Mega Swampert (QC 1/3)

:sm/Swampert-Mega: :Swampert-Mega:
[OVERVIEW]

*Mega Swampert is the great Pokemon on rain teams due to its ability Swift Swim, and a crucial immunity to Electric, which prevents Tapu Koko and Zapdos, from spamming their STAB moves freely.
*Many offensive teams struggle to switch into Mega Swampert due to its great attacking options and good offensive stats, notably its great Speed under rain, allowing it to outspeed +2 Magearna and Choice Scarf Kartana with a Jolly nature.
*It deals with common rain answers like Toxapex, Ferrothorn, and Tapu Fini relatively well, as they all take hefty amounts of damage from Earthquake.
*Its access to Stealth Rock is also useful, as rain teams will not have to put it an additional Stealth Rock user that might fit awkwardly. This allows Ferrothorn to use Spikes.
*Having no recovery means it is relatively easy to wear down for more balanced teams with residual damage from entry hazards or Rocky Helmet and chip damage like U-turn from Tapu Koko.
*Mega Swampert is also heavily dependent on rain as it is rather slow without the Swift Swim boost, and Waterfall will miss out on crucial KOs.


[SET]
name: Wallbreaker
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stealth Rock
item: Swampertite
ability: Damp
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Waterfall is chosen over Aqua Tail due to its more reliable accuracy and chance to flinch.
*While Stealth Rock might seem weird on an offensive sweeper like Mega Swampert, it takes advantage of how Mega Swampert is able to force out many common Defoggers.
*Superpower can be used over Stealth Rock to deal more damage to Kartana and Ferrothorn
*Substitute punishes pivoting around Mega Swampert and allows it to reliably beat bulky Pokemon like Toxapex which rely on chip damage. It should be used over Stealth Rock.

Set Details
========

*An Adamant nature boosts Mega Swampert's power, although Jolly should be used when using Superpower to outspeed Choice Scarf Kartana when Swift Swim is activated
*Damp is the preferred ability to stop the occasional Explosion from Landorus-T.

Usage Tips
========

*Try preserving Mega Swampert's health as much as possible in case threats like Mega Mawile and Ash-Greninja are present on the opposing team.
*Pivoting through VoltTurn is also a good way to get Mega Swampert in without taking a hit.
*Using Mega Swampert depends hugely on the opponent's checks to it. When solid checks like Tangrowth and Rotom-W are present, it is best to weaken these Pokemon with powerful attacks and entry hazards, making it difficult for them to also check Pokemo nlike Ash-Greninja and Manaphy, allowing them to overwhelm shared checks.
*Some teams struggle to deal with Mega Swampert outside of residual damage, making the matchup very favourable to Mega Swampert. In this case, Mega Swampert should not be played recklessly, but have teammates like Tapu Koko and Tornadus-T weaken the potential pivots that may annoy and chip down Mega Swampert in order to pave a successful sweep late-game.
*If Superpower is used, it is best not to use it mindlessly as it forces Mega Swampert to switch out the next turn. More often that not, it is better for Mega Swampert to use Waterfall or Earthquake as checks come in to chip them down, and then go for a Superpower if they are in range of being KOed.

Team Options
========

*Pelipper is a mandatory teammate to set up rain for Mega Swampert.
*Secondary rain abusers like Ash-Greninja, Manaphy, and Azumarill can take advantage of the rain as well, and weaken shared checks like Grass- and Water-types.
*Tornadus-T and Tapu Koko can act as a pivot with U-turn, and Tornadus-T can also Defog away entry hazards and check Kartana.
*Magearna also provides Volt Switch and checks Tapu Lele and Mega Alakazam, which are huge threats as rain teams usually struggle to take their hits, and Mega Alakazam can even outspeed Mega Swampert under rain thanks to Trace. Magearna also enjoys Fire moves being weakened by rain.
*Spikes users like Ash-Greninja and Ferrothorn can help chip down grounded checks even quicker, like Tangrowth and Slowbro. Ferrothorn also provides a Water-resist and secondary Electric check, as well as benefitting from the weakened Fire-type moves.


[STRATEGY COMMENTS]
Other Options
=============

*Power-Up Punch can boost Mega Swampert's Attack even further and make it quite difficult to pivot around. However, it is difficult to fit into Mega Swampert's moveset as it will be giving up either one of its crucial attacking options, or lose Stealth Rock, forcing the team to put in another Stealth Rock user.
*Toxic is a decent option to catch Pokemon like Tangrowth, Rotom-W, and Mega Latias, greatly pressuring them as they come in to check Mega Swampert the next time.

