UU Mega Steelix Revamp

Amane Misa

Bring Them Home Now!
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[OVERVIEW]

Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack to check prominent threats like Latias, Heal Bell Togekiss, and Klefki. Coupled with access to Stealth Rock, these traits differentiate Mega Steelix from other Stealth Rock setters such as Nihilego and Hippowdon. Mega Steelix's Ground typing allows it to block Volt Switch, which gives it leverage over other Steel-types like Cobalion and Stakataka. That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to Filter and has more resistances. Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground, which leaves it weak to other prominent threats, including Terrakion, Primarina, and Hippowdon. Mega Steelix's lack of reliable recovery also lessens its reliability, as it is forced to be paired with Wish support if it desires to reach its full potential as a wall. While Mega Steelix's low Speed increases Gyro Ball's damage output, it also leaves Mega Steelix outsped by the vast majority of the metagame, which means it'll have to take a hit before moving in most cases. Finally, despite its Ground typing, Mega Steelix struggles to reliably check common Electric-types like Mega Manectric and Rotom-H because they can hit it super effectively. Hence, other Ground-types like Hippowdon and Swampert outperform Mega Steelix in this role.

[SET]
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 208 Atk / 48 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Mega Steelix's most powerful STAB move and allows it to OHKO Latias and Hydreigon after Stealth Rock damage. Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable, so Gyro Ball is generally better. Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's Base Power by reducing Mega Steelix's Speed. This eases Mega Steelix's matchup against threats it fails to overpower such as Scizor and Hippowdon, lets it serve as a wincon, and overall improves its wallbreaking capabilities. Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola as well as Defog users that normally beat it, like Moltres and Mantine. Rest is an option that lets Mega Steelix check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of.

Set Details
========

252 HP EVs and 48 Special Defense EVs allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat after Stealth Rock damage. A Brave nature and 0 Speed IVs are used to maximize the damage output of Gyro Ball. If opting for Heavy Slam, Mega Steelix should use 31 Speed IVs and an Adamant nature to Speed tie uninvested Reuniclus, Amoonguss, and Slowbro. Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use. Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use.

Usage Tips
========

Prioritize Mega Evolving Steelix as early as possible, as Mega Steelix relies on the boosts it gains by Mega Evolving to check threats like Nihilego and Latias. Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish switches and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as against Fairy-types like Florges and Sylveon and Flying-types like Crobat and Mega Aerodactyl. Curse should be used against opposing physical attackers that cannot overpower Mega Steelix like Mega Aggron and against certain setup sweepers like Scizor and Doublade that try to overpower Mega Steelix by boosting their stats. However, be wary of using Curse if the opposing team has means of reliably scaring out Mega Steelix like Starmie or Moltres. Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou. Furthermore, refrain from using Gyro Ball too often because it has low PP, and if Mega Steelix runs out of Gyro Ball PP, it cannot check dangerous threats like Latias and Togekiss. It is advised to scout against Pokemon like Mega Pidgeot and Togekiss that often carry super effective coverage for Steel-types. Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still prevents the aforementioned Electric-types from reliably using their Electric-type moves, so keep that in mind. If coupled with Wish support, prioritize healing Mega Steelix as soon as it takes damage, as it appreciates every bit of health to reliably act as a wall.

Team Options
========

Mega Steelix fits best into more balanced and defensive teams. Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal Mega Steelix, they also are able to check Fighting-types like Terrakion as well as cure status ailments from Mega Steelix with Heal Bell, which allows Mega Steelix to use Rest more reliably. Water-types like Jellicent and Slowbro generally pair well with Mega Steelix because they check Fire-types like Infernape and Volcanion, as well as other Water-types like Tentacruel and Swampert. Teammates like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Raikou and Flamethrower Mega Manectric, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, Hydreigon appreciates Mega Steelix's Stealth Rock support to break down opposing teams more easily. Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on Fairy-types. In return, they can check Fire-types like Infernape and Volcanion for Mega Steelix. Wallbreakers such as Moltres and Terrakion and setup sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily. Finally, special walls like Blissey and Florges can take on special attackers like Starmie and Primarina that threaten Mega Steelix out.

[STRATEGY COMMENTS]
Other Options
=============

A bulkier EV spread of 252 HP / 56 Def / 200 SpD with an Impish nature makes the most of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter, which makes it generally bulkier than Mega Steelix. Roar can be used to prevent certain setup sweepers like Scizor and Doublade from setting up on Mega Steelix, but Curse generally accomplishes the same goal more efficiently. Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground typing to their advantage and already have a Mega Evolution. However, other than having an immunity to Electric, it is generally outperformed in this role by other Steel-types like Registeel and Stakataka.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with super effective Water-type STAB attacks. However, they do not appreciate switching into Toxic. Similarly, offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with powerful Water-type STAB moves, but they find it hard to switch into Mega Steelix's Earthquake.

**Moltres**: Moltres is able to switch into any of Mega Steelix's STAB moves and OHKO it with Fire Blast. Furthermore, it can reliably prevent Mega Steelix from setting up Stealth Rock thanks to the combination of Pressure and Defog. However, it doesn't appreciate switching into Toxic.

**Special Attackers**: While they can't directly switch into Mega Steelix, strong special attackers like Infernape, Chandelure, and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Furthermore, they can take advantage of Mega Steelix being forced out to set up with Nasty Plot, Calm Mind, or Substitute, respectively.

**Fighting-types**: Despite not being able to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. Not only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up with Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Earlier versions by: [[Pak, 245869]]
- Quality checked by: [[Nuked, 382658], [A Cake Wearing A Hat, 388157], [Eyan, 226777]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [The Dutch Plumberjack, 232216]]
 
Last edited:
[OVERVIEW]
  • Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack, to check prominent threats like Latias, Togekiss, and Cobalion. (I'm kinda eh on the Togekiss and Cobalion mentions; Close Combat does like 40-50 on the switch and Steelix also can't always beat Babiri Berry variants of Togekiss 1v1 either. I understand where you're getting at but for the overview it's probably better to mention things that Steelix beats more reliably like Mega Aerodactyl and physical Mega Altaria.)
  • Coupled with access to Stealth Rock, Mega Steelix differentiates itself from other Stealth Rock setters such as Nihilego and Hippowdon.
  • Mega Steelix's Ground-typing allows it to block Volt Switch, which favors it over other Steel-types like Cobalion and Stakataka.
  • That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to filter and has more resistances.
  • Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground. That leaves it weak to other prominent threats, including Terrakion, Primarina, and Hippowdon.
  • Mega Steelix's lack of recovery also confines its reliability as it is forced to be paired with Wish support if it desires to strive to its full potential as a wall.
  • Finally, while Mega Steelix's low Speed increases Gyro Ball's damage output, it still leaves it outsped by the vast majority of the metagame, which means it'll have to take a hit before moving in most cases.
  • I think one of the most important things to mention here is the fact that it can't reliably switch into most Electric-types despite being a ground because of common Fire-type coverage, because that's one of the worst things about Steelix and is what makes it not always a great option compared to other grounds like Hippowdon.
[SET]
name: Offensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 236 Atk / 20 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Stealth Rock allows Mega Steelix to punish the opposing team by racking up chip damage on every opposing switch-in. It also allows guarantees the KO on Latias and Hydreigon. (This sounds a little weird, make sure to specify that it's Gyro Ball that OHKOes those 2 and not Stealth Rock.)
  • Gyro Ball is Mega Steelix's most power STAB move that allows it to OHKO faster targets like Togekiss, Mega Aerodactyl, and Latias and Hydreigon after Stealth Rock.
  • Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable, hence Gyro Ball is generally better.
  • Earthquake is Mega Steelix's most consistent secondary STAB move that allows it to super effectively hit a wide range of targets that resist its Steel-type STAB move, including Tentacruel, Volcanion, Mega Aggron, and Doublade. It also hits neutral targets like Swampert and Scizor for consistent damage.
  • Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's base power by reducing its Speed. That eases Mega Steelix's matchup against threats it fails to overpower, including Scizor and Hippowdon, lets it serve like a wincon, and overall improves its wallbreaking capabilities. It also allows Mega Steelix to better take on setup sweepers like Scizor and Reuniclus.
  • Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola, as well as Defog users that normally beat it, like Moltres and Mantine.
  • Rest is an unreliable recovery Mega Steelix has access to that lets Mega Steelix singlehandedly check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of.

Set Details
========
  • Maximum investment in HP allows Mega Steelix to act as a wall by letting it reliably switch into threats like Mega Aerodactyl, Nihilego, and Latias.
  • 20 Special Defense EVs allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat.
  • The remaining EVs are invested in Attack because in tandem with a Brave nature and 0 Speed IVs it maximizes Mega Steelix's offensive presence while increases Gyro Ball's damage output.
  • Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use.
  • Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use.
  • Steelixite allows Steelix to mega evolve and gain a noticeable boost in its Attack, Defense, and Special Defense.

Usage Tips
========
  • Prioritize mega evolving Mega Steelix as early as possible, as Mega Steelix relies on the boosts it gains throughout mega evolving to check threats like Nihilego and Latias.
  • Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish the opposing team and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as on Fairy-types like Florges and Sylveon and on Flying-types like Crobat and Mega Aerodactyl.
  • Curse should be used on opposing physical attackers that can not overpower Mega Steelix, like Hippowdon and Mega Aggron, and on certain setup sweepers like Scizor and Reuniclus that try to overpower Mega Steelix by boosting their stats. (You should mention that it's not really advised to Curse really early game when there's still shit that can OHKO it like Primarina and Starmie alive.)
  • Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou.
  • Furthermore, refrain from using Gyro Ball too often, because it has low PP and if Mega Steelix runs out of Gyro Ball PP it fails to check dangerous threats like Latias and Togekiss.
  • It is advised to scout against Pokemon like Mega Pidgeot and Togekiss, that often carry super effective coverage on Mega Steelix. (Mega Pidgeot is always going to be running coverage for Steelix no matter what, so I'd mention Superpower Scizor instead.)
  • Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still suppresses the said Electric-types from using their Electric-type STAB moves, so keep that in mind.
  • If coupled with Wish support, prioritize healing up Mega Steelix as soon as it takes damage, because it appreciates every bit of health to reliably act as a wall.

Team Options
========
  • Mega Steelix fits the best into more balanced and defensive teams.
  • Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it up. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal up Mega Steelix, but they are also able to check Fighting-types like Mienshao and Terrakion. (Mienshao doesn't check Steelix well at all, I'd replace this mention with something else, or if there's nothing else just keep it ig.)
  • Water-types like Jellicent and Slowbro generally pair well with Mega Steelix thanks to their ability to take on Fire-types like Infernape and Volcanion, as well as other Water-types like Empoleon and Swampert.
  • Hazard removers like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Mega Manectric and Raikou, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, it appreciates Mega Steelix's Stealth Rock support to break more easily. (Specify Flamethrower Mega Manectric)
  • Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on the said Fairy-types. They can also check Fire-types like Infernape and Volcanion that check Mega Steelix.
  • Wallbreakers such as Moltres and Terrakion and set up sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily.
  • Finally, Special walls like Blissey and Florges can take on Special attackers like Starmie and Primarina that normally threaten out Mega Steelix.

[STRATEGY COMMENTS]
Other Options
=============
  • A bulkier spread that consists of 252 HP, 56 Def, and 200 SpD, coupled with an Impish nature, make the most out of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter which makes it generally bulkier.
  • Roar can be used to prevents certain setup sweepers like Scizor and Reuniclus from setting up on Mega Steelix, but Curse generally does the same, but better.
  • Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground-typing to their advantage and already have a mega evolution. However, other than having an immunity to Electric-type, this role it generally outperformed by other Steel-types like Registeel and Stakataka. (I can't really see any situations where this is worth using over any other Steel, but if you really think it's worth running then keep it)

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with a super effective Water-type STAB. However, they do not appreciate switching into Toxic. Similarly, Offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with a powerful Water-type STAB move, but they find it hard to switch-in on Mega Steelix's attacks. (Instead of saying attacks just say Earthquake to be honest)

**Special Attackers**: While they can't directly switch into Mega Steelix, strong Special attackers like Chandelure, Infernape, and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Similarly, they can take advantage of Mega Steelix being forced out to set up a Nasty Plot, a Calm Mind, or a Substitute, respectively.

**Fighting-types**: Despite not being to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. However, not only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up a Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3 :blobthumbsup:
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
[OVERVIEW]
  • Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack, to check prominent threats like Latias, Heal Bell Togekiss, and Klefki.
  • Coupled with access to Stealth Rock, Mega Steelix differentiates itself from other Stealth Rock setters such as Nihilego and Hippowdon.
  • Mega Steelix's Ground-typing allows it to block Volt Switch, which favors it over other Steel-types like Cobalion and Stakataka.
  • That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to filter and has more resistances.
  • Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground. That leaves it weak to other prominent threats, including Terrakion, Primarina, and Hippowdon.
  • Mega Steelix's lack of recovery also confines its reliability as it is forced to be paired with Wish support if it desires to strive to its full potential as a wall.
  • While Mega Steelix's low Speed increases Gyro Ball's damage output, it still leaves it outsped by the vast majority of the metagame, which means it'll have to take a hit before moving in most cases.
  • Finally, despite its Ground-typing, Mega Steelix struggles to check common Electric-types like Mega Manectric and Rotom-H reliably because they can hit it super effectively. Hence, other Ground-types like Hippowdon and Swampert outperform Mega Steelix in this role.
[SET]
name: Offensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 236 Atk / 20 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Stealth Rock allows Mega Steelix to punish the opposing team by racking up chip damage on every opposing switch-in. It also allows guarantees the KO on Latias and Hydreigon with Gyro Ball.
  • Gyro Ball is Mega Steelix's most power STAB move that allows it to OHKO faster targets like Togekiss, Mega Aerodactyl, and Latias and Hydreigon after Stealth Rock.
  • Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable, hence Gyro Ball is generally better.
  • Earthquake is Mega Steelix's most consistent secondary STAB move that allows it to super effectively hit a wide range of targets that resist its Steel-type STAB move, including Tentacruel, Volcanion, Mega Aggron, and Doublade. It also hits neutral targets like Swampert and Scizor for consistent damage.
  • Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's base power by reducing its Speed. That eases Mega Steelix's matchup against threats it fails to overpower, including Scizor and Hippowdon, lets it serve like a wincon, and overall improves its wallbreaking capabilities. It also allows Mega Steelix to better take on setup sweepers like Scizor and Reuniclus.
  • Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola, as well as Defog users that normally beat it, like Moltres and Mantine.
  • Rest is an unreliable recovery Mega Steelix has access to that lets Mega Steelix singlehandedly check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of. Specify either here or in Team Options (or both) that it's probably best to run cleric support (heal bell/aromatherapy; Florges is a particularly solid example if we're going with team options) with Rest variants of Mega Steelix.

Set Details
========
  • Maximum investment in HP allows Mega Steelix to act as a wall by letting it reliably switch into threats like Mega Aerodactyl, Nihilego, and Latias.
  • 20 Special Defense EVs allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat.
  • The remaining EVs are invested in Attack because in tandem with a Brave nature and 0 Speed IVs it maximizes Mega Steelix's offensive presence while increases Gyro Ball's damage output.
  • Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use.
  • Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use.
  • Steelixite allows Steelix to mega evolve and gain a noticeable boost in its Attack, Defense, and Special Defense.

Usage Tips
========
  • Prioritize mega evolving Mega Steelix as early as possible, as Mega Steelix relies on the boosts it gains throughout mega evolving to check threats like Nihilego and Latias.
  • Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish the opposing team and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as on Fairy-types like Florges and Sylveon and on Flying-types like Crobat and Mega Aerodactyl.
  • Curse should be used on opposing physical attackers that can not overpower Mega Steelix, like Hippowdon and Mega Aggron, and on certain setup sweepers like Scizor and Reuniclus that try to overpower Mega Steelix by boosting their stats. However, be wary of using Curse if the opposing team has means of reliably scaring out Mega Steelix, like Starmie and Moltres.
  • Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou.
  • Furthermore, refrain from using Gyro Ball too often, because it has low PP and if Mega Steelix runs out of Gyro Ball PP it fails to check dangerous threats like Latias and Togekiss.
  • It is advised to scout against Pokemon like Mega Pidgeot and Togekiss, that often carry super effective coverage on Mega Steelix.
  • Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still suppresses the said Electric-types from using their Electric-type STAB moves, so keep that in mind.
  • If coupled with Wish support, prioritize healing up Mega Steelix as soon as it takes damage, because it appreciates every bit of health to reliably act as a wall.

Team Options
========
  • Mega Steelix fits the best into more balanced and defensive teams.
  • Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it up. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal up Mega Steelix, but they are also able to check Fighting-types like Terrakion.
  • Water-types like Jellicent and Slowbro generally pair well with Mega Steelix thanks to their ability to take on Fire-types like Infernape and Volcanion, as well as other Water-types like Empoleon and Swampert.
  • Hazard removers like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Flamethrower Mega Manectric and Raikou, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, it appreciates Mega Steelix's Stealth Rock support to break more easily.
  • Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on the said Fairy-types. They can also check Fire-types like Infernape and Volcanion that check Mega Steelix.
  • Wallbreakers such as Moltres and Terrakion and set up sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily.
  • Finally, Special walls like Blissey and Florges can take on Special attackers like Starmie and Primarina that normally threaten out Mega Steelix.

[STRATEGY COMMENTS]
Other Options
=============
  • A bulkier spread that consists of 252 HP, 56 Def, and 200 SpD, coupled with an Impish nature, make the most out of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter which makes it generally bulkier.
  • Roar can be used to prevents certain setup sweepers like Scizor and Reuniclus from setting up on Mega Steelix, but Curse generally does the same, but better.
  • Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground-typing to their advantage and already have a mega evolution. However, other than having an immunity to Electric-type, this role it generally outperformed by other Steel-types like Registeel and Stakataka.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with a super effective Water-type STAB. However, they do not appreciate switching into Toxic. Similarly, Offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with a powerful Water-type STAB move, but they find it hard to switch-in on Mega Steelix's Earthquake.

**Special Attackers**: While they can't directly switch into Mega Steelix, strong Special attackers like Chandelure, Infernape, and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Similarly, they can take advantage of Mega Steelix being forced out to set up a Nasty Plot, a Calm Mind, or a Substitute, respectively.

**Fighting-types**: Despite not being to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. However, not only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up a Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Earlier versions by: [[Pak, 245869]]
- Quality checked by: [[Nuked, 382658], [A Cake Wearing A Hat, 388157], [, ]]
- Grammar checked by: [[, ], [, ]]
very good analysis, qc 2/3
 

vivalospride

can’t rest in peace cause they diggin me
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uh hi amcheck >///<

Usage Tips:
- You mentioned Hippowdon and Maggron as something you can setup on w/ lix, but you can't really setup on either of those since they can commonly run whirlwind/roar. So you can't really reliably setup on either of these mons, I'd replace at least Hippo, but prolly both examples.
- Remove Reuniclus as something that mlix can setup on cause like it just can't. None of the analysis sets let lix setup, and no other sets that I can think of really do either other than kinda the jank psyshock + eball set i suppose. It's not like your main stab is doing much to reuni anyways considering it's also slow af.

Team Options:
- You mention blissey as a wish passer that is good to be paired with lix, but blissey will almost never be able to get a wish passed to steelix considering they share the same fighting type weakness. As Blissey wishes, something with a fighting type move will more than likely be staring at Blissey, not allowing lix to get a safe wish pass.
- I'd remove Empoleon as an example of something that is checked by Jelli and Slowbro since neither one of them like switching into Toxic, especially slowbro since slowbro literally can't do anything back to it, and even if it's rest slowbro... roar isn't foreign to empo.
- You mention that hazard removal is important on a team w/ lix because lix hates being chipped. However because of lix's 4x resistance to rock, stealth rock chip is pretty inconsequential to it, the thing you mainly need removal for is spike stack... but you named Hydreigon as a good removal option with lix even though it loses to the most prominent spike setter in the tier. Lix does come in on Klefki but don't forget that it gets a spike up every time it comes in on Hydreigon defogging, making things really irritating for lix in the long run.

Other Options:
- Remove Reuniclus as a mention for roar, same thing as before. Reuniclus can just click fblast in this thing's face. Replace it with something like Haxorus.

Checks and Counters:
- Maybe make a special mention for Moltres, it can come in as it rocks and defog them away with no issue whatsoever, other than maybe being afraid of Toxic ig. Moltres can completely shut down mlix.

Sorry for the wait nwn
 
Last edited:

Eyan

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Team Options:
- You mention blissey as a wish passer that is good to be paired with lix, but blissey will almost never be able to get a wish passed to steelix considering they share the same fighting type weakness. As Blissey wishes, something with a fighting type move will more than likely be staring at Blissey, not allowing lix to get a safe wish pass.
not necessarily. many fighting types that threaten blissey tend to not want to directly switch in if blissey doesn't need to softboiled, considering seismic toss would wear them down really fast. there's a higher chance of stuff like scizor coming in on blissey. the blissey lix pairing is fine.
- You mention that hazard removal is important on a team w/ lix because lix hates being chipped. However because of lix's 4x resistance to rock, stealth rock chip is pretty inconsequential to it, the thing you mainly need removal for is spike stack... but you named Hydreigon as a good removal option with lix even though it loses to the most prominent spike setter in the tier. Lix does come in on Klefki but don't forget that it gets a spike up every time it comes in on Hydreigon defogging, making things really irritating for lix in the long run.
in the long run, considering the physical punishment steelix would have to take on a usual team, any chip damage from hazards is pretty big. could be rephrased to give emphasis to spikes, though.

Implement the rest for QC 3/3
 

Rabia

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i do the amgp check thing now
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[OVERVIEW]

Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack,(RC) to check prominent threats like Latias, Heal Bell Togekiss, and Klefki,(AC) and Heal Bell Togekiss. Coupled with access to Stealth Rock, Mega Steelix differentiates itself from other Stealth Rock setters such as Nihilego and Hippowdon (this sentence feels incomplete, or I'm missing the connection to a previous idea you're trying to make). Mega Steelix's Ground-typing Ground typing allows it to block Volt Switch, which favors it over other Steel-types like Cobalion and Stakataka. That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to filter Filter and has more resistances. Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground.,(RP, AC) That leaves leaving it weak to other prominent threats,(RC) including Terrakion, Primarina, and Hippowdon. Mega Steelix's lack of reliable recovery also confines lessens its reliability,(AC) as it is forced to be paired with Wish cleric support if it desires to strive to reach its full potential as a wall (the changes here are to clarify that Mega Steelix has access to Rest, although it's unreliable thus forcing cleric support to be paired with Mega Steelix). While Mega Steelix's low Speed increases Gyro Ball's damage output, it still also leaves it outsped by the vast majority of the metagame, which means it'll have to take a hit before moving attacking in most cases. Finally, despite its Ground-typing Ground typing, Mega Steelix struggles to reliably check common Electric-types like Mega Manectric and Rotom-H reliably because they can hit it super effectively. Hence, other Ground-types like Hippowdon and Swampert outperform Mega Steelix in this role.

[SET]
name: Offensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 208 Atk / 48 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Stealth Rock allows Mega Steelix to punish punishes the opposing team by racking up chip damage on every opposing switch-in.(RP) It also allows and guarantees the KO on Latias and Hydreigon with Gyro Ball. Gyro Ball is Mega Steelix's most power powerful STAB move that and allows it to OHKO faster targets like Togekiss,(RC) and Mega Aerodactyl. It also allows Mega Steelix to KO Latias and Hydreigon after Stealth Rock damage.(you already stated this in the line about Stealth Rock) Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable,.(RC, AP) hence Hence,(AC) Gyro Ball is generally better. Earthquake is Mega Steelix's most consistent secondary STAB move that and allows it to super effectively hit a wide range of targets that resist its Steel-type STAB move,(RC) including Tentacruel, Volcanion, Mega Aggron, and Doublade. It also hits neutral targets like Swampert and Scizor for consistent damage. Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's base power Base Power by reducing its Mega Steelix's Speed. That This eases Mega Steelix's matchup against threats it fails to overpower,(RC) including Scizor and Hippowdon, lets it serve like as a wincon, and overall improves its wallbreaking capabilities. It also allows Mega Steelix to better take on setup sweepers like Scizor and Reuniclus. Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola, as well as Defog users that normally beat it, like Moltres and Mantine. Rest is an unreliable recovery move Mega Steelix has access to that lets Mega Steelix it singlehandedly check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of.

Set Details
========

Maximum investment in HP alongside 48 Special Defense EVs allows Mega Steelix to survive Mega Manectric's Overheat after Stealth Rock damage as well as act as a wall by letting it reliably switch into threats like Mega Aerodactyl, Nihilego, and Latias. Furthermore, in conjunction with 48 Special Defense EVs, they allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat after Stealth Rock damage. The remaining EVs are invested in Attack because in tandem with with a Brave nature and 0 Speed IVs it maximizes to boost Mega Steelix's offensive presence while increases also increasing Gyro Ball's damage output. Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use. Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use. Steelixite allows Steelix to mega evolve and gain a noticeable boost in its Attack, Defense, and Special Defense Mega Evolve into Mega Steelix.

Usage Tips
========

Prioritize mega evolving Mega Evolving Mega Steelix as early as possible, as Mega Steelix relies on the boosts it gains throughout mega evolving by Mega Evolving to check threats like Nihilego and Latias. Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish the opposing team for switching and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as on against Fairy-types like Florges and Sylveon and on against Flying-types like Crobat and Mega Aerodactyl. Curse should be used on against opposing physical attackers that can(remove space)not overpower Mega Steelix like Mega Aggron and on against certain setup sweepers like Scizor and Doublade that try to overpower Mega Steelix by boosting their stats. However, be wary of using Curse if the opposing team has means of reliably scaring out Mega Steelix out,(RC) like Starmie and Moltres. Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou. Furthermore, refrain from using Gyro Ball too often,(RC) because it has low PP and if Mega Steelix runs out of Gyro Ball PP,(AC) it fails to check dangerous threats like Latias and Togekiss. It is advised to scout against Pokemon like Mega Pidgeot and Togekiss,(RC) that often carry super effective coverage on for Steel-types like Mega Steelix. Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still suppresses the said prevents the aforementioned Electric-types from reliably using their Electric-type STAB moves, so keep that in mind. If coupled with Wish support, prioritize healing up Mega Steelix as soon as it takes damage,(RC) because it appreciates every bit of health to reliably act as a wall.

Team Options
========

Mega Steelix fits the best into more balanced and defensive teams. Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it up. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal up Mega Steelix, but they are also able to check Fighting-types like Terrakion. Sylveon and Florges.(AP) Additionally,(AC) they are also able to cure Mega Steelix from of a potential status ailment with Heal Bell, which allows Mega Steelix to use Rest more reliably. Water-types like Jellicent and Slowbro generally pair well with Mega Steelix thanks to their ability to take on because they check (breaking up pattern of x has the ability to do y) Fire-types like Infernape and Volcanion, as well as other Water-types like Tentacruel and Swampert. Hazard removers like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Flamethrower Mega Manectric and Raikou and Flamethrower Mega Manectric, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, it appreciates Mega Steelix's Stealth Rock support to break more easily. Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on the said Fairy-types. In return,(AC) They they can also check Fire-types like Infernape and Volcanion that check for Mega Steelix. Wallbreakers such as Moltres and Terrakion and set(remove space)up sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily. Finally, Special special walls like Blissey and Florges can take on Special special attackers like Starmie and Primarina that normally threaten out Mega Steelix out.

[STRATEGY COMMENTS]
Other Options
=============

A bulkier spread that consists of 252 HP, 56 Def, and 200 SpD, coupled 252 HP / 56 Def / 200 SpD with an Impish nature,(RC) make makes the most out of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter,(AC) which makes it generally bulkier than Mega Steelix. Roar can be used to prevents prevent certain setup sweepers like Scizor and Doublade from setting up on Mega Steelix, but Curse generally does accomplishes the same goal, but better (sounded a bit awkward/missing a word). Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground-typing Ground typing to their advantage and already have a mega evolution Mega Evolution. However, other than having an immunity to Electric-type Electric, this role it generally outperformed by other Steel-types like Registeel and Stakataka.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with a super effective Water-type STAB attacks. However, they do not appreciate switching into Toxic. Similarly, Offensive offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with a powerful Water-type STAB move moves, but they find it hard to switch-in on switch into Mega Steelix's Earthquake.

**Moltres**: Moltres is able to switch into any of Mega Steelix's STAB moves and OHKO back with Fire Blast. Furthermore, it can reliably prevent Mega Steelix from setting up Stealth Rock thanks to the combination of Pressure and Defog. However, it doesn't appreciate switching in on into Toxic.

**Special Attackers**: While they can't directly switch into Mega Steelix, strong Special special attackers like Chandelure, Infernape, and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Similarly, they can take advantage of Mega Steelix being forced out to set up a Nasty Plot, a Calm Mind, or a Substitute, respectively.

**Fighting-types**: Despite not being able to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. However, not only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up a Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Earlier versions by: [[Pak, 245869]]
- Quality checked by: [[Nuked, 382658], [A Cake Wearing A Hat, 388157], [Eyan, 226777]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
my colors may be a bit different than rabia's but just implement all of the below Amane Misa
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[OVERVIEW]

Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack, (RC) to check prominent threats like Latias, Heal Bell Togekiss, and Klefki. Coupled with access to Stealth Rock, these traits differentiate Mega Steelix differentiates itself from other Stealth Rock setters such as Nihilego and Hippowdon. (this sentence feels incomplete, or I'm missing the connection to a previous idea you're trying to make yeah i tried to make this flow better so it didn't sound like stealth rock access was how it differed from other setters) Mega Steelix's Ground-typing Ground typing allows it to block Volt Switch, which favors gives it leverage over other Steel-types like Cobalion and Stakataka. That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to filter Filter and has more resistances. Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground.(RP) That leaves, (AC) which leaves it weak to other prominent threats, including Terrakion, Primarina, and Hippowdon. Mega Steelix's lack of reliable recovery also confines lessens its reliability, (AC) as it is forced to be paired with Wish support if it desires to strive to reach its full potential as a wall. While Mega Steelix's low Speed increases Gyro Ball's damage output, it still also leaves it Mega Steelix outsped by the vast majority of the metagame, which means it'll have to take a hit before moving in most cases. Finally, despite its Ground-typing Ground typing, Mega Steelix struggles to reliably check common Electric-types like Mega Manectric and Rotom-H reliably because they can hit it super effectively. Hence, other Ground-types like Hippowdon and Swampert outperform Mega Steelix in this role.

[SET]
name: Offensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 208 Atk / 48 SpD
ivs: 0 Spe

[SET COMMENTS] (new fluff guidelines = many cuts)
Moves
========

Stealth Rock allows Mega Steelix to punish the opposing team by racking up chip damage on every opposing switch-in. It also allows guarantees the KO on Latias and Hydreigon with Gyro Ball. Gyro Ball is Mega Steelix's most power powerful STAB move that and allows it to OHKO faster targets like Togekiss, Mega Aerodactyl. It also allows Mega Steelix to KO Latias and Hydreigon after Stealth Rock damage. Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable, hence so Gyro Ball is generally better. Earthquake is Mega Steelix's most consistent secondary STAB move that allows it to super effectively hit a wide range of targets that resist its Steel-type STAB move, including Tentacruel, Volcanion, Mega Aggron, and Doublade. It also hits neutral targets like Swampert and Scizor for consistent damage. Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's base power Base Power by reducing its Mega Steelix's Speed. That This eases Mega Steelix's matchup against threats it fails to overpower, (RC) including such as Scizor and Hippowdon, lets it serve like as a wincon, and overall improves its wallbreaking capabilities. It also allows Mega Steelix to better take on setup sweepers like Scizor and Reuniclus. (Scizor was covered earlier and it doesn't beat reunic) Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola, as well as Defog users that normally beat it, like Moltres and Mantine. Rest is an unreliable recovery Mega Steelix has access to move that lets Mega Steelix singlehandedly check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of.

Set Details
========

Maximum investment in HP allows Mega Steelix to act as a wall by letting it reliably switch into threats like Mega Aerodactyl, Nihilego, and Latias. Furthermore, in conjunction with 48 Special Defense EVs, they 252 HP EVs and 48 Special Defense EVs allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat after Stealth Rock damage. The remaining EVs are invested in Attack because in tandem with a Brave nature and 0 Speed IVs it maximizes Mega Steelix's offensive presence while increases Gyro Ball's damage output. A Brave nature and 0 Speed IVs are used to maximize the damage output of Gyro Ball. If opting for Heavy Slam, Mega Steelix should use 31 Speed IVs and an Adamant nature to Speed tie uninvested Reuniclus, Amoonguss, and Slowbro. (Slam's in moves, so ada should be in set details.) Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use. Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use. Steelixite allows Steelix to mega evolve and gain a noticeable boost in its Attack, Defense, and Special Defense.

Usage Tips
========

Prioritize mega evolving Mega Evolving Steelix (You can't mega evolve a mega steelix) as early as possible, as Mega Steelix relies on the boosts it gains throughout mega evolving by Mega Evolving to check threats like Nihilego and Latias. Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish the opposing team for switching and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as on against Fairy-types like Florges and Sylveon and on Flying-types like Crobat and Mega Aerodactyl. Curse should be used on against opposing physical attackers that can not cannot overpower Mega Steelix like Mega Aggron and on against certain setup sweepers like Scizor and Doublade that try to overpower Mega Steelix by boosting their stats. However, be wary of using Curse if the opposing team has means of reliably scaring out Mega Steelix, (RC) like Starmie and Moltres. Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou. Furthermore, refrain from using Gyro Ball too often, (RC) because it has low PP, (AC) and if Mega Steelix runs out of Gyro Ball PP, (AC) it fails to cannot check dangerous threats like Latias and Togekiss. It is advised to scout against Pokemon like Mega Pidgeot and Togekiss, (RC) that often carry super effective coverage on for Steel-types like Mega Steelix. Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still suppresses the said prevents the aforementioned Electric-types from reliably using their Electric-type STAB moves, so keep that in mind. If coupled with Wish support, prioritize healing up Mega Steelix as soon as it takes damage, because as it appreciates every bit of health to reliably act as a wall.

Team Options
========

Mega Steelix fits the best into more balanced and defensive teams. Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it up. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal up Mega Steelix, but they are also able to check Fighting-types like Terrakion. Sylveon and Florges are also able to cure status ailments from Mega Steelix from a potential status ailment with Heal Bell, which allows Mega Steelix to use Rest more reliably. Water-types like Jellicent and Slowbro generally pair well with Mega Steelix thanks to their ability to take on because they check (breaking up pattern of x has the ability to do y) Fire-types like Infernape and Volcanion, as well as other Water-types like Tentacruel and Swampert. Hazard removers like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Flamethrower Mega Manectric and Raikou and Flamethrower Mega Manectric, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, it Hydreigon appreciates Mega Steelix's Stealth Rock support to break more easily. Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on the said Fairy-types. They In return, they can also check Fire-types like Infernape and Volcanion that check for Mega Steelix. Wallbreakers such as Moltres and Terrakion and set up setup sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily. Finally, Special special walls like Blissey and Florges can take on Special special attackers like Starmie and Primarina that normally threaten out Mega Steelix out.

[STRATEGY COMMENTS]
Other Options
=============

A bulkier EV spread that consists of 252 HP, 56 Def, and 200 SpD, coupled of 252 HP / 56 Def / 200 SpD with an Impish nature, (RC) make makes the most out of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter, (AC) which makes it generally bulkier than Mega Steelix. Roar can be used to prevents prevent certain setup sweepers like Scizor and Doublade from setting up on Mega Steelix, but Curse generally does accomplishes the same, (RC) but better goal more efficiently. Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground-typing Ground typing to their advantage and already have a mega evolution Mega Evolution. However, other than having an immunity to Electric-type Electric, this role it is generally outperformed in this role by other Steel-types like Registeel and Stakataka.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with a super effective Water-type STAB attacks. However, they do not appreciate switching into Toxic. Similarly, Offensive offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with a powerful Water-type STAB move moves, but they find it hard to switch-in on switch into Mega Steelix's Earthquake.

**Moltres**: Moltres is able to switch into any of Mega Steelix's STAB moves and OHKO back it with Fire Blast. Furthermore, it can reliably prevent Mega Steelix from setting up Stealth Rock thanks to the combination of Pressure and Defog. However, it doesn't appreciate switching in on into Toxic.

**Special Attackers**: While they can't directly switch into Mega Steelix, strong Special special attackers like Chandelure, Infernape Infernape, Chandelure, (Consistency between lists; old version referred to NP chandy and CM nape, which are not things) and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Similarly Furthermore, they can take advantage of Mega Steelix being forced out to set up a with Nasty Plot, a Calm Mind, or a Substitute, respectively.

**Fighting-types**: Despite not being able to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. However, not Not (However doesn't really make sense here; you're not playing directly off the previous sentence by contrasting it, you're bringing up a new point) only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up a with Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Earlier versions by: [[Pak, 245869]]
- Quality checked by: [[Nuked, 382658], [A Cake Wearing A Hat, 388157], [Eyan, 226777]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Mega Steelix is a great tank that takes advantage of its great bulk, good typing, and high Attack to check prominent threats like Latias, Heal Bell Togekiss, and Klefki. Coupled with access to Stealth Rock, these traits differentiate Mega Steelix from other Stealth Rock setters such as Nihilego and Hippowdon. Mega Steelix's Ground typing allows it to block Volt Switch, which gives it leverage over other Steel-types like Cobalion and Stakataka. That said, Mega Steelix still suffers from heavy competition with Mega Aggron, which has access to Filter and has more resistances. Furthermore, despite having eight resistances, Mega Steelix suffers from a weakness to common types including Fighting, Water, and Ground, which leaves it weak to other prominent threats, including Terrakion, Primarina, and Hippowdon. Mega Steelix's lack of reliable recovery also lessens its reliability, as it is forced to be paired with Wish support if it desires to reach its full potential as a wall. While Mega Steelix's low Speed increases Gyro Ball's damage output, it also leaves Mega Steelix outsped by the vast majority of the metagame, which means it'll have to take a hit before moving in most cases. Finally, despite its Ground typing, Mega Steelix struggles to reliably check common Electric-types like Mega Manectric and Rotom-H because they can hit it super effectively. Hence, other Ground-types like Hippowdon and Swampert outperform Mega Steelix in this role.

[SET]
name: Offensive Stealth Rock Setter
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Earthquake
move 4: Curse
item: Steelixite
ability: Sturdy
nature: Brave
evs: 252 HP / 208 Atk / 48 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Mega Steelix's most powerful STAB move and allows it to OHKO Latias and Hydreigon after Stealth Rock damage. Heavy Slam, alternatively, hits slower Pokemon such as Florges and Sylveon harder and has higher PP, but the power drop against faster threats like Latias, Hydreigon, and Krookodile is noticeable, so Gyro Ball is generally better. Curse boosts Mega Steelix's Attack and Defense to extremely high levels while simultaneously boosting Gyro Ball's Base Power by reducing Mega Steelix's Speed. This eases Mega Steelix's matchup against threats it fails to overpower such as Scizor and Hippowdon, lets it serve as a wincon, and overall improves its wallbreaking capabilities. Toxic, alternatively, lets Mega Steelix reliably punish bulky Water-types like Swampert and Alomomola (RC) as well as Defog users that normally beat it, like Moltres and Mantine. Rest is an unreliable recovery move option that lets Mega Steelix check certain threats like Latias and Mega Aerodactyl more reliably, but it leaves Mega Steelix extremely passive for three turns and thus is not recommended, as Mega Steelix will be taken advantage of.

Set Details
========

252 HP EVs and 48 Special Defense EVs allow Mega Steelix to avoid the OHKO from Mega Manectric's Overheat after Stealth Rock damage. A Brave nature and 0 Speed IVs are used to maximize the damage output of Gyro Ball. If opting for Heavy Slam, Mega Steelix should use 31 Speed IVs and an Adamant nature to Speed tie uninvested Reuniclus, Amoonguss, and Slowbro. Sturdy allows Steelix to act as a panic button if need be, but it generally doesn't have any use. Sand Force in combination with Curse improves Mega Steelix's matchup against Hippowdon, but outside of that has no use.

Usage Tips
========

Prioritize Mega Evolving Steelix as early as possible, as Mega Steelix relies on the boosts it gains by Mega Evolving to check threats like Nihilego and Latias. Also, prioritize setting up Stealth Rock because this allows Mega Steelix to reliably punish the opposing team for switching switches and KO threats like Latias and Hydreigon. Thanks to its great bulk and typing, Mega Steelix can find a lot of opportunities to set up Stealth Rock, such as against Fairy-types like Florges and Sylveon and Flying-types like Crobat and Mega Aerodactyl. Curse should be used against opposing physical attackers that cannot overpower Mega Steelix like Mega Aggron and against certain setup sweepers like Scizor and Doublade that try to overpower Mega Steelix by boosting their stats. However, be wary of using Curse if the opposing team has means of reliably scaring out Mega Steelix like Starmie and or Moltres. Refrain from letting Mega Steelix take unnecessary damage because that'll make it notably harder to switch it into threats like Mega Aerodactyl and Raikou. Furthermore, refrain from using Gyro Ball too often because it has low PP, and if Mega Steelix runs out of Gyro Ball PP, it cannot check dangerous threats like Latias and Togekiss. It is advised to scout against Pokemon like Mega Pidgeot and Togekiss that often carry super effective coverage for Steel-types like Mega Steelix. Despite its ability to block Volt Switch, Mega Steelix should be wary of switching into certain Electric-types like Rotom-H and Mega Manectric that can hit it with a super effective Fire-type move. However, Mega Steelix's presence still prevents the aforementioned Electric-types from reliably using their Electric-type moves, so keep that in mind. If coupled with Wish support, prioritize healing Mega Steelix as soon as it takes damage, as it appreciates every bit of health to reliably act as a wall.

Team Options
========

Mega Steelix fits best into more balanced and defensive teams. Wish users like Alomomola and Blissey pair well with Mega Steelix because of their ability to heal it. Likewise, not only do Fairy-types like Sylveon and Florges have the ability to heal Mega Steelix, but they also are also able to check Fighting-types like Terrakion (RP) Sylveon and Florges are also able to as well as cure status ailments from Mega Steelix with Heal Bell, which allows Mega Steelix to use Rest more reliably. Water-types like Jellicent and Slowbro generally pair well with Mega Steelix because they check Fire-types like Infernape and Volcanion, as well as other Water-types like Tentacruel and Swampert. Hazard removers Teammates like Mantine and Hydreigon can clear entry hazards for Mega Steelix and hence are a necessity in improving its walling capabilities. The former appreciates Mega Steelix's ability to check certain Electric-types like Raikou and Flamethrower Mega Manectric, while the latter appreciates Mega Steelix's ability to take on Fairy-types like Sylveon and Klefki. Furthermore, Hydreigon appreciates Mega Steelix's Stealth Rock support to break down opposing teams more easily. Similarly, other Dragon-types like Latias and Kommo-o appreciate Mega Steelix taking on Fairy-types. In return, they can check Fire-types like Infernape and Volcanion for Mega Steelix. Wallbreakers such as Moltres and Terrakion and setup sweepers like Latias and Scizor appreciate Mega Steelix's Stealth Rock support to break through certain cores and Pokemon more easily. Finally, special walls like Blissey and Florges can take on special attackers like Starmie and Primarina that threaten Mega Steelix out.

[STRATEGY COMMENTS]
Other Options
=============

A bulkier EV spread of 252 HP / 56 Def / 200 SpD with an Impish nature makes the most of Mega Steelix's good Defense and Special Defense stats. However, this set is generally outclassed by Mega Aggron, as it has access to Filter, which makes it generally bulkier than Mega Steelix. Roar can be used to prevent certain setup sweepers like Scizor and Doublade from setting up on Mega Steelix, but Curse generally accomplishes the same goal more efficiently. Regular Steelix with Leftovers could be utilized on certain stall teams that need to utilize Steelix's Ground typing to their advantage and already have a Mega Evolution. However, other than having an immunity to Electric, it is generally outperformed in this role by other Steel-types like Registeel and Stakataka.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Swampert and Alomomola do not mind switching into Mega Steelix's STAB moves and threaten it out with super effective Water-type STAB attacks. However, they do not appreciate switching into Toxic. Similarly, offensive Water-types like Starmie, Primarina, and Volcanion threaten Mega Steelix out with powerful Water-type STAB moves, but they find it hard to switch into Mega Steelix's Earthquake.

**Moltres**: Moltres is able to switch into any of Mega Steelix's STAB moves and OHKO it with Fire Blast. Furthermore, it can reliably prevent Mega Steelix from setting up Stealth Rock thanks to the combination of Pressure and Defog. However, it doesn't appreciate switching into Toxic.

**Special Attackers**: While they can't directly switch into Mega Steelix, strong special attackers like Infernape, Chandelure, and Nidoking can take advantage of their powerful STAB moves to easily threaten Mega Steelix out. Furthermore, they can take advantage of Mega Steelix being forced out to set up with Nasty Plot, Calm Mind, or Substitute, respectively.

**Fighting-types**: Despite not being able to OHKO Mega Steelix, strong Fighting-types like Terrakion and Heracross can deal lots of damage to Mega Steelix and force it out. Not only do special Fighting-types like Infernape and Lucario OHKO Mega Steelix with their powerful STAB moves, but they can also take advantage of a forced switch on Mega Steelix's part to set up with Nasty Plot.

[CREDITS]
- Written by: [[Amane Misa, 312356]]
- Earlier versions by: [[Pak, 245869]]
- Quality checked by: [[Nuked, 382658], [A Cake Wearing A Hat, 388157], [Eyan, 226777]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]
 

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