National Dex Monotype Mega Lopunny (Normal)

[SET]
name: All-out Attacker (Normal)
move 1: Fake Out
move 2: Close Combat
move 3: Triple Axel
move 4: U-turn
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

A high Attack stat coupled with exceptional coverage and an incredible Speed tier that outpaces major threats such as Tapu Koko, Cinderace, and Greninja makes Mega Lopunny a very strong offensive Pokemon for Normal teams. Fake Out lets Mega Lopunny move first, inflicting chip damage on faster offensive targets like Zeraora and Choice Scarf Greninja and putting Pokemon like Keldeo and Tapu Bulu in KO range from its other moves. Close Combat is Mega Lopunny's go-to attack, nailing Rock-, Steel-, and Dark-type Pokemon such as Tyranitar, Ferrothorn, and Mega Sableye. It also 2HKOes most neutral targets by virtue of its raw power. Triple Axel beautifully complements Close Combat, enabling Mega Lopunny to beat Dragon-types like Dragonite and Garchomp while also turning it into a threat against Dark, Flying, and Ground teams by OHKOing Gliscor and Landorus, as well as 2HKOing Mandibuzz, Zapdos, and specially defensive Hippowdon. U-turn rounds off the set, taking advantage of the walls like Slowbro and Torkoal Mega Lopunny forces onto the field as a way to generate momentum for the team while whittling down the opposition. Maximum Attack and Speed investment alongside a Jolly nature bolsters Mega Lopunny's offensive potential. Limber should be used as the pre-Mega ability because it grants Lopunny a useful immunity to paralysis before Mega Evolving. Scrappy gives Mega Lopunny perfect neutral coverage by letting it hit Ghost-types with its STAB moves and lets it ignore Intimidate from Staraptor and Landorus-T.

All of Mega Lopunny's teammates benefit from its capability to take on Steel-, Ghost-, and Rock-type Pokemon that are problematic for Normal teams. Blissey is a great partner, as it can absorb status for Mega Lopunny with its Natural Cure, supply Stealth Rock support, and bring it safely onto the field via Teleport. In return, Mega Lopunny shreds the likes of Mega Sableye and Ferrothorn and is able to comfortably switch into undesired Knock Offs for it. Diggersby forms an exceptional offensive core with Mega Lopunny; with its extreme power, it can defeat certain defensive Pokemon like Toxapex, Slowbro, and Mega Venusaur that stop Mega Lopunny cold. Conversely, Mega Lopunny revenge kills threats faster than Diggersby such as Nidoking and Greninja and can bring it safely onto the field with U-turn. Choice Scarf Ditto is able to outspeed and either beat or force out threats to Mega Lopunny like Mega Aerodactyl and Mega Altaria. Defensive Staraptor shrugs off physical Fighting-type attacks directed at Mega Lopunny such as Choice Scarf Terrakion's Close Combat, blows away entry hazards with Defog, and has U-turn to form a pivoting core with it. Similarly, Porygon2's sheer bulk enables it to comfortably tank attacks from revenge killers like Choice Scarf Excadrill and safely Teleport out, getting Mega Lopunny into battle unscathed as a result. With its Ghost-type Z-Conversion set, Porygon-Z can eliminate Psychic-types like Celebi and physical walls like Skarmory for Mega Lopunny.