Checks and Counters
===================

**Grass-types**: Tangrowth, Tapu Bulu, and Ferrothorn can switch in on Waterfall and Earthquake in the former two's case. They can threaten Mega Swampert up with their super effective Grass-type moves and has enough bulk to prevent the 2HKO from Ice Punch. Choice Scarf Kartanaoutspeed Adamant Mega Swampert under rain.

**Water-types**: Bulky Water-types like Rotom-W, Pelipper, Alomomola, and Slowbro are able to take Mega Swampert's hits comfortably and retalitate with their Water-type moves or status it, crippling it in the process. Offensive Water-types like Ash-Greninja, Greninja, and Gyarados can also deal respectable amounts of damage with their attacks, while Greninja cannot reliably switch in, Gyarados can switch in safely as it resists and is immune to Mega Swampert's STAB moves.

**Revenge killing**: Mega Alakazam that has Traced Swift Swim and Unburden-activated Hawlucha can outspeed Jolly Mega Swampert, while Pokemon with positive-natured base 100 Speed at +1 like Mega Charizard X and Victini or Magearna at +2 can all outspeed Adamant variants, the most important one being Choice Scarf Kartana. Priority moves like Water Shuriken are also a threat. Water Shuriken from Ash-Greninja under rain does at least 66.8%, and while other priority moves like Mega Mawile's Sucker Punch are not as strong against Mega Swampert, getting it in range of such priority moves is not too difficult to accomplish with Mega Swampert being quite easily chipped from entry hazards, Rocky Helmet, Iron Barbs, and U-turn from Tapu Koko.

**Other weathers**: While they struggle to switch into Mega Swampert, Tyranitar and Mega Charizard Y can change the weather and switch out accordingly, rendering Mega Swampert quite helpless until rain is back up and therefore forcing Pelipper to come in again.

**Mega Latias**: With resistances to Mega Swampert's STAB moves and great natural bulk, Mega Latias can comfortably take any hit from Mega Swampert and retaliate with its powerful moves. It does struggle to switch in safely to Ice Punch if Stealth Rock is up, but otherwise Mega Swampert has only a very low chance to 2HKO it at all.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Diophantine

Banned deucer.
Not a QC since I'm not on the OU QC team, but here are some thoughts:
**Water-types**: Bulky Water-types like ... Tapu Fini,
Not too sure about Tapu Fini, as the Smogon set doesn't switch into Earthquake well (both Jolly and Adamant vary chances to 2HKO), whereas Tapu Fini cannot 2HKO back even with the boost from the Rain.

Stealth Rock
I would put Superpower or Substitute over Stealth Rocks. Maybe SR as an other option with these two slashed?

*Mega Swampert is the best physical sweeper on rain due to its high Attack and immunity to Electric.
Should probably also mention it's incredible speed tier when rain is up.

Mega Swampert should use Waterfall unless there is a Grass-type like Tangrowth or Ferrothorn present
Does this mean if they are on the opponent's team, or just out in front of it? It's not too clear. You should also say why it shouldn't (potential Helmet chip and Iron Barbs damage).

without the Grass and Ground immunity
Torn isn't immune to Grass.

Magearna also provides a Dark-resist for opposing Ash-Greninja,
Isn't Hydro Pump in the rain more dangerous for both Swampert and Magearna?
 

bigtalk

Banned deucer.
I think Toxic might be worth a mention in OO, it has significant ladder usage and helps for wearing down Rotom/Zapdos without actually touching it/other bulky waters, especially with Substitute.

Mega Latias isn't 2HKOed by Jolly Ice Punch and can comfortably Roost stall Swampert until rain wears out, so maybe that should be put under checks and counters too.

You mentioned Tangrowth twice in the Grass-types section, I think you meant Ferrothorn.
 
comments in purple things to remove in red
:sm/Swampert-Mega: :Swampert-Mega:
[OVERVIEW]

*Mega Swampert is the best physical sweeper on rain due to its high Attack and immunity to Electric. Being a physical sweeper doesn't really matter. It's purely about the fact that it's immune to Electric. You should definitely note why an immunity to Electric is so important, rather than just stating that it is immune to Electric.
*Alongside this is its useful attacking options, which makes it difficult for teams without sturdy answers like Rotom-W or physically defensive Tangrowth to switch into it. This is rather vague and just doesn't really tell me much.
*It also has decent bulk, allowing it to take hits like Ash-Greninja's Water Shuriken and Mega Mawile's Sucker Punch, making revenge killing rather difficult without a decent amount of prior damage. Mega Mawile's fair, but it's not hard to wear Mega Swampert down and it's also not particularly hard for Ash-Greninja to transform against rain teams, so I don't think that's worth noting.
*Its access to Stealth Rock is also useful, as rain teams will not have to put it an additional Stealth Rock user that might fit awkwardly. This also opens up for Ferrothorn to use Spikes. It doesn't "also" open Ferrothorn up to use Spikes, that's exactly what it does, so this should be rephrased.
*Having no recovery means it is relatively easy to wear down for more balanced teams with residual damage from entry hazards or Rocky Helmet and chip damage like U-turn from Tapu Koko.
*Mega Swampert is also heavily dependent on rain as it is rather slow without the Swift Swim boost, and Waterfall will miss out on crucial KOs.


