
Okay, so no 20 Questions. What should we do, then?

Perhaps we could continue to wail as our descent continues?

Hell no. My throat's already hoarse enough.

Discuss the forthcoming presidential election?

Pretty sure Haggar's gonna get his second term. Next!

Recite the Epic of Gilgamesh?

Gilga-who? Wait, are you talking about that Weeb-con meme?

...nevermind. Well, I fear you have robbed me of ideas, Theod-
*THUD*
Da Rules said:6v6 FE doubles
2 day DQ
2 recoveries / 5 chills
Abilities = All
Megas = OK
Items = OK
Switch = OK
ASB arena
Tonight's warriors are...
Maxim:
Pinsir [Brunhilde] (F)
Nature: Careful (+1 SpD, -1 SpA)

Type:
Bug/Flying
Ability:
Aerilate
Stats:
HP: 100
Atk: Rank 7
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Type:
Bug
Abilities:
Hyper Cutter/Mold Breaker/Moxie (H)/Aerilate (M)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 0
Attacks (19/83):
Level Up:
Bind
Brick Break
Double Hit
Focus Energy
Harden
Revenge
Seismic Toss
Vice Grip
Vital Throw
Egg:
Close Combat
False Swipe
Feint
Feint Attack
Quick Attack
Tutor:
TM:
Double Team
Earthquake
Protect
Rock Slide
Substitute
Event:

Lilligant [Celeste] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass
Abilities:
Chlorophyll/Own Tempo/Leaf Guard (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (24/59):
Level Up*:
Absorb
After You
Aromatherapy
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Blizzard
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance
Egg:
Bide
Endure
Grass Whistle
Healing Wish
Worry Seed
Tutor:
TM:
Double Team
Energy Ball
Protect
Safeguard
Toxic

Staryu [Raynie]
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Water/Psychic
Abilities:
Illuminate/Natural Cure/Analytic (H)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (28/90):
Level Up*:
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Gyro Ball
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
Egg*:
Aurora Beam
Barrier
Supersonic
Tutor:
Gravity
Signal Beam
TM:
Ice Beam
Protect
Psychic
Psyshock
Surf
Thunderbolt

Sableye [Anathema] (F)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Ghost/Dark
Abilities:
Keen Eye/Stall/Prankster (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 [50/1.15] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (22/111):
Level Up:
Astonish
Detect
Fake Out
Foresight
Fury Swipes
Leer
Mean Look
Night Shade
Punishment
Scratch
Shadow Sneak
Zen Headbutt
Egg:
Feint
Imprison
Metal Burst
Recover
Sucker Punch
Tutor:
TM:
Brick Break
Dazzling Gleam
Double Team
Poison Jab
Substitute

Escavalier [Sir Lance-a-lot] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug /Steel
Abilities:
Swarm/Shell Armor/Overcoat (H)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (26/57):
Level Up:
Bug Buzz
Double-Edge
Endure
False Swipe
Fell Stinger
Fury Attack
Fury Cutter
Headbutt
Iron Head
Leer
Peck
Quick Guard
Reversal
Scary Face
Slash
Swords Dance
Take Down
Twin Needle
Egg:
Counter
Feint Attack
Knock Off
Megahorn
Pursuit
TM:
Aerial Ace
Double Team
Protect
Substitute
X-Scissor

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (69/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar
Tutor:
Aqua Tail
Body Slam
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Mega Kick
Seismic Toss
Sleep Talk
Spite
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
VS.
Mamoswindle:
Clawitzer [Male] [Sheldon]
Types:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion
Stats:
HP: Value 100
Atk: Rank 3
Def: Rank 3
SpA (+): Rank 6
SpD: Rank 3
Spe (-): Value 51
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks (28/55):
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Dive
Endure
Entrainment
Flail
Flash Cannon
Heal Pulse
Helping Hand
Ice Beam
Icy Wind
Muddy Water
Protect
Rock Slide
Shadow Ball
Sludge Wave
Smack Down
Splash
Swords Dance
Vice Grip
Water Gun
Water Pulse
Water Sport
Salamence [Male] [Salad Bowl]
Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Nature: Hasty -1 Def, +15% Spe, 15% Acc Boost
Stats:
HP: Value 100
Atk: Rank 5
Def (-): Rank 2
SpA: Rank 4
SpD: Rank 3
Spe (+): Value 115
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Ability:
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: Value 100
Atk: Rank 6
Def (-): Rank 4
SpA: Rank 5
SpD: Rank 3
Spe (+): Value 138
Size Class: 4
Weight Class: 5
Base Rank Total: 27
+22% Accuracy
Attacks (27/76):
Bite
Crunch
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Double Edge
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Focus Energy
Headbutt
Hydro Pump
Iron Defence
Leer
Rage
Return
Rock Slide
Scary Face
Thunder Fang
Zen Headbutt
Mamoswine [Male] [Mamoswindle]
Types:
Ice - Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Oblivious - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Snow Cloak - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance
Nature:
Jolly, -1 SpA, +15% Spe and +10% accuracy
Stats:
HP: Value 110
Atk: Rank 5
Def: Rank 3
SpA (-): Rank 2
SpD: Rank 2
Spe (+): Value 92
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (38/82):
Level Up
Amnesia
Ancient Power
Bite
Blizzard
Double Hit
Earthquake
Endure
Fissure
Flail
Freeze Dry
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Protect
Reflect
Rock Slide
Scary Face
Stealth Rock
Stone Edge
Superpower
Tackle
Take Down
Thrash
Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (51/102):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (46/112):
Astonish
Captivate
Confuse Ray
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt
Shuckle [Female] [Shelly]
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary (Locked) - At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Nature: Brave, +Atk, -Spe -10% Evasion
Stats:
HP: 80
Atk (+): 2
Def: 10
SpA: 1
SpD: 10
Spe (-): 4
Size Class: 1
Weight Class: 2
Base Rank Total: 24
MC: 0
AC: 0/5
Moves (21/74):
Acid
Acupressure
Bide
Constrict
Earthquake
Encore
Gyro Ball
Helping Hand
Infestation
Knock Off
Rest
Rock Throw
Rock Blast
Rollout
Safeguard
Sticky Web
Struggle Bug
Toxic
Venoshock
Withdraw
Wrap

