Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51
Mega Kantonese Raticate
New type:
Normal/Dark
New ability
: Strong Jaw
Mega Stone: Kantoraticite
Stats:
HP: 55
Atk: 81 -> 141 (+ 60)
Def: 60 -> 70 (+ 10)
SpA: 50 -> 50 (+ 0)
SpD: 70 -> 80 (+ 10)
Spe: 97 -> 117 (+ 20)
New Moves: Hone Claws, Fire Fang
Description: Kantonese Raticate becomes even more vicious, becoming faster and growing more powerful teeth. It is now very fast and its crunches and hyper fangs are going to take down a lot.

Mega Alolan Raticate
New type:
Poison/Dark
New ability
: Thick Fat
Mega Stone: Alolaraticite
Stats:
HP: 75
Atk: 71 -> 101 (+ 30)
Def: 70 -> 105 (+ 35)
SpA: 40 -> 40 (+ 0)
SpD: 80 -> 115 (+ 35)
Spe: 77 -> 77 (+ 0)
Weight: 30 Kgs
New Moves: Slack Off, Gunk Shot
Description: Alolan Raticate goes the opposite way, gorging itself until it is even fatter and filled with poisons in its stomach. It now has decent attack, but it’s really its defences that are truly impressive.

Mega Bibarel
New type:
Normal/Water
New ability
: Sap Sipper
Mega Stone: Bibarite
Stats:
HP: 79
Atk: 85 -> 120 (+ 35)
Def: 60 -> 70 (+ 10)
SpA: 55 -> 60 (+ 5)
SpD: 60 -> 70 (+ 10)
Spe: 71 -> 111 (+ 40)
New Moves: Wood Hammer, Earthquake
Description: Bibarel is now easily able to chew through wood and its teeth are even stronger now. It also has increased its work ethic still further, to really pour on the speed. It can now act as a physical sweeper that turns a weakness into an immunity that just makes it stronger.

Mega Furret
New type:
Normal
New ability
: Fur Coat
Mega Stone: Furrite
Stats:
HP: 85
Atk: 76 -> 86 (+ 10)
Def: 64 -> 94 (+ 30)
SpA: 45 -> 45 (+ 0)
SpD: 55 -> 85 (+ 30)
Spe: 90 -> 120 (+ 30)
New Moves: Extreme Speed, Electro Ball
Description: Furret becomes even furrier with even faster legs. It can now act as a fast mixed wall that can hit back on the physical side.
 

Eve

taking a break
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Back again lol, be prepared for weird (but hopefully cool?) submissions!

Raticate-Mega
Type:
Normal
Ability: Guts
Stats: 55/131/80/60/90/87
New Moves: Extreme Speed, Poison Fang
Analysis: LEGAL EKILLER WOOOOO. But if we're actually being serious, this is quite a mediocre user of it. Not very bulky, not fast enough to make use of what little coverage it has versus fast Normal resists / switchins and not strong enough to sweep instantly. Unless, of course, it gets statused. If that happens, your opponent might be in for a hell of a time fighting this.

Raticate-Alola-Mega
Type:
Ground/Normal
Stats: 75/91/90/40/110/87
Ability: Food Break (User heals 50% of their max HP when they use a charge move) (Yes I can code this)
New Moves: Dig, Skull Bash
Analysis: Mega Alolan Raticate sheds its Dark typing and gains a new talent of Digging, one its Kanto cousins already knew. That doesn't mean it's not lazy and greedy anymore though, as it now takes a break to eat whatever it can while charging attacks. Competitively this synergises well with its new tools of Dig and Skull Bash, with the former offering total immunity to most damage for a turn and the latter offering a Defense boost and more power. With its newfound bulk, better defensive typing, continued access to boosting through Swords Dance and the ability to heal safely, this Mega is capable of snowballing in some matchups. (It also becomes the first properly viable user of damaging charge moves outside of Z users which is cool)

Bibarel-Mega
Type:
Normal/Water
Ability: Swift Swim
Stats: 79/105/80/75/80/91
New Moves: Fake Out, Ice Fang
Analysis: A unique kind of sweeper. Heavily requires Rain support to be effective, but if given a fitting opportunity it can clean sweep teams. High risk high reward, similar to regular Bibarel in lower tiers.

Furret-Mega
Type:
Normal/Fighting
Ability: Skill Link
Stats: 85/136/64/45/65/125
New Moves: Tail Slap, Drain Punch
Analysis: An alternative to Mega Lopunny, the only Mega with the same typing. Mega Furret abuses Skill Link boosted Tail Slaps in order to deal huge damage to the opponent, while also bypassing Focus Sashes and Substitutes. Tail Slap also synergises well with Coil, which further boosts its damage and patches up accuracy. It also helps Furret abuse its new tool in Drain Punch.
 


Mega Raticate
Ability:
Veteran (If statused, this Pokemon receives 1.5 stat boost to ATK and SPE. Burn does not halve attack and Paralysis does not halve speed. (Facade is also doubled in power if this Pokemon is statused with any status condition and currently has this ability.) --- If it is codeable.)
HP: 55
Atk: 81 ---> 121 (+40)
Def: 60 ---> 85 (+25)
SpA: 50 ---> 40 (-10)
SpD: 70 ---> 85 (+15)
Spe: 97 ---> 127 (+30)
Weight: 50 kg

New Moves: Earthquake, Rapid Spin
Description: This monster came as an idea to abuse Guts in a never before seen ability. Raticate can now hit anything, absorb status conditions, reliable STAB in Facade and can spin away hazards. All Physical attacks will hurt and possibly unblockable. Its weakness does lie in its longevity and its need for any status.

