self-note - review everything italicized and bolded before QC 1/3
[note for QC - do I include Wrath of Alakazam in credits?]
[OVERVIEW]
* Mega Mawile is a strong option for a physical attacker as it can take down Fairy-weak Pokemon such as Mega Lopunny with ease and has priority in Sucker Punch for extra damage.
* However, its most important asset is Huge Power, which doubles its attack to very high levels combined with its excellent attack stat.
* While its base HP stat is mediocre, its defensive stats more than make up for it and can be changed depending on whether the set intends to defeat more physical attackers or more special attackers.
* In addition, its low Speed puts it at a disadvantage that is only partially remedied by Sucker Punch.
* Steel/Fairy typing gives it only two 2x weaknesses and no other weaknesses, making it hard to hit super effectively.
* While Steel is a weak typing offensively, Fairy performs great, hitting most Pokemon in the metagame for supereffective or neutral damage.
* As Mawile needs to tank a hit to survive, it often needs to decide between tanking hits from physical attackers such as Blaziken or special attackers such as Magnezone.
[SET]
Name: Specially Bulky Intimidate
Move 1: Play Rough
Move 2: Sucker Punch
Move 3: Metal Burst / Iron Head [if Iron Head is second, set 0 IVs in speed - make a note]
Move 4: Swords Dance
Item: Mawilite
Ability: Intimidate
Nature: Careful
EVs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spe
[SET COMMENTS]
Moves
========
* Play Rough is mandatory for Mega Mawile as it is its most powerful STAB move and takes down Fairy-weak Pokemon such as Mega Lopunny and Mega Gyarados.
* Sucker Punch is used to deal final damage if necessary against things it would otherwise only knock down to 90-99% health (e.g. Sturdy users) and partially fixes Mega Mawile's speed problem.
* In addition,
* Metal Burst is also an option for this slot against things that would deal high damage to it and complements Mega Mawile's low speed so that it can take care of things that normally hit it hard but fail to OHKO it such as Choice Scarf Landorus-T and Dragonite.
* Iron Head is put in the 3rd move slot for another STAB move that takes down Steel-weak Pokemon such as Tapu Lele and Crustle with relative ease.
* In addition, Iron Head's 30% flinch chance can sometimes hax the opponent, and its 100% accuracy can make it a safer option than Play Rough. [note for QC - is this wording fine? I don't think so but w/e. note to self - fix wording here anyway]
* Swords dance is [add]
Set Details
========
* Intimidate is the ability of choice here, as it can help against other physical attackers such as Mega Gyarados. [self-note - not sure what explaining this specifically means, but I should do anyway]
* 252 HP EVs and 252 SpD Special Defence EVs are used to tank hits from special attackers such as Magnezone without Metal Sound.
* A Careful Nature supplements the SpD investment while only reducing the irrelevant SpA stat.
* 0 Spe IVs are used to guarantee Metal Burst's success; however, if Iron Head is used, it may be good to avoid doing this.
Usage Tips
========
* Against Sturdy users with Counter such as Crustle and Sawk, it may be better to hit the opponent with Sucker Punch or another move that is not very effective before using Iron Head for Crustle or Play Rough for Sawk to avoid being OHKOed by Counter.
* Despite this Pokemon's great attacking power, physical walls such as Mega Venusaur can still beat it without much issue.
* Mega Mawile still takes out plenty of the physical metagame, though.
* In addition, even with this set's SpD investment, this Pokemon still needs to be aware of special-attacking Pokemon like Magnezone and Naganadel.
[ADD MORE]
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
* Mega Mawile appreciates support from Pokemon that can hit its weaknesses - Fire and Ground. As a result, Water types make good partners.
* Pokemon that would normally kill it also work as physical pairs since they usually have a different set of weaknesses - for example, the Mega Charizards, Zygarde-C, Landorus-T, and Garchomp.
* Mega Mawile also pairs well with special attackers that have better coverage than it such as Greninja and Naganadel.
