UU Mega Aggron

Pak

vortex
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[OVERVIEW]

Aggron sees considerable improvements in multiple key areas upon Mega Evolution, making it a solid pick in the UU metagame. Most notably, its Defense stat boosts to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Dragon Dance Mega Altaria. Filter makes for a fantastic ability, helping it against super effective attackers like Krookodile and Cobalion. E uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk-oriented Pokemon, especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch. However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank. Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match. Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric, though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing. Lastly, Mega Aggron faces poor one-on-one matchups against some Defog users such as Gligar, Moltres, Rotom-H, and Hydreigon, which can pose formidable obstacles to keeping up Stealth Rock.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's STAB move of choice, maintaining high Base Power against much of the metagame due to Mega Aggron's substantial weight. Earthquake provides great coverage alongside Heavy Slam, most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon while also hitting threats like Cobalion, Infernape, and Terrakion for significant damage. Fire Punch is an alternative coverage option that punishes a different group of Steel-types, allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall. Toxic lets Mega Aggron pressure foes such as Hippowdon, Hydreigon, Rotom-H, and Moltres, which otherwise fear little from it. Mega Aggron can also use Roar to phaze foes, helping to chip them down in combination with Stealth Rock, though Toxic is generally more useful.

Set Details
========

Maximum Special Defense investment with a Careful nature gives Mega Aggron the best possible one-on-one matchup against threats such as Latias, Celebi, and Nihilego. Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be.

Usage Tips
========

Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making Mega Evolving a smart option upon initial entry. Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H that are greatly hindered by its presence. Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, Moltres, and Alomomola, which tend to be solid initial answers to Mega Aggron. However, in these scenarios, be specifically careful in trying to cripple bulky Water-ypes like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness. As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary. When coming into Latias, scouting for Electrium Z is often a good option if your opponent uses Calm Mind when Mega Aggron has a high amount of health. Watch out for coverage moves that can deal significant damage to Mega Aggron such as Togekiss's Aura Sphere, Mega Altaria's Fire Blast, and Nihilego's Gigavolt Havoc. In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health.

Team Options
========

Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall, all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter. Wish support from users like Alomomola, Florges, and Sylveon is much appreciated, helping to counteract Mega Aggron's tendency to be worn down over time. Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also relieve Mega Aggron of the need to run Fire Punch as a strong Scizor check in its own right. Grass-types like Tsareena and Celebi fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support. Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl, as well as acting as a solid answer to Mega Manectric; in return, Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola. Tentacruel, Gligar, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity. Starmie doubles as a formidable answer to Fire- and Fighting-types, and in return Mega Aggron can absorb the Bug- and Grass-type moves aimed at it. Dragon-types such as Latias and Hydreigon possess great overall synergy, as they can take on some of Mega Aggron's weaknesses, and in return, Mega Aggron handles the Fairy-types that trouble them. Fighting-types like Infernape and Kommo-o appreciate Mega Aggron's ability to handle Psychic- and bulky Fairy-types, and Mega Aggron can set Stealth Rock to aid them in their wallbreaking or sweeping efforts.

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's preferred STAB move, possessing a high Base Power against most foes due to Mega Aggron's weight. Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor. Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns. Sleep Talk lets Mega Aggron attack foes with Heavy Slam or further accumulate Curse boosts while asleep.

Set Details
========

252 HP and Special Defense EVs combined with a Careful nature minimize damage taken from threatening special attackers like Latias, Celebi, and Nihilego. If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit.

Usage Tips
========

Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy answers to it such as Rotom-H, Empoleon, and Moltres. To counteract this, weaken or remove these answers before starting to accumulate Curse boosts in the hopes of sweeping. While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias and Mega Altaria solely by virtue of its defensive typing and use of Heavy Slam. Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage. Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum. It is usually best to start using Curse while in advantageous positions like against Pokemon such as Gligar, Krookodile, and Dragon Dance Mega Altaria that can deal little damage to it, especially after Mega Aggron starts increasing its Defense.

Team Options
========

Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long-term wincon as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria. Grass- and Electric-types such as Tsareena, Celebi, and Zeraora stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers. Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, effectively deals with Moltres, and uses Toxic to wear down Mega Aggron checks like Hippowdon and opposing Rotom-H. Due to lacking the move itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Options like Seismitoad and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return. Seismitoad also takes on opposing bulky Water-types, crippling them with Toxic or Knock Off. Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can cover its weaknesses to Poison- and Grass-type moves in return. Latias offers some nice defensive synergy, taking little to no damage from Fire-, Fighting-, and Ground-type moves; Mega Aggron covers Fairy-, Ice-, and Bug-type moves for Latias.

[STRATEGY COMMENTS]
Other Options
=============

Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and worse one-on-one matchups against Water-types. Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is leaves Mega Aggron much more vulnerable to Pokemon like Rotom-H and Moltres. Avalanche can hit Hydreigon and Kommo-o for respectable damage, but it is generally less useful than other more consistent options.

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, Volcanion, and Nasty Plot Infernape all outspeed Mega Aggron and nail it with their STAB moves, while fearing little outside of Toxic, and Earthquake in the case of Volcanion and Infernape. However, Stealth Rock can pressure them considerably.

**Bulky Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. While Toxic annoys the former two, Suicune can use Rest to cure itself of status conditions.

**Ground-types**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost. Other bulky examples such as Mega Steelix, Seismitoad, and Hippowdon fear little from Mega Aggron's attacking moves and can perform their roles in front of it. Frailer Ground-types like Krookodile, Nidoking, and Mamoswine provide softer answers, but they are all capable of greatly pressuring Mega Aggron.

**Strong Special Attackers**: Powerful special attackers like Hydreigon and Choice Specs Primarina can do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health.