pokedex.js
JavaScript:
raticatemega: {
num: 20,
species: "Raticate-Mega",
baseSpecies: "Raticate",
forme: "Mega",
formeLetter: "M",
types:["Normal"],
baseStats: {hp: 55, atk: 121, def: 85, spa: 40, spd: 85, spe: 127},
abilities: {0: "Veteran"},
weightkg: 50,
evoLevel: 1,
},
items.js
JavaScript:
raticateite: {
id: "raticateite",
name: "Raticateite",
spritenum: 612,
megaStone: "Raticate-Mega",
megaEvolves: "Raticate",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Raticate, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
raticatemega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Raticateite",
tier: "OU",
},
abilities.js
JavaScript:
veteran: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"If statused, this Pokemon receives 1.5 stat boost to ATK and SPE. Burn does not halve attack and Paralysis does not halve speed. (Facade is also doubled in power if this Pokemon is statused with any status condition and currently has this ability.)",
id: veteran,
name: "Veteran",
// Code
},

learnsets.js
JavaScript:
earthquake: ["6L1"],
rapid spin: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Raticate-Mega": {
"t1": "Normal",
"t2": "",
"bs": {
"hp": 55,
"at": 121,
"df": 85,
"sa": 40,
"sd": 85,
"sp": 127,
},
"w": 50
},


Mega Raticate-Alola
Ability:
Pitch Black (Takes 1/2 damage from Fighting, Bug and Fairy types.)
HP: 75
Atk: 71 ---> 88 (+17)
Def: 70 ---> 120 (+50)
SpA: 40 ---> 50 (+10)
SpD: 80 ---> 130 (+50)
Spe: 77 ---> 50 (-27)
Weight: 150 kg

New Moves: Recover, Parting Shot
Description: Take a *4 weakness 'mon and turn him into the best wall possible. That was my plan. I believe I have succeeded through removing most weaknesses of Raticate-Alola. I gave it some excellent recovery and a way to switch out without using U-Turn. This wall can probably stall out a little, but this is obviously difficult to use and it is also outclassed.

pokedex.js
JavaScript:
raticate-alola-totemmega: {
num: 20,
species: "Raticate-Alola-Totem-Mega",
baseSpecies: "Raticate-Alola-Totem",
forme: "Mega",
formeLetter: "M",
types:["Normal", "Dark "],
baseStats: {hp: 75, atk: 88, def: 120, spa: 50, spd: 130, spe: 50},
abilities: {0: "Pitch Black"},
weightkg: 150,
evoLevel: 1,
},
items.js
JavaScript:
raticate-alola-totemite: {
id: "raticate-alola-totemite",
name: "Raticate-Alola-Totemite",
spritenum: 612,
megaStone: "Raticate-Alola-Totem-Mega",
megaEvolves: "Raticate-Alola-Totem",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Raticate-Alola-Totem, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
raticate-alola-totemmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Raticate-Alola-Totemite",
tier: "OU",
},
abilities.js
JavaScript:
pitch black: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"Takes 1/2 damage from Fighting, Bug and Fairy types.",
id: pitch black,
name: "Pitch Black",
// Code
},

learnsets.js
JavaScript:
recover: ["6L1"],
parting shot: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Raticate-Alola-Totem-Mega": {
"t1": "Normal",
"t2": "Dark",
"bs": {
"hp": 75,
"at": 88,
"df": 120,
"sa": 50,
"sd": 130,
"sp": 50,
},
"w": 150
},


Mega Bibarel
Ability:
Simple
HP: 79
Atk: 85 ---> 100 (+15)
Def: 60 ---> 80 (+20)
SpA: 55 ---> 40 (-15)
SpD: 60 ---> 80 (+20)
Spe: 71 ---> 131 (+60)
Weight: 50 kg

New Moves: Fell Stinger, Fake Out
Description: Just your normal Simple abuser. Naturally high speed means you can probably spam SDs for a while and not worry about much else. Fell Stinger is sort of added as a meme. I mean, it would be hilarious if you were to pull off a Fell Stinger so you can get +6 in one turn. Fake Out is added as a nice move that compliments its already well made movepool.

pokedex.js
JavaScript:
bibarelmega: {
num: 400,
species: "Bibarel-Mega",
baseSpecies: "Bibarel",
forme: "Mega",
formeLetter: "M",
types:["Normal", "Water "],
baseStats: {hp: 79, atk: 100, def: 80, spa: 40, spd: 80, spe: 131},
abilities: {0: "Simple"},
weightkg: 50,
evoLevel: 1,
},
items.js
JavaScript:
bibarelite: {
id: "bibarelite",
name: "Bibarelite",
spritenum: 612,
megaStone: "Bibarel-Mega",
megaEvolves: "Bibarel",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Bibarel, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
bibarelmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Bibarelite",
tier: "OU",
},


learnsets.js
JavaScript:
fell stinger: ["6L1"],
fake out: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Bibarel-Mega": {
"t1": "Normal",
"t2": "Water",
"bs": {
"hp": 79,
"at": 100,
"df": 80,
"sa": 40,
"sd": 80,
"sp": 131,
},
"w": 50
},


Mega Furret
Ability:
Serene Grace
HP: 85
Atk: 76 ---> 105 (+29)
Def: 64 ---> 40 (-24)
SpA: 45 ---> 105 (+60)
SpD: 55 ---> 40 (-15)
Spe: 90 ---> 140 (+50)
Weight: 37.5 kg

New Moves: Zing Zap, Discharge, Body Slam (This is not really adding a move, but rather, could you make it legal? Currently, it's one of its best STABs, but it's only accessible in Gen 3.)
Description: Change this poor Physical Attacker to a Mixed beast of pain. Newfound power in STAB Zing Zap and Discharge means ParaFlinch all day. And it's not like you can't run Body Slam or Headbutt for the Normal versions. Just want to mention too, you don't have to run ParaFlinch. Furret gets a very nice Physical AND Special movepool. Its main weakness should be priority moves, being automatically faster than it and its defense doesn't leave a likely chance to live.

pokedex.js
JavaScript:
furretmega: {
num: 162,
species: "Furret-Mega",
baseSpecies: "Furret",
forme: "Mega",
formeLetter: "M",
types:["Normal", "Electric "],
baseStats: {hp: 85, atk: 105, def: 40, spa: 105, spd: 40, spe: 140},
abilities: {0: "Serene Grace"},
weightkg: 37.5,
evoLevel: 1,
},
items.js
JavaScript:
furretite: {
id: "furretite",
name: "Furretite",
spritenum: 612,
megaStone: "Furret-Mega",
megaEvolves: "Furret",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Furret, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
furretmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Furretite",
tier: "OU",
},


learnsets.js
JavaScript:
zing zap: ["6L1"],
discharge: ["6L1"],
body slam: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Furret-Mega": {
"t1": "Normal",
"t2": "Electric",
"bs": {
"hp": 85,
"at": 105,
"df": 40,
"sa": 105,
"sd": 40,
"sp": 140,
},
"w": 37.5
},
 
