Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?

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Last thread was made by Peef Rimgar, which was approved by Eevee General
Previously run by MaceMaster
Original thread and concept by acestriker19

Megas For All v4

Welcome to the fourth edition of Megas For All! Due to certain constraints, Peef Rimgar is unable to continue leading this project, so I am taking his place. No real big changes outside of a change of leaders, so everything that applied in the last thread will apply to this one, at least for the time being. With that said, let's get right to the rules.

Step One: Submissions
We're gonna go through Megas, 3 at a time. The council will give a few set guidelines to go by, which includes limitations to moves and abilities gained, as well as how stat changes can be made. You can add 2 new moves to a mega, unless the amount of moves specified that more can be added. When adding new moves to your submission, please make sure that they do not end up making the mon in question broken. An ability restriction system based on the Ability Rankings present in Showdown's code, which will help in preventing Pokemon that already have a strong presence in the game from becoming overpowered as Mega Evolutions. The maximum that you can decrease the BST by is -80, though allowing more/disallowing less will be on a case-by-case basis based on flavor and brokeness. Other than that, you can make roughly whatever changes you want to your Mega Evolution, be it changing its stats from a special attacker to a physical wall, changing/removing its primary or secondary typing (you can't change both types), or adding moves that don't seem to fit the Pokemon at hand. If you add more than the specified amount of moves or go over the ability limit, be very careful that the submission isn't broken.

A few big things we want to prioritize this go around with the submission process: What can actually beat your submission, and what can it do that the base form can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the Megas to differ from the base forms, so if you'd like to make a clear path for a Pokemon to beat a few of its checks, but not all, go for it!

Custom abilities are banned UNLESS they are a clone of an existing ability or you provide code. This means you can have abilities like a dark -ate, or a psychic Water Absorb, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!). In addition using aspects of multiple abilities to make a new ability is tolerated. You can also make a custom ability, but must provide code for it.

Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1. You may vote for yourself, but not as your first pick. You can also suggest future slates if you so desire.

Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time.

Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634

I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typing it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!

Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!

Here's kinda a rough concept i had for its design. Shitty I know but its just a rough idea.

Ability: ~ ----> ~
Typing: ~


HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~

List of abilities by ranking:
(note: Scale goes from 5 [highest] to -2 [lowest])
* Signifies you can make a brand new ability that is a clone of the original, which will hold the same ranking
Arena Trap
Delta Stream
Desolate Land
Huge Power*
Moody (note: Globally banned)
Parental Bond
Primordial Sea
Pure Power*
Shadow Tag
Stance Change (note: Hard coded to Aegislash)
Water Bubble
Wonder Guard

Beast Boost
Electric Surge
Fur Coat*
Grassy Surge
Magic Bounce
Magic Guard
Magnet Pull*
Psychic Surge
Sand Stream
Speed Boost

Misty Surge
Multitype (note: Hard coded to Arceus)
No Guard
Serene Grace
Shadow Shield
Sheer Force
Snow Warning
Tough Claws

Dry Skin*
Flower Veil
Innards Out
Mega Launcher
Mold Breaker
Natural Cure
Sap Sipper*
Shed Skin
Storm Drain*
Thick Fat*
Tinted Lens
Volt Absorb*

Air Lock
Cloud Nine
Dark Aura*
Fairy Aura*
Flash Fire*
Forecast (note: Hard coded to Castform)
Iron Barb
Iron Fist
Motor Drive*
Poison Heal*
Prism Armor
Queenly Majesty
Rock Head
Rough Skin
Skill Link
Solid Rock
Strong Jaw
Toxic Boost*
Water Veil

Early Bird
Flare Boost
Flower Gift
Marvel Scale
Quick Feet
Sand Rush
Shield Dust
Slush Rush
Surge Surfer*
Swift Swim
Tangling Hair
Victory Star