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably Spikes, burns, and various attacks over the course of a match.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [martha, 384270]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [talkingtree, 232101]]
 
Last edited:
Ok hitting straight zenkai boost on this one. I’ll amcheck much better this time. Comments are in bold.
[OVERVIEW]
  • Aggron sees considerable improvements multiple key areas upon Mega Evolution, making in a solid pick in the UU metagame
  • Most notably, its Defense stat boosts to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Mega Altaria
  • Filter makes for a fantastic ability, reducing the damage of super effective hits (You could definitely expand on this. Mention mons like Krookodile and other stuff like Banded Terrak that Mega Aggron can revenge due to Filter being a clutch ability)
  • While often uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk oriented Pokemon, especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch (An uninvested Fire Punch isn’t doing much to anything not named Scizor)
  • However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank
  • Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match
  • Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric (Also because it’s a more solid Latias check), though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing
  • Include a point that mentions hazard removal such as Rotom-H and Gligar who both beat Mega Aggron and have been on the rise.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Heavy Slam is Mega Aggron's Steel-type STAB move of choice, maintaining high Base Power against much of the metagame due to its substantial weight
  • Earthquake provides great coverage alongside Heavy Slam, nailing Steel-, Fire-, and Electric-types, and most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon (Probably can just shrink this down to just punishing entry hazard removers as mentioning other typings is filler imo)
  • Fire Punch is an alternative coverage option that also punishes Steel-types, allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall (Also can shrink this down to still hitting Scizor and also Bisharp since Fire Punch is piss weak to everything else.)
  • Toxic lets Mega Aggron pressure foes such as Hippowdon, Mega Slowbro, Rotom-H, and Moltres, which otherwise fear little from it

Set Details
========
  • Maximum Special Defense investment with a Careful nature gives Mega Aggron the best one-on-one matchup possible against threats such as Latias, Celebi, and Nihilego
  • Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be

Usage Tips
========
  • Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making it a smart option upon initial entry(This sentence feels too vague. Initial entry into what?)
  • Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H, that are greatly hindered by its presence
  • Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, and Alomomola(just bulky waters as a whole), which tend to be solid initial answers to Mega Aggron
  • However, in these scenarios be specifically careful in trying to cripple bulky waters like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness
  • As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary(Could also include using Wish support to keep Mega Aggron healthy.)
  • When coming into Latias, scouting for Electrium-Z is often a good option if your opponent uses Calm Mind with Mega Aggron at a high amount of health
  • In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health

Team Options
========
  • Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall; all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter
  • Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres, Togekiss (lol Togekiss. I get it because of Fightinium but it’s not the most used set atm), and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also alleviate Mega Aggron of the need to run Fire Punch due to being a strong Scizor check in its own right.
  • Grass-types like Tsareena and Celebi (Amoonguss too) fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support
  • Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl; in return Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola
  • Tentacruel, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity
  • Wish support is much appreciated from users like Alomomola, Florges, and Sylveon, helping to prevent Mega Aggron's tendency to be worn down over time (This is a big point that should be moved up to be the second point.)
  • Dragon-types such as Latias, Hydreigon, and Kommo-o possess great offensive and defensive synergy, as they resist some of Mega Aggron's weaknesses (You’re only listing the defensive type synergy mention that offensive synergy such as being able to beat or pressure bulky Waters like Latias being able to win the Calm Mind war vs Suicune), and in return, Mega Aggron can handle the Fairy-types that trouble them

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Heavy Slam is Mega Aggron's preferred Steel-type STAB move, possessing a strong Base Power against most foes due to Mega Aggron's weight
  • Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor(Cobalion’s a big one too.)
  • Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns
  • Sleep Talk lets Mega Aggron use one of its other moves at random while asleep, allowing it to attack foes with Heavy Slam or further accumulate Curse boosts

Set Details
========
  • 252 HP and Special Defense EVs combined with a Careful nature minimizes damage taken from threatening special attackers (Mention Latias, Celebi, and Nihilego in this point again. You often want to have the assumption that the reader might’ve skipped through some of the reading so reiterating points is alright.)
  • If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit

Usage Tips
========
  • Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy resistances such as Rotom-H, Empoleon, and Moltres
  • To counteract this tendency, weaken or remove these answers before starting to accumulate Curse boosts in hopes of sweeping
  • While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias (Probably only have it be Dragonium since you lose to Electrium Bolt Beam) and Mega Altaria which can be dealt with solely by way of its defensive typing and use of Heavy Slam
  • Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage
  • Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum (And also so that it isn’t completely vulnerable to taking multiple attacks)

Team Options
========
  • Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long term win condition as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria
  • Grass- and Electric-types such as Tsareena, Celebi (Amoonguss here too), and Rotom-H (lol Rotom-H) stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers
  • Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, and its Toxic can wear down Mega Aggron checks like Hippowdon and opposing Rotom-H
  • Due to not running it itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Pokemon like Seismitoad (If you’re going to mention Seismitoad might as well include Swampert too) and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return.
  • Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can take covers its weaknesses to Poison- and Grass-type moves in return

[STRATEGY COMMENTS]
Other Options
=============
  • Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and one-on-one matchup against Water-types
  • Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is generally less useful overall than Toxic (Also because the defensive set doesn’t carry Rest.)

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, and Volcanion all outspeed Mega Aggron and nail it with their STAB moves, while fearing little outside of Toxic and Earthquake in the case of Volcanion. However, Stealth Rock can pressure them considerably.

**Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. Toxic annoys the former two, while Suicune can use Rest to cure itself of status conditions.

**Strong Attackers**: Hydreigon, Nidoking, and Kommo-o (Kommo-o lol. I get it if it’s the Dragon Dance but the Mixed set is its best set atm. This just doesn’t seem like the best example.) can all do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health

**Gligar**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably (Rocks here as well.) Spikes, burns, and other attacks over the course of a match

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Overall you did an amazing job as usual with this analysis! My amcheck is finished.
 

