Hello, My name is Fuisonpower53, today i will be showing a team that I have found a lot of success with on the Pokemon Showdown Online Ladder. This team is based around a Mega-Gyrados which in my opinion is underused and forgotten about. I play very offensive and balanced but i never play stall. Mega-G is a bit hard to build around due to its weakness to Fairy and Fighting but is a very threatening pokemon with a single Dragon Dance up.
Team
Gyrados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch/Iron Head/Ice Fang
- Dragon Dance
- Earthquake/Iron Head/Ice Fang
- Waterfall
The main sweeper/star of the team, I chose Mega G because of its decent natural bulk, fantastic ability and a great move pool. Mega Gyrados is not used as much as it should be and is honestly one of the most scary pokemon in the entire game. Crunch is ran as a stab move to smack psychic types that come in to resist my attacks. Iron head can be ran to DESTROY Clefable, Mega Alt and other fairy types. Dragon Dance is used as a setup move and is honestly what makes Gyrados too powerful. Earthquake is used to destroy Rotom Wash after a DD or iron head can be used to smack Fairyś. Waterfall is used to smack Water-Weak pokemon and anything that resists my other 2 moves. Finally you can run ice fang to hit dragon types and other flying mons.
Hippowdon @ Leftovers
Ability: Sand Force/Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Ah Hippodown, one of the great physical walls of our time. This thing can stop most physical walls. Bisharp, Landerous, Mega Lop you name it Hippowdon walls it (Mostly). I run the standard Phys Def set 252 defense and HP Evs and then 4 in attack. I run Sand Force to rob Excadrill of the sand. Although you can also run Sand Stream to whittle down pokemon or to negate the leftovers on a wall.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake/Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]/Defog
Ahh Latios, one of the best pokemon in OrAs right now. It has everything a Wallbreaker needs, Speed, Attack and decent bulk enough to live a lot of hits. I absolutely love the defog/roost set, it's just so good. For this Latios however, i choose to run the EQ,Draco,Psyshock and Hp Fire set. I choose to run this set because I HATE Heatran. After one Draco Heatran will be in LO Eq range of Latios. Draco and Psy are obvious STAB and Hp fire to hit ferrothorn. You could also run defog over one of the two non Stab moves and the same thing for Hp fire
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Roost
- U-turn/Brave Bird
- Taunt
So I was looking at my team and i realized, my team is very fairy weak. I was looking at my options, and I saw Talonflame. Talonflame looked liked it fit very well on the team. I adore the SD set, but I looked at the Stall Breaker set and it was too good to pass up on this team. This thing live Lati Dracoś and be able to take damage and roost. Again I run the stallbreaker set but i put U-turn over BB for synergy. Will-o-Wisp to burn physical , roost to heal and tune to shut down pokemon that want to lay hazards or set up.
Ferrothorn @ Leftovers/Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect/Power Whip
- Spikes
- Gyro Ball
Remember this thing in gen 5 and how annoying it was to kill, well with the weather nerfś in XY,ferrothorn suffered a lot, however this by no means that ferrothorn is a good pokemon. It has great typing, great movepool, and A LOT of bulk. Ferrothorn has great Hp and defenses, which is what i was looking for on my team. Ferrothorn also gives me another fairy resist along with spikes to complement my Stealth Rocks. The two most viable sets for this team are, The leftovers one with leech seed, protect, spikes and gyro ball, or the Shed Shell with power whip over protect. Shed Shell allows you to switch out on pokemon like Magnezone which would normally kill you. Overall Ferrothorn complements this team nicely with its overall great bulk and great support.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Calm Mind
- Fire Blast/Flamethrower
- Moonblast
One of the pink Blobs that players Hate, whether it is the Unaware set or the one that's above Clefable is a great pokemon. The Magic Guard Calm Mind set is deadly though. Set up with CM and sweep teams. This thing can take a unboosted iron head from a life orb Excadrill and Fire blast/flamethrower it and the same goes for scizor. Clef is just a great set up mon and is hard to deal with with a couple CM.
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 338-400 (85.7 - 101.5%) -- 6.3% chance to OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
How I Built The Team
I wanted to start with Mega-G which in my opinion is underrated.
I then looked for a physical wall, one that could soak up damage and heal it off, I looked no further than Hippo.
After that, I wanted a pokemon that could shock opponents and could defog possibly and after looking and testing possibilities I concluded that Latios could fill that void.
After analyzing some of my weaknesses, i noticed I was fairy weak and with Clefables running all in the metagame, i realized Talonflame could fill this role and stop them from setting up.
I realized that I needed a pokemon that could take hits from the physical and special side. Ferrothorn was a perfect example of this pokemon. It also gave me spikes coverage too while whittling down pokemon such as manaphy and other threats with leech seed.
For my last poke, I wanted a pokemon who could take hits, while being able to set up. I also wanted it to have great typing and movepool against the current metagame. After Numerous Testing I realized the pokemon I needed was one of a Fairy type. Clef is a bulky pokemon who can take hits and dish them out along with having great synergy and typing with my team.
Threats to this team
A team of Physical Threats, HO can be a threat to this team, if the opponent has a lot of physical attackers. I usually play around it and try to set up with Mega-G. The hippo and ferro core can't take enough hits for it to survive
Heatran(Sometimes)- If lati does not have EQ or dies i usually go to Talon and hope no Ancient Power
Dragonite- WP Dnite(Dependent on set)- Depending on the set, this will usually get a kill before i can identify what set it is.