Anger Point
Aura Break
Bad Dreams
Clear Body
Cursed Body
Effect Spore
Flame Body
Full Metal Body
Gale Wings*
Long Reach
Poison Point
Poison Touch
Sand Force
Suction Cups
Sweet Veil
Vital Spirit
Water Compaction*
White Smoke
Wonder Skin

Aroma Veil
Hyper Cutter
Ice Body
Inner Focus
Liquid Ooze
Liquid Voice*
Rain Dish
Sand Veil
Snow Cloak
Solar Power
Super Luck
Weak Armor

Battle Armor
Color Change
Cute Charm
Keen Eye
Leaf Guard
Light Metal
Own Tempo
Shell Armor
Tangled Feet

Big Pecks
Emergency Exit
Grass Pelt
Magma Armor
Wimp Out

Friend Guard
Honey Gather
Power of Alchemy

Heavy Metal
Zen Mode (note: Hard coded to Darmanitan)

Battle Bond
Cheek Pouch
Disguise (Mega Mimikyu exclusive)
Power Construct
RKS System
Schooling (Mega Wishiwashi exclusive)
Shields Down (Mega Minior exclusive)
Slow Start
Sticky Hold

Sheet of Megas:
Past slates:
Awesome tool by charizard8888 to make easy megas:

The Council:
Feel free to VM us any questions or concerns!
Darth Manaphy




Peef Rimgar


Heavyweapons Mann
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work up on mega nidoking sounds fun, like using growth on a sun sweeper, especially with its huge movepool. for nidoqueen, poison/fairy is a really cool type, weak only to steel, ground, and psychic while resisting bug and fighting 4x (poor heracross) as well as resisting fairy, grass, dark, and having the dragon immunity.

edit: how embarrassing, i thought every pokemon got work up but nidoking doesn't. oh well
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Neither of these had Sheer Force, which is a disappointment. I should have made my Mega Nidoqueen a fairy-type with Moonblast...

Cookie Butter

formerly the someone
is a Pre-Contributor
It's always good to have more Regenerator Pokemon. MegaNidoqueen is a nice teammate to Slowbro. Both have Regenerator, and they cover each other's weaknesses. MegaNidoqueen resists and can pressure Dark, Grass and Bug types, while Slowbro resists Psychic types and can pressure Ground types with Water STAB.
Quick suggestion/request. Can you make a folder or post of the megas that have already been done, so anybody viewing the thread doesn't have to look throughout the previous threads to find the megas?
Quick suggestion/request. Can you make a folder or post of the megas that have already been done, so anybody viewing the thread doesn't have to look throughout the previous threads to find the megas?
We'll probably have a spreadsheet of all the Megas eventually. I'll try to get working on this once I get home.

Posting here so I get alerts.
You can also get alerts for threads by clicking "Watch Thread" on the top right of the page btw.

EDIT: Got the spreadsheet Valmanway
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My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Slate #5: Tough Tusks


Ability Level Limitation is 3.5 due to Thick Fat, and is allowed one new move addition. Bear in mind that, while you're allowed to give Mamoswine a new move, you must consider that both regular and Mega Mamoswine will be able to use this move, so try not to give it anything extreme and carefully consider your options.

Ability Level Limitation is 3.5 and is allowed two new moves, the former because Donphan already has a lot going for it to make anything at 4 and up excessive, yet the latter is because it doesn't have quite enough to make it stand out.

Submissions will last about a week, so feel free to take your time.​
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put official Valmanway-Sponsored base in OP pls
Ability: Sturdy / Sand Veil ----> Intimidate
Typing: Ground ---> Ground/Fairy


HP: 90
Attack: 120 ----> 140(+20)
Defense: 120 ----> 140(+20)
Special Attack: 60 ----> 60
Special Defense: 60 ----> 110(+50)
Speed: 50 ----> 60(+10)
Base Stat Total: 500 ----> 600
Movepool Additions: Slack Off, Bulk Up
Description: A bulky attacker that can also spin away hazards. Its main claim to fame is its unique dual typing, which has uses defensively, and near-perfect coverage offensively. While it faces competition from Mega Diancie and Altaria in OU, in UU there is no viable way to get Ground/Fairy coverage, except POTENTIALLY base Diancie if you really want to stretch it.