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]
  • Aggron sees considerable improvements multiple key areas upon Mega Evolution, making in a solid pick in the UU metagame
  • Most notably, its Defense stat boosts to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Mega Altaria (Prolly specify physical malt since it can hardly switch into invested fire blast, and even non invested 3HKOs).
  • Filter makes for a fantastic ability, reducing the damage of super effective hits (You could definitely expand on this. Mention mons like Krookodile and other stuff like Banded Terrak that Mega Aggron can revenge due to Filter being a clutch ability)
  • While often uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk oriented Pokemon, especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch (An uninvested Fire Punch isn’t doing much to anything not named Scizor)(It's a coverage move, this doesn't really make what he's saying invalid. Especially since sometimes you're running Fire Punch > EQ meaning you're gonna use it to hit steel types in general, unless you wanna spam Coba with Heavy Slam instead).
  • However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank
  • Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match
  • Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric (Also because it’s a more solid Latias check)(It's immunity to electric is the reason it's a more solid Latias answer so this is probably unnecessary to note), though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing
  • Include a point that mentions hazard removal such as Rotom-H and Gligar who both beat Mega Aggron and have been on the rise. (This is probably fine but start the point by mentioning it's ability to pressure other forms of hazard removal due to it's immunity to toxic, coverage, and toxic).

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Heavy Slam is Mega Aggron's Steel-type STAB move of choice, maintaining high Base Power against much of the metagame due to its substantial weight
  • Earthquake provides great coverage alongside Heavy Slam, nailing Steel-, Fire-, and Electric-types, and most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon (Probably can just shrink this down to just punishing entry hazard removers as mentioning other typings is filler imo)(Not necessary).
  • Fire Punch is an alternative coverage option that also punishes Steel-types, allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall (Also can shrink this down to still hitting Scizor and also Bisharp since Fire Punch is piss weak to everything else.)(Definitely not necessary and sorta wrong since EQ still hits Bish harder than Fire Punch).
  • Toxic lets Mega Aggron pressure foes such as Hippowdon, Mega Slowbro, Rotom-H, and Moltres, which otherwise fear little from it
  • (Roar definitely deserves a mention here imo whether it's slashed or not).

Set Details
========
  • Maximum Special Defense investment with a Careful nature gives Mega Aggron the best one-on-one matchup possible against threats such as Latias, Celebi, and Nihilego
  • Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be

Usage Tips
========
  • Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making it a smart option upon initial entry(This sentence feels too vague. Initial entry into what?)(The field).
  • Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H, that are greatly hindered by its presence
  • Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, and Alomomola(just bulky waters as a whole)(too vague since tenta, empo, and others fall into that category as well, the mentions are fine), which tend to be solid initial answers to Mega Aggron (I think Moltres deserves a specific mention since it comes in to defog as it rocks all the time and Toxic can pressure it quite a bit).
  • However, in these scenarios be specifically careful in trying to cripple bulky waters like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness
  • As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary(Could also include using Wish support to keep Mega Aggron healthy.)(This point is moreso about avoiding unnecessary chip which is sorta separate from wishing up, wish will be mentioned in team options anyways).
  • When coming into Latias, scouting for Electrium-Z is often a good option if your opponent uses Calm Mind with Mega Aggron at a high amount of health
  • In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health

Team Options
========
  • Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall; all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter
  • Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres, Togekiss (lol Togekiss. I get it because of Fightinium but it’s not the most used set atm)(While I agree standard Toge is def not a big enough of a threat to magg to deserve mentioning in that sentence, I do think it plays a part in rotom-h and nihi being good teammates since if magg is your only toge answer there's a good chance you'll be victim to a late/mid game toge sweep since magg is so easy to wear down, you can probably reword this to fit that description), and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also alleviate Mega Aggron of the need to run Fire Punch due to being a strong Scizor check in its own right.
  • Grass-types like Tsareena and Celebi (Amoonguss too)(I agree amoonguss is good with maggron but I think this point is moreso leaning towards the more offense oriented ones given how he notes they take advantage of the stealth rock support, you could add amoonguss to this point but also sorta separate it from the other two, if that makes sense. Talk about how it forms a nice defensive core where magg checks psychic types like lati and birds for guss and guss checks waters and is a fighting resistance and a pivot/sponge w/ regen etc etc) fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support
  • Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl; in return Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola (Mention it's elec immunity specifically, making it able to deal with Mega Manectric).
  • Tentacruel, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity (Could probably mention at least one defogger like Gligar).
  • Wish support is much appreciated from users like Alomomola, Florges, and Sylveon, helping to prevent Mega Aggron's tendency to be worn down over time (This is a big point that should be moved up to be the second point.)
  • Dragon-types such as Latias, Hydreigon, and Kommo-o possess great offensive and defensive synergy, as they resist some of Mega Aggron's weaknesses (You’re only listing the defensive type synergy mention that offensive synergy such as being able to beat or pressure bulky Waters like Latias being able to win the Calm Mind war vs Suicune)(He sorta does mention the offensive synergy since magg both offensively and defensively "handles" fairies. The suicune thing is probably too specific to bother mentioning), and in return, Mega Aggron can handle the Fairy-types that trouble them

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
  • Heavy Slam is Mega Aggron's preferred Steel-type STAB move, possessing a strong Base Power against most foes due to Mega Aggron's weight
  • Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor(Cobalion’s a big one too.)(SD Coba beats curse magg anyways, and coba is carrying SD more often than not).
  • Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns
  • Sleep Talk lets Mega Aggron use one of its other moves at random while asleep, allowing it to attack foes with Heavy Slam or further accumulate Curse boosts

Set Details
========
  • 252 HP and Special Defense EVs combined with a Careful nature minimizes damage taken from threatening special attackers (Mention Latias, Celebi, and Nihilego in this point again. You often want to have the assumption that the reader might’ve skipped through some of the reading so reiterating points is alright.)(Each set is treated individually afaik).
  • If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit

Usage Tips
========
  • Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy resistances such as Rotom-H, Empoleon, and Moltres
  • To counteract this tendency, weaken or remove these answers before starting to accumulate Curse boosts in hopes of sweeping
  • While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias (Probably only have it be Dragonium since you lose to Electrium Bolt Beam)(Not necessary) and Mega Altaria which can be dealt with solely by way of its defensive typing and use of Heavy Slam
  • Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage
  • Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum (And also so that it isn’t completely vulnerable to taking multiple attacks)
  • (Talk about when it's best to start cursing up, for example against physical attackers that fail to break through magg w/ curse even if they can break thru magg w/o curse).