[SET]
name: Wallbreaker
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stealth Rock
item: Swampertite
ability: Damp
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Waterfall is chosen over Aqua Tail due to its more reliable accuracy and chance to flinch.
*While Stealth Rock might seem weird on an offensive sweeper like Mega Swampert, it takes advantage of how Mega Swampert is able to force out many common Defoggers.
*Superpower can be used to catch Kartana off guard and deal decent amounts of damage to Rotom-W Note that it's also nice for Ferrothorn in certain situations.
*Substitute makes pivoting around Mega Swampert more difficult and allows it to reliably beat bulky Pokemon like Toxapex and Celesteela which rely on chip damage. Celesteela's already a pretty bad check to Mega Swampert and Substitute doesn't really change that matchup much, so it's not worth noting. Also, instead of saying that it makes pivoting around Mega Swampert more difficult, I think it'd be clearer to say that it punishes pivoting around Mega Swampert instead.

Set Details
========

*While Adamant boosts Mega Swampert's power, Jolly can be used to outspeed Choice Scarf Kartana when Swift Swim is activated
Although it's really nice, it's still worth noting why Damp is the preferred ability.

Usage Tips
========

Mega Swampert's not particularly hard to use, so it really shouldn't require this many usage tips, please remove all the unimportant ones.

*Mega Swampert should use Waterfall unless there is a Grass-type like Tangrowth or Ferrothorn present, as it deals decent damage to even neutral targets and hits even resists like Rotom-W and Greninja for decent damage under rain.
*While it has respectable bulk, it is best to preserve it in case threats like Ash-Greninja and Mega Mawile are still in the opposing team, as they have strong priority moves.
*That being said, Mega Swampert should try and avoid status as all of them can cripple Mega Swampert and make it be worn down even quicker. One major cause is Static Zapdos, as it can potentially paralyze Mega Swampert and neutralize its Swift Swim boost, making it very slow.
*While keeping off hazards in order to keep Mega Swampert healthy is a good idea, it may sometimes be quite difficult to do so as it is usually found on offensive-oriented teams. Therefore, it is best to try and pressure any entry hazards from being set up at all, as many common setters like Garchomp and Heatran are often forced out.
*Pivoting is also a good way to get Mega Swampert in without taking a hit, although one is usually limited to a few on rain teams.
*Using Mega Swampert depends hugely on the opponent's checks to it. When solid checks like Tangrowth, Rotom-W, and Tapu Fini are present, it is best to weaken these Pokemon with powerful attacks and entry hazards, making it difficult for them to also check Pokemonlike Ash-Greninja and Manaphy, allowing them to overwhelm shared checks.
*Some teams struggle to deal with Mega Swampert outside of residual damage, making the matchup very favourable to Mega Swampert. In this case, Mega Swampert should not be played recklessly, but have teammates like Tapu Koko and Tornadus-T weaken the potential pivots that may annoy and chip down Mega Swampert in order to pave a successful sweep late-game.
*Stealth Rock is relatively easy to get up, as Mega Swampert threatens out many Defoggers and both Magic Bounce users with its powerful attacks, and many of its checks do not have means of hazard removal.
*If Superpower is used, it is best not to use it mindlessly as it forces Mega Swampert to switch out the next turn. Conversely, one should try and conceal it and scout for the opponent's initial reaction. This allows Mega Swampert to catch Pokemon like Kartana, Ferrothorn, and Rotom-W off guard when it comes in, expecting a Waterfall or Earthquake,
*Substitute Mega Swampert does great against bulky cores or Pokemon like CelePex or Zapdos that usually rely on residual damage to wear down Mega Swampert. However, it is best to just attack when Mega Swampert is paired against an offensive teams, as they struggle to safely take Mega Swampert's attacks anyways.