[SET]
name: Wallbreaker (Normal)
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mega Lopunny's access to Power-Up Punch and Encore in conjunction with its offensive perks lets it run a wallbreaking set that can effectively threaten popular defensive cores in the metagame like Steel's Aegislash + Heatran + Celesteela and Dark's Mega Sableye + Mandibuzz + Tyranitar. Power-Up Punch boosts Mega Lopunny's already high Attack stat to astronomical levels while not being stopped by Taunt. Encore is a very useful tool to lock slower Pokemon like Jirachi and Mantine into support or recovery moves, giving Mega Lopunny free setup opportunities with Power-Up Punch or valuable momentum for the team. Return is Mega Lopunny's most reliable STAB move and its main way to dish out damage; after a boost, it can 2HKO most physical walls that don't resist it, such as Zapdos and Clefable, as well as OHKO frailer Pokemon like Nidoking and Volcarona. Close Combat complements Mega Lopunny's perfect coverage, nailing bulky Steel- and Rock-types that resist Return, such as Aegislash and Cradily, as well as Dark-types like Hydreigon. Maximum Attack and Speed EVs with a Jolly nature make Mega Lopunny as powerful and fast as possible. Limber is Lopunny's pre-Mega ability, which grants it a useful paralysis immunity before it Mega Evolves. Scrappy gives Mega Lopunny perfect STAB neutral coverage while also enabling it to break through Intimidate Pokemon like Staraptor and Landorus-T by ignoring its effect.

Balanced Normal teams greatly appreciate the role compression this Mega Lopunny set provides by being a very effective hole puncher and revenge killer in one slot. Because of this, Z-Conversion Porygon-Z stands out as its best offensive partner, as they form an offensive core capable of covering most matchups. Porygon-Z fondly benefits from Mega Lopunny removing Dark-types and specially defensive Pokemon like Alolan Muk and Gastrodon. In return, Porygon-Z defeats bulky Psychic- and Ghost-types like Jirachi and Galarian Corsola as well as physical walls such as Celesteela and Mega Venusaur. Blissey is a great partner as well, since it can absorb troublesome status conditions with its Natural Cure, set up Stealth Rock so Mega Lopunny can score crucial KOs, and safely bring it onto the field with Teleport. Ditto is able to pick off faster Pokemon that threaten to revenge kill Mega Lopunny, such as Excadrill under sand and Zeraora. Defensive Staraptor switches into physical Fighting-types like Choice Scarf Buzzwole and Infernape, keeps entry hazards off the field with Defog, and can safely get Mega Lopunny in with its U-turn, allowing Mega Lopunny to enter the battlefield unscathed. Porygon2's insane bulk makes it a great switch-in to priority moves such as Mamoswine's Ice Shard and Dragonite's Extreme Speed and opposing revenge killers like Choice Scarf Greninja that can pick off a weakened Mega Lopunny. It can shrug off these assaults and Teleport out, reliably bringing Mega Lopunny back in.

[STRATEGY COMMENTS]
Other Options
=============

Normal
--------

Mega Kick can be used as a Normal-type STAB move if the extra power is desired. Particularly, Mega Kick is able to OHKO Tapu Lele while unboosted and 2HKO Toxapex and Mega Venusaur at +1. However, its accuracy is extremely undesired, and, most of the time, Return scores the same KOs in a more reliable fashion. On the wallbreaker set, Focus Punch is a viable option to surprise some of Mega Lopunny's switch-ins like Celesteela and Skarmory, but it is very prediction reliant and using it means dropping a generally more useful move. Similarly, Substitute fits in over Encore, making Mega Lopunny harder to revenge kill while taking advantage of the switches it forces to get setup opportunities. It also shines in the Normal matchup because of its buffer against Ditto, but Encore's general utility is usually preferred.

Checks and Counters
===================

Normal
--------

**Status**: All status aliments greatly compromise Mega Lopunny's effectiveness. Paralysis takes away its amazing Speed tier, leaving it vulnerable to be outsped and KOed by a myriad of opposing Pokemon. Burn halves its Attack stat, turning it into a liability throughout the match. Last but not least, Toxic poison gradually wears it down.

**Physical Walls**: Although the wallbreaker set can bypass them if well played, physical walls like Hippowdon and Mega Venusaur easily shrug off Mega Lopunny's moves and can severely damage it back or just replenish their health. Toxapex and Slowbro deserve a special mention because aside from stopping unboosted Mega Lopunny in its tracks, they can also threaten to burn it with Scald.

