Introduction:
Well this is a team I have been working on for a while and I am very proud of it. It is a basically heavy offensive team that also has great synnergy, having 2 resists for each weakness, and has at least 1 supereffective move for each pokemon type. There are 3 dancers on this team which may seem like overkill but with all the switches I force, there is plenty of time for a quick dance.
Team Building:
I started out with these two pokemon because they resist eachothers weakness's nicely, and I have had a ton of success with both Jirachi as a lead and Gyara as a Dancer.
Next i decided that i needed someone to work with gyarados and keep the offensive flow of the team going. After careful consideration it came down to Gliscor, Jolteon, and Electivire. Since Gliscor isnt very offensive, he was out, and Jolteon is WAY to fragile in my opinion, so in went Electivire.
Now I was looking over these 3 pokemon and i noticed that 3 of the three are weak to ground so I new i needed another ground resist, and another destructive sweeper, so in went Salamence.
Now I saw that 2/5 of my pokemon are weak to fire and I only had 1 good fire resist since I use Salamence as my Late Gamer, so I added my favorite pokemon of ALL TIME, Kingdra, and the team was complete.
Final Look:
In Depth Analysis:
Lead

Jirachi@Leftovers
Nature: Jolly
Ability: Serene Grace
252 Atk, 176 Spe, 80 Hp
Moves:
-Body Slam
-Stealth Rock
-U-Turn
-Iron Head
This is the lead I have had the most success with out of all my leads. I love it when people set up SR on the first turn, not expecting to be tricked into it. On the switch, I Thunderwave, therefore crippling two people off the bat, and if i feel i can parahax the switch-in to death, I Iron Head, and if not, I U-Turn the hell out of there.
This is an awesome Trick Lead. Choice Scarf and Trick are obvious, and Jolly is for the extra speed once I Trick off my Scarf. Thunderwave is to cripple the switch-in, and Iron Head is for ParaHaxing while U-Turn is to get the hell out of there.
PHAZE 1
Dancer #1

Gyarados@Leftovers
Nature: Jolly
Ability: Intimidate
156 Hp, 96 Atk, 72 Def, 184 Spe
Moves:
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt
Gyarados is my prime switch-in for Jirachi, countering almost every Fire type in todays metagame. He functions more as a lure than a sweeper early game, allowing my Electivire to set up, and often coming back for a late game sweep. Jolly and the speed Ev's allow me to outspeed even positive natured 130's and leftovers is for recovery with Bounce.
Dragon Dance is obvious on any Gyara, and Waterfall is a powerfull stab option. Stone Edge is a powerful move that helps with type coverage. Bounce is there for secondaty STAB and type coverage, while it also heals me a little by stalling a turn.
Well this is a team I have been working on for a while and I am very proud of it. It is a basically heavy offensive team that also has great synnergy, having 2 resists for each weakness, and has at least 1 supereffective move for each pokemon type. There are 3 dancers on this team which may seem like overkill but with all the switches I force, there is plenty of time for a quick dance.
Team Building:














Now, since 1/3 of all teams have Scizor nowadays, I needed a way to deal with him, and another Ice resist since Jirachi sometimes dies early, so in went the best Scizor Counter, Magnezone.






Final Look:






In Depth Analysis:
Lead

Jirachi@Leftovers
Nature: Jolly
Ability: Serene Grace
252 Atk, 176 Spe, 80 Hp
Moves:
-Body Slam
-Stealth Rock
-U-Turn
-Iron Head
This is the lead I have had the most success with out of all my leads. I love it when people set up SR on the first turn, not expecting to be tricked into it. On the switch, I Thunderwave, therefore crippling two people off the bat, and if i feel i can parahax the switch-in to death, I Iron Head, and if not, I U-Turn the hell out of there.
This is an awesome Trick Lead. Choice Scarf and Trick are obvious, and Jolly is for the extra speed once I Trick off my Scarf. Thunderwave is to cripple the switch-in, and Iron Head is for ParaHaxing while U-Turn is to get the hell out of there.
PHAZE 1
Dancer #1