Ability: Oblivious / Snow Cloak / Thick Fat ----> Thick Fat
Typing: Ground/Ice


HP: 110
Attack: 130 ----> 160(+30)
Defense: 80 ----> 110(+30)
Special Attack: 70 ----> 70
Special Defense: 60 ----> 100(+40)
Speed: 80 ----> 80
Base Stat Total: 530 ----> 630
Movepool Additions: Horn Leech
Description: Similar to Mamoswine normally, but powered and bulked up. Horn Leech allows it a form of slight recovery and a coverage move at the same time.​
Ability: Thick Fat / Oblivius / Snowcloak ---> Adapdability
Typing: Ice/Ground
HP 110 ---> 110
Atk 130 ---> 150 (+20)
Def 80 ---> 120 (+40)
SpA 70 ---> 85 (+15)
SpD 60 ---> 85 (+25)
Spe 80 ---> 80
BST 530 ---> 630
Moves: Na
It was a battle ability wise between adabtability and tough claws, in the end adaptability was chosen for earthquakes sake. I boosted it's attack by 20 to keep it's max power output beneath that of choice band mamoswine. beyond that I boosted it's physical deffense signifigantly because I wanted to avoid boost it's special stats more and realy wanted to keep its speed the same.

252+ Atk Adaptability Mamoswine Icicle Crash vs. 0 HP / 0 Def Mew: 226-268 (66.2 - 78.5%) -- guaranteed 2HKO
252+ Atk Choice Band Mamoswine Icicle Crash vs. 0 HP / 0 Def Mew: 229-270 (67.1 - 79.1%) -- guaranteed 2HKO

Ability: sturdy, sand Viel ---> Intimidate
Typing: Ground/Fairy
HP 90 ---> 90
Atk 120---> 130 +10
Def 120---> 150 +30
SpA 60 ---> 70 +10
SpD 60 ---> 110 +50
Spe 50 ---> 50
BST 500 ---> 600
Moves: U-turn,Slack Off
Donphan is already preaty utility based, this gives the last things it needs, Fairy lets it hits mega sabelye, u-turn lets it grab momentum and abuse intimidate, Slack off is for survivability.
-1 252+ Atk Choice Band Landorus-T Earthquake vs. 252 HP / 0+ Def Donphan: 124-147 (32.2 - 38.2%) -- 97.2% chance to 3HKO
-1 252+ Atk Choice Band Mamoswine Icicle Crash vs. 252 HP / 0+ Def Donphan: 198-234 (51.5 - 60.9%) -- guaranteed 2HKO
Ability: Sturdy / Sand Veil ---> Dry Skin
Typing: Ground

HP: 90
Attack: 120 -> 150 (+30)
Defense: 120 -> 150 (+30)
Sp. Atk: 70 -> 70
Sp. Def: 60 -> 80 (+30)
Speed: 50 -> 60 (+10)
BST: 500 -> 600

Moves: Slack Off, U-turn (because it's basically a tire)

I chose Dry Skin for the ability because elephants have very sensitive skin and regularly take mud baths to protect themselves from moisture loss.

Ability: Oblivious / Snow Cloak / Thick Fat ---> Fur Coat
Typing: Ice/Ground

HP: 110
Attack: 130 -> 170 (+40)
Defense: 80 -> 100 (+20)
Sp. Atk: 70 -> 90 (+20)
Sp. Def: 60 -> 80 (+20)
Speed: 80 -> 80
BST: 530 -> 630

Moves: None

Fur Coat was chosen because it's based on a mammoth, and I envision a Mega Mamoswine having shaggier fur akin to Piloswine, its pre-evolution. It serves as a physical tank, balanced by its comparitively low Special Defense and lack of recovery.

