Monotype Mega Steelix (Ground)

Havens

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[OVERVIEW]

Ground
========

Mega Steelix is used on Ground teams without sand as a powerful setup sweeper through Curse and helps to turn the tide against problematic matchups such as Dragon, Fairy, and Normal. Mega Steelix's insane physical bulk allows it to tank hits such as Adamant Azumarill's +6 Aqua Jet and a Swords Dance-boosted Close Combat from Mega Gallade, the latter after a Curse boost. Its secondary Steel typing allows Mega Steelix to providea critical Grass-type neutrality for Ground teams, considering that it's one of the few good checks to all of Tapu Bulu's possible sets, and grants it the ability to check Ice-types such as Kyurem-B and Alolan Ninetales. However, because it only carries one attack, it can be detrimental in other matchups such as Steel and Water. While Mega Steelix's physical bulk is incredible, its special bulk can be easily taken advantage of by special sweepers such as Keldeo and Volcarona. Mega Steelix also relies on Rest as its form of recovery, which can leave it vulnerable to powerful special attackers such as Landorus and Nidoking.


[SET]
name: Curse
move 1: Curse
move 2: Heavy Slam
move 3: Rest
move 4: Sleep Talk
item: Steelixite
ability: Sturdy
nature: Impish
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse boosts Mega Steelix's Attack and Defense stats to high levels. With one boost, Mega Steelix can survive powerful attacks such as a Swords Dance-boosted Close Combat from Mega Gallade. Heavy Slam is Mega Steelix's only attack but is incredibly strong, with Mega Steelix's incredible weight and the STAB boost to back up its power, allowing it to KO walls such as Curse Alolan Muk and Porygon2 with prior boosting. Rest grants Mega Steelix the opportunity to set up on foes like Mew and Mega Sableye that rely on burns in order to check it whilst restoring its health and status. Sleep Talk is used in tandem with Rest to grant Mega Steelix the opportunity to boost itself with Curse further as well as fire off powerful Heavy Slams while asleep.

Set Details
========

Mega Steelix has nearly unparalleled physical bulk, so it invests EVs into HP and Special Defense to become as specially bulky as possible. An Impish nature magnifies Mega Steelix's already amazing Defense, making its Curse boosts much more effective.

Usage Tips
========

Mega Steelix acts as a very bulky late-game sweeper thanks to Curse boosting its already powerful Heavy Slam, but it can only do so when its checks such as Keldeo and Nidoking are removed. It must be preserved as much as possible against Fairy teams, as foes such as Azumarill and Tapu Bulu can outright sweep Ground teams if Mega Steelix is KOed. Mega Steelix should also be preserved against Kyurem-B, as it is an incredible threat that can singlehandedly dismantle entire Ground teams. Because Mega Steelix only carries Heavy Slam as its attack, it can be useless in many matchups such as against Steel and Water teams. In situations like these, it can be used as a status absorber for its teammates or as a sacrifice to bring them in. Mega Steelix should avoid bulky Taunt users such as Gliscor and Mew at all costs, as Taunt essentially invalidates its forms of setup and recovery. It can also utilize Rest as a PP stalling tool, which may be necessary and is especially good against teams that often rely on wearing down the opponent with residual damage such as Normal and Dark. Mega Steelix can also determine what it should do with its remaining sleep turns; it can either utilize Sleep Talk to damage foes or gain a Curse boost or remain asleep and not waste any PP.

Team Options
========

Landorus utilizes its incredible wallbreaking power attained from Sheer Force and a Life Orb to threaten various enemies to Mega Steelix such as Ferrothorn, Heatran, and Toxapex. Gastrodon provides a critical Water-type immunity for Mega Steelix, being able to comfortably handle problematic foes such as Greninja, Mantine, and Suicune thanks to its good bulk and reliable recovery. Garchomp's greater Speed and immediate power make it a better check to threatening Dragon-types such as Kyurem-B and Hydreigon, and it also breaks down bulky presences such as Mantine and Swampert through the combination of Swords Dance and a Z-Move. Mamoswine can check problematic Dragon- and Flying-types such as Kommo-o and Zapdos with its Ice-type STAB moves for Mega Steelix. Additionally, it can use Ice Shard to pick off fast foes such as Mega Gallade and Mega Lopunny that otherwise pose a danger to Mega Steelix. Gliscor has various utility options, ranging from Defog to remove entry hazards and Knock Off to hamper recovery, all of which are functions that Mega Steelix appreciates. Choice Scarf Excadrill can be used to revenge kill foes that threaten Mega Steelix, such as Mega Charizard Y and Nidoking. Its access to Rapid Spin also comes in handy for extending Mega Steelix's longevity slightly. Nidoking serves as a means of checking various threats for Mega Steelix with ts Sheer Force-boosted attacks, such as Celesteela, Ferrothorn, Gliscor, and Heatran. Dugtrio assists Mega Steelix by being able to trap and remove problematic foes such as Nidoking and Toxapex that it would otherwise struggle with.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
A Careful nature can be used over Impish in order for Mega Steelix to tank special hits from foes such as Kyurem-B better, though it comes at the cost of the massive Defense boost that an Impish nature provides.

