BH Mega Beedrill [QC 2/2 GP 1/1]

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus

[OVERVIEW]

Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the metagame, Mega Mewtwo X and Mega Mewtwo Y. STAB U-turn allows it to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team. Mega Beedrill's secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, setting it apart from other Bug-types like Pheromosa. However, Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, which is faster than Pokemon that outspeed Mega Beedrill like Mega Aerodactyl and Deoxys-A, and while Pheromosa is slightly weaker physically, its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. Nevertheless, its higher Attack stat gives Mega Beedrill better chances to net OHKOs on foes such as positive Defense-nature Zygarde-C and neutral-natured Arceus. Its Fairy-type resistance is useful, as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as Mega Beedrill has over roughly 50% of its health, and its ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it decide what walls it. Powerful coverage moves like V-create also allow Mega Beedrill to revenge kill threats like Mega Gengar. However, Mega Beedrill's typing also means it is worn down quickly by entry hazards due to its Stealth Rock weakness and Spikes vulnerability; this is important, since its role as a pivot means it will be switching in frequently. Mega Beedrill's primary STAB move, U-turn, is resisted by common defensive types in Ghost, Steel, and Fairy, which are found on prominent Pokemon like Giratina, Registeel, and Xerneas. While Mega Beedrill has a decent defensive typing, it has paper-thin defensive stats and struggles to take even resisted hits, which makes it very easy for it to be revenge killed by priority attacks, like Extreme Speed and Triage Oblivion Wing, or worn down by neutral hits from walls.

[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is Mega Beedrill's most spammable move and helps it to be an effective pivot, notably OHKOing Mega Mewtwo Y from full health. Poison Jab is secondary STAB coverage to nail Mega Audino and Xerneas and also has a chance to poison walls like Giratina and Zygarde-C. Sunsteel Strike is an alternative coverage move that allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie while still hitting other Fairy-types. Bolt Strike is a helpful coverage option for hitting defensive threats that 4x resist U-turn, such as Flash Fire Celesteela and Ho-Oh. Ice Hammer is Mega Beedrill's best option for hitting Dragon-types like Giratina and Zygarde-C, which would otherwise wall it. V-create hits non-Flash Fire Steel-types extremely hard and also OHKOes Eviolite Imposter Chansey. Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steel-types as well as Normal-types like Arceus, Chansey, and Regigigas, while Spectral Thief OHKOes Mega Gengar and 2HKOes Giratina and Aegislash but leaves Mega Beedrill walled by Zygarde-C. Dragon Ascent is an option that guarantees OHKOs on Mega Mewtwo X and Choice Scarf Imposter users. Pursuit is a niche option that has a chance to OHKO Mega Mewtwo Y and always OHKOes Mega Gengar as they switch out. However, Pursuit introduces a risky mind game, as Mega Beedrill does not OHKO either Pokemon if they don't switch out and will either be OHKOed or lose momentum in return. High Horsepower is another niche option that allows Mega Beedrill to hit Flash Fire Steel-types that are immune or neutral to Close Combat, like Aegislash and Magearna.

Set Details
========

Choice Band maximizes Mega Beedrill's damage output and ensures that it OHKOes Mega Mewtwo Y from full health with Tough Claws-boosted U-turn. Tough Claws boosts Mega Beedrill's overall offensive prowess, since all of its moves make contact. A Jolly nature is used so that Mega Beedrill outspeeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and Speed ties with Mega Sceptile.

Usage Tips
========

To keep Mega Beedrill healthy, it is best to send it out when entry hazards have been cleared. U-turn should be used as the primary move for Mega Beedrill to be most effective as an offensive pivot and to help it rack up useful chip damage. Even resisted hits can provide valuable chip damage on walls, making it easier for teammates to take them down later. Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in unideal situations. Spamming U-turn gives you the opportunity to scout the opponent's switch-in to Mega Beedrill, whether it is Giratina, Zygarde-C, Registeel, or another defensive Pokemon, and scout for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done or Flash Fire by pivoting into an Imposter teammate. Coverage moves should be used only once sufficient scouting has been performed so that Mega Beedrill's set is not revealed beforehand. Depending on the opponent's switch-in, coverage moves should only be used once the opposing Pokemon is in range of being KOed so as to avoid losing momentum against threats like Prankster + Strength Sap Giratina.

Team Options
========

Teammates that can keep entry hazards off the field, whether via Magic Bounce or Defog support, help to keep Mega Beedrill healthy. Potential Magic Bounce teammates include Giratina and Mega Audino, and depending on the coverage moves of choice, these teammates can help Imposter-proof Mega Beedrill. Due to Mega Beedrill's type weaknesses like Flying and Psychic and vulnerability to priority attacks, Steel-types pair nicely as teammates, especially if they have Flash Fire to remove their one shared weakness with Mega Beedrill. Potential Steel-type teammates include Flash Fire Registeel and Necrozma-DM to handle -ate users, as well as Prankster Registeel and Aegislash to deal with setup threats. Steel-types can also help Imposter-proof Mega Beedrill based on the coverage options that are used, and the aforementioned ones can also serve as slow pivots that give Mega Beedrill opportunities to come in safely. Offensive teammates that pressure Giratina and Steel-types are beneficial for maintaining momentum. Mega Gengar is a nice option, since it threatens Giratina, Shedinja, and Steel-types that give Mega Beedrill trouble. In return, Mega Beedrill threatens Mega Mewtwo Y, which frees up opportunities for Mega Gengar to sweep. Other examples of teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets, like Tough Claws and Adaptability. Imposter users can help scout opposing sets to check for moves or abilities that could be used to threaten or wall Mega Beedrill such as Triage Oblivion Wing and Fur Coat. Entry hazard support from teammates such as Mega Diancie or Mega Mewtwo X can chip down common switch-ins like Giratina and Registeel and get them in range of being KOed.

[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can bypass some Pokemon that resist its STAB combination by running Tinted Lens, either with a Choice Band set that uses similar coverage moves as Tough Claws or with a sweeper set that uses Swords Dance / Megahorn / Gunk Shot / Sunsteel Strike and Buginium Z. The Choice Band set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break through them. However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like on Mega Mewtwo Y and Mega Gengar, and so is ultimately not as effective. After a Swords Dance boost, the sweeper set can net OHKOs on Registeel and Giratina with Savage Spin-Out. However, this set's main attacks are fairly inaccurate, and the walls it aims to beat are commonly seen with Prankster Haze. The sweeper set offers more firepower than the Choice Band Tinted Lens pivot set at the cost of being a momentum drain if Mega Beedrill is forced out.

Checks and Counters
===================

**Pokemon that Resist Bug and Poison**: Mega Beedrill is walled and forced out by Ghost- and Steel-types, which resist or are immune to both of its STAB moves. Giratina is very common and has impressive physical bulk to help it wall Mega Beedrill, although Mega Beedrill can give Giratina trouble with the right coverage moves. Flash Fire Steel-types wall V-create sets but can be susceptible to other coverage options like Close Combat and Bolt Strike.

**Priority Attacks and Faster Threats**: Mega Beedrill has very poor defenses and can easily be revenge killed by priority from -ate users like Kyurem-B and Zekrom, Life Orb Triage Oblivion Wing users like Yveltal and Mega Charizard Y, and even Sucker Punch users like Mega Tyranitar. Faster threats like Mega Aerodactyl and Deoxys-A also outspeed and threaten to OHKO Mega Beedrill with super effective STAB moves.

**Entry Hazards and Rocky Helmet**: Mega Beedrill is weak to Stealth Rock and affected by Spikes; damage from these entry hazards can quickly wear down Mega Beedrill and keep it from performing its role. Since all of its moves make contact, Rocky Helmet also chips away at Mega Beedrill and limits how much it can come in as a pivot.