Ground --> Ground

HP: 90 --> 90 (+0)
Atk: 120 + 150 (+30)
Def: 120 --> 150 (+30)
SpA: 60 --> 60 (+0)
SpD: 60 --> 90 (+30)
Spe: 50 --> 60 (+10)

BST 500 --> 600

Sturdy/Sand Veil --> Sap Sipper

New Moves: Slack Off

Pretty standard stuff in terms of stats here, basically making Donphan as good of a tank as possible. Sap Sipper turns a weakness into immunity while also giving Donphan a boost to its attack. Pretty simple justification too. Sap Sipper is called "Herbivorous" in Japanese, elephants are herbivores, 'nuff said. Slack off gives Donphan a form of recovery and again fits in with the whole "Elephants are fat and lazy" stereotype.

From a competitive standpoint, it still has some obvious weaknesses. Its attack is good but not amazing after a boost and 90/90 and poor speed leaves it open to the ever common water and ice types.


Ice/Ground --> Ice/Ground

HP: 110 --> 110 (0)
Atk: 130 --> 150 (+20)
Def: 80 --> 100 (+20)
SpA: 70 --> 80 (+10)
SpD: 60 --> 80 (+20)
Spe: 80 --> 110 (+30)

BST 530 --> 630

Oblivious/Snow Cloak/Thick Fat --> Thick Fat

New Moves: Head Charge

New stats patch up Mamo's average defenses and speed to give it the ability to sponge hits from walls while being able to outspeed some common threats like Keldeo and its brethren, Garchomp and Mega Pinsir. Thick Fat is kept because it's an extremely solid ability that removes a weakness and grants an extra resistance. Head Charge is added more for flavor than anything else (it's a giant mammoth with enormous tusks).

Competitively, while Mamoswine has solid stats all round, it still has some obvious flaws. Thick Fat covers its weakness to fire, but retaining its ice/ground typing means that it still has weaknesses to common fighting, grass and water types and it's still easily KO'ed by several prominent threats. Life Orb Gengar, Mega Metagross and Specs Keldeo are just some of the names that can get guaranteed one shots on it. Finally, while its speed has been fixed to a certain degree, it now lies at the crucial 110 tier along with a slew of other Pokemon including Gengar and Mega Metagross.


is a Smogon Media Contributor
Ability: Oblivious/Snow Cloak/Thick Fat --> Adaptability

HP: 110
Attack: 130 --> 160(+30)
Defense: 80 --> 105(+25)
Special Attack: 70 --> 80(+10)
Special Defense: 60 --> 80(+20)
Speed: 80 --> 95 (+15)
BST: 530 --> 630
Moves: None

Mamoswine with a 95 Speed Tier (outspeeding Excadrill and Landorus-T without Scarf) and with Adaptability can use Earthquake, Icicle Crash and Ice Shard with more power. Thick Fat still could be used prior to evolve to destroy some Fire types that aren't able to OHKO it, but can outspeed it (such as Talonflame, it isn't able to OHKO Mamoswine uninvested with Choice Band).

Ability: Sturdy/Sand Veil --> Moxie
Ground --> Ground / Dark

HP: 90 --> 90
Atk: 120 --> 140 (+20)
Def: 120 --> 160 (+40)
SpA: 60 --> 80 (+20)
SpD: 60 --> 100 (+40)
Spe: 50 --> 50 (+0)
BST 500 --> 600

Moves: Slack Off and Sucker Punch

Donphan with good bulky and Moxie, can be a good offensive mon with Moxie, Slack Off as recovery and Dark type + Sucker Punch as STAB. And it have the same speed, not good but with this it can still outspeed things that the base form does.