Checks and Counters
===================

Ground
--------
**Steel-type Switch-ins**: Because Heavy Slam is Mega Steelix's only attack, various Steel-type switch-ins such as Celesteela, Ferrothorn, Mega Slowbro, and Torkoal can take advantage of Mega Steelix with ease.

**Water-types**: Various Water-types such as Keldeo and Suicune can force Mega Steelix out, as they take advantage of it only having Heavy Slam by setting up on it easily.

**Taunt**: Bulky Taunt users such as Gliscor and Mew prevent Mega Steelix from setting up Curse boosts and recovering its health.

**Special Wallbreakers**: Despite Mega Steelix being heavily invested in Special Defense, powerful special attackers such as Hydreigon, Landorus, and Volcarona have the capacity to OHKO or 2HKO Mega Steelix with their powerful special attacks.

**Physically Defensive Walls**: Physically bulky foes such as Celesteela, Hippowdon, and Porygon2 can stomach Mega Steelix's Heavy Slam and recover off any damage taken.

**Haze and Phazers**: Common Haze users such as Mantine and Toxapex as well as phazers such as Hippowdon and Skarmory can force Mega Steelix out, eliminating any Curse boosts attained as a result.

[CREDITS]
- Written by: [[Havens, 391540]]
- Ground analysis by: [[Havens, 391540]]
- Quality checked by: [[Decem, 362454], [maroon, 305839], [Eien, 100418]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
 
Last edited:

mushamu

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[OVERVIEW]

Ground
========

*Mega Steelix has gained popularity on Sandless Ground teams as a means of combating Fairy-types such as Azumarill and Tapu Bulu.
- the first bullet should focus on its role as a curse sweeper. should do that and I feel like naming some mus it’s good in would also be nice, like fairy for instance
*Mega Steelix's insane physical defense allows it to tank hits such as Adamant Azumarill's Aqua Jet at +6 Attack, and a Swords Dance boosted Close Combat from Mega Gallade after a Curse boost.
* elaborate on its steel typing
*While its typing is essential against Fairy teams, it's useless against other types; specifically Steel and Water teams as Mega Steelix usually carries only one attack.
- thin this down to the fact that it’s reliant on one attack - don’t think the typing has much to do with mono heavy slam since the typings still nice outside of mus not named fairy
*While Mega Steelix's physical bulk is incredible, its special bulk can be easily taken advantage of by special sweepers such as Keldeo, Kommo-o, and Volcarona.
*reliance on rest for recovery

[SET]
name: Curse
move 1: Curse reordered moves to reflect set name
move 2: Heavy Slam
move 3: Rest
move 4: Sleep Talk
item: Steelixite
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

*Heavy Slam is Mega Steelix's only offensive option attack, and is incredibly strong as Mega Steelix is incredibly heavy with the STAB boost to back up its power.
*Curse boosts Mega Steelix's Attack and Defense stats to high levels. In combination with one Curse boost, Mega Steelix can survive powerful attacks such as Swords Dance boosted Close Combat from Mega Gallade and Belly Drum boosted Adamant Azumarill's Aqua Jet. (reorder curse and heavy slam to reflect set)
*Rest allows Mega Steelix to recover its health back up to full HP.
*Sleep Talk is used in tandem with Rest to grant Mega Steelix the opportunity to boost itself with Curse further, as well as fire off powerful Heavy Slams while asleep.

Set Details
========

*Mega Steelix has nearly unparalleled physical bulk, so it invests EVs into HP and Special Defense to make it as specially bulky as possible.
*A Careful nature magnifies Mega Steelix's special bulk.