Team Options
========

*Pelipper is a mandatory teammate to set up rain for Mega Swampert.
*Secondary rain sweepers or wallbreakers pair well, taking advantage of rain that always come with Mega Swampers. They can weaken shared checks, namely bulky Water- and Grass-types, potentially overwhelming them. Such Pokemon include Ash-Greninja, Manaphy, and Azumarill. Because of the way all of this is phrased, what you're saying is kinda lost.
*Tornadus-T is a great teammate capable of switching into Grass-types and threaten them with a perfectly accurate Hurricane. It also provides Defog and U-turn support.
*Tapu Koko can also perform the role of a Defogger and pivot with perfectly accurate Thunders, but without the Grass and Ground immunity. Using Tapu Koko as a Defogger on rain teams might unironically be the worst idea ever because it just gives Ferrothorn free turns. Magearna also provides a Dark-resist for opposing Ash-Greninja, while providing Volt Switch support and benefitting from Fire moves being weakened by rain. Magearna's resistance to Dark is barely notable because under Rain, Hydro Pump does more damage even to Ferrothorn, so Ash-Greninja will not have much reason to not just use that 99% of the time. You should definitely not that Magearna is a strong check to Mega Alakazam and Tapu Lele.
*Spikes users like Ash-Greninja and Ferrothorn can help chip down grounded checks even quicker, like Tangrowth and Tapu Fini. Tapu Fini is a pretty mediocre check to Mega Swampert. Ferrothorn also provides a Grass Water-resist and secondary Electric check, as well as potentially healing Mega Swampert with Leech Seed. There's barely any reason to use Ferrothorn as a check to Grass-types when you have Tornadus-T, because you'll just be giving Tangrowth an opportunity to use Knock Off, allow opposing Ferrothorn to set hazards, and your matchup against Tapu Bulu is often not favorable, but that depends a lot on the set. Also, healing Mega Swampert with Leech Seed isn't particularly common or important, so it's not really worth noting. It also appreciates rain weakening Fire-type moves for it.
*While two rain sweepers are usually sufficient, one can pack more than 2, and such examples include Tapu Koko, Gyarados, Tornadus-T, Magearna, Kingdra, Mega Scizor, Thundurus-T, and Crawdaunt. Ignoring the fact that you mentioned almost all the Pokemon that you already mentioned in the points above, and Mega Scizor as a teammate in a Mega Swampert analysis, this list is far too big and includes way too many very niche options.
*Tapu Lele is also an option, providing valuable utility with Psychic Terrain that prevents priority moves from picking off a weakened Mega Swampert and enjoys Steel-types being severely pressured by the powerful Water moves. The last part makes sense but it doesn't really apply in practice, so I don't think it's worth noting.


[STRATEGY COMMENTS]
Other Options
=============

*Stone Edge can smack Pelipper, Zapdos, and Tornadus-T without risking Rocky Helmet chip or Static paralysis. It also hits the rare Mantine, which completely walls Mega Swampert and checks many other rain sweepers.
*Power-Up Punch can boost Mega Swampert's Attack even further and make it quite difficult to pivot around. Tell me why Mega Swampert can't really afford to run it.

Toxic's definitely worth mentioning here.


Checks and Counters
===================

**Grass-types**: Tangrowth, Tapu Bulu, and Tangrowth Ferrothorn can switch in on Waterfall and Earthquake in the former two's case. They can threaten Mega Swampert up with their super effective Grass-type moves and has enough bulk to prevent the 2HKO from Ice Punch. Kartana can avoid the OHKO from Jolly Earthquake, and Choice Scarf sets outspeed Adamant Mega Swampert under rain. Choice Scarf Serperior struggles to take a hit due to its rather low bulk, but it can outspeed even Jolly Mega Swampert under rain.

**Water-types**: Bulky Water-types like Rotom-W, Tapu Fini, Pelipper, Alomomola, and Slowbro are able to take Mega Swampert's hits comfortably and retalitate with their Water-type moves or status it, crippling it in the process. Tapu Fini is a mediocre check. Offensive Water-types like Ash-Greninja, Greninja, and Gyarados can also deal respectable amounts of damage with their attacks, while Greninja cannot reliably switch in, Gyarados can switch in safely due to its resistances to Mega Swampert's STAB moves. It's immune to one of them.

**Revenge killing**: While only Mega Alakazam, Choice Scarf Serperior, and Hawlucha outspeed Jolly Mega Swampert, Pokemon with at least base 100 Speed at +1 can all outspeed Adamant variants, the most important one being Choice Scarf Kartana. Just Mega Alakazam and Hawlucha don't outspeed Jolly Mega Swampert, they need to meet certain requirements to actually do so. In Mega Alakazam's case that's tracing Swift Swim, and in Hawlucha's case that's having Unburden activated. Priority moves like Sucker Punch and Water Shuriken are also a threat. Sucker Punch from Mega Mawile does a minimum of 39%, meaning it does require Mega Swampert to be quite weakened, but Water Shuriken from Ash-Greninja under rain does at least 66.8%, and this is quite easy to accomplish with Mega Swampert being quite easily chipped from entry hazards, Rocky Helmet, Iron Barbs, and U-turn from Tapu Koko. You mention that Mega Swampert's pretty resistant to Sucker Punch from Mega Mawile in the Overview, but you suggest the opposite here, which doesn't make sense.