Last edited:


Mega Raticate
Ability:
Poison Touch
HP: 55
Atk: 81 ---> 131 (+50)
Def: 60 ---> 75 (+15)
SpA: 50 ---> 50 (0)
SpD: 70 ---> 85 (+15)
Spe: 97 ---> 117 (+20)
Weight: 18.5 kg

New Moves: Poison Jab, Gunk Shot, Poison Fang, Knock Off,
Description: Raticate turns into a poison type because of the way he lives in the sewers en needing to adapt to it. This type change gives him a second stab which is nice since he really has a respectable attack stat, this paired with his speed makes him a sweeper not to laugh at. His ability poison touch asures nothing escapes from him without being poisoned, poison jab having a 51% chance of poisoning the target.
pokedex.js
JavaScript:
raticatemega: {
num: 20,
species: "Raticate-Mega",
baseSpecies: "Raticate",
forme: "Mega",
formeLetter: "M",
types:["Normal", "Poison "],
baseStats: {hp: 55, atk: 131, def: 75, spa: 50, spd: 85, spe: 117},
abilities: {0: "Poison Touch"},
weightkg: 18.5,
evoLevel: 1,
},
items.js
JavaScript:
raticateite: {
id: "raticateite",
name: "Raticateite",
spritenum: 612,
megaStone: "Raticate-Mega",
megaEvolves: "Raticate",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Raticate, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
raticatemega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Raticateite",
tier: "OU",
},


learnsets.js
JavaScript:
gunk shot: ["6L1"],
poison jab: ["6L1"],
poison fang: ["6L1"],
knock off: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Raticate-Mega": {
"t1": "Normal",
"t2": "Poison",
"bs": {
"hp": 55,
"at": 131,
"df": 75,
"sa": 50,
"sd": 85,
"sp": 117,
},
"w": 18.5
},





Mega Raticate-Alola
Ability:
Hustle
HP: 75
Atk: 71 ---> 146 (+75)
Def: 70 ---> 95 (+25)
SpA: 40 ---> 40 (0)
SpD: 80 ---> 90 (+10)
Spe: 77 ---> 67 (-10)
Weight: 25.5 kg

New Moves: Slack Off, Hone Claws, Feint Attack, ,
Description: Alolan raticate turns into a pure dark type because of having to adapt to the streets, the normal raticates having ofcourse taking over the sewers. He becomes more bulkier and packs more of a punch with 146 attack and hustle. Feint Attack gives him a more reliable stab because it has no accuracy if you prefer it ofcourse over knock/sucker.
pokedex.js
JavaScript:
raticate-alolamega: {
num: 20,
species: "Raticate-Alola-Mega",
baseSpecies: "Raticate-Alola",
forme: "Mega",
formeLetter: "M",
types:["Dark"],
baseStats: {hp: 75, atk: 146, def: 95, spa: 40, spd: 90, spe: 67},
abilities: {0: "Hustle"},
weightkg: 25.5,
evoLevel: 1,
},
items.js
JavaScript:
raticate-alolaite: {
id: "raticate-alolaite",
name: "Raticate-Alolaite",
spritenum: 612,
megaStone: "Raticate-Alola-Mega",
megaEvolves: "Raticate-Alola",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Raticate-Alola, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
raticate-alolamega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Raticate-Alolaite",
tier: "OU",
},


learnsets.js
JavaScript:
slack off: ["6L1"],
hone claws: ["6L1"],
feint attack: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Raticate-Alola-Mega": {
"t1": "Dark",
"t2": "",
"bs": {
"hp": 75,
"at": 146,
"df": 95,
"sa": 40,
"sd": 90,
"sp": 67,
},
"w": 25.5
},






Mega Furret
Ability:
Protean
HP: 85
Atk: 76 ---> 109 (+33)
Def: 64 ---> 57 (-7)
SpA: 45 ---> 109 (+64)
SpD: 55 ---> 46 (-9)
Spe: 90 ---> 109 (+19)
Weight: 28.5 kg

New Moves: Bulk Up, Fake Out, Calm Mind, Dazzling Gleam,
Description: Furret stripes become diffrent colours and start moving across his now slimmer body and longer tail. Furret becomes a fast glass cannon by getting acces to protean and some setup moves. Furret having one of the better movesets in the Pokemon world really gives him multiple jobs for him to do.
pokedex.js
JavaScript:
furretmega: {
num: 162,
species: "Furret-Mega",
baseSpecies: "Furret",
forme: "Mega",
formeLetter: "M",
types:["Normal"],
baseStats: {hp: 85, atk: 109, def: 57, spa: 109, spd: 46, spe: 109},
abilities: {0: "Protean"},
weightkg: 28.5,
evoLevel: 1,
},
items.js
JavaScript:
furretite: {
id: "furretite",
name: "Furretite",
spritenum: 612,
megaStone: "Furret-Mega",
megaEvolves: "Furret",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Furret, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
furretmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Furretite",
tier: "OU",
},


learnsets.js
JavaScript:
bulk up: ["6L1"],
fake out: ["6L1"],
calm mind: ["6L1"],
dazzling gleam: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Furret-Mega": {
"t1": "Normal",
"t2": "",
"bs": {
"hp": 85,
"at": 109,
"df": 57,
"sa": 109,
"sd": 46,
"sp": 109,
},
"w": 28.5
},
 
Last edited:
Code for Mega Qwilfish's Volatile ability: Edit: new code, got it all working properly
JavaScript:
"volatile": {
        desc: "This pokemon uses the move Explosion if its health falls below 1/3.",
        shortDesc: "This pokemon uses the move Explosion if its health falls below 1/3.",
        onUpdate: function (pokemon) {
            if (pokemon.hp < pokemon.maxhp / 3 && pokemon.hp > 0 ) {
                this.runMove('explosion', pokemon, "normal");
                this.faint( pokemon, pokemon )
                this.faintMessages()
                this.cancelMove( pokemon )
                pokemon.setAbility( "Damp" )
            }
        },
        id: "volatile",
        isNonstandard: true,
        name: "Volatile",
        rating: 3.5,
        num: -5,
    },
It literally explodes the instant your health drops below 33%. That means in the middle of multi-hit moves, upon swithing into rocks, against a pokemon that hit you with U-turn or Volt Switch - even upon Mega Evolving, with a higher priority than Extremespeed. Pretty awesome if I may say so myself.