Usage Tips
========

*Mega Steelix acts as a very bulky late-game sweeper thanks to Curse boosting it's already powerful Heavy Slam.
-talk about it’s checks and counters being removed / removing it’s checks and counters beforehand
*It must be preserved as much as possible against Fairy teams, as foes such as Azumarill and Tapu Bulu can sweep Ground teams outright if Mega Steelix is KOed.
*Mega Steelix should also be preserved against Kyurem-B, as it is an incredible threat that can singlehandedly dismantle entire Ground teams.
*It's ideal for Mega Steelix to set up Curse boosts once all Special attackers are removed from the opponents side of the field.
*Because Mega Steelix only carries Heavy Slam as its attack, it can be useless in many matchups, such as against Steel and Water teams.
*Mega Steelix should avoid bulky Taunt users such as Gliscor and Mew at all costs, as Taunt essentially invalidates its forms of setup and recovery.
*Additionally, Mega Steelix should avoid powerful special attackers such as Mega Diancie and Hydreigon, as these foes have the capability to 2HKO Mega Steelix despite its heavy Special Defense investment.

Team Options
========

*Landorus utilizes its incredible wallbreaking potential? attained from Sheer Force and a Life Orb to threaten various enemies to Mega Steelix such as Ferrothorn, Heatran, and Toxapex.
*Gastrodon and Seismitoad are both critical Water-type resistances for Mega Steelix, being able to comfortably handle problematic foes such as Greninja, Mantine, and Suicune. However, Gastrodon and Seismitoad differ in function, as Gastrodon is much slower with access to a reliable recovery, while Seismitoad is much faster and has Knock Off utility which can be used to weaken foes such as Chansey and Porygon2 for Mega Steelix.
- mention seismitoad's ability to check azumarill
- steelix being able to switch in on grass types, namely Tapu Bulu for these two 4x grass weak pokemon

*Garchomp acts as a neutrality to problematic Water-types such as Mantine for Mega Steelix. Additionally, its greater speed and immediate power make it a better check to threatening Dragon-types such as Kyurem-B and Hydreigon.
-probably should focus on some pokemon chomp can offensively break down and take on for mega steelix - mantine can be an example. Don’t think the water neutrality is too notable since you don’t want to switch in on a potential scald burn anyway

*Mamoswine can check problematic Dragon and Flying-types such as Kommo-o and Zapdos with its Ice-type STAB moves for Mega Steelix. Additionally, Mamoswine's access to Ice Shard can be used to pick off fast foes such as Mega Gallade and Mega Lopunny which otherwise pose a danger to Mega Steelix.
*Gliscor has various utility options, ranging from Defog to remove hazards, Knock Off to hamper recovery, and even Poison Heal to act as a burn absorber for Mega Steelix; all of which are functions that Mega Steelix appreciates.
*Choice Scarf Excadrill can be used to revenge kill foes that threaten Mega Steelix, such as Mega Charizard Y and Nidoking. Its access to Rapid spin also comes in handy by removing hazards from its side of the field, which expands Mega Steelix's longevity slightly.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
*Mega Steelix doesn't have any other viable options.


Checks and Counters
===================

Ground
--------
**Steel-type Resistances**: Because Heavy Slam is Mega Steelix's only attack, various Steel-type resistances such as Ferrothorn, Mega Slowbro, and Torkoal and more can take advantage of Mega Steelix with ease.

**Water-types**: Various Water-types such as Keldeo and Suicune can also take advantage of Mega Steelix only having Heavy Slam and can force it out on a whim. Additionally, many Water-types carry Scald, making it problematic for Mega Steelix to do any damage if it's Scald burnt.

**Fire-types**

**Taunt**: Bulky Taunt users such as Gliscor and Mew prevent Mega Steelix from setting up Curse boosts and recovering its health.

**Special Wallbreakers**: Despite Mega Steelix being heavily invested in Special Defense, powerful special attackers such as Hydreigon, Landorus, and Volcarona Nidoking have the capacity to OHKO/2HKO Mega Steelix with their powerful special attacks.

**Physically Defensive Walls**: Physically bulky foes such as Celesteela, Hippowdon, and Porygon2 can stomach Mega Steelix's Heavy Slam and recover off any damage taken.

**Haze and Phaze users**: Common Haze users such as Mantine and Toxapex, as well as phazers such as Hippowdon and Skarmory can force Mega Steelix out, eliminating any Curse boosts attained as a result.

