Hey, guys, time for something a bit different. Geodude's got ASS back running some, Battle Tree is functioning (but expensive). But what if we brought in that mechanic everyone is aching for?
Max Raids, baby
Three players, one Pokemon each. Dynamax Pokemon have rules (spoiler'd below) that they follow and immunities (think old Raid boss immunities, plus regular Dynamax ingame immunities), so keep that in mind when you select your Pokemon. You must bring in Stage 3 Pokemon.
Your opponent for this battle is Dynamax Poliwhirl.
Dynamax Poliwhirl |Poliwhirl (M)
[Stage] 3
[Type]
[Abilities]
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Swift Swim: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hypnoswirl: The gigantic swirl on Dynamax Poliwhirl's stomach rotate and undulate as the battle goes on, catching opposing Pokemon's eyes and sometimes mesmerizing them. Whenever a Pokemon attacks Dynamax Poliwhirl, they have a 10% chance to not act that action; if a Pokemon's action is lost in this way, it is immune to the effect until the beginning of the next round. You are also immune to this ability if you have flinched this round, and if you are affected by this ability you are immune to flinches for the rest of the round.
[Nature]
[Stats]
[HP Gates]
[Learned Moves]
Body Slam
Bubble
Bubble Beam
Double Slap
Hydro Pump
Hypnosis
Mud Bomb
Mud Shot
Rain Dance
Wake-Up Slap
Water Gun
Water Sport
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse
Curse
Focus Punch
Mega Punch
Mega Kick
Toxic
Rock Smash
Take Down
Double Edge
Hail
Hidden Power (Grass)
Snore
Ice Beam
Blizzard
Submission
Counter
Seismic Toss
Rage
Icy Wind
Protect
Rain Dance
Endure
Frustration
Earthquake
Return
Dig
Fissure
Psychic
Brick Break
Mud-Slap
Mimic
Double Team
Facade
Secret Power
Bide
Metronome
Skull Bash
Ice Punch
Swagger
Sleep Talk
Defense Curl
Detect
Rest
Psywave
Attract
Thief
Round
Scald
Fling
Bulldoze
Captivate
Natural Gift
Swagger
Substitute
Surf
Waterfall
Secret Power
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Helping Hand
Scald
Psychic
Blizzard
Ice Beam
Max Strike - 14 BAP Phys - 12 BAP Spec - -1 Spe on hit
Max Knuckle - 10 BAP Phys - +1 Atk on user and allies on hit
Max Quake - 13 BAP Phys - 9 BAP Spec - +1 SpD on user and allies on hit
Max Geyser - 13 BAP Phys - 14 BAP Spec - Rain 4a after use
Max Mindstorm - 13 BAP Spec - Psychic Terrain 4a
Max Hailstorm - 13 BAP Phys - 14 BAP Spec - Hail for 4a
Post your Pokemon below, and once we have three people, we'll go.
Oh, 2 day DQ btw
Max Raids, baby
Three players, one Pokemon each. Dynamax Pokemon have rules (spoiler'd below) that they follow and immunities (think old Raid boss immunities, plus regular Dynamax ingame immunities), so keep that in mind when you select your Pokemon. You must bring in Stage 3 Pokemon.
- Dynamax Pokemon have 3 subs: one for each Pokemon. Players have 2 each.
- Dynamax get a bonus action per round that can be inserted anywhere into the round, such as before an attack or at the start of an action.
- Dynamax Pokemon have "HP Gates", where certain effects trigger at certain amounts of HP.
- For example, at 50% HP, it will be common for a shockwave of disruptive energy to fly from the Dynamax Pokemon, nullifying the trainer Pokemon stat boosts and abilities for a while, as well as curing it of all status conditions.
- Pokemon with RNG-based abilities may have a higher chance of activating 50% or lower HP, or a lower chance at 75% or higher max HP.
- Moves used by the Dynamax Pokemon may become stronger the more HP Gates you pass through, sometimes even displaying moves they can't normally learn when at low HP.
- Dynamax Pokemon are immune to the following effects:
- Flinching
- moves affected by weight (such as Low Kick and Heavy Slam)
- moves that steal or destroy enemy berries (such as Bug Bite, Pluck, or Incinerate)
- Accuracy-lowering effects used by player mons
- Destiny Bond
- moves that swap the user's ability with the target's (such as Skill Swap, Entrainment, and Wandering Sprit), although moves that depress the target's ability (such as Gastro Acid and Worry Seed) still function
- Forced Switching (such as Circle Throw, Whirlwind, or Red Card)
- Disable and Cursed Body
- Encore
- Instruct
- Sleep, Freeze, Confusion, and Attract all work, but their duration is halved.
- Paralysis still works, but can't cause the boss to get fully paralyzed.
- Moreover, each status affecting a boss only lasts for (4) actions before being removed.
- Dynamax Pokemon do incur in the sluggish condition, but this will simply prevent them from using such a move twice in a row. So, for example, a Dialga boss couldn't use Roar of Time after a Hyper Beam or a Giga Impact, but he could still use Fire Blast or Outrage instead.
- Dynamax Pokemon do not get their evasion reduced while under the effects of Trick Room. Any -Spe Pokémon will still get the +Accuracy boost, but not the +Dodge boost. Aside from that, Trick Room will work as usual in raids.
- Dynamax Pokemon ignore any negative effect (including damage) from another boss using Earthquake, Surf or a similar move.
- Dynamax Pokemon have infinite energy. It's pointless to attempt to stall them.