Mega Raticate
Ability:
*Gnawing - Raises Atk by 2 stages if a biting move lands against a resisted target. 20% damage increase to Bite moves.
HP: 55
Atk: 81 ---> 141 ( +50 )
Def: 60 ---> 85 ( +25 )
SpA: 50 ---> 20 ( -30 )
SpD: 70 ---> 95 ( +25 )
Spe: 97 ---> 117 ( +20 )
New Moves: Fire Fang, Ice Fang, Thunder Fang
Reasoning: Gnawing is a flavorful, rodent-like ability but also a fairly strong one that should let you run 4 attacks and still get big attack boosts if played well. The damage boost was kind of necessary to make Hyper Fang worth using over Return, even with the possibility of boosts. Taking 30 points out of SpA just to pad the other stats is not something I would normally do, but Game Freak did it with Mega Beedrill which makes it fair game for Raticate as far as I'm concerned.
 
Last edited:
Mega Furret
Typing:
Normal/Fire
Ability: Static
HP: 85
Atk: 76 ---> 109 (+33)
Def: 64 ---> 64 (+0)
SpA: 45 ---> 45 (+0)
SpD: 55 ---> 85 (+30)
Spe: 90 ---> 127 (+37)
Weight: 32.5 kg

New Moves: Will-O-Wisp, Chip Away, Cotton Guard
Description: Furret is a cute scarf. A scarf is a normal thing to wear, that keeps you warm. Furret is Normal/Fire.
It gets Static because punching a wool scarf often gives you static shocks, it makes perfect sense, don't yell at me! In addiction to Will-O-Wisp and its good speed this lets him spread status even if it's quite frail. Frisking before Mega-evolving helps you scout the opposite sets with its fast U-Turn. It also uses Cotton Guard to make its fur even denser and it can become pretty defensive quite fast thanks to its speed. Thanks to its non-garbage attack it's never passive and has a nice physical movepool to surprise your opponent.
It needs a little bit of set-up, its special defense is still bad and it can't heal itself reliably (should it get Slack Off??) so it's definitely far from broken.

Appearance: It becomes longer, is rings become burning red and its two =-shaped patterns become cute tiny flames.
 
Last edited:
Raticate: Ezaphs , Ardy, Anaconja
Raticate-A: Jamis361 , MegaFlareon , Ardy
Bibarel: leonard, Ardy, Sereg
Furret: Ezaphs, leonard, Ardy
 
Raticate: Ardy, leonard (from big bang theory), Shoopz_Whisper
Raticate-Alola: Jamis361, Shoopz_Whisper, MegaFlareon
Bibarel: Jamis361, Shoopz_Whisper, Ardy
Furret: WTCO, Shoopz_Whisper, Ezaphs
 
Congrats to Ardy for winning Bibarel and Raticate, Ezaphs for winning Furret, and Jamis361 for winning Alolan Raticate.



Belated Halloween slate
3 new moves for Crobat, and 2 for the others. Ability limit of 3.5 for Mismagius and Crobat, 4 for Trevenant.
 

Mega Mismagius
Typing:
1541894917990.png
1541894993898.png

Ability: Pixilate
Stats: 60/60/85/130/130/130 | BST: 595
New Moves: Boomburst, Aura Sphere
Competitive: Great Speed and a spammable STAB move make Mega Mismagius a huge threat. Misdreavus is literally the Banshee Pokémon, and Mismagius already gets Hyper Voice, so Boomburst just makes sense here. Aura Sphere acts as coverage, and makes more sense with Mismagius’s design than Focus Blast (and it’s more reliable, too). Nasty Plot or Calm Mind provide great boosting options, and a support set with any combo of BBurst, Hex, Will-O-Wisp, Toxic, Taunt, and Pain Split could function well with Mismagius’s improved bulk.


Mega Crobat
Typing:
1541895618407.png
1541895923927.png

Ability: Moxie
Stats: 85/130/90/85/95/150 | BST: 635
New Moves: Gunk Shot, Cross Chop, Hone Claws
Competitive: Blazing Speed and great STAB moves allow Mega Crobat to excel at sweeping. Extra coverage in Cross Chop is a nice bonus, and even though snowballing with Moxie is the idea, Hone Claws makes set-up Roost sets a possibility.
 
Last edited:


Mega Mismagius
Ability
: Levitate
HP: 60
Atk: 60
Def: 60
SpA: 105 —> 138 (+33)
SpD: 105 —> 139 (+34)
Spe: 105 —> 138 (+33)

New Moves: Moonblast, Ice Beam
Description: A bit of a predictable path, but honestly this is all it needs. Shadow Ball and Moonblast already hit everything and with Nasty Plot and Taunt this thing can overpower several passive Pokémon. That being said, Assault Vest users like Magearna and Tyranitar can be massive threats so it’s still kept balanced in a way, not to mention that a soft check to Mega Swellow is always welcomed.
 
Crobat



Poison/FlyingPoison/Flying

HP: 85 → 85 (0)
Atk: 90 → 135 (+45)
Def: 80 → 95 (+15)
SpA: 70 → 70 (0)
SpD: 80 → 95 (+15)
Spe: 130 → 155 (+25)

Inner Focus/InfilitratorIntimidate

New Moves: Gunk Shot

  • Good 135 attack and amazing speed allow Crobat to sweep through weakened teams.
  • Good overall bulk along with Intimidate and a solid defensive typing allows Crobat to switch in rather liberally on most physical attackers, especially fighting types.
  • Gunk Shot gives Crobat a second powerful STAB attack to pair with Brave Bird.
  • Retains its Stealth Rock weakness which limits how many times Crobat can switch in if it isn't carrying Roost.
  • Struggles heavily against Steel types as it lacks coverage to hit them.

