With a fair amount of help from my boi Raik (he denys it), I was able to create this team based around the cleaning abilities of Offensive Scolipede, and OU gem that not enough people use. I really like how well it cleans so I decided to build a team around it.
We wanted to build a team around Scolipede, an effective Clean Up sweeper. We knew we'd have to have something to switch in on Birdspam and I'd need a way to set up rocks.
Knowing full well Scolipede is countered by Ferrothorn, Scizor and Skarmory, a Specs Magenzone allowed us to switch in on all of these and take them out due to Magnet Pull. Later changed to Scarfed Magnezone to check flyspam.
Lando-T worked really well because we needed something to set SR. Lando-T works really well with Magnezone as they remove their counters. They also both have pivot moves to make an interestingly useful voltturn core that can get Magnezone on what we need to easier.
With a lack of ability to switch in on Keldeo or Greninja, AV Azumarill fit as it's a reliable counter to both. It generally has nice offensive and defensive synergy with our team.
A weakness to both Tankzard Amoon and VenuTran cores had popped up so we added the ultimate stall killer, Taunt Mega Garde, which should have no trouble taking these cores down alone with rocks up.
Starmie worked as a nice glue, being able to get rocks off the field and check all the setters that we can't already deal with.
At a Glance:
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Megahorn
- Poison Jab
- Protect
- Earthquake
The star of the show. It's up to this pokemon to act as our late game clean up sweeper once anything walling it such as Ferrothorn and Lando T is taken out for good. It's quite the effective cleaner. After 1 Speed Boost it out speeds most of the meta and 2HKOes a lot of it as well. With a high damage output and a high speed, cleaning really isn't that hard once the counters are removed, with the nice EQ for things that would otherwise prevent the clean up such as Heatran. From here on out you'll see that most of the team is designed to make the clean up possible, meaning this Pokemon is normally paired with another to be my win condition.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Speed
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Given that Ferrothorn, Skarmory and Scizor are solid counters to Scolipede, we're going to need a way to remove them. This is where Magnet Pull Magnezone comes in. Scarfed Magnezone is a great option for this, 2HKOing Ferro at worst and easily OHKOing the other 2 a lot of the time, avoiding a possible Superpower from Scizor. It can take out anything severely weakened in a pinch as well due to it's nice speed with a scarf. It's also a nice flyspam check, as Timid Scarfed Magnezone outspeeds even Adamant Talonflame. Working well with our Landorus-T's U-turn, it can come in on these counters to Scolipede and take them out with HP Fire/Volt Switch, making cleaning even easier. Even in general, It's Volt Switch makes a nice Voltturn core with Landorus-T, and it hits fairly hard and quickly with it's STAB attacks. To sum up, it's a great team player that makes a nice core with Lando-T, as Lando doesn't appreciate Pokemon like Scizor and Ferrothorn either.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Landorus-T is a great Pokemon for the team, due to how good of a core it makes with Magnezone. But that's not all. Defensive Lando-T is a great way for me to switch into other Scarf Lando-T, a Scolipede counter. I just have to watch out for Knock Off. It also serves as a good check for Mega Mawile and Talonflame, who is a check to Scolipede, to an extent. The Stealth Rocks this Pokemon brings to the table are invaluable for my team, bypassing Skarmory's Sturdy for Magnezone and making cleaning easier for Scolipede by bringing down things such as Charizard-Y to KO range. It also helps me wear down opposing Scarf Landorus-T and other threatening Pokemon to the team. Finally, it's U-turn allows me to get Magnezone in on Scolipede's counters and OHKO them even easier.
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough
Greninja and Keldeo were threats to the team, so me and Raik decided to add AV Azumarill. A great counter/check to both, it is able to eat up special hits and do a crap ton of damage back. It's also a viable check to Landorus and Landorus-T with priority Aqua Jet, both of which are otherwise dangerous. Switching in on Azumarill was never easy, and Superpower just makes it even harder for things like Ferrothorn. This move in paticular is VITAL for me, as my Bisharp weak team needs it dead, otherwise it can set up and destroy the whole team. It's also a nice way to check both Latis and a counter to Starmie, who are either defoggers or spinners, allowing me to keep my important Stealth Rocks up and prevent them from being removed.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Focus Blast
- Hyper Voice
- Psyshock
Stall teams that run things such as Mega Venu, Tankzard or Amoonguss could be a real pain for our team, so we added Taunt 3 attacks Mega Gardevoir, which is pretty much here to 6-0 Stall. 2HKOing/OHKOing all of the common stall Pokemon or just shutting them down with Taunt, Mega Gardevoir is a member of the team that is both hard to switch into and hard to prevent sweeping stall. Both of those things make this Pokemon a fantastic use of our Mega slot.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Hydro Pump
- Psyshock
Considering the team itself doesn't like Stealth Rocks on it's side of the field, we needed a spinner. Starmie acts as an effective Spinner for the team and also works as good glue. It checks defensive Landorus-T, Gengar, ext, who would otherwise pose a huge threat to the team. It's superior to Excadrill in this case as Excadrill can't check those Pokemon. Starmie is fast and can quickly remove hazards for me and check a ton of threats, which is why its on our team.
