3v3 Triples FE
2 Day DQ
1 Substitution
2/5 Chills/Recoveries
Items = On
All Abilities
2 Day DQ
1 Substitution
2/5 Chills/Recoveries
Items = On
All Abilities
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up. As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.
Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed
Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed
Glaceon [F] @ Ice Rock
Ice Rock: The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
HP: 100
Atk: 1.5
Def: 6
SpA: 7.5 [8.5]
SpD: 6
Spe: 65
Size Class: 2
Weight Class: 3
+20 EVA
Druddigon [M] @ Hard Stone
Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
HP: 100
Atk: 7.5
Def: 4.5
SpA: 4.5
SpD: 4.5
Spe: 41
Size Class: 4
Weight Class: 5
-10 EVA
Salamence [M] @ Charcoal
Charcoal: Increases the damage dealt by all Fire-type attacks used by the Pokemon by four (4).
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 100
Atk: 8.5
Def: 3
SpA: 6
SpD: 4.5
Spe: 100
Size Class: 4
Weight Class: 5
Gallade [M] @ Expert Belt
Expert Belt: Increases the Base Attack Power of all attacks that strike super effectively by two (2).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 7.5
Def: 6
SpA: 3
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 4
+2 SE
Rotom-F [-] @ Everstone
Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 90
Atk: 1.5 | 3
Def: 4.5 | 6
SpA: 6 [8.5] | 7.5 [8.5]
SpD: 4.5 | 6
Spe: 91 | 86
Size Class: 1 | 4
Weight Class: 1 | 5
+1 STAB
Magcargo [M] @ Hard Stone
Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: 3
Def: 7.5
SpA: 6
SpD: 4.5
Spe: 26 (-)
Size Class: 2
Weight Class: 4
-10 EVA
Ice Rock: The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
HP: 100
Atk: 1.5
Def: 6
SpA: 7.5 [8.5]
SpD: 6
Spe: 65
Size Class: 2
Weight Class: 3
+20 EVA
Druddigon [M] @ Hard Stone
Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
HP: 100
Atk: 7.5
Def: 4.5
SpA: 4.5
SpD: 4.5
Spe: 41
Size Class: 4
Weight Class: 5
-10 EVA
Salamence [M] @ Charcoal
Charcoal: Increases the damage dealt by all Fire-type attacks used by the Pokemon by four (4).
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 100
Atk: 8.5
Def: 3
SpA: 6
SpD: 4.5
Spe: 100
Size Class: 4
Weight Class: 5
Gallade [M] @ Expert Belt
Expert Belt: Increases the Base Attack Power of all attacks that strike super effectively by two (2).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 7.5
Def: 6
SpA: 3
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 4
+2 SE
Rotom-F [-] @ Everstone
Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the Pokemon's initial Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1). If the Pokemon's STAB changes, this bonus will change to correspond with it. If the Pokemon uses Transform, it alters the boost on Everstone to the target species' highest true base stat and adds one (1) Rank to it, regardless of the target's BRT.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 90
Atk: 1.5 | 3
Def: 4.5 | 6
SpA: 6 [8.5] | 7.5 [8.5]
SpD: 4.5 | 6
Spe: 91 | 86
Size Class: 1 | 4
Weight Class: 1 | 5
+1 STAB
Magcargo [M] @ Hard Stone
Hard Stone: Increases the damage dealt by all Rock-type attacks used by the Pokemon by four (4).
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: 3
Def: 7.5
SpA: 6
SpD: 4.5
Spe: 26 (-)
Size Class: 2
Weight Class: 4
-10 EVA
Maxim's Pokemon
Glaceon [Eruca] (F)
Nature: Calm (Special Defense increased by *, Attack decreased by *)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm
conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in
frozen caves and other frigid arenas.
Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost
during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones
to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 2/5
Attacks (20):
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Icy Wind
Bite
Ice Fang
Ice Shard
Barrier
Mirror Coat
Hail
Blizzard
Wish
Yawn
Endure
Shadow Ball
Protect
Toxic
Goliath [Druddigon] (M)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without
losing focus.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 0/5
Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain
to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect
chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less
than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW) [Locked]: (Innate) Whenever this Pokemon attacks, it emits an invisible,
blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g.
Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric
attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Sucker Punch
Pursuit
Glare
Protect
Earthquake
Rock Slide
Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash
without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and
Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types)
and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4).
Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it
generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their
Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent
switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all
opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon,
increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks (25):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragonbreath
Fly
Crunch
Zen Headbutt
Dragon Claw
Dragon Dance
Hydro Pump
Shadow Claw
Dragon Pulse
Draco Meteor
Outrage
Heat Wave
Protect
Fire Blast
Brick Break
Rock Slide
Shadow Claw
Glacier's Pokemon
Nolan [Gallade] (M)
Nature: Impish (+def, -spa)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based
assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic
regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used
as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm
Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and
increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of
each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions.
When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way
by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not
maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Disable
Encore
Shadow Sneak
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
29 Moves
Felix the Rotom (none)
Nature: Modest (+special Attack, -attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect
accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant
environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move
through walls for a brief period of time but must remain in motion. Superior senses in low light and
inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes
flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have
three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size
Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground
moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy,
and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate
from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and
retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Electro Ball
Sucker Punch
Pain Split
Signal Beam
Spite
Electroweb
Dark Pulse
Swift
Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Volt Switch
Shadow Ball
Thief
Telekinesis
Rain Dance
Thunder
29 Moves
Purple Fizz the Slugma (M)
Nature: Quiet (+special attack, - speed)
Info on Quicksilver:
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if
active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during
Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being
frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any
contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor
so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and
increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Body Slam
Lava Plume
Shell Smash
Rock Slide
Flamethrower
Ancient Power
Curse
Heat wave
Smokescreen
Pain Split
Endure
Protect
Rock Tomb
Over Heat
Double Team
Flame Charge
Gyro Ball
Rock Polish
26 Moves
Glaceon
100|100
Goliath
100|100
Salamence
100|100
Gallade
100|100
Rotom-F
90|100
Magcargo
90|100
Orders:
Maxim sends out pokemon and equips
Glacier sends out pokemon, equips, and orders
Maximu orders
I ref