**Status**: Mega Beedrill is severely crippled by burns and paralysis. Moves like Prankster Will-O-Wisp, Beak Blast, and Nuzzle make it practically useless.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[GL Volkner, 330455], [Chessking345, 355040]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:

Ren

fuck it if i cant have him
is a Top Tiering Contributor Alumnusis a Contributor Alumnus

[OVERVIEW]
  • Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the meta, Mega Mewtwo X and Mega Mewtwo Y.
  • STAB U-turn allows Mega Beedrill to serve as one of the fastest offensive pivots in the game.
  • Mega Beedrill’s secondary Poison typing sets it apart from other Bug-types in the meta, like Pheromosa and Mega Heracross, because it resists Fairy-type attacks and absorbs Toxic Spikes. what does this let it do? mention revenging mega diancie
  • However, Mega Beedrill’s typing also means it is worn down quickly by hazards due to its Stealth Rock weakness and Spikes vulnerability.
  • Mega Beedrill’s primary STAB, Bug, is resisted by common defensive types like Ghost-, Steel-, and Fairy-types.
  • While it has a decent defensive typing, Mega Beedrill has paper-thin defensive stats and struggles to take even resisted hits.
  • These frail defenses make it very easy for Mega Beedrill to be revenge killed by priority attacks like Extreme Speed and Triage Oblivion Wing or worn down by neutral hits from walls.
  • mention how it competes with pheromosa, what it can do that phero cant and vice versa, etc.
  • mention how it can rk mgar as well.
[SET]
name: Tough Claws Pivot
move 1: U-turn
move 2: Ice Hammer
move 3: V-create / Close Combat
move 4: Bolt Strike / Sunsteel Strike / Poison Jab
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • U-turn is Mega Beedrill’s most spammable move and helps it to be an effective pivot. mention how it ohkos mmy with tough claws
  • Ice Hammer is Mega Beedrill’s best option for hitting Dragon-types like Giratina and Zygarde-C, which otherwise wall it.
  • V-create hits non-Flash Fire Steels extremely hard and also discourages Imposter from hard switching into Mega Beedrill in fear of being OHKOed.
  • Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steels as well as Normal-types like Arceus, Chansey, and Regigigas.
  • Bolt Strike is helpful coverage for hitting defensive threats that normally wall Mega Beedrill, such as Flash Fire Celesteela or Ho-Oh.
  • Sunsteel Strike is an alternative coverage move which allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie or other Fairy-types.
  • Poison Jab is an option for secondary STAB coverage to nail Mega Audino and Xerneas but is usually not worth running due to its limited usefulness outside of these specific Pokemon.
  • dragon ascent, you have to mention it. (mmx)
  • i know i said to put mold on this set, but you should talk about tough claws pursuit as well and what it can do.
Set Details
========
  • The Choice Band maximizes Mega Beedrill’s damage output and ensures that it OHKOs Mega Mewtwo Y from full health.
  • Tough Claws makes U-turn more powerful and boosts coverage moves that make contact. all of mbee's coverage moves make contact, so just cut this and instead say "tough claws boosts mbee's overall offensiv power" or smth.
  • Jolly nature is used to maximize Mega Beedrill’s speed so that it out speeds Mega Mewtwo X and Mega Mewtwo Y have to mention mgar and speed ties with Mega Sceptile.
Usage Tips
========
  • To keep Mega Beedrill healthy, it is best to send it out when Stealth Rock or other hazards have been cleared. just say hazards as all of them aside from tspikes (which you menton earlier) are detrimental to bee
  • U-turn should be the most used move on this set for Mega Beedrill to be most effective. this is a, like, really vague point and it's on the right track but if you could flesh this out it'd be nice. most effective as what? what do you mean by most used (in terms of raw usage or... i get it's intuitive but it could be made more clear)
  • Even resisted hits provide valuable chip damage on walls that make it easier for teammates to take them down later. talk abt how u turn also helps bee pivot into these teammates
  • Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in an unideal situation.
  • Coverage moves should be used only once sufficient scouting has been performed so that the set is not revealed beforehand.
  • Spamming U-turn gives the opportunity to scout the opponent’s switch-in to Mega Beedrill, whether it be Giratina, Zygarde-C, Registeel, or other defensive Pokemon.
  • This also scouts for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat or Flash Fire. how does u turn specifically do this?
  • Depending on their switch-in, coverage moves should be used once the opposing Pokemon is in range of being knocked out. this is kinda intuitive, id remove it
Team Options
========
  • Teammates that can keep hazards off the field, whether it be with Magic Bounce or Defog support, help to keep Mega Beedrill healthy.
  • Potential Magic Bounce teammates include Giratina or Mega Audino, and depending on the coverage of choice, these teammates can help Imposter-proof Mega Beedrill.
  • Due to Mega Beedrill’s weaknesses and vulnerability to priority attacks, Steel-types pair nicely as a teammate and even better as Flash Fire to cover the one shared weakness.
  • Potential Steel-type teammates include Flash Fire Registeel or Necrozma Dusk-Mane to handle –ate users or Prankster Registeel or Aegislash to deal with setup threats.
  • Offensive teammates that pressure opposing Giratina or Steel-types are beneficial for maintaining momentum.
  • Some example teammates include Pixilate Mega Diancie and various Mega Rayquaza or Mega Mewtwo X sets.
  • talk about slowturners as well, as well as mons w/ pivoting in general
  • you have to mention imposter, have to have to have to
this set is similar enough to the tough claws breaker that i'd just put mold breaker in as a slash
[SET]
name: Mold Breaker Pivot
move 1: U-turn
move 2: V-create
move 3: Ice Hammer / Pursuit
move 4: Trick / First Impression / Toxic Spikes
item: Choice Band
ability: Mold Breaker
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========

  • U-turn is a powerful STAB move that allows Mega Beedrill to be an effective offensive pivot and rack up useful chip damage.
  • V-create eliminates common Flash Fire Steels and heavily damages Eviolite Imposter Chansey.
  • Ice Hammer hits bulky Dragon-types like Giratina and Zygarde-C that otherwise wall Mega Beedrill.
  • Pursuit is an option to eliminate Sturdy Shedinja even if it attempts to manually switch out. Pursuit also hits Mega Mewtwo Y and Mega Gengar hard if they decide to switch out.
  • Trick swaps items with the opponent, giving them a Choice Band in exchange for their item in order to cripple them with a useless item.
  • First Impression is a powerful STAB attack with +2 priority which can be useful for hitting Dark- or Psychic-types that have boosted their speed above Mega Beedrill.
  • Toxic Spikes is an option that bypasses Magic Bounce thanks to Mold Breaker that pressures opponents with Poison status.
Set Details
========

  • Choice Band increases Mega Beedrill’s damage and increases its chances of OHKOing Mega Mewtwo Y from full health.
  • Jolly nature is used to maximize Mega Beedrill’s speed so that it out speeds Mega Mewtwo X and Mega Mewtwo Y and speed ties Mega Sceptile.
  • Mold Breaker allows Mega Beedrill to ignore abilities that would otherwise stand in its way, such as Sturdy, Fur Coat, Flash Fire, or Dazzling/Queenly Majesty.
Usage Tips
========

  • Again, to keep Mega Beedrill healthy, it is best to send it out when Stealth Rock or other hazards have been cleared.
  • U-turn should again be the most used move on this set for Mega Beedrill to be effective as an offensive pivot.
  • V-create can be used more freely with this set since Mega Beedrill is no longer stopped by Flash Fire opponents.
  • Coverage moves like Ice Hammer are best used when the opponent is in range of being knocked out as to not lose momentum.
  • Toxic Spikes should only be used if a free turn due to a switch is anticipated as to avoid losing momentum.
Team Options
========

  • Teammates that can keep hazards off the field, whether it be with Magic Bounce or Defog support, help to keep Mega Beedrill healthy.
  • Potential Magic Bounce teammates include Giratina or Mega Audino, and depending on the coverage of choice, these teammates can help Imposter-proof Mega Beedrill.
  • Due to Mega Beedrill’s weaknesses and vulnerability to priority attacks, Steel-types pair nicely as a teammate and even better as Flash Fire to cover the one shared weakness.
  • Potential Steel-type teammates include Flash Fire Registeel or Necrozma Dusk-Mane to handle –ate users or Prankster Registeel or Aegislash to deal with setup threats.
  • Offensive teammates that pressure opposing Giratina or Steel-types are beneficial for maintaining momentum.
  • Some example teammates include Pixilate Mega Diancie and various Mega Rayquaza or Mega Mewtwo X sets.
[STRATEGY COMMENTS]
Other Options
=============
  • Mega Beedrill can run a No Guard set with Gunk Shot, Megahorn, and coverage moves like Precipice Blades or V-create or utility moves like Lovely Kiss or Sing. why would you run this? remove unless you can give me a good reason why
  • This set uses high base power STAB moves to pressure Psychic-, Dark-, and Fairy-types along with coverage and utility moves to handle Steel-types and help in stallbreaking. mega beedrill already handles all of these, the difference is that this set gets sleep claused if your opp fodders or w/e
  • However, this set is easily countered by common Giratina sets such as Magic Bounce or Poison Heal and can be a momentum drain when compared to the fast pivoting sets.
  • Mega Beedrill can bypass its dual STAB’s common resistances by running Tinted Lens.
  • Megahorn and Gunk Shot provide powerful STAB options and Buginium Z can be used to pick up OHKOs on Registeel and Giratina after a Swords Dance.
  • This set is effective at surprising would be walls, however, its main attacks are fairly inaccurate and can struggle to find times to set up. what's the full set, and why would i run swords dance over band tinted?
Checks and Counters
===================

**Giratina**: Giratina has impressive physical bulk and resists both of Mega Beedrill’s STABs. Mega Beedrill can give Giratina trouble with the right coverage but is usually walled and forced out.

**Steel-types**: Steel-types resist Bug and are immune to Poison, which help them force out Mega Beedrill. Flash Fire Steels can also wall Tough Claws V-create but can be prone to other coverage like Close Combat or Bolt Strike.