So, thanks for reading. Hope you enjoyed. I'm open to any necessary changes like any RMTer should be.
Mega Gyardaos
After setting up 1 Dragon Dance, Mega Gyarados outspeeds everything on my team. It's capable of switching in on and setting up on Starmie and completely screwing my team. Once Azumarril is worn down the the point where 1 +1 EQ kills, there is very little I can do to this thing, over than trying to get speeds boosts on my Scolipede to check it with Megahorn, or lower it's attack by sacking/pivoting with Landorus-T.
Mega Medicham
Switching in on this thing's standard sub set is almost impossible, considering EVERYTHING is 2HKO'ed by one of it's moves (HJK, Zen Headbutt and Ice Punch). I can check it reasonably well with Azu and Mega Gardevoir at full health, but not if it gets a Sub up. At that point it's going to take out half my team.
Mega Mawile
Exactly the same case as Mega Medicham, just more dangerous. Lando-T works as a decent check but after a few switch ins it's gonna die. At this point nothing switches in 100% safely and I'm going to have to predict carefully. Thankfully, I don't give it too many opportunities to SD for free if I play aggressively.
Thundurus
If the LO Twave 3 attacks set is running Focus Blast > Psychic, it can do a whole lot of nasty shit to the team. Not very plesent, but Starmie checks it decently well, as Ice Beam
OHKOes after rocks.
IF YOU NOTICE ANY MORE THREATS, SUGGEST I ADD THEM TO THE LIST.
Thank you.
We wanted to build a team around Scolipede, an effective Clean Up sweeper. We knew we'd have to have something to switch in on Birdspam and I'd need a way to set up rocks.
Knowing full well Scolipede is countered by Ferrothorn, Scizor and Skarmory, a Specs Magenzone allowed us to switch in on all of these and take them out due to Magnet Pull. Later changed to Scarfed Magnezone to check flyspam.
Lando-T worked really well because we needed something to set SR. Lando-T works really well with Magnezone as they remove their counters. They also both have pivot moves to make an interestingly useful voltturn core that can get Magnezone on what we need to easier.
With a lack of ability to switch in on Keldeo or Greninja, AV Azumarill fit as it's a reliable counter to both. It generally has nice offensive and defensive synergy with our team.
A weakness to both Tankzard Amoon and VenuTran cores had popped up so we added the ultimate stall killer, Taunt Mega Garde, which should have no trouble taking these cores down alone with rocks up.
Starmie worked as a nice glue, being able to get rocks off the field and check all the setters that we can't already deal with.
At a Glance:
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Megahorn
- Poison Jab
- Protect
- Earthquake
The star of the show. It's up to this pokemon to act as our late game clean up sweeper once anything walling it such as Ferrothorn and Lando T is taken out for good. It's quite the effective cleaner. After 1 Speed Boost it out speeds most of the meta and 2HKOes a lot of it as well. With a high damage output and a high speed, cleaning really isn't that hard once the counters are removed, with the nice EQ for things that would otherwise prevent the clean up such as Heatran. From here on out you'll see that most of the team is designed to make the clean up possible, meaning this Pokemon is normally paired with another to be my win condition.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Speed
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Given that Ferrothorn, Skarmory and Scizor are solid counters to Scolipede, we're going to need a way to remove them. This is where Magnet Pull Magnezone comes in. Scarfed Magnezone is a great option for this, 2HKOing Ferro at worst and easily OHKOing the other 2 a lot of the time, avoiding a possible Superpower from Scizor. It can take out anything severely weakened in a pinch as well due to it's nice speed with a scarf. It's also a nice flyspam check, as Timid Scarfed Magnezone outspeeds even Adamant Talonflame. Working well with our Landorus-T's U-turn, it can come in on these counters to Scolipede and take them out with HP Fire/Volt Switch, making cleaning even easier. Even in general, It's Volt Switch makes a nice Voltturn core with Landorus-T, and it hits fairly hard and quickly with it's STAB attacks. To sum up, it's a great team player that makes a nice core with Lando-T, as Lando doesn't appreciate Pokemon like Scizor and Ferrothorn either.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Landorus-T is a great Pokemon for the team, due to how good of a core it makes with Magnezone. But that's not all. Defensive Lando-T is a great way for me to switch into other Scarf Lando-T, a Scolipede counter. I just have to watch out for Knock Off. It also serves as a good check for Mega Mawile and Talonflame, who is a check to Scolipede, to an extent. The Stealth Rocks this Pokemon brings to the table are invaluable for my team, bypassing Skarmory's Sturdy for Magnezone and making cleaning easier for Scolipede by bringing down things such as Charizard-Y to KO range. It also helps me wear down opposing Scarf Landorus-T and other threatening Pokemon to the team. Finally, it's U-turn allows me to get Magnezone in on Scolipede's counters and OHKO them even easier.