Donphan Mega
Ability: Bulletproof

Stats: 90 / 140 (+20) / 160 (+40) / 70 (+10) / 90 (+30) / 50 [BST 600 (+100)]
Movepool Additions: Slack Off, Iron Head
Description (Competitive): With its new typing that might seem a bit familiar, and its new spread and access to reliable recovery, Donphan could become a respectable threat. It has Slack Off and Rapid Spin to differentiate himself from Mega Aggron, and the extra Ground-typing can come in handy. Bulletproof is a cool ability, as it allows it to do things such as wall Gengar and Alakazam - basically, anything that relies on Focus Blast to hit Steel-types might find itself in trouble. It can also take stuff like Shadow Balls and the like, but Focus Blast is the main thing to avoid.

Mamoswine Mega
Ability: Thick Fat

Stats: 110 / 160 (+30) / 120 (+40) / 80 (+10) / 90 (+30) / 70 (-10) [BST 630 (+100)]
Movepool Additions: Slack Off
Description (Competitive): This Mamoswine is built to be very bulky and powerful, at the cost of its speed. In a lot of ways its similar to Mega Heracross, except that it has a different typing and ability, but also has priority. It keeps Thick Fat, which actually pairs up well with Mamoswine's typing a bit, as it removes its Fire weakness and grants it an Ice resist. Slack Off pairs up well with its new 110/120/90 bulk. Overall a powerful contender. rip technician

Donphan - Mega
Ability: Sturdy/Sand Veil -> Dry Skin
Typing: Ground -> Ground/Water
HP: 90 -> 90 (+0)
Attack: 120 -> 160 (+40)
Defence: 120 -> 130 (+10)
Special Attack: 60 -> 60 (+0)
Special Defence: 60 -> 110 (+50)
Speed: 50 -> 50
Total 500 -> 600 (+100)
New Move addition: Waterfall

Descritption: More went along with the theme of an Elephant, who loves water. Dry Skin also thematically makes sense and gives Donphan a (unreliable, albeit) way to heal. Waterfall grants it water STAB, and the defence boosts give it more staying power while the Attack boost increases its offensive power.

I'll get around to Mamoswine once I have a good idea for it.
Ability: Oblivious/Snow Cloak/Thick Fat --> Fur Coat

HP: 110
Attack: 130 --> 155(+25)
Defense: 80 --> 105(+25)
Special Attack: 70 --> 90(+20)
Special Defense: 60 --> 75(+15)
Speed: 80 --> 95 (+15)
BST: 530 --> 630
Moves: Taunt

I imagine Mamoswine mega evolving too become much shaggier, sort of like Piloswine, hence the Fur Coat. Also mammoths are known to be incredibly resilient, so Fur Coat makes sense in that way as well. Continuing on with the theme of resilience, Mamoswine gets Taunt, which not only challenges Pokemon to take on it's superior bulk but also is able to stop pokemon from setting hazards, healing, etc. Although this form of Mamoswine is incredibly resilient, it can still be taken down due to a lack of recovery. Furthermore, it's special defense is still pretty low, so it can easily die to special attacks, especially super effective ones.

Ability: Sturdy/Sand Veil --> Sand Rush
Ground --> Ground / Rock

HP: 90 --> 90
Atk: 120 --> 145 (+25)
Def: 120 --> 130 (+10)
SpA: 60 --> 60
SpD: 60 --> 80 (+20)
Spe: 50 --> 95 (+45)
BST 500 --> 600
Moves: U-Turn and Bulk Up

I feel as though the wheel part of Donphan's design is somewhat ignored, so I decided to focus on that instead. What resulted was a powerful sand abuser. Mega Donphan has exactly the offensive presence you'd imagine from a spinning wheel of death. With it's greatly increased speed and ability, and 145 Base Attack Donphan can inflict serious damage to any team unprepared to deal with it. Furthermore, it's secondary rock typing (if you can imagine the dark gray part of Donphan getting hard and rockier) gives it a STAB EdgeQuake combo as well as a boost to Sp. Def in Sand that it's Mega lacked. With Donphan's new moves it can also boost it's already massive attack and defense, and U-Turn gives it a way out when weather is about to run out. However, Mega Donphan is highly reliant on weather. Although Mega Donphan's speed is insane in sand, it's not that great with out it. Also without sand, Mega Donphan's special defense is pretty bad and can easily be taken advantage of, especially by water and grass types due to it's new rock typing, which also leaves it vulnerable to Mach Punch, Bullet Punch, and particularly Aqua Jet.