Team Options
========
  • Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long term win condition as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria
  • Grass- and Electric-types such as Tsareena, Celebi (Amoonguss here too), and Rotom-H (lol Rotom-H)(It's best to explain why you're loling at something for future reference. But Rotom-H does do a generally poor job at pressuring bulky waters since it can never really switch in w/o being crippled by toxic or scald, Zera would probably be a better example, especially since heatman is in the next point anyways) stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers
  • Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, and its Toxic can wear down Mega Aggron checks like Hippowdon and opposing Rotom-H (Also mention it's ability to check Moltres).
  • Due to not running it itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Pokemon like Seismitoad (If you’re going to mention Seismitoad might as well include Swampert too)(Not necessary) and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return.
  • Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can take covers its weaknesses to Poison- and Grass-type moves in return

[STRATEGY COMMENTS]
Other Options
=============
  • Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and one-on-one matchup against Water-types
  • Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is generally less useful overall than Toxic (Also because the defensive set doesn’t carry Rest.)(Not necessary to mention).

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, and Volcanion all outspeed Mega Aggron and nail it with their STAB moves, while fearing little outside of Toxic and Earthquake in the case of Volcanion. However, Stealth Rock can pressure them considerably.

**Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. Toxic annoys the former two, while Suicune can use Rest to cure itself of status conditions.

**Strong Attackers**: Hydreigon, Nidoking, and Kommo-o (Kommo-o lol. I get it if it’s the Dragon Dance but the Mixed set is its best set atm. This just doesn’t seem like the best example.)(For future reference it's best if you disagree with an example to give another example instead to make it easier for the writer, let's say Chandelure) can all do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health

**Gligar**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably (Rocks here as well.) Spikes, burns, and other attacks over the course of a match

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
My shit in red
Comments rejecting some shit in purple
Everything in bold I don't touch is fine

BackAtYouBro You're on the right track but you're far too nitpicky in general. Pak is one of the best writers on the site if not the best, so if you don't find much don't feel the need to nitpick shit for content. I encourage you to keep at it though!

QC 1/3
 
Last edited:

Hilomilo

High-low My-low
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Overview
* I don't think Terrakion is a particularly good example of a Pokemon it can more easily take on with filter since Aggron is still 2HKOed. Cobalion or Zeraora would work better as examples.
* Bring up Aggron's poor matchups against a few common entry hazard removers, like Rotom-H, Gligar, Hydreigon, and Moltres, since this can complicate its ability to keep Stealth Rock up.

Set: Stealth Rock
Set/Moves
* I'd also say in the Earthquake line that it can punish some Pokemon that may try abusing Mega Aggron for setup turns, like Infernape, Cobalion, and Terrakion.
* Hydreigon should probably be mentioned as a Toxic target.

Usage Tips
* I'd mention here that it's important to be wary of various coverage options some foes may be able to nab Mega Aggron with, like Flamethrower or Aura Sphere from Togekiss, Fire Blast from Mega Altaria, and Gigavolt Havoc from Nihilego, which can't come close to a KO but can really complicate Aggron's ability to tank hits much longer.

Team Options
* Give bulky Water-types a line here, since they can often deal with Ground- and Fire-Types for Mega Aggron while in return it covers their Grass-weaknesses while checking Zeraora if need be.
* Consider adding a line on setup sweepers that would appreciate Mega Aggron's ability to use Stealth Rock to better their chances of cleaning up late-game. You could do the same for wallbreakers as well.
* Fighting-types could also use a line, considering most appreciate the assurance Mega Aggron can provide as a sturdy check to most Fairy- and Psychic-types while appreciating its Stealth Rock support. Most can also utilize setup sets to overwhelm a lot of opposing defensive Pokemon that Aggron would have trouble breaking past on its own.

Set: Curse
Team Options
* I'd consider adding an example with a little more relevance than Seismitoad.
* Some more examples of Fire- and Fighting-type checks than just your Stealth Rockers and Primarina lines would be helpful here since they can be particularly important to this set for allowing Aggron to sweep late-game.
* Consider adding Water-types to this section since they take on Fire- and Ground-types for Mega Aggron pretty adequately.

Other Options
* Avalanche seems worthy of a mention here for its ability to heavily damage Gligar and Hydreigon, which Aggron's other moves can't accomplish. Be sure to note that it has limited use otherwise.

Checks and Counters
* Add Infernape to the Fire-type section and say that it can set up with Nasty Plot as it forces Mega Aggron out, though it should be wary of Earthquake.
* I'd consider adding a whole section on Ground-types and giving Gligar a specific mention in it. Mega Steelix, Swampert, and Hippowdon can all switch in on Mega Aggron, threaten it with Earthquake or Scald in Swampert's case, and set Stealth Rock against it despite fearing Toxic. Offensive Ground-types like Krookodile, Mamoswine, and Nidoking are shakier answers but can offensively pressure it a fair amount (consider mentioning that Krookodile can power through it with Groundium Z while both it and Mamoswine avoid 2HKOes from Heavy Slam).

Great work as always! QC 2/3
 

autumn

only i will remain
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C&C Leader
View attachment 155396View attachment 155397
[OVERVIEW]

Aggron sees considerable improvements multiple key areas upon Mega Evolution, making in a solid pick in the UU metagame. Most notably, its Defense stat boosts to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Dragon Dance Mega Altaria. Filter makes for a fantastic ability, reducing the damage of super effective hits, helping it against Pokemon like Krookodile and Cobalion. While often uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk oriented Pokemon (both sets don't have attack investment and it's not mentioned as an option anywhere, so remove often), especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch. However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank. (give some examples of special attackers it can struggle against due to this) Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match. Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric, though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing. Lastly, Mega Aggron faces some poor one-on-one matchups against Defog users such as Gligar, Moltres, Rotom-H, and Hydreigon which can all pose formidable obstacles to keeping up Stealth Rock.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's Steel-type STAB move of choice, maintaining high Base Power against much of the metagame due to its substantial weight. Earthquake provides great coverage alongside Heavy Slam, most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon, while also hitting threats like Cobalion, Infernape, and Terrakion for significant damage. Fire Punch is an alternative coverage option that also punishes Steel-types, allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall. Toxic lets Mega Aggron pressure foes such as Hippowdon, Hydreigon, Rotom-H, and Moltres, which otherwise fear little from it. Mega Aggron can use Roar to phaze foes, helping to chip them down in combination with Stealth Rock, though Toxic is generally more useful.

Set Details
========

Maximum Special Defense investment with a Careful nature gives Mega Aggron the best one-on-one matchup possible against threats such as Latias, Celebi, and Nihilego. Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be.

Usage Tips
========

Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making it a smart option upon initial entry. Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H, that are greatly hindered by its presence. Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, Moltres, and Alomomola, which tend to be solid initial answers to Mega Aggron. However, in these scenarios be specifically careful in trying to cripple bulky waters like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness. As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary. When coming into Latias, scouting for Electrium-Z is often a good option if your opponent uses Calm Mind with Mega Aggron at a high amount of health. In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health. Watch out for coverage moves that can deal significant damage to Mega Aggron such as Togekiss's Aura Sphere, Mega Altaria's Fire Blast, and Nihilego's Gigavolt Havoc. (would put this before the sturdy point because that's less relevant)

Team Options
========

Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall; all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter. Wish support is much appreciated from users like Alomomola, Florges, and Sylveon, helping to prevent Mega Aggron's tendency to be worn down over time. Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also alleviate Mega Aggron of the need to run Fire Punch due to being a strong Scizor check in its own right. Grass-types like Tsareena and Celebi fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support. Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl, as well as acting as a solid answer to Mega Manectric; in return Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola. Tentacruel, Gligar, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity. Starmie doubles down as a formidable answer to Fire- and Fighting-types while in return Mega Aggron can absorb the Bug- and Grass-type moves aimed at it. Dragon-types such as Latias and Hydreigon possess great overall synergy, as they can take on some of Mega Aggron's weaknesses, and in return, Mega Aggron can handle the Fairy-types that trouble them. Fighting-type like Infernape and Kommo-o appreciate Mega Aggron's ability to handle Psychic- and bulky Fairy-types, and can also set Stealth Rock to aid them in their wallbreaking or sweeping efforts. (kinda reads like the fighting type set rocks but more of a gp thing)

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's preferred Steel-type STAB move, possessing a strong Base Power against most foes due to Mega Aggron's weight. Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor. Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns. Sleep Talk lets Mega Aggron use one of its other moves at random while asleep, allowing it to attack foes with Heavy Slam or further accumulate Curse boosts.

Set Details
========

252 HP and Special Defense EVs combined with a Careful nature minimizes damage taken from threatening special attackers like Latias, Celebi, and Nihilego. If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit.

Usage Tips
========

Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy resistances such as Rotom-H, Empoleon, and Moltres. To counteract this tendency, weaken or remove these answers before starting to accumulate Curse boosts in hopes of sweeping. While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias and Mega Altaria which can be dealt with solely by way of its defensive typing and use of Heavy Slam. Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage. Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum. It is usually best to start using Curse while in advantageous positions like when it is in against Pokemon such as Gligar, Krookodile, and Dragon Dance Mega Altaria, that can deal little damage to it, especially after Mega Aggron starts increasing its Defense.

Team Options
========

Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long term win condition as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria. Grass- and Electric-types such as Tsareena, Celebi, and Zeraora stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers. Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, and its Toxic can wear down Mega Aggron checks like Hippowdon and opposing Rotom-H, while effectively dealing with Moltres. Due to not running it itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Pokemon like Seismitoad and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return. Seismitoad also takes on opposing bulky Water-types, crippling them with Toxic or Knock Off. Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can cover its weaknesses to Poison- and Grass-type moves in return. Latias offers some nice defensive synergy, taking little to no damage from Fire-, Fighting-, and Ground-type moves; Mega Aggron covers Fairy-, Ice-, and Bug-type moves for Latias.

[STRATEGY COMMENTS]
Other Options
=============

Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and worse one-on-one matchups against Water-types. Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is leaves Mega Aggron much more vulnerable to Pokemon like Rotom-H and Moltres. Avalanche can hit Hydreigon and Kommo-o for respectable damage, but it is generally less useful than other more consistent options.

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, Volcanion, and Nasty Plot Infernape all outspeed Mega Aggron and nail it with their STAB moves, while fearing little outside of Toxic, and Earthquake in the case of Volcanion and Infernape. However, Stealth Rock can pressure them considerably.

**Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. Toxic annoys the former two, while Suicune can use Rest to cure itself of status conditions.

**Strong Special Attackers**: Powerful special attackers like Hydreigon and Chandelure can do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health. (chandelure moreso beats aggron due to super effective stab so maybe consider another neutral hitter like specs primarina)

**Ground-types**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost. Other bulky examples such as Mega Steelix, Seismitoad, and Hippowdon fear little from Mega Aggron's attacking moves and can perform their roles in front of it. Krookodile, Nidoking, and Mamoswine provide softer answers, but they are all capable of greatly pressuring Mega Aggron.