**Faster Pokemon**: Faster revenge killers like Zeraora, Mega Aerodactyl, and Choice Scarf Terrakion outspeed and OHKO Mega Lopunny with their super effective moves. If Mega Lopunny is weakened enough, Pokemon like Choice Scarf Excadrill and Greninja can easily dispose of it.

**Psychic-types**: Psychic-types like Mega Gallade and Victini can take any attack Mega Lopunny launches at them and, in return, are able to defeat it. However, if they're slower, U-turn can do sizable chip damage to them.

**Fairy-types**: Fairy-types such as Clefable, Mega Altaria, and Tapu Fini are able to shrug off Mega Lopunny's damaging moves and can beat it with their Fairy-type STAB attacks. Frailer ones like Tapu Koko and Tapu Bulu do need to be wary of Return and Triple Axel respectively, though.

[CREDITS]
- Written by: [[Mateeus, 321991]]
- Normal analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

DugZa

Carpe Diem
is a Top Tiering Contributoris a Top Dedicated Tournament Hostis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
NUPL Champion
name: All-Out Attacker (Normal)

[SET COMMENTS]

- "A high Attack stat coupled with an exceptional, Scrappy-enhanced unresisted dual STAB coverage and an incredible speed tier that outpaces major threats such as Tapu Koko, Cinderace, and Greninja makes Mega Lopunny a very strong offensive Pokemon for Normal teams."
- Mention that CC specifically helps against Steel- and Rock-types
- Add Gliscor as a Flying-type threat Triple Axel helps against
- Add examples of switches that help Lopunny take advanatage of with U-turn
- Add examples of what its speed tier helps outspeed (+1 Mega Tyranitar, Tapu Koko) and a mention that Scrappy ignores Intimidate from pokemon like Staraptor and Landorus-T

- Replace Slowbro and Mega Venusaur with different examples because Diggersby doesn't "easily" defeat them
- Add examples of Fighting-types Staraptor switches into
- Add Choice Scarf Terrakion as an example


name: Wallbreaker (Normal)

[SET COMMENTS]

- Add examples Pokemon it uses Encore on
- Add that Close Combat also hits Dark-types and give examples of such Dark types
- Again make a mention about Scrappy ignoring Intimidate
- Add examples of physically bulky Pokemon Diggersby helps against

[STRATEGY COMMENTS]
Other Options
=============

Normal

- Add that Substitute also helps against Ditto, preventing a reverse sweep
- Remove the mention about Healing Wish, its never seen and its not used at all

QC 1/2!
 
Last edited:
name: All-Out Attacker (Normal)

[SET COMMENTS]

- "A high Attack stat coupled with an exceptional, Scrappy-enhanced unresisted dual STAB coverage and an incredible speed tier that outpaces major threats such as Tapu Koko, Cinderace, and Greninja makes Mega Lopunny a very strong offensive Pokemon for Normal teams."
- Mention that CC specifically helps against Steel- and Rock-types
- Add Gliscor as a Flying-type threat Triple Axel helps against
- Add examples of switches that help Lopunny take advanatage of with U-turn
- Add examples of what its speed tier helps outspeed (+1 Mega Tyranitar, Tapu Koko) and a mention that Scrappy ignores Intimidate from pokemon like Staraptor and Landorus-T

- Replace Slowbro and Mega Venusaur with different examples because Diggersby doesn't "easily" defeat them
- Add examples of Fighting-types Staraptor switches into
- Add Choice Scarf Terrakion as an example


name: Wallbreaker (Normal)

[SET COMMENTS]

- Add examples Pokemon it uses Encore on
- Add that Close Combat also hits Dark-types and give examples of such Dark types
- Again make a mention about Scrappy ignoring Intimidate
- Add examples of physically bulky Pokemon Diggersby helps against

[STRATEGY COMMENTS]
Other Options
=============

Normal

- Add that Substitute also helps against Ditto, preventing a reverse sweep
- Remove the mention about Healing Wish, its never seen and its not used at all