**Priority Attacks**: Mega Beedrill has very frail defenses and can be revenge killed by -ate users like Mega Rayquaza, Kyurem-Black, and Zekrom. Mega Beedrill is also easily killed by Triage Oblivion Wing from Mega Rayquaza.

**Sturdy Shedinja**: Sturdy Shedinja can switch in on a predicted U-turn or coverage move and force Mega Beedrill out due to it being locked into a move with Choice Band. Sunsteel Strike or Mold Breaker can be used to help Mega Beedrill deal with Sturdy Shedinja.

**Hazards**: Mega Beedrill is damaged by Stealth Rock and Spikes. Damage from these can quickly wear down Mega Beedrill and keep it from performing its role.

[CREDITS]
- Written by: [[,a loser ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
kyu-c 1/3
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
kyu-c 1/3
For the overview, I added stuff about Pheromosa, Diancie, and Gengar. I also added a bullet about Bee having a luxury of choosing from a variety of useful coverage.

For the moves, I added Dragon Ascent and merged moves from the Moldy set like Pursuit and First Impression as options.

I reworded, added, and fleshed out some explanations that you commented on and think they make more sense now. I edited the part about timing your use of coverage moves to make it more relevant. Its important to emphasize not losing momentum if you can help it, since its one of the main reasons to use Bee.

I added the points you noted on teammates and also cleared up the other options. I removed No Guard and gave two potential Tinted Lens sets as options.

E4 Flint Electrolyte Funbot28 Gurpreet Patel (Sent you a Friend Request)
Ready for round 2 of QC
 
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[OVERVIEW]
  • Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the meta, Mega Mewtwo X and Mega Mewtwo Y.
  • STAB U-turn allows Mega Beedrill to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team.
  • Mega Beedrill’s secondary Poison typing sets it apart from other Bug-types in the meta, like Pheromosa and Mega Heracross Bee isn’t really comparable to Hera, delete, because it resists Fairy-type attacks and absorbs Toxic Spikes.
  • This Fairy resistance is useful as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as it has over 50% health.
  • Mega Beedrill’s Attack stat combined with the Tough Claws ability let it choose from a wide array of useful coverage moves, effectively letting it choose what will wall it.
  • Certain powerful coverage moves like V-create and Bolt Strike also allow Mega Beedrill to revenge kill threats like Mega Gengar. Bolt Strike rarely OHKOs from full so don’t mention.
  • However, Mega Beedrill’s typing also means it is worn down quickly by hazards due to its Stealth Rock weakness and Spikes vulnerability. Mention how Mega Beedrill’s role as a pivot means it will switch in a lot.
  • Mega Beedrill’s primary STAB, Bug, is resisted by common defensive types like Ghost-, Steel-, and Fairy-types. Provide examples.
  • While it has a decent defensive typing, Mega Beedrill has paper-thin defensive stats and struggles to take even resisted hits.
  • These frail defenses make it very easy for Mega Beedrill to be revenge killed by priority attacks like Extreme Speed and Triage Oblivion Wing or worn down by neutral hits from walls.
  • Mega Beedrill faces competition as a frail delete, competition should be positives, speedy Bug-type pivot with Pheromosa, who is faster than Pokemon that out speed Mega Beedrill like Mega Aerodactyl and Deoxys-Attack.
  • Pheromosa is slightly weaker physically but has the ability to run mixed sets unlike Mega Beedrill, allowing it to work around physically defensive walls. It also has fighting STAB to pressure Steel-types. Also I don’t think Pheromosa runs mixed sets.
  • The higher Attack stat gives Mega Beedrill higher chances to net OHKOs on opponents such as Mega Mewtwo Y Remove because both OHKO, +Def Zygarde-C, and neutral nature Arceus.
  • Move all the stuff about competing with Pheromosa together
[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Ice Hammer / Dragon Ascent
move 3: V-create / Close Combat / Pursuit
move 4: Bolt Strike / Sunsteel Strike / Poison Jab / First Impression
item: Choice Band
ability: Tough Claws / Mold Breaker
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

After discussing with SL the set should be
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
Moves not on here can be mentioned (Pursuit + FI + HH etc)


[SET COMMENTS]
Moves
========
  • U-turn is Mega Beedrill’s most spammable move and helps it to be an effective pivot. The item and ability let it OHKO Mega Mewtwo Y from full health. Rephrase this to something like “... pivot, notably OHKOing Mega Mewtwo Y from full health”, rn it sounds awkward.
  • Ice Hammer is Mega Beedrill’s best option for hitting Dragon-types like Giratina and Zygarde-C, which otherwise wall it.
  • Dragon Ascent is an option that guarantees OHKOs on Mega Mewtwo X and Scarf Imposter with Tough Claws.
  • V-create with Tough Claws hits non-Flash Fire Steels extremely hard and also OHKOs Eviolite Imposter Chansey, while Mold Breaker ignores Flash Fire and still heavily damages Eviolite Imposter. Rephrase the second part as it sounds like Mold Breaker is a move.
  • Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steels as well as Normal-types like Arceus, Chansey, and Regigigas.
  • Pursuit with Tough Claws has a chance to OHKO a fleeing Mega Mewtwo Y and guarantees a OHKO on a withdrawn Mega Gengar. Mold Breaker Pursuit guarantees a knock out on Sturdy Shedinja and heavily chips Mega Mewtwo Y and Mega Gengar. Mention 50/50s since Bee is OHKOed by both and 40 BP Suit doesn’t OHKO either.
  • Bolt Strike is helpful coverage for hitting defensive threats that normally wall Mega Beedrill, such as Flash Fire Celesteela or Ho-Oh.
  • Sunsteel Strike is an alternative coverage move which allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie or damage other Fairy-types.
  • Poison Jab is an option for secondary STAB coverage to nail Mega Audino and Xerneas but is usually not worth running due to its limited usefulness outside of these specific Pokemon. Apparently a really good move since the extra power over Sunsteel allows it to OHKO Xern and it can fish for poisons
  • First Impression with Mold Breaker is a powerful STAB attack with +2 priority which can be useful for hitting Dazzling Dark- or Psychic-types that have boosted their speed above Mega Beedrill’s.
  • High Horsepower hits Flash Fire Steels that are neutral/immune to CC like Mage and Aegi
Rearrange the order to match moveslot.
Set Details
========
  • The Choice Band maximizes Mega Beedrill’s damage output and ensures that it OHKOs Mega Mewtwo Y from full health with Tough Claws.
  • Tough Claws makes U-turn more powerful This is redundant and boosts Mega Beedrill’s overall offensive power.
  • Mold Breaker “is an alternate ability that” or something like that lets Mega Beedrill ignore abilities that would otherwise stand in its way, such as Sturdy, Fur Coat, Flash Fire, or Dazzling/Queenly Majesty, but [insert negatives such as lack of power].
  • Jolly nature is used to maximize Mega Beedrill’s speed so that it out speeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and speed ties with Mega Sceptile.
Usage Tips
========
  • To keep Mega Beedrill healthy, it is best to send it out when hazards have been cleared.
  • U-turn is the selling point of this set and should be the primary move for Mega Beedrill to be most effective as an offensive pivot and help it rack up useful chip damage.
  • Even resisted hits provide valuable chip damage on walls that make it easier for teammates to take them down later. U-turn helps Mega Beedrill simultaneously chip walls and pivot directly into a teammate that can threaten it.
  • Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in an unideal situation.
  • Coverage moves should be used only once sufficient scouting has been performed so that the set is not revealed beforehand.
  • Spamming U-turn gives the opportunity to scout the opponent’s switch-in to Mega Beedrill, whether it be Giratina, Zygarde-C, Registeel, or other defensive Pokemon.
  • This also scouts for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done, or even Flash Fire by pivoting into Imposter to further scout the opponent.
  • Depending on their switch-in, coverage moves should only be used once the opposing Pokemon is in range of being knocked out, as to avoid losing momentum against threats like Prankster Strength Sap Giratina.
Team Options
========
  • Teammates that can keep hazards off the field, whether it be with Magic Bounce or Defog support, help to keep Mega Beedrill healthy.
  • Potential Magic Bounce teammates include Giratina or Mega Audino, and depending on the coverage of choice, these teammates can help Imposter-proof Mega Beedrill.
  • Due to Mega Beedrill’s weaknesses and vulnerability to priority attacks, Steel-types pair nicely as a teammate and even better as Flash Fire to cover the one shared weakness.
  • Potential Steel-type teammates include Flash Fire Registeel or Necrozma Dusk-Mane to handle –ate users or Prankster Registeel or Aegislash to deal with setup threats.
  • Mention how Steel-types can also improof.
  • Offensive teammates that pressure opposing Giratina or Steel-types are beneficial for maintaining momentum.
  • Some example teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets.
  • The proposed defensive teammates can also serve as slow pivots that help Mega Beedrill have opportunities to come in safely. Move up so the defensive stuff are all together.
  • Imposter is a potential teammate that can help scout opposing sets to check for moves or abilities that could threaten or wall Mega Beedrill. Such as? Mention priority or scarf.
  • Add Hazards, Bee + Hazards allows you to heavily chip down switch-ins not named Ho-Oh.
  • Gar, Bee kills MMY for Gar while Gar kills Giratina, Shed, and pressures Steels.
[STRATEGY COMMENTS]
Other Options
=============
  • Mega Beedrill can bypass its dual STAB’s common resistances by running Tinted Lens.
  • This can be done either with a Choice Banded set with similar coverage moves as Tough Claws or as a sweeper set with Swords Dance, Megahorn, Gunk Shot, Sunsteel Strike, and Buginium Z.
  • The banded set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break them.
  • However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like Mega Mewtwo Y or Mega Gengar, and is ultimately not as effective.
  • The sweeper set uses Megahorn and Gunk Shot to provide powerful STAB options and Buginium Z is used to net OHKOs on Registeel and Giratina after a Swords Dance.
  • This set is effective at surprising would-be walls, however, its main attacks are fairly inaccurate and can struggle to find times to set up.
  • The sweeper set offers more firepower than the Choice Band set at the cost of being a momentum drain if Mega Beedrill is forced out.
There seems to be too much detail on the SD set. I would make a point here or in set details about Tinted being a possible ability (include negatives). Then mention the SD set briefly in OO, mentioning the possible OHKO on resists but emphasize the loss of pivot utility and how Prank is everywhere.
Checks and Counters
===================