[CREDITS]
- Written by: [[Havens, 391540]]
- Ground analysis by: [[Havens, 391540]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 1/3
 

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Implemented, sorry I've been late w/ QC work but my laptop is currently ass.
Didn't implement the Fire-type C&C bullet on the grounds that this is for a Ground-type analysis and teammates like chomp/gastro/seis cover it well
 

maroon

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RMT & Mono Leader
add/comment
remove
[OVERVIEW]

Ground
========

*Mega Steelix has gained popularity on Sandless Ground teams as a powerful setup sweeper through Curse, and helps to turn the tide against problematic matchups such as Fairy, Normal, and Dragon.
*Mega Steelix's insane physical defense allows it to tank hits such as Adamant Azumarill's Aqua Jet at +6 Attack, and a Swords Dance boosted Close Combat from Mega Gallade after a Curse boost.
*Its secondary Steel typing allows Mega Steelix to become a Grass-type neutrality for Ground teams.
*Because it only carries one attack, it can be detrimental in other matchups such as, Steel and Water.
*While Mega Steelix's physical bulk is incredible, its special bulk can be easily taken advantage of by special sweepers such as Keldeo, Kommo-o, and Volcarona.
*Mega Steelix also relies on Rest as its form of recovery, and can leave itself vulnerable to powerful special attackers such as Landorus and Nidoking.


[SET]
name: Curse
move 1: Curse
move 2: Heavy Slam
move 3: Rest
move 4: Sleep Talk
item: Steelixite
ability: Sturdy
nature: Impish careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

*Curse boosts Mega Steelix's Attack and Defense stats to high levels. In combination with one Curse boost, Mega Steelix can survive powerful attacks such as Swords Dance boosted Close Combat from Mega Gallade and Belly Drum boosted Adamant Azumarill's Aqua Jet.
*Heavy Slam is Mega Steelix's only attack, and is incredibly strong as Mega Steelix is incredibly heavy with the STAB boost to back up its power.
*Rest allows Mega Steelix to recover its health back up to full HP.
*Sleep Talk is used in tandem with Rest to grant Mega Steelix the opportunity to boost itself with Curse further, as well as fire off powerful Heavy Slams while asleep.

re-arranged order of the set so its curse, heavy slam, resttalk. same order as actual set above

Set Details
========

*Mega Steelix has nearly unparalleled physical bulk, so it invests EVs into HP and Special Defense to make it as specially bulky as possible.
*A Careful nature magnifies Mega Steelix's special bulk.
- impish nature (maximizes its insane phys def more, makes its curses more effective)

Usage Tips
========

*Mega Steelix acts as a very bulky late-game sweeper thanks to Curse boosting it's already powerful Heavy Slam, but can only do so when its checks such as Keldeo and Nidoking are removed.
*It must be preserved as much as possible against Fairy teams, as foes such as Azumarill and Tapu Bulu can sweep Ground teams outright if Mega Steelix is KOed.
*Mega Steelix should also be preserved against Kyurem-B, as it is an incredible threat that can singlehandedly dismantle entire Ground teams.
*It's ideal for Mega Steelix to set up Curse boosts once all Special attackers are removed from the opponents side of the field.
*Because Mega Steelix only carries Heavy Slam as its attack, it can be useless in many matchups, such as against Steel and Water teams.
- talk about how to use it in these mus, sack it, use it as status absorber w/e

*Mega Steelix should avoid bulky Taunt users such as Gliscor and Mew at all costs, as Taunt essentially invalidates its forms of setup and recovery.
*Additionally, Mega Steelix should avoid powerful special attackers such as Mega Diancie and Hydreigon, as these foes have the capability to 2HKO Mega Steelix despite its heavy Special Defense investment.
- mega diancie isnt a great example since its ohkoed by heavy slam

* vs fairy tip


Team Options
========

*Landorus utilizes its incredible wallbreaking power attained from Sheer Force and a Life Orb to threaten various enemies to Mega Steelix such as Ferrothorn, Heatran, and Toxapex.
*Gastrodon and Seismitoad are both critical Water-type resistances for Mega Steelix, being able to comfortably handle problematic foes such as Greninja, Mantine, and Suicune. However, Gastrodon and Seismitoad differ in function, as Gastrodon is much slower with access to a reliable recovery, while Seismitoad is much faster and has Knock Off utility which can be used to weaken foes such as Chansey and Porygon2 for Mega Steelix. In return, Mega Steelix can check problematic Grass-types for them, namely Cradily and Tapu Bulu.
- remove all mentions of seismitoad, Gastrodon is the only justifiable teammate for mega steelix, seismitoad should never be paired with mega steelix