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough
Greninja and Keldeo were threats to the team, so me and Raik decided to add AV Azumarill. A great counter/check to both, it is able to eat up special hits and do a crap ton of damage back. It's also a viable check to Landorus and Landorus-T with priority Aqua Jet, both of which are otherwise dangerous. Switching in on Azumarill was never easy, and Superpower just makes it even harder for things like Ferrothorn. This move in paticular is VITAL for me, as my Bisharp weak team needs it dead, otherwise it can set up and destroy the whole team. It's also a nice way to check both Latis and a counter to Starmie, who are either defoggers or spinners, allowing me to keep my important Stealth Rocks up and prevent them from being removed.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Focus Blast
- Hyper Voice
- Psyshock
Stall teams that run things such as Mega Venu, Tankzard or Amoonguss could be a real pain for our team, so we added Taunt 3 attacks Mega Gardevoir, which is pretty much here to 6-0 Stall. 2HKOing/OHKOing all of the common stall Pokemon or just shutting them down with Taunt, Mega Gardevoir is a member of the team that is both hard to switch into and hard to prevent sweeping stall. Both of those things make this Pokemon a fantastic use of our Mega slot.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Hydro Pump
- Psyshock
Considering the team itself doesn't like Stealth Rocks on it's side of the field, we needed a spinner. Starmie acts as an effective Spinner for the team and also works as good glue. It checks defensive Landorus-T, Gengar, ext, who would otherwise pose a huge threat to the team. It's superior to Excadrill in this case as Excadrill can't check those Pokemon. Starmie is fast and can quickly remove hazards for me and check a ton of threats, which is why its on our team.
So, thanks for reading. Hope you enjoyed. I'm open to any necessary changes like any RMTer should be.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Megahorn
- Poison Jab
- Protect
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Focus Blast
- Hyper Voice
- Psyshock
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Hydro Pump
- Psyshock
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Megahorn
- Poison Jab
- Protect
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Focus Blast
- Hyper Voice
- Psyshock
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Hydro Pump
- Psyshock
Mega Gyardaos
After setting up 1 Dragon Dance, Mega Gyarados outspeeds everything on my team. It's capable of switching in on and setting up on Starmie and completely screwing my team. Once Azumarril is worn down the the point where 1 +1 EQ kills, there is very little I can do to this thing, over than trying to get speeds boosts on my Scolipede to check it with Megahorn, or lower it's attack by sacking/pivoting with Landorus-T.
Mega Medicham
Switching in on this thing's standard sub set is almost impossible, considering EVERYTHING is 2HKO'ed by one of it's moves (HJK, Zen Headbutt and Ice Punch). I can check it reasonably well with Azu and Mega Gardevoir at full health, but not if it gets a Sub up. At that point it's going to take out half my team.
Mega Mawile
Exactly the same case as Mega Medicham, just more dangerous. Lando-T works as a decent check but after a few switch ins it's gonna die. At this point nothing switches in 100% safely and I'm going to have to predict carefully. Thankfully, I don't give it too many opportunities to SD for free if I play aggressively.
Thundurus
If the LO Twave 3 attacks set is running Focus Blast > Psychic, it can do a whole lot of nasty shit to the team. Not very plesent, but Starmie checks it decently well, as Ice Beam
OHKOes after rocks.
IF YOU NOTICE ANY MORE THREATS, SUGGEST I ADD THEM TO THE LIST.
Thank you.
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