Ability: Oblivious/Snow Cloak/Thick Fat --> Infiltrator
Typing: Ice/Ground
HP 110 ---> 110
Atk 130 ---> 150 (+20)
Def 80 ---> 120 (+40)
SpA 70 ---> 80 (+10)
SpD 60 ---> 60
Spe 80 ---> 110 (+30)
BST 530 ---> 630
New Moves: None :)
Description: Infliltrator has so much flavour because of 'dem tusks. Mega Mamoswine's stats are already high, I feel that giving it an offensive boosting ability might be an overkill. As for its competitive roles, Mega Mamoswine gets a perfect combitation of power, speed, and typing that an offensive Pokemon would crave for. Base 110 Speed means that it has the option to forgo Ice Shard and give it more coverage and utility. Infiltrator is actually useful especially in OU, as it allows Mamoswine to punish Substitute users such as Gengar, Alakazam, Gliscor, and SubDD Mega Altaria and Mega Gyarados (with Freeze Dry).


Ability: Sturdy/Sand Veil --> Iron Barbs
Typing: Ground --> Ground/Steel

HP: 90 --> 90
Atk: 120 --> 140 (+20)
Def: 120 --> 170 (+50)
SpA: 60 --> 70 (+10)
SpD: 60 --> 100 (+40)
Spe: 50 --> 30 (-20)
BST 500 --> 600
New Move: Horn Leech
Description: Donphan's tusks now get metal spikes on it (Punk Rock style), hurting anyone that makes contact with it. Donphan now gets defensive boosts to carve a niche on itself as a defensive mega with a punishing Attack stat. It gets a new move in Horn Leech for coverage and (only source of) healing. Iron Barbs is an excellent ability on a Pokemon with a very high Defense as it easily wears down physical Attackers. Lowered Speed means a more powerful Gyro Ball which is definitely awesome. Pretty similar to Mega Steelix but with a higher Attack stat, Rapid Spin utility, and a much more useful ability.
First Submissions

Mega Donphan
: Coarse Skin (Dry Skin Alternative)- In sand, heals 1/8 of health every turn, When hit by a rock type move, heals 25% of maximum health . In hail, will lose 1/6 of health (1/8 if not an ice type), and Ice type moves do 25% more damage.

New Stats: 90/140(+20)/155(+35)/60/105(+45)/50
New Moves: Waterfall, Slack Off
Design: Mega Donphan's skin is light blue has many cracks, which pour mixes of sand and water. Donphan's tusks are now slightly more blue. Donphan's trunk and ears are now completely light blue
Competitive Usage: Donphan mega will be an amazing rock absorber for teams that want to run Talonflame. His boosted defenses will make him a force to be reckoned with. His ability does make him an easy target for ice types such as Kyurem Black and Weavile but it's high defensive stats will be able to handle them.