[SET]
Name: Hyper Cutter
Move 1: Play Rough
Move 2: Sucker Punch
Move 3: Swords Dance
Move 4: Iron Head / Metal Burst
Item: Mawilite
Ability: Hyper Cutter
Nature: Adamant
EVs:
240 HP / 252 Atk / 16 SpD [IVs need a rework, do calcs]
[SET COMMENTS]
Moves
========
* Play Rough is mandatory for Mega Mawile as it is its most powerful STAB move and takes down Fairy-weak Pokemon such as Mega Lopunny and Mega Gyarados.
* Sucker Punch is used to deal final damage if necessary against things it would otherwise only knock down to low health such as [what?] and partially fixes Mega Mawile's speed problem. [again, more examples]
* Swords Dance is the primary move here in order to set up a 2x boost to kill most of the metagame or setup against sweepers.
* Iron Head is also usable here as another STAB move.
Set Details
========
* Hyper Cutter is used to prevent Mawile's attack from being lowered by Intimidate, Charm, and other Attack-lowering moves/abilities.
* However, Intimidate is often better since it helps against key physical attackers such as Dragonite and Mega Gyarados by forcing them to set up or attack with less power.
* 252 Attack EVs and an Adamant nature boost Mega Mawile's attack to as high as it can be while only lowering Mega Mawile's useless SpA stat.
* The rest of the IVs are placed in HP to improve Mega Mawile's bulk except for 16 SpD as a special check.
[from TDA:
Set Details and Usage Tips need reworks. The reader has no idea why its specially bulky and what purpose its serves. In set details, go into further detail why the evs are the way they are. List more examples of what Pokemon u beat with spdef, and specify if u only beat specific sets (Choice Specs Magnezone). In Usage tips, describe how to use Mega Mawile and against what archetypes. "Against bulky offense such as x, y, and z, do this. Against Hyper Offense such as A, b, and c, do this instead". Also, if the set was specifically designed for Magnezone, consider revamping the evs, as you don't beat standard Electrium Magnezone.]
Usage Tips
========
* Due to Mega Mawile's high Attack stat, it defeats many Pokemon that lack sufficient physical bulk such as Greninja and
* Against other Pokemon, its best move is Swords Dance followed by a STAB move.
* Against Sturdy users with Counter such as Crustle and Sawk, it may be better to hit the opponent with Sucker Punch or another move that is not very effective before using Iron Head for Crustle or Play Rough for Sawk to avoid being OHKOed by Counter.
* Do not Mega Evolve Mawile if you are anticipating Attack-lowering moves such as with Umbreon and Mega Venusaur.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
* As Mega Mawile is a strong physical Pokemon, it pairs well with special attackers with different weaknesses such as Porygon-Z and Tapu Lele.
* Mega Mawile also appreciates weakness coverage from Pokemon such as Mega Gyarados, Mega Charizard X, and Haxorus.
*
[so I think I'm not specific enough and not broad enough with this part - gonna rework]
[STRATEGY COMMENTS]
Other Options
=============
* Fire Fang can be used as a counter to Steel-types such as Magearna, Magnezone and Mega Metagross, as they are common in the meta.
* However, many of these Pokemon that could be beaten by Fire Fang can usually be beaten by other moves. [should I note the moves even if they're already explained in usage tips?]
* Taunt can be used to shut down stalls such as Mega Venusaur and Necrozma and/or force opponents to attack so that Metal Burst and/or Sucker Punch can be used. However, the majority of Pokemon Taunt beats are also taken down by Swords Dance.
* Ice Punch can be used to guarantee wins against the bulkiest Dragon-types such as Dragonite and Mega Garchomp, but typically Play Rough should kill them.
Checks and Counters
===================
**Mega Charizards:** Mega Charizard X and Mega Charizard Y easily outspeed Mega Mawile while dealing out a super effective Tough Claws boosted Flare Blitz or sun-boosted Blast Burn, respectively.
**Magearna:** Magearna and Mawile resist each others' STABs, so Mega Mawile must be carrying Swords Dance to take Magearna down as Magearna typically carries Calm Mind and/or Iron Defense.
**Ground Types:** Mega Mawile suffers against Ground-type Pokemon such Zygarde-C and Donphan, most of which can hit it back with a super-effective ground type STAB move.
**Steel Types:** Most Steel types resist both of Mega Mawile's STAB moves and OHKO or 2HKO it in return unless Mega Mawile is carrying Fire Fang.
