efficiently.
- Tapu Koko can wear down Ground-types for Mega Mawile, check Tornadus-T, and and pivot with Volt Switch, giving Mega Mawile a free switch-in. Electric Terrain makes Thunder Punch even more terrifying as well. Other useful Voltturn pivots include Krilowatt, Rotom-W, and Tornadus-T.
- Ground-type checks like Rotom-W, Tornadus-T, and Arghonaut make for good teammates, covering one of Mega Mawile's biggest weaknesses.
- Cleaners like Aurumoth, Necturna, and Choice Scarf Volkraken appreciate the holes that Mega Mawile punches into teams.
- Though Mega Mawile resists Psychic-, Flying-, and Fairy-type attacks, it should not be the team's main switch-in to these attacks, so pairing it with Heatran, Ferrothorn, Kitsunoh, or Magearna is quite useful.
- For Trick Room teams, common teammates include Fidgit, Slowking, and Magearna, which can set Trick Room reliably, as well as Tapu Bulu, whose Grassy Terrain can mitigate Earthquake and provide passive healing. In return, Mega Mawile can keep faster threats at bay after Trick Room ends and help wear down Steel-types alongside Tapu Bulu.

[SET]
name: All-Out Attacker
move 1: Play Rough
move 2: Thunder Punch
move 3: Sucker Punch
move 4: Brick Break
item: Mawilite
ability: Intimidate
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

- Thunder Punch complements Play Rough the best, 2HKOing common Fairy-type resists like Toxapex and Celesteela, while OHKOing Moltres after a little bit of chip damage. - I would stress that this is a key move on this set since it lacks Swords Dance to break through these mons.
- Sucker Punch allows Mega Mawile to bypass its low speed, OHKOing Pokemon like Mega Alakazam, Necturna, and Pajantom, as well as Aurumoth after Stealth Rock damage.
- Brick Break OHKOes offensive Heatran and Kartana after Stealth Rock and 2HKOes bulky Heatran and Ferrothorn.
- Fire Fang maintains its coverage against Ferrothorn and Kartana while hitting Magearna and Mega Scizor much harder than Brick Break, but it misses out on Heatran.

Set Details
========

- 204 Speed EVs ensures Mega Mawile will outspeed uninvested Arghonaut.
- Intimidate softens blows from Weavile before Mawile Mega Evolves.
- Investing 180 HP EVs allows Mega Mawile to survive Hawlucha's +2 High Jump Kick from full HP, which can be useful against a hyper offense match up.
- On Trick Room teams, Mega Mawile prefers an EV spread of 248 HP, 200 Attack, and 60 Defense with a Brave nature, guaranteeing Mega Mawile to survive Mega Tyranitar's Earthquake after Spikes damage.

Usage Tips
========

- Switching in Mega Mawile using aggressive double switches is best, but switching into Pokemon whose attacks that Mega Mawile resists like Weavile and Tornadus-T isn't the worst either. Additionally, Mega Mawile can switch into Pokemon like Arghonaut and Tangrowth if Earthquake is not predicted.
- On a forced switch, take care in choosing what move Mega Mawile should use, as Mega Mawile can be forced out if the opponent switches in a resist. - It's also worth noting that opponents normally switch Heatran and Ferrothorn into Mega Mawile since they can check the Swords Dance set, so this should be kept in mind when predicting.
- Be wary of using Sucker Punch, especially Pokemon that can take it and retailate, like Heatran and Garchomp, or against Shadow Sneak Necturna.

Team Options
========

- Spikes allow Mega Mawile to nab OHKOs much more easily, especially against Heatran with Brick Break, so users like Greninja, Ferrothorn, and Arghonaut make for good teammates.
- Voltturn pivots like Tornadus-T, Tapu Koko, Rotom-W, and Krilowatt allow Mega Mawile to get in more quickly. Furthermore, Tornadus-T and Rotom-W act as solid Ground-type checks.
- Necturna and Kartana appreciate Steel-types being weakened or removed by Mega Mawile's Brick Break.
- Other Steel-types like Ferrothorn, Heatran, Magearna, and Kitsunoh are useful to check the myriad of Psychic-types in the metagame, as Mega Mawile is not enough to do so on its own.
- Alongside other Trick Room sweepers like Tapu Bulu and Hoopa-U and secondary setters like Slowking, Fidgit, and Magearna, Mega Mawile acts as one of the best sweepers on the archetype, helping stave off offensive threats when Trick Room ends with Sucker Punch.

[STRATEGY COMMENTS]
Other Options
=============

- Ice Punch punishes Landorus-T switch-ins, OHKOing all variants. It's also Mega Mawile's best option against Fidgit and serves as a more accurate option against incoming Dragon-types like Garchomp and Pajantom. However, its coverage generally overlaps with Play Rough, and giving up Sucker Punch or a coverage move to hit Toxapex or Steel-types is hard.
- Although Mega Mawile has access to Stealth Rock and can threaten Mega Sableye with Play Rough, Mega Mawile won't be playing to its full potential as a powerful wallbreaker. Furthermore, other Stealth Rock settesr like Heatran, Garchomp, Mega Diancie, and Mega Tyranitar are more effective at keeping Stealth Rock up.

Checks and Counters
===================

**Fire-types**: Heatran can tank a +2 Sucker Punch or +2 Thunder Punch and retaliate with its Fire-type STAB, but it's quickly worn down and OHKOed by Brick Break. Volkraken can tank an unboosted Sucker Punch, but Thunder Punch and +2 Sucker Punch will OHKO. For Mega Mawile running bulkier EV spreads, Stealth Rock easily pushes Volkraken into OHKO range. Volcarona can stomach any unboosted hit from Mega Mawile, retaliate with its Fire-type STAB, and potentially burn Mega Mawile with Flame Body. Moltres must watch out for Thunder Punch, but it otherwise switches in and forces out Mega Mawile with Flamethrower.

**Ground-types**: Garchomp has to fear Play Rough, but it has the bulk to tank a +2 Sucker Punch and OHKO with Earthquake. Landorus-T's Intimidate mitigates Mega Mawile's attacks, but it's generally worn down quickly, and the combination of Play Rough + Sucker Punch often reaches a KO. Furthermore, Ice Punch can OHKO.

**Steel-types**: Magearna can tank any of Mega Mawile's moves at +2 and can at worst deal heavy chip damage with Twinkle Tackle, but Fire Fang 2HKOs. Ferrothorn fears Knock Off, Brick Break, and Fire Fang, but it can check Swords Dance + Thunder Punch variants of Mega Mawile very well, chipping down Mega Mawile with Iron Barbs and wearing it down with Leech Seed. Kartana has the bulk to stomach a +2 Sucker Punch and retaliate with Corkscrew Crash, but it doesn't appreciate Brick Break or Fire Fang variants.

**Faster Dark-type Resists**: Mega Diancie can tank a +2 Sucker Punch and OHKO with Earth Power, as can Mega Tyranitar with Earthquake. Tapu Koko can heavily damage it as well with Electric Terrain-boosted Thunderbolt. However, they cannot switch in directly, as Mega Mawile OHKOs them with Play Rough. - Worth noting that 180 HP lives both so that should be accounted for somewhere (by just saying something like "after a bit of chip")

**Residual Damage**: Spikes from Arghonaut, Ferrothorn, and Greninja chip away at Mega Mawile's good bulk rather quickly. Furthermore, Mega Mawile takes a sizable amount of damage switching into Tornadus-T's Hurricane and Mega Alakazam's Psychic, despite resisting them, which prevents Mega Mawile from switching in as freely later in the game.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3. Make sure to proofread for typos when you write this up.
 
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