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I think it should definitely be 5. A lot of Pokemon just become broken with Arena Trap (especially with the +100 BST), so imo it should be restricted as much as possible.
Magnet Pull is a bit more iffy, as it can only trap one or two specific types. I’ll just say that you can make a clone as log as it only traps one or two types at maximum, something like Mega Fearow’s Lock-On.
Abillity: Reckless
HP • 73
Atk • 95 >> 135 (+40)
Def • 62 >> 82 (+20)
SpA • 85 >> 85 (+0)
SpD • 65 >> 75 (+10)
Spe • 85 >> 115 (+30)
BST • 465 >> 565 (+100)
New Moves: Wood Hammer, Bulk Up Competitive Analysis: Stantler-Mega turns from an intimidating deer to an all-out reckless monster. With the ability Reckless, Mega Stantler can use Jump Kick and Double-Edge for great damage at the cost of HP. Reckless, in conjunction with Double-Edge, will 2HKO Clefable. Wood Hammer targets Tapu Fini, Pyukumuku, Hippowdon, and other bulky Pokemon. With its offensive presence, Intimidate pre-Mega, and average bulk, Stantler offers solid competition to Lopunny-Mega. (I initially added Flare Blitz > Wood Hammer, but that literally is unbeatable aside from "just outspeed it lol.")
Ability: Levitate
HP • 75
Atk • 50 >> 50 (+0)
Def • 80 >> 115 (+35)
SpA • 95 >> 125 (+30)
SpD • 90 >> 115 (+25)
Spe • 65 >> 75 (+10)
BST • 455 > 555 (+100)
New Moves: Flash Cannon, Thunderbolt
Competitive Analysis: Chimecho-Mega carves a niche as a check to Landorus-Therian, Tapu Lele, Tapu Bulu, and more OU threats. Chimecho can run Defog utility movesets, or bulky Calm Mind sets. Flash Cannon and the Steel-type lets Chimecho wall Fairy- and Psychic-types like the aforementioned Tapu Lele. Coupled with beautiful 75/115/115 bulk in tandem with Recover, Chimecho safely switches into its resists and even neutral hits. Levitate allows it to still switch into Ground-type attacks bar Mold Breaker Excadrill's Earthquake and Zygarde's Thousand Arrows. Chimecho-Mega can afford to run niche coverage options such as Icy Wind, Shadow Ball or Thunderbolt for specific targets like Zygarde, Jirachi, or Celesteela respectively.
Chimecho • Chimechite • Levitate
252 HP / 108 SpD / 148 Spe • Calm Flash Cannon • Defog • Recover • Knock Off /Thunder Wave
Ability: Dancer
HP • 65
Atk • 50 >> 35 (-15)
Def • 35 >> 25 (-10)
SpA • 115 >> 175 (+60)
SpD • 95 >> 110 (+15)
Spe • 95 >> 145 (+50)
BST • 455 >> 555 (+100)
New Moves: Flamethrower, Fiery Dance
Competitive Analysis: Jynx becomes even more of a glass cannon on the physical side, with a pitiful 25 Def. It sports a fantastic 175 base SpA coupled with a nearly unrivaled 145 Spe. Jynx-Mega's Dancer ability allows it to punish Pokemon like Volcarona for using Quiver Dance. Access to Nasty Plot, Lovely Kiss, and powerful STAB and coverage options lets Mega Jynx become a premier offensive threat. However, it is prone to priority, such as Bullet Punch, Extreme Speed, or Greninja's Water Shuriken. Scarfers, especially those that run U-turn like Landorus and Protean Greninja, are big threats. Lastly, Jynx-Mega is 4x weak to Stealth Rock. This means it takes 49% upon entry, which makes it even frailer than before. It is in your best interest to keep hazards off of Jynx's side.
Standard increase to make Chimecho able to work as a bulky-ish sweeper or a cleric.
Flying allows Chimecho to counter some fighting types easier, though it's arguably an actual worse defensive typing.
Magic Guard replaces the now useless Levitate. It's absolutely crucial to Chimecho as it prevents it from taking damage from rocks and prevents it from being worn down by status.
Hurricane and Air Slash are flying STAB.
Not amazingly strong if it doesn't use Calm Mind to boost, meaning it struggles against bulky Pokemon. On the other side, Chimecho's decent defenses are let down somewhat by its mediocre HP stat and below average defensive typing, granting it five relatively common weaknesses.