[CREDITS]
- Written by: [[Elements 101, 458956]]
- Quality checked by: [[TDA, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
[note for QC - do I include Wrath of Alakazam in credits?]
[OVERVIEW]
* Mega Mawile is a strong option for a physical attacker as it can take down Fairy-weak Pokemon such as Mega Lopunny with ease and has priority in Sucker Punch for extra damage.
* However, its most important asset is Huge Power, which doubles its attack to very high levels combined with its excellent attack stat.
* While its base HP stat is mediocre, its defensive stats more than make up for it and can be changed depending on whether the set intends to defeat more physical attackers or more special attackers.
* In addition, its low Speed puts it at a disadvantage that is only partially remedied by Sucker Punch.
* Steel/Fairy typing gives it only two 2x weaknesses and no other weaknesses, making it hard to hit super effectively.
* While Steel is a weak typing offensively, Fairy performs great, hitting most Pokemon in the metagame for supereffective or neutral damage.
* As Mawile needs to tank a hit to survive, it often needs to decide between tanking hits from physical attackers such as Blaziken or special attackers such as Magnezone.
[SET]
Name: Specially Bulky Intimidate
Move 1: Play Rough
Move 2: Sucker Punch
Move 3: Metal Burst / Iron Head [if Iron Head is second, set 0 IVs in speed - make a note]
Move 4: Swords Dance
Item: Mawilite
Ability: Intimidate
Nature: Careful
EVs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spe
[SET COMMENTS]
Moves
========
* Play Rough is mandatory for Mega Mawile as it is its most powerful STAB move and takes down Fairy-weak Pokemon such as Mega Lopunny and Mega Gyarados.
* Sucker Punch is used to deal final damage if necessary against things it would otherwise only knock down to 90-99% health (e.g. Sturdy users) and partially fixes Mega Mawile's speed problem.
* In addition,
* Metal Burst is also an option for this slot against things that would deal high damage to it and complements Mega Mawile's low speed so that it can take care of things that normally hit it hard but fail to OHKO it such as Choice Scarf Landorus-T and Dragonite.
* Iron Head is put in the 3rd move slot for another STAB move that takes down Steel-weak Pokemon such as Tapu Lele and Crustle with relative ease.
* In addition, Iron Head's 30% flinch chance can sometimes hax the opponent, and its 100% accuracy can make it a safer option than Play Rough. [note for QC - is this wording fine? I don't think so but w/e. note to self - fix wording here anyway]
* Swords dance is [add]
Set Details
========
* Intimidate is the ability of choice here, as it can help against other physical attackers such as Mega Gyarados. [self-note - not sure what explaining this specifically means, but I should do anyway]
* 252 HP EVs and 252 SpD Special Defence EVs are used to tank hits from special attackers such as Magnezone without Metal Sound.
* A Careful Nature supplements the SpD investment while only reducing the irrelevant SpA stat.
* 0 Spe IVs are used to guarantee Metal Burst's success; however, if Iron Head is used, it may be good to avoid doing this.
Usage Tips
========
* Against Sturdy users with Counter such as Crustle and Sawk, it may be better to hit the opponent with Sucker Punch or another move that is not very effective before using Iron Head for Crustle or Play Rough for Sawk to avoid being OHKOed by Counter.
* Despite this Pokemon's great attacking power, physical walls such as Mega Venusaur can still beat it without much issue.
* Mega Mawile still takes out plenty of the physical metagame, though.
* In addition, even with this set's SpD investment, this Pokemon still needs to be aware of special-attacking Pokemon like Magnezone and Naganadel.
[ADD MORE]
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
* Mega Mawile appreciates support from Pokemon that can hit its weaknesses - Fire and Ground. As a result, Water types make good partners.
* Pokemon that would normally kill it also work as physical pairs since they usually have a different set of weaknesses - for example, the Mega Charizards, Zygarde-C, Landorus-T, and Garchomp.
* Mega Mawile also pairs well with special attackers that have better coverage than it such as Greninja and Naganadel.