Terrakion-(Sometimes) Hippo usually walls but if weak this thing can possibly sweep,
Mega Diancie(Sometimes)-With HP Fire this thing is very threatening, usually have to go into Hippo if Ferro dies or is weak.
Choice Scarf Will-O-Wisperś- Rotom,Darmanitan(Yes i have seen it) and other scarf whispers faster then my Mega G burn it and ruin my chances of winning.
Mega Metagross(Sometimes)- If the Mixed sweeper, this thing can run through my team quickly Kinda have to hope Talon can burn it
Special/Mixed Hoopa- I'm going to be honest, i really don't have anything for Hoopa that is special. I have to hope that there are no rocks and that Talon doesn't get crit by psyshock or dark pulse and then 2HKO it with BB or kill it with U-turn.
VoltTurn- I love VoltTurn and I think it is pretty good but for this team it is pretty scary, I just usually try to weaken with rocks and spikes and pound away at it.
Tornadus-Therian(Sometimes)- Torn T is a bulky mon and i have trouble dealing with it especially the LO set. Heat Wave Hurricane U-turn alone is scary enough and can possibly sweep my team. The only way to deal with it is hope its not LO and have ferrothorn one then retaliate with a gyro ball
Stall- I love stall (NO), Stall is just so annoying
Hax-I am not going to lie, this team gets haxed but then again my luck is pretty bad.
The Import
*Note the moves that are listed first on the pokemonś moveset are the oneś that are on the set (I think)
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Earthquake
- Waterfall
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Taunt
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Spikes
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Calm Mind
- Fire Blast
- Moonblast
Well you made it all the way through my RMT, I thank you for taking your time to read this and please o leave comments on which pokemon you think would work for this team. I will post replays as soon as I have time. I will post my youtube channel when I start uploading (Which will be soon). Thanks Again :]]]]
Team
Gyrados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch/Iron Head/Ice Fang
- Dragon Dance
- Earthquake/Iron Head/Ice Fang
- Waterfall
The main sweeper/star of the team, I chose Mega G because of its decent natural bulk, fantastic ability and a great move pool. Mega Gyrados is not used as much as it should be and is honestly one of the most scary pokemon in the entire game. Crunch is ran as a stab move to smack psychic types that come in to resist my attacks. Iron head can be ran to DESTROY Clefable, Mega Alt and other fairy types. Dragon Dance is used as a setup move and is honestly what makes Gyrados too powerful. Earthquake is used to destroy Rotom Wash after a DD or iron head can be used to smack Fairyś. Waterfall is used to smack Water-Weak pokemon and anything that resists my other 2 moves. Finally you can run ice fang to hit dragon types and other flying mons.
Hippowdon @ Leftovers
Ability: Sand Force/Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Ah Hippodown, one of the great physical walls of our time. This thing can stop most physical walls. Bisharp, Landerous, Mega Lop you name it Hippowdon walls it (Mostly). I run the standard Phys Def set 252 defense and HP Evs and then 4 in attack. I run Sand Force to rob Excadrill of the sand. Although you can also run Sand Stream to whittle down pokemon or to negate the leftovers on a wall.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake/Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]/Defog
Ahh Latios, one of the best pokemon in OrAs right now. It has everything a Wallbreaker needs, Speed, Attack and decent bulk enough to live a lot of hits. I absolutely love the defog/roost set, it's just so good. For this Latios however, i choose to run the EQ,Draco,Psyshock and Hp Fire set. I choose to run this set because I HATE Heatran. After one Draco Heatran will be in LO Eq range of Latios. Draco and Psy are obvious STAB and Hp fire to hit ferrothorn. You could also run defog over one of the two non Stab moves and the same thing for Hp fire
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Roost
- U-turn/Brave Bird
- Taunt
So I was looking at my team and i realized, my team is very fairy weak. I was looking at my options, and I saw Talonflame. Talonflame looked liked it fit very well on the team. I adore the SD set, but I looked at the Stall Breaker set and it was too good to pass up on this team. This thing live Lati Dracoś and be able to take damage and roost. Again I run the stallbreaker set but i put U-turn over BB for synergy. Will-o-Wisp to burn physical , roost to heal and tune to shut down pokemon that want to lay hazards or set up.
Ferrothorn @ Leftovers/Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect/Power Whip
- Spikes
- Gyro Ball
Remember this thing in gen 5 and how annoying it was to kill, well with the weather nerfś in XY,ferrothorn suffered a lot, however this by no means that ferrothorn is a good pokemon. It has great typing, great movepool, and A LOT of bulk. Ferrothorn has great Hp and defenses, which is what i was looking for on my team. Ferrothorn also gives me another fairy resist along with spikes to complement my Stealth Rocks. The two most viable sets for this team are, The leftovers one with leech seed, protect, spikes and gyro ball, or the Shed Shell with power whip over protect. Shed Shell allows you to switch out on pokemon like Magnezone which would normally kill you. Overall Ferrothorn complements this team nicely with its overall great bulk and great support.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Calm Mind
- Fire Blast/Flamethrower
- Moonblast
One of the pink Blobs that players Hate, whether it is the Unaware set or the one that's above Clefable is a great pokemon. The Magic Guard Calm Mind set is deadly though. Set up with CM and sweep teams. This thing can take a unboosted iron head from a life orb Excadrill and Fire blast/flamethrower it and the same goes for scizor. Clef is just a great set up mon and is hard to deal with with a couple CM.
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 338-400 (85.7 - 101.5%) -- 6.3% chance to OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
How I Built The Team
I wanted to start with Mega-G which in my opinion is underrated.