Possible Sets:
Cleric
Chimecho @ Chimechite
Levitate
252 HP/252 Def/4 SpD
Bold
Heal Bell
Recover/Wish
Psychic
Air Slash/Healing Wish/Knock Off
Defensive Calm Mind
Chimecho @ Chimechite
Levitate
252 HP/252 Def/4 SpD
Bold
Calm Mind
Recover
Psychic/Psyshock
Air Slash/Hurricane/Dazzling Gleam
Offensive Calm Mind
Chimecho @ Chimechite
Levitate
252 SpA/4 SpD/252 Spe
Modest/Timid
Calm Mind
Psychic/Psyshock
Dazzling Gleam
Hurricane/Air Slash
HP: 65 ----> 65
Attack: 50 ----> 60 (+10)
Defense: 35 ----> 35
Special Attack: 115 ----> 155 (+40)
Special Defense: 95 ----> 125 (+30)
Speed: 95 ----> 115 (+20)
Base Stat Total: 455 ----> 555
Movepool Additions:
Description: Fire off No Guard Blizzards and Focus Blasts off base 155 Special Attack. No Guard Lovely Kiss may seem broken but Mega Jynx still has many flaws. It loses Dry Skin (on top of bad defensive typing) and has still the same poor physical bulk.
HP: 75 ----> 75
Attack: 50 ----> 130 (+80)
Defense: 80 ----> 100 (-20)
Special Attack: 95 ----> 75 (-20)
Special Defense: 90 ----> 110 (+20)
Speed: 65 ----> 65
Base Stat Total: 455 ----> 555
Movepool Additions: Agility
Description: Mega Chimech has powerful Double-Edges and can get its HP back with Recover. It has good bulk and defensive typing to set-up an Agility. It can also run a support set with Defog and Heal Bell.
New Moves: Wood Hammer, Swords Dance Description: Powerful Wood Hammers and Horn Leech under Grassy Surge do big damage, and Swords Dance further increases Attack. It can be easily revenge killed due to its bad defensive typing, though.
stantlerite: {
id: "stantlerite",
name: "Stantlerite",
spritenum: 612,
megaStone: "Stantler-Mega",
megaEvolves: "Stantler",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Stantler, this item allows it to Mega Evolve in battle.",
},
New Moves: Fire Blast, Agility Description: Jynx's fiery love makes it all the more dangerous. Technician Frost Breaths, Water Pulses, and Hidden Powers hurt, and double dance sets can sweep unprepared teams. It is 4x weak to Stealth Rock, however, and has worse defensive typing and stats than Volcarona.
jynxite: {
id: "jynxite",
name: "Jynxite",
spritenum: 612,
megaStone: "Jynx-Mega",
megaEvolves: "Jynx",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Jynx, this item allows it to Mega Evolve in battle.",
},
New Moves: Boomburst, Parting Shot Description: A nice Mega Swellow counter, bulky set-up sweeper, utility, and Trick Room setter, all rolled into one.
chimechoite: {
id: "chimechoite",
name: "Chimechoite",
spritenum: 612,
megaStone: "Chimecho-Mega",
megaEvolves: "Chimecho",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Chimecho, this item allows it to Mega Evolve in battle.",
},
Also, I would like to propose the next slate to be Victreebell, Floatzel and Darmanitan. They all have been somewhat popular, but have elements that hold them back. Also, they form a FWG trio, so that’s nice.
Great 135/130 mixed attacking stats plus Adaptability makes Victreebel an instant threat.
Can run a physically offensive Swords Dance set or a sun boosted special attacking Growth set
Gunk Shot is physical Poison STAB that Victreebel otherwise lacks.
Speed tier is good but crowded with several other offensive Pokemon. Compounded by Victreebel's bad bulk.
Calcs:
+2 4 SpA Victreebel Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Celesteela in Sun: 386-456 (96.9 - 114.5%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Adaptability Victreebel Power Whip vs. 252 HP / 216+ Def Landorus-Therian: 320-378 (83.7 - 98.9%) -- 75% chance to OHKO after Stealth Rock
+2 4 SpA Victreebel Weather Ball (100 BP Fire) vs. 200 HP / 252+ SpD Assault Vest Magearna in Sun: 238-282 (67.8 - 80.3%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Adaptability Victreebel Power Whip vs. 4 HP / 0 Def Zygarde: 456-538 (127.3 - 150.2%) -- guaranteed OHKO
Possible Sets:
Physical Attacker
Victreebel @ Victreebelite
Chlorophyll
252 Atk/4 Def/252 Spe
Jolly
Gunk Shot
Power Whip
Knock Off
Swords Dance/Sleep Powder
Special Attacker
Victreebel @ Victreebelite
Chlorophyll
252 SpA/4 SpD/252 Spe
Timid
Giga Drain
Sludge Bomb
Hidden Power Fire
Sleep Powder
Mixed Growth
Victreebel @ Victreebelite
Chlorophyll
252 Atk/4 SpA/252 Spe
Hasty
Growth
Power Whip/Solar Beam
Gunk Shot
Hidden Power Fire/Weather Ball
Electric typing 'cause of its color and the fact that it has aspects of a motor boat. For a frail attacker it's super useful if only due to the immunity to paralysis.