Calcs:

-1 252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 236+ Def Crobat: 171-202 (45.7 - 54%) -- 46.9% chance to 2HKO
-1 252 Atk Lopunny-Mega Return vs. 252 HP / 236+ Def Crobat: 87-103 (23.2 - 27.5%) -- 72.5% chance to 4HKO
-1 252 Atk Garchomp Stone Edge vs. 252 HP / 236+ Def Crobat: 112-132 (29.9 - 35.2%) -- 21.1% chance to 3HKO



Possible Sets:

Defensive

Crobat @ Crobatite

Infiltrator

248 HP/236 Def/20 Spe

Impish

Brave Bird
Toxic/Taunt/Gunk Shot
Roost
U-Turn/Gunk Shot

All Out Attacker

Crobat @ Crobatite

Infiltrator

252 Atk/4 Def/252 Spe

Jolly

Brave Bird
Gunk Shot
Taunt/Super Fang/Toxic
U-Turn
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor


Mega Mismagius
Ability:
Sheer Force
HP: 60
Atk: 60 ---> 80 (+20)
Def: 60 ---> 80 (+20)
SpA: 105 ---> 115 (+10)
SpD: 105 ---> 125 (+20)
Spe: 105 ---> 135 (+30)
Weight: 4.4 kg

New Moves: N/A
Description: Mismagius is a powerful setup sweeper and stallbreaker due to its Sheer Force-boosted Shadow Balls and Thunderbolts. While it has good special bulk in order to setup Nasty Plots, it can be Pursuit trapped by Dark-types like Tyranitar and Muk-Alola due to its lack of Fighting or Ground coverage. It also struggles to break through defensive threats such as Chansey.

pokedex.js
JavaScript:
mismagiusmega: {
num: 429,
species: "Mismagius-Mega",
baseSpecies: "Mismagius",
forme: "Mega",
formeLetter: "M",
types:["Ghost", "Electric "],
baseStats: {hp: 60, atk: 80, def: 80, spa: 115, spd: 125, spe: 135},
abilities: {0: "Sheer Force"},
weightkg: 4.4,
evoLevel: 1,
},
items.js
JavaScript:
mismagiusite: {
id: "mismagiusite",
name: "Mismagiusite",
spritenum: 612,
megaStone: "Mismagius-Mega",
megaEvolves: "Mismagius",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Mismagius, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
mismagiusmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Mismagiusite",
tier: "OU",
},
MFA Calc pokedex.js
JavaScript:
"Mismagius-Mega": {
"t1": "Ghost",
"t2": "Electric",
"bs": {
"hp": 60,
"at": 80,
"df": 80,
"sa": 115,
"sd": 125,
"sp": 135,
},
"w": 4.4
},


Mega Trevenant
Ability:
Triage
HP: 85
Atk: 110 ---> 140 (+30)
Def: 76 ---> 96 (+20)
SpA: 65 ---> 75 (+10)
SpD: 82 ---> 122 (40)
Spe: 56 ---> 56 (0)
Weight: 71 kg

New Moves: Bulk Up, Leech Life, Drain Punch, ,
Description: Trevenant is a great offense breaker thanks to Triage and various draining moves at its disposal. While it can boost with Bulk Up, its defensive typing hampers it to an extent, and it doesn't have a good Ghost-type move to synergize with Drain Punch.

pokedex.js
JavaScript:
trevenantmega: {
num: 709,
species: "Trevenant-Mega",
baseSpecies: "Trevenant",
forme: "Mega",
formeLetter: "M",
types:["Ghost", "Grass "],
baseStats: {hp: 85, atk: 140, def: 96, spa: 75, spd: 122, spe: 56},
abilities: {0: "Triage"},
weightkg: 71,
evoLevel: 1,
},
items.js
JavaScript:
trevenantite: {
id: "trevenantite",
name: "Trevenantite",
spritenum: 612,
megaStone: "Trevenant-Mega",
megaEvolves: "Trevenant",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Trevenant, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
trevenantmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Trevenantite",
tier: "OU",
},


learnsets.js
JavaScript:
bulk up: ["6L1"],
leech life: ["6L1"],
drain punch: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Trevenant-Mega": {
"t1": "Ghost",
"t2": "Grass",
"bs": {
"hp": 85,
"at": 140,
"df": 96,
"sa": 75,
"sd": 122,
"sp": 56,
},
"w": 71
},


Mega Crobat
Ability:
Corrosion
HP: 85
Atk: 90 ---> 110 (20)
Def: 80 ---> 110 (30)
SpA: 70 ---> 70 (0)
SpD: 80 ---> 120 (40)
Spe: 130 ---> 140 (+10)
Weight: 75 kg

New Moves: Parting Shot
Description: Crobat's main use is pivoting, so I gave it much better bulk in order to better check Grass and Fighting-type attacks. Corrosion allows it to cripple Steel-types, but a lack of powerful Z-Brave Birds prevents it from damaging setup threats like Latias.

pokedex.js
JavaScript:
crobatmega: {
num: 169,
species: "Crobat-Mega",
baseSpecies: "Crobat",
forme: "Mega",
formeLetter: "M",
types:["Poison", "Flying "],
baseStats: {hp: 85, atk: 110, def: 110, spa: 70, spd: 120, spe: 140},
abilities: {0: "Corrosion"},
weightkg: 75,
evoLevel: 1,
},
items.js
JavaScript:
crobatite: {
id: "crobatite",
name: "Crobatite",
spritenum: 612,
megaStone: "Crobat-Mega",
megaEvolves: "Crobat",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Crobat, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
crobatmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Crobatite",
tier: "OU",
},
learnsets.js
JavaScript:
parting shot: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Crobat-Mega": {
"t1": "Poison",
"t2": "Flying",
"bs": {
"hp": 85,
"at": 110,
"df": 110,
"sa": 70,
"sd": 120,
"sp": 140,
},
"w": 75
},
 


Mega Mismagius
Ability:
Levitate
HP: 60
Atk: 60
Def: 60 ---> 90 (+30)
SpA: 105 ---> 135 (+30)
SpD: 105 ---> 125 (+20)
Spe: 105 ---> 125 (+20)
Weight: 4.4 kg
New Moves: Focus Blast
Description: Ghost / Normal is a pretty badass type that turns a weakness into an immunity ( with Levitate it has 4 immunities ) while adding basically no downsides. It also has nearly unresisted offensive coverage. These stats allow it to tank hits while setting up, or make use of support moves like Will-o-Wisp, Taunt, and Pain Split. I also think it's a sensible type for Missy as she has a flavor connection to moves like Hyper Voice and wouldn't be the first Normal-type singing lady.



Mega Crobat
Ability:
Tinted Lens
HP: 85
Atk: 90 ---> 115 (+25)
Def: 80 ---> 100 (+20)
SpA: 70 ---> 80 (+10)
SpD: 80 ---> 100 (+20)
Spe: 130 ---> 155 (+25)
Weight: 75 kg
Description: I think the essence of Crobat is being fast and spamming Brave Bird, while also being hard to kill, so this Mega accentuates those features. Tinted Lens Brave Bird and 160 Speed will put a lot of pressure on offense, which is what Crobat generally does. I also hear there is a certain 152 base Speed menace running around the tier, which happens to be outsped and OHKOed by a fully EV invested Brave Bird.



Mega Trevenant
Ability:
Cursed Harvest
Cursed Harvest - Once per turn, this pokemon recovers 25% if their max HP if their HP falls below 50%. Can't activate on consecutive turns.
HP: 85
Atk: 110 ---> 160 (+50)
Def: 76 ---> 106 (+30)
SpA: 65 ---> 75 (+10)
SpD: 82 ---> 112 (+30)
Spe: 56 ---> 36 (-20)
Description: Well we all know Trevenant is all about the Harvest so here's Harvest as an ability. These stats make for a solid mega tank akin to Ampharos, except Trevenant has recovery, better coverage, and a good defensive ability. Wood Hammer / Earthquake / Will-o-Wisp / Synthesis would be pretty difficult to switch safely in on.
 
Last edited:
Oh damn I won two slates on my first try not bad
Anyways


Mega Mismagius
Ghost/Electric
Compound Eyes
HP:
60
Atk: 60
Def: 60 --> 80 (+20)
Sp.Atk: 105 -->150 (+45)
Sp.Def: 105 --> 130 (+25)
Spe: 105 -->115 (+10)
BST: 495 --> 595
New Moves: Hypnosis, Focus Blast
Competitive Justification: Mismagius has always loved running Thunderbolt alongside shadow ball, and now with Compound Eyes it can run STAB Thunder alongside Shadow Ball, with Focus Blast for backup. Even with 150 Sp.Atk Mismagius will never OHKO 240/0 Mew even with STAB super effective Shadow Ball, so while its power may seem high at first, its often a let down without a boost. Fortunately for Mismagius, it gets very good boosting moves in Nasty Plot and Calm Mind to use alongside its very good Special Defense. Unfortunately, it doesnt get reliable recovery and its fairly predictable, with only Ghost/Fighting/Electric coverage. It also has 4MSS, as it wants to run Focus Blast, Hypnosis and Nasty Plot all on the same set, but cant without dropping crucial STAB. It also misses Levitate after Mega Evolving, although Compound Eyes is amazing for it. Its pretty bulky, being able to survive modest Mega Alakazams super effective Shadow Ball and OHKO it in retaliation. In any case, this is a Mega that requires a bit of support to get going, but can run through the entire metagame with Ghost/Fighting or Ghost/Electric Coverage while keeping the sleeper threat of a Compound Eyes boosted Hypnosis up its sleeve.

Mismagius @ Mismagiusite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hypnosis / Focus Blast
- Shadow Ball
- Thunder / Focus Blast



Mega Trevenant
Grass / Fire
Blaziate
(Fire-typed Galvanize clone)
HP: 85
Atk: 110 --> 128 (+18)
Def: 76 --> 95 (+18)
Sp.Atk: 65
Sp.Def:
82 --> 95 (+18)
Spe: 56 --> 100 (+46)
BST: 474 --> 574
New Moves: Bulk Up, Recover
Competitive Justification: STAB Blaziate Return off of 128 Attack hurts, and Trevenant has surprisingly good coverage (it gets edgequake, drain punch, poison jab and shadow claw to play around with) to cover the weak edges of its Fire/Grass STAB. Speaking off, Trevenant has the bulk and the typing to shrug off attacks to try a Bulk Up set that utilises Recover to make it a wincon. Personally my favorite off this set, Trevenants Movepool is just varied and full of underrated options that could be useful even on a sweeper like this, such as Will-o-Wisp, Magic Coat, Leech Seed, Foul Play and Destiny Bond.

Trevenant @ Trevenantite
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up / Will-o-Wisp / Some Support Option idk
- Return
- Earthquake / Rock Slide / Drain Punch
- Horn Leech / Power Whip / Rock Slide



Mega Crobat
Poison / Flying
Infiltrator
HP:
85
Atk: 90 --> 110 (+20)
Def: 80 --> 120 (+40)
Sp.Atk: 70
Sp.Def:
80 --> 120 (+40)
Spe: 130
BST: 535 --> 635
New Moves: Sleep Powder, Dragon Tail, Gunk Shot
Competitive Justification: Crobats typing, abilities and movepool have always screamed Supporter to me, but its stats have pretty much been lackluster(apart from speed). This spread gives Cro some much needed defensive backbone to properly utilise its excellent defensive typing and newfound access to annoyance moves in Unblockable Dragon Tail, Sleep Powder that hits through a Substitute, and Gunk Shot to make it pack a bigger punch than it already does. Infiltrator makes it a threat that can phase with Dragon Tail even behind a substitute, so the only threats that can dare set up while its alive are Fairy types immune to Dragon Tail, which is why we pack Gunk Shot or Poison Jab. (Mega Mawile and Magearna might be a problem tho). All in all, this just makes Crobat that much more annoying while not making it extremely powerful or hard to take down beyond what it already is.