QC 1/2!
implemented
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
All-out Attacker
[set comments]
- give a few examples of what defensive mons it u-turns on
- mention scrappy allows it to hit ghost-types like spectrier and msab
- move any mentions of lopunny supporting its teammates to the top of paragraph 2, talk about them all there
- specifically mention the Ghost Z-Conversion set (to clarify its the viable set)
- remove smeargle from team options, not worth it to take abt ho teammates unless its a ho only pokemon imo

Wallbreaker
[set comments]
- name a defensive core pup+encore threatens in sentence 1
- move mega kick to other options, its super risky for a set that relies on the normal stab so heavily
- deoxys-speed feels like a weird example for a normal team, find a diff example imo
- personally i don't want diggersby included in this team section, remove it. it makes slotting porygon-z harder, which should always be on this sets teams

[other options]
- no reason to ever run hjk for that huge risk for just 10 more base power
- make sure to specify that focus punch only fits on the encore set
- mention substitute makes it harder to revenge kill, has utility aside the mirror

[checks and counters]
- physical walls gotta be wary of encore sets
- faster pokemon: make sure to specify scarf greninja
- psychic-types: list some things that need to be careful of u-turn like celebi

QC 2/2
 
All-out Attacker
[set comments]
- give a few examples of what defensive mons it u-turns on
- mention scrappy allows it to hit ghost-types like spectrier and msab
- move any mentions of lopunny supporting its teammates to the top of paragraph 2, talk about them all there
- specifically mention the Ghost Z-Conversion set (to clarify its the viable set)
- remove smeargle from team options, not worth it to take abt ho teammates unless its a ho only pokemon imo

Wallbreaker
[set comments]
- name a defensive core pup+encore threatens in sentence 1
- move mega kick to other options, its super risky for a set that relies on the normal stab so heavily
- deoxys-speed feels like a weird example for a normal team, find a diff example imo
- personally i don't want diggersby included in this team section, remove it. it makes slotting porygon-z harder, which should always be on this sets teams

[other options]
- no reason to ever run hjk for that huge risk for just 10 more base power
- make sure to specify that focus punch only fits on the encore set
- mention substitute makes it harder to revenge kill, has utility aside the mirror

[checks and counters]
- physical walls gotta be wary of encore sets
- faster pokemon: make sure to specify scarf greninja
- psychic-types: list some things that need to be careful of u-turn like celebi

QC 2/2
implemented, just didn't add the celebi part because it's kind of already implied on the "slower ones" part
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: All-out Attacker (Normal)
move 1: Fake Out
move 2: Close Combat
move 3: Triple Axel
move 4: U-turn
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

A high Attack stat coupled with an exceptional coverage and an incredible Speed tier that outpaces major threats such as Tapu Koko, Cinderace, and Greninja makes Mega Lopunny a very strong offensive Pokemon for Normal teams. Fake Out lets Mega Lopunny move first, inflicting chip damage on faster offensive targets like Zeraora and Choice Scarf Greninja or and putting Pokemon like Keldeo or and Tapu Bulu in KO range of a kill from its other moves. Close Combat is Mega Lopunny's go-to attack, nailing Rock-, Steel-, and Dark-type Pokemon such as Tyranitar, Ferrothorn, and Mega Sableye. It also 2HKOes most neutral targets by virtue of its raw power. Triple Axel beautifully complements Close Combat, enabling Mega Lopunny to beat Dragon-types like Dragonite and Garchomp while also turning it into a threat against Dark, Flying, and Ground teams by one shotting OHKOing Gliscor and Landorus, as well as 2HKOing Mandibuzz, Zapdos, and specially defensive Hippowdon. U-turn rounds off the set, taking advantage of the defensive walls like Slowbro and Torkoal Mega Lopunny forces into onto the field as a way to generate momentum for the team while whittling down the opposition. Maximum investments in Attack and Speed investment alongside a Jolly nature bolsters Mega Lopunny's offensive potential. Limber should be used as the pre-Mega ability because it grants Lopunny a useful immunity to paralysis before Mega Evolving. Scrappy gives Mega Lopunny perfect neutral coverage by letting it hit Ghost-types with its STAB moves (RC) and lets it ignore Intimidate from Staraptor and Landorus-T.