*Garchomp's greater speed and immediate power make it a better check to threatening Dragon-types such as Kyurem-B and Hydreigon, and also breaks down bulky presences such as Mantine and Swampert through the combination of Swords Dance and a Z-crystal.
*Mamoswine can check problematic Dragon and Flying-types such as Kommo-o and Zapdos with its Ice-type STAB moves for Mega Steelix. Additionally, Mamoswine's access to Ice Shard can be used to pick off fast foes such as Mega Gallade and Mega Lopunny which otherwise pose a danger to Mega Steelix.
*Gliscor has various utility options, ranging from Defog to remove hazards, Knock Off to hamper recovery, and even Poison Heal to act as a burn absorber for Mega Steelix; all of which are functions that Mega Steelix appreciates.
*Choice Scarf Excadrill can be used to revenge kill foes that threaten Mega Steelix, such as Mega Charizard Y and Nidoking. Its access to Rapid spin also comes in handy by removing hazards from its side of the field, which expands Mega Steelix's longevity slightly.

* Nidoking
* Dugtrio


[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
*Mega Steelix doesn't have any other viable options.


Checks and Counters
===================

Ground
--------
**Steel-type Resistances**: Because Heavy Slam is Mega Steelix's only attack, various Steel-type resistances such as Ferrothorn, Mega Slowbro, and Torkoal and more can take advantage of Mega Steelix with ease.

**Water-types**: Various Water-types such as Keldeo and Suicune can also take advantage of Mega Steelix only having Heavy Slam and can force it out on a whim. Additionally, many Water-types carry Scald, making it problematic for Mega Steelix to do any damage if it's Scald burnt.
- scald burns are irrelevant with rest

**Taunt**: Bulky Taunt users such as Gliscor and Mew prevent Mega Steelix from setting up Curse boosts and recovering its health.

**Special Wallbreakers**: Despite Mega Steelix being heavily invested in Special Defense, powerful special attackers such as Hydreigon, Landorus, and Volcarona have the capacity to OHKO/2HKO Mega Steelix with their powerful special attacks.

**Physically Defensive Walls**: Physically bulky foes such as Celesteela, Hippowdon, and Porygon2 can stomach Mega Steelix's Heavy Slam and recover off any damage taken.
- celesteela should be in steel-type resistances

**Haze and Phaze users**: Common Haze users such as Mantine and Toxapex, as well as phazers such as Hippowdon and Skarmory can force Mega Steelix out, eliminating any Curse boosts attained as a result.

[CREDITS]
- Written by: [[Havens, 391540]]
- Ground analysis by: [[Havens, 391540]]
- Quality checked by: [[<username1>, <userid1>], [maroon, 305839], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
QC 2/3
 
Overview:
- Don't directly reference trends. You can just say what Mega Steelix is without referencing recent popularity.
- Can we highlight why the Grass neutrality matters? Mega Steelix is one of the few good checks to all Tapu Bulu sets. Worth mentioning the Ice neutrality as well, which is how it handles Ice Beam + Grass Knot Greninja.
- Kommo-o isn't a good example here. Flamethrower does pitiful damage and Focus Blast doesn't exist.

Moves:
- Mega Steelix doesn't need +1 Defense to survive a +6 Aqua Jet.
- Heavy Slam is also nice because nothing is immune to it and gives it enough power to KO even walls with enough boosts.
- We know what Rest does, so don't need to go too in depth. However, it would be worth mentioning that Rest lets Mega Steelix set up on Pokemon that rely on burns, such as Mega Sableye.

Usage Tips:
- The "set up Curse after checks are gone" thing gets repeated by the "special attackers" thing. And then repeated again when you talk about avoiding special attackers.
- Worth mentioning that Mega Steelix can also just throw out Heavy Slams to try to catch out these special attackers. ^
- Talk about using Rest as a PP stall tool, which can be necessary especially against Normal teams.
- Talk about timing your Rest usage and playing around your remaining sleep turns.

Team Options:
- Gastrodon doesn't resist Water. It's immune to Water.
- Mega Steelix doesn't exactly fear burns except from stuff like Mew and Scald users, which Gliscor isn't exactly beating either.

Checks and Counters:
- Most Water-types can set up on Mega Steelix, which is probably something more specific you should mention.