Phazer
Crobat @ Crobatite
Ability: Infiltrator
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Dragon Tail / Whirlwind
- Gunk Shot / U Turn
- Defog / Sleep Powder
- Roost

General Support
Crobat @ Crobatite
Ability: Infiltrator
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Toxic / Sleep Powder
- Gunk Shot / U-Turn
- Defog / Taunt / Haze
- Roost
 
Last edited:

Mega Mismagius
Ghost / Rock
Ability: Aftermath
HP: 60
Atk: 60 ---> 80 (+20)
Def: 60 ---> 70 (+10)
SpA: 105 ---> 130 (+25)
SpD: 105 ---> 115 (+10)
Spe: 105 ---> 140 (+35)
Weight: 5.4 kg

New Moves: /
Description:
Our witch Pokemon rises from the grave, and picks is up to use it in battle ! Mismagius-Mega gets the Sableye treatment (looks like the non-mega form, only with something slapped on it) and her pretty robe (or hat, or necklace, or whatever) is now a piece of her grave.
Finally benefits from her wide movepool including Power Gem (I love this move so yeah i'll admit I based this Mega around it). KO her physically if you're not too Will-o-Wisp'd and she'll curse you (Aftermath)! Let her set up with this fast Nasty Plot and it's over. Shore Up is a flavour move (pieces of the enchanted tomb getting back together) because her HP isn't really good but who knows maybe it can be surprising. And why not Wonder Room your way into being physically defensive?
Still, her weakness to Water, Dark and Ghost priorities (Sucker Punch is still risky) keep her balanced.


Mega Trevenant
Ghost / Grass
Ability :
Cursed Oak Bark (Filter/Solid Rock clone)
HP: 85
Atk: 110 ---> 120 (+10)
Def: 76 ---> 121 (+45)
SpA: 65 ---> 80 (+15)
SpD: 82 ---> 112 (+30)
Spe: 56 --> 56 (+0)

New Moves: Ice Punch
Description:
The nightmare has been planted, has grown, is dead, is back! How do you stop a zombie tree? Well you don't. You can use fire, dumdum.
Trevenant is now a great bulky Mega with neat recovery options in Horn Leech, Drain Punch, Pain Split, Leech Seed, Rest. Not too weak to Knock Off anymore thanks to the Trevenite so that's nice. Solid Bark gives Trevenant a great help against super effective moves, reducing their power by 25%. It has a great movepool and I decided to give it Ice Punch to help it against those pesky birds if they're caught on the switch. Makes sense because death is cold, blablabla. It also helps a lot against bulky grass types who are currently hard to deal with.
It can be played defensively or offensively (I might give it Bulk Up, i'm still deciding), with Trick Room or not so help yourself and grab a seed !
 
Last edited:

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus

Mega Mismagius
Ability: Levitate ----> Mystic Willpower (Rename of Soul Heart)
Typing: Ghost/Fire

Stats:
HP: 60
Attack: 60
Defense: 60 ----> 76 (+16)
Special Attack: 105 ----> 145 (+35)
Special Defense: 105 ----> 150 (+45)
Speed: 105 ----> 109 (+4)
Movepool Additions: +Moongeist Beam, +Heat Wave
Weaknesses: Dark, Ghost, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Grass, Ice, Poison, Steel
Immunities: Fighting, Normal

Pokedex: Wisdom accumulated from years researching the darkest and most forbidden knowledge of the magical world has granted Mismagius an unparalleled knowledge in the occult. Mega Mismagius' spells have become so costly, it has resorted to burning its eternal soul as a power source.

Competitively: If Mismagius as a Ghost/Fire type aims to compete with the big boys of Blacephalon and Chandelure, she's gonna need some mean sweeping capabilities to back it all up. Access to Moongeist Beam and Heat Wave gives Mismagius slightly more powerful STAB options than what it had before and the ability to go to town offensively. This is balanced out by the above-average but not amazing speed of 109, which allows it to still be outsped by several relevant threats and have then take advantage of its still below-average physical bulk. Anything under 348 Speed, however, will have to deal with the absolute ferocity of a essentially Soul-Heart boosting killing machine.



Mega Trevenant
Ability: Natural Cure ----> Regenerator
Typing: Ghost/Grass

Stats:
HP: 85
Attack: 110 ----> 149 (+39)
Defense: 76 ----> 117 (+41)
Special Attack: 65
Special Defense: 82 ----> 102 (+20)
Speed: 56
Movepool Additions: Synthesis, Spectral Thief
Weaknesses: Dark, Fire, Flying, Ghost, Ice
Resistances: Electric, Grass, Ground, Water
Immunities: Fighting, Normal

Pokedex: After years spent serving and protecting the forest, the forest decided to protect Trevenant back. The energy Mega Trevenant constantly receives in its roots from the many thankful trees and forests it has saved over the years has awakened new life, both metaphorically and literally.

Competitively: Mega Trevenant will be an excellent Pokemon when it comes to tanking neutral hits and making sure opponents can't set up. The usage of Spectral Thief to shut down any potential set up attacker will prove very useful in stopping mid and late game sweepers dead in their tracks. However, Mega Trevenant's abysmal Speed combined with 5 common weaknesses means that Trevenant will have trouble getting in on a switch in, but this is somewhat mitigated by fantastic bulk and access to Synthesis.


Mega Crobat
Ability: Inner Focus ----> Royal Vampire (Rename of Queenly Majesty)
Typing: Poison/Dragon

Stats:
HP: 85
Attack: 90 ----> 60 (-30)
Defense: 80 ----> 100 (+20)
Special Attack: 70 ----> 120 (+50)
Special Defense: 80 ----> 100 (+20)
Speed: 130 ----> 170 (+40)
Movepool Additions: Dragon Pulse, Oblivion Wing, Night Daze
Weaknesses: Dragon, Ground, Ice, Psychic
Resistances: Bug, Electric, Fighting, Fire, Grass, Poison, Water
Immunities: None

Pokedex: The unstable attempt at Mega Evolving Crobat has awakened something the world has not seen since times untold. Mega Crobat seems to be intelligent, as if it's simply biding its time for a greater opportunity. It delights in sapping health from others. It dislikes sunlight.

