RU Mega Steelix QC [3/3] GP [2/2]

[OVERVIEW]

Mega Steelix serves as one of the tier's defensive titans, sporting a gargantuan base 230 Defense stat, usable HP and Special Defense, and a solid defensive typing in Steel / Ground, allowing Mega Steelix to provide an Electric immunity and serve as a Normal-, Flying-, and Psychic-type attack sponge capable of switching into a multitude of the tier's offensive threats, such as Gardevoir, Swellow, and Espeon. Mega Steelix is also capable of supporting its team by setting up Stealth Rock and providing offensive pressure thanks to its naturally high Attack stat coupled with access to Earthquake and Heavy Slam, the latter of which maintains a high Base Power against most of the tier. Unfortunately, Mega Steelix lacks reliable recovery, meaning it is prone to getting worn down throughout the course of the battle. Running Mega Steelix also forces your team to be wary of Grass- and Ice-types, as Steelix's secondary Ground typing leaves it more vulnerable to Pokemon such as Mega Glalie, Mega Abomasnow, Rotom-C, and Tsareena compared to other Steel-type options such as Doublade and Registeel. Additionally, common walls such as Milotic and Gligar can prove problematic for Mega Steelix to break through and maintain Stealth Rock at the same time. Lastly, Mega Steelix is threatened by a plethora of strong Fire-types, Water-types, and Fighting-types in the tier, such as Bewear, Virizion, Pangoro, Feraligatr, Araquanid, Moltres, and Salazzle.

[SET]
name: Utility
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Curse / Toxic
item: Steelixite
ability: Sturdy
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD


[SET COMMENTS]
Moves
========


Heavy Slam provides Mega Steelix with a strong STAB move, sporting 120 Base Power against most of the tier and being capable of threatening switch-ins such as Flygon for massive damage. Earthquake provides Steelix with an alternative STAB move against Pokemon that Heavy Slam is weak or resisted against, such as Doublade, Feraligatr, and Rhyperior. Stealth Rock provides entry hazard support for the team, providing valuable offensive pressure in the long run. Curse allows Steelix to boost its Attack to break through Pokemon such as CurseLax and Gligar, the latter of which could otherwise wall it and Defog Stealth Rock indefinitely. Toxic is an alternative option to cripple switch-ins Steelix otherwise could barely touch, such as Moltres and Rotom-H, as well as preventing Pokemon such as Virizion from sweeping after attempting to set up on Mega Steelix.

Set Details
========


36 Attack EVs with an Adamant nature allow Mega Steelix to OHKO Swellow, potentially OHKO Honchkrow and Zygarde-10%,and effectively beat Gligar after two Curse boosts with Heavy Slam. The rest of the EVs are poured into HP and Special Defense, as Steelix's naturally high Defense already leaves it capable of taking most neutral physical hits in the tier. Sturdy should be run to allow Steelix to serve as an emergency check to a sweeper, such as Salazzle, before Mega Evolving.

Usage Tips
========


Play with Steelix carefully to preserve its HP in order to continually check the Pokemon it needs to mid- and late-game, such as Swellow, Honchkrow, Linoone, Mega Glalie, Meloetta, Gardevoir, and Tyrantrum. Setting Stealth Rock is generally the optimal move when Steelix is not threatened; even if your opponent can use Defog safely, this makes for an opportunity to gain momentum by switching into something that can threaten them.

Team Options
========


Mega Steelix appreciates cleric support from a Pokemon such as Umbreon and Florges to patch up its lack of reliable recovery. Florges also has great defensive synergy with Steelix, as it naturally checks Rotom-H, Moltres, Kommo-o, and Bewear, which all threaten Mega Steelix, thanks to its typing and Special Defense. Milotic makes a good Water-type partner for Steelix, as it is capable of switching into the Fire-type attacks that threaten Mega Steelix as well as strong Water-types such as Feraligatr and Araquanid.

[STRATEGY COMMENTS]
Other Options
=============


Roar allows Mega Steelix to phaze a potentially dangerous setup sweeper, such as Cloyster, while dealing entry hazard chip damage to the opposing team as your opponent attempts to switch into their Steelix checks, proving especially detrimental for teams reliant on their Fire-types. Stone Edge allows Mega Steelix to hit Rotom-H, Moltres, and Golisopod on the switch, which it would otherwise rely on Toxic for, while OHKOing Yanmega; however, Heavy Slam and Earthquake are generally more reliable offensive moves, being boosted by STAB and hitting the rest of the Pokemon in the tier. Rest could be used in the last slot when paired with cleric support to serve as pseudo-recovery, but doing so would result in a massive loss of momentum, and Mega Steelix is better suited as a temporary switch-in used on balance teams.

Checks and Counters
===================


**Fire-types**: Fire types such as Salazzle, Moltres, and Rotom-H are able to threaten Mega Steelix with their strong Fire-type STAB moves. The latter two are especially problematic for Steelix, as it is largely unable to threaten them on the switch, and they are capable of using Defog to get rid of the Stealth Rock Mega Steelix sets.

**Water-types**: Strong offensive Water-types such as Araquanid and Feraligatr threaten Steelix out and are often difficult to switch into.

**Fighting-types**: Strong Fighting-types, such as Bewear, Virizion, and Pangoro, can all switch into Mega Steelix at least once and threaten it with their super-effective STAB moves.

**Grass-types**: Grass-types deal neutral damage to Mega Steelix thanks to its typing, and Steelix can struggle to switch into strong Grass-type attacks such as Seed Flare and Leaf Storm from Life Orb Shaymin and Roserade, respectively. Rotom-C can be annoying in particular, as its typing allows it to switch in on Mega Steelix without fearing its STAB moves and use Defog while threatening massive damage with Bloom Doom.

**Gligar and Refresh Milotic**: Gligar is capable of stalling out and chipping away at Mega Steelix before it is able to set up multiple Curses, and Refresh Milotic walls Toxic variants indefinitely
 
Last edited:

aVocado

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  • Mega Steelix serves as one of the tier's defensive titans, sporting a gargantuan Base 230 Defense stat, usable HP and Spdef, and the the defensively solid Steel / Ground typing allowing Mega Steelix to serve as an Electric immunity as well as a Normal, Flying and Psychic-type attack sponge.
This is entirely fluff, replace the entire thing with something simple along the lines of "Steelix's bulk and good typing allows it to check Pokemon such as Gardevoir, Cresselia, Espeon, Swellow, ..." and whatever else

Mention Steelix not giving free switches to almost anything since heavy slam + eq is such good coverage that hits p much everything except bronzong.

Rename the set to "Utility", just my personal preference cuz i hate long names!!

For the ability, use Sturdy, cuz that's base Steelix's ability (sand force is a given cuz its the only ability mega lix can have). And mention that using Sturdy and not mega evolving for something like Salazzle in usage tips, and give it a mention in set details like "sturdy is the only useful ability cuz it can help in a pinch vs threats"

In OO possibly mention running 44 speed on the main set to outspeed uninvested doublade and potentially 2hko with rocks and eq. im not really sure if it's worth it though since it's still a roll even with rocks so it's up to you/other QC members.

Good job otherwise

QC 1/3
 
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phantom

Banned deucer.
rotom-c should be mentioned somewhere in checks and counters since it can threaten steelix with z leaf storm, sponge heavy slam and defog rocks

mention its a steel-type incapable of checking grass or ice-types in the overview. that's one of its biggest flaws because building with steelix to cover those mons is different than building with another steel-type.

qc 2/3
 

teachable

Banned deucer.
hi
[OVERVIEW]
  • Mention most Normal types being able to damage Steelix pre well with one of their other moves, like Bewear/Linoone/Swellow.
[SET]
name: Utility
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Curse / Toxic
item: Steelixite
ability: Sturdy
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD

[SET COMMENTS]
Moves
========
  • More of a job for GP but since nothing else wrong, or->and for the times you list 2 Pokemon a move covers.

Set Details
========
  • chance to OHKO honch mention also
Usage Tips
========
  • Just mention some of the Pokemon it checks and needs to stay healthy for, otherwise good.

Team Options
========
  • Not too sure if Florges checks Moltres but otherwise good.

[STRATEGY COMMENTS]
Other Options
=============
  • Good

Checks and Counters
===================
** Rotom-C**: Grass-type mention instead, mention Chesnaught/Virizion and Roserade(?)


3/3 :)
 
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Comment
[OVERVIEW]

Mega Steelix serves as one of the tier's defensive titans, sporting a gargantuan base 230 Defense stat, usable HP and Special Defense Spdef, and the the solid defensive defensively solid Steel / Ground typing,(AC) allowing Mega Steelix to serve as an Electric immunity as well as a Normal, Flying and Psychic-type attack sponge, capable of switching in to a multitude of the tier's offensive threats, such as Gardevoir, Swellow, Espeon, and Mega Glalie. In conjunction with it'(RAP)s ability to switch[space]in to a multitude of attacks, Mega Steelix is also capable of supporting its team by setting up Stealth Rock and providing offensive pressure, thanks to its naturally high Attack stat coupled with access to Earthquake and Heavy Slam, the latter of which maintains a high base power against most of the tier.[space]Unfortunately, Mega Steelix lacks a reliable recovery move, meaning it is prone to getting worn down throughout the course of the battle. Running Mega Steelix also forces your team to be wary of Grass-(AH) and Ice-types, as Steelix's dual typing leaves it more vulnerable it less able to take hits from Pokemon such as Mega Glalie, Mega Abomasnow, Rotom-C, and Tsareena,(AC) compared to than other Steel-type options such as Doublade or Registeel. Additionally, common walls,(RC) such as Milotic and Gligar can prove problematic for Mega Steelix to break through,(RC) and maintain Stealth Rock at the same time. Lastly, Mega Steelix is threatened by the plethora of strong Fire-types, Water-types, and Fighting types within the tier, such as Bewear, Kommo-o, Pangoro, Feraligatr, Araquanid, Moltres, and Salazzle.

[SET]
name: Utility
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Curse / Toxic
item: Steelixite
ability: Sturdy
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD

[SET COMMENTS]
Moves
========

Heavy Slam provides Steelix with a strong STAB move, sporting base 120 base power against most of the tier, capable of threatening switch-(AH)ins such as Flygon or Kommo-o for massive damage. Earthquake provides Steelix with an alternative STAB to go for against Pokemon that Heavy Slam is weak or resisted against, such as Doublade or Rhyperior. Stealth Rock provides hazard support for the team, providing valuable offensive pressure in the long run while Steelix switches in to take hits for the team. Curse allows Steelix to boost its attack to break through Pokemon such as CurseLax and Gligar, the latter of which who could otherwise wall it and remove defog Stealth Rock indefinitely,(RC) .(AP) while allowing Steelix to beat Pokemon such as curselax one on one. (the structure of the sentence is weird and extensive) Toxic is an alternative option to cripple switch-(AH)ins Steelix otherwise could barely touch, such as Moltres and Rotom-H, as well as preventing Pokemon such as Kommo-o from sweeping after attempting to setup on Mega Steelix.

Set Details
========

36 Attack EVs with an Adamant nature allow Mega Steelix to 2HKO Kommo-o with Heavy Slam, OHKO Swellow, have a chance to OHKO Honchkrow, and effectively beat Gligar after two Curses. The rest of the EVs are poured into HP and Special Defense, as Mega Steelix's naturally high Defense already leaves it capable of talking most neutral physical hits in tier. Sturdy should be run before Mega Evolution, to allow Steelix to serve as an emergency check to a sweeper, such as Salazzle, before Mega Evolving.

Usage Tips
========

Play with Mega Steelix carefully,(RC) so as to preserve its HP to allow it to continually check the Pokemon it needs to in the mid and late game, such as Swellow, Honchkrow, Linoone, Mega Glalie, Meloetta, Gardevoir, and Tyrantrum. Setting Stealth Rock is generally the optimal move when Mega Steelix is not threatened;(ASC) as even if your opponent can Defog safely,(AC) this allows for an opportunity to gain momentum by switching into something you will still get a turn to switch into something that can threaten them.

Team Options
========

Mega Steelix appreciates cleric support,(RC) from Pokemon such as Umbreon or Florges,(RC) to patch up its lack of reliable recovery. Milotic makes a good Water-type partners for Steelix, as it is capable of switching into the Fire-type attacks that threaten Mega Steelix as well as the strong Water-types such as Feraligatr and Araquanid. Florges has great defensive synergy with Mega Steelix, in addition to providing cleric support, as it provides cleric support and naturally checks Rotom-H and Moltres as well as Kommo-o and Bewear thanks to its typing and Special Defense, all of which threaten Mega Steelix thanks to its typing and Special Defense. (just moved things around to prevent confusion)

[STRATEGY COMMENTS]
Other Options
=============

Roar allows Mega Steelix to phaze phase out a potentially dangerous setup sweeper, such as Kommo-o, Cloyster, and Durant, while getting dealing entry hazards chip damage to the opposing team as they attempt to switch into their Steelix checks, proving especially detrimental for teams reliant on their Fire-types. Stone Edge allows Mega Steelix to hit Rotom-H and Moltres upon switch[space]in, which it would otherwise it would rely on wearing them down over time by attempting to status them with Toxic,(RC) ;(ASC) though however, Heavy Slam and Earthquake are generally more reliable offensive moves, being its relaible dual STAB against the rest of the Pokemon in the tier. Rest in the last slot,(RC) when paired with status cleric support,(RC) could be used to serve as pseudo recovery, but doing so would result in massive loss of momentum, as while Mega Steelix is better suited as a temporary switch-in temproary switchin on balance. (So a pivot?)

Checks and Counters
===================

**Fire-types**: Fire types such as Salazzle, Moltres, and Rotom-H are able to threaten Mega Steelix with their strong Fire-type STAB moves. The latter two are especially problematic for Steelix as it is largely unable to threaten them on the switchin, and they are capable of uses Defogging to remove the Stealth Rock Mega Steelix sets.

**Water-types**: Strong offensive Water-types such as Araquanid and Feraligatr threaten Mega Steelix out, and are often difficult to switch[space]in to.

**Fighting-types**: Strong Fighting-types, such as Bewear Kommo-o, and Pangoro can all switch in at least once on Mega Steelix and threaten it with their super-effective STAB moves.

**Grass-types**: Grass-types dealing neutral damage to Mega Steelix due thanks to its typing, ("thanks" makes it seem like a positive) and Mega Steelix can struggle to switch in to strong Grass-type attacks such as Life Orb Shaymin and Roserade's respective Seed Flare and Leaf Storm from Life Orb Shaymin and Roserade, respectively. Rotom-C can be annoying in particular, as Rotom-C's typing allows it to switch in on Mega Steelix without fearing its dual STAB and Defog while threatening massive damage with Bloom Doom.

**Gligar and Refresh Milotic**: Gligar is capable of stalling out and chipping away at Mega Steelix before it is able to set up multiple Curses, and Refresh Milotic walls Toxic variants indefinitely.

Really great and in depth analysis!
Not entirely sure on the need for "mega" in front of every "steelix" so take that with a grain of salt
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Mega Steelix serves as one of the tier's defensive titans, sporting a gargantuan base 230 Defense stat, usable HP and Special Defense, and the a solid defensive typing in Steel / Ground typing, allowing Mega Steelix to serve as provide an Electric immunity as well and serve as a Normal-(AH), Flying-(AH),(AC) and Psychic-type attack sponge, capable of switching in to into a multitude of the tier's offensive threats, such as Gardevoir, Swellow, Espeon, and Mega Glalie. (Mega Glalie isn't any of these, so idk why it's here. You also say later that Steelix struggles against Glalie so imo "Mega Glalie" should be removed from this sentence) In conjunction with its ability to switch in to a multitude of attacks,(RC) Mega Steelix is also capable of supporting its team by setting up Stealth Rock and providing offensive pressure,(RC) thanks to its naturally high Attack stat coupled with access to Earthquake and Heavy Slam, the latter of which maintains a high Base Power against most of the tier. Unfortunately, Mega Steelix lacks reliable recovery, meaning it is prone to getting worn down throughout the course of the battle. Running Mega Steelix also forces your team to be wary of Grass- and Ice-types, as Steelix's dual typing leaves it more vulnerable to Pokemon such as Mega Glalie, Mega Abomasnow, Rotom-C, and Tsareena,(RC) compared toother to other Steel-type options such as Doublade or and Registeel. Additionally, common walls such as Milotic and Gligar can prove problematic for Mega Steelix to break through and maintain Stealth Rock at the same time. Lastly, Mega Steelix is threatened by the a plethora of strong Fire-types, Water-types, and Fighting-(AH)types in the tier, such as Bewear, Kommo-o, Pangoro, Feraligatr, Araquanid, Moltres, and Salazzle.

[SET]
name: Utility
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Curse / Toxic
item: Steelixite
ability: Sturdy
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD

[SET COMMENTS]
Moves
========

Heavy Slam provides Steelix with a strong STAB move, sporting base 120-(AH)Base Power against most of the tier,(RC) and capable of threatening switch-ins such as Flygon or and Kommo-o for massive damage. Earthquake provides Steelix with an alternative STAB move against Pokemon that Heavy Slam is weak or resisted against, such as Doublade or and Rhyperior. Stealth Rock provides entry hazard support for the team, providing valuable offensive pressure in the long run while Steelix switches in to take hits for the team. Curse allows Steelix to boost its Attack to break through Pokemon such as CurseLax and Gligar, the latter of which could otherwise wall it and Defog Stealth Rock indefinitely. Toxic is an alternative option to cripple switch-ins Steelix otherwise could barely touch, such as Moltres and Rotom-H, as well as preventing Pokemon such as Kommo-o from sweeping after attempting to setup set up on Mega Steelix.

Set Details
========

36 Attack EVs with an Adamant nature allow Mega Steelix to 2HKO Kommo-o with Heavy Slam, OHKO Swellow, have a chance to OHKO Honchkrow, and effectively beat Gligar after two Curses Curse boosts. The rest of the EVs are poured into HP and Special Defense, as Steelix's naturally high Defense already leaves it capable of talking taking most neutral physical hits in the tier. Sturdy should be run before Mega Evolution,(RC) to allow Steelix to serve as an emergency check to a sweeper, such as Salazzle, before Mega Evolving.

Usage Tips
========

Play with Steelix carefully to preserve its HP to allow it in order to continually check the Pokemon it needs to in the mid-(AH) and late-(AH)game, such as Swellow, Honchkrow, Linoone, Mega Glalie, (similar to the comment in the overview. The analysis is sending mixed messages about how well Steelix does against it, which needs to be cleared up) Meloetta, Gardevoir, and Tyrantrum. Setting Stealth Rock is generally the optimal move when Steelix is not threatened; even if your opponent can use Defog safely, this allows for an opportunity to gain momentum by switching into something that can threaten them.

Team Options
========

Mega Steelix appreciates cleric support from a Pokemon such as Umbreon or Florges to patch up its lack of reliable recovery. Florges also has great defensive synergy with Steelix, as it naturally checks Rotom-H, Moltres, Kommo-o, and Bewear, which all threaten Mega Steelix, thanks to its typing and Special Defense. Milotic makes a good Water-type partner for Steelix, as it is capable of switching into the Fire-type attacks that threaten Mega Steelix as well as strong Water-types such as Feraligatr and Araquanid. Florges has great defensive synergy with Steelix, as it provides cleric support and naturally checks Rotom-H and Moltres as well as Kommo-o and Bewear thanks to its typing and Special Defense, all of which threaten Mega Steelix. (better flow)

[STRATEGY COMMENTS]
Other Options
=============

Roar allows Mega Steelix to phase out phaze a potentially dangerous setup sweeper, such as Kommo-o, Cloyster, and or Durant, while dealing entry hazard chip damage to the opposing team as they attempt your opponent attempts to switch into their Steelix checks, proving especially detrimental for teams reliant on their Fire-types. Stone Edge allows Mega Steelix,(AC) which would otherwise rely on Toxic,(AC) to hit Rotom-H and Moltres upon switchin, which it would otherwise rely on wearing them down over time by attempting to status them with Toxic on the switch; however, Heavy Slam and Earthquake are generally more reliable offensive moves, being its dual Steelix's STAB against moves that hit the rest of the Pokemon in the tier. Rest in the last slot when paired with status cleric support,(RC) could be used to serve as pseudo-(AH)recovery, but doing so would result in a massive loss of momentum, as and Mega Steelix is better suited as a temporary switch-in on against balance teams.

Checks and Counters
===================

**Fire-types**: Fire types such as Salazzle, Moltres, and Rotom-H are able to threaten Mega Steelix with their strong Fire-type STAB moves. The latter two are especially problematic for Steelix,(AC) as it is largely unable to threaten them on the switch, and they are capable of Defogging using Defog to get rid of the Stealth Rock Mega Steelix sets.

**Water-types**: Strong offensive Water-types such as Araquanid and Feraligatr threaten Steelix out,(RC) and are often difficult to switchin to switch into.

**Fighting-types**: Strong Fighting-types, such as Bewear,(AC) Kommo-o, and Pangoro,(AC) can all switch in at least once on into Mega Steelix at least once and threaten it with their super-(RH)effective STAB moves.

**Grass-types**: Grass-types deal neutral damage to Mega Steelix thanks to its typing, and Steelix can struggle to switch in to into strong Grass-type attacks such as Seed Flare and Leaf Storm from Life Orb Shaymin and Roserade, respectively. Rotom-C can be annoying in particular, as Rotom-C's typing allows it to switch in on Mega Steelix without fearing its dual STAB moves and use Defog while threatening massive damage with Bloom Doom.

**Gligar and Refresh Milotic**: Gligar is capable of stalling out and chipping away at Mega Steelix before it is able to set up multiple Curses, and Refresh Milotic walls Toxic variants indefinitely.
GP 1/2
 
This needs to be updated for the current meta, if you could kindly hold off on GP2 for the meantime.
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Steelix serves as one of the tier's defensive titans, sporting a gargantuan base 230 Defense stat, usable HP and Special Defense, and a solid defensive typing in Steel / Ground, allowing Mega Steelix to provide an Electric immunity and serve as a Normal-, Flying-,(space)and Psychic-type attack sponge (RC) capable of switching into a multitude of the tier's offensive threats, such as Gardevoir, Swellow, and Espeon. Mega Steelix is also capable of supporting its team by setting up Stealth Rock and providing offensive pressure thanks to its naturally high Attack stat coupled with access to Earthquake and Heavy Slam, the latter of which maintains a high Base Power against most of the tier. Unfortunately, Mega Steelix lacks reliable recovery, meaning it is prone to getting worn down throughout the course of the battle. Running Mega Steelix also forces your team to be wary of Grass- and Ice-types, as Steelix's dual typing secondary Ground typing leaves it more vulnerable to Pokemon such as Mega Glalie, Mega Abomasnow, Rotom-C, and Tsareena compared to other Steel-type options such as Doublade and Registeel. Additionally, common walls such as Milotic and Gligar can prove problematic for Mega Steelix to break through and maintain Stealth Rock at the same time. Lastly, Mega Steelix is threatened by a plethora of strong Fire-types, Water-types, and Fighting-types in the tier, such as Bewear, Virizion, Pangoro, Feraligatr, Araquanid, Moltres, and Salazzle.

[SET]
name: Utility
move 1: Heavy Slam
move 2: Earthquake
move 3: Stealth Rock
move 4: Curse / Toxic
item: Steelixite
ability: Sturdy
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD

[SET COMMENTS]
Moves
========

Heavy Slam provides Mega Steelix with a strong STAB move, sporting 120 Base (RH) Power against most of the tier and being capable of threatening switch-ins such as Flygon for massive damage. Earthquake provides Steelix with an alternative STAB move against Pokemon that Heavy Slam is weak or resisted against, such as Doublade, Feraligatr, and Rhyperior. Stealth Rock provides entry hazard support for the team, providing valuable offensive pressure in the long run. Curse allows Steelix to boost its Attack to break through Pokemon such as CurseLax and Gligar, the latter of which could otherwise wall it and Defog Stealth Rock indefinitely. Toxic is an alternative option to cripple switch-ins Steelix otherwise could barely touch, such as Moltres and Rotom-H, as well as preventing Pokemon such as Virizion from sweeping after attempting to set up on Mega Steelix.

Set Details
========

36 Attack EVs with an Adamant nature allow Mega Steelix to OHKO Swellow, have a chance to potentially OHKO Honchkrow and Zygarde-10%, and and effectively beat Gligar after two Curse boosts with Heavy Slam. The rest of the EVs are poured into HP and Special Defense, as Steelix's naturally high Defense already leaves it capable of taking most neutral physical hits in the tier. Sturdy should be run to allow Steelix to serve as an emergency check to a sweeper, such as Salazzle, before Mega Evolving.

Usage Tips
========

Play with Steelix carefully to preserve its HP in order to continually check the Pokemon it needs to mid- and late-game, such as Swellow, Honchkrow, Linoone, Mega Glalie, Meloetta, Gardevoir, and Tyrantrum. Setting Stealth Rock is generally the optimal move when Steelix is not threatened; even if your opponent can use Defog safely, this allows makes for an opportunity to gain momentum by switching into something that can threaten them.

Team Options
========

Mega Steelix appreciates cleric support from a Pokemon such as Umbreon or and Florges to patch up its lack of reliable recovery. Florges also has great defensive synergy with Steelix, as it naturally checks Rotom-H, Moltres, Kommo-o, and Bewear, which all threaten Mega Steelix, thanks to its typing and Special Defense. Milotic makes a good Water-type partner for Steelix, as it is capable of switching into the Fire-type attacks that threaten Mega Steelix as well as strong Water-types such as Feraligatr and Araquanid.

[STRATEGY COMMENTS]
Other Options
=============

Roar allows Mega Steelix to phaze a potentially dangerous setup sweeper, such as Cloyster, while dealing entry hazard chip damage to the opposing team as your opponent attempts to switch into their Steelix checks, proving especially detrimental for teams reliant on their Fire-types. Stone Edge allows Mega Steelix, which would otherwise rely on Toxic, to hit Rotom-H, (AC) and Moltres, and Golisopod on the switch, which it would otherwise rely on Toxic for, while OHKOing Yanmega; however, Heavy Slam and Earthquake are generally more reliable offensive moves, being Steelix's STAB moves that hit boosted by STAB and hitting the rest of the Pokemon in the tier. Rest could be used in the last slot when paired with status cleric support could be used to serve as pseudo-recovery, but doing so would result in a massive loss of momentum, and Mega Steelix is better suited as a temporary switch-in used on(space)balance teams.

Checks and Counters
===================

**Fire-types**: Fire types such as Salazzle, Moltres, and Rotom-H are able to threaten Mega Steelix with their strong Fire-type STAB moves. The latter two are especially problematic for Steelix, as it is largely unable to threaten them on the switch, and they are capable of using Defog to get rid of the Stealth Rock Mega Steelix sets.

**Water-types**: Strong offensive Water-types such as Araquanid and Feraligatr threaten Steelix out and are often difficult to switch into.

**Fighting-types**: Strong Fighting-types, such as Bewear, Virizion, and Pangoro, can all switch into Mega Steelix at least once and threaten it with their super-effective STAB moves.

**Grass-types**: Grass-types deal neutral damage to Mega Steelix thanks to its typing, and Steelix can struggle to switch(space)into strong Grass-type attacks such as Seed Flare and Leaf Storm from Life Orb Shaymin and Roserade, respectively. Rotom-C can be annoying in particular, as Rotom-C's its typing allows it to switch in on Mega Steelix without fearing its STAB moves and use Defog while threatening massive damage with Bloom Doom.

**Gligar and Refresh Milotic**: Gligar is capable of stalling out and chipping away at Mega Steelix before it is able to set up multiple Curses, and Refresh Milotic walls Toxic variants indefinitely.
 
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