Water Veil, while useless if Floatzel runs a special set, is extremely useful for physical sets, preventing Floatzel from being crippled by burns.
Wild Charge, Thunderbolt are electric STAB moves.
Very frail. Also, since neither of Floatzel's attacking stats are overly amazing, it struggles against bulky Pokemon. More notably, it prefers its special set since its special movepool is much better. However its special moveset is completely walled by Chansey.
Fire/ground is a pretty good offensive typing. Darmanitan is able to hit a majority of OU neutrally with just its STAB moves and has the coverage to hit the things it doesn't.
Sheer Force is not as amazing since Darmanitan can't hold a Life Orb, but it still gives a 30% to Flare Blitz and some of Darmanitan's coverage moves.
Though it has a high HP stat, Darmanitan has poor bulk. Combine that with Flare Blitz recoil and it's not going to stay alive all that long.
Mega Floatzel
Ability: Buoyant (When switching in, this Pokémon gets a boost to a Defense stat depending on then foe’s higher Attack stat. This Pokémon also heals 1/8 of its HP at the end of each turn. ) [Download + Poison Heal combo] HP: 85 Atk: 105 ---> 95 (-10) Def: 55 ---> 115 (+60) SpA: 85 ---> 55 (-30) SpD: 50 ---> 120 (+70) Spe: 115 ---> 125 (+10) Weight: 40 kg (+3.5)
New Moves: Shore Up, U-Turn Description: I’ve noticed MFA needed some tankier megas. Introducing Mega Floatzel. Not only does it heal itself Gliscor-style with a pseudo-Poison Heal, but it also gets a boost to its Defenses when coming in! Floatzel also fits this new role as it is at least partially based on lifeguards. As such, the mega stone emphasizes Floatzel’s care for others and reduces the attack stats in favor of bulk and speed. It also gets Shore Up for recovery and due to sandy beaches (I mean the only thing to naturally get it is a sandcastle so I don’t see an issue). It gets U-Turn to help pivot and reference to the way lifeguards turn right back around once they find someone in danger to help save them. The ability gives Floatzel more longevity and makes use of the life raft aspect of the Buizel line’s design. Overall, Mega Floatzel is a wonderfully defensively powerful mega that calls back to Floatzel’s origins.
floatzelite: {
id: "floatzelite",
name: "Floatzelite",
spritenum: 612,
megaStone: "Floatzel-Mega",
megaEvolves: "Floatzel",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Floatzel, this item allows it to Mega Evolve in battle.",
},
buoyant: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"When switching in, this Pokémon gets a boost to a Defense stat depending on then foe’s higher Attack stat. This Pokémon also heals 1/8 of its HP at the end of each turn. ",
id: buoyant,
name: "Buoyant",
// Code
},
learnsets.js
JavaScript:
shore up: ["6L1"],
u-turn: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
Mega Darmanitan
Ability: Inner Peace (The user’s Normal-type moves become Fairy-type and have 1.2x power. This Pokémon also is immune to Recoil damage.) [Pixilate + Rock Head combo] HP: 105 Atk: 140 ---> 120 (-20) Def: 55 ---> 85 (+30) SpA: 30 ---> 60 (+30) SpD: 55 ---> 85 (+30) Spe: 95 ---> 125 (+30) Weight: 100 kg
New Moves: Double-Edge Description: Darmanitan is a Pokémon that has two forms, and those forms seem like polar opposites. One an aggressive physical attacker that uses Sheer Force, and one that is passive and is in Zen, just sitting there. The idea behind this Mega is to explore the idea of the mega stone finding a middle ground between these two forms, much to the benefit of Darmanitan. That is where Mega Darmanitan comes in. While those stats seem a little counterintuitive, there is a good reason behind it, and that is the ability. With it and Double-Edge, Darmanitan has Fire/Fairy/Ground coverage with no drawbacks. As such, nerfing the Attack made sense in order to balance it (but if you think I could restore some Attack back let me know). From a flavor perspective, the middle ground of the two forms cost some Attack in favor of Special Attack and bulk. However, Darmanitan has a rather useful 125 speed, letting Darmanitan hit very hard very easily. Overall, Mega Darmanitan is the best of both forms wrapped into one extremely interesting and fun package.
