I'm relatively new to the competitive battling scene, and this is my first complete competitive team! I imagine I'll need to tweak this team a lot, but I hope I'm off to a good start.
Absol @ Absolite
Ability: Magic Bounce
Nature: Naive
EVs: 252 Atk / 220 Spe / 32 SpA
- Fire Blast
- Knock Off
- Sucker Punch
- Swords Dance
Explanation: The main attacker and star of the team! I decided to use Fire Blast to make use of his mixed sweeper stats. Chances are if he gets hit he'll go down, but if he can get a Swords Dance in, he can sweep almost anything. Mega Able is definitely high-risk high-reward, but I guess that's part of what makes using him so much fun!
Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
- Ice Beam
- Protect
- Scald
- Wish
Explanation: The Wish passer on my team. Vaporeon doesn't have the best defense, but he has a great defensive move pool, and with a full HP and defense EV investment he makes a great wall.
Roserade @ Black Sludge
Ability: Natural Cure
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
- Giga Drain
- Rest
- Sludge Bomb
- Toxic Spikes
Explanation: My team's entry hazard. Natural Cure gives Roserade a free Rest after switching out.
Lucario @ Life Orb
Ability: Steadfast
Nature: Jolly
EVs: 252 Atk / 252 SpA / 4 HP
- Close Combat
- Extreme Speed
- Earthquake
- Ice Punch
Explanation: I gave him a Life Orb, because with his frailty he'll be taking a good amount of damage anyway. Earthquake and Ice Punch gives him some coverage, and Extreme Speed comes in handy for faster opponents.
Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Calm
EVs: 252 SpA / 252 Spe / 4 SpD
- Energy Ball
- Fire Blast
- Shadow Ball
- Trick
Florges (F) @ Leftovers
Ability: Flower Veil
Nature: Modest
EVs: 252 SpD / 248 HP / 8 SpA
- Aromatherapy
- Calm Mind
- Moonblast
- Synthesis


Absol @ Absolite
Ability: Magic Bounce
Nature: Naive
EVs: 252 Atk / 220 Spe / 32 SpA
- Fire Blast
- Knock Off
- Sucker Punch
- Swords Dance
Explanation: The main attacker and star of the team! I decided to use Fire Blast to make use of his mixed sweeper stats. Chances are if he gets hit he'll go down, but if he can get a Swords Dance in, he can sweep almost anything. Mega Able is definitely high-risk high-reward, but I guess that's part of what makes using him so much fun!

Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
- Ice Beam
- Protect
- Scald
- Wish
Explanation: The Wish passer on my team. Vaporeon doesn't have the best defense, but he has a great defensive move pool, and with a full HP and defense EV investment he makes a great wall.
Roserade @ Black Sludge
Ability: Natural Cure
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
- Giga Drain
- Rest
- Sludge Bomb
- Toxic Spikes
Explanation: My team's entry hazard. Natural Cure gives Roserade a free Rest after switching out.
Lucario @ Life Orb
Ability: Steadfast
Nature: Jolly
EVs: 252 Atk / 252 SpA / 4 HP
- Close Combat
- Extreme Speed
- Earthquake
- Ice Punch
Explanation: I gave him a Life Orb, because with his frailty he'll be taking a good amount of damage anyway. Earthquake and Ice Punch gives him some coverage, and Extreme Speed comes in handy for faster opponents.

Chandelure @ Choice Scarf
Ability: Flash Fire
Nature: Calm
EVs: 252 SpA / 252 Spe / 4 SpD
- Energy Ball
- Fire Blast
- Shadow Ball
- Trick

Florges (F) @ Leftovers
Ability: Flower Veil
Nature: Modest
EVs: 252 SpD / 248 HP / 8 SpA
- Aromatherapy
- Calm Mind
- Moonblast
- Synthesis
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