**Other weathers**: While they struggle to switch into Mega Swampert, Tyranitar and Mega Charizard Y can change the weather and switch out accordingly, rendering Mega Swampert quite helpless until rain is back up and therefore forcing Pelipper to come in again.

Mega Latias can be annoying too, so mention it.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
This analysis is going to need a lot of work, please tag me once all of this is implemented.
 
comments in purple things to remove in red

:sm/Swampert-Mega: :Swampert-Mega:
[OVERVIEW]

*Mega Swampert is the great Pokemon on rain teams due to its ability Swift Swim, and a crucial immunity to Electric, which prevents Tapu Koko and Zapdos, from spamming their STAB moves freely due to the lack of Electric-resist aside from Mega Swampert.
*Many offensive teams struggle to switch into Mega Swampert due to its great attacking options and good offensive stats. Nothing about its amazing Speed tier under rain?
Talk about how it matches up relatively well against classic rain checks such as Toxapex and Ferrothorn.

*Its access to Stealth Rock is also useful, as rain teams will not have to put it an additional Stealth Rock user that might fit awkwardly. This allows Ferrothorn to use Spikes.
*Having no recovery means it is relatively easy to wear down for more balanced teams with residual damage from entry hazards or Rocky Helmet and chip damage like U-turn from Tapu Koko.
*Mega Swampert is also heavily dependent on rain as it is rather slow without the Swift Swim boost, and Waterfall will miss out on crucial KOs.


[SET]
name: Wallbreaker
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stealth Rock
item: Swampertite
ability: Damp
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Waterfall is chosen over Aqua Tail due to its more reliable accuracy and chance to flinch.
*While Stealth Rock might seem weird on an offensive sweeper like Mega Swampert, it takes advantage of how Mega Swampert is able to force out many common Defoggers.
*Superpower can be used to catch Kartana and Ferrothorn off guard. Over what should I use it?
*Substitute punishes pivoting around Mega Swampert and allows it to reliably beat bulky Pokemon like Toxapex which rely on chip damage. Over what should I use it?

Set Details
========

*While Adamant boosts Mega Swampert's power, Jolly can be used to outspeed Choice Scarf Kartana when Swift Swim is activated Specify that Jolly should only be used with Superpower.
*Damp is the preferred ability to stop the occasional Explosion from Landorus-T.

Usage Tips
========

*Try preserving Mega Swampert's health as much as possible in case threats like Mega Mawile and Ash-Greninja are present on the opposing team. This means it is better to pressure the opponent from being able to set up entry hazards and to avoid status conditions.
*Pivoting is also a good way to get Mega Swampert in without taking a hit, although one is usually limited to a few on rain teams. Between Pelipper, Tornadus-T, and Tapu Koko, rain teams are fine when it comes to available pivots.
*Using Mega Swampert depends hugely on the opponent's checks to it. When solid checks like Tangrowth, Rotom-W, and Tapu Fini are present, it is best to weaken these Pokemon with powerful attacks and entry hazards, making it difficult for them to also check Pokemo nlike Ash-Greninja and Manaphy, allowing them to overwhelm shared checks.
*Some teams struggle to deal with Mega Swampert outside of residual damage, making the matchup very favourable to Mega Swampert. In this case, Mega Swampert should not be played recklessly, but have teammates like Tapu Koko and Tornadus-T weaken the potential pivots that may annoy and chip down Mega Swampert in order to pave a successful sweep late-game.
*If Superpower is used, it is best not to use it mindlessly as it forces Mega Swampert to switch out the next turn. Conversely, one should try and conceal it and scout for the opponent's initial reaction. This allows Mega Swampert to catch Pokemon like Kartana, Ferrothorn, and Rotom-W off guard when it comes in, expecting a Waterfall or Earthquake, More often than not, against these Pokemon, it's just better to use Waterfall / Earthquake as they come in and then use Superpower, as Mega Swampert is faster anyways.

Team Options
========

*Pelipper is a mandatory teammate to set up rain for Mega Swampert.
*Secondary rain abusers like Ash-Greninja, Manaphy, and Azumarill can take advantage of the rain as well, and weaken shared checks like Grass- and Water-types.
*Tornadus-T and Tapu Koko can act as a pivot with U-turn, and Tornadus-T can also Defog away entry hazards and check Kartana, while both enjoy rain giving them perfectly accurate Hurricanes and Thunders respectively. The latter half isn't relevant to Mega Swampert specifically.
*Magearna also provides Volt Switch and checks Tapu Lele and Mega Alakazam, which are huge threats as rain teams usually struggle to take their hits, and Mega Alakazam can even outspeed Mega Swampert under rain thanks to Trace. Magearna also enjoys Fire moves being weakened by rain.
*Spikes users like Ash-Greninja and Ferrothorn can help chip down grounded checks even quicker, like Tangrowth and Slowbro. Ferrothorn also provides a Water-resist and secondary Electric check, as well as benefitting from the weakened Fire-type moves.
*Tapu Lele is also an option, providing valuable utility with Psychic Terrain that prevents priority moves from picking off a weakened Mega Swampert.