**Giratina**: Giratina has impressive physical bulk and resists both of Mega Beedrill’s STABs. Mega Beedrill can give Giratina trouble with the right coverage but is usually walled and forced out.

**Steel-types**: Steel-types resist Bug and are immune to Poison, which help them force out Mega Beedrill. Flash Fire Steels can also wall Tough Claws V-create but can be prone to other coverage like Close Combat or Bolt Strike. Maybe condense these two together to Bug-resists and add stuff like Ho-Oh.

**Priority Attacks**: Mega Beedrill has very frail defenses and can be revenge killed by -ate users like Kyurem-Black and Zekrom. Mention Triage and Sucker Punch, also add faster threats such as Mega Aero, Deo-A and Scarf mons like MGar.

**Sturdy Shedinja**: Sturdy Shedinja can switch in on a predicted U-turn or coverage move and force Mega Beedrill out due to it being locked into a move with Choice Band. Sunsteel Strike or Mold Breaker can be used to help Mega Beedrill deal with Sturdy Shedinja. This is questionable as U-turning on Shed isn’t bad at all since it allows dangerous stuff like gar to be brought in for free. I would delete.

**Hazards**: Mega Beedrill is damaged by Stealth Rock and Spikes. Damage from these can quickly wear down Mega Beedrill and keep it from performing its role.

Mention Status, Bee hates Burns and Paras.

Mention Rocky Helmet since all moves are contact


[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[GL Volkner, 330455], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Tag me after implementing so I can check over before giving QC 2
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
Tag me after implementing so I can check over before giving QC 2
Chessking345 Implemented. I mentioned some stuff on discord, basically about not including ho-oh on c&c since it can't come in on anything but u-turn, CC, or sunsteel. I also didn't include scarf gar since it can't OHKO bee from full. I cleaned up the other options a bit, making it less wordy and more to the point about the downsides.

Also, I took about Mold Breaker. Looking back on it, moldy really just isn't great on bee. TC and tinted are really all it has going for it.
 

bigtalk

Banned deucer.
AMGP check, implement what you want

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

(replace all the ’ s with ascii commas: ')

[OVERVIEW]

Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the metagame, Mega Mewtwo X and Mega Mewtwo Y. STAB U-turn allows Mega Beedrill it to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team. Mega Beedrill’s secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, (moved so it's less ambiguous what "it" refers to) sets setting it apart from other Bug-types in the metagame (RC) like Pheromosa, because it resists Fairy-type attacks and absorbs Toxic Spikes. Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, who which is faster than Pokemon that out speed outspeed Mega Beedrill (RC) like Mega Aerodactyl and Deoxys-Attack Deoxys-A. Pheromosa is slightly weaker physically, (AC) but its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. (you should move these last two sentences towards the end of the overview since they're cons) But having the higher Attack stat gives Mega Beedrill better chances to net OHKOs on opponents foes such as +Def (not too familiar with bh, but isn't this the only nature zyg runs? if so, remove entirely; if not, replace with "defensive") Zygarde-C and neutral-(AH)natured Arceus formes. Its Fairy-type resistance is useful, (AC) as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as it Mega Beedrill has over roughly 50% of its health. Mega Beedrill’s Attack stat combined with the Tough Claws ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it choose decide (word repetition) what will walls it. Powerful coverage moves like V-create also allow Mega Beedrill to revenge kill threats like Mega Gengar. (optional: you can get rid of this sentence and merge it into the last one like so: "decide what walls it and what it can revenge kill") However, Mega Beedrill’s typing also means it is worn down quickly by entry hazards due to its Stealth Rock weakness and Spikes vulnerability; (semicolon) this is important since its role as a pivot means it will be switching in frequently. Mega Beedrill’s primary STAB move, Bug U-turn, is resisted by common defensive types like Ghost-, Steel-, and Fairy-types Ghost, Steel, and Fairy, (AC) which are found on prominent Pokemon like Giratina, Registeel, and Xerneas are all very common and resist Mega Beedrill’s most used move. While it Mega Beedrill has a decent defensive typing, Mega Beedrill it has paper-thin defensive stats and struggles to take even resisted hits. These frail defenses make it very easy for Mega Beedrill to be revenge killed by priority attacks, (AC) like Extreme Speed and Triage Oblivion Wing, (AC) or worn down by neutral hits from walls.

[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is Mega Beedrill’s most spammable move and helps it to be an effective pivot, notably OHKOing Mega Mewtwo Y from full health. Poison Jab is secondary STAB coverage to nail Mega Audino and Xerneas, (AC) while also having a chance to poison walls like Giratina or and Zygarde-C. Sunsteel Strike is an alternative coverage move which that allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie or as well as damage other Fairy-types (since poison jab also hits fairy-types, you may want to change the phrasing to "[comma] while still hitting other Fairy-types"). Bolt Strike is a helpful coverage option for hitting defensive threats that strongly 4x resist U-turn, such as Flash Fire Celesteela or and Ho-Oh. Ice Hammer is Mega Beedrill’s best option for hitting Dragon-types like Giratina and Zygarde-C, which would otherwise wall it. V-create hits non-Flash Fire Steels Steel-types extremely hard and also OHKOes Eviolite (unless chansey ever holds anything that's not eviolite) Imposter Chansey. Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steels Steel-types as well as Normal-types like Arceus, Chansey, and Regigigas. Spectral Thief also OHKOes Mega Gengar and allows Mega Beedrill to 2HKOes Giratina and Aegislash, but leaves it Mega Beedrill walled by Zygarde-C. Dragon Ascent is an option that guarantees OHKOs ("OHKOs" is correct here since you're using it as a noun and not a verb) on Mega Mewtwo X and Choice Scarf Imposter users. A niche option like Pursuit is a niche option that has a chance to OHKO a fleeing Mega Mewtwo Y and guarantees a OHKO on a withdrawn Mega Gengar Mega Mewtwo Y and always OHKOes Mega Gengar on their switches. However, Pursuit introduces a risky 50/50 situation, (AC) as Mega Beedrill does not OHKO either Pokemon if they don’t switch out and is will either be OHKOed or loses lose momentum in return. High Horsepower is another niche option that allows Mega Beedrill to hit Flash Fire Steel-types that are immune or neutral to Close Combat, like Aegislash or and Magearna.


Set Details
========

Choice Band maximizes Mega Beedrill’s damage output and ensures that it OHKOes Mega Mewtwo Y from full health with Tough Claws. Tough Claws boosts Mega Beedrill’s overall offensive power since all of its moves make contact. A Jolly nature is used to maximize Mega Beedrill’s speed (filler) so that it out speeds Mega Beedrill outspeeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and speed ties with Mega Sceptile.


Usage Tips
========

To keep Mega Beedrill healthy, it is best to send it out when entry hazards have been cleared. U-turn is the selling point of this set and (filler) should be used as the primary move for Mega Beedrill to be most effective as an offensive pivot and to help it rack up useful chip damage. Even resisted hits can provide valuable chip damage on walls, (AC) that make making it easier for teammates to take them down later. U-turn helps Mega Beedrill simultaneously chip walls and pivot directly into a teammate that can threaten it. (repetition + repeats dex data) Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in an unideal situation situations where it would be unideal to be. Coverage moves should be used only once sufficient scouting has been performed so that the set (whose set; mega beedrill's?) is not revealed beforehand. (this sentence is best moved to after you finish talking about u-turn) Spamming U-turn gives you the opportunity to scout the opponent’s switch-in to Mega Beedrill, whether it be is Giratina, Zygarde-C, Registeel, or another defensive Pokemon, (AC) This also scouts and for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done (RC) or even Flash Fire by pivoting into an Imposter teammate to further scout the opponent (repetition). (move/merge the earlier sentence about coverage here) Depending on their the opponent's switch-in, coverage moves should only be used once the opposing Pokemon is in range of being knocked out KOed (RC) so as to avoid losing momentum against threats like Prankster Strength Sap Giratina.


