ORAS OU Mega Punny OU

Hello everyone,

Names Stephen (PS Username: Uwoodz03). While the ladder is down i thought it would be a good time to try and build my own team for OU. I usually play sample teams and i feel like i have now gotten somewhat of a concept to build my own team. So lets start with the star of the show.

MEGA-LOPUNNY
lopunny-mega.gif

@ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return

Lopunny is an absolute monster and the core of my team with one of the highest base speed stats in OU, at 135. Fake Out is for STAB Priority and to safely Mega Evolve. High Jump Kick is for STAB and it hits like a truck. Ice punch for those pesky Gliscor's, Garchomps coming in on a Fake Out. and Return is for a hard hitting STAB. The EV Spread is pretty standard with max Spe and Atk to outspeed and possibly 2HKO most mons with Fake Out and HJK.


ROTOM-WASH
rotom-wash.gif

@ Leftovers
Ability: Levitate
EVs: 96 HP / 160 Def / 252 SpD
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch

With Flying types being more common in OU than Psychics (Yes you Talonflame), i decided to go with a bulky Rotom-Wash set. Will-o-Wisp to cripple physical attackers, and pain split to help if i get too low. Hydro Pump is a strong STAB move, and Volt Switch is always a must have on Rotom for scouting purposes. I run max SpD being as most of his weaknesses will be from special attacks. Added 160 Def so that I can switch in on Physical hitters better while still being able to cripple recover/kill.

LANDORUS-T
landorus-therian.gif

@ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower


This was a toss up between either Banded Lando or Scarf Lando. But i opted for Scarf lando mainly for the U-Turn scouting purposes. Being able to control the momentum of the game is a great tool and Lando does it very well. Earthquake is a great STAB. Stone Edge for those damn Talonflames and Superpower for coverage. Max Atk and Spe to get the full effect of the Choice Scarf.

HEATRAN
heatran.gif

@ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Stealth Rock
- Earth Power

Heatran is one of my Favorite rock setters in OU. Instead of setting rocks on the first turn being played out (which most people expect and will try to counter), I usually dish out some damage and set rocks on the second turn, or after I get rid of their Defogger/Spinner. Magma Storm is a great 100BP STAB attack with residual damage. Flash cannon for STAB Fairy coverage. Stealth Rock for hazard and earth power for coverage.


DRAGONITE
149.gif

@ Weakness Policy
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Dragon Pulse
- Fire Blast
- Agility

Special Dragonite is something i rarely see and something i really wanted to try and it kinda seems like it would work in this team. Has great coverage with Ice Beam/Fire Blast and the STAB Dragon Pulse. Agility on switch predictions so that you outspeed any non-priority attack because you will survive with a lot of HP left because of multiscale. Plus, if you do get hit with a super-effective attack, you will now have x2 SpA and x2 Spd so have fun with that. :)

MEW
151.gif

@ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog
- Heal Bell
- Foul Play
- Soft-Boiled


And finally we have Mew. Mew is a great Pokemon that can pull off just about any role in a party. The role my mew plays is my Hazard Remover/Status Healer. With its already great stats, boosting its defenses is the only thing i needed to do to this pokemon to make it super annoying to deal with. Burn Lopunny, and Mew heals it. Sets Spikes/Rocks, and Mew removes them. Foul Play scares off physical attackers and soft-boil is a wonderful healing move.

Replays:
http://replay.pokemonshowdown.com/ou-255180716


Code:
hide=(Team Import)
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Return

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 96 HP / 160 Def / 252 SpD
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Magma Storm
- Flash Cannon
- Stealth Rock
- Earth Power

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Superpower

Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Dragon Pulse
- Fire Blast
- Agility

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Defog
- Heal Bell
- Foul Play
- Soft-Boiled

/hide
 
Last edited:
Hi , the team looks fine overall I will try to make it better...
  • First of all you don't need SpD on Rotom-w , it don't really gonna help and it even gonna take the defense stats away from rotom-w , so I think rotom-w' evs will be 252 HP / 212 Def / 44 Spe. 44 Speed allows you out speed Azumarill and burn it , while the def stats help against birdspam u can even try 252 HP / 252 Def/ 4 Spe.
  • Secondly if u wanna try the Air Heatran set then use 4 HP /252 SpA / 252 Spe. The bulky heatran don't runs air balloon if u wanna try bulky Heatran , it runs 248 HP / 196 SpD / 68 Spe. You can try both variants and choose what is working for you.
  • Your Dragonite's set isn't viable at all i think Latios or Latias Over Dragonite gonna work. Lati twins helps you to deal with Charizard y and Keldeo which your team is weak to , it also gives you defog support so u can use something else over defog.
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Roost
- Psyshock

Or
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Roost
- Psyshock

  • You looks weak to fairy types and u already get defog support so I think Scizor Over Mew gonna help. Scizor can counter Mega metagross , check mega loppuny can check mega gardevoir and also checks mega alt.
Scizor @ Leftovers
Ability: Technician
EVs:248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Superpower / Knock Off
- Roost
SD scizor gives your team a set up sweeper also the bulky set helps to counter fairies and mega gross , Superpower helps to check mega alt and also hits mega gross neutrally , but knock off Scizor can't check mega lopunny but it hits mega gross super effectively.


That's all , hope it helps and have a nice day :).....
 
Hey man cool team! I think I have some suggestions to help you out! First I agree that changing dragonite to latios would be a nice switch. Your team is pressured a lot by keldeo and zard-y as mentioned above so latios helps out there plus it retains a strong wallbreaker in that slot. Defog support from latios also opens up a slot on mew which can lead to a new role for mew or possibly even a replacement. A small change before I move on to the bigger things that I need to address would be to fix the rotom-w spread to 248hp/216def/44spe bold nature. Spdef is not needed on rotom as the mons it is designated to check are mostly physical apart from torn-t who you have better answers for that will be revealed in a few ;] The speed is for azumarill and more specifically bellyjet azu who can go on a rampage if given the opportunity.

A change I would make would be swapping heatran for ferrothorn. The team is currently extremely weak to altaria and ferrothorn patches this up well enough. Other weaknesses to Mgyara, manaphy, and cb azumarill are also solved in this switch while keeping a reliable rock setter making ferro a nice addition to the squad. It also synergizes well with rotom giving you a solid defensive backbone to work with. This is also your main lati switch-in and should be played cautiously if an hp fire lati is a possible lure for the opposing team's sweepers.

I thought a little bit about what could fit into this last slot and ended up with the choice of either being weak to clefable or alakazam so clearly I went with alakazam since clefable is arguably the best pokemon in the tier atm. So the team is really in need of a breaker since fatter builds can give this team a bit of trouble so I decided to replace mew with hoopa-u. The undisputed fat build breaker in the tier makes a nice partner for mega loppuny since they both cover polar opposites on the playstyle spectrum. The momentum provided by lando-t and rotom-w also make some nice opportunities for hoopa to get in safely and do it's work. Overall it seems like a very nice breaker to fit the team and provided a nice check for clefable which can decimate this team once set up.

Cool team and I hope I helped! Changes will be in the tab below.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 192 Atk / 64 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Drain Punch
- Gunk Shot
 
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