Another Megagross Team
Well, it’s been quite a time since SM now and I think it is time to face up the fact Mega Altaria might not be in this generation. So, I’ve been playing in this new meta and kind of getting used to the new threats. I wanted to make a team around one of the best (and most common) megas in OU, Mega Metagross.
Teambuilding Process
The first pokemon in my team was, obviously, Megagross. I think we all know it has some Tough Claws, and a wide movepool.
I had a physical sweeper, I needed a special one, too. Greninja seemed like the most appealing option for me, because of its incredible typing and offensive pressure.
I noticed a foe Greninja can threaten the attacking core really seriously, and I needed a safe switch-in shall a fast special sweeper appear. Mantine’s new access to Roost and HUGE SpD made me try it and later on, stick with it for this team.
I had two sweepers, I had a wall and I needed a pivot which can also act as a physical wall. Ol’ good Landorus immediately came to my mind. It does can fit in most actual teams, and it seemed like a must have.
I love Robin Hoot and I did used it before, but Rapid Spin is much better than Defog, and little Cheaper Decidueye has much better STABS in Power Whip and Anchor Shot, that I had to take out Robin Hoot at the end.
Finally, and to pack up, Steel types were the bane of my team. I used Heatran for quite a long time, knowing that as soon as I saw a Rain Team it was gg for me. Later I thought on Magnezone, which doesn’t needs to attack in order to trap Steels and can also give momentum to the team with volt switch.
The Squad
Altaria-Mega (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Earthquake
- Meteor Mash
- Bullet Punch
31st Tauros (Greninja) @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Dark Pulse
- Extrasensory
- Surf
Heatrump's Wall (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Air Slash
- Scald
- Toxic
Ramborus (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
Cheaper Decidueye (Dhelmise) @ Leftovers
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Rapid Spin
- Anchor Shot
- Power Whip
- Phantom Force
Magnedope (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Conclusion
To conclude, I think the team can work together, maximizing its abilities and its immunities, and knowing when to switch. Even though, I still have problems with setup sweepers if they are faster than Greninja, and if Mantine falls, dealing with special attackers. I am open to suggestions, that’s what I am posting this, and thanks for taking the time to read this.
Importable
Altaria-Mega (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Earthquake
- Meteor Mash
- Bullet Punch
31st Tauros (Greninja) @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Dark Pulse
- Extrasensory
- Surf
Heatrump's Wall (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Air Slash
- Scald
- Toxic
Ramborus (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
Cheaper Decidueye (Dhelmise) @ Leftovers
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Rapid Spin
- Anchor Shot
- Power Whip
- Phantom Force
Magnedope (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Ice Punch
- Earthquake
- Meteor Mash
- Bullet Punch
31st Tauros (Greninja) @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Dark Pulse
- Extrasensory
- Surf
Heatrump's Wall (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Air Slash
- Scald
- Toxic
Ramborus (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
Cheaper Decidueye (Dhelmise) @ Leftovers
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Rapid Spin
- Anchor Shot
- Power Whip
- Phantom Force
Magnedope (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon