Pet Mod Megas for All: V5! (Moved to V6, check post #129)

Should we distribute Gen 8 moves + TRs to NatDex mons?


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Mega Copperajah
New Ability:
Heavy Metal / Sheer Force ----> Regenerator
New Typing:

New Weight: 999.9kg
New Stats:
HP:
122 ----> 122
Attack: 130 ----> 160 (+30)
Defense: 69 ----> 119 (+50)
Special Attack: 80 ----> 80
Special Defense: 69 ----> 109 (+40)
Speed: 30 ----> 10 (-20)
Base Stat Total: 500 ----> 600 (+100)
New Moves: Spikes, Knock Off
Description: Kill something with Heavy Slam or Heat Crash, set up Rocks or Spikes, then leave and regain some health. And yes it gets Play Rough for some reason.
 

Mega Grapploct
New Ability: Limber / Technician ----> Regenerator
New Typing: Water / Fighting

New Stats:

HP: 80 ----> 80
Attack: 118 ----> 138 (+20)
Defense: 90 ----> 120 (+30)
Special Attack: 70 ----> 70
Special Defense: 80 ----> 105 (+25)
Speed: 42 ----> 67 (+25)
Base Stat Total: 480 ----> 580
New Moves: Knock Off, Gunk Shot
Design: Upon mega evolving, the tentacle that makes up its "belt" turns into a bronze color, and has grown to surround its waist. It has two appendages on the side of its head, both resembling the weird structures that are on Copperajah's trunk. Its fists have yellow markings at the ends resembling arrow ends as well, and its arms (the ones it uses for punching and grabbing stuff) are slightly longer as well
Height: 5'09"
Weight: 119.7 lbs.
Pokedex Entries:
Sword: The energy from mega evolution strengthened its muscles, but hijacked its brain in the process, making it extremely aggressive. One punch from it could land a sizeable dent in even the strongest steel.
Shield: Lurking in the water, it waits for a target to walk past it, unsuspecting. Then it grabs them with two of its tentacles and punches them repeatedly with strength even greater than Hitmonchan before dragging the corpse down into the sea with it.
Description: Mega Grapploct's stats, ability, and Octolock spell out its main niche: stallbreaking and even deleting offensive teams depending on the situation. Regenerator gives it some much-needed longevity, thus allowing it to run more power STAB moves like, say, Close Combat, and allowing it to run other coverage moves, like Knock Off for the numerous Ghost-types, Ice Punch for flyers, and Liquidation for its main Water-type STAB. Its bulk is definitely an improvement over its base form's, thus allowing it to function as a strong, bulky attacker that can also perform other roles as well, and so is its speed, which now allows it to outspeed most, if not all, defensive walls. Unfortunately, said speed tier is still relatively poor, and without a way to boost it, Mega Grapploct's still moving last most of the time, and this is especially notable against offensive teams. Moreover, Mega Grapploct's strength is average at best in a metagame filled with powerhouses like Ash-Greninja, so, when combined with its lack of strong coverage, it may need to rely on prior damage to KO most threats.


Mega Copperajah
New Ability: Sheer Force / Heavy Metal ----> Sheer Force
New Typing: Steel

New Stats:

HP: 122 ----> 122
Attack: 130 ----> 150 (+20)
Defense: 69 ----> 129 (+60)
Special Attack: 80 ----> 70 (-10)
Special Defense: 69 ----> 89 (+20)
Speed: 30 ----> 40 (+10)
Base Stat Total: 500 ----> 600
New Moves: Icicle Crash, Knock Off
Design: Likewise with its G-Max forme, a lot of the energy from mega evolution goes into its trunk, thus turning it into something similar to its G-Max form. However, the trunk retains its size and length. It has dark plating, like armor, on its back, and this extends downwards but doesn't cover its entire trunk. Its tusks are longer as well and are sharper on the ends. Its feet have metal plating similar to Mega Aggron's and two horns extend from the rocks on its head.
Height: 10'05"
Weight: 2150.7 lbs.
Pokedex Entries:
Sword: The energy from mega evolution hardened the steel on its body and strengthened its trunk. It could break a diamond into pieces with a single swing.
Shield: Mega Evolution strengthened the cells in its steel, making its steel almost indestructible. As a result, this Pokemon could carry over 750 tons without getting tired!
Description: Copperajah's main role in NatDex OU is basically similar to what Mega Aggron and Mega Steelix provide for UU: a slow but powerful defensive-offensive threat. Its coverage is absolutely fantastic - between Earthquake, Heat Crash, Icicle Crash, and even Power Whip and Knock Off, Copperajah's wide pool of viable coverage moves make it a formidable threat as not just a TR Abuser, but also, as an offensive SR setter. Despite its still horrendous speed, its high attack stat, combined with the aforementioned coverage moves, usually forces Defoggers to play a 50/50 - choose the wrong decision and it's pretty much "hasta la vista" for the opponent's team. Heck, its high HP and fantastic bulk allow it to tank a strong hit if it needs to as well, thus allowing Copperajah to fill numerous roles. Unfortunately, that low speed of its really holds it back from being top tier, forcing it to move last 90% of the time, which, combined with its lack of recovery, spells trouble for Copperajah, as it may not be able to respond back before being KOed. Moreover, it also suffers from 4MSS - no matter what it runs, it's getting walled by something - if it doesn't run Icicle Crash, then Lando-T walls it with ease; if it doesn't run Knock Off, then Galarian Corsola walls it real good.

frosmoth.gif

Mega Frosmoth
New Ability: Shield Dust / Ice Scales ----> Winter's Barrier (Magic Guard clone)
New Typing: Ice / Bug

New Stats:

HP: 75 ----> 75
Attack: 65 ----> 50 (-15)
Defense: 60 ----> 80 (+20)
Special Attack: 125 ----> 145 (+20)
Special Defense: 90 ----> 120 (+30)
Speed: 65 ----> 110 (+45)
Base Stat Total: 475 ----> 575
New Moves: Moonlight, Earth Power
Design: As Mega Frosmoth, its wings turn an icy blue, and 4 icicles float under its wings, which it controls with its mysterious power. Its antennae become longer and sharper at the ends as well, and its "mouth" has 2 "eyes".
Height: 4'09"
Weight: 88.2 lbs.
Pokedex Entries:
Sword: If you happen to wander upon a nest of Snom, expect to find this variant of Frosmoth. This pokemon is usually considered the queen/king of a pack of Snom, and it defends them aggresively.
Shield: This aggresive pokemon creates blizzards to freeze those that vandalize icy caves or those that hunt down Snom. It will defend a trusted trainer in the same way it does with Snom, however.
Description: Frosmoth suffered the most in its base form due to its poor speed, physical defense, and shallow movepool, not even getting stuff like Psychic and Shadow Ball, thus making it easy to wall, not to mention its shitty defensive typing that essentially mandated Heavy Duty Boots for its item. Now this is no longer the case! Its newfound access to Earth Power allows it to hit stuff like Aegislash and Mega Metagross, thus making it no longer walled by them, while Moonlight allows it to viably run bulky QD variants. Mega Frosmoth's new base 110 speed tier, makes it even faster after a single Quiver Dance, and no longer mandates having it to set up Quiver Dance twice. Winter's Barrier is basically just there to prevent hazard damage, which Frosmoth really appreciates. As powerful as this seems, Frosmoth still isn't perfect - it lacks strong coverage, so it will have to rely on prior damage to KO bulkier foes, especially if they resist its STABs. Moreover, Frosmoth's physical bulk is still far from great, which, combined with its poor defensive typing, leaves it forced out by strong physical attackers like Mega Metagross and Mega Scizor, with the latter being able to hit it super effectively a la Bullet Punch while not being forced out thanks to taking neutral damage from Frosmoth's Earth Power.
 

New Ability: Limber / Technician ----> Tough Claws
New Typing:
----->


HP: 80 ----> 80
Attack: 118 ----> 148(+30)
Defense: 90 ----> 90
Special Attack: 70 ----> 70
Special Defense: 80 ----> 100(+20)
Speed: 42 ----> 92(+50)
Base Stat Total: 480 ----> 580
New Moves: Aqua Jet, Meteor Mash
Description/Design: Tough Claws is a nice ability that boosts a good amount of moves that Grapploct has. Adding a much needed priority move in Aqua Jet and a very useful steel attack makes my version of mega grapploct an useful revenge killer.