I then looked for a physical wall, one that could soak up damage and heal it off, I looked no further than Hippo.

After that, I wanted a pokemon that could shock opponents and could defog possibly and after looking and testing possibilities I concluded that Latios could fill that void.

After analyzing some of my weaknesses, i noticed I was fairy weak and with Clefables running all in the metagame, i realized Talonflame could fill this role and stop them from setting up.

I realized that I needed a pokemon that could take hits from the physical and special side. Ferrothorn was a perfect example of this pokemon. It also gave me spikes coverage too while whittling down pokemon such as manaphy and other threats with leech seed.

For my last poke, I wanted a pokemon who could take hits, while being able to set up. I also wanted it to have great typing and movepool against the current metagame. After Numerous Testing I realized the pokemon I needed was one of a Fairy type. Clef is a bulky pokemon who can take hits and dish them out along with having great synergy and typing with my team.
Threats to this team
A team of Physical Threats, HO can be a threat to this team, if the opponent has a lot of physical attackers. I usually play around it and try to set up with Mega-G. The hippo and ferro core can't take enough hits for it to survive
Heatran(Sometimes)- If lati does not have EQ or dies i usually go to Talon and hope no Ancient Power
Dragonite- WP Dnite(Dependent on set)- Depending on the set, this will usually get a kill before i can identify what set it is.
Terrakion-(Sometimes) Hippo usually walls but if weak this thing can possibly sweep,
Mega Diancie(Sometimes)-With HP Fire this thing is very threatening, usually have to go into Hippo if Ferro dies or is weak.
Choice Scarf Will-O-Wisperś- Rotom,Darmanitan(Yes i have seen it) and other scarf whispers faster then my Mega G burn it and ruin my chances of winning.
Mega Metagross(Sometimes)- If the Mixed sweeper, this thing can run through my team quickly Kinda have to hope Talon can burn it
Special/Mixed Hoopa- I'm going to be honest, i really don't have anything for Hoopa that is special. I have to hope that there are no rocks and that Talon doesn't get crit by psyshock or dark pulse and then 2HKO it with BB or kill it with U-turn.
VoltTurn- I love VoltTurn and I think it is pretty good but for this team it is pretty scary, I just usually try to weaken with rocks and spikes and pound away at it.
Tornadus-Therian(Sometimes)- Torn T is a bulky mon and i have trouble dealing with it especially the LO set. Heat Wave Hurricane U-turn alone is scary enough and can possibly sweep my team. The only way to deal with it is hope its not LO and have ferrothorn one then retaliate with a gyro ball
Stall- I love stall (NO), Stall is just so annoying
Hax-I am not going to lie, this team gets haxed but then again my luck is pretty bad.
The Import
*Note the moves that are listed first on the pokemonś moveset are the oneś that are on the set (I think)
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Dragon Dance
- Earthquake
- Waterfall
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Roost
- Brave Bird
- Taunt
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Spikes
- Gyro Ball
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Calm Mind
- Fire Blast
- Moonblast
Well you made it all the way through my RMT, I thank you for taking your time to read this and please o leave comments on which pokemon you think would work for this team. I will post replays as soon as I have time. I will post my youtube channel when I start uploading (Which will be soon). Thanks Again :]]]]