darmanitanite: {
id: "darmanitanite",
name: "Darmanitanite",
spritenum: 612,
megaStone: "Darmanitan-Mega",
megaEvolves: "Darmanitan",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Darmanitan, this item allows it to Mega Evolve in battle.",
},
inner peace: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"The user’s Normal-type moves become Fairy-type and have 1.2x power. This Pokémon also is immune to Recoil damage.",
id: inner peace,
name: "Inner Peace",
// Code
},
learnsets.js
JavaScript:
double-edge: ["6L1"],
moonlight: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
Mega Victreebel
Ability: Venus Trap (This Pokémon takes half the damage from Bug-type and Poison-type moves. Additionally, Bug-types and Poison-types cannot switch out against this Pokémon.) [Magnet Pull clone + Thick Fat clone combo] HP: 80 Atk: 105 ---> 65 (-40) Def: 65 ---> 95 (+30) SpA: 100 ---> 140 (+40) SpD: 70 ---> 90 (+20) Spe: 70 ---> 120 (+50) Weight: 19.5 kg
New Moves: Psychic, Flamethrower Description: This Mega is meant to emphasize the Venus Fly Trap roots (pun intended) of Victreebel while improving it overall. Attack is reduced to make room for better stats everywhere else. The new moves are simply coverage to handle the types that its ability traps. Not much else to this mega.
victreebelite: {
id: "victreebelite",
name: "Victreebelite",
spritenum: 612,
megaStone: "Victreebel-Mega",
megaEvolves: "Victreebel",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Victreebel, this item allows it to Mega Evolve in battle.",
},
venus trap: { // Remove spacing in the ability name (Onto the left) if applicable
shortDesc:"This Pokémon takes half the damage from Bug-type and Poison-type moves. Additionally, Bug-types and Poison-types cannot switch out against this Pokémon.",
id: venus trap,
name: "Venus Trap",
// Code
},
learnsets.js
JavaScript:
psychic: ["6L1"],
flamethrower: ["6L1"],
// Remove this line: ["6L1"],
// Remove this line: ["6L1"],
Darmanitan-Mega Type: Fire • Fighting
Abillity: Intimidate
HP • 105
Atk • 140 >> 180 (+40)
Def • 55 >> 95 (+40)
SpA • 30 >> 30 (+0)
SpD • 55 >> 85 (+30)
Spe • 95 >> 85 (-10)
BST • 480 >> 580 (+100)
New Moves: Knock Off
Competitive Analysis: Darmanitan-Mega punches holes into opposing teams with a powerful Fire/Fighting STAB combo. Intimidate allows Darm to soften up attacks from Pokemon like Kartana and Tapu Bulu, allowing for more opportunities to come in safely. Darmanitan-Mega can punish Toxapex for switching in via Earthquake. Mega Darmanitan's primary issue is that its speed tier is below satisfactory, which allows Pokemon like Landorus-Therian, Greninja or Tornadus-Therian to revenge kill. Darm's high 180 attack and solid bulk allows it to be a premier threat, though.
Floatzel-Mega Type: Water • Electric
Abillity: Tough Claws
HP • 85
Atk • 105 >> 135 (+30)
Def • 55 >> 55 (+0)
SpA • 85 >> 145 (+60)
SpD • 50 >> 50 (+0)
Spe • 115 >> 125 (+10)
BST • 495 >> 595 (+100)
New Moves: Wild Charge, Thunderbolt
Competitive Analysis: Mega Floatzel packs extremely strong Wild Charges and Liquidations thanks to Tough Claws. Floatzel could choose to run special moves to lure Rocky Helmet Tangrowth and Kartana. Mega Floatzel has poor bulk, but a solid 125 speed tier to compliment its high offenses. Floatzel will often find itself walled by Gastrodon and other Water/Ground types like Quagsire.
Victreebel-Mega Type: Grass • Poison
Abillity: Chlorophyll
HP • 80
Atk • 105 >> 125 (+20)
Def • 65 >> 80 (+15)
SpA • 100 >> 150 (+50)
SpD • 70 >> 75 (+5)
Spe • 70 >> 80 (+10)
BST • 490 >> 590 (+100)
New Moves: Spikes, Earthquake
Competitive Analysis: Victreebel-Mega becomes a premier sun abuser. Mega Victreebel outspeeds many Pokemon in the tier under sun, and can sacrifice speed for power because of this. With solid 125 Attack and 150 Special Attack stats, Victreebel could potentially act as a mixed attacker. Earthquake allows Victreebel-Mega to punish Heatran. Under Sun, Victreebel has access to an extremely powerful Weather Ball, which OHKOs Ferrothorn, Scizor-Mega, 2HKO Assault Vest Magearna, and more. Spikes can punish switch-ins in case Victreebel opts out of a coverage option.