All of Mega Lopunny's teammates benefit from its capability to take on Steel-, Ghost-, and Rock-type Pokemon that are problematic for Normal teams. Blissey is a great partner, as it can absorb status for Mega Lopunny with its Natural Cure, supply Stealth Rock support, and bring it safely into onto the field via Teleport. In return, Mega Lopunny shreds the likes of Mega Sableye and Ferrothorn for Blissey,(RC) and is also able to comfortably switch into undesired Knock Offs for it. Diggersby forms an exceptional offensive core with all-out attacking Mega Lopunny; with its extreme power, it can defeat certain defensive Pokemon like Toxapex, Slowbro, and Mega Venusaur that stop Mega Lopunny cold. Conversely, Mega Lopunny revenge kills threats faster than Diggersby such as Nidoking and Greninja (RC) and can bring it safely into onto the field with U-turn. Choice Scarf Ditto is able to outspeed and either beat or force out threats to Mega Lopunny like Mega Aerodactyl and Mega Altaria. Defensive Staraptor shrugs off physical Fighting-type attacks directed at Mega Lopunny such as Choice Scarf Terrakion's Close Combat, blows away entry hazards with Defog, and has U-turn to form a pivoting core with it. Similarly, Porygon2's sheer bulk enables it to comfortably tank attacks from revenge killers like Choice Scarf Excadrill and safely Teleport out, getting Mega Lopunny unscathed into battle unscathed as a result. With its Ghost-type Z-Conversion set, Porygon-Z can eliminate Psychic-types like Celebi and physical walls like Skarmory for Mega Lopunny.

[SET]
name: Wallbreaker (Normal)
move 1: Power-Up Punch
move 2: Encore
move 3: Return
move 4: Close Combat
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mega Lopunny's access to Power-Up Punch and Encore in conjunction with its offensive perks also lets it run a wallbreaking set that can effectively threaten popular defensive cores in the metagame like Steel's Immunity Core (its what? I think explicitly stating the core would be better here) or and Dark's Mega Sableye + Mandibuzz + Tyranitar. Power-Up Punch is this set's main move, boosting boosts Mega Lopunny's already high Attack stat to astronomical levels while not being stopped by Taunt. Encore is a very useful tool to lock slower Pokemon like Jirachi and Mantine into using support or recovery moves, and, therefore, freely give giving Mega Lopunny free setup opportunities with Power-Up Punch or valuable momentum for the team. Return is Mega Lopunny's most reliable STAB move and its main way to dish out damage; after a boost, it can 2HKO most physical walls that don't resist it, such as Zapdos and Clefable, as well as one shot OHKO frailer Pokemon like Nidoking and Volcarona. Close Combat complements Mega Lopunny's perfect coverage, nailing bulky Steel- and Rock-types that resist Return or Mega Kick (Mega Kick was not mentioned anywhere prior; why is it being mentioned now), such as Aegislash and Cradily, as well as Dark-types like Hydreigon. Maximum Attack and Speed EVs with a Jolly nature makes Mega Lopunny as powerful and as fast as possible. Limber is Lopunny's pre-Mega ability, which grants it a useful paralysis immunity before it Mega Evolves. Scrappy gives Mega Lopunny perfect STAB neutral coverage while also enabling it to break through Intimidate Pokemon like Staraptor and Landorus-T by ignoring its effect.