Team Options
========

Teammates that can keep entry hazards off the field, whether it be with via Magic Bounce or Defog support, help to keep Mega Beedrill healthy. Potential Magic Bounce teammates include Giratina or and Mega Audino, and depending on the coverage moves of choice, these teammates can help Imposter-proof Mega Beedrill. Due to Mega Beedrill’s weaknesses (by this are you referring to type weaknesses, or weaknesses to priority? if 1st then say "weaknesses to Psychic, Flying, [etc]", if 2nd then remove bc it's redundant) and vulnerability to priority attacks, Steel-types pair nicely as a teammates, (AC) and even better as Flash Fire to cover the one shared weakness especially if they have Flash Fire, which removes their one shared weakness with Mega Beedrill. Potential Steel-type teammates include Flash Fire Registeel or and Necrozma Dusk-Mane Necrozma-DM to handle –ate -ate (regular hyphen) users, (AC) or as well as Prankster Registeel or and Aegislash to deal with setup threats. Steel-types teammates (word repetition) can also help Imposter-proof Mega Beedrill based on the coverage options that are used, (AC) The proposed defensive teammates and the aforementioned ones (word repetition) can also serve as slow pivots that help give Mega Beedrill have opportunities to come in safely. Offensive teammates that pressure opposing Giratina or and Steel-types are beneficial for maintaining momentum. Mega Gengar is a nice offensive teammate partner (word repetition) since it threatens Giratina, Shedinja, and Steel-types that would give Mega Beedrill trouble. In return, Mega Beedrill threatens Mega Mewtwo Y, (AC) to free which frees up opportunities for Mega Gengar to sweep. Some Other examples of teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets, like Tough Claws or and Adaptability. Imposter users is a potential teammate that can help scout opposing sets to check for moves or abilities that could be used to threaten or wall Mega Beedrill such as Triage Oblivion Wing or and Fur Coat. Entry hazard support like Stealth Rock or and Spikes can chip down common switch-ins like Giratina and Registeel and get them in range of being KOed.


[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can bypass its dual STAB’s common resistances (some) Pokemon that resist its dual STAB by running Tinted Lens. This can be done either with a Choice Banded Band set with that uses (word repetition) similar coverage moves as Tough Claws, (AC) or as with a sweeper set with that uses Swords Dance, Megahorn, Gunk Shot, Sunsteel Strike, Swords Dance / Megahorn / Gunk Shot / Sunsteel Strike and Buginium Z. The banded Choice Band set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break through them. However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like on Mega Mewtwo Y or and Mega Gengar, and so is ultimately not as effective. After a Swords Dance boost, the sweeper set can net OHKOs on Registeel and Giratina with Savage Spin-Out. However, this set’s main attacks are fairly inaccurate and the walls it aims to beat are commonly seen with Prankster Haze. The sweeper set offers more firepower than the Choice Band pivot set (clarify; by this do you mean the main set or the cb lens one?) at the cost of being a momentum drain if Mega Beedrill is forced out.


Checks and Counters
===================

**Bug and Poison Resists Pokemon that Resist Bug and Poison**: Mega Beedrill is walled or and forced out by Ghost- and Steel-types, which resist or are immune to both of its STABs STAB moves. Giratina is very common and has impressive physical bulk to help it wall Mega Beedrill, (AC) While although Mega Beedrill can give Giratina trouble with the right coverage moves, it is usually walled and forced out (repetition). Flash Fire Steels Steel-types also wall V-create sets but can be prone to other coverage options like Close Combat or and Bolt Strike.

**Priority Attacks and Faster Threats**: Mega Beedrill has very frail defenses and can easily be revenge killed by priority from (subjective change for clarity) -ate users like Kyurem-Black Kyurem-B and Zekrom, Yveltal and Mega Charizard Y with Life Orb Triage Oblivion Wing, (moved) or and even Sucker Punch from Mega Tyranitar with Sucker Punch (parallelism; should refer to the mon, not the move). Life Orb Triage Oblivion Wing from Yveltal or Mega Charizard Y also out speed and OHKO Mega Beedrill. Faster threats like Mega Aerodactyl and Deoxys-Attack Deoxys-A also out speed outspeed and threaten to OHKO Mega Beedrill with super effective STAB moves.

**Entry Hazards and Rocky Helmet**: Mega Beedrill is damaged by Stealth Rock and Spikes (i think you want to emphasize that it's not just damaged by rocks, but weak to it) weak to Stealth Rock and affected by Spikes; (semicolon) damage from these entry hazards can quickly wear down Mega Beedrill and keep it from performing its role. Since all of its moves make contact, Rocky Helmet also chips away at Mega Beedrill to limit and limits how much it can come in as a pivot.

**Status**: Mega Beedrill is severely crippled by burns and paralysis. Moves like Prankster (is "Prankster" needed?) Will-O-Wisp, Beak Blast, or and Nuzzle practically make Mega Beedrill practically (moved) a non-factor useless (subjective change).
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
Thanks for this. I've implemented most all of it but explained why I didn't for some of them as seen in orange.

AMGP check, implement what you want
My comments
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

(replace all the ’ s with ascii commas: ')

[OVERVIEW]

Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the metagame, Mega Mewtwo X and Mega Mewtwo Y. STAB U-turn allows Mega Beedrill it to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team. Mega Beedrill’s secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, (moved so it's less ambiguous what "it" refers to) sets setting it apart from other Bug-types in the metagame (RC) like Pheromosa, because it resists Fairy-type attacks and absorbs Toxic Spikes. Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, who which is faster than Pokemon that out speed outspeed Mega Beedrill (RC) like Mega Aerodactyl and Deoxys-Attack Deoxys-A. Pheromosa is slightly weaker physically, (AC) but its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. (you should move these last two sentences towards the end of the overview since they're cons) (Its more of a comparison than a con, but I didn't want to split up the comments on poison-typing)But having the higher Attack stat gives Mega Beedrill better chances to net OHKOs on opponents foes such as +Def (not too familiar with bh, but isn't this the only nature zyg runs? if so, remove entirely; if not, replace with "defensive") (Zyg can run +SpD variants)Zygarde-C and neutral-(AH)natured Arceus formes.(Arceus doesn't run formes in BH other than Normal-type) Its Fairy-type resistance is useful, (AC) as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as it Mega Beedrill has over roughly 50% of its health. Mega Beedrill’s Attack stat combined with the Tough Claws ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it choose decide (word repetition) what will walls it. Powerful coverage moves like V-create also allow Mega Beedrill to revenge kill threats like Mega Gengar. (optional: you can get rid of this sentence and merge it into the last one like so: "decide what walls it and what it can revenge kill") However, Mega Beedrill’s typing also means it is worn down quickly by entry hazards due to its Stealth Rock weakness and Spikes vulnerability; (semicolon) this is important since its role as a pivot means it will be switching in frequently. Mega Beedrill’s primary STAB move, Bug U-turn, is resisted by common defensive types like Ghost-, Steel-, and Fairy-types Ghost, Steel, and Fairy, (AC) which are found on prominent Pokemon like Giratina, Registeel, and Xerneas are all very common and resist Mega Beedrill’s most used move. While it Mega Beedrill has a decent defensive typing, Mega Beedrill it has paper-thin defensive stats and struggles to take even resisted hits. These frail defenses make it very easy for Mega Beedrill to be revenge killed by priority attacks, (AC) like Extreme Speed and Triage Oblivion Wing, (AC) or worn down by neutral hits from walls.