QC 3/3
 

Astra

talk to me nice
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bottoms up when i first met you
add remove (comments)
[OVERVIEW]

Ground
========

Mega Steelix is used on Sandless Ground teams without sand (this is what assuming sandless means, if not then just change it according) as a powerful setup sweeper through Curse, (RC) and helps to turn the tide against problematic matchups such as Dragon, Fairy, and Normal. Mega Steelix's insane physical defense allows it to tank hits such as Adamant Azumarill's Aqua Jet at +6 Attack, (RC) and a Swords Dance-boosted (AH) Close Combat from Mega Gallade after a Curse boost. Its secondary Steel typing allows Mega Steelix to become a critical Grass-type neutrality for Ground teams, considering that it's one of the few good checks to all of Tapu Bulu's possible sets. That same typing grants Mega Steelix the ability to check Ice-types such as Kyurem-B and Alolan Ninetales. Because it only carries one attack, it can be detrimental in other matchups such as, (RC) Steel and Water. While Mega Steelix's physical bulk is incredible, its special bulk can be easily taken advantage of by special sweepers such as Keldeo and Volcarona. Mega Steelix also relies on Rest as its form of recovery, and which can leave itself vulnerable to powerful special attackers such as Landorus and Nidoking.


[SET]
name: Curse
move 1: Curse
move 2: Heavy Slam
move 3: Rest
move 4: Sleep Talk
item: Steelixite
ability: Sturdy
nature: Impish
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse boosts Mega Steelix's Attack and Defense stats to high levels. In combination with one Curse boost, Mega Steelix can survive powerful attacks such as a Swords Dance-boosted (AH) Close Combat from Mega Gallade. Heavy Slam is Mega Steelix's only attack, and but is incredibly strong, (AC) as Mega Steelix is incredibly heavy with the STAB boost to back up its power, (RC) while also being and strong enough to KO walls such as Curse Alolan Muk and Porygon2 with prior boosting. Rest grants Mega Steelix the opportunity to set up on foes like Mew and Mega Sableye that rely on burns in order to check it, (RC) whilst restoring its health and status. Sleep Talk is used in tandem with Rest to grant Mega Steelix the opportunity to boost itself with Curse further, (RC) as well as fire off powerful Heavy Slams while asleep.

Set Details
========

Mega Steelix has nearly unparalleled physical bulk, so it invests EVs into HP and Special Defense to make it as specially bulky as possible. An Impish nature magnifies Mega Steelix's already amazing Defense physical defense, making its Curse boosts much more effective.

Usage Tips
========

Mega Steelix acts as a very bulky late-game sweeper thanks to Curse boosting it's its already powerful Heavy Slam, but it can only do so when its checks such as Keldeo and Nidoking are removed. It must be preserved as much as possible against Fairy teams, as foes such as Azumarill and Tapu Bulu can outright sweep Ground teams outright if Mega Steelix is KOed. Mega Steelix should also be preserved against Kyurem-B, as it is an incredible threat that can single-handedly dismantle entire Ground teams. Because Mega Steelix only carries Heavy Slam as its attack, it can be useless in many matchups, (RC) such as against Steel and Water teams. In situations like these, it can be used as a status absorber for its teammates, (RC) or as a sack to bring them in. Mega Steelix should avoid bulky Taunt users such as Gliscor and Mew at all costs, as Taunt essentially invalidates its forms of setup and recovery. It can also utilize Rest as a PP stalling tool, which may be necessary and is especially good against teams that often rely on wearing down the opponent with residual damage such as Normal and Dark. Mega Steelix can also determine what it should do with its remaining sleep turns; it can either utilize Sleep Talk to damage foes or gain a Curse boost, (RC) or remain asleep and not waste any PP.

Team Options
========

Landorus utilizes its incredible wallbreaking power attained from Sheer Force and a Life Orb to threaten various enemies to Mega Steelix such as Ferrothorn, Heatran, and Toxapex. Gastrodon is a critical Water-type immunity for Mega Steelix, being able to comfortably handle problematic foes such as Greninja, Mantine, and Suicune thanks to its good bulk and reliable recovery. Garchomp's greater speed Speed and immediate power make it a better check to threatening Dragon-types such as Kyurem-B and Hydreigon, and it also breaks down bulky presences such as Mantine and Swampert through the combination of Swords Dance and a Z-Move Z-crystal. Mamoswine can check problematic Dragon- (AH) and Flying-types such as Kommo-o and Zapdos with its Ice-type STAB moves for Mega Steelix. Additionally, Mamoswine's access to Ice Shard can be used to pick off fast foes such as Mega Gallade and Mega Lopunny which that otherwise pose a danger to Mega Steelix. Gliscor has various utility options, ranging from Defog to remove hazards and Knock Off to hamper recovery;, (semicolon -> comma) all of which are functions that Mega Steelix appreciates. Choice Scarf Excadrill can be used to revenge kill foes that threaten Mega Steelix, such as Mega Charizard Y and Nidoking. Its access to Rapid spin Spin also comes in handy by removing hazards from its side of the field, which expands Mega Steelix's longevity slightly. Nidoking serves as a means of checking various threats for Mega Steelix, as its Sheer Force-boosted (AH) attacks target threatening presences such as Celesteela, Ferrothorn, Gliscor, and Heatran. Dugtrio assists Mega Steelix by being able to trap and remove problematic foes such as Nidoking and Toxapex that it would otherwise struggle with.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
*A Careful nature can be used over Impish in order for Mega Steelix to tank special hits from foes such as Kyurem-B better, though it comes at the cost of the massive defense Defense boost that an Impish nature provides.