Balanced Normal teams greatly appreciate the role compression this Mega Lopunny set provides by being a very effective hole puncher and revenge killer in one slot. Because of this, Z-Conversion Porygon-Z stands out as wallbreaking Mega Lopunny's its best offensive partner,(AC) as they form an offensive core capable of covering most matchups. Porygon-Z fondly benefits from Mega Lopunny removing Dark-types and specially defensive Pokemon like Alolan Muk and Gastrodon,(RC) respectively. In return, Porygon-Z defeats bulky Psychic- and Ghost-types like Jirachi and Galarian Corsola (RC) as well as physical walls such as Celesteela and Mega Venusaur for Mega Lopunny. Blissey is a great partner as well,(AC) since it can absorb troublesome status conditions with its Natural Cure, set up Stealth Rock so Mega Lopunny can score crucial kills KOs, and safely bring Mega Lopunny into it onto the field safely with Teleport. Ditto is able to pick off faster Pokemon that threaten to revenge kill Mega Lopunny, such as Excadrill under sand and Zeraora. Defensive Staraptor switches into physical Fighting-types like Choice Scarf Buzzwole and Infernape, keeps entry hazards out of off the field with Defog, and can safely get Mega Lopunny in with its U-turn, thus allowing Mega Lopunny to enter the battlefield unscathed. Porygon2's insane bulk makes it a great switch-in(AH) to priority moves (RC) such as Mamoswine's Ice Shard or and Dragonite's Extreme Speed (RC) or to and opposing revenge killers like Choice Scarf Greninja that can pick off a weakened Mega Lopunny. It can shrug off these assaults and Teleport out, reliably bringing Mega Lopunny back reliably in.

[STRATEGY COMMENTS]
Other Options
=============

Normal
====

Mega Kick can be used as a Normal-type STAB move if the extra power is desired. Particularly, Mega Kick is able to OHKO Tapu Lele while unboosted and 2HKO Toxapex and Mega Venusaur at +1. However, its accuracy is extremely undesired, and, most of the time, Return scores the same kills KOs in a more reliable fashion. On the wallbreaker set, Focus Punch is a viable option to surprise some of Mega Lopunny's switch-ins(AH) like Celesteela and Skarmory, but it is very prediction reliant(RH) and using it means dropping a generally more useful move. Similarly, Substitute fits in over Encore, making Mega Lopunny harder to revenge kill while taking advantage of the switches it forces to get setup opportunities. It also shines in the Normal matchup because of its buffer against Ditto, but Encore's general utility is usually preferred.

Checks and Counters
===================

Normal
====

**Status**: All status aliments greatly compromise Mega Lopunny's effectiveness. Paralysis takes away Mega Lopunny's its amazing Speed tier, leaving it prone vulnerable to be outsped and KOed by a myriad of opposing Pokemon. Burn halves its Attack stat, turning it into a liability throughout the match. Last but not least, Toxic poison gradually wears it down.

**Physical Walls**: Although the wallbreaker set can bypass them if well played, physical walls like Hippowdon and Mega Venusaur easily shrug off Mega Lopunny's moves and can severely damage it back or just replenish their health. Toxapex and Slowbro deserve a special mention because aside from stopping unboosted Mega Lopunny in its tracks, they can also threaten to burn it with Scald.

**Faster Pokemon**: Faster revenge killers like Zeraora, Mega Aerodactyl, and Choice Scarf Terrakion outspeed and OHKO Mega Lopunny with their super effective moves. If Mega Lopunny is weakened enough, Pokemon like Choice Scarf Excadrill and Greninja can easily dispose of it.

**Psychic-types**: Psychic-types like Mega Gallade and Victini can take any attack Mega Lopunny launches at them and, in return, are able to defeat it. However, if they're slower, U-turn can do sizable chip damage to them.

**Fairy-types**: Fairy-types such as Clefable, Mega Altaria, and Tapu Fini are able to shrug off Mega Lopunny's damaging moves and can beat it with their Fairy-type STAB attacks. Frailer ones like Tapu Koko and Tapu Bulu do need to be wary of Return and Triple Axel respectively, though.

[CREDITS]
- Written by: [[Mateeus, 321991]]
- Normal analysis by: [[Mateeus, 321991]]
- Quality checked by: [[Maple, 473171], [maroon, 305839]]
- Grammar checked by: [[username1, userid1]]

gp 1/1 when done
 

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