Grim
The Ghost
Teambuilding process is kind of simple: Alakazam-Mega was obvious. I then added Machamp because it covers Alakazam's Dark-type weakness. Swampert followed for Stealth Rocks and a Darmanitan counter. Honchkrow adds some priority, pursuit support, and covers Swampert's Grass-type weakness and Alakazam's Ghost-type one. Gligar was added kind of mindlessly, but it does very well, and became one of the most important members of the team. Last but not least, Double Dance Porygon-Z was added because it's just a cool Pokemon and added a win condition to the team. Even though this team was created kind of without a goal, Porygon-Z usually ends up late game sweeping after the rest of the team made some holes.
A closer look at the team:
no ban plz
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
-
- Future Sight
The Pokemon the team was built around. The EV's are simple; 252 Spe and 252 SpA with a Modest nature to hit as hard as possible while still outspeeding the majority of the meta. Psyshock over Psychic to hit special walls such as Blissey and Florges hard. Shadow Ball and Focus Blast are just general coverage moves. Future Sight is an interesting gimmick that has helped me a lot, especially in combination with Machamp.
Surprise motherfucker!
Machamp @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Knock Off
- Ice Punch
Not quite a standard set. Choice Band max Spe Guts Machamp is an awesome Pokemon that puts in a lot of work against all kind of teams. Close Combat hits very hard with a CB, and even harder with a Guts boost. Bullet Punch for some priority, and Knock Off and Ice Punch for obvious coverage.
Y u no recovery?
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
Nice and standard physically defensive Swampert keeps Darmanitan at bay, and is my very shaky CroCune check. Scald > Waterfall to burn stuff, and actually does decent damage with a Torrent boost. Also adds a nice Electric-type immunity. I hope that with its mega evolution it doesn't go to OU, because I wouldn't know what to replace it with. (Arcanine ?_?)
Classy as fuck
Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Sucker Punch + Pursuit creates a lot of 50/50 situations, which is cool. Superpower over Roost because I never really get the chance to use Roost anyway. It Pursuit-traps Celebi too, which would otherwise be somewhat problematic.
Gliscor a shit
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
- Defog
- Earthquake
- Toxic
- Roost
Gligar is a mixed Eviolite wall, who is my answer to Mienshao and Hydreigon among others. Hyper Cutter because Immunity is incompatible with Defog ;-;. Earthquake is the STAB, Toxic cripples stuff, and Roost is recovery. The EV's are kind of random lol. It does a good job at switching into Hydreigon and Mienshao.
Jk, who even uses Hyper Beam?
Porygon-Z @ Lum Berry
Ability: Adaptability
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Dark Pulse
- Nasty Plot
- Agility
Double Dance Porygon-Z is a cool sweeper that does a lot to stall too. Tri Attack + Dark Pulse has nice coverage. 176 Spe EV's to outspeed Choice Scarf Mienshao and I believe Choice Scarf Infernape too (not sure about this one), 252 SpA EV's with a Modest nature to hit hard, and the leftovers in HP.
Some threats to the team I noticed are Sub CM Meloetta, Ice attack special attackers like Goodra and Nidoking/Queen (they break through Gligar :C), and Lucario.
I forgot to save replays, but here is one against stall: http://replay.pokemonshowdown.com/uu-174073094
Please leave a post and tell me if you think I should change something or whatever lol.
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