Checks and Counters
===================

Ground
--------
**Steel-type Resistances Steel-type Switch-ins**: Because Heavy Slam is Mega Steelix's only attack, various Steel-type resistances Steel-type switch-ins such as Celesteela, Ferrothorn, Mega Slowbro, and Torkoal, (AC) and more can take advantage of Mega Steelix with ease.

**Water-types**: Various Water-types such as Keldeo and Suicune can force Mega Steelix out, as they take advantage of it only having Heavy Slam by setting up on it easily.

**Taunt**: Bulky Taunt users such as Gliscor and Mew prevent Mega Steelix from setting up Curse boosts and recovering its health.

**Special Wallbreakers**: Despite Mega Steelix being heavily invested in Special Defense, powerful special attackers such as Hydreigon, Landorus, and Volcarona have the capacity to OHKO/ or 2HKO Mega Steelix with their powerful special attacks.

**Physically Defensive Walls**: Physically bulky foes such as Celesteela, Hippowdon, and Porygon2 can stomach Mega Steelix's Heavy Slam and recover off any damage taken.

**Haze and Phazers users**: Common Haze users such as Mantine and Toxapex, (RC) as well as phazers such as Hippowdon and Skarmory can force Mega Steelix out, eliminating any Curse boosts attained as a result.

[CREDITS]
- Written by: [[Havens, 391540]]
- Ground analysis by: [[Havens, 391540]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]] (fill these out)
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]] (add me too pls)

1/2 :blobthumbsup:
 

Havens

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Not gonna lie, I didn't realize that it was an actual check this time; grats man! Implemented (don't know your qc tag tho)
 
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Lumari

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GP 2/2
[OVERVIEW]

Ground
========

Mega Steelix is used on Ground teams without sand as a powerful setup sweeper through Curse and helps to turn the tide against problematic matchups such as Dragon, Fairy, and Normal. Mega Steelix's insane physical defense bulk allows it to tank hits such as Adamant Azumarill's +6 Aqua Jet at +6 Attack and a Swords Dance-boosted Close Combat from Mega Gallade after a Curse boost. (", both after a Curse boost" or ", the latter after a Curse boost", can't tell how i should read it) Its secondary Steel typing allows Mega Steelix to become provide a critical Grass-type neutrality for Ground teams, considering that it's one of the few good checks to all of Tapu Bulu's possible sets, (comma) That same typing and grants Mega Steelix it the ability to check Ice-types such as Kyurem-B and Alolan Ninetales. However, because it only carries one attack, it can be detrimental in other matchups such as Steel and Water. While Mega Steelix's physical bulk is incredible, its special bulk can be easily taken advantage of by special sweepers such as Keldeo and Volcarona. Mega Steelix also relies on Rest as its form of recovery, which can leave itself it vulnerable to powerful special attackers such as Landorus and Nidoking.


[SET]
name: Curse
move 1: Curse
move 2: Heavy Slam
move 3: Rest
move 4: Sleep Talk
item: Steelixite
ability: Sturdy
nature: Impish
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Moves
========

Curse boosts Mega Steelix's Attack and Defense stats to high levels. In combination With one Curse boost, Mega Steelix can survive powerful attacks such as a Swords Dance-boosted Close Combat from Mega Gallade. Heavy Slam is Mega Steelix's only attack but is incredibly strong, as with Mega Steelix's is incredibly heavy with incredible weight and the STAB boost to back up its power, (AC) and strong enough allowing it to KO walls such as Curse Alolan Muk and Porygon2 with prior boosting. Rest grants Mega Steelix the opportunity to set up on foes like Mew and Mega Sableye that rely on burns in order to check it whilst restoring its health and status. Sleep Talk is used in tandem with Rest to grant Mega Steelix the opportunity to boost itself with Curse further as well as fire off powerful Heavy Slams while asleep.

Set Details
========

Mega Steelix has nearly unparalleled physical bulk, so it invests EVs into HP and Special Defense to make it become as specially bulky as possible. An Impish nature magnifies Mega Steelix's already amazing Defense, making its Curse boosts much more effective.