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably Spikes, burns, and various attacks over the course of a match.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3 great as always
 

Lumari

empty spaces
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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Aggron sees considerable improvements in multiple key areas upon Mega Evolution, making in it a solid pick in the UU metagame. Most notably, its Defense stat boosts increases to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Dragon Dance Mega Altaria. Filter makes for a fantastic ability, reducing the damage of super effective hits, helping it against Pokemon super effective attackers (optional, but at least get rid of the dex info) like Krookodile and Cobalion. While uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk-oriented (AH) Pokemon, especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch. However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank. Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match. Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric, though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing. Lastly, Mega Aggron faces some poor one-on-one matchups against Defog users such as Gligar, Moltres, Rotom-H, and Hydreigon which can all pose formidable obstacles to keeping up Stealth Rock.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's Steel-type STAB move of choice, maintaining high Base Power against much of the metagame due to its Mega Aggron's substantial weight. Earthquake provides great coverage alongside Heavy Slam, most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon (RC) while also hitting threats like Cobalion, Infernape, and Terrakion for significant damage. Fire Punch is an alternative coverage option that also punishes Steel-types, allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall. Toxic lets Mega Aggron pressure foes such as Hippowdon, Hydreigon, Rotom-H, and Moltres, which otherwise fear little from it. Mega Aggron can also use Roar to phaze foes, helping to chip them down in combination with Stealth Rock, though Toxic is generally more useful.

Set Details
========

Maximum Special Defense investment with a Careful nature gives Mega Aggron the best one-on-one matchup possible against threats such as Latias, Celebi, and Nihilego. Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be.

Usage Tips
========

Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making it Mega Evolving a smart option upon initial entry. Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H, that are greatly hindered by its presence. Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, Moltres, and Alomomola, which tend to be solid initial answers to Mega Aggron. However, in these scenarios, (AC) be specifically careful in trying to cripple bulky waters like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness. As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary. When coming into Latias, scouting for Electrium Z (RH) is often a good option if your opponent uses Calm Mind with Mega Aggron at a high amount of health. Watch out for coverage moves that can deal significant damage to Mega Aggron such as Togekiss's Aura Sphere, Mega Altaria's Fire Blast, and Nihilego's Gigavolt Havoc. In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health.

Team Options
========

Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall, (comma) all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter. Wish support is much appreciated from users like Alomomola, Florges, and Sylveon is much appreciated, helping to prevent Mega Aggron's tendency to be worn down over time. Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also alleviate relieve Mega Aggron of the need to run Fire Punch due to being a strong Scizor check in its own right. Grass-types like Tsareena and Celebi fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support. Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl, as well as acting as a solid answer to Mega Manectric; in return, (AC) Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola. Tentacruel, Gligar, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity. Starmie doubles down as a formidable answer to Fire- and Fighting-types, (AC) while in return Mega Aggron can absorb the Bug- and Grass-type moves aimed at it. Dragon-types such as Latias and Hydreigon possess great overall synergy, as they can take on some of Mega Aggron's weaknesses, and in return, Mega Aggron can handle the Fairy-types that trouble them. Fighting-type like Infernape and Kommo-o appreciate Mega Aggron's ability to handle Psychic- and bulky Fairy-types, and Mega Aggron can set Stealth Rock to aid them in their wallbreaking or sweeping efforts.

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's preferred Steel-type STAB move, possessing a strong high Base Power against most foes due to Mega Aggron's weight. Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor. Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns. Sleep Talk lets Mega Aggron use one of its other moves at random while asleep, allowing it to attack foes with Heavy Slam or further accumulate Curse boosts while asleep.

Set Details
========

252 HP and Special Defense EVs combined with a Careful nature minimizes minimize damage taken from threatening special attackers like Latias, Celebi, and Nihilego. If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit.

Usage Tips
========

Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy resistances answers to it such as Rotom-H, Empoleon, and Moltres. To counteract this tendency, weaken or remove these answers before starting to accumulate Curse boosts in hopes of sweeping. While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias and Mega Altaria which that can be dealt with solely by way of its defensive typing and use of Heavy Slam. Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage. Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum. It is usually best to start using Curse while in advantageous positions like when it is in against Pokemon such as Gligar, Krookodile, and Dragon Dance Mega Altaria (RC) that can deal little damage to it, especially after Mega Aggron starts increasing its Defense.

Team Options
========

Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long-term (AH) win condition wincon as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria. Grass- and Electric-types such as Tsareena, Celebi, and Zeraora stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers. Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, effectively deal with Moltres, and its use Toxic can to wear down Mega Aggron checks like Hippowdon and opposing Rotom-H with Toxic, while effectively dealing with Moltres. (assuming thing that deals with Moltres = Rotom-H not Toxic; if I misread that then keep everything as is but remove the comma before while) Due to not running it itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Pokemon like Seismitoad and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return. Seismitoad also takes on opposing bulky Water-types, crippling them with Toxic or Knock Off. Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can cover its weaknesses to Poison- and Grass-type moves in return. Latias offers some nice defensive synergy, taking little to no damage from Fire-, Fighting-, and Ground-type moves; Mega Aggron covers Fairy-, Ice-, and Bug-type moves for Latias.

[STRATEGY COMMENTS]
Other Options
=============

Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and worse one-on-one matchups against Water-types. Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is leaves Mega Aggron much more vulnerable to Pokemon like Rotom-H and Moltres. Avalanche can hit Hydreigon and Kommo-o for respectable damage, but it is generally less useful than other more consistent options.

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, Volcanion, and Nasty Plot Infernape all outspeed Mega Aggron and nail it with their STAB moves (RC) while fearing little outside of Toxic, and Earthquake in the case of Volcanion and Infernape. However, Stealth Rock can pressure them considerably.

**Bulky Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. While Toxic annoys the former two, while (100% subjective but flows better) Suicune can use Rest to cure itself of status conditions.