Competitively: Mega Crobat once again faces competition from a UB that it shares a type with; however, what separates Mega Crobat from Naganadel is the greater bulk, recovery options, and blistering, undeniable speed. Base 170 Speed and access to (renamed) Queenly Majesty will guarantee that Mega Crobat moves first almost every time, and punishes those who foolishly attempt to supersede its supernatural speed. However, it lacks the same firepower one will receive from Dragonium/Specs Naganadel, and will most likely fall over to any strong ground or ice move, although this can be mitigated by Nasty Plot
 
Last edited:


Mega Mismagius
Ability:
Levitate
HP: 60
Atk: 60 ---> 135 (+75)
Def: 60 ---> 65 (+5)
SpA: 105 ---> 135 (+30)
SpD: 105 ---> 65 (-40)
Spe: 105 ---> 135 (+30)
Weight: 6.4 kg

New Moves: Crunch, Spirit Shackle
Description: I just thought, let me have some fun with this set. I made her a Ghost/Dark type, mostly due to the STAB already there. Fun fact: She learns Sucker Punch AND Shadow Sneak. Just give it some Physical STAB, and now it can be mixed or Physical aside from being purely Special. Aside from that, not much else. Oh yeah, it has no weaknesses. I mean, it already gets Levitate as a base.

pokedex.js
JavaScript:
mismagiusmega: {
num: 429,
species: "Mismagius-Mega",
baseSpecies: "Mismagius",
forme: "Mega",
formeLetter: "M",
types:["Ghost", "Dark "],
baseStats: {hp: 60, atk: 135, def: 65, spa: 135, spd: 65, spe: 135},
abilities: {0: "Levitate"},
weightkg: 6.4,
evoLevel: 1,
},
items.js
JavaScript:
mismagiusite: {
id: "mismagiusite",
name: "Mismagiusite",
spritenum: 612,
megaStone: "Mismagius-Mega",
megaEvolves: "Mismagius",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Mismagius, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
mismagiusmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Mismagiusite",
tier: "OU",
},


learnsets.js
JavaScript:
crunch: ["6L1"],
spirit shackle: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Mismagius-Mega": {
"t1": "Ghost",
"t2": "Dark",
"bs": {
"hp": 60,
"at": 135,
"df": 65,
"sa": 135,
"sd": 65,
"sp": 135,
},
"w": 6.4
},


Mega Trevenant
Ability:
Triage
HP: 85
Atk: 110 ---> 135 (+25)
Def: 76 ---> 130 (+54)
SpA: 65 ---> 64 (-1)
SpD: 82 ---> 130 (+48)
Spe: 56 ---> 30 (-26)
Weight: 101 kg

New Moves: Trick Room, Swords Dance
Description: A bulky attacker with access to heal itself. 85/130/130 isn't a lot without reliable recovery, but natural access to Horn Leech and Drain Punch gives it the STAB it needs. For unresisted coverage, slap a Ghost-type move it also naturally gets. There's also new access to Trick Room and Swords Dance, making a tiny 4MSS. But it's still too good to let slip.

pokedex.js
JavaScript:
trevenantmega: {
num: 709,
species: "Trevenant-Mega",
baseSpecies: "Trevenant",
forme: "Mega",
formeLetter: "M",
types:["Fighting", "Grass "],
baseStats: {hp: 85, atk: 135, def: 130, spa: 64, spd: 130, spe: 30},
abilities: {0: "Triage"},
weightkg: 101,
evoLevel: 1,
},
items.js
JavaScript:
trevenantite: {
id: "trevenantite",
name: "Trevenantite",
spritenum: 612,
megaStone: "Trevenant-Mega",
megaEvolves: "Trevenant",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Trevenant, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
trevenantmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Trevenantite",
tier: "OU",
},


learnsets.js
JavaScript:
trick room: ["6L1"],
swords dance: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Trevenant-Mega": {
"t1": "Fighting",
"t2": "Grass",
"bs": {
"hp": 85,
"at": 135,
"df": 130,
"sa": 64,
"sd": 130,
"sp": 30,
},
"w": 101
},


Mega Crobat
Ability:
Intimidate
HP: 85
Atk: 90 ---> 150 (+60)
Def: 80 ---> 120 (+40)
SpA: 70 ---> 40 (-30)
SpD: 80 ---> 80 (0)
Spe: 130 ---> 160 (+30)
Weight: 105 kg

New Moves: Swords Dance, Gunk Shot, Liquidation
Description: A strange set up for this kind of 'mon. Intimidate to add a bit of defense. New moves are better STAB and a coverage move that hits most. The Attack and Speed are high, but it's generally weak Special Defense and weakness to mostly Special types makes him balanced enough.

pokedex.js
JavaScript:
crobatmega: {
num: 169,
species: "Crobat-Mega",
baseSpecies: "Crobat",
forme: "Mega",
formeLetter: "M",
types:["Poison", "Flying "],
baseStats: {hp: 85, atk: 150, def: 120, spa: 40, spd: 80, spe: 160},
abilities: {0: "Intimidate"},
weightkg: 105,
evoLevel: 1,
},
items.js
JavaScript:
crobatite: {
id: "crobatite",
name: "Crobatite",
spritenum: 612,
megaStone: "Crobat-Mega",
megaEvolves: "Crobat",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Crobat, this item allows it to Mega Evolve in battle.",
},
formats-data.js
JavaScript:
crobatmega: {
randomBattleMoves: [],
randomDoublesBattleMoves: [],
requiredItem: "Crobatite",
tier: "OU",
},


learnsets.js
JavaScript:
brave bird: ["6L1"],
gunk shot: ["6L1"],
liquidation: ["6L1"],
// Remove this line: ["6L1"],
MFA Calc pokedex.js
JavaScript:
"Crobat-Mega": {
"t1": "Poison",
"t2": "Flying",
"bs": {
"hp": 85,
"at": 150,
"df": 120,
"sa": 40,
"sd": 80,
"sp": 160,
},
"w": 105
},
 
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