[STRATEGY COMMENTS]
Other Options
=============

*Power-Up Punch can boost Mega Swampert's Attack even further and make it quite difficult to pivot around. However, it is difficult to fit into Mega Swampert's moveset as it will be giving up either one of its crucial attacking options, or lose Stealth Rock, forcing the team to put in another Stealth Rock user.
*Toxic is a decent option to catch Pokemon like Tangrowth, Rotom-W, and Mega Latias, greatly pressuring them as they come in to check Mega Swampert the next time.

Checks and Counters
===================

**Grass-types**: Tangrowth, Tapu Bulu, and Ferrothorn can switch in on Waterfall and Earthquake in the former two's case. They can threaten Mega Swampert up with their super effective Grass-type moves and has enough bulk to prevent the 2HKO from Ice Punch. Kartana can avoid the OHKO from Jolly Earthquake, and Choice Scarf sets outspeed Adamant Mega Swampert under rain. That's not relevant because if it's Jolly, it's running Superpower. Choice Scarf Serperior struggles to take a hit due to its rather low bulk, but it can outspeed even Jolly Mega Swampert under rain.

**Water-types**: Bulky Water-types like Rotom-W, Pelipper, Alomomola, and Slowbro are able to take Mega Swampert's hits comfortably and retalitate with their Water-type moves or status it, crippling it in the process. Offensive Water-types like Ash-Greninja, Greninja, and Gyarados can also deal respectable amounts of damage with their attacks, while Greninja cannot reliably switch in, Gyarados can switch in safely as it resists and is immune to Mega Swampert's STAB moves.

**Revenge killing**: While Mega Alakazam that has Traced Swift Swim, Choice Scarf Serperior, and Unburden-activated Hawlucha outspeed Jolly Mega Swampert, Pokemon with at least base 100 Speed at +1 can all outspeed Adamant variants, the most important one being Choice Scarf Kartana. This whole sentence talks about Mega Alakazam and Unburden Hawlucha and then suddenly talks about base 100 Pokemon at +1, making it really hard to follow what's actually being said. You should split it in two. Priority moves like Water Shuriken are also a threat. Water Shuriken from Ash-Greninja under rain does at least 66.8%, and this is quite easy to accomplish with Mega Swampert being quite easily chipped from entry hazards, Rocky Helmet, Iron Barbs, and U-turn from Tapu Koko. What is quite easy to accomplish?

**Other weathers**: While they struggle to switch into Mega Swampert, Tyranitar and Mega Charizard Y can change the weather and switch out accordingly, rendering Mega Swampert quite helpless until rain is back up and therefore forcing Pelipper to come in again.

**Mega Latias**: With resistances to Mega Swampert's STAB moves and great natural bulk, Mega Latias can comfortably take any hit from Mega Swampert and retaliate with its powerful moves. It does struggle to switch in safely to Ice Punch if Stealth Rock is up, but otherwise Mega Swampert has only a very low chance to 2HKO it at all.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
ked by: [[, ], [, ]]
This is much better, but I'd like to give it 1 final look after this is implemented.
 
Last edited:
:sm/Swampert-Mega: :Swampert-Mega:
[OVERVIEW]
  • Mega Swampert is the great Pokemon on rain teams due to its ability Swift Swim, and a crucial immunity to Electric, which prevents Tapu Koko and Zapdos, from spamming their STAB moves freely.
    • See I feel like there's no reason to namedrop the electrics here really, ending it at the elec immunity mention is enough
  • Many offensive teams struggle to switch into Mega Swampert due to its great attacking options and good offensive stats, notably its great Speed under rain, allowing it to outspeed +2 Magearna and Choice Scarf Kartana with a Jolly nature.
    • This could be rephrased since it just feels awkward at best and doesn't really convey anything notable here; if you're going to talk about its breaking prowess, merge it with the first point since you're using pert for its breaking capabilities too.
  • It deals with common rain answers like Toxapex, Ferrothorn, and Tapu Fini relatively well, as they all take hefty amounts of damage from Earthquake.
    • Again, this can be merged with the first point under its breaking capabilities, this is just unnecessarily stretching it out.
  • Its access to Stealth Rock is also useful, as rain teams will not have to put it an additional Stealth Rock user that might fit awkwardly. This allows Ferrothorn to use Spikes.
    • If you're going to mention something about rocks, I would rather have this point specifically mention that it's a setter than can get them up reliably versus bulkier builds and can keep them up vs the majority of removers; I also don't like the latter half of this point because not only can this be written in a more concise manner, but also ferro would run spikes even if pert wasn't rocks; it's more about freeing up another moveslot on ferro, but this isn't really the section to discuss ferro anyways.
  • Having no recovery means it is relatively easy to wear down for more balanced teams with residual damage from entry hazards or Rocky Helmet and chip damage like U-turn from Tapu Koko.
    • Mention status here and expand on its longevity vs bulkier teams.
  • Mega Swampert is also heavily dependent on rain as it is rather slow without the Swift Swim boost, and Waterfall will miss out on crucial KOs.
    • Could be
A lot of these points more or less feel like something you'd find team options, so try rephrase it in a way that can suit an introduction.