**Strong Special Attackers**: Powerful special attackers like Hydreigon and Choice Specs Primarina can do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health.

**Ground-types**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost. Other bulky examples such as Mega Steelix, Seismitoad, and Hippowdon fear little from Mega Aggron's attacking moves and can perform their roles in front of it. Krookodile, Nidoking, and Mamoswine provide softer answers, but they are all capable of greatly pressuring Mega Aggron.

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably Spikes, burns, and various attacks over the course of a match.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [martha, 384270]]
- Grammar checked by: [[, ], [, ]]
 

talkingtree

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GP 2/2
add remove comments

[OVERVIEW]

Aggron sees considerable improvements in multiple key areas upon Mega Evolution, making it a solid pick in the UU metagame. Most notably, its Defense stat boosts to a gargantuan base 230, pairing nicely with its solid defensive typing in Steel and making it a strong answer to Pokemon like Mega Aerodactyl and Dragon Dance Mega Altaria. Filter makes for a fantastic ability, (AC) helping it against super effective attackers like Krookodile and Cobalion. While Even uninvested, Mega Aggron's base 140 Attack stat gives it respectable offensive presence for a more bulk-oriented Pokemon, especially when combined with its naturally powerful Heavy Slam and nice coverage options in Earthquake and Fire Punch. However, its HP and Special Defense stats are rather mediocre, limiting its overall effectiveness as a tank. Additionally, Mega Aggron has no passive or reliable recovery, making it easily worn down over the course of a match. Mega Steelix also poses stiff competition as a Steel-type Stealth Rock user due to its similar stats and immunity to Electric, though Mega Aggron does possess a better ability in Filter and a generally more useful defensive typing. Lastly, Mega Aggron faces some poor one-on-one matchups against some Defog users such as Gligar, Moltres, Rotom-H, and Hydreigon, (AC) which can all pose formidable obstacles to keeping up Stealth Rock.

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake / Fire Punch
move 4: Toxic / Fire Punch
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's Steel-type (redundant) STAB move of choice, maintaining high Base Power against much of the metagame due to Mega Aggron's substantial weight. Earthquake provides great coverage alongside Heavy Slam, most notably letting Mega Aggron punish entry hazard removers like Tentacruel and Empoleon while also hitting threats like Cobalion, Infernape, and Terrakion for significant damage. Fire Punch is an alternative coverage option that also punishes a different group of Steel-types, (optional, this alters meaning and original is fine) allowing Mega Aggron to more effectively check Scizor, though it tends to be less useful than Earthquake overall. Toxic lets Mega Aggron pressure foes such as Hippowdon, Hydreigon, Rotom-H, and Moltres, which otherwise fear little from it. Mega Aggron can also use Roar to phaze foes, helping to chip them down in combination with Stealth Rock, though Toxic is generally more useful.

Set Details
========

Maximum Special Defense investment with a Careful nature gives Mega Aggron the best possible one-on-one matchup possible against threats such as Latias, Celebi, and Nihilego. Prior to Mega Evolution, Sturdy lets a full health Aggron act as an emergency revenge killer to a threatening sweeper if need be.

Usage Tips
========

Aggron's bulk, ability, and defensive typing all improve remarkably upon Mega Evolution, often making Mega Evolving a smart option upon initial entry. Prioritize getting up Stealth Rock early when facing foes such as Moltres and Rotom-H, (RC) that are greatly hindered by its presence. Spread Toxic early- to mid-game on Pokemon like Hippowdon, Rotom-H, Moltres, and Alomomola, which tend to be solid initial answers to Mega Aggron. However, in these scenarios, be specifically careful in trying to cripple bulky waters Water-types like Mega Slowbro and Alomomola, as a Scald burn severely cripples Mega Aggron's longevity and overall effectiveness. As it is often worn down quickly, be sure to keep Mega Aggron healthy enough to handle a threat such as Mega Aerodactyl, Latias, or Scizor if necessary. When coming into Latias, scouting for Electrium Z is often a good option if your opponent uses Calm Mind with when Mega Aggron at has a high amount of health. Watch out for coverage moves that can deal significant damage to Mega Aggron such as Togekiss's Aura Sphere, Mega Altaria's Fire Blast, and Nihilego's Gigavolt Havoc. In the rare occasion that Aggron has not Mega Evolved and a weakened sweeper is getting out of hand, Sturdy lets Aggron act as a one-time check if it is at full health.

Team Options
========

Mega Aggron can fit on a variety of playstyles ranging from bulky offense to stall, all of which appreciate its defensive capabilities and effectiveness as a Stealth Rock setter. Wish support from users like Alomomola, Florges, and Sylveon is much appreciated, helping to prevent counteract Mega Aggron's tendency to be worn down over time. Rotom-H and Nihilego make for effective Mega Aggron partners, taking on threats to it in Moltres and opposing Rotom-H, proceeding to gain momentum or use powerful attacks. Rotom-H may also relieve Mega Aggron of the need to run Fire Punch due to being as a strong Scizor check in its own right. Grass-types like Tsareena and Celebi fit nicely, punishing bulky Water-types and taking full advantage of Mega Aggron's Stealth Rock support. Choice Scarf Krookodile takes some pressure off of Mega Aggron in dealing with key threats in Latias and Mega Aerodactyl, as well as acting as a solid answer to Mega Manectric; in return, Mega Aggron can spread Toxic onto some of Krookodile's most reliable answers like Hippowdon and Alomomola. Tentacruel, Gligar, Starmie, and the aforementioned Tsareena provide entry hazard removal, most notably clearing Spikes that hinder Mega Aggron's longevity. Starmie doubles down as a formidable answer to Fire- and Fighting-types, while and in return Mega Aggron can absorb the Bug- and Grass-type moves aimed at it. Dragon-types such as Latias and Hydreigon possess great overall synergy, as they can take on some of Mega Aggron's weaknesses, and in return, Mega Aggron can handle handles (lots of "Mega Aggron can", trying to give some variety) the Fairy-types that trouble them. Fighting-type Fighting-types like Infernape and Kommo-o appreciate Mega Aggron's ability to handle Psychic- and bulky Fairy-types, and Mega Aggron can set Stealth Rock to aid them in their wallbreaking or sweeping efforts. (the last phrase here is kind of true for every teammate, is there anything in particular that makes Mega Aggron a good teammate to Fighting-types? I'm being nitpicky here so it's alright to leave as-is if you don't see this as an issue)