New Ability: Sheer Force / Heavy Metal ----> Analytic
New Typing:


HP: 122 ----> 122
Attack: 130 ----> 160(+30)
Defense: 69 ----> 109(+40)
Special Attack: 80 ----> 80
Special Defense: 69 ----> 109(+40)
Speed: 30 ----> 20(-10)
Base Stat Total: 500 ----> 600
New Moves: gyro ball, recover
Description/Design: I added recover mainly as I felt Copperajah needed an alternative for healing instead of only having rest. Other then that, easy bulky analytic with added gyro ball makes this pokemon a true wrecking machine.
 
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New Ability: Limber / Technician ----> Water Bubble
New Typing:
----->


HP: 80 ----> 80
Attack: 118 ----> 148(+30)
Defense: 90 ----> 90
Special Attack: 70 ----> 70
Special Defense: 80 ----> 100(+20)
Speed: 42 ----> 92(+50)
Base Stat Total: 480 ----> 580
New Moves: Aqua Jet, Meteor Mash
Description/Design: Water Bubble is a nice ability that protects from that nasty burn status and boosts water moves. Adding a much needed priority move in Aqua Jet and a very useful steel attack makes my version of mega grapploct an useful revenge killer.
Your Copperajah sub is okay, but Water Bubble is a Level 5 ability, and the ability limit for Mega Grapploct this slate is a 4. You're either going to have to change this or risk getting that sub disqualified.
 

Mega Grapploct
Ability: Limber/Technician ---> Intimidate
Type: Fighting ---> Fighting
HP: 80 ----> 80
Attack: 118 ----> 138 (+20)
Defense: 90 ----> 130 (+40)
Special Attack: 70 ---> 80 (+10)
Special Defense: 80 ----> 120 (+40)
Speed: 42 ----> 32 (-10)
New Moves: Recover

Description: A very bulky Octolock abuser. With Intimidate followed by an Octolock, Mega Grapploct can either encourage a switch to avoid taking damage or successfully trap an opponent that's already starting with -1 Attack. Recover allows it to abuse its good bulk further and stall out a good number of Pokemon in unison with its signature move. Bulk Up sets are also a solid option considering high attack/bulk paired with recovery. Speed is lost, but it still out speeds the 20s/30s walls you would want to ad can nail faster Pokemon with Payback more consistently. While a nightmare for many Pokemon 1v1, Mega Grapploct has shortcomings. Its sluggish speed and physical bias leaves it very vulnerable to status moves and Scald, and its best option to effectively harm the Ghost types that avoid Octolock is the previously mentioned Payback.


Mega Frosmoth
Ability: Shield Dust/Ice Scales ---> Magic Bounce
Type: Ice/Bug ---> Ice/Bug
HP: 75 ----> 75
Attack: 65 ---->75 (+10)
Defense: 60 ----> 85 (+25)
Special Attack: 125 ----> 140 (+15)
Special Defense: 90 ----> 110 (+20)
Speed: 65 ----> 95 (+30)
New Moves: Cotton Guard, Freeze-Dry
Description: Still a dedicated Quiver Dancer, but much more effective (if risky). The lack of hazard immunity and recovery means Mega Frosmoth should be played carefully, as it can probably only try a sweep once. However, with Magic Bounce's ability to reflect harmful status moves, a much better speed stat, and Cotton Guard for some actual physical durability, the opportunities for setup are increased exponentially. Freeze-Dry also means Water types such as Toxapex and Mantine may have a tough time stalling a sweep. While it is extremely formidable with a Quiver Dance boost o 140 SpA, there are some issues- Steel types resist all its coverage, and its many weaknesses will still do solid damage regardless of Cotton Guard/Quiver Dance boosts if they get through. It might be wise to run Mega Frosmoth with Magnet Pull/hazard-setting Pokemon your side.

i dont have an idea for ceramic elephant but ill be sure to vote on one later
 
Happy Holidays all

Grapploct: MegaFlareon, Bigrob8917, SteelixPrismGX
Copperajah: Gojiratar, Scoopapa, Bigrob8917
Frosmoth: Scoopapa, MegaFlareon, Le-Hydra
 