[SET]
Name: Hyper Cutter
Move 1: Play Rough
Move 2: Sucker Punch
Move 3: Swords Dance
Move 4: Iron Head / Metal Burst
Item: Mawilite
Ability: Hyper Cutter
Nature: Adamant
EVs:
240 HP / 252 Atk / 16 SpD [IVs need a rework, do calcs]
[SET COMMENTS]
Moves
========
* Play Rough is mandatory for Mega Mawile as it is its most powerful STAB move and takes down Fairy-weak Pokemon such as Mega Lopunny and Mega Gyarados.
* Sucker Punch is used to deal final damage if necessary against things it would otherwise only knock down to low health such as [what?] and partially fixes Mega Mawile's speed problem. [again, more examples]
* Swords Dance is the primary move here in order to set up a 2x boost to kill most of the metagame or setup against sweepers.
* Iron Head is also usable here as another STAB move.
Set Details
========
* Hyper Cutter is used to prevent Mawile's attack from being lowered by Intimidate, Charm, and other Attack-lowering moves/abilities.
* However, Intimidate is often better since it helps against key physical attackers such as Dragonite and Mega Gyarados by forcing them to set up or attack with less power.
* 252 Attack EVs and an Adamant nature boost Mega Mawile's attack to as high as it can be while only lowering Mega Mawile's useless SpA stat.
* The rest of the IVs are placed in HP to improve Mega Mawile's bulk except for 16 SpD as a special check.
[from TDA:
Set Details and Usage Tips need reworks. The reader has no idea why its specially bulky and what purpose its serves. In set details, go into further detail why the evs are the way they are. List more examples of what Pokemon u beat with spdef, and specify if u only beat specific sets (Choice Specs Magnezone). In Usage tips, describe how to use Mega Mawile and against what archetypes. "Against bulky offense such as x, y, and z, do this. Against Hyper Offense such as A, b, and c, do this instead". Also, if the set was specifically designed for Magnezone, consider revamping the evs, as you don't beat standard Electrium Magnezone.]
Usage Tips
========
* Due to Mega Mawile's high Attack stat, it defeats many Pokemon that lack sufficient physical bulk such as Greninja and
* Against other Pokemon, its best move is Swords Dance followed by a STAB move.
* Do not Mega Evolve Mawile if you are anticipating Attack-lowering moves such as with Umbreon and Mega Venusaur.
Team Options
========
Describe some teammates that would be a good idea to pair with this Pokemon.
* As Mega Mawile is a strong physical Pokemon, it pairs well with special attackers with different weaknesses such as Porygon-Z and Tapu Lele.
* Mega Mawile also appreciates weakness coverage from Pokemon such as Mega Gyarados, Mega Charizard X, and Haxorus.
*
[so I think I'm not specific enough and not broad enough with this part - gonna rework]
[STRATEGY COMMENTS]
Other Options
=============
* Fire Fang can be used as a counter to Steel-types such as Magearna, Magnezone and Mega Metagross, as they are common in the meta.
* However, many of these Pokemon that could be beaten by Fire Fang can usually be beaten by other moves. [should I note the moves even if they're already explained in usage tips?]
* Taunt can be used to shut down stalls such as Mega Venusaur and Necrozma and/or force opponents to attack so that Metal Burst and/or Sucker Punch can be used. However, the majority of Pokemon Taunt beats are also taken down by Swords Dance.
* Ice Punch can be used to guarantee wins against the bulkiest Dragon-types such as Dragonite and Mega Garchomp, but typically Play Rough should kill them.
Checks and Counters
===================
**Mega Charizards:** Mega Charizard X and Mega Charizard Y easily outspeed Mega Mawile while dealing out a super effective Tough Claws boosted Flare Blitz or sun-boosted Blast Burn, respectively.
**Magearna:** Magearna and Mawile resist each others' STABs, so Mega Mawile must be carrying Swords Dance to take Magearna down as Magearna typically carries Calm Mind and/or Iron Defense.
**Ground Types:** Mega Mawile suffers against Ground-type Pokemon such Zygarde-C and Donphan, most of which can hit it back with a super-effective ground type STAB move.
**Steel Types:** Most Steel types resist both of Mega Mawile's STAB moves and OHKO or 2HKO it in return unless Mega Mawile is carrying Fire Fang.
[CREDITS]
- Written by: [[Elements 101, 458956]]
- Quality checked by: [[TDA, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Last edited: