Hello everyone,
Names Stephen (PS Username: Uwoodz03). While the ladder is down i thought it would be a good time to try and build my own team for OU. I usually play sample teams and i feel like i have now gotten somewhat of a concept to build my own team. So lets start with the star of the show.
MEGA-LOPUNNY
@ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Lopunny is an absolute monster and the core of my team with one of the highest base speed stats in OU, at 135. Fake Out is for STAB Priority and to safely Mega Evolve. High Jump Kick is for STAB and it hits like a truck. Ice punch for those pesky Gliscor's, Garchomps coming in on a Fake Out. and Return is for a hard hitting STAB. The EV Spread is pretty standard with max Spe and Atk to outspeed and possibly 2HKO most mons with Fake Out and HJK.
ROTOM-WASH
@ Leftovers
Ability: Levitate
EVs: 96 HP / 160 Def / 252 SpD
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
With Flying types being more common in OU than Psychics (Yes you Talonflame), i decided to go with a bulky Rotom-Wash set. Will-o-Wisp to cripple physical attackers, and pain split to help if i get too low. Hydro Pump is a strong STAB move, and Volt Switch is always a must have on Rotom for scouting purposes. I run max SpD being as most of his weaknesses will be from special attacks. Added 160 Def so that I can switch in on Physical hitters better while still being able to cripple recover/kill.
LANDORUS-T
@ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
This was a toss up between either Banded Lando or Scarf Lando. But i opted for Scarf lando mainly for the U-Turn scouting purposes. Being able to control the momentum of the game is a great tool and Lando does it very well. Earthquake is a great STAB. Stone Edge for those damn Talonflames and Superpower for coverage. Max Atk and Spe to get the full effect of the Choice Scarf.
HEATRAN
@ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Stealth Rock
- Earth Power
Heatran is one of my Favorite rock setters in OU. Instead of setting rocks on the first turn being played out (which most people expect and will try to counter), I usually dish out some damage and set rocks on the second turn, or after I get rid of their Defogger/Spinner. Magma Storm is a great 100BP STAB attack with residual damage. Flash cannon for STAB Fairy coverage. Stealth Rock for hazard and earth power for coverage.
DRAGONITE
@ Weakness Policy
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Dragon Pulse
- Fire Blast
- Agility
Special Dragonite is something i rarely see and something i really wanted to try and it kinda seems like it would work in this team. Has great coverage with Ice Beam/Fire Blast and the STAB Dragon Pulse. Agility on switch predictions so that you outspeed any non-priority attack because you will survive with a lot of HP left because of multiscale. Plus, if you do get hit with a super-effective attack, you will now have x2 SpA and x2 Spd so have fun with that. :)
MEW
@ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog
- Heal Bell
- Foul Play
- Soft-Boiled
And finally we have Mew. Mew is a great Pokemon that can pull off just about any role in a party. The role my mew plays is my Hazard Remover/Status Healer. With its already great stats, boosting its defenses is the only thing i needed to do to this pokemon to make it super annoying to deal with. Burn Lopunny, and Mew heals it. Sets Spikes/Rocks, and Mew removes them. Foul Play scares off physical attackers and soft-boil is a wonderful healing move.
Replays:
http://replay.pokemonshowdown.com/ou-255180716
Names Stephen (PS Username: Uwoodz03). While the ladder is down i thought it would be a good time to try and build my own team for OU. I usually play sample teams and i feel like i have now gotten somewhat of a concept to build my own team. So lets start with the star of the show.
MEGA-LOPUNNY

@ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Lopunny is an absolute monster and the core of my team with one of the highest base speed stats in OU, at 135. Fake Out is for STAB Priority and to safely Mega Evolve. High Jump Kick is for STAB and it hits like a truck. Ice punch for those pesky Gliscor's, Garchomps coming in on a Fake Out. and Return is for a hard hitting STAB. The EV Spread is pretty standard with max Spe and Atk to outspeed and possibly 2HKO most mons with Fake Out and HJK.
ROTOM-WASH

@ Leftovers
Ability: Levitate
EVs: 96 HP / 160 Def / 252 SpD
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
With Flying types being more common in OU than Psychics (Yes you Talonflame), i decided to go with a bulky Rotom-Wash set. Will-o-Wisp to cripple physical attackers, and pain split to help if i get too low. Hydro Pump is a strong STAB move, and Volt Switch is always a must have on Rotom for scouting purposes. I run max SpD being as most of his weaknesses will be from special attacks. Added 160 Def so that I can switch in on Physical hitters better while still being able to cripple recover/kill.
LANDORUS-T

@ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
This was a toss up between either Banded Lando or Scarf Lando. But i opted for Scarf lando mainly for the U-Turn scouting purposes. Being able to control the momentum of the game is a great tool and Lando does it very well. Earthquake is a great STAB. Stone Edge for those damn Talonflames and Superpower for coverage. Max Atk and Spe to get the full effect of the Choice Scarf.
HEATRAN

@ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Stealth Rock
- Earth Power
Heatran is one of my Favorite rock setters in OU. Instead of setting rocks on the first turn being played out (which most people expect and will try to counter), I usually dish out some damage and set rocks on the second turn, or after I get rid of their Defogger/Spinner. Magma Storm is a great 100BP STAB attack with residual damage. Flash cannon for STAB Fairy coverage. Stealth Rock for hazard and earth power for coverage.
DRAGONITE

@ Weakness Policy
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Dragon Pulse
- Fire Blast
- Agility
Special Dragonite is something i rarely see and something i really wanted to try and it kinda seems like it would work in this team. Has great coverage with Ice Beam/Fire Blast and the STAB Dragon Pulse. Agility on switch predictions so that you outspeed any non-priority attack because you will survive with a lot of HP left because of multiscale. Plus, if you do get hit with a super-effective attack, you will now have x2 SpA and x2 Spd so have fun with that. :)
MEW

@ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog
- Heal Bell
- Foul Play
- Soft-Boiled
And finally we have Mew. Mew is a great Pokemon that can pull off just about any role in a party. The role my mew plays is my Hazard Remover/Status Healer. With its already great stats, boosting its defenses is the only thing i needed to do to this pokemon to make it super annoying to deal with. Burn Lopunny, and Mew heals it. Sets Spikes/Rocks, and Mew removes them. Foul Play scares off physical attackers and soft-boil is a wonderful healing move.
Replays:
http://replay.pokemonshowdown.com/ou-255180716
Code:
hide=(Team Import)
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 96 HP / 160 Def / 252 SpD
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Stealth Rock
- Earth Power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Dragon Pulse
- Fire Blast
- Agility
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog
- Heal Bell
- Foul Play
- Soft-Boiled
/hide
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