Grapploct: Scoopapa, Emergence, Ema Skye
Copperajah: Scoopapa, MegaFlareon, SteelixPrismGX
Frosmoth: Emergence, MegaFlareon, Scoopapa
 
Grapploct: MegaFlareon, Emergence, Scoopapa
Copperajah: Gojiratar, SteelixPrismGX, Scoopapa
Frosmoth: Emergence, Scoopapa, MegaFlareon
 
Grapploct: Le-Hydra, Emergence, Ema Skye
Copperajah: MegaFlareon, Scoopapa, SteelixPrismGX
Frosmoth: Emergence, MegaFlareon, Scoopapa
 
Grapploct: MegaFlaeron, Emergence, SteelixPrismGX
Copperajah: SteelixPrismGX, Emergence, Scoopapa
Frosmoth: Le-Hydra, MegaFlareon, Scoopapa
 
Congratulations to MegaFlareon for winning Grapploct, Scoopapa (pretty sure) for winning Copperajah, and Emergence for winning Frosmoth. Next slate is as follows, in part because it's been too long since we've had a legendary slate:


(Normal is getting a redo due to Protean not changing its type)
4.5 ability limit for each and 2 new moves. Movepools are exclusive for each type. You may not give Normal any ability that changes its type and all forms must remain their base form type (so the Silvally forms must remain mono-Normal, Fighting and Psychic)
 
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Sorry to be the bearer of bad news but by my count Copperajah and Frosmoth are tied; Scoopapa-SteelixPrismGX at 9 votes each ( he posted "Mine" instead of SteelixPrismGX in his vote ) and Scoopapa-Emergence with 11 votes each for Frosmoth.
 
Using a spinner wheel (I mostly use that for tiebreaker votes, though I could go on PS and use the /pick command), SteelixPrismGX wins Copperajah and Emergence wins Frosmoth.
 

Ema Skye

Work!
Mega Silvally
New Ability: RKS System -> Intrepid Sword
New Typing: Normal -> Normal

New Stats:
HP: 95 ----> 95
Attack: 95 ----> 125 (+30)
Defense: 95 ----> 110 (+15)
Special Attack: 95 ----> 105 (+10)
Special Defense: 95 ----> 115 (+20)
Speed: 95 ----> 120 (+25)
Base Stat Total: 570 ----> 670
New Moves: Close Combat, Extreme Speed
Description: Multi Attack is already a 120BP no drawback STAB, and you can also go boom on stuff. Close Combat for Steels and Extremespeed for priority.

Mega Silvally-Fighting
New Ability: RKS System ----> Heroic (Same as Wrestler from Incineroar-Mega)
New Typing: Fighting -> Fighting

New Stats:
HP: 95 ----> 95
Attack: 95 ----> 140 (+45)
Defense: 95 ----> 115 (+20)
Special Attack: 95 ----> 95
Special Defense: 95 ----> 110 (+15)
Speed: 95 ----> 115 (+20)
Base Stat Total: 570 ----> 670
New Moves: Throat Chop, Gunk Shot
Description: Spam Multi Attack and use the nice speed tier. You really just need new coverage for Fighting resists.

Mega Silvally-Psychic
New Ability: RKS System ----> Psychic Surge
New Typing: Psychic -> Psychic

New Stats:
HP: 95 ----> 95
Attack: 95 ----> 110 (+15)
Defense: 95 ----> 95
Special Attack: 95 ----> 145 (+40)
Special Defense: 95 ----> 115 (+25)
Speed: 95 ----> 115 (+20)
Base Stat Total: 570 ----> 670
New Moves: Psychic, Nasty Plot
Description: Special attacker to make it different from the rest. Psychic hits hard due to terrain boost, and Nasty Plot makes it stronger while still protected from priority.
 
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Another thing I forgot to mention: Memories are used in place of the Mega Stones for consistency with past slates, so Multi-Attack will change type accordingly.
 
Either way, Ema Skye wins by default. Next slate should be better:

Omastar, Kabutops, Dracovish

Ability ranking of 4 for all of them and 2 new moves for each.
 
omastar.gif

Mega Omastar
New Ability: Swift Swim / Shell Armor (Weak Armor) ----> Solid Rock
New Typing: Rock/Water

New Stats:

HP: 70 ----> 70
Attack: 60 ----> 60
Defense: 125 ----> 135 (+10)
Special Attack: 115 ----> 155(+40)
Special Defense: 70 ----> 100(+30)
Speed: 55 ----> 75 (+20)
Base Stat Total: 495 ----> 595
New Moves: Power Gem
Description: Solid Rock and high defenses help it tank super-effective moves to guarantee a set-up with Shell Smash. Power Gem is a special Rock-type moves with good power.

kabutops.gif

Mega Kabutops
New Ability: Swift Swim / Battle Armor (Weak Armor) ----> Tough Claws
New Typing: Rock/Water

New Stats:

HP: 60 ----> 60
Attack: 115 ----> 155 (+40)
Defense: 105 ----> 135 (+30)
Special Attack: 65 ----> 75 (+10)
Special Defense: 70 ----> 70
Speed: 80 ----> 100 (+20)
Base Stat Total: 495 ----> 595
New Moves: Accelerock
Description: Tough Claws ability is based on its powerful scythes. Its ability boosts most of its moves that it uses such as Liquidation, X-Scissor, Low Kick, Superpower, and Aqua Jet. Accelerock gives it another contact STAB priority move to make it more unpredictable.

882.png

Mega Dracovish
New Ability: Water Absorb / Strong Jaw (Sand Rush) ----> Weak Armor
New Typing: Water/Dragon

New Stats:

HP: 90 ----> 90
Attack: 90 ----> 120 (+30)
Defense: 100 ----> 140 (+40)
Special Attack: 70 ----> 90 (+20)
Special Defense: 80 ----> 80
Speed: 75 ----> 85 (+10)
Base Stat Total: 495 ----> 595
New Moves: Work Up
Description: High Defense stat and good defensive typing allows it to switch into physical moves to boost its Speed with Weak Armor. This would make its Fishous Rend much more spammable as it gets its power doubled. Work Up boosts its Attack without being too overwhelming.
 

Mega Omastar
New Ability: Swift Swim / Shell Armor (Weak Armor) ----> Sheer Force
New Typing: Rock/Water

New Stats:

HP: 70 ----> 70
Attack: 60 ----> 60
Defense: 125 ----> 125
Special Attack: 115 ----> 150(+35)
Special Defense: 70 ----> 110(+40)
Speed: 55 ----> 80(+25)
Base Stat Total: 495 ----> 595
New Moves: Sludge Bomb, Spiky Shield
Description: Omastar is, I believe, based on the Argonaut which is a pelagic octopus, so I never really understood why it could not learn sludge bomb. Add to that it has a big spiky shell it can withdraw in, Spiky Shield makes sense. Eitherway, just your standard shell smash abuser.
 

Mega Omastar
New Ability: Swift Swim / Shell Armor (Weak Armor) ----> Storm Drain
New Typing: Rock/Water

New Stats:

HP: 70 ----> ~
Attack: 60 ----> ~ 75 (+15)
Defense: 125 ----> 145 (+20)
Special Attack: 115 ----> 145 (+30)
Special Defense: 70 ----> 100 (+30)
Speed: 55 ----> 60 (+5)
Base Stat Total: 495 ----> 595
New Moves: Power Gem / Strength Sap
Description: A solid Water-immunity in a meta where Dracovish exists. Storm Drain and a good special attack makes Omastar a reliable pivot especially with Strength Sap to ensure longevity and improve your bulkiness. You can go full defensive or get a little more offensive but most sets will run Strength Sap / Water STAB / Coverage (Power Gem, Earth Power or Ice Beam) / Utility. Omastar has nearly every hazards at its disposal so you can adapt the slot to the team. Shell Smash is another option as it's still quite tanky after the set-up and manages to outspeed max speed Dragapult even with a Modest nature.
I contemplated giving it Steel/Water typing but no Mega Evolution changed the primary typing.