[SET]
name: Wallbreaker
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Stealth Rock
item: Swampertite
ability: Damp
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Waterfall is chosen over Aqua Tail due to its more reliable accuracy and chance to flinch.
  • While Stealth Rock might seem weird on an offensive sweeper like Mega Swampert, it takes advantage of how Mega Swampert is able to force out many common Defoggers. give me examples of removers here; move this up to the top of the paragraph.
  • Superpower can be used over Stealth Rock to deal more damage to Kartana and Ferrothorn.
  • Substitute punishes pivoting around Mega Swampert and allows it to reliably beat bulky Pokemon like Toxapex which rely on chip damage. It should be used over Stealth Rock. add mega latias to the list of passive mons; add a point about protection from offensive mons that can either revenge pert or at least disrupt a late-game sweep, such as mega zammer, kartana and lopunny.
Set Details
========

  • An Adamant nature boosts Mega Swampert's power, although Jolly should be used when using Superpower to outspeed Choice Scarf Kartana when Swift Swim is activated.
    • I'd like to see this reworded; I'd like you to explicitly mention that it's the preferred nature considering that you're not running a Jolly nature unless you have something to hit kart with. I'd also prefer if you separate the two sentences since it just honestly feels weird to read over.
  • Damp is the preferred ability to stop the occasional Explosion from Landorus-T.

Usage Tips
========

  • Try preserving Mega Swampert's health as much as possible in case threats like Mega Mawile and Ash-Greninja are present on the opposing team.
  • Pivoting through VoltTurn is also a good way to get Mega Swampert in without taking a hit.
    • Expand on this; you're kinda just stating the obvious here. I want you to tell me what sort of mons I bring it in on, because remember that not everyone knows how to use this thing.
  • Using Mega Swampert depends hugely on the opponent's checks to it. When solid checks like Tangrowth and Rotom-W are present, it is best to weaken these Pokemon with powerful attacks and entry hazards, making it difficult for them to also check Pokemon like Ash-Greninja and Manaphy, allowing them to overwhelm shared checks.
    • I don't really think it's fair to say that either of these mons are Manaphy checks, probably safer to mention something like Tornadus-T because that actually struggles to deal with washer. Maybe worth mentioning that it's defensive washer too since electrium variants are straight up 2hko'd after rocks.
  • Some teams struggle to deal with Mega Swampert outside of residual damage, making the matchup very favourable to Mega Swampert. In this case, Mega Swampert should not be played recklessly, but have teammates like Tapu Koko and Tornadus-T weaken the potential pivots that may annoy and chip down Mega Swampert in order to pave a successful sweep late-game.
  • If Superpower is used, it is best not to use it mindlessly as it forces Mega Swampert to switch out the next turn. More often that not, it is better for Mega Swampert to use Waterfall or Earthquake as checks come in to chip them down, and then go for a Superpower if they are in range of being KOed.

Team Options
========

  • Pelipper is a mandatory teammate to set up rain for Mega Swampert.
    • Why is it mandatory?
  • Secondary rain abusers like Ash-Greninja, Manaphy, and Azumarill can take advantage of the rain as well, and weaken shared checks like Grass- and Water-types. remove the azu mention; give examples of what it can break for pert and what pert does for them in return.
  • Tornadus-T and Tapu Koko can act as a pivot with U-turn, and Tornadus-T can also Defog away entry hazards and check Kartana.
    • Here's the thing right: I'm not awfully keen on koko being a notable mention for momentum support because it's luring in mostly fat grasses, which really isn't beneficial for pert. I'd also like you to expand on their synergies, because defogging and checking kartana isn't the only thing that this mon does.
  • Magearna also provides Volt Switch and checks Tapu Lele and Mega Alakazam, which are huge threats as rain teams usually struggle to take their hits, and Mega Alakazam can even outspeed Mega Swampert under rain thanks to Trace. Magearna also enjoys Fire moves being weakened by rain.
    • Magearna is mostly offensive on rain nowadays, fix this accordingly.
  • Spikes users like Ash-Greninja and Ferrothorn can help chip down grounded checks even quicker, like Tangrowth and Slowbro. Ferrothorn also provides a Water-resist and secondary Electric check, as well as benefitting from the weakened Fire-type moves.
    • I wouldn't make this a point on spikes, but rather a point on ferro alone since the two have some pretty nice synergy that should be pointed out; you've also already gone on about gren so there's no need to repeat yourself here.