Mega Mamoswine
: 750.5 Lbs/ 340.42 Kg
Ability: Tough Claws

New Stats: 110/160(+30)/80/70/80(+20)/130(+50)
New Move: Heavy Slam
Design: Mamoswine's fur is now a metallic grey. It's tusks are now made of metal. It now has sharp spikes on its toes
Competitive Usage: Mamoswine will now be an amazing sweeper. Due to being very heavy and having tough claws, heavy slam will do a lot of damage. It's increased speed will allow it outspeed a lot of the OU meta.
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Ability: Sturdy/Sand Veil --> Moxie
Typing: Ground --> Ground/Steel
HP 90 ---> 90
Atk 120 ---> 160 (+40)
Def 120 ---> 140 (+20)
SpA 60 ---> 60
SpD 60 ---> 75 (+15)
Spe 50 ---> 75 (+25)
BST 500 ---> 600
New Moves: Iron Head
Competitive Description: Donphan becomes a deadly physical sweeper after mega evolution. Its massive 160 attack can 2HKO almost anything that does not resist its STAB, and even Mega Slowbro is only 3HKOed against its deadly Earthquake. Donphan's extra type and Iron Head gives it a pretty good STAB combo that is not resisted by very many. Moxie gives Donphan an attack boost every time it kills something, meaning that it can become even more powerful after killing one or two foes. As if that wasn't enough, Donphan has great physical bulk and 8 resistances, meaning it can wall physcial attackers and crush them with a powerful Earthquake or Iron Head. Donphan is not unstoppable, however. It is almost completely walled by Skarmory, Skarmory being immune to Ground, resistant to Steel, and having the defense to stop non-STAB Mega Donphan from killing it quickly. Although two of Mega Donphan's weaknesses, Fighting and Ground, are mainly physical types, Fire and Water typed moves are often special, meaning that Mega Charizard Y, Rotom-W, and Volcanion can outspeed and defeat Donphan-Mega. Despite these drawbacks, Mega Donophan is still a force to be reckoned with.

Ability: Oblivious/Snow Cloak/Thick Fat --> Fur Coat
Typing: Ice/Ground
HP 110 ---> 110
Atk 130 ---> 160 (+30)
Def 80 ---> 90 (+10)
SpA 70 ---> 100 (+30)
SpD 60 ---> 110 (+50)
Spe 80 ---> 60 (-20)
BST 530 ---> 630
New Moves: rip none :(
Design: It's coat is made of fur. What more do you need?
Description: I wanted some really wally megas besides Mega-Venusaur and Slowbro, so I thought of this. I tried to avoid adding any more stats than 10 to defense, because I feared that that might make it way too bulky. Instead, I added some EVs to special defense to make it more bulky in that regard and to special attack for balance. I also added to the obvious attack. I also cut the speed, because I wanted to make it less of the fast-ish attacker it is in UU right now and more of a bulky attacker or wall. At some point in time, I was considering giving it Slack Off. However, I felt that that might make it too OP of a threat, with the combination of reliable recovery and strong stats. I think possible viable sets will be a RestTalk Curse set with one attack in Icicle Crash/Earthquake. I think that this particular Mega Mamoswine will have problems with the same Pokemon as Mega Aggron does. Phazers can get rid of its boosts, while Pokemon that resist its monostab(Bulky waters for Icicle Crash, any flying type ever for Earthquake) can come in and set-up in his face. Overall, I think that having a mega set such as this will allow Mamoswine to become a big threat in OU.

Ability: Sand Veil/Sturdy --> Water-Well(agh what a bad name...) Basically water sap sipper.
Typing: Ground
HP 90 ---> 90
Atk 120 ---> 150 (+30)
Def 120 ---> 150 (+30)
SpA 60 ---> 60
SpD 60 ---> 110 (+50)
Spe 50 ---> 40 (-10)
BST 500 ---> 600
New Moves: Slack Off, Curse
Design: So you know how you always see those elephants at water wells or watering holes? I think it would be cool if Donphan got that ability, where it would drink the water and boost its attack with it.
Description: I think that Donphan has always had trouble standing out because of his weakness to water types and his lack of uniqueness from other spinners in the tier. That's why I think that Donphan should be more than a spinner; I envision him as a bulky set-up attacker. With new movepool additions like Slack Off and Curse, Donphan now has a way to recover his health after taking damage, then start to set-up with Curse. I think a moveset of Earthquake, Seed Bomb, Curse, and Slack Off allows Donphan to switch into water types, and then threaten with a +1 Seed Bomb. This particular version of Mega Donphan is walled by Flying types. It is also very vulnerable to status.
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Ability: Oblivious/Snow Cloak/Thick Fat --> Mold Breaker
Typing: Ice/Ground
HP 110 ---> 110
Atk 130 ---> 160 (+30)
Def 80 ---> 100 (+20)
SpA 70 --->70
SpD 60 ---> 70 (+10)
Spe 80 ---> 120 (+40)
BST 530 ---> 630
New Move: Wild Charge
Design: I can see his body getting much bigger, His tusks growing some thorn-like parts, His fur getting slight darkened, With a few black parts covering him, His dark thing around his eyes getting much larger and what looks like a yellow scar appears on his left eye