Mega Kabutops
New Ability: Swift Swim / Battle Armor (Weak Armor) ----> Coursing River (Water-type Motor Drive clone)
New Typing: Rock/Water

New Stats:

HP: 60 ----> 60
Attack: 115 ----> 155 (+40)
Defense: 105 ----> 120 (+15)
Special Attack: 65 ----> 80 (+15)
Special Defense: 70 ----> 70
Speed: 80 ----> 110 (+30)
Base Stat Total: 495 ----> 595

Description: A fast physical attack with... an immunity to water-type attacks again! Currently, most water immunities are defensive Pokemon (except maybe Seismitoad with some sets) so here is a Pokemon that can not only check Dracovish and the myriad of water types in the meta but immediately turn into a threatening sweeper.
The most common set will probably be Shell Smash or SD / Liquidation / Stone Edge / Superpower but Toxapex, Seismitoad or Corviknight can check this set. Amusingly, a+2 Giga Drain (with 16ev) will 1KO Seismitoad.


Mega Dracovish
New Ability: Water Absorb / Strong Jaw (Sand Rush) ----> Mold Breaker
New Typing: Water/Dragon

New Stats:

HP: 90 ----> 90
Attack: 90 ----> 140 (+50)
Defense: 100 ----> 90 (-10)
Special Attack: 70 ----> 83 (+13)
Special Defense: 80 ----> 90 (+10)
Speed: 75 ----> 112 (+37)
Base Stat Total: 495 ----> 595
New Move:
Description: Did you enjoy your new Water immunities to check Dracovish? Welp, here is Mold Breaker Dracovish to ensure this is useless! Mega-Dracovish is a fast attacker threatening to launch powerful Fishious Rend with its high speed. A +speed nature is still needed to outspeed 100speed Pokemon. Common checks like Seismitoad or Gastrodon are 2KOed reliably and my mega Kabutops is straight-up murdered if it doesn't run investment.
However, the loss of Strong Jaw is huge as Dracovish will struggle to push through resists like he could with the Band Set and its coverage is much weaker... except for Outrage which is now a good option to nail Water-types on their switch (Jellicent is 2KOed for example).
Overall, this mega Evolution is aimed at defeating its most common checks.
 
Mega Omastar
New Ability: Swift Swim/Shell Armor/Weak Armor ----> Adaptability
New Typing: Water/Rock

New Stats:

HP: 70 ----> 70
Attack: 60 ----> 70 (+10)
Defense: 125 ----> 125
Special Attack: 115 ----> 145 (+20)
Special Defense: 70 ----> 100 (+30)
Speed: 55 ----> 95 (+40)
Base Stat Total: 495 ----> 595
New Moves: Power Gem, Recover
Description: Mega Omastar's main role in NatDex OU is basically what Mega Blastoise currently provides for NatDex OU right now: a powerful, bulky, Shell Smash sweeper. What it lacks in coverage and even raw power is made up for due to higher speed and higher base special attack, on top of reliable recovery. Recover gives it some much-needed longevity, which makes defensive variants possible, and Power Gem gives it some actual special attacking Rock-type STAB. Adaptability also gives its Hydro Pumps and Power Gems even more power due to them getting the 2x STAB boost that Adaptability provides, which could make it more viable than Mega Blastoise.

Mega Kabutops
New Ability: Swift Swim/Battle Armor/Weak Armor ----> Mold Breaker
New Typing: Water/Rock

New Stats:

HP: 60 ----> 60
Attack: 115 ----> 145 (+30)
Defense: 105 ----> 115 (+10)
Special Attack: 65 ----> 65
Special Defense: 70 ----> 80 (+10)
Speed: 80 ----> 130 (+50)
Base Stat Total: 495 ----> 595
New Moves: Spikes, U-turn
Description: Ash-Greninja version 2.0. While it doesn't exactly have the high speed or raw power of its fellow fast utility pokemon, Kabutops is pretty bulky, which allows it to eat a hit if it absolutely has to and retaliate back. A blistering speed stat of 130 allows it to outspeed many common threats bar Barraskewda and Dragapult, and Mold Breaker allows it to set hazards in spite of stuff like Magic Bounce, so there's that. Spikes gives it even more utility to its arsenal, and U-turn allows it to chip the opponent down while also allowing it to get out of a bad situation.
 
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