Usage Tips
========

Mega Steelix acts as a very bulky late-game sweeper thanks to Curse boosting its already powerful Heavy Slam, but it can only do so when its checks such as Keldeo and Nidoking are removed. It must be preserved as much as possible against Fairy teams, as foes such as Azumarill and Tapu Bulu can outright sweep Ground teams if Mega Steelix is KOed. Mega Steelix should also be preserved against Kyurem-B, as it is an incredible threat that can single-handedly singlehandedly dismantle entire Ground teams. Because Mega Steelix only carries Heavy Slam as its attack, it can be useless in many matchups such as against Steel and Water teams. In situations like these, it can be used as a status absorber for its teammates or as a sack sacrifice to bring them in. Mega Steelix should avoid bulky Taunt users such as Gliscor and Mew at all costs, as Taunt essentially invalidates its forms of setup and recovery. It can also utilize Rest as a PP stalling tool, which may be necessary and is especially good against teams that often rely on wearing down the opponent with residual damage such as Normal and Dark. Mega Steelix can also determine what it should do with its remaining sleep turns; it can either utilize Sleep Talk to damage foes or gain a Curse boost or remain asleep and not waste any PP.

Team Options
========

Landorus utilizes its incredible wallbreaking power attained from Sheer Force and a Life Orb to threaten various enemies to Mega Steelix such as Ferrothorn, Heatran, and Toxapex. Gastrodon is provides a critical Water-type immunity for Mega Steelix, being able to comfortably handle problematic foes such as Greninja, Mantine, and Suicune thanks to its good bulk and reliable recovery. Garchomp's greater Speed and immediate power make it a better check to threatening Dragon-types such as Kyurem-B and Hydreigon, and it also breaks down bulky presences such as Mantine and Swampert through the combination of Swords Dance and a Z-Move. Mamoswine can check problematic Dragon- and Flying-types such as Kommo-o and Zapdos with its Ice-type STAB moves for Mega Steelix. Additionally, Mamoswine's access to it can use Ice Shard can be used to pick off fast foes such as Mega Gallade and Mega Lopunny that otherwise pose a danger to Mega Steelix. Gliscor has various utility options, ranging from Defog to remove entry hazards and Knock Off to hamper recovery, all of which are functions that Mega Steelix appreciates. Choice Scarf Excadrill can be used to revenge kill foes that threaten Mega Steelix, such as Mega Charizard Y and Nidoking. Its access to Rapid Spin also comes in handy by removing hazards from its side of the field, which expands for extending Mega Steelix's longevity slightly. Nidoking serves as a means of checking various threats for Mega Steelix, as with its Sheer Force-boosted attacks, (AC) target threatening presences such as Celesteela, Ferrothorn, Gliscor, and Heatran. Dugtrio assists Mega Steelix by being able to trap and remove problematic foes such as Nidoking and Toxapex that it would otherwise struggle with.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
A Careful nature can be used over Impish in order for Mega Steelix to tank special hits from foes such as Kyurem-B better, though it comes at the cost of the massive Defense boost that an Impish nature provides.

Checks and Counters
===================

Ground
--------
**Steel-type Switch-ins**: Because Heavy Slam is Mega Steelix's only attack, various Steel-type switch-ins such as Celesteela, Ferrothorn, Mega Slowbro, and Torkoal, and more can take advantage of Mega Steelix with ease.

**Water-types**: Various Water-types such as Keldeo and Suicune can force Mega Steelix out, as they take advantage of it only having Heavy Slam by setting up on it easily.

**Taunt**: Bulky Taunt users such as Gliscor and Mew prevent Mega Steelix from setting up Curse boosts and recovering its health.

**Special Wallbreakers**: Despite Mega Steelix being heavily invested in Special Defense, powerful special attackers such as Hydreigon, Landorus, and Volcarona have the capacity to OHKO or 2HKO Mega Steelix with their powerful special attacks.

**Physically Defensive Walls**: Physically bulky foes such as Celesteela, Hippowdon, and Porygon2 can stomach Mega Steelix's Heavy Slam and recover off any damage taken.

**Haze and Phazers**: Common Haze users such as Mantine and Toxapex as well as phazers such as Hippowdon and Skarmory can force Mega Steelix out, eliminating any Curse boosts attained as a result.

[CREDITS]
- Written by: [[Havens, 391540]]
- Ground analysis by: [[Havens, 391540]]
- Quality checked by: [[Decem, 362454], [maroon, 305839], [Eien, 100418]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
 

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