I am sure that Mamoswine totally deserves Mold Breaker.. I mean this tusks can break literally everything, Including the bones of its enemies, Its newly gained speed and Wild Charge indicates that it now charges at the enemy with its tusk, Even more with the mold breaker thing, His fur gets slightly stronger and covers most of its body now and gets more black hence the small increase in Defense, All in All Mamosine now turns into a nice breaker which goes too wild at everything and charges at it with husks

Donphan comin' soon
Mega Donphan

Ability: Sturdy/Sand Veil -> Sap Sipper
Typing: Ground -> Ground/Water

HP: 90 -> 90
Atk: 120 -> 150 (+30)
Def: 120 -> 150 (+30)
SpA: 60 -> 50 (-10)
SpD: 60 -> 110 (+50)
Spe: 50 -> 50 (+0)
BST 500 -> 600
New Move: Scald Waterfall, Slack Off
Description: Yeah this will get people talking, but Donphan needed something to be different, right? Based on the fact Phanphy had Water Gun back in Crystal and how elephants spray water, I just went straight ahead with a Water sub-type for the mega. Waterfall is physical Water STAB while Slack Off is recovery. Sap Sipper makes sense because elephants are herbivores, and protects it from its one weakness to Grass and things like Spore. Sure it has no weaknesses but it is still quite slow and is susceptible to Burns and Toxic. It has nice utility and more defensive Megas are always welcome in my eyes.

Mega Mamoswine
Ability: Oblivious/Snow Cloak/Thick Fat -> Guts
Typing: Ice/Ground
HP 110 -> 110
Atk 130 -> 160 (+30)
Def 80 -> 95 (+15)
SpA 70 ->70
SpD 60 -> 80 (+20)
Spe 80 -> 115 (+35)
BST 530 -> 630
New Move: Slack Off
Description: Mamoswine is one of those physical attackers that have high attack, but are very susceptible to Burns. Mega Mamoswine, turns the tables around, doubling its already sky-high attack when Burned, Poisoned or Paralysed from a rare Glare. Ground typing makes it immune to Thunder Wave so it has mostly no issues with the speed drop from Paralysis, making it an ideal physical force. Slack Off eases off the residual damage from Burns, although Toxic will still take a toll after time.

EDIT: Ah thanks for the correction with stat increases!
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Can I submit two?
Okay again, I hate to be *that guy*, but can we please put Fur Coat at a higher tier? Or at least limit the base defense of Pokemon who receive it? I keep seeing it being given to Pokemon that already have decent bulk and/or have too many other good stats.
I feel like Fur Coat is balanced, as long as you don't push the base defense of the Pokemon way too high. Mamoswine has weaknesses to Fire, Fighting, and Water, which are all fairly common types to run into in both OU and UU. I think that combination sort of balances Fur Coat Mamoswine,


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I feel like Fur Coat is balanced, as long as you don't push the base defense of the Pokemon way too high. Mamoswine has weaknesses to Fire, Fighting, and Water, which are all fairly common types to run into in both OU and UU. I think that combination sort of balances Fur Coat Mamoswine,
Calcs with 80-Def Mamoswine
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Fur Coat Mamoswine: 200-236 (47.1 - 55.6%) -- 75.4% chance to 2HKO
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Fur Coat Mamoswine: 212-252 (50 - 59.4%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Fur Coat Mamoswine: 174-206 (41 - 48.5%) -- guaranteed 3HKO
With Def boosted (to 100 or anything), Mamoswine Fur Coat may be so bulky as Mega Steelix, with 170 Atk this is dangerous imo and I agree with WTCO, but I don't really know...

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