Clawitzer [Male] [Sheldon]
Types:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion
Stats:
HP: Value 100
Atk: Rank 3
Def: Rank 3
SpA (+): Rank 6
SpD: Rank 3
Spe (-): Value 51
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks (28/55):
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Dive
Endure
Entrainment
Flail
Flash Cannon
Heal Pulse
Helping Hand
Ice Beam
Icy Wind
Muddy Water
Protect
Rock Slide
Shadow Ball
Sludge Wave
Smack Down
Splash
Swords Dance
Vice Grip
Water Gun
Water Pulse
Water Sport

Salamence [Male] [Salad Bowl]
Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Nature: Hasty -1 Def, +15% Spe, 15% Acc Boost
Stats:
HP: Value 100
Atk: Rank 5
Def (-): Rank 2
SpA: Rank 4
SpD: Rank 3
Spe (+): Value 115
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5

Ability:
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: Value 100
Atk: Rank 6
Def (-): Rank 4
SpA: Rank 5
SpD: Rank 3
Spe (+): Value 138
Size Class: 4
Weight Class: 5
Base Rank Total: 27
+22% Accuracy
Bite
Crunch
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Double Edge
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Focus Energy
Headbutt
Hydro Pump
Iron Defence
Leer
Rage
Return
Rock Slide
Scary Face
Thunder Fang
Zen Headbutt

Mamoswine [Male] [Mamoswindle]
Types:
Ice - Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Oblivious - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Snow Cloak - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance
Nature:
Jolly, -1 SpA, +15% Spe and +10% accuracy
Stats:
HP: Value 110
Atk: Rank 5
Def: Rank 3
SpA (-): Rank 2
SpD: Rank 2
Spe (+): Value 92
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (38/82):
Level Up
Amnesia
Ancient Power
Bite
Blizzard
Double Hit
Earthquake
Endure
Fissure
Flail
Freeze Dry
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Protect
Reflect
Rock Slide
Scary Face
Stealth Rock
Stone Edge
Superpower
Tackle
Take Down
Thrash

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega-Lucario:
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 1
AC: 5/5
Attacks (51/102):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt

Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Attacks (46/112):
Astonish
Captivate
Confuse Ray
Dazzling Gleam
Detect
Embargo
Endure
Fake Out
Feint Attack
Fire Punch
Flatter
Foresight
Fury Swipes
Gravity
Ice Punch
Imprison
Knock Off
Leer
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Psych Up
Punishment
Quash
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Snatch
Spite
Sucker Punch
Taunt
Thunderpunch
Torment
Trick
Will-O-Wisp
Zen Headbutt

Shuckle [Female] [Shelly]
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Contrary (Locked) - At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Nature: Brave, +Atk, -Spe -10% Evasion
Stats:
HP: 80
Atk (+): 2
Def: 10
SpA: 1
SpD: 10
Spe (-): 4
Size Class: 1
Weight Class: 2
Base Rank Total: 24
MC: 0
AC: 0/5
Moves (21/74):
Acid
Acupressure
Bide
Constrict
Earthquake
Encore
Gyro Ball
Helping Hand
Infestation
Knock Off
Rest
Rock Throw
Rock Blast
Rollout
Safeguard
Sticky Web
Struggle Bug
Toxic
Venoshock
Withdraw
Wrap
And since the ref was the one who set up this match, a Bronzor will be flipped to determine who goes first. Heads goes to Maxim.
It's tails! Mamoswindle sends out first!
How this shit is gonna go down:
Mamoswindle sends out + attaches items
Maxim does the same + orders
Mamo orders
It's go time

It's tails! Mamoswindle sends out first!
How this shit is gonna go down:
Mamoswindle sends out + attaches items
Maxim does the same + orders
Mamo orders
It's go time