[SET]
name: Curse
move 1: Heavy Slam
move 2: Curse
move 3: Rest
move 4: Sleep Talk
item: Aggronite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Heavy Slam is Mega Aggron's preferred Steel-type STAB move, possessing a high Base Power against most foes due to Mega Aggron's weight. Curse boosts Mega Aggron's Attack and Defense stats, allowing it to better combat threatening physical attackers such as Terrakion and Scizor. Rest provides means of healing off damage and curing itself of crippling burns, at the cost of putting itself to sleep for two turns. Sleep Talk lets Mega Aggron attack foes with Heavy Slam or further accumulate Curse boosts while asleep.

Set Details
========

252 HP and Special Defense EVs combined with a Careful nature minimize damage taken from threatening special attackers like Latias, Celebi, and Nihilego. If Aggron has not Mega Evolved and is at maximum HP, Sturdy guarantees that it can stomach one hit.

Usage Tips
========

Curse Mega Aggron will rarely make progress early-game due to the prevalence of sturdy answers to it such as Rotom-H, Empoleon, and Moltres. To counteract this tendency, weaken or remove these answers before starting to accumulate Curse boosts in the hopes of sweeping. While Curse Mega Aggron has less defensive utility overall, it can still be used to check Pokemon such as Latias and Mega Altaria that can be dealt with solely by way virtue of its defensive typing and use of Heavy Slam. Revealing RestTalk Curse Mega Aggron's set early on will often make the opponent realize the importance of keeping their answers healthy, so it is generally preferred to keep it under wraps until it is capable of doing meaningful damage. Additionally, while Rest may be necessary to keep Mega Aggron healthy, gauge when it is necessary to do so, as using it tends to give up large amounts of momentum. It is usually best to start using Curse while in advantageous positions like when it is in against Pokemon such as Gligar, Krookodile, and Dragon Dance Mega Altaria that can deal little damage to it, especially after Mega Aggron starts increasing its Defense.

Team Options
========

Curse Mega Aggron fits best on bulky offense and balance teams that appreciate its role as a long-term wincon as well as a strong check to Pokemon like Latias, Mega Aerodactyl, and Mega Altaria. Grass- and Electric-types such as Tsareena, Celebi, and Zeraora stand out as strong partners, as they threaten bulky Water-types, some of Mega Aggron's sturdiest answers. Rotom-H also absorbs the Ground- and Fire-type moves aimed at Mega Aggron, effectively deal deals with Moltres, and use uses Toxic to wear down Mega Aggron checks like Hippowdon and opposing Rotom-H, while effectively dealing with Moltres. Due to not running it lacking the move itself, Curse Mega Aggron teams need an alternate Stealth Rock setter. Pokemon Options like Seismitoad and Nihilego check Fire-types like Rotom-H and Moltres, and Mega Aggron checks Latias for them in return. Seismitoad also takes on opposing bulky Water-types, crippling them with Toxic or Knock Off. Primarina makes for a strong partner by checking Hydreigon, Kommo-o, and Infernape, and Mega Aggron can cover its weaknesses to Poison- and Grass-type moves in return. Latias offers some nice defensive synergy, taking little to no damage from Fire-, Fighting-, and Ground-type moves; Mega Aggron covers Fairy-, Ice-, and Bug-type moves for Latias.

[STRATEGY COMMENTS]
Other Options
=============

Rock-type moves such as Head Smash and Rock Slide make for decent options, allowing Mega Aggron to threaten Rotom-H and Moltres at the cost of worse overall coverage and worse one-on-one matchups against Water-types. Curse is a solid option on the defensive set, letting it beat Defog Gligar one-on-one, although it is leaves Mega Aggron much more vulnerable to Pokemon like Rotom-H and Moltres. Avalanche can hit Hydreigon and Kommo-o for respectable damage, but it is generally less useful than other more consistent options.

Checks and Counters
===================

**Fire-types**: Rotom-H, Moltres, Volcanion, and Nasty Plot Infernape all outspeed Mega Aggron and nail it with their STAB moves, while fearing little outside of Toxic, and Earthquake in the case of Volcanion and Infernape. However, Stealth Rock can pressure them considerably.

**Bulky Water-types**: Mega Slowbro, Alomomola, and Suicune wall Mega Aggron's attacking moves and threaten to burn it with Scald. While Toxic annoys the former two, Suicune can use Rest to cure itself of status conditions.

**Strong Special Attackers**: Powerful special attackers like Hydreigon and Choice Specs Primarina can do significant damage to Mega Aggron, and they are capable of tanking at least one hit at full health. (you might want to move this below Ground-types so that all the type-based tags are together)

**Ground-types**: Gligar completely walls Mega Aggron's Stealth Rock set, removing its entry hazards with Defog and healing off the damage with Roost. Other bulky examples such as Mega Steelix, Seismitoad, and Hippowdon fear little from Mega Aggron's attacking moves and can perform their roles in front of it. Frailer Ground-types like (optional) Krookodile, Nidoking, and Mamoswine provide softer answers, but they are all capable of greatly pressuring Mega Aggron.

**Passive Damage**: Lacking any recovery, Mega Aggron finds itself easily worn down by entry hazards, most notably Spikes, burns, and various attacks over the course of a match.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[vivalospride, 151509], [Hilomilo, 313384], [martha, 384270]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [talkingtree, 232101]]

 

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