Gyarados@Leftovers
Nature: Jolly
Ability: Intimidate
156 Hp, 96 Atk, 72 Def, 184 Spe
Moves:
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt
Gyarados is my prime switch-in for Jirachi, countering almost every Fire type in todays metagame. He functions more as a lure than a sweeper early game, allowing my Electivire to set up, and often coming back for a late game sweep. Jolly and the speed Ev's allow me to outspeed even positive natured 130's and leftovers is for recovery with Bounce.
Dragon Dance is obvious on any Gyara, and Waterfall is a powerfull stab option. Stone Edge is a powerful move that helps with type coverage. Bounce is there for secondaty STAB and type coverage, while it also heals me a little by stalling a turn.
The MotorMan

Electivire@Expert Belt
Nature: Mild
Ability: Motor Drive
252 SpAtk, 164 Spe, 92 Atk
Moves:
-Thunderbolt
-Hidden Power(Ice)
-Cross Chop
-Flamethrower
Part 2 of the deadly duo that is Phaze One is here, Electivire. Now I realize a lot of you are probably thinking, "Electivire, WTF nobody uses him anymore," and thats exactly what makes him so good! He is barely ever seen in todays metagame, and if he is its the Physical attacker, who is much less destructive. Mild and the Ev's allow me to outspeed positive natured 130's, while still giving me more than enough power in both Atk and SpAtk.
Thunderbolt is an enormously powerful STAB option here, and is the move I use if i dont have a super-effective choice (Rarely). Hidden Power Ice gives Vire great coverage and there is a reason why the boltbeam combo is so famous. Flamethrower is mainly for steels(namely Scizor), and Cross Chop deals with Snorlax and Blissey.
PHAZE 2
Dancer #2

Salamence@Life Orb
Nature: Naive
Ability: Intimidate
232 Atk, 252 Spe, 24 SpAtk
Moves:
-Dragon Dance
-Earthquake
-Outrage
-Fire Blast
This is usually my late-gamer, to clean up the mess that was left from Phaze One, and does it very well. Life Orb and the Atk Ev's give me much needed KO's, While Naive and the Spe and SpAtk Ev's give my Fire Blast enough Power and allow me to Outspeed many common pokemon.
Dragon Dance is to increase my stats to phenominal levels, and Outrage is an insane STAB. Earthquake allows me to deal with most Steels that think they are gonna be cute and switch in, and fire blast deals with the likes of Bronzong and Scizor.
The Steel Killer

Magnezone@Choice Scarf
Nature: Naive
Ability: Magnet Pull
252 Spe, 252 SpAtk, 4 Atk
Moves:
-Thunderbolt
-Hidden Power(Fire)
-Flash Cannon
-Explosion
This guy works very well with Salamence, and they resist eachothers weaknesses perfectly. Whenever I see a steel not named Metagross, In comes Magnezone. Out of all Zone sets, the scarf has served me best out of a long period of trials, and Timid+the Ev's give me the speed and SpAtk I need to take out most steels.
Thunderbolt is a great and powerful stab here, and deals with most steels, and HP fire is for the KO on Scizor. Flash Cannon is simply for secondary STAB, and EXPLOSION allows me to go out with a !!BANG!!
CLEAN UP
The Cleaner

Starmie@Life Orb
Nature: Timid
Ability: Natural Cure
252 Spe, 252 SpAtk, 4 Hp
moves
-Hydro Pump
-Rapid Spin
-Ice Beam
-Thunderbolt
This guy was just kind of thrown in the team because I couldnt find a pokemon to really fill this slot, and Kingdra rounded out the team nicely with his one and only Dragon Weakness. Swift Swim is mainly for spoiling Rain Dance Teams, and Lum Berry is for the Outragous Confusion(pun intended). Adamant and the Ev's allow it to outspeed positive natured 130's after a DD and give it more than enough punch to rip apart a team.
Dragon Dance is a must on Kingdra, and Waterfall gives me a powerfull and reliable STAB. Outrage is there for anything that resists Waterfall, and rips through even pokemon that resist it after a DD, and Substitute is to block unwanted Status from stopping me cold.
If Any Pokemon Is To Be Replaced It Should Be This Guy, But The Replacement Must Be Able To Act As A Clean Up Sweeper.
Well there is my team thanks in advance for any tips.