- Rarely, some Bosses may have immunities in addition to the ones listed here. Moreover, if a move proves to be particularly unbalanced or may be "cheaply" abused in Raids, I may intervene with a Hotfix to add it to the banlist.
- Dynamax have "Max Moves", moves with secondary effects that often have great power. They can use a Max Move once per round, and must use other moves normally for the other two actions.
- Leech Seed only leeches 3 flat HP each action instead of 1/30 of the target's max HP.
- Water Gun has its effects reduced when used on Dynamax Pokemon - it won't make them 2X weaker to electric attacks, but instead it will raise the base power of Electric attacks against them by (3).
- Dynamax Pokemon always break through Mat Block, Wide Guard, and Quick Guard. Max Moves always break through or accurately strike the user of a #P/E move, at half damage.
- Dynamax Pokemon do not get locked in moves like Outrage or Petal Dance when they use them.
- All Dynamax Pokemon are immune to the following moves: Bestow, Block, Crush Grip, Curse (the Ghost-type effect), Electrify, Encore, Endeavor, Entrainment, Fairy Lock, Forest's Curse, Gravity (the effect preventing Fly and similar moves from being used), Grudge, Guard Split, Haze (the vision reducing effect), Heal Block, Imprison, Ion Deluge, Mean Look, Mist (the vision reducing effect), Pain Split, Perish Song, Power Split, Psycho Shift, Quash, Skill Swap, Sky Drop, Smack Down (the effect preventing Fly and similar moves from being used), Soak, Spider Web, Super Fang, Switcheroo, Telekinesis, Torment, Transform, Trick, Trick-or-Treat and Wring Out. Other moves are viable with no restriction or limitation.
- The following abilities have no effect in Dynamax stadiums: Air Lock, Arena Trap, Forewarn, Friend Guard, Impostor, Magnet Pull, Mummy, Rivalry, Shadow Tag, Unaware.
- The following items are banned from raids: Focus Band, Ring Target, any evasion enhancing item
- Substitute can't be used in Max Raids.
- Damaging/Evasive moves such as Dig or Bounce function differently; they deal damage as normal, but do not prevent damage from the Dynamax Pokemon. D/E moves can still be used to avoid ally attacks such as Surf or Earthquake, however.
- Like in standard battles, there is a limit of two recovery moves and chills per Pokemon.
Your opponent for this battle is Dynamax Poliwhirl.

Dynamax Poliwhirl |Poliwhirl (M)
[Stage] 3
[Type]
Water
[Abilities]
Water Absorb/Damp/Swift Swim (HA) /Hypnoswirl (Dynamax)
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Swift Swim: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hypnoswirl: The gigantic swirl on Dynamax Poliwhirl's stomach rotate and undulate as the battle goes on, catching opposing Pokemon's eyes and sometimes mesmerizing them. Whenever a Pokemon attacks Dynamax Poliwhirl, they have a 10% chance to not act that action; if a Pokemon's action is lost in this way, it is immune to the effect until the beginning of the next round. You are also immune to this ability if you have flinched this round, and if you are affected by this ability you are immune to flinches for the rest of the round.
[Nature]
Serious (+Spe, -Spe)
[Stats]
HP: 160
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
[HP Gates]
120 HP - +1 Atk and SpA, adjusting the natural stage, and Hypnoswirl's chance to activate turns into a 15% chance to activate.
80 HP - Disruptive Wave: nullifies trainer Pokemon's abilities and stat boosts (they still exist, but cannot be benefited from) for four rounds. Also cures the Dynamax Pokemon of all negative status conditions.
40 HP - Hypnoswirl's chance to activate turns into a 25% chance.
[Learned Moves]
[Level-Up]
Belly DrumBody Slam
Bubble
Bubble Beam
Double Slap
Hydro Pump
Hypnosis
Mud Bomb
Mud Shot
Rain Dance
Wake-Up Slap
Water Gun
Water Sport
[Egg]
EncoreEndeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse
[TM/HM]
HeadbuttCurse
Focus Punch
Mega Punch
Mega Kick
Toxic
Rock Smash
Take Down
Double Edge
Hail
Hidden Power (Grass)
Snore
Ice Beam
Blizzard
Submission
Counter
Seismic Toss
Rage
Icy Wind
Protect
Rain Dance
Endure
Frustration
Earthquake
Return
Dig
Fissure
Psychic
Brick Break
Mud-Slap
Mimic
Double Team
Facade
Secret Power
Bide
Metronome
Skull Bash
Ice Punch
Swagger
Sleep Talk
Defense Curl
Detect
Rest
Psywave
Attract
Thief
Round
Scald
Fling
Bulldoze
Captivate
Natural Gift
Swagger
Substitute
Surf
Waterfall
Secret Power
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Helping Hand
Scald
Psychic
Blizzard
Ice Beam
[Max Moves]
Max Guard - Extreme ProtectMax Strike - 14 BAP Phys - 12 BAP Spec - -1 Spe on hit
Max Knuckle - 10 BAP Phys - +1 Atk on user and allies on hit
Max Quake - 13 BAP Phys - 9 BAP Spec - +1 SpD on user and allies on hit
Max Geyser - 13 BAP Phys - 14 BAP Spec - Rain 4a after use
Max Mindstorm - 13 BAP Spec - Psychic Terrain 4a
Max Hailstorm - 13 BAP Phys - 14 BAP Spec - Hail for 4a
Post your Pokemon below, and once we have three people, we'll go.
Oh, 2 day DQ btw
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