[STRATEGY COMMENTS]
Other Options
=============

  • Power-Up Punch can boost Mega Swampert's Attack even further and make it quite difficult to pivot around. However, it is difficult to fit into Mega Swampert's moveset as it will be giving up either one of its crucial attacking options, or lose Stealth Rock, forcing the team to put in another Stealth Rock user.
  • Toxic is a decent option to catch Pokemon like Tangrowth, Rotom-W, and Mega Latias, greatly pressuring them as they come in to check Mega Swampert the next time. Probably worth mentioning how crippling these mons helps its teammates, mention why it's an oo move.

Checks and Counters
===================

**Grass-types**: Tangrowth, Tapu Bulu, and Ferrothorn can switch in on Waterfall and Earthquake in the former two's case. They can threaten Mega Swampert up with their super effective Grass-type moves and has enough bulk to prevent the 2HKO from Ice Punch. Choice Scarf Kartana outspeed Adamant Mega Swampert under rain.

**Water-types**: Bulky Water-types like Rotom-W, Pelipper, Alomomola, and Slowbro are able to take Mega Swampert's hits comfortably and retalitate with their Water-type moves or status it, crippling it in the process. Offensive Water-types like Ash-Greninja, Greninja, and Gyarados can also deal respectable amounts of damage with their attacks, while Greninja cannot reliably switch in, Gyarados can switch in safely as it resists and is immune to Mega Swampert's STAB moves.

**Revenge killing**: Mega Alakazam that has Traced Swift Swim and Unburden-activated Hawlucha can outspeed Jolly Mega Swampert, while Pokemon with positive-natured base 100 Speed at +1 like Mega Charizard X and Victini or Magearna at +2 can all outspeed Adamant variants, the most important one being Choice Scarf Kartana. Priority moves like Water Shuriken are also a threat. Water Shuriken from Ash-Greninja under rain does at least 66.8%, and while other priority moves like Mega Mawile's Sucker Punch are not as strong against Mega Swampert, getting it in range of such priority moves is not too difficult to accomplish with Mega Swampert being quite easily chipped from entry hazards, Rocky Helmet, Iron Barbs, and U-turn from Tapu Koko.

Let me be real with you atm; this point is an absolute mess atm. It sounds more like you're randomly listing off faster mons without considering what it means to be a revenge killer. For example, why is +2 Magearna considered something that can revenge pert in the rain? Like in order for this to revenge kill it, you'd have to let it set up on swampert to get to +2 to begin with which realistically, is not happening at all. The same can be said about zard x. Remember that revenge killers are something that can come in and kill it immediately afterwards, whether you're outspeeding it or not.

I'd like you to separate this into main points: mons that can revenge kill pert while rain is active, and those which can only revenge it once rain has ended. For the former, I'd like you to specify Mega Alakazam, Kartana and Ash Greninja. I'd also mention other swift swimmers such as Kingdra and opposing Swampert. Outside of rain, I'd like you to mention stuff like kart, greninja, serp and zard y.


**Other weathers**: While they struggle to switch into Mega Swampert, Tyranitar and Mega Charizard Y can change the weather and switch out accordingly, rendering Mega Swampert quite helpless until rain is back up and therefore forcing Pelipper to come in again.

**Mega Latias**: With resistances to Mega Swampert's STAB moves and great natural bulk, Mega Latias can comfortably take any hit from Mega Swampert and retaliate with its powerful moves. It does struggle to switch in safely to Ice Punch if Stealth Rock is up, but otherwise Mega Swampert has only a very low chance to 2HKO it at all. I don't know about you but having a close to 70% to 2hko is definitely not a "low chance" by any means; specify that you really can't directly come into it without risking the 2hko.

[CREDITS]
- Written by: [[xapx, 406162]]
- Quality checked by: [[Jordy, 395754 ], [curiosity, 443485], [, ]]
- Grammar checked by: [[, ], [, ]]


Just for some general feedback, I still feel like this is quite underdeveloped because you don't really make a point on expanding anything whatsoever, which honestly doesn't really help the reader understand anything. I also think that the grammar could use a bit of a touch-up here and there since it just felt weird reading some sections, but that could just be me. hmu once you've implemented everything please, this still needs a bit of work.
 

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