Electivire@Expert Belt
Nature: Mild
Ability: Motor Drive
252 SpAtk, 164 Spe, 92 Atk
Moves:
-Thunderbolt
-Hidden Power(Ice)
-Cross Chop
-Flamethrower
Part 2 of the deadly duo that is Phaze One is here, Electivire. Now I realize a lot of you are probably thinking, "Electivire, WTF nobody uses him anymore," and thats exactly what makes him so good! He is barely ever seen in todays metagame, and if he is its the Physical attacker, who is much less destructive. Mild and the Ev's allow me to outspeed positive natured 130's, while still giving me more than enough power in both Atk and SpAtk.
Thunderbolt is an enormously powerful STAB option here, and is the move I use if i dont have a super-effective choice (Rarely). Hidden Power Ice gives Vire great coverage and there is a reason why the boltbeam combo is so famous. Flamethrower is mainly for steels(namely Scizor), and Cross Chop deals with Snorlax and Blissey.
PHAZE 2
Dancer #2

Salamence@Life Orb
Nature: Naive
Ability: Intimidate
232 Atk, 252 Spe, 24 SpAtk
Moves:
-Dragon Dance
-Earthquake
-Outrage
-Fire Blast
This is usually my late-gamer, to clean up the mess that was left from Phaze One, and does it very well. Life Orb and the Atk Ev's give me much needed KO's, While Naive and the Spe and SpAtk Ev's give my Fire Blast enough Power and allow me to Outspeed many common pokemon.
Dragon Dance is to increase my stats to phenominal levels, and Outrage is an insane STAB. Earthquake allows me to deal with most Steels that think they are gonna be cute and switch in, and fire blast deals with the likes of Bronzong and Scizor.
The Steel Killer

Magnezone@Choice Scarf
Nature: Naive
Ability: Magnet Pull
252 Spe, 252 SpAtk, 4 Atk
Moves:
-Thunderbolt
-Hidden Power(Fire)
-Flash Cannon
-Explosion
This guy works very well with Salamence, and they resist eachothers weaknesses perfectly. Whenever I see a steel not named Metagross, In comes Magnezone. Out of all Zone sets, the scarf has served me best out of a long period of trials, and Timid+the Ev's give me the speed and SpAtk I need to take out most steels.
Thunderbolt is a great and powerful stab here, and deals with most steels, and HP fire is for the KO on Scizor. Flash Cannon is simply for secondary STAB, and EXPLOSION allows me to go out with a !!BANG!!
CLEAN UP
The Cleaner

Starmie@Life Orb
Nature: Timid
Ability: Natural Cure
252 Spe, 252 SpAtk, 4 Hp
moves
-Hydro Pump
-Rapid Spin
-Ice Beam
-Thunderbolt
This guy was just kind of thrown in the team because I couldnt find a pokemon to really fill this slot, and Kingdra rounded out the team nicely with his one and only Dragon Weakness. Swift Swim is mainly for spoiling Rain Dance Teams, and Lum Berry is for the Outragous Confusion(pun intended). Adamant and the Ev's allow it to outspeed positive natured 130's after a DD and give it more than enough punch to rip apart a team.
Dragon Dance is a must on Kingdra, and Waterfall gives me a powerfull and reliable STAB. Outrage is there for anything that resists Waterfall, and rips through even pokemon that resist it after a DD, and Substitute is to block unwanted Status from stopping me cold.
If Any Pokemon Is To Be Replaced It Should Be This Guy, But The Replacement Must Be Able To Act As A Clean Up Sweeper.
Well there is my team thanks in advance for any tips.