New Moves: Knock Off, Bulk Up, , , Description: Tough Claws Knock Off hurts, especially when backed up with Flare Blitz and Superpower. It has a bit of 4MSS, though, wanting to use Flare Blitz, Superpower, EQ, KOff, and U-Turn, and it also can't hit Tapu Fini at all.
darmanitanite: {
id: "darmanitanite",
name: "Darmanitanite",
spritenum: 612,
megaStone: "Darmanitan-Mega",
megaEvolves: "Darmanitan",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Darmanitan, this item allows it to Mega Evolve in battle.",
},
New Moves: Close Combat, Swords Dance, , , Description: The sweepier variant of Swampert-Mega, takes full advantage of Rain with its powerful Liquidations and Close Combats. It has a tough time with Water-types, though.
floatzelite: {
id: "floatzelite",
name: "Floatzelite",
spritenum: 612,
megaStone: "Floatzel-Mega",
megaEvolves: "Floatzel",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Floatzel, this item allows it to Mega Evolve in battle.",
},
New Moves: Sludge Wave, Nasty Plot, , , Description: A versatile setup sweeper that can hit Steel-types effectively, though it has low bulk and is walled by Poison types.
victreebelite: {
id: "victreebelite",
name: "Victreebelite",
spritenum: 612,
megaStone: "Victreebel-Mega",
megaEvolves: "Victreebel",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Victreebel, this item allows it to Mega Evolve in battle.",
},
Victreebel-Mega
Ability: Chlorophyll (Gluttony) ----> Super Luck
Typing: Grass/Dark
Stats:
HP: 80 ----> 80
Attack: 105 ----> 155 (+50)
Defense: 65 ----> 85 (+20)
Special Attack: 100 ----> 100
Special Defense: 70 ----> 70
Speed: 70 ----> 100 (+30)
Base Stat Total: 490 ----> 590
Movepool Additions: Focus Energy, Fire Lash
Description: Victreebel uses its slender stem to whip out a Fire Lash. Dark typing gives it STAB on Sucker Punch and Knock Off, two of the best physical moves in its arsenal. Super Luck increases your luck, which goes handy with Leaf Blade, allowing it to plow through bulky set-up sweepers. Poison Jab hits Fairy-types for good damage while Fire Lash hits Steel-types.
Mega Floatzel
Ability: Buoyant (When switching in, this Pokémon gets a boost to a Defense stat depending on then foe’s higher Attack stat. This Pokémon also heals 1/8 of its HP at the end of each turn. ) [Download + Poison Heal combo] HP: 85 Atk: 105 ---> 95 (-10) Def: 55 ---> 115 (+60) SpA: 85 ---> 55 (-30) SpD: 50 ---> 120 (+70) Spe: 115 ---> 125 (+10) Weight: 40 kg (+3.5)
This looks very suspicious in an OU metagame. To start off, it's bulkier than Magearna, with a typing that's not easily exploitable. It also has very fast speed, able to invest to outspeed things like Landorus-Therian and still have the bulk for stuff like this:
+2 252 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. +1 252 HP / 160+ Def Floatzel: 289-342 (77.2 - 91.4%) -- guaranteed 2HKO after Poison Heal
(Floatzel heals 62.5%)
+2 252 Atk Landorus-Therian Earthquake vs. +1 252 HP / 160+ Def Floatzel: 166-196 (44.3 - 52.4%) -- guaranteed 3HKO after Poison Heal
0 SpA Floatzel Scald vs. 0 HP / 0 SpD Landorus-Therian: 132-156 (41.3 - 48.9%) -- guaranteed 3HKO
Sure, its lowered stats means that it's more passive, but it can beat wallbreakers very easily by fishing for burns since it can heal 62.5% in one turn. This is ignoring the fact that it has teammates that can perform slow pivots for it to gain free health.
252 Atk Teravolt Kyurem-Black Fusion Bolt vs. +1 252 HP / 160+ Def Floatzel: 126-150 (33.6 - 40.1%) -- 99.9% chance to 4HKO after Poison Heal
+2 252 SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Floatzel: 181-214 (48.3 - 57.2%) -- 4.3% chance to 2HKO after Poison Heal
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. +1 252 HP / 252+ Def Floatzel: 271-319 (72.4 - 85.2%) -- guaranteed 2HKO after Poison Heal
Finally, what does being a lifeguard or having a life raft have to do with boosting Defense or healing HP constantly? It doesn't make much flavor sense either.