[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is Mega Beedrill’s most spammable move and helps it to be an effective pivot, notably OHKOing Mega Mewtwo Y from full health. Poison Jab is secondary STAB coverage to nail Mega Audino and Xerneas, (AC) while also having a chance to poison walls like Giratina or and Zygarde-C. Sunsteel Strike is an alternative coverage move which that allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie or as well as damage other Fairy-types (since poison jab also hits fairy-types, you may want to change the phrasing to "[comma] while still hitting other Fairy-types"). Bolt Strike is a helpful coverage option for hitting defensive threats that strongly 4x resist U-turn, such as Flash Fire Celesteela or and Ho-Oh. Ice Hammer is Mega Beedrill’s best option for hitting Dragon-types like Giratina and Zygarde-C, which would otherwise wall it. V-create hits non-Flash Fire Steels Steel-types extremely hard and also OHKOes Eviolite (unless chansey ever holds anything that's not eviolite) (Chansey also holds Scarf and Lucky Punch. Noting Eviolite Imposter is worth it here as its a benchmark few breakers can easily reach without minimizing their own bulk investments)Imposter Chansey. Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steels Steel-types as well as Normal-types like Arceus, Chansey, and Regigigas. Spectral Thief also OHKOes Mega Gengar and allows Mega Beedrill to 2HKOes Giratina and Aegislash, but leaves it Mega Beedrill walled by Zygarde-C. Dragon Ascent is an option that guarantees OHKOs ("OHKOs" is correct here since you're using it as a noun and not a verb) on Mega Mewtwo X and Choice Scarf Imposter users. A niche option like Pursuit is a niche option that has a chance to OHKO a fleeing Mega Mewtwo Y and guarantees a OHKO on a withdrawn Mega Gengar Mega Mewtwo Y and always OHKOes Mega Gengar on their switches. However, Pursuit introduces a risky 50/50 situation, (AC) as Mega Beedrill does not OHKO either Pokemon if they don’t switch out and is will either be OHKOed or loses lose momentum in return. High Horsepower is another niche option that allows Mega Beedrill to hit Flash Fire Steel-types that are immune or neutral to Close Combat, like Aegislash or and Magearna.


Set Details
========

Choice Band maximizes Mega Beedrill’s damage output and ensures that it OHKOes Mega Mewtwo Y from full health with Tough Claws. Tough Claws boosts Mega Beedrill’s overall offensive power since all of its moves make contact. A Jolly nature is used to maximize Mega Beedrill’s speed (filler) so that it out speeds Mega Beedrill outspeeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and speed ties with Mega Sceptile.


Usage Tips
========

To keep Mega Beedrill healthy, it is best to send it out when entry hazards have been cleared. U-turn is the selling point of this set and (filler) should be used as the primary move for Mega Beedrill to be most effective as an offensive pivot and to help it rack up useful chip damage. Even resisted hits can provide valuable chip damage on walls, (AC) that make making it easier for teammates to take them down later. U-turn helps Mega Beedrill simultaneously chip walls and pivot directly into a teammate that can threaten it. (repetition + repeats dex data) Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in an unideal situation situations where it would be unideal to be. (Not a fan of either of our wordings really, but I changed it slightly and think it sounds fine) Coverage moves should be used only once sufficient scouting has been performed so that the set (whose set; mega beedrill's?) is not revealed beforehand. (this sentence is best moved to after you finish talking about u-turn) Spamming U-turn gives you the opportunity to scout the opponent’s switch-in to Mega Beedrill, whether it be is Giratina, Zygarde-C, Registeel, or another defensive Pokemon, (AC) This also scouts and for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done (RC) or even Flash Fire by pivoting into an Imposter teammate to further scout the opponent (repetition). (move/merge the earlier sentence about coverage here) Depending on their the opponent's switch-in, coverage moves should only be used once the opposing Pokemon is in range of being knocked out KOed (RC) so as to avoid losing momentum against threats like Prankster Strength Sap Giratina.


Team Options
========

Teammates that can keep entry hazards off the field, whether it be with via Magic Bounce or Defog support, help to keep Mega Beedrill healthy. Potential Magic Bounce teammates include Giratina or and Mega Audino, and depending on the coverage moves of choice, these teammates can help Imposter-proof Mega Beedrill. Due to Mega Beedrill’s weaknesses (by this are you referring to type weaknesses, or weaknesses to priority? if 1st then say "weaknesses to Psychic, Flying, [etc]", if 2nd then remove bc it's redundant) and vulnerability to priority attacks, Steel-types pair nicely as a teammates, (AC) and even better as Flash Fire to cover the one shared weakness especially if they have Flash Fire, which removes their one shared weakness with Mega Beedrill. Potential Steel-type teammates include Flash Fire Registeel or and Necrozma Dusk-Mane Necrozma-DM to handle –ate -ate (regular hyphen) users, (AC) or as well as Prankster Registeel or and Aegislash to deal with setup threats. Steel-types teammates (word repetition) can also help Imposter-proof Mega Beedrill based on the coverage options that are used, (AC) The proposed defensive teammates and the aforementioned ones (word repetition) can also serve as slow pivots that help give Mega Beedrill have opportunities to come in safely. Offensive teammates that pressure opposing Giratina or and Steel-types are beneficial for maintaining momentum. Mega Gengar is a nice offensive teammate partner (word repetition) since it threatens Giratina, Shedinja, and Steel-types that would give Mega Beedrill trouble. In return, Mega Beedrill threatens Mega Mewtwo Y, (AC) to free which frees up opportunities for Mega Gengar to sweep. Some Other examples of teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets, like Tough Claws or and Adaptability. Imposter users is a potential teammate that can help scout opposing sets to check for moves or abilities that could be used to threaten or wall Mega Beedrill such as Triage Oblivion Wing or and Fur Coat. Entry hazard support like Stealth Rock or and Spikes can chip down common switch-ins like Giratina and Registeel and get them in range of being KOed.


[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can bypass its dual STAB’s common resistances (some) Pokemon that resist its dual STAB by running Tinted Lens. This can be done either with a Choice Banded Band set with that uses (word repetition) similar coverage moves as Tough Claws, (AC) or as with a sweeper set with that uses Swords Dance, Megahorn, Gunk Shot, Sunsteel Strike, Swords Dance / Megahorn / Gunk Shot / Sunsteel Strike and Buginium Z. The banded Choice Band set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break through them. However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like on Mega Mewtwo Y or and Mega Gengar, and so is ultimately not as effective. After a Swords Dance boost, the sweeper set can net OHKOs on Registeel and Giratina with Savage Spin-Out. However, this set’s main attacks are fairly inaccurate and the walls it aims to beat are commonly seen with Prankster Haze. The sweeper set offers more firepower than the Choice Band pivot set (clarify; by this do you mean the main set or the cb lens one?) at the cost of being a momentum drain if Mega Beedrill is forced out.


Checks and Counters
===================

**Bug and Poison Resists Pokemon that Resist Bug and Poison (I don't like how wordy this sounds, keeping as is unless it is just incorrect format)**: Mega Beedrill is walled or and forced out by Ghost- and Steel-types, which resist or are immune to both of its STABs STAB moves. Giratina is very common and has impressive physical bulk to help it wall Mega Beedrill, (AC) While although Mega Beedrill can give Giratina trouble with the right coverage moves, it is usually walled and forced out (repetition). Flash Fire Steels Steel-types also wall V-create sets but can be prone to other coverage options like Close Combat or and Bolt Strike.

**Priority Attacks and Faster Threats**: Mega Beedrill has very frail defenses and can easily be revenge killed by priority from (subjective change for clarity) -ate users like Kyurem-Black Kyurem-B and Zekrom, Yveltal and Mega Charizard Y with Life Orb Triage Oblivion Wing, (moved) or and even Sucker Punch from Mega Tyranitar with Sucker Punch (parallelism; should refer to the mon, not the move). Life Orb Triage Oblivion Wing from Yveltal or Mega Charizard Y also out speed and OHKO Mega Beedrill. Faster threats like Mega Aerodactyl and Deoxys-Attack Deoxys-A also out speed outspeed and threaten to OHKO Mega Beedrill with super effective STAB moves.

**Entry Hazards and Rocky Helmet**: Mega Beedrill is damaged by Stealth Rock and Spikes (i think you want to emphasize that it's not just damaged by rocks, but weak to it) weak to Stealth Rock and affected by Spikes; (semicolon) damage from these entry hazards can quickly wear down Mega Beedrill and keep it from performing its role. Since all of its moves make contact, Rocky Helmet also chips away at Mega Beedrill to limit and limits how much it can come in as a pivot.

**Status**: Mega Beedrill is severely crippled by burns and paralysis. Moves like Prankster (is "Prankster" needed?)(I think Prankster is needed. Normally, Beedrill can just u-turn out on Giratina or other walls without punishment. However Prank Wisp is sometimes used and can surprise bee if not scouted first) Will-O-Wisp, Beak Blast, or and Nuzzle practically make Mega Beedrill practically (moved) a non-factor useless (subjective change).
 

bigtalk

Banned deucer.
+Def (not too familiar with bh, but isn't this the only nature zyg runs? if so, remove entirely; if not, replace with "defensive") (Zyg can run +SpD variants)Zygarde-C
Ah I see, in that case, it should be "physically defensive Zygarde-C"
**Bug and Poison Resists Pokemon that Resist Bug and Poison (I don't like how wordy this sounds, keeping as is unless it is just incorrect format)**
It is, check section 2.3.2 here if you don't believe me
 

Lumari

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GP 1/2
[OVERVIEW]

Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the metagame, Mega Mewtwo X and Mega Mewtwo Y. STAB U-turn allows it to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team. Mega Beedrill's secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, setting it apart from other Bug-types in the metagame like Pheromosa. However, Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, which is faster than Pokemon that outspeed Mega Beedrill like Mega Aerodactyl and Deoxys-A, and while Pheromosa is slightly weaker physically, but its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. But having the Nevertheless, its higher Attack stat gives Mega Beedrill better chances to net OHKOs on foes such as +Def positive Defense-nature Zygarde-C and neutral-natured Arceus. Its Fairy-type resistance is useful, as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as Mega Beedrill has over roughly 50% of its health, (comma) Mega Beedrill's Attack stat combined and its ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it decide what walls it. Powerful coverage moves like V-create also allow Mega Beedrill to revenge kill threats like Mega Gengar. However, Mega Beedrill's typing also means it is worn down quickly by entry hazards due to its Stealth Rock weakness and Spikes vulnerability; this is important, (AC) since its role as a pivot means it will be switching in frequently. Mega Beedrill's primary STAB move, U-turn, is resisted by common defensive types in Ghost, Steel, and Fairy, which are found on prominent Pokemon like Giratina, Registeel, and Xerneas. While Mega Beedrill has a decent defensive typing, it has paper-thin defensive stats and struggles to take even resisted hits, (comma) These frail defenses make which makes it very easy for Mega Beedrill it to be revenge killed by priority attacks, like Extreme Speed and Triage Oblivion Wing, or worn down by neutral hits from walls.

[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is Mega Beedrill's most spammable move and helps it to be an effective pivot, notably OHKOing Mega Mewtwo Y from full health. Poison Jab is secondary STAB coverage to nail Mega Audino and Xerneas (RC) while and also having has a chance to poison walls like Giratina and Zygarde-C. Sunsteel Strike is an alternative coverage move that allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie (RC) while still hitting other Fairy-types. Bolt Strike is a helpful coverage option for hitting defensive threats that 4x resist U-turn, such as Flash Fire Celesteela and Ho-Oh. Ice Hammer is Mega Beedrill's best option for hitting Dragon-types like Giratina and Zygarde-C, which would otherwise wall it. V-create hits non-Flash Fire Steel-types extremely hard and also OHKOes Eviolite Imposter Chansey. Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steel-types as well as Normal-types like Arceus, Chansey, and Regigigas, (comma) while Spectral Thief OHKOes Mega Gengar and 2HKOes Giratina and Aegislash (RC) but leaves Mega Beedrill walled by Zygarde-C. Dragon Ascent is an option that guarantees OHKOs on Mega Mewtwo X and Choice Scarf Imposter users. Pursuit is a niche option that has a chance to OHKO Mega Mewtwo Y and always OHKOes Mega Gengar on their switches as they switch out. However, Pursuit introduces a risky 50/50 situation mind game, as Mega Beedrill does not OHKO either Pokemon if they don't switch out and will either be OHKOed or lose momentum in return. High Horsepower is another niche option that allows Mega Beedrill to hit Flash Fire Steel-types that are immune or neutral to Close Combat, like Aegislash and Magearna.

Set Details
========

Choice Band maximizes Mega Beedrill's damage output and ensures that it OHKOes Mega Mewtwo Y from full health with Tough Claws-boosted U-turn. Tough Claws boosts Mega Beedrill's overall offensive power prowess, (AC) since all of its moves make contact. A Jolly nature is used so that Mega Beedrill outspeeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and Speed ties with Mega Sceptile.

Usage Tips
========

To keep Mega Beedrill healthy, it is best to send it out when entry hazards have been cleared. U-turn should be used as the primary move for Mega Beedrill to be most effective as an offensive pivot and to help it rack up useful chip damage. Even resisted hits can provide valuable chip damage on walls, making it easier for teammates to take them down later. Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in unideal situations. Spamming U-turn gives you the opportunity to scout the opponent's switch-in to Mega Beedrill, whether it is Giratina, Zygarde-C, Registeel, or another defensive Pokemon, and scout for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done or Flash Fire by pivoting into an Imposter teammate. Coverage moves should be used only once sufficient scouting has been performed so that Mega Beedrill's set is not revealed beforehand. Depending on the opponent's switch-in, coverage moves should only be used once the opposing Pokemon is in range of being KOed so as to avoid losing momentum against threats like Prankster + Strength Sap Giratina.

Team Options
========

Teammates that can keep entry hazards off the field, whether via Magic Bounce or Defog support, help to keep Mega Beedrill healthy. Potential Magic Bounce teammates include Giratina and Mega Audino, and depending on the coverage moves of choice, these teammates can help Imposter-proof Mega Beedrill. Due to Mega Beedrill's type weaknesses like Flying and Psychic and vulnerability to priority attacks, Steel-types pair nicely as teammates, especially if they have Flash Fire as it removes to remove their one shared weakness with Mega Beedrill. Potential Steel-type teammates include Flash Fire Registeel and Necrozma-DM to handle -ate users, as well as Prankster Registeel and Aegislash to deal with setup threats. Steel-types can also help Imposter-proof Mega Beedrill based on the coverage options that are used, and the aforementioned ones can also serve as slow pivots that give Mega Beedrill opportunities to come in safely. Offensive teammates that pressure Giratina and Steel-types are beneficial for maintaining momentum. Mega Gengar is a nice offensive partner option, (AC) since it threatens Giratina, Shedinja, and Steel-types that give Mega Beedrill trouble. In return, Mega Beedrill threatens Mega Mewtwo Y, which frees up opportunities for Mega Gengar to sweep. Other examples of teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets, like Tough Claws and Adaptability. Imposter users can help scout opposing sets to check for moves or abilities that could be used to threaten or wall Mega Beedrill such as Triage Oblivion Wing and Fur Coat. Entry hazard support (from Pokemon such as?) like Stealth Rock and Spikes can chip down common switch-ins like Giratina and Registeel and get them in range of being KOed.

[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can bypass some Pokemon that resist its dual STAB combination by running Tinted Lens, (comma) This can be done either with a Choice Band set that uses similar coverage moves as Tough Claws (RC) or with a sweeper set that uses Swords Dance / Megahorn / Gunk Shot / Sunsteel Strike and Buginium Z. The Choice Band set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break through them. However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like on Mega Mewtwo Y and Mega Gengar, and so is ultimately not as effective. After a Swords Dance boost, the sweeper set can net OHKOs on Registeel and Giratina with Savage Spin-Out. However, this set's main attacks are fairly inaccurate, (AC) and the walls it aims to beat are commonly seen with Prankster Haze. The sweeper set offers more firepower than the Choice Band Tinted Lens pivot set at the cost of being a momentum drain if Mega Beedrill is forced out.

Checks and Counters
===================

**Pokemon that Resist Bug and Poison Resists**: Mega Beedrill is walled and forced out by Ghost- and Steel-types, which resist or are immune to both of its STAB moves. Giratina is very common and has impressive physical bulk to help it wall Mega Beedrill, although Mega Beedrill can give Giratina trouble with the right coverage moves. Flash Fire Steel-types wall V-create sets but can be prone susceptible to other coverage options like Close Combat and Bolt Strike.

**Priority Attacks and Faster Threats**: Mega Beedrill has very frail poor defenses and can easily be revenge killed by priority from -ate users like Kyurem-B and Zekrom, Yveltal and Mega Charizard Y with Life Orb Triage Oblivion Wing users like Yveltal and Mega Charizard Y, and even Mega Tyranitar with Sucker Punch users like Mega Tyranitar. Faster threats like Mega Aerodactyl and Deoxys-A also outspeed and threaten to OHKO Mega Beedrill with super effective STAB moves.

**Entry Hazards and Rocky Helmet**: Mega Beedrill is weak to Stealth Rock and affected by Spikes; damage from these entry hazards can quickly wear down Mega Beedrill and keep it from performing its role. Since all of its moves make contact, Rocky Helmet also chips away at Mega Beedrill and limits how much it can come in as a pivot.

**Status**: Mega Beedrill is severely crippled by burns and paralysis. Moves like Prankster Will-O-Wisp, Beak Blast, and Nuzzle make Mega Beedrill it practically useless.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[GL Volkner, 330455], [,Chessking345 ]]
- Grammar checked by: [[, ], [, ]]
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to its blazing Speed and impressive Attack, Mega Beedrill is able to pressure two of the best offensive threats in the metagame, Mega Mewtwo X and Mega Mewtwo Y. STAB U-turn allows it to serve as one of the fastest offensive pivots in the game, which can help keep momentum away from the opposing team. Mega Beedrill's secondary Poison typing lets it resist Fairy-type attacks and absorb Toxic Spikes, setting it apart from other Bug-types in the metagame like Pheromosa. However, Mega Beedrill faces competition as a speedy Bug-type pivot with Pheromosa, which is faster than Pokemon that outspeed Mega Beedrill like Mega Aerodactyl and Deoxys-A, and while Pheromosa is slightly weaker physically, but its Fighting-type STAB helps it pressure Steel-types that normally wall Mega Beedrill. But having the Nevertheless, its higher Attack stat gives Mega Beedrill better chances to net OHKOs on foes such as +Def positive Defense-nature Zygarde-C and neutral-natured Arceus. Its Fairy-type resistance is useful, as it allows Mega Beedrill to revenge kill Pixilate Mega Diancie as long as Mega Beedrill has over roughly 50% of its health, (comma) Mega Beedrill's Attack stat combined and its ability Tough Claws lets it choose from a wide array of useful coverage moves, effectively letting it decide what walls it. Powerful coverage moves like V-create also allow Mega Beedrill to revenge kill threats like Mega Gengar. However, Mega Beedrill's typing also means it is worn down quickly by entry hazards due to its Stealth Rock weakness and Spikes vulnerability; this is important, (AC) since its role as a pivot means it will be switching in frequently. Mega Beedrill's primary STAB move, U-turn, is resisted by common defensive types in Ghost, Steel, and Fairy, which are found on prominent Pokemon like Giratina, Registeel, and Xerneas. While Mega Beedrill has a decent defensive typing, it has paper-thin defensive stats and struggles to take even resisted hits, (comma) These frail defenses make which makes it very easy for Mega Beedrill it to be revenge killed by priority attacks, like Extreme Speed and Triage Oblivion Wing, or worn down by neutral hits from walls.

[SET]
name: Choice Band Pivot
move 1: U-turn
move 2: Poison Jab / Sunsteel Strike / Bolt Strike
move 3: Ice Hammer
move 4: V-create / Close Combat / Spectral Thief / Dragon Ascent
item: Choice Band
ability: Tough Claws
nature: Jolly
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn is Mega Beedrill's most spammable move and helps it to be an effective pivot, notably OHKOing Mega Mewtwo Y from full health. Poison Jab is secondary STAB coverage to nail Mega Audino and Xerneas (RC) while and also having has a chance to poison walls like Giratina and Zygarde-C. Sunsteel Strike is an alternative coverage move that allows Mega Beedrill to eliminate Sturdy Shedinja and Mega Diancie (RC) while still hitting other Fairy-types. Bolt Strike is a helpful coverage option for hitting defensive threats that 4x resist U-turn, such as Flash Fire Celesteela and Ho-Oh. Ice Hammer is Mega Beedrill's best option for hitting Dragon-types like Giratina and Zygarde-C, which would otherwise wall it. V-create hits non-Flash Fire Steel-types extremely hard and also OHKOes Eviolite Imposter Chansey. Close Combat is an alternative that allows Mega Beedrill to hit Flash Fire Steel-types as well as Normal-types like Arceus, Chansey, and Regigigas, (comma) while Spectral Thief OHKOes Mega Gengar and 2HKOes Giratina and Aegislash (RC) but leaves Mega Beedrill walled by Zygarde-C. Dragon Ascent is an option that guarantees OHKOs on Mega Mewtwo X and Choice Scarf Imposter users. Pursuit is a niche option that has a chance to OHKO Mega Mewtwo Y and always OHKOes Mega Gengar on their switches as they switch out. However, Pursuit introduces a risky 50/50 situation mind game, as Mega Beedrill does not OHKO either Pokemon if they don't switch out and will either be OHKOed or lose momentum in return. High Horsepower is another niche option that allows Mega Beedrill to hit Flash Fire Steel-types that are immune or neutral to Close Combat, like Aegislash and Magearna.

Set Details
========

Choice Band maximizes Mega Beedrill's damage output and ensures that it OHKOes Mega Mewtwo Y from full health with Tough Claws-boosted U-turn. Tough Claws boosts Mega Beedrill's overall offensive power prowess, (AC) since all of its moves make contact. A Jolly nature is used so that Mega Beedrill outspeeds Mega Mewtwo X, Mega Gengar, and Mega Mewtwo Y and Speed ties with Mega Sceptile.

Usage Tips
========

To keep Mega Beedrill healthy, it is best to send it out when entry hazards have been cleared. U-turn should be used as the primary move for Mega Beedrill to be most effective as an offensive pivot and to help it rack up useful chip damage. Even resisted hits can provide valuable chip damage on walls, making it easier for teammates to take them down later. Using U-turn also keeps momentum away from the opponent and ensures that Mega Beedrill is not locked into a move in unideal situations. Spamming U-turn gives you the opportunity to scout the opponent's switch-in to Mega Beedrill, whether it is Giratina, Zygarde-C, Registeel, or another defensive Pokemon, and scout for abilities that could potentially give Mega Beedrill trouble, such as Fur Coat by assessing how much damage was done or Flash Fire by pivoting into an Imposter teammate. Coverage moves should be used only once sufficient scouting has been performed so that Mega Beedrill's set is not revealed beforehand. Depending on the opponent's switch-in, coverage moves should only be used once the opposing Pokemon is in range of being KOed so as to avoid losing momentum against threats like Prankster + Strength Sap Giratina.

Team Options
========

Teammates that can keep entry hazards off the field, whether via Magic Bounce or Defog support, help to keep Mega Beedrill healthy. Potential Magic Bounce teammates include Giratina and Mega Audino, and depending on the coverage moves of choice, these teammates can help Imposter-proof Mega Beedrill. Due to Mega Beedrill's type weaknesses like Flying and Psychic and vulnerability to priority attacks, Steel-types pair nicely as teammates, especially if they have Flash Fire as it removes to remove their one shared weakness with Mega Beedrill. Potential Steel-type teammates include Flash Fire Registeel and Necrozma-DM to handle -ate users, as well as Prankster Registeel and Aegislash to deal with setup threats. Steel-types can also help Imposter-proof Mega Beedrill based on the coverage options that are used, and the aforementioned ones can also serve as slow pivots that give Mega Beedrill opportunities to come in safely. Offensive teammates that pressure Giratina and Steel-types are beneficial for maintaining momentum. Mega Gengar is a nice offensive partner option, (AC) since it threatens Giratina, Shedinja, and Steel-types that give Mega Beedrill trouble. In return, Mega Beedrill threatens Mega Mewtwo Y, which frees up opportunities for Mega Gengar to sweep. Other examples of teammates include Pixilate Mega Diancie and various Mega Mewtwo X sets, like Tough Claws and Adaptability. Imposter users can help scout opposing sets to check for moves or abilities that could be used to threaten or wall Mega Beedrill such as Triage Oblivion Wing and Fur Coat. Entry hazard support (from Pokemon such as?) like Stealth Rock and Spikes can chip down common switch-ins like Giratina and Registeel and get them in range of being KOed.

[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can bypass some Pokemon that resist its dual STAB combination by running Tinted Lens, (comma) This can be done either with a Choice Band set that uses similar coverage moves as Tough Claws (RC) or with a sweeper set that uses Swords Dance / Megahorn / Gunk Shot / Sunsteel Strike and Buginium Z. The Choice Band set doubles the damage from U-turn against common switch-ins like Giratina and Registeel, potentially making it easier for teammates to break through them. However, Tinted Lens no longer guarantees some of the OHKOs that Tough Claws picks up, like on Mega Mewtwo Y and Mega Gengar, and so is ultimately not as effective. After a Swords Dance boost, the sweeper set can net OHKOs on Registeel and Giratina with Savage Spin-Out. However, this set's main attacks are fairly inaccurate, (AC) and the walls it aims to beat are commonly seen with Prankster Haze. The sweeper set offers more firepower than the Choice Band Tinted Lens pivot set at the cost of being a momentum drain if Mega Beedrill is forced out.

Checks and Counters
===================

**Pokemon that Resist Bug and Poison Resists**: Mega Beedrill is walled and forced out by Ghost- and Steel-types, which resist or are immune to both of its STAB moves. Giratina is very common and has impressive physical bulk to help it wall Mega Beedrill, although Mega Beedrill can give Giratina trouble with the right coverage moves. Flash Fire Steel-types wall V-create sets but can be prone susceptible to other coverage options like Close Combat and Bolt Strike.

**Priority Attacks and Faster Threats**: Mega Beedrill has very frail poor defenses and can easily be revenge killed by priority from -ate users like Kyurem-B and Zekrom, Yveltal and Mega Charizard Y with Life Orb Triage Oblivion Wing users like Yveltal and Mega Charizard Y, and even Mega Tyranitar with Sucker Punch users like Mega Tyranitar. Faster threats like Mega Aerodactyl and Deoxys-A also outspeed and threaten to OHKO Mega Beedrill with super effective STAB moves.

**Entry Hazards and Rocky Helmet**: Mega Beedrill is weak to Stealth Rock and affected by Spikes; damage from these entry hazards can quickly wear down Mega Beedrill and keep it from performing its role. Since all of its moves make contact, Rocky Helmet also chips away at Mega Beedrill and limits how much it can come in as a pivot.

**Status**: Mega Beedrill is severely crippled by burns and paralysis. Moves like Prankster Will-O-Wisp, Beak Blast, and Nuzzle make Mega Beedrill it practically useless.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[GL Volkner, 330455], [,Chessking345 ]]
- Grammar checked by: [[, ], [, ]]
Implemented